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Nobuo Uematsu - Waltz for the Moon

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Topic Starter
SuperMoutarde

Kitagami wrote:

Well, you can't actually "find" one.

If you want to use someone else's skin (even if it's only a part of the skin), you should ask that person first if it's okay to use it on your map. Some options for your are:

1. You can make your own skin. Please visit this topic to learn more about how to make skins.
2. You can ask specific people to make a custom skin for you. Just go around osu! community and search for people that are avaible to do so. Check their userpage, signatures, already ranked beatmaps that have skins, etc.
3. You can go into this forum and, if you find a skin/part of a skin you like and that combines with your beatmap, ask the person who made it if you can use it on your beatmap
That's basically it! If you ever need help making/applying a skin, just send me a PM!

EDIT: Please, also add an advise on the Beatmap's description telling people to redownload the beatmap if they had downloaded it before the date of the difficult name change. (Delphie :arrow: Selphie)
Ok, thanks for the good advice again :) I might try to make a custom skin if I find some time for it then! I don't know how to thank you since you don't want kudos xD but yeah thanks again!

edit: I added a custom hitcircle :)
terametis
Black = suggestion.  Blue = suggetion, but important thing for me. Red = Error Element.
These are all suggestions. so you will be able to reject them without reason.

[General]
  1. I feel hitsound is loud. try this :3
    00:17:165 - 40%
    00:21:616 - 50%
    01:11:973 - 65%
    01:15:811 - 60%
    01:33:628 - 50%
  2. and I notice, You didn't unify volume of all diff. if you have no reason, please unify it at least.
  3. 01:26:119 - You have KIAI end here, but should snap KIAI to white tick.
[Selphie]
  1. 00:34:473 (1,2) - It is a small thing. by adjusting the angle, will looks better?
    SPOILER

    428,260,34473,6,0,P|444:204|428:144,1,120,0|2,0:0|0:0,0:0:0
    356,144,35544,2,0,P|340:200|356:260,1,120,0|2,0:0|0:0,0:0:0
  2. 01:11:973 (5) - BPM change here, so you should put Newcombo here I think.
[Rinoa]
  1. 00:23:758 (1) - Remove New combo.
    00:25:901 (3) - Add New combo.
    00:28:044 (1) - Remove New combo.
    00:30:187 (4) - Add New combo.
  2. 00:54:294 (3) - Why you use x1.4? Please move to x:248 y:160. and 00:55:187 (4) - , move to x:400 y:176.
  3. 00:56:973 (8,1) - Try use Grid Lv4. You should make a slider with better spacing :3
  4. 01:01:615 ~ 01:06:615 You made this part in other diff, so you need to make this part.
  5. 01:11:973 (1) - Add New combo.
  6. 01:18:014 (5) - I think should use x1.2.
  7. 01:25:367 (6) - ^
  8. 01:43:135 (3) - Completely overlaying the slider is not recommended. It should be used in at least Insane.
[Squall]
  1. 00:22:687 (3) - Add New combo.
  2. 00:40:544 (7) - 1 grid up
  3. 01:09:830 (7) - Add New combo.
  4. 01:33:628 (1) - Resnap this note. You need to snap to fit the BPM after changing.
  5. 01:43:136 (3) - Add New combo.
  6. 01:46:350 (4) - ^
thanks for m4m :3
good luck<3
Topic Starter
SuperMoutarde

terametis wrote:

Black = suggestion.  Blue = suggetion, but important thing for me. Red = Error Element.
These are all suggestions. so you will be able to reject them without reason.

[General]
  1. I feel hitsound is loud. try this :3
    00:17:165 - 40%
    00:21:616 - 50%
    01:11:973 - 65%
    01:15:811 - 60%
    01:33:628 - 50%
  2. and I notice, You didn't unify volume of all diff. if you have no reason, please unify it at least. Yes, thanks, I'm still hoping to find a btter (and louder) mp3 but for now I'm gonna do as you suggest
  3. 01:26:119 - You have KIAI end here, but should snap KIAI to white tick.ok
[Selphie]
  1. 00:34:473 (1,2) - It is a small thing. by adjusting the angle, will looks better?
    SPOILER

    428,260,34473,6,0,P|444:204|428:144,1,120,0|2,0:0|0:0,0:0:0
    356,144,35544,2,0,P|340:200|356:260,1,120,0|2,0:0|0:0,0:0:0
    done, thx for the code :)
  2. 01:11:973 (5) - BPM change here, so you should put Newcombo here I think.done
[Rinoa]
  1. 00:23:758 (1) - Remove New combo. ok
    00:25:901 (3) - Add New combo. ok
    00:28:044 (1) - Remove New combo. ok
    00:30:187 (4) - Add New combo.ok
  2. 00:54:294 (3) - Why you use x1.4? Please move to x:248 y:160. and 00:55:187 (4) - , move to x:400 y:176. thx, done
  3. 00:56:973 (8,1) - Try use Grid Lv4. You should make a slider with better spacing :3 changed it a bit, I suck at this -_-
  4. 01:01:615 ~ 01:06:615 You made this part in other diff, so you need to make this part. will do very soon, you're right Done
  5. 01:11:973 (1) - Add New combo.ok
  6. 01:18:014 (5) - I think should use x1.2. done
  7. 01:25:367 (6) - ^ done
  8. 01:43:135 (3) - Completely overlaying the slider is not recommended. It should be used in at least Insane.But i like this part :'( welp you're the second mod to mention this so I guess I'm gonna have to find something new Changed
[Squall]
  1. 00:22:687 (3) - Add New combo.ok
  2. 00:40:544 (7) - 1 grid up yep, done
  3. 01:09:830 (7) - Add New combo.ok
  4. 01:33:628 (1) - Resnap this note. You need to snap to fit the BPM after changing. woops, thx, fixed
  5. 01:43:136 (3) - Add New combo.ok
  6. 01:46:350 (4) - ^ok
thanks for m4m :3
good luck<3
Thank you tera :) I have some work now on Rinoa diff ^^

EDIT: mapped the lacking moment in Riona diff, and replaced the completely overlapping sliders towards the end by something more normal
[NSER]-Zazalng
Hi SuperMoutarde for M4M pm in game
I'm Newbie to Mod but i will try it

My Idea is wrong so Sorry

Color Rule
Pink : It's ok do or not to do it's fine
Black : Please Fix it (by My idea other i don't know)
Blue : Recommend

[Selphie]
------------------------
00:39:115 Maybe use slide and end at 00:39:830
------------------------
[Rinoa]
------------------------
01:16:694 It is a note for hitsound Finish why you don't add it ?
01:18:459 ^^
01:20:223 ^^
01:21:988 ^^
01:23:753 ^^

------------------------
[Squall]
------------------------
01:16:694 It is a note for hitsound Finish why you don't add it ?
01:18:459 ^^
01:20:223 ^^
01:23:753 ^^
------------------------
Sorry for Rinoa & Squall it look like same because music is finish and you can use note form hitsound of music ( i mean note no hitsound but use sound in music)
Good Luck
Topic Starter
SuperMoutarde

Zazalng wrote:

Hi SuperMoutarde for M4M pm in game
I'm Newbie to Mod but i will try it

My Idea is wrong so Sorry

Color Rule
Pink : It's ok do or not to do it's fine
Black : Please Fix it (by My idea other i don't know)
Blue : Recommend

[Selphie]
------------------------
00:39:115 Maybe use slide and end at 00:39:830 Good idea, I changed it
------------------------
[Rinoa]
------------------------
01:16:694 It is a note for hitsound Finish why you don't add it ?
01:18:459 ^^
01:20:223 ^^
01:21:988 ^^
01:23:753 ^^

------------------------
[Squall]
------------------------
01:16:694 It is a note for hitsound Finish why you don't add it ?
01:18:459 ^^
01:20:223 ^^
01:23:753 ^^
------------------------
Sorry for Rinoa & Squall it look like same because music is finish and you can use note form hitsound of music ( i mean note no hitsound but use sound in music)
Good Luck
Thx for the mod :) I'm not sure wether to add those or not but this is an interesting idea, I'm testing it out now ^^
HelloSCV
From M4M request~

SPOILER
AIBat
MP3 Bitrate ( current birate is 64kb/s plz fix this )
Inconsistency in Source
Inconsistency in uninherited (red) timing sections

Selphie
AR -1, OD -3, HP -4 ( so high for easy :p )

01:49:566 (4) - Unsnapped circle - by AIBat

01:49:923 (5) - finish

Rinoa
OD -1

00:35:901 (3,7) - add whistle
00:53:758 (2) - ^ on end
01:02:330 (2) - ^
01:04:115 (5) - whistle
01:37:614 (5) - NC?
01:44:207 (1) - deleteNC
01:49:207 (4) - whistle on start
01:50:636 (2) - ^ on end

Squall
01:32:257 (1) - Unsnapped circle - by AIBat

00:35:544 (6) - whistle on end?
01:48:850 (3) - delete whistle on end

good clam song lol good luck for rank! xD
GamerX4life
mod4mod

[Squall]
  1. 00:25:901 (1,2,3,4,5) make it more like a curve. maybe like this: http://puu.sh/1PJeG
    364,92,25901,6,0,P|356:140|364:196,1,89.9999999999999
    400,224,26437,1,0,0:0:0
    360,260,26616,1,0,0:0:0
    320,288,26794,1,0,0:0:0
    272,312,26973,2,0,P|224:320|176:312,1,89.9999999999999
    (and fix spacing)
  2. 00:30:187 (1) a triangle would be very cool: place (1) at x:361 y:306 and fix spacing
  3. 00:36:258 (1) rotate it a little bit (to make a line) / the second sliderpoint (with the repeat) to x:388 y:56
  4. 00:42:508 (5,6,7,8) maybe connect it better to the slider (4) maybe like this: http://puu.sh/1Q5PO
  5. 01:28:164 (3) add finish?
[Rinoa]
  1. 00:18:476 (3) put it to x:356 y:188 and (4) to x:184 y:176 , so it stacks to (1)
  2. 00:58:758 (2) and 01:00:901 (6) I would place each of them one beat earlier :/ ,but it's no big problem, so you don't need to fix it
  3. 01:05:008 (1) rotate it a little bit because it's hard to read in this pattern
  4. 01:28:164 (2) add a finish at the beginning of the slider?
  5. 01:37:614 add new combo?
[Selphie]
  1. 00:23:758 maybe form it to a square? like this: http://puu.sh/1Q67m
  2. 01:10:901 (3) put it to x:284 y:168 (it's hard to read for easy-players)
Hope it helps and Good Luck!
Topic Starter
SuperMoutarde

HelloSCV wrote:

AIBat
MP3 Bitrate ( current birate is 64kb/s plz fix this ) Fixed. Now 117kbps
Inconsistency in Source Fixed
Inconsistency in uninherited (red) timing sections Fixed

Selphie
AR -1, OD -3, HP -4 ( so high for easy :p ) Ahah ok I thought that new players still need some challenge xD. Done

01:49:566 (4) - Unsnapped circle - by AIBat Seems snapped to me. Either I fixed it when i first saw your post and I don't remember or I don't know what you're talking about xD

01:49:923 (5) - finish Done

Rinoa
OD -1 ok

00:35:901 (3,7) - add whistle Done
00:53:758 (2) - ^ on end Done
01:02:330 (2) - ^ Done
01:04:115 (5) - whistle Done
01:37:614 (5) - NC? hmm no I like it this way NC would break the pace imo
01:44:207 (1) - deleteNC Well I had done this then someone modded to add NC lol. Both make sense, I'm gonna think about it ^^
01:49:207 (4) - whistle on start Done
01:50:636 (2) - ^ on end Done

Squall
01:32:257 (1) - Unsnapped circle - by AIBat this is on purpose, np

00:35:544 (6) - whistle on end? I already had that in my version, not sure if because I had read your post and I forgot but yeah agreed ^^
01:48:850 (3) - delete whistle on end Done

good clam song lol good luck for rank! xD thx! :)
Thanks a lot for the mod, HelloSCV :)
Topic Starter
SuperMoutarde

GamerX4life wrote:

[Squall]
  1. 00:25:901 (1,2,3,4,5) make it more like a curve. maybe like this: http://puu.sh/1PJeG
    364,92,25901,6,0,P|356:140|364:196,1,89.9999999999999
    400,224,26437,1,0,0:0:0
    360,260,26616,1,0,0:0:0
    320,288,26794,1,0,0:0:0
    272,312,26973,2,0,P|224:320|176:312,1,89.9999999999999
    (and fix spacing)

    Thx for the code but it's my code not the one of your image that you gave xD. I fixed using your img, thx ^^
  2. 00:30:187 (1) a triangle would be very cool: place (1) at x:361 y:306 and fix spacing done
  3. 00:36:258 (1) rotate it a little bit (to make a line) / the second sliderpoint (with the repeat) to x:388 y:56 done
  4. 00:42:508 (5,6,7,8) maybe connect it better to the slider (4) maybe like this: http://puu.sh/1Q5PO done
  5. 01:28:164 (3) add finish? I considered this already but it sounds weird without on 6 too, and with both it's too much, so yeah nothing ^^
[Rinoa]
  1. 00:18:476 (3) put it to x:356 y:188 and (4) to x:184 y:176 , so it stacks to (1) done
  2. 00:58:758 (2) and 01:00:901 (6) I would place each of them one beat earlier :/ ,but it's no big problem, so you don't need to fix it hmm no it's fine like it is
  3. 01:05:008 (1) rotate it a little bit because it's hard to read in this pattern done
  4. 01:28:164 (2) add a finish at the beginning of the slider? hmm no
  5. 01:37:614 add new combo?hmm ok
[Selphie]
  1. 00:23:758 maybe form it to a square? like this: http://puu.sh/1Q67m done
  2. 01:10:901 (3) put it to x:284 y:168 (it's hard to read for easy-players)done
Hope it helps and Good Luck!
Many thanks for mod :)
Cancel
Sorry, but i don't want to mod this song :/
Topic Starter
SuperMoutarde

Cancel wrote:

Sorry, but i don't want to mod this song :/
np, but why even bother posting here, then? meh, whatever
Tari
Mod, hmm unique songs~ Its time to hear something freshly new :P

[General]
  1. I think you should uncheck letterbox during breaks since you have no breaks. Make sure if you do this to 1 diff you do it to the others diff too for consistency.
  2. Your diff names are confusing, at the very least you should translate your diff name into the standard diff name like : Easy,Normal,Hard etc. make sure you put this in creator words, the little box thingy where you tell the world about your map.
[Selphie]

You need to increase OD+1 the high bpm need to match harshness of map and OD+1 will help, and increase AR by 1 if you want to.

  1. 00:33:654 - You should add a note here, the pause between note 3 and note 4 feel really off especially when there is clearly beats / music in this part. if you want easier rhythm you should make 00:33:297 (3) - a slider.
  2. 00:57:225 - ^ same thing above.
  3. 01:01:155 (1) - New combo in wrong spot imo, it also break your new combo pattern because you didn't add a new combo here : 00:42:940 (3) - If you remove it I have the place you can put new combo in next suggestion.
  4. 01:02:226 (1) - It feels more appropriate if you add new combo here, since this is where there is a change in music and it will be consistent with your previous pattern.
  5. 01:11:868 (3) - Finish missing here, why did you not add it here? There is a big bang here and its similar to the other places you put finishes, If you want you can lower the volume of this finish since its sound a bit softer here.
  6. 01:29:131 (1) - My personal taste, but whistle to the start of this does not sound bad, maybe you should add it. if you add it there make sure you add it to the start of 01:30:014 (2) - too
  7. 01:50:533 (4) - Similar to the combo's above you should add new combo here, generally combo's shouldn't be over 6 in this diff and you didn't put them that way.
  8. 01:30:896 (1) - Spinner end too early imo, move spinner end 1 tick forward. Since there is a sudden silence in music you should add a inherited timing point and put volume to 5%.
    Rhythm is good and consistent, in this diff :>
[Rinoa]

Likewise in Selphie diff you should increase OD+1 because of the harshness of the bpm.

  1. 00:20:591 (5) - New combo here, It fits really even though its short. It fits to the mood of the song, there even a change of tone.
  2. 00:18:132 (1) - Decrease the volume of this note a little? sound it a bit loud to me
  3. 00:20:591 (5) - Spacing error, move this up more to fix, make sure if you fix this these two notes : 00:21:082 (6,7) - line up with note 5 or it'll look really bad.
  4. 00:29:011 (1) - Remove new combo here, since there is really no need, if you want to keep it though you need to add it 00:34:368 (4) - you should really fix it using either ways I told you above.
  5. 00:36:154 (2) - Placement is messy here, and what I mean by messy is stacking, you need to put this note's position the same as 00:34:368 (4) - it'll be better imo.
  6. 00:27:940 (2) - Another big spacing error :< please check your spacing's more carefully. usually I don't notice these things off the bat but wooooh this one is pretty big, Oh and you should still make this note blanket 00:26:868 (1) - slider end.
  7. 00:30:082 (3) - This slider looks extremely ugly, it freaks me out. make sure you fix the shape and move it up a little bit o.o it feels cramped up with the other notes.
  8. 00:35:440 (1) - Oh I notice another big spacing error here, make sure you fix it and change the spacing of other notes correctly.
  9. 00:41:690 - Rhythm wise, it would be a good idea to add a note here. there is a clearly a beat here and what a perfect place to put it too! it won't affect movement :P
  10. 00:42:761 - If you do the above, For consistency you should add a note here as well.
    00:41:511 (4) - and I just noticed if you do the above you should add new combo, either way you adding a new combo here won't hurt.
  11. 00:38:297 (6,7) - You should move this to the left to fix spacing for the upcoming note, Oh and I noticed note 7 doesn't line up with note 6 so I think you should do that + move to the left.
  12. 01:05:975 (1) - Remove new combo, reason already mentioned above.
  13. 00:46:154 (1) - Oh snaps another noticeable spacing error D: you reaallllllllyyy need to check spacing in this diff because it seems pretty messed and makes it look like you didn't use distance snap.
  14. 01:26:337 (6,7) - ^
    01:27:367 (2,3,4) - ^
    01:35:630 (2) - ^
    This DIFF need TOTAL remap, Your placement is really bad, notes are squished together and overall map looks messy, tbh I think you just put notes down and only worry about rhythm. There are many spacing errors, Probably more that I missed. Please at the very least check spacing on this map, It look pretty incosistent.
[Squall]

Increase AR+1 for this diff, because of high bpm basically.

  1. 00:20:591 (9) - Similar to the other diffs, Add new combo here.
  2. 01:10:082 (2) - To be consistent here add a new combo :>
  3. 01:18:249 (4) - ^
  4. 01:25:308 (4) - ^
    00:41:511 (7) - Meh new combo here as well really,
    Overall your best diff, but placement could still be improved, rhythm is fine.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This map need more work imo :cry: , Hopefully my mod helped you :>

Good Luck~
Natsu
From my Queue~ this maps is so good :o

SPOILER
Missing Skin Files
approachcircle.png
reversearrow.png

Try to reduce vol of hitsounds since sound bad so highly imo

and slider tick sound ugly try to use this:
http://puu.sh/1QXYA
Topic Starter
SuperMoutarde

Taris wrote:

Mod, hmm unique songs~ Its time to hear something freshly new :P

[General]
  1. I think you should uncheck letterbox during breaks since you have no breaks. Make sure if you do this to 1 diff you do it to the others diff too for consistency. ok
  2. Your diff names are confusing, at the very least you should translate your diff name into the standard diff name like : Easy,Normal,Hard etc. make sure you put this in creator words, the little box thingy where you tell the world about your map.You're the second person to mention this, meh, I just changed the diff names to Easy, Normal, Hard
[Selphie]

You need to increase OD+1 the high bpm need to match harshness of map and OD+1 will help
and increase AR by 1 if you want to.nah it's easy diff, another mod told me to put maximum what is is now

  1. 00:33:654 - You should add a note here, the pause between note 3 and note 4 feel really off especially when there is clearly beats / music in this part. if you want easier rhythm you should make 00:33:297 (3) - a slider. Yeah, added a circle
  2. 00:57:225 - ^ same thing above.^
  3. 01:01:155 (1) - New combo in wrong spot imo, it also break your new combo pattern because you didn't add a new combo here : 00:42:940 (3) - If you remove it I have the place you can put new combo in next suggestion. ok
  4. 01:02:226 (1) - It feels more appropriate if you add new combo here, since this is where there is a change in music and it will be consistent with your previous pattern.
  5. 01:11:868 (3) - Finish missing here, why did you not add it here? There is a big bang here and its similar to the other places you put finishes, If you want you can lower the volume of this finish since its sound a bit softer here.there is no big bang to me here ^^ I like it as it is
  6. 01:29:131 (1) - My personal taste, but whistle to the start of this does not sound bad, maybe you should add it. if you add it there make sure you add it to the start of 01:30:014 (2) - too good idea, done
  7. 01:50:533 (4) - Similar to the combo's above you should add new combo here, generally combo's shouldn't be over 6 in this diff and you didn't put them that way.ok, done, i will remember that
  8. 01:30:896 (1) - Spinner end too early imo, move spinner end 1 tick forward. Since there is a sudden silence in music you should add a inherited timing point and put volume to 5%. I dont think it ends too early but agreed to lower volume on the hitsound, done
  9. Rhythm is good and consistent, in this diff :> Ty^^
[Rinoa]

Likewise in Selphie diff you should increase OD+1 because of the harshness of the bpm. Mods keep telling me to change it one way or another, I'll see what I do But I'm not sure I'll be changing that one

  1. 00:20:591 (5) - New combo here, It fits really even though its short. It fits to the mood of the song, there even a change of tone.Well you're the second one to mention that so I guess I'm gonna have to do it even though I really think one combo fo the whole intro feels right
  2. 00:18:132 (1) - Decrease the volume of this note a little? sound it a bit loud to me Yeah, the whole intro, even, now that you mention it. I reduced to 40%
  3. 00:20:591 (5) - Spacing error, move this up more to fix, make sure if you fix this these two notes : 00:21:082 (6,7) - line up with note 5 or it'll look really bad.fixed
  4. 00:29:011 (1) - Remove new combo here, since there is really no need, if you want to keep it though you need to add it 00:34:368 (4) - you should really fix it using either ways I told you above.Agreed I had done it first then a mod told me to change but this feels better, back to this
  5. 00:36:154 (2) - Placement is messy here, and what I mean by messy is stacking, you need to put this note's position the same as 00:34:368 (4) - it'll be better imo. fixed
  6. 00:27:940 (2) - Another big spacing error :< please check your spacing's more carefully. usually I don't notice these things off the bat but wooooh this one is pretty big fixed, i did full recheck of the DS
    Oh and you should still make this note blanket 00:26:868 (1) - slider end.fixed
  7. 00:30:082 (3) - This slider looks extremely ugly, it freaks me out. make sure you fix the shape and move it up a little bit o.o it feels cramped up with the other notes. lol's but you're right though, I did something new which looks much better
  8. 00:35:440 (1) - Oh I notice another big spacing error here, make sure you fix it and change the spacing of other notes correctly. fixed
  9. 00:41:690 - Rhythm wise, it would be a good idea to add a note here. there is a clearly a beat here and what a perfect place to put it too! it won't affect movement :P Well there's obviously a note here but I thought adding it might be a bit too hard for normal diff? I will think about this, not adding yet
  10. 00:42:761 - If you do the above, For consistency you should add a note here as well.^
    00:41:511 (4) - and I just noticed if you do the above you should add new combo, either way you adding a new combo here won't hurt. I think it's fine like it is
  11. 00:38:297 (6,7) - You should move this to the left to fix spacing for the upcoming note, Oh and I noticed note 7 doesn't line up with note 6 so I think you should do that + move to the left. fixed
  12. 01:05:975 (1) - Remove new combo, reason already mentioned above. ok
  13. 00:46:154 (1) - Oh snaps another noticeable spacing error D: you reaallllllllyyy need to check spacing in this diff because it seems pretty messed and makes it look like you didn't use distance snap. ^
  14. 01:26:337 (6,7) - ^ ^
    01:27:367 (2,3,4) - ^^
    01:35:630 (2) - ^ ^
    This DIFF need TOTAL remap, Your placement is really bad, notes are squished together and overall map looks messy, tbh I think you just put notes down and only worry about rhythm. There are many spacing errors, Probably more that I missed. Please at the very least check spacing on this map, It look pretty incosistent. Did full recheck on distance snapping and tried to make better placements. Thx
[Squall]

Increase AR+1 for this diff, because of high bpm basically. done

  1. 00:20:591 (9) - Similar to the other diffs, Add new combo here.
  2. 01:10:082 (2) - To be consistent here add a new combo :> ok
  3. 01:18:249 (4) - ^ ^
  4. 01:25:308 (4) - ^ ^
    00:41:511 (7) - Meh new combo here as well really, ^, also added NC on 00:43:475 btw
    Overall your best diff, but placement could still be improved, rhythm is fine.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This map need more work imo :cry: , Hopefully my mod helped you :> It sure did!

Good Luck~
Thanks for the awesome mod! I am gonna try to make Rinoa the normal diff (lol) look better and work on the overall design, then will update new version

edit: done, new version updated with full DS recheck on both Easy and Normal diff, plus some other improvements to try and make the placement overall better in these diff
NewRulerNA
hi
found issues. you must fix those.

[General]
  1. has three mp3 files. you must remove two.
  2. remove "hitcircleselect.png". its image does not need on beatmap.
  3. You must add "approachcircle.png". "hitcircle.png", "hitcircleoverlay.png" and "approachcircle.png" should be set.
Topic Starter
SuperMoutarde

NewRulerNA wrote:

hi
found issues. you must fix those.

[General]
  1. has three mp3 files. you must remove two. -_- No idea how this happenned, I was pretty sure I removed those from the folder before updating. Fixed
  2. remove "hitcircleselect.png". its image does not need on beatmap.ok
  3. You must add "approachcircle.png". "hitcircle.png", "hitcircleoverlay.png" and "approachcircle.png" should be set.ok
Thank you!

Natsu wrote:

From my Queue~ this maps is so good :o Thank you :)

Missing Skin Files
approachcircle.png ok
reversearrow.png Do I really have to or is this suggestion? I think the standard arrow is fine so if it's ok I dont want to override this

Try to reduce vol of hitsounds since sound bad so highly imo ok, I'm gonna change this

and slider tick sound ugly try to use this:
http://puu.sh/1QXYA thx for the suggestion and link, will consider when changing volume settings
Thanks for modding!
Garven
Try this

1. Offset: 18,139ms BPM: 183.00
2. Offset: 22,581ms BPM: 168.00
3. Offset: 72,940ms BPM: 148.00
4. Offset: 76,767ms BPM: 204.00
5. Offset: 89,070ms BPM: 200.00
6. Offset: 90,870ms BPM: 210.00
7. Offset: 92,571ms BPM: 192.50
8. Offset: 94,647ms BPM: 183.00
10. Offset: 103,036ms BPM: 168.00

Really weird timing >_> Some of it I'm still not really sure on, but this got much better accuracy for the majority of the map.
Topic Starter
SuperMoutarde

Garven wrote:

Try this

1. Offset: 18,139ms BPM: 183.00
2. Offset: 22,581ms BPM: 168.00
3. Offset: 72,940ms BPM: 148.00
4. Offset: 76,767ms BPM: 204.00
5. Offset: 89,070ms BPM: 200.00
6. Offset: 90,870ms BPM: 210.00
7. Offset: 92,571ms BPM: 192.50
8. Offset: 94,647ms BPM: 183.00
10. Offset: 103,036ms BPM: 168.00

Really weird timing >_> Some of it I'm still not really sure on, but this got much better accuracy for the majority of the map.

Well I was wondering if I should add one offset, but actually it was more than this! :) Thank you so much for this, it does feel much more accurate now! I'm fixing all diff with this and will upload new version. Thanks again!

edit: done, new version is uploaded
Soaprman
You don't need a custom reversearrow. The reason the circle parts are insisted upon is that having some but not all would clash pretty badly with some skins. Same thing goes for HP bar elements if you ever use custom ones. Those things are in the rules because it's the most visible place to put things like this that are so easy to overlook.

Note: I started hitsound modding, but decided it'd take a while and isn't worth including unless it's asked for. If you want to talk hitsounds, PM me on forum or ingame and if I have time, I'll help out. What you have now is plenty serviceable though.

Same goes for timing. It's late. I don't have the attention span to fine-tune timing. I could maybe help on a weekend when I'm well-rested though. :P

[General]
The video offset is about a second too early. Change it to 2101ms. It'll make the video start a bit after the song but it also makes the dance coincide with the music like it does in the game. Watch Squall's leg at 01:16:767 to see what I mean.

Not a big fan of the combobursts. The art styles on the pics really clash with the bg pic and video. I actually think skinning out the combobursts looks pretty nice on here, because you still get the stars and light flash. If you want to try it, here's a transparent 1x1 png to use: http://puu.sh/1Rm6y

Think you could find an mp3 with a bit more fadeout? It sounds kind of abrupt here, when this is the kind of song/video pair that's asking for a good fadeout. If you want, maybe even quieten the part of the mp3 a little bit here since it's after the dance and they're standing outside. It would be a nice touch.

[Easy]
01:16:767 (1) - Kiai section - I know it's Easy but this part needs more motion. This is the big dance. This is where Squall gets his shit together and tears up the dance floor. Try using sliders for this whole kiai section.

[Normal]
01:16:767 (1) - Kiai section - same as in Easy. I'd even recommend increasing the slider velocity some in this difficulty, maybe to 1.25 or so. You can do this by placing inherited (green) sections with the slider speed change on the same offsets as the red ones that have kiai markers. This will give it more feeling without pushing the challenge too much.

01:43:036 (1) - Nothing wrong here, but it seems a bit emphasized for the outro. Maybe move some sliders closer to the edges of the screen.

[Hard]
01:09:009 (2,3,4) - Try making these into a short slider that bounces back on 3. Makes it feel a little "quieter". Just simple like this will do:

01:16:767 (1) - Kiai section - same as in Normal (including slider speed boost). Maybe put a bit of a jump between some sliders (I can illustrate this in more detail if you'd like).

01:28:825 (1,2,3) - Even though the spacing is "correct", this looks more ilke a spacing error while playing than a deliberate notice of a timing change. Change 1-2 to a slider to cover this up; this should also make it easier for the player to notice 3's approach circle.

[ok that's enough for now]
I've been typing this post off and on for like two hours. It doesn't help that I tend to write paragraphs in my mod posts... Maybe I should post what's here and let you sort it out. Let me know if anything doesn't make sense or if you need help doing anything I suggested!
Topic Starter
SuperMoutarde

Soaprman wrote:

You don't need a custom reversearrow. The reason the circle parts are insisted upon is that having some but not all would clash pretty badly with some skins. Same thing goes for HP bar elements if you ever use custom ones. Those things are in the rules because it's the most visible place to put things like this that are so easy to overlook. Ok, so I've got all the files I need ^^

Note: I started hitsound modding, but decided it'd take a while and isn't worth including unless it's asked for. If you want to talk hitsounds, PM me on forum or ingame and if I have time, I'll help out. What you have now is plenty serviceable though. Well I'm never against an advice but it's probably not the part that needs more improvement

Same goes for timing. It's late. I don't have the attention span to fine-tune timing. I could maybe help on a weekend when I'm well-rested though. :P This is a more important issue, what version have you been playing? Did you re-download today? I just changed timing after Garven's post who made the timing much more refined that it was (with three more offsets and BPMs). If you've been playing on the latest version and you think you can still help improve timing, I will be very grateful

[General]
The video offset is about a second too early. Change it to 2101ms. It'll make the video start a bit after the song but it also makes the dance coincide with the music like it does in the game. Watch Squall's leg at 01:16:767 to see what I mean. thx, fixed

Not a big fan of the combobursts. The art styles on the pics really clash with the bg pic and video. I actually think skinning out the combobursts looks pretty nice on here, because you still get the stars and light flash. If you want to try it, here's a transparent 1x1 png to use: http://puu.sh/1Rm6y I get what you mean that i clashes a bit but I don't understand the second part -_- mm I ll try to change maybe, but I don't think it's that bad

Think you could find an mp3 with a bit more fadeout? It sounds kind of abrupt here, when this is the kind of song/video pair that's asking for a good fadeout. If you want, maybe even quieten the part of the mp3 a little bit here since it's after the dance and they're standing outside. It would be a nice touch.I already changed the mp3, first one was really crappy xD, I have a hard time finding a better one and I'm not the best with audio editors but I'll keep searchin for a better one

[Easy]
01:16:767 (1) - Kiai section - I know it's Easy but this part needs more motion. This is the big dance. This is where Squall gets his shit together and tears up the dance floor. Try using sliders for this whole kiai section. I felt there was smth wrong but I couldnt put the finger on it, definitely feels better with more sliders here. Changed

[Normal]
01:16:767 (1) - Kiai section - same as in Easy. I'd even recommend increasing the slider velocity some in this difficulty, maybe to 1.25 or so. You can do this by placing inherited (green) sections with the slider speed change on the same offsets as the red ones that have kiai markers. This will give it more feeling without pushing the challenge too much. good idea, changed

01:43:036 (1) - Nothing wrong here, but it seems a bit emphasized for the outro. Maybe move some sliders closer to the edges of the screen. hmm I think it's ok, I've considered not mapping this at all, but the map is short that it would be a shame to not map this

[Hard]
01:09:009 (2,3,4) - Try making these into a short slider that bounces back on 3. Makes it feel a little "quieter". Just simple like this will do:
changed

01:16:767 (1) - Kiai section - same as in Normal (including slider speed boost). Maybe put a bit of a jump between some sliders (I can illustrate this in more detail if you'd like). changed too

01:28:825 (1,2,3) - Even though the spacing is "correct", this looks more ilke a spacing error while playing than a deliberate notice of a timing change. Change 1-2 to a slider to cover this up; this should also make it easier for the player to notice 3's approach circle. yeah spacing was wrong, fixed

[ok that's enough for now]
I've been typing this post off and on for like two hours. It doesn't help that I tend to write paragraphs in my mod posts... Maybe I should post what's here and let you sort it out. Let me know if anything doesn't make sense or if you need help doing anything I suggested!
Thanks a lot for the mod, I'm working on improving the kiai times as you suggested. If you could confirm which version you were playing, for timing help, it would be great.
OnosakiHito


[Easy]

00:29:009 (3,1) - Hm, I don't think the transition from one to the other note is so nice. Slider goes up at the end wehile we need to go down with the mouse.
01:09:723 (2) - ctrl + g? Maybe not good because of spacing. But would have a nice flow.

Well, that's all for Easy. Really nice one.

[Normal]

Nothing to say here. Nice one as well.

[Hard]
00:35:259 (3,1) - not a big problem, but I dunno if it is really a good idea to change the spacing. *shrugs*
00:37:223 (1,2) - See? You didn't done it here as well.
00:46:509 (1,2) - Great!
00:59:188 (1,2,3) - Maybe make it looking a bit rounder?
01:12:402 (6,1) - Spacing again.
{
01:28:237 (6,1,2,3) - Problem here, the high pitch starts at 01:28:605
Try to have at 01:27:649~01:28:384 a gap, like a imposing break. And then you could start here 01:28:531 with a slider which has reverse arrows up to 01:29:070 ?
}
01:36:614 (1) - Could be made rounder.
01:49:821 (3,4,5) - different spacing.

Yeah, that should it be.
I have enjoyed your difficulties, that's why I'm giving you a star.
Hope I could help you somehow and wish you good luck on it!
Lovelyattack
hi M4M
Commancing Operation ~
[Easy]
00:22:581 (1) and 00:24:723 (3) - add whistle?
00:46:152 (1) - add whistle too? + make the sound more louder from here?
00:59:009 (1) - from here .... you see if you make ^ louder = make this a bit lower
01:07:581 (1) - again louder
01:34:647 (1) - if ^ do it = a lower sound here
01:54:821 (4) - use sound 10% (with inhereit timing / the green one)

[Normal]
00:18:139 (1,2,3,4,1,2,3) - please on that part make the sound lower to louder... its make good sound
00:41:509 (4) - can you make like this?
00:41:866 (5) - new combo?
00:42:581 (6) - make like this?
00:46:152 (1) - louder part
00:45:438 (4) - the number note and the reserve note on slider add whistle? the no symbol note dont use anything
01:05:438 (6) - new combo
01:34:647 (1) - the lower sound part
01:54:821 (8) - 10% sound again

[Hard]
00:18:139 (1,2,3,4,5,6,7,8,1,2,3) - like normal beginning part again.... lower to louder
00:45:438 (1) - louder part
00:46:509 (1) - the last note on slider use whistle
00:48:652 (2) - ^
00:50:973 (2) - reserve note with slider please
00:51:509 (3) - the number note on slider use whistle too
00:52:938 (7) - ^
00:53:652 (9) - ^
00:55:795 (6) - ^
00:55:259 (3) - use whistle
00:57:223 (3) - use whistle on the number note
01:08:295 (5) - whistle
01:09:009 (2,4) - whistle
01:10:438 (6) - whistle
01:11:866 (5) - the number and no symbol note use whistle
01:12:402 (6) - the reserver note use whistle
01:12:940 (1) - number note use whistle
01:32:571 (1) - whistle
01:33:506 (1) - use finish
01:34:647 (1) - the lower sound part
01:54:821 (5) - 10% again

well.... dont understand? just pm me.... btw you need more make better hitsound for more good sound
grumd
Timing check.

Stuff like 00:33:295 (5,6,7) - sounds a bit off, but it's not the timing fault. Just the instruments sometimes don't follow the metronome well. Right timing later, for example, at 00:35:616 (1,2,3,4) - proofs it.
This doesn't need to be changed since the timing is quite static here.

Doubles in kiai like 01:17:208 (2,3) - are a bit early placed. Well, that's again not a timing fault because stuff earlier and later sound fine. Look at 01:22:943 (1) - 01:20:296 (2) - 01:18:531 (4) - they all are fine. Still, all these doubles sound better if placed 1/6 later. I mean, 01:17:208 (2,3) - 01:18:972 (5,6) - 01:24:266 (2,3) - should be probably moved 1/6 forward. Still, the most precise fix for me is to move first note 1/6 later and second note 1/12 later, but that is kinda too much... 1/6 everywhere could be enough. Ask someone else about these doubles for a double-check.

Also, while I'm here, I have to say that 01:28:825 (1,2,3) - is too hard to read. Replace last two circles with a single slider.
You should add more sliders generally. As well as here: 01:30:870 (1,2,3,1,2,3,1,1,1,1) -
Timing changes are unexpectable, so placing sliders to make it clear is a good idea.

Also this one: 01:31:417 (3) - should probably be moved 1/12 earlier... Timing is fine again because next note is on-spot, but this one is a bit off.

Overall: timing is perfect, but some notes in the music do not follow the metronome good enough. It can be fixed by finding proper beat snapping, like moving 1/12 later or earlier, but that is sometimes not a good solution. 1/12 snapped notes are hard to play, so using a static beat snapping is always better. Still, there are some ways to make the timing good and not to hurt the gameplay. You may try it, for example here:
01:30:870 (1,2,3,1,2,3) - Here, I did suggest to move first (3) note 1/12 earlier. Also I said that it's a good idea to add sliders. So, if you don't want to make gameplay harder and want to still follow the music perfectly, you can place tricky notes on slider ends. Player doesn't need to press anything on slider ends, so that doesn't hurt gameplay. Try this here:
Topic Starter
SuperMoutarde

grumd wrote:

Timing check.

Stuff like 00:33:295 (5,6,7) - sounds a bit off, but it's not the timing fault. Just the instruments sometimes don't follow the metronome well. Right timing later, for example, at 00:35:616 (1,2,3,4) - proofs it. Yeah, I had placed 00:37:223 (1,2,3,4,5) using 1/12 snap divisor when first mapping the song
This doesn't need to be changed since the timing is quite static here.

Doubles in kiai like 01:17:208 (2,3) - are a bit early placed. Well, that's again not a timing fault because stuff earlier and later sound fine. Look at 01:22:943 (1) - 01:20:296 (2) - 01:18:531 (4) - they all are fine. Still, all these doubles sound better if placed 1/6 later. I mean, 01:17:208 (2,3) - 01:18:972 (5,6) - 01:24:266 (2,3) - should be probably moved 1/6 forward. Still, the most precise fix for me is to move first note 1/6 later and second note 1/12 later, but that is kinda too much... 1/6 everywhere could be enough. Ask someone else about these doubles for a double-check. I had originally snapped these double using 1/3 snap divisor, so basically placing them 1/6 later as you suggest, because a lot of notes are placed on 1/3 beats during this moment, but the music sheet says they should be on 1/2 beats so I changed it. Gonna do more testing with this :/

Also, while I'm here, I have to say that 01:28:825 (1,2,3) - is too hard to read. Replace last two circles with a single slider.
You should add more sliders generally. As well as here: 01:30:870 (1,2,3,1,2,3,1,1,1,1) -
Timing changes are unexpectable, so placing sliders to make it clear is a good idea. Ok

Also this one: 01:31:417 (3) - should probably be moved 1/12 earlier... Timing is fine again because next note is on-spot, but this one is a bit off.

Overall: timing is perfect, but some notes in the music do not follow the metronome good enough. It can be fixed by finding proper beat snapping, like moving 1/12 later or earlier, but that is sometimes not a good solution. 1/12 snapped notes are hard to play, so using a static beat snapping is always better. Still, there are some ways to make the timing good and not to hurt the gameplay. You may try it, for example here:
01:30:870 (1,2,3,1,2,3) - Here, I did suggest to move first (3) note 1/12 earlier. Also I said that it's a good idea to add sliders. So, if you don't want to make gameplay harder and want to still follow the music perfectly, you can place tricky notes on slider ends. Player doesn't need to press anything on slider ends, so that doesn't hurt gameplay. Try this here:
Thanks a lot for this. What is the best way to handle those notes that are placed 1/12 or so too early/late, though? Is it ok, from a rankability point of view, to place notes on 1/12 beats? Or is is better to always add more timing sections, even if it's only for a couple notes, so that notes are snapped on 1/4 or 1/3?

For instance, 00:34:545 (1,2,3) could use a timing section, maybe? Or is it better to place them on 1/12 beats.

Thanks for your help! Gonna be using them sliders, thanks for the tip
grumd
Actually, placing few notes on a 1/12 and adding another red lines for the sake of 1/4 is the same.
As I already said, the best way for such tricky notes is to cover them by sliders, that makes it more readable. Extra timing sections are not needed, timing is perfect.
Topic Starter
SuperMoutarde

grumd wrote:

Actually, placing few notes on a 1/12 and adding another red lines for the sake of 1/4 is the same.
As I already said, the best way for such tricky notes is to cover them by sliders, that makes it more readable. Extra timing sections are not needed, timing is perfect.
Here's what I ended up doing for now:

Notes that are a bit off during 168bpm section: no change, as you suggested, and I feel like this part is playable without problem

Doubles in kiai time: I have the feeling they aren't all the same :/
01:22:502 (5,6) - seem correct on 1/2 beats
01:18:972 (5,6) - are like both 1/12 beats late or smth close
but 01:17:208 (2,3) - have more delay (i.e. what you indicated, around 1/6 early for first and 1/12 for second)
So for now I let all of them snapped on 1/4, to leave it playable. Fixing with sliders to "hide" the delays wouldn't really fit for there so I'm not sure what I should do :/

01:28:825 (1,2,3) I added sliders for easier play on the rythm changes

01:31:417 (3) should definitely be smth like 1/12 earlier but I feel like 01:31:012 (2) as well as 01:31:870 (2) are a bit off too. Maybe this timing section is not perfect? Anyway I changed to what you suggested with the sliders



Thanks for helping!
BounceBabe
M4M

Easy

00:42:938 (3) - NC remove next
01:22:061 (3) - Not visible enough, due to the preview slider overlapping
01:51:250 (3) - Remove Finish add on next element

Normal

00:39:723 (1,2) - Too hard for beginners, try something different
00:55:259 (3) - Two repeats might confuse new players, make just one and add a circle after
01:11:866 (5,6) - Like 00:39:723
01:17:208 (2,3,5,6) - Dont make them in an Easy or Normal diff, they are too sudden and not readable and also too hard for players which just starded osu
01:22:502 (4,5,2,3,6,7,3,4) - ^

01:21:472 - Add circle, to make a better transition to the next slider
01:23:384 (1) - Also confuses newbies, since its on a 1/2 tick, move it to preview white tick and make it longer up to the next white tick

01:29:070 (1) - Remove NC
01:41:040 (5,6,7) - This pattern doesnt work out, first you can see the slider good, the end, since there are hitbursts which might hide the repeat arrow but there is none atm but still, the second is the one thing i already said about the 2 circles. The pattern doesnt work out how it is now, the slider should be fully visible
01:51:250 (1) - Remove NC add on next element
01:51:250 (1) - Add finish instead of the preview one, delete the finish on 01:50:893 (5) -


Hard

00:23:652 (1,1) - Remove NC
00:34:366 (9) - Unstack them to give better playability and flow
00:59:009 (9) - NC remove next
01:00:795 (6) - NC
01:28:090 (5,6) - This is not visible, move them up above the circles before
01:31:012 (2) - Delete this circle

01:30:870 (1) - Remove NC
01:31:441 (2,1,2) - This doesnt sound right, its not placed well on the timeline and doesnt go to the music maybe delete these 01:31:441 (2,1,2,3,1) - and add a spinner instead since the violin goes, make the spinner end at 01:32:571 -
01:39:237 (1,1,1,1,1) - Too many NC, reduce them
01:44:107 (1,1) - Remove NC

GL and don't bug again, i never forgot someone so far, and i'm no machine ;w;
Topic Starter
SuperMoutarde
OnosakiHito
SPOILER

OnosakiHito wrote:



[Easy]

00:29:009 (3,1) - Hm, I don't think the transition from one to the other note is so nice. Slider goes up at the end wehile we need to go down with the mouse. Fixed, and also changed a bit following combo for better placement
01:09:723 (2) - ctrl + g? Maybe not good because of spacing. But would have a nice flow. Dist Snap would be 1,90 so no way ^^ I think it looks good like it is now though
Well, that's all for Easy. Really nice one. Thank you :)

[Normal]

Nothing to say here. Nice one as well. ^

[Hard]
00:35:259 (3,1) - not a big problem, but I dunno if it is really a good idea to change the spacing. *shrugs* fixed, was unintentional
00:37:223 (1,2) - See? You didn't done it here as well. yeah, previous was just mistake from me, sorry -_-
00:46:509 (1,2) - Great! lol, what do you mean?
00:59:188 (1,2,3) - Maybe make it looking a bit rounder? Good idea, changed
01:12:402 (6,1) - Spacing again. fixed
{
01:28:237 (6,1,2,3) - Problem here, the high pitch starts at 01:28:605
Try to have at 01:27:649~01:28:384 a gap, like a imposing break. And then you could start here 01:28:531 with a slider which has reverse arrows up to 01:29:070 ? Cannot do the slider with reverse arrow on this time because there is only 1/3 beat between 01:28:972 and 01:29:070 I think it's not too bad now but I'll think about your idea
}
01:36:614 (1) - Could be made rounder. True. Changed it a bit
01:49:821 (3,4,5) - different spacing. fixed

Yeah, that should it be.
I have enjoyed your difficulties, that's why I'm giving you a star. Woohooo 8-) mega kudos to you :3
Hope I could help you somehow and wish you good luck on it! Thanks a lot for the modding. As you can see, I changed almost all you said ^^ I'm glad you enjoyed the map, thx again for shooting star :)

SE_Soul:
SPOILER

SE_Soul wrote:

hi M4M
Commancing Operation ~
[Easy]
00:22:581 (1) and 00:24:723 (3) - add whistle? good idea, added
00:46:152 (1) - add whistle too? + make the sound more louder from here? there's whisle on the end of 00:46:509 (2) so I prefer not to add another whisle so close, sounds kinda wrong. ok for sound louder
00:59:009 (1) - from here .... you see if you make ^ louder = make this a bit lower I prefer to come back to lower earlier than this
01:07:581 (1) - again louder ^
01:34:647 (1) - if ^ do it = a lower sound here already the case
01:54:821 (4) - use sound 10% (with inhereit timing / the green one) ^

[Normal]
00:18:139 (1,2,3,4,1,2,3) - please on that part make the sound lower to louder... its make good sound Nice idea, did crescendo from 15 to 25
00:41:509 (4) - can you make like this? Did something new, inspired from this

00:41:866 (5) - new combo? ok
00:42:581 (6) - make like this? ^

00:46:152 (1) - louder part ^
00:45:438 (4) - the number note and the reserve note on slider add whistle? the no symbol note dont use anything sounds a bit weird, might add later, there were some whisles there before, but that was a bit too much so I removed
01:05:438 (6) - new combo ok
01:34:647 (1) - the lower sound part already the case
01:54:821 (8) - 10% sound again ^

[Hard]
00:18:139 (1,2,3,4,5,6,7,8,1,2,3) - like normal beginning part again.... lower to louder ^
00:45:438 (1) - louder part ^
00:46:509 (1) - the last note on slider use whistle There is whistle on 00:47:223 (2) so no
00:48:652 (2) - ^ ^
00:50:973 (2) - reserve note with slider please What do you mean by "reserve"?
00:51:509 (3) - the number note on slider use whistle too i have whisle on 00:52:223 (4) so no
00:52:938 (7) - ok
00:53:652 (9) - ^ was already there
00:55:795 (6) - ^ was already there too
00:55:259 (3) - use whistle no
00:57:223 (3) - use whistle on the number note ok
01:08:295 (5) - whistle no
01:09:009 (2,4) - whistle no
01:10:438 (6) - whistle no
01:11:866 (5) - the number and no symbol note use whistle hmm this one I'm gonna consider, not adding just yet
01:12:402 (6) - the reserver note use whistle^
01:12:940 (1) - number note use whistle ^[/b]
01:32:571 (1) - whistle no
01:33:506 (1) - use finish no
01:34:647 (1) - the lower sound part already the case
01:54:821 (5) - 10% again check

well.... dont understand? just pm me.... btw you need more make better hitsound for more good sound Hehe I heard you like hitsounds! Thx for modding, will do the m4m asap

BounceBabe:
SPOILER

BounceBabe wrote:

M4M

Easy

00:42:938 (3) - NC remove next this would look better graphically but wrong with the music, so hesitation. Might change later
01:22:061 (3) - Not visible enough, due to the preview slider overlapping fixed
01:51:250 (3) - Remove Finish add on next element removed finish, added whistle instead, didnt add finish on next element

Normal

00:39:723 (1,2) - Too hard for beginners, try something different No it's ok, complete beginners can play the easy map and it isn't that hard
00:55:259 (3) - Two repeats might confuse new players, make just one and add a circle after ok
01:11:866 (5,6) - Like 00:39:723 it's ok, all the "fast" notes are with slider repeats, really it's not that hard
01:17:208 (2,3,5,6) - Dont make them in an Easy or Normal diff, they are too sudden and not readable and also too hard for players which just starded osu I thought about this, these arent in easy diff, and I think it's ok for normal. Will change for sliders if more people mention but it would feel much less good with the music
01:22:502 (4,5,2,3,6,7,3,4) - ^ ^
01:21:472 - Add circle, to make a better transition to the next slider no, wouldnt go well with music
01:23:384 (1) - Also confuses newbies, since its on a 1/2 tick, move it to preview white tick and make it longer up to the next white tick nope, same, would not fit music well
01:29:070 (1) - Remove NC changed
01:41:040 (5,6,7) - This pattern doesnt work out, first you can see the slider good, the end, since there are hitbursts which might hide the repeat arrow but there is none atm but still, the second is the one thing i already said about the 2 circles. The pattern doesnt work out how it is now, the slider should be fully visible Did something easier
01:51:250 (1) - Remove NC add on next element hmm, no why
01:51:250 (1) - Add finish instead of the preview one, delete the finish on 01:50:893 (5) Same as normal, removed finish, added whisle, didn't add finish on next

Hard

00:23:652 (1,1) - Remove NC agreed, i had done that, then a mod told to add NC here but feels much better like this
00:34:366 (9) - Unstack them to give better playability and flowchanged a bit
00:59:009 (9) - NC remove next hmm no
01:00:795 (6) - NC ok
01:28:090 (5,6) - This is not visible, move them up above the circles before This is intentional, will remove if considered unrankable by MAT/BAT but I like it this way
01:31:012 (2) - Delete this circle I'm working on changing this part atm, it's the trickiest of the song rythm-wise, but there will be something there anyway, currently the beginning of a slider ^^
01:30:870 (1) - Remove NC no it's the fireworks in the background, need colors xD, and also music change at this moment
01:31:441 (2,1,2) - This doesnt sound right, its not placed well on the timeline and doesnt go to the music maybe delete these 01:31:441 (2,1,2,3,1) - and add a spinner instead since the violin goes, make the spinner end at 01:32:571 - Same as previous, it's the tricky part, notes are well placed on timeline, I guess you didnt notice the bpm changes explaining the weird feeling, but the spinner might be the solution eventually. That's what I had done first... Not decided just yet for this
01:39:237 (1,1,1,1,1) - Too many NC, reduce them Did you get file without video? It's the fireworks in the BG! Need colours
01:44:107 (1,1) - Remove NC done

GL and don't bug again, i never forgot someone so far, and i'm no machine ;w; Thank you veru much for modding :)

Thanks for modding ^^
grumd

SuperMoutarde wrote:

01:31:417 (3) should definitely be smth like 1/12 earlier but I feel like 01:31:012 (2) as well as 01:31:870 (2) are a bit off too. Maybe this timing section is not perfect? Anyway I changed to what you suggested with the sliders
Timing is fine since 01:30:870 (1) - and 01:31:727 (1) - sound on-spot. It's just the song being untimeable and non-rhythmic... You can do nothing about it, in any way it would be poorly playable.
Topic Starter
SuperMoutarde

grumd wrote:

SuperMoutarde wrote:

01:31:417 (3) should definitely be smth like 1/12 earlier but I feel like 01:31:012 (2) as well as 01:31:870 (2) are a bit off too. Maybe this timing section is not perfect? Anyway I changed to what you suggested with the sliders
Timing is fine since 01:30:870 (1) - and 01:31:727 (1) - sound on-spot. It's just the song being untimeable and non-rhythmic... You can do nothing about it, in any way it would be poorly playable.
Would you consider this unrankable issue? If so, maybe give up on this hard part and add spinner instead like I had done in the first place? (which would be a shame, plz don't answer yes, lol)
Soaprman
Alright, quick recheck.

You still need to change the video offset to 2101ms. Remember to do this in all difficulties.

SuperMoutarde wrote:

01:16:767 (1) - Kiai section - I know it's Easy but this part needs more motion. This is the big dance. This is where Squall gets his shit together and tears up the dance floor. Try using sliders for this whole kiai section. I felt there was smth wrong but I couldnt put the finger on it, definitely feels better with more sliders here. Changed
It doesn't look like you actually changed anything here... same goes for the other difficulties. Not sure if you forgot or decided not to after all, but I still think you should. This is such a great slider song... don't settle for circles!

The actual song timing seems about spot-on to me. Even when I set it to OD10, I do pretty well. What you have now is probably about the best you're gonna get.

Other than this stuff, though, the mapset seems rock-solid to me. Good work!
Topic Starter
SuperMoutarde

Soaprman wrote:

Alright, quick recheck.

You still need to change the video offset to 2101ms. Remember to do this in all difficulties.

This, I actually forgot -_- my bad

SuperMoutarde wrote:

01:16:767 (1) - Kiai section - I know it's Easy but this part needs more motion. This is the big dance. This is where Squall gets his shit together and tears up the dance floor. Try using sliders for this whole kiai section. I felt there was smth wrong but I couldnt put the finger on it, definitely feels better with more sliders here. Changed
It doesn't look like you actually changed anything here... same goes for the other difficulties. Not sure if you forgot or decided not to after all, but I still think you should. This is such a great slider song... don't settle for circles!

I uploaded a new version with the kai times patterns unchanged but I still intend to remap as you recommended. Didn't have time to do it well enough yet, when I tried patterns were shitty so I need time to do this well especially since I intend to change it in all three diff as you suggested with more slider speed.

The actual song timing seems about spot-on to me. Even when I set it to OD10, I do pretty well. What you have now is probably about the best you're gonna get.

ok, thank you, I fail at streams too much myself so I never know if my bad accuracy is because of bad play or wrong timings so this kind of feedback is really helpful ^^

Other than this stuff, though, the mapset seems rock-solid to me. Good work!

Yay, thanks!
Thank you very much for timing feedback and recheck. Sorry for not changin kiai yet, I don't lie, when I disagree with mod I say so, so when I say "changed" it means it is changed right now or will be changed soon if it takes time. ^^

edit: yay thx for shooting star :)

edit2: I changed the kiai times as you suggested now. I changed Easy more than Normal and Normal more than Hard, as I feel like the Hard one was actually pretty good already (I only made it a bit harder by increasing Slider speed, but no other real change).
Betsuto
Sorry fot late > <"

here !
[Hard]
00:20:106 (8) - add Whistle
00:20:761 (2) - ^^ ?
01:28:678 (1,2) - Please fix your beat
01:31:012 (2) - add Whistle
01:31:870 (2) - ^^
01:33:194 (1) - ^^
01:33:506 (1) - add Finish ?

[Normal]
Perfect !

[Easy]
I think ...
It's too hard for Beginning ...
Please take it easy !

Your map is good !
<3 Standart

Go for rank !!!!! Good luck
Topic Starter
SuperMoutarde

Betsuto wrote:

Sorry fot late > <"

here !
[Hard]
00:20:106 (8) - add Whistle added
00:20:761 (2) - ^^ ? hmm no
01:28:678 (1,2) - Please fix your beat what's wrong with it? Timing gets a bit funky in this part so I understand your confusion, but this is correctly placed
01:31:012 (2) - add Whistle I assume you meant on the end of it, sounds good, added
01:31:870 (2) - ^^^
01:33:194 (1) - ^^ hmm not this one
01:33:506 (1) - add Finish ? no the music is going all quiet, a fat loud finish would break the poetry xD

[Normal]
Perfect ! thanks :)

[Easy]
I think ...
It's too hard for Beginning ...
Please take it easy ! You really think so? 1,77 stars, tell me what particular combos/parts you think too hard cauz i don't see it

Your map is good !
<3 Standart

Go for rank !!!!! Good luck
Thanks, Betsuto :)
pife1
Hi I am not a expert, I am only begining, but here we go.

[Hard]
01:18:237 (1,2,3,4) I think they need to be closer
Topic Starter
SuperMoutarde

pife1 wrote:

Hi I am not a expert, I am only begining, but here we go.

[Hard]
01:18:237 (1,2,3,4) I think they need to be closer
No they don't? this part uses consistent 1.0 dist snap, don't see why I would change these oO
pife1

SuperMoutarde wrote:

pife1 wrote:

Hi I am not a expert, I am only begining, but here we go.

[Hard]
01:18:237 (1,2,3,4) I think they need to be closer
No they don't? this part uses consistent 1.0 dist snap, don't see why I would change these oO
ok alright
Faust
Hello.

Timing:
SPOILER
183.00 BPM - 18,139
51.252 BPM - 21,417
168.00 BPM - 22,581
167.50 BPM - 71,866
148.00 BPM - 72,940
109.00 BPM - 76,183
124.00 BPM - 76,733
204,00 BPM - 77,363
204.25 BPM - 82,951
209.00 BPM - 87,357
203.00 BPM - 89,079
205.00 BPM - 90,852
202.00 BPM - 91,876
120.00 BPM - 92,321
192.50 BPM - 92,571
105.25 BPM - 93,506
183.00 BPM - 94,646
102.00 BPM - 101,859
168.00 BPM - 103,035

Yup.
Topic Starter
SuperMoutarde

Faust wrote:

Hello.

Timing:
SPOILER
183.00 BPM - 18,139
51.252 BPM - 21,417
168.00 BPM - 22,581
167.50 BPM - 71,866
148.00 BPM - 72,940
109.00 BPM - 76,183
124.00 BPM - 76,377
204,00 BPM - 77,363
204.25 BPM - 82,951
209.00 BPM - 87,357
203.00 BPM - 89,079
205.00 BPM - 90,852
202.00 BPM - 91,876
120.00 BPM - 92,321
192.50 BPM - 92,571
105.25 BPM - 93,506
183.00 BPM - 94,646
102.00 BPM - 101,859
168.00 BPM - 103,035

Yup.
wow, huge thanks mate oO

I understand all of it, the only part confusing me is:
"109.00 BPM - 76,183
124.00 BPM - 76,377
204,00 BPM - 77,363"
Should I place 01:16:767 (1) on blue tick at 01:16:739 ? Shouldn't it be on a white tick? What was wrong with starting the 204bpm section on 76,767?

EDIT: fixed through in-game chat. there was just typo in one offset ^^

EDIT2: thanks for editing with even better timing :) I just uploaded a new version using them
Guy
hi~ from my queue
m4m time!

[Hard]


  •  
  1. OD-1 is better. this song is many BPM changes so difficulty.
     
  2. 00:45:884 - add note. i can hear sound here.


     
  3. 00:22:581 (1) - add whistle of slider end.
     
  4. 00:23:652 (3) - ^
     
  5. 00:25:080 (2) - add whistle
     
  6. 00:26:152 (2) - ^
     
  7. 00:26:866 (1) - add whistle of slider end.
     
  8. 00:27:580 (3) - add whistle
     
  9. 00:27:938 (5) - add whistle of slider end.
     
  10. 00:29:366 (3,4) - add whistle
     
  11. 00:31:152 (1) - add whistle of slider end.
     
  12. 00:31:688 (2) - add whistle of repeat point.
     
  13. 00:32:223 (3) - add whistle of slider end.
     
  14. 00:33:652 (7) - add whistle of slider start.
     
  15. 00:34:545 (1,2,3) - add whistle of slider start.
     
  16. 00:40:080 (2) - ^
     
  17. 00:40:438 (3) - add whistle
     
  18. 00:41:509 (1) - ^
     
  19. 00:42:580 (2) - ^
     
  20. 00:43:652 (2) - ^
     
  21. 00:44:723 (2) - add whistle of slider end.
     
  22. 00:49:723 (4,6) - add whistle
     
  23. 00:50:438 (1) - add whistle of slider end.
     
  24. 00:50:973 (2) - add whistle of repeat point.
     
  25. 00:51:509 (3) - add whistle of slider end.
     
  26. 00:52:938 (7) - ^
     
  27. 00:55:438 (4) - add whistle
     
  28. 00:57:223 (3) - add whistle of slider start.
     
  29. 00:58:295 (6) - ^
     
  30. 00:58:652 (7) - add whistle
     
  31. 00:59:366 (2) - ^
     
  32. 00:59:723 (4) - add whistle of slider start.
     
  33. 01:00:795 (1) - ^
     
  34. 01:01:509 (3,4) - ^
     
  35. 01:02:938 (1) - add whistle
     
  36. 01:04:009 (4) - ^
     
  37. 01:05:080 (1) - ^
     
  38. 01:06:152 (4) - ^
     
  39. 01:27:357 (2,4) - ^
     
  40. 01:43:036 (1) - add whistle of slider end.
     
  41. 01:44:107 (3) - ^
     
  42. 01:45:536 (2) - ^
     
  43. 01:47:321 (1) - ^
     
  44. 01:48:036 (3) - add whistle
     
  45. 01:48:393 (5) - add whistle of slider end.
     
  46. 01:49:821 (3) - add whistle of slider start.
     
  47. 01:50:536 (5) - add whistle of slider end.
     
  48. 01:51:607 (2) - ^
     
  49. 01:52:321 (4) - add whistle
     
  50. 01:52:678 (6) - add whistle of slider end.
     
  51. 01:54:107 (3) - add whistle of slider start.
[Normal]


  •  
  1. Please refer to Mod of the hit sound that I wrote when Mod did Hard.
     
  2. 01:52:142 (3) - suggestion.
[Easy]


  •  
  1. 00:39:723 (1) - slider 4th point move to x:224 y:120
     
  2. 00:45:438 - add something?
     
  3. 01:19:421 (4) - not fit song. 2/1 slider is better.
That's all~
good luck ;)
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