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nain tou - Ryuuko Mixer

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Total Posts
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Topic Starter
Stefan
This beatmap was submitted using in-game submission on Donnerstag, 19. September 2013 at 22:34:53

Artist: nain tou
Title: Ryuuko Mixer
Source: 電波女と青春男
Tags: oklahoma mifune thenutritiousguy niconicodouga mad nico douga denpa onna to seishun otoko
BPM: 184
Filesize: 5437kb
Play Time: 00:38
Difficulties Available:
  1. Easy (2,01 stars, 34 notes)
  2. Hard (5 stars, 121 notes)
  3. Normal (3,93 stars, 56 notes)
Download: nain tou - Ryuuko Mixer
Download: nain tou - Ryuuko Mixer (no video)
Information: Scores/Beatmap Listing
---------------
HEY, HE-HE-HE-HEY!









Prev Map <- Map #005 -> Next Map
Lally
o3o waaaaah dat map
ich hab den ganzen nachmittag gebraucht um die zu modden o3o
ich wollte was kurzeres

[Hard]

00:09:560 - clap

00:11:517 (3,4,5,6,7,8) - ich denke es ist besser so : http://puu.sh/1aIVR + nc

00:12:495 - bewege es ein bisschel wel wenn du sowas machst ^ dan wir ed ein bisschel zu weit sein
Topic Starter
Stefan
Thanks. o3o
bomber34
[General]
I would talk to some BATs ^^ This Map actually feels like it is worth playing it from the "lenght" aspect

[Hard]
  1. 00:08:908 (1,2,3) - why such a low spacing there o.o? It is just a Hard blah. It is your hardest diff so please make a huger spacing there .3 I don't want super hard jumps but well ... you know ... more love
  2. 00:12:495 (9) - feels out of place. I would stack it with (8)
  3. 00:14:452 (2,3,4) - spacing could be higher for a better flow
  4. 00:19:832 (4,5) - try X: 92 Y: 300
  5. 00:27:169 (9) - Ending is uhhh... dafuq. Song just stops there which sounds weird with a slider (Other diffs are ok due to spinner. Can't say if this can be improved. just saying that it is weird.
  6. Is there really no longer version? I just talk about 1 or two seconds without a outfading
[Normal]
  1. 00:25:865 (1) - would use some inherit lines to reduce audio equal to sound like 00:27:332 - inherit time audio to 30 or so.
[Easy]
  1. 00:25:865 (1) - would use some inherit lines to reduce audio equal to sound like 00:27:332 - inherit time audio to 30 or so.
  2. 00:02:387 (1) - Why not symmetric ;_;
  3. 00:15:430 (1,2,1,2,1,2,) -
    332,328,15430,6,0,B|403:310|434:278|450:230|448:166|432:118|399:87|335:72,1,360,4|2
    256,192,17386,1,0
    180,76,18039,6,0,B|115:89|82:120|64:167|62:231|76:280|107:313|178:331,1,360,4|2
    256,192,19995,1,0
    396,160,20647,6,0,B|396:128|372:80|300:56|252:56,1,180,2|0
    124,36,21952,1,2
    just changed the position a little tiny bit
Topic Starter
Stefan
Accepted your Suggestion for Easy and Normal. I have to deny everything for Hard since the Spacing is fine and the current Placement for the named Hitobjects are okay now. Thanks, bomber.
Konei
Eh, lol xD


[General]

* Die Zeit vor dem Countdown ist zu kurz damit er funktioniert, also schalte ihn aus
* Du benutzt ein Video, also ist es besser, die Letterboxen während der Pausen (die es nicht gibt) auszuschalten


[Easy]

00:04:995 (1) - Whistle weg? Klingt nicht gut denke ich
00:07:604 (1) - Whistle am Anfang für Konstans?
00:07:604 (1) - Den Slider schief zu haben sieht irgendwie ein bisschen merkwürdig aus. Ich würde die Rotation ändern, um dem ein besseres Aussehen zu geben. http://puu.sh/1cK41
00:15:430 (1) - Ich denke Drum whistle hört sich hier besser an
00:18:039 (1) - ^
00:20:647 (1) - Der Slider sieht nicht wirklich gut in seiner Funktion aus, eine Blanket mit 2 wäre in meiner Meinung schöner~ http://puu.sh/1cJYb
00:23:256 (1) - Der Whistle am Start klingt viel zu laut und nicht gut~
00:24:560 (2) - Kommt mir ein bisschen random platziert vor, das hier hat einen besseren Flow denke ich http://puu.sh/1cK13


[Normal]

00:04:995 (1) - Whistle am Ende für Konstans?
00:06:300 (3) - Whistle am Anfang und Ende?
00:07:604 (1) - ^
00:15:430 (1) - Ich denke Drum whistle hört sich hier besser an
00:18:039 (1) - ^
00:23:256 (1) - Selbes über das Whistle wie in Easy, ich höre auch nichts in der Musik, wofür man es setzen sollte
00:25:213 (4) - Finish?


[Hard]

00:03:365 (5) - Lösch den Circle und starte den Spinner hier würde ich sagen. Die "Hei, hei's" enden hier. Aber es fühlt sich hier unkomfortabel an eine Note zu spielen wo der Ton nicht laut ist
00:08:256 (5) - Whistle auf den gesamten Sliderkörper folgt der Musik hier gut~
00:15:430 (1) - Selber Vorschlag mit den Drum Whistles wie in Normal und Easy~
00:23:256 (3) - Selbes wie in den anderen Schwierigkeiten :3
00:25:213 (3) - Finish?


Das war alles :3~

Viel Glück o/
vipto
perp

offset is 2391

[Hard]

00:06:626 (1,1) - Stack properly
00:12:658 (1) - Split?
00:16:408 (4) - Spacing to 3 or 5 is wrong/inconsistent
00:19:180 - Add circle
00:19:669 - ^

[Normal]

k

[Easy]

00:15:430 (1,1) - These look meh D: Maybe rework them
00:20:647 (1) - Meh, too

Wtf that song?
Topic Starter
Stefan

Konei wrote:

Eh, lol xD


[General]

* Die Zeit vor dem Countdown ist zu kurz damit er funktioniert, also schalte ihn aus Gut.
* Du benutzt ein Video, also ist es besser, die Letterboxen während der Pausen (die es nicht gibt) auszuschalten Jo.


[Easy]

00:04:995 (1) - Whistle weg? Klingt nicht gut denke ich Ansich hört man den nur schwer heraus, außerdem ist das dann im Taiko Mode ein Big Kat, was viel besser zur Musik passt.
00:07:604 (1) - Whistle am Anfang für Konstans? Okay.
00:07:604 (1) - Den Slider schief zu haben sieht irgendwie ein bisschen merkwürdig aus. Ich würde die Rotation ändern, um dem ein besseres Aussehen zu geben. http://puu.sh/1cK41 Changed.
00:15:430 (1) - Ich denke Drum whistle hört sich hier besser an Okay. (Wow, so funktioniert das also. xD)
00:18:039 (1) - ^ ^
00:20:647 (1) - Der Slider sieht nicht wirklich gut in seiner Funktion aus, eine Blanket mit 2 wäre in meiner Meinung schöner~ http://puu.sh/1cJYb Der Slider ist ein bisschen rundlicher gemacht.
00:23:256 (1) - Der Whistle am Start klingt viel zu laut und nicht gut~ Entfernt. :O
00:24:560 (2) - Kommt mir ein bisschen random platziert vor, das hier hat einen besseren Flow denke ich http://puu.sh/1cK13 Okay.


[Normal]

00:04:995 (1) - Whistle am Ende für Konstans? Nope.
00:06:300 (3) - Whistle am Anfang und Ende? Whistle wurde am Anfang gesetzt.
00:07:604 (1) - ^ Okay.
00:15:430 (1) - Ich denke Drum whistle hört sich hier besser an Okay.
00:18:039 (1) - ^ ^
00:23:256 (1) - Selbes über das Whistle wie in Easy, ich höre auch nichts in der Musik, wofür man es setzen sollte Okay.
00:25:213 (4) - Finish? Nee.. hört sich seltsam an..


[Hard]

00:03:365 (5) - Lösch den Circle und starte den Spinner hier würde ich sagen. Die "Hei, hei's" enden hier. Aber es fühlt sich hier unkomfortabel an eine Note zu spielen wo der Ton nicht laut ist <- Deshalb lehn ich es ab.
00:08:256 (5) - Whistle auf den gesamten Sliderkörper folgt der Musik hier gut~ Stimmt. :O
00:15:430 (1) - Selber Vorschlag mit den Drum Whistles wie in Normal und Easy~ Okay.
00:23:256 (3) - Selbes wie in den anderen Schwierigkeiten :3 Jaja.. okay.
00:25:213 (3) - Finish? Gleicher Grund wie in Normal.


Das war alles :3~

Viel Glück o/ Danke. Wenn ich wirklich vor habe, sie zum Rank zu führen, brauch ich wirklich Glück. xD

vipto wrote:

perp *derp

offset is 2391 k, thanks.

[Hard]

00:06:626 (1,1) - Stack properly What?
00:12:658 (1) - Split? No.
00:16:408 (4) - Spacing to 3 or 5 is wrong/inconsistent Fixed.
00:19:180 - Add circle nope.
00:19:669 - ^ Yes!

[Normal]

k

[Easy]

00:15:430 (1,1) - These look meh D: Maybe rework them There's nothing wrong. :<
00:20:647 (1) - Meh, too Good.

Wtf that song? o3o
Thanks.
BeatofIke
Map looks pretty good to me. Sorry for no mod!
Mikarunoel131_DELETED
Hallo :D
Ich mag das Lied, egal wie kurz es ist und modde mal x3
Schade das es nicht rankbar ist TTATT


General
Auch wenn es nicht rankbar ist, wie wäre es mit mehr Combofarben ?

Easy

00:04:999 versuch ihn etwas schöner, runder zu machen http://puu.sh/1gpxR
00:20:651 ^ http://puu.sh/1gpzQ

Normal

00:12:825 etwas runder ? http://puu.sh/1gpAY
00:19:021 auch wenn es nicht rankbar ist, würde ich keinen Jump im Normal setzen. Du hast ja sonnst keine Jumps.
Vill eher das probieren mit combo 1,2,3 ? http://puu.sh/1gpFm

Hard

00:07:608 stack den richtig mit combo 1 von zuvor
00:23:260 Ich würde den whistle in normal dort weg lassen, weil es mit den restlichen Geräuschen nicht wirklich zusammen passt, aber das musst du entscheiden :)

So das wars :) Ich mag die beatmap und das Lied gerne und hoffe, ich konnte wenigstens etwas helfen ^^
Topic Starter
Stefan

Mikarunoel131 wrote:

Hallo :D
Ich mag das Lied, egal wie kurz es ist und modde mal x3
Schade das es nicht rankbar ist TTATT


General
Auch wenn es nicht rankbar ist, wie wäre es mit mehr Combofarben ? Nicht unbedingt notwendig.

Easy

00:04:999 versuch ihn etwas schöner, runder zu machen http://puu.sh/1gpxR Gut.
00:20:651 ^ http://puu.sh/1gpzQ Hab's bisschen geändert.

Normal

00:12:825 etwas runder ? http://puu.sh/1gpAY Warum? :<
00:19:021 auch wenn es nicht rankbar ist, würde ich keinen Jump im Normal setzen. Du hast ja sonnst keine Jumps. Der Jump war auch nicht beabsichtigt..
Vill eher das probieren mit combo 1,2,3 ? http://puu.sh/1gpFm

Hard

00:07:608 stack den richtig mit combo 1 von zuvor Gut.
00:23:260 Ich würde den whistle in normal dort weg lassen, weil es mit den restlichen Geräuschen nicht wirklich zusammen passt, aber das musst du entscheiden :) Hab's vergessen zu ändern. xD

So das wars :) Ich mag die beatmap und das Lied gerne und hoffe, ich konnte wenigstens etwas helfen ^^
Thanks. owo
Milkshake
IRC MOD
SKFJKDSJGKDFJKLDJKL
Topic Starter
Stefan
IRC Mod with Milkshake
SPOILER
09:00 Stefan: ughuu
09:00 Milkshake: guugugugu
09:00 Stefan: Can you mod a short Map for me?
09:00 Milkshake: XD i wonder if i'm not too lazy
09:01 Stefan: Well
09:01 Stefan: ACTION is listening to [http://osu.ppy.sh/b/179971 Nico Nico Douga - Ryuuko Mixer]
09:01 Stefan: Three Diffs, 27 Sec. each long.
09:01 Milkshake: IRC mod?
09:01 Stefan: Sure.
09:01 Milkshake: let's test desu
09:01 Milkshake: but editor ofc
09:01 Milkshake: :v
09:02 Milkshake: dafuq
09:02 Milkshake: lol
09:02 Stefan: ?
09:03 Milkshake: so many circlesssss
09:03 Stefan: o3o
09:04 Milkshake: k afte the first spinner
09:04 Milkshake: http://puu.sh/1iDQB how about following like this,
09:04 Milkshake: i can send screenshot too
09:04 Milkshake: like full one
09:05 Stefan: At Hard?
09:05 Milkshake: yeah
09:06 Stefan: Uhm.. should they really end at the blue ticks? :/
09:06 Stefan: The first slider.
09:06 Milkshake: they follow better tbh
09:06 Milkshake: lol
09:07 Milkshake: http://osu.ppy.sh/ss/473244
09:09 Milkshake: 00:08:260- i don't like this slider, looks kinda fug
09:09 Milkshake: >:
09:10 Milkshake: 00:10:217(1,2)- SAME
09:10 Milkshake: WHY
09:10 Milkshake: WTF
09:12 Stefan: :(
09:12 Stefan: I could make it more neat.
09:12 Stefan: But I want to keep the concept.
09:12 Stefan: With the double slider.
09:12 Milkshake: >: why
09:12 Milkshake: *Milkshake cries
09:13 Milkshake: well instead of making it boring 1/2 rhythm
09:13 Milkshake: 00:10:706- note
09:13 Milkshake: and on the blue line after
09:13 Milkshake: ?\:D/
09:14 Milkshake: hell i suck at modding
09:14 Stefan: Nah
09:14 Milkshake: 00:12:662- y u no stream
09:14 Stefan: Modding means different Opinions
09:16 Milkshake: 00:23:260- this is so not symmetric and i cri.
09:18 Stefan: 00:12:662 - Because a stream would be uhwäää
09:18 Stefan: 00:23:260 - Fixed
09:18 Milkshake: depends which
09:20 Stefan: I just noticed that 00:12:662 (1) - is 1/3. LOL
09:20 Milkshake: YEAH
09:20 Stefan: *1/6
09:20 Milkshake: I NOTICED TOO
09:20 Milkshake: i was like
09:20 Milkshake: ''hey wtf is it unsnapped''
09:20 Milkshake: ''o wat''
09:23 Milkshake: http://osu.ppy.sh/ss/473260 fu
09:23 Stefan: http://puu.sh/1iEh0 What do you think for 00:12:662 (1)
09:23 Milkshake: oh
09:23 Milkshake: this is also good
09:25 Milkshake: http://osu.ppy.sh/ss/473262 this can work
09:27 Stefan: Yup
09:27 Stefan: I take this.
09:27 Milkshake: npnp
09:27 Milkshake: time to check more
09:27 Milkshake: if you do what i did
09:27 Milkshake: 00:15:108- stack it to the end of 2
09:27 Milkshake: @_@
09:29 Milkshake: from the kiai time:http://osu.ppy.sh/ss/473265 [after this stacked 5 to 4 or smth)
09:29 Milkshake: i think making it like that or smth close to it works better
09:29 Milkshake: i kinda hate throwing circles like that
09:29 Milkshake: Q_Q
09:30 Milkshake: 00:21:140- too damn early, add a note here, start the slider in the white line after and end it in the enxt white line
09:30 Milkshake: line
09:31 Milkshake: well that's it i guess
09:32 Stefan: Yep, I already thought that the Slider is too early.
09:33 Milkshake: omg the normal is perfect lol
09:33 Milkshake: nothing really
09:33 Stefan: ^^
09:33 Milkshake: WTF THAT SLIDER
09:33 Milkshake: I DIDN'T EVEN LOOK MORE THAN 2 SECS TO REALIZE
09:33 Milkshake: 00:02:391- why 4 dots to design it.
09:34 Milkshake: why.
09:34 Stefan: Idk, I chaged it.
09:34 Milkshake: why.
09:34 Milkshake: why.
09:34 Stefan: *changed
09:34 Stefan: It looks like shit, Ikr
09:34 Milkshake: YAY
09:36 Milkshake: btw
09:36 Milkshake: http://osu.ppy.sh/ss/473269 follow rhythm like this maybe?
09:36 Milkshake: easier for nabs
Thanks!
JudgeTheDude
Hi, from my modding queue.

Very short song.

No problems found.

Good luck for rank !
Topic Starter
Stefan

JudgeTheDude wrote:

Hi, from my modding queue.

Very short song.

No problems found.

Good luck for rank !
;w; Thank you for your Time.
B2IN
Hi~ Stefan :3
from my Q

[General]
Do you want basic combo colour ? :3
use 1000 ~ 1500 Lead-in. then this video has sound. plz remove the sound in video.
and.. minimum draining time for a map is 30 seconds <-- ask the BAT Dx..
[Easy]
00:15:434 (1,2,1,2) - It is not symmetry. use the code. then 00:20:651 (1) - re-spacing it
368,324,15434,6,0,B|473:288|504:192|472:92|368:60,1,360,2|2,3:0|0:0,0:0:0
256,148,17390,1,0,0:0:0
144,60,18043,6,0,B|40:92|8:192|39:288|144:324,1,360,2|2,3:0|0:0,0:0:0
256,232,19999,1,0,0:0:0
[Normal]
not bad :)
[Hard]
00:03:532 (1) - follow the vocal.therefore remove fifth circle and move to 00:03:369 till 00:04:673.
00:14:456 (3) - NC ?
00:27:173 (9) - add finish on slider's start. this better fit.

gl ~
Topic Starter
Stefan

B2IN wrote:

Hi~ Stefan :3
from my Q

[General]
Do you want basic combo colour ? :3 I will change them for a bit.
use 1000 ~ 1500 Lead-in. Not neccessary since there is enough time between the Intro and the Start to play. then this video has sound. plz remove the sound in video. Wow.. didn't know that. D:
and.. minimum draining time for a map is 30 seconds <-- ask the BAT Dx.. I will do that, but now I am looking for Mods :3
[Easy]
00:15:434 (1,2,1,2) - It is not symmetry. use the code. then 00:20:651 (1) - re-spacing it Alright, thanks for the effort. :3
368,324,15434,6,0,B|473:288|504:192|472:92|368:60,1,360,2|2,3:0|0:0,0:0:0
256,148,17390,1,0,0:0:0
144,60,18043,6,0,B|40:92|8:192|39:288|144:324,1,360,2|2,3:0|0:0,0:0:0
256,232,19999,1,0,0:0:0
[Normal]
not bad :) ^^
[Hard]
00:03:532 (1) - follow the vocal.therefore remove fifth circle and move to 00:03:369 till 00:04:673. Actually it's fine for now. It really sounds awkward without the "Hit" of (5). So no changes.
00:14:456 (3) - NC ? Not neccessary
00:27:173 (9) - add finish on slider's start. this better fit. Oki.

gl ~
Thanks for the Mod. :D
Also big Thanks to Saten for the new Video. :3
Flask
Yahoo! Mod Request from my queue

[General]
  1. I ask some mappers/MAT they said Draining Time must over 30 seconds. lol
[Easy]
  1. 00:11:521 (2) - (end) no clap? I saw you added on 00:09:564 (3) - D;
[Normal]
  1. 00:11:521 (3) - (end) clap again. Same reason as Easy o3o
[Hard]
  1. 00:03:532 (1) - Can you delete this spinner and change to some sliders/notes? I saw you don't add spinner here at Easy/Normal, and here's so fast to place the spinner imo u3u. And you can change like this, fits the vocal :3
Ohh shit, this map is so awesome, I just found these ;n;
Good luck to you~
AngelHoney
timing



im not sure about the timing , but its better than yours

00:05:325 (2,3) - (2) end of slider end at (3)?
00:07:445 - add note?
00:09:890 - add note?
00:10:054 - add note?
00:12:499 (9) - spacing different ? (maybe 3~8 farther the spacing will be better ?
00:15:271 - add note?
00:19:347 (3) - the rhythm is a bit ...wering
00:19:836 (5) - spacing
00:21:956 (6,7,8) - add notes to 6~7~8 ?
00:23:260 (3) - n-whistle ? maybe its wrong , click (3) start of slider and ctrl+q to auto hitsound ,Normal is wrong http://puu.sh/1m3dx

btw Draining Time: 0:24 is not rankable :( (must be 30+

hope this is useful mod for you^^
Topic Starter
Stefan

Flask wrote:

Yahoo! Mod Request from my queue

[General]
  1. I ask some mappers/MAT they said Draining Time must over 30 seconds. lol I know right, as I said before, I will take care to get as first enough Mods to be sure, that it's "perfect" (in my sight) and then asking the Team what they think about it.
[Easy]
  1. 00:11:521 (2) - (end) no clap? I saw you added on 00:09:564 (3) - D; orz, added Whistle.
[Normal]
  1. 00:11:521 (3) - (end) clap again. Same reason as Easy o3o Same here.
[Hard]
  1. 00:03:532 (1) - Can you delete this spinner and change to some sliders/notes? I saw you don't add spinner here at Easy/Normal, and here's so fast to place the spinner imo u3u. And you can change like this, fits the vocal :3 I like the Spinner for now..
Ohh shit, this map is so awesome, I just found these ;n; <3
Good luck to you~

AngelHoney wrote:

timing



im not sure about the timing , but its better than yours Ohh damn.. I was pretty sure that it sounds awkward at the End, but your Timing is godly for now <3, thanks. (For this you actually deserve two KD ;w;)

00:05:325 (2,3) - (2) end of slider end at (3)? Seems fine for now.
00:07:445 - add note? Ok.
00:09:890 - add note? Would be too much.
00:10:054 - add note? ^
00:12:499 (9) - spacing different ? (maybe 3~8 farther the spacing will be better ? derp.. I totally forgot to fix the Spacing in the Diff, thanks.
00:15:271 - add note? Ok.
00:19:347 (3) - the rhythm is a bit ...wering Fits well, imo.
00:19:836 (5) - spacing Fixed.
00:21:956 (6,7,8) - add notes to 6~7~8 ? what?
00:23:260 (3) - n-whistle ? maybe its wrong , click (3) start of slider and ctrl+q to auto hitsound ,Normal is wrong http://puu.sh/1m3dx Fixed.

btw Draining Time: 0:24 is not rankable :( (must be 30+ Ikr.

hope this is useful mod for you^^ And how it is useful. lol
Thanks :3
Gero
Mod Request from my queue :3
sorry for the delay >w<

Easy

00:06:630 (2) - is outside the area of mapping
00:22:608 (3) - ^
00:20:651 (1) - looks better that way http://puu.sh/1p9li

Normal

00:10:217 (1) - not is symmetrical, repair it please :3 http://puu.sh/1p9vx
00:19:347 (3) - ^http://puu.sh/1p9xz
00:11:521 (3) - is outside the area of mapping

Hard

00:05:651 (3,4,5,6,1) - check the snap distance >:(
00:24:075 (4,5,6,1) - ^
00:23:260 (3) - nothing symmetrical D: :o http://puu.sh/1p9GZ
BCI
привет, und hier bin ich \:D/ lol hi

[General]
SPOILER
Tags: oklahoma thenutritiousguy niconicodouga denpa onna to seishun otoko mifune
lol clear

[NM]
HP+1 pls, you have the same like in Easy

[HD]
HP:5 AR:7 OD:6 :< y so many
00:19:836 (5,6) - stack better

lol u mad that's all
Topic Starter
Stefan
Thanks Gero and BCI.
Updated. :)
Cygnus
There's this official rule in osu!Wiki where the minimum draining (play) time for a map is 30 seconds. Uh
Topic Starter
Stefan

Philippines wrote:

There's this official rule in osu!Wiki where the minimum draining (play) time for a map is 30 seconds. Uh
/latereply

Do you think I didn't know that? :P
787B
Woof~
From my Modding Queue.

General
Nothing wrong for me.

Easy
Nothing much to add here too, although:
00:02:391 (1) Make it symmetric and place in the middle? Something like this would look very nice in my opinion. (Make sure to move 00:04:347 (2) if you accept the suggestion of course)

Normal
00:06:304 (3) - Move to x:152 - y:216 to make aligned with 00:04:999 (1) - ?
00:07:608 (1) - Move to x:480 - y:304 to make aligned with 00:06:304 (3) - ?
00:11:521 (2) - Why not make this slider to fit in the entire grid? I mean, I know you placed there to be aligned with 00:10:217 (1) - But this was the only slider that is off in the grid on the entire diff.
00:23:260 (1,2,3,4) - Highly suggest moving to x:168 y:208. Would look much better in my opinion for symmetrical pattern. (http://puu.sh/1Hcst)

Hard
00:03:532 (1) - Spin here doesn't fit good in my opinion. Since it's a hard diff, why not map it?
00:05:325 (2,3) - A pattern like this plays much better for me.
00:06:630 (1) - Remove NC?
00:07:282 (1) - NC?
00:10:217 (1,2) - Aligned with the grid looks much much better in my opinion. (http://puu.sh/1HcyU) Coordinates: x:396 y:340
00:24:075 (4,5,6,1) - Something like this?
*00:25:869 (1,2,3,4,5,6,7,8,9) - Very nice to play this, goob job!*

That's all I could find.
Good luck.
Topic Starter
Stefan

Wolf wrote:

Woof~
From my Modding Queue.

General
Nothing wrong for me.

Easy
Nothing much to add here too, although:
00:02:391 (1) Make it symmetric and place in the middle? Something like this would look very nice in my opinion. (Make sure to move 00:04:347 (2) if you accept the suggestion of course) Alright.

Normal
00:06:304 (3) - Move to x:152 - y:216 to make aligned with 00:04:999 (1) - ? Okay.
00:07:608 (1) - Move to x:480 - y:304 to make aligned with 00:06:304 (3) - ? Okay.
00:11:521 (2) - Why not make this slider to fit in the entire grid? I mean, I know you placed there to be aligned with 00:10:217 (1) - But this was the only slider that is off in the grid on the entire diff. I don't think that there is something wrong with the Slider.
00:23:260 (1,2,3,4) - Highly suggest moving to x:168 y:208. Would look much better in my opinion for symmetrical pattern. (http://puu.sh/1Hcst) Alright.

Hard
00:03:532 (1) - Spin here doesn't fit good in my opinion. Since it's a hard diff, why not map it? Since many people wish this Spinner removed, I'd did it.
00:05:325 (2,3) - A pattern like this plays much better for me. Yep.
00:06:630 (1) - Remove NC? Fixed Combos here
00:07:282 (1) - NC? ^
00:10:217 (1,2) - Aligned with the grid looks much much better in my opinion. (http://puu.sh/1HcyU) Coordinates: x:396 y:340 Okay.
00:24:075 (4,5,6,1) - Something like this? Okay. (This was a pain to fix that. D:)
*00:25:869 (1,2,3,4,5,6,7,8,9) - Very nice to play this, goob job!* Thanks. ^^

That's all I could find.
Good luck.
Thank you for the Mod!
Kokatsu
Make sure to match the minimum drainingtime of 30seconds (you should loop the song for that purpose). I won't mod it until it's long enough.
OnosakiHito
Even if Kokatsu is right, I will still mod it, so you can apply same stuff when you are having a loop.



[General]
Are you sure about the Artist? Better check it once again out! NicoNico Douga is not an Artist, it's just a site like youtube.

[Easy]

00:06:630 (2,3) - Inconsitent spacing.
00:08:912 (2,3) - ^
00:07:608 (1) - Move the slider beginning a bit down to have (3) and (1) in one line.
00:20:651 (1) - You could make this a bit rounder by moving the second tick backwards.
00:25:869 (1) - Maybe expand spinner to 00:27:767

[Normal]

You don't like following the given spacings, huh? -> AiMod

00:08:912 (2,3,4,1) - To be honest this dosen't look nice to me and plays a little weird because of 'sudden' direction change. Maybe stack (4) with (2) and move the upcoming slider a bit so the transition from (4) to slider is better.
00:25:869 (1) - Same suggestion like in easy.

[Hard]

00:12:336 (8,9,1) - I see no reason for using a higher distance space, just make it normal. No sound which could justify it and neither a voice.
00:17:227 (6,7,8) - Offbeat for the vocal. Add a note 00:17:717 at and it works better. Else it can be treated as unrankable.
00:19:836 (5) - Maybe it is better to have a reverse arrow here instead of a new note at 00:20:162. Voice makes it weird again.
00:20:651 (1,2,3,4,5,6,7,8) - Inconsitent distance.


Overall difficulties are fine, but I see no reason for having those different spaces in Hard. Also Hard feels like an Insane and the diff-spread between Normal-Hard isn't so good as well. I would rather suggest to make one easier Hard and rename the current Hard to Insane.

Good luck, hope I could help you.
Topic Starter
Stefan

OnosakiHito wrote:

Even if Kokatsu is right, I will still mod it, so you can apply same stuff when you are having a loop.



[General]
Are you sure about the Artist? Better check it once again out! NicoNico Douga is not an Artist, it's just a site like youtube. I am pretty sure, it's correct.

[Easy]

00:06:630 (2,3) - Inconsitent spacing. Fixed.
00:08:912 (2,3) - ^ Fixed.
00:07:608 (1) - Move the slider beginning a bit down to have (3) and (1) in one line. Changed this part in own purpose.
00:20:651 (1) - You could make this a bit rounder by moving the second tick backwards. Done.
00:25:869 (1) - Maybe expand spinner to 00:27:767 Changed this part in own purpose.

[Normal]

You don't like following the given spacings, huh? -> AiMod Fixed.

00:08:912 (2,3,4,1) - To be honest this dosen't look nice to me and plays a little weird because of 'sudden' direction change. Maybe stack (4) with (2) and move the upcoming slider a bit so the transition from (4) to slider is better. I don't think that this will be too fugly, but I think about ti change it with more neat pattern.
00:25:869 (1) - Same suggestion like in easy. Denied.

[Hard]

00:12:336 (8,9,1) - I see no reason for using a higher distance space, just make it normal. No sound which could justify it and neither a voice. Keeping the general Distance would mess up the Look.
00:17:227 (6,7,8) - Offbeat for the vocal. Add a note 00:17:717 at and it works better. Else it can be treated as unrankable. This.. should work how it is.
00:19:836 (5) - Maybe it is better to have a reverse arrow here instead of a new note at 00:20:162. Voice makes it weird again. Good.
00:20:651 (1,2,3,4,5,6,7,8) - Inconsitent distance. Fixed.


Overall difficulties are fine, but I see no reason for having those different spaces in Hard. Also Hard feels like an Insane and the diff-spread between Normal-Hard isn't so good as well. I would rather suggest to make one easier Hard and rename the current Hard to Insane. Hard is actually fine, except of one, two Parts this is totally a Hard Diff. :c

Good luck, hope I could help you.
I looped the Song now for the sake of the damn Rules. Thanks for the Mod. :)
BeatofIke
Hello Stefan! Mod request from BeatofIke Knows! Very short map indeed! :3

[General]
  1. The last red Timing section is timed late, which causes the notes to be offbeat. Try changing the offset to 27951 (-36) for better timing! Don't forget to resnap the notes afterwards.
[Easy]
  1. 00:04:347 (2) - Nothing major here, bit I would add a soft-whistle at this hit circle to better emphasize the vocal. It sounds a tad empty without it.
  2. 00:04:999 (1) - This shape of this slider could be improved (and more curvier). How about readjusting this slider to something like this (sse image)? This fix will require to fix some spacing.
    Image and Code

    368,64,4999,6,0,P|336:116|300:96|256:104|256:64|256:24|212:32|176:12|144:64,1,270,4|0,0:0|0:0,0:0:0
  3. 00:10:217 (1,2) - I think you should add the soft-whistles at the end of these sliders to emphasize the vocals. You added them on your other difficulties so why not here?
  4. 00:15:434 (1,1) - It sounds a bit awkward to use a drum-whistle at the beginning of these sliders (00:15:434 (1) and 00:18:043 (1)). I would instead add a soft-finish at the start of these sliders. You seem to add one at 00:41:030 (1), so why not here? :/
  5. 00:17:390 (2,2) - I think you should add a soft-whistle on these hit circles (00:17:390 (2) and 00:19:999 (2)). It will better emphasize the vocals, please consider.
  6. 00:20:651 (1) - The hitsounds would be more consistent if you remove the soft-whistle at the end of this slider. It will be consistent with the next notes at 00:21:956 (2,3).
  7. 00:30:595 (1) - Same suggestion as 00:04:999 (1), but mirrored. Copy/paste the slider at 00:04:999 (1) and Ctrl+J. Also, consider add a soft-clap at the end of this slider as well. It may already be there if copy/pasted!
  8. 00:23:260 (1) - The only normal-whistle in this map (lol). Unless you meant to add a soft-clap here?
  9. 00:24:564 (2) - I think you could also add a soft-clap at the end of this slider to follow the sound effect of the notebook hitting Ryuuko's head XD.
  10. 00:27:987-00:37:117 (2) - Repeat (but mirrored)!
[Normal]
  1. 00:04:021 (4) - You could try adding a soft-whistle here at the end of this slider to help emphasize the prominent volume of the vocal. Also add one at 00:29:943 (4).
  2. 00:15:434 (1) - You could improve this shape of this slider by improving the curve.
  3. 00:17:390 (4) - Similar to Easy. I think you should add a soft-whistle on these notes (00:17:390 (2) and 00:19:999 (2) at the end of the slider). It will better emphasize the vocals, please consider.
  4. 00:25:217 (4) - Same suggestion as Easy. I think adding a soft-clap helps to follow the sound effect.
[Hard]
  1. 00:03:369 (5) - Since there is no vocal audible here, consider removing this soft-whistle here. There is noting to emphasize here. Also remove the soft-whistle at 00:28:965 (5).
  2. 00:04:347 (5) - Similar to Easy and Normal. Add a soft-whistle at this hit circle at the head of this slider to better emphasize the vocal. It sounds a tad empty without it. Also and one at 00:29:943 (5).
  3. 00:10:217 (1,2) - (Nazi) These slider ends are not exactly stacked! Feel free to ignore this mod of you want XD.
  4. 00:11:521 (3,5,7) - I think you should only add the soft-whistles at Circles 3,5, and 7 to emphasize the "Dous" part of the vocal. Remove the soft-whistles at circles 6 and 8.
  5. 00:13:477 (2) - Add a soft-whistle at the end of this kick slider to help emphasize the prominent volume of the vocal.
  6. 00:38:421 (1) - You forgot to add a soft-whistle on this spinner.
  7. 00:25:217 (3) - Same suggestion as Easy and Normal. I think adding a soft-clap helps to follow the sound effect.
  8. 00:32:226 (2,3) - (Nazi) Similar to 00:10:217 (1,2), These slider ends are not exactly stacked! Again, you can ignore this mod of you want XD.
Nice and short map, but I like to see more neatness and consistent hitsounds. Good Luck!:D
Topic Starter
Stefan

BeatofIke wrote:

Hello Stefan! Mod request from BeatofIke Knows! Very short map indeed! :3

[General]
  1. The last red Timing section is timed late, which causes the notes to be offbeat. Try changing the offset to 27951 (-36) for better timing! Don't forget to resnap the notes afterwards. Thanks!
[Easy]
  1. 00:04:347 (2) - Nothing major here, bit I would add a soft-whistle at this hit circle to better emphasize the vocal. It sounds a tad empty without it. Seems fine for now.
  2. 00:04:999 (1) - This shape of this slider could be improved (and more curvier). How about readjusting this slider to something like this (sse image)? This fix will require to fix some spacing. Took your Code.
    Image and Code

    368,64,4999,6,0,P|336:116|300:96|256:104|256:64|256:24|212:32|176:12|144:64,1,270,4|0,0:0|0:0,0:0:0
  3. 00:10:217 (1,2) - I think you should add the soft-whistles at the end of these sliders to emphasize the vocals. You added them on your other difficulties so why not here? Forgot it. orz
  4. 00:15:434 (1,1) - It sounds a bit awkward to use a drum-whistle at the beginning of these sliders (00:15:434 (1) and 00:18:043 (1)). I would instead add a soft-finish at the start of these sliders. You seem to add one at 00:41:030 (1), so why not here? :/ I had Finish there before, but since someone suggested to use Drum Hitsamples due the "Table Sound" of the Music is quite loud, I perfer to use here the Drum Whistles. Also, I used at the End Finish because it's the end. lulz
  5. 00:17:390 (2,2) - I think you should add a soft-whistle on these hit circles (00:17:390 (2) and 00:19:999 (2)). It will better emphasize the vocals, please consider. Added Whistle on 00:19:999 (2)
  6. 00:20:651 (1) - The hitsounds would be more consistent if you remove the soft-whistle at the end of this slider. It will be consistent with the next notes at 00:21:956 (2,3). Yep.
  7. 00:30:595 (1) - Same suggestion as 00:04:999 (1), but mirrored. Copy/paste the slider at 00:04:999 (1) and Ctrl+J. Also, consider add a soft-clap at the end of this slider as well. It may already be there if copy/pasted! Done.
  8. 00:23:260 (1) - The only normal-whistle in this map (lol). Unless you meant to add a soft-clap here? Nop, I like my Whistle here.
  9. 00:24:564 (2) - I think you could also add a soft-clap at the end of this slider to follow the sound effect of the notebook hitting Ryuuko's head XD. I LOL'D SO HARD, BEST SUGGESTION FOR THIS MAP
  10. 00:27:987-00:37:117 (2) - Repeat (but mirrored)! derp
[Normal]
  1. 00:04:021 (4) - You could try adding a soft-whistle here at the end of this slider to help emphasize the prominent volume of the vocal. Also add one at 00:29:943 (4). Okay, but 2nd Whistle got added at 00:29:418 (3).
  2. 00:15:434 (1) - You could improve this shape of this slider by improving the curve. Should be kawaii now.
  3. 00:17:390 (4) - Similar to Easy. I think you should add a soft-whistle on these notes (00:17:390 (2) and 00:19:999 (2) at the end of the slider). It will better emphasize the vocals, please consider. Done.
  4. 00:25:217 (4) - Same suggestion as Easy. I think adding a soft-clap helps to follow the sound effect. Done.
[Hard]
  1. 00:03:369 (5) - Since there is no vocal audible here, consider removing this soft-whistle here. There is noting to emphasize here. Also remove the soft-whistle at 00:28:965 (5). Okay.
  2. 00:04:347 (5) - Similar to Easy and Normal. Add a soft-whistle at this hit circle at the head of this slider to better emphasize the vocal. It sounds a tad empty without it. Also and one at 00:29:943 (5). Okay.
  3. 00:10:217 (1,2) - (Nazi) These slider ends are not exactly stacked! Feel free to ignore this mod of you want XD. This is honestly not worth to fix. orz
  4. 00:11:521 (3,5,7) - I think you should only add the soft-whistles at Circles 3,5, and 7 to emphasize the "Dous" part of the vocal. Remove the soft-whistles at circles 6 and 8. Yep, it is.
  5. 00:13:477 (2) - Add a soft-whistle at the end of this kick slider to help emphasize the prominent volume of the vocal. Added some Whistles in this Area.
  6. 00:38:421 (1) - You forgot to add a soft-whistle on this spinner. Okay.
  7. 00:25:217 (3) - Same suggestion as Easy and Normal. I think adding a soft-clap helps to follow the sound effect. Yup.
  8. 00:32:226 (2,3) - (Nazi) Similar to 00:10:217 (1,2), These slider ends are not exactly stacked! Again, you can ignore this mod of you want XD. This was a pain to fix. orz
Nice and short map, but I like to see more neatness and consistent hitsounds. Good Luck!:D
JauiPlaY
Hi.
Here are just some suggestions:

[General]
I guess it's fine.

[Easy]
No major problem, however, I think the spinner 00:25:869 (1) is pretty short for an easy. And it's too close to the next slider.
And if you don't mind, move the timing point on 00:41:157 to 00:41:075. Tiny issue, but shouldn't be ignored.

[Normal]
00:08:586 - Add a note?
00:24:564 (2,3,4) - 3 finishes? Well anyway I don't like the clap here.
00:25:869 (1) - Sounds weird, move the end to 00:27:212 like what you did in Easy?
00:27:951 (1) - Move the end to 00:28:603 then add a note to 00:28:766.

[Hard]
00:03:369 (5) - Remove it?
00:12:662 (1,2) - Tto reverse 14 times only lemme feel boring...
00:19:347 (3) - Why 1/4?
00:22:282 (8) - ^
00:27:212 (9) - Sounds weird...move the end to 00:27:489 may be better.
00:28:929 (5) - Remove it?
00:38:059 (1) - Remove NC.

I'm not sure if the timing is absolutely correct. Have you ask (a) expert(s) to help you?
Anyway, good luck.
Topic Starter
Stefan

JauiPlaY wrote:

Hi.
Here are just some suggestions:

[General]
I guess it's fine.

[Easy]
No major problem, however, I think the spinner 00:25:869 (1) is pretty short for an easy. And it's too close to the next slider. The OD is really low at this Diff and it should be easy enough to pass it. (I spun with 200, maybe a bit less and I passed with 300.)
And if you don't mind, move the timing point on 00:41:157 to 00:41:075. Tiny issue, but shouldn't be ignored. Fixed.

[Normal]
00:08:586 - Add a note? Good.
00:24:564 (2,3,4) - 3 finishes? Well anyway I don't like the clap here. The Finishes would overtune the Music and the Clap fits great with the Background Sound of the Music.
00:25:869 (1) - Sounds weird, move the end to 00:27:212 like what you did in Easy? Holy.. what the heck did I made there? o_o"
00:27:951 (1) - Move the end to 00:28:603 then add a note to 00:28:766. Okay.

[Hard]
00:03:369 (5) - Remove it? Okay. :o
00:12:662 (1,2) - Tto reverse 14 times only lemme feel boring... Of course I would rather make a Stream here but making this in a Hard Diff.. I don't really know. :/
00:19:347 (3) - Why 1/4? Because the Voice of Ryuuko gives the possibility to make 1/4 here.
00:22:282 (8) - ^ Same here but because of the Background Music.
00:27:212 (9) - Sounds weird...move the end to 00:27:489 may be better. It would mess up the Optic.
00:28:929 (5) - Remove it? Okay.
00:38:059 (1) - Remove NC. Yep

I'm not sure if the timing is absolutely correct. Have you ask (a) expert(s) to help you? Actually not, but it seems like it's better since BeatofIke's Suggestion. I'll ask anyway.
Anyway, good luck.
Thanks. ^^
Low
[General]
- What's the name of the anime this is from? It should probably go in the source
- The way you added to the song to make it longer than 30 seconds sounds really sloppy.. I think it would be best to get someone more experienced with this stuff to fix it for you.
- The kiai time doesn't fit the song at all imo. It'd be best to remove it.
- The timing is incorrect still. The very first offset would be better at 2409, but it's probably not completely accurate. I'm pretty sure about the others, though. Second offset should be 25898, third should be 26600, fourth should be 27235, and the last should be 27961.


[Easy]
00:07:282 (3,1) - Space these out a little farther so they don't overlap. Looks a bit neater.
00:32:842 (3,1) - ^

[Normal]
00:10:217 (1) - I think having this slider below (5) in terms of position rather than above it would flow better.
00:18:043 (1) - It would flow better for this slider to curve directly into the next note. If you don't understand what I mean, take the node closest to the slider end and move it right 17 grids.

[Hard]
- Raise the HP drain by 1 or 2. HP 5 for a hard difficulty for a short map is too easy.

I mostly focused on the timing and general settings on this map. The difficulties seem okay, but there's quite a few general problems. Also, if you look this up on Nico Nico Douga, there's a japanese title to this song. The title in the map data should be the japanese version and the romanised version should be the english verison (what you have now).
Topic Starter
Stefan

Jacob wrote:

[General]
- What's the name of the anime this is from? It should probably go in the source Talked in IRC about it, fixed.
- The way you added to the song to make it longer than 30 seconds sounds really sloppy.. I think it would be best to get someone more experienced with this stuff to fix it for you. I will look around. If I don't find someone I keep my Loop.
- The kiai time doesn't fit the song at all imo. It'd be best to remove it. Hmm.. okay. Removed for now.
- The timing is incorrect still. The very first offset would be better at 2409, but it's probably not completely accurate. I'm pretty sure about the others, though. Second offset should be 25898, third should be 26600, fourth should be 27235, and the last should be 27961. orz (except of the first I changed the other ones)


[Easy]
00:07:282 (3,1) - Space these out a little farther so they don't overlap. Looks a bit neater. Done.
00:32:842 (3,1) - ^ Done.

[Normal]
00:10:217 (1) - I think having this slider below (5) in terms of position rather than above it would flow better. Good.
00:18:043 (1) - It would flow better for this slider to curve directly into the next note. If you don't understand what I mean, take the node closest to the slider end and move it right 17 grids. Alright!

[Hard]
- Raise the HP drain by 1 or 2. HP 5 for a hard difficulty for a short map is too easy. Yup, raised up by 2.

I mostly focused on the timing and general settings on this map. The difficulties seem okay, but there's quite a few general problems. Also, if you look this up on Nico Nico Douga, there's a japanese title to this song. The title in the map data should be the japanese version and the romanised version should be the english verison (what you have now).
Fixed Title aswell. Thanks.
Dark_Ai
CUTE SONG!!!!!! O///O
So here my mod from my Queues ~
sorry for delay ;w;



Must be fix
It's only what I think

General

  1. nothing to say

[Easy]

  1. nothing to say

[Normal]

  1. nothing to say

[Hard]

  1. nothing to say

pro mod yeah O3O

Naja ich mag die map :DD und viel glück mit ranked ^^ Ich würde dir sogar bubble geben >w</ leider kann ich das nicht also STAR ~ :D
BounceBabe
Hi, M4M from the Queue!

General

"Konachan.com - 116947 sample.jpg" rename the BG to "BG" or something similar.

Easy

The map is already short and you copy paste the whole part 00:27:961 (1,2,1,2,3,1,2,1,2) - , remove this and remap please
00:41:004 (1) - You shouldnt put a circle after the last spinner because it symbolizes the end of the map and the beginner isnt prepared for another circle

Hard

00:12:336 (8,9,1) - Spacing is broken here, i suggest you to put NC at 00:12:173 (7) - and make constant spacing from 7 to 1


Nothing more
Topic Starter
Stefan

BounceBabe wrote:

Hi, M4M from the Queue!

General

"Konachan.com - 116947 sample.jpg" rename the BG to "BG" or something similar. Huh.. if you say so.

Easy

The map is already short and you copy paste the whole part 00:27:961 (1,2,1,2,3,1,2,1,2) - , remove this and remap please
I just looped it to fit with the gay rule. Also: Beginner won't mind and actually won't care so much about Copy+Paste as long the first time plays well.

00:41:004 (1) - You shouldnt put a circle after the last spinner because it symbolizes the end of the map and the beginner isnt prepared for another circle True. Removed Circle and extended the Spinner.

Hard
00:12:336 (8,9,1) - Spacing is broken here, i suggest you to put NC at 00:12:173 (7) - and make constant spacing from 7 to 1
It's a really mess from the optic when I keep the Spacing here. If you have a good-looking solution for this I gladly will change it.

Nothing more
Thanks. ^^
BounceBabe
204,48,12173,5,2,0:0:0:0:
224,112,12336,1,0,0:0:0:0:
292,124,12499,1,2,0:0:0:0:
344,168,12662,6,0,B|372:204,8,37.5,0|0|0|0|2|0|0|0|2,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
316,228,13477,2,0,B|288:264,8,37.5,2|0|0|0|2|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:

I meant something like this, or something similar
Aurele
are you really planning on getting it ranked?!
Topic Starter
Stefan
Ye.


Now that it is rankable, why not?
Aurele
IT'S RANKABLE?
YOUPI.
Topic Starter
Stefan
YES IT IS

ANYWAY

I WROTE YOU SOMETHING AT IN-GAME BUT K
Lally
/me stalk map and mod tomorrow moring
Topic Starter
Stefan
Hi Lally
Lally
ohai o3o i was the first who modded it lol i remember it he he he :3
Lally
sorry for dubble post but modding is modding o3o

m4m from Andrea's and Lally's Mod4Mod Queue ♥

[General]
  1. konachan.com - 116947 sample.jpg this file is useless remove it
[Easy]
why so lazy and copy pasta from here 00:27:929 - ?
Placement:
  1. 00:07:614 (1,2) - this can be a better blanket then fix this too 00:33:178 (1,2) -
New combo:
  1. 00:27:961 - add new combo here since it follow a spinner o3o
Hitsounds:
  1. 00:02:397 - consider to add a finish here and to remove this whistle
  2. 00:20:657 - same here ^
    00:27:929 - same ^
[Normal]
Snapping:
  1. 00:17:402 (4) - unsnapped circle
Placement:
  1. 00:11:201 (2,3,1) - why don't you try to make something like this: and same about 00:36:765 (2,3,1) -
  2. 00:14:462 - add a circle here
New combo:
  1. 00:27:961 - new combo here since it follow a spinner
Hitsounds:
  1. same about as easy
  2. 00:04:679 (5) - add a clap here
  3. 00:05:983 (2) - add a clap
  4. 00:07:614 (1) - clap at silder end
  5. 00:21:310 - replace this whistle with a clap
  6. 00:22:614 (5) - clap
  7. 00:23:266 (1) - clap at slider end
  8. keep more your clap costency o3o
[Hard]
  1. well same things for hitsound that i mentioned in normal
  2. i don't really like that you used so many circles try to replace some with sliders
  3. 00:40:026 - new combo here since it follow a spinner
good luck \o3o/
Andrea
~Easy~

00:41:167 - What is this line needed for? Remove it.

~Normal~

00:17:402 (4) - Unsnapped circle.
00:41:167 - What is this line needed for? Remove it.

~Hard~

00:03:212 (4,1,2) - Pretty huge change of spacing, that's not good.
00:10:223 (1,2) - Stack them better, don't use grid snap.
00:41:167 - What is this line needed for? Remove it.

Good job.
Flanster
Interesting song you have there...anyways you wanted an offset check so here it is.
My timing on such songs is sometimes inaccurate, but lets give it a try.I'll list the offsets here.

2411 (14 ms later)
25882 (16 ms earlier)
26588 (12 ms earlier)
27235 (I'm not sure about this at all)
27961 (this offset seems fine)

doushiOUU
Topic Starter
Stefan

Lally wrote:

sorry for dubble post but modding is modding o3o

m4m from Andrea's and Lally's Mod4Mod Queue ♥

[General]
  1. konachan.com - 116947 sample.jpg this file is useless remove it You got to redownload it since I changed the Name of the Background.
[Easy]
why so lazy and copy pasta from here 00:27:929 - ? I wanted to make it rankable. And Beginner seriously won't care about 15 Seconds of Copy+Pasting. People can call it as Laziness but idc.
Placement:
  1. 00:07:614 (1,2) - this can be a better blanket then fix this too 00:33:178 (1,2) - Should be good now.
New combo:
  1. 00:27:961 - add new combo here since it follow a spinner o3o Not an Issue but fixed.
Hitsounds:
  1. 00:02:397 - consider to add a finish here and to remove this whistle Not really fitting imo. The finish at 00:05:019 actually makes the Start of the Song.
  2. 00:20:657 - same here ^ I am really unsure if yes or no.. For now I keep the Whistle.
    00:27:929 - same ^ No because of previous Reason.
[Normal]
Snapping:
  1. 00:17:402 (4) - unsnapped circle orz
Placement:
  1. 00:11:201 (2,3,1) - why don't you try to make something like this: and same about 00:36:765 (2,3,1) - Moved a bit here and there..
  2. 00:14:462 - add a circle here Don't really like it.
New combo:
  1. 00:27:961 - new combo here since it follow a spinner Not an Issue but fixed.
Hitsounds:
  1. same about as easy
  2. 00:04:679 (5) - add a clap here Fits bad and sounds a bit out of place.
  3. 00:05:983 (2) - add a clap Okay, I am fine with it.
  4. 00:07:614 (1) - clap at silder end Fits bad and sounds a bit out of place.
  5. 00:21:310 - replace this whistle with a clap Whistle sounds much better..
  6. 00:22:614 (5) - clap This is more supposed to be blank.
  7. 00:23:266 (1) - clap at slider end Used Whistle instead of Clap.
  8. keep more your clap costency o3o I follow the Song and the Sound Effects of the Song itself.
[Hard]
  1. well same things for hitsound that i mentioned in normal
  2. i don't really like that you used so many circles try to replace some with sliders Checked the whole Diff repeatedly and couldn't do anything to be honest.
  3. 00:40:026 - new combo here since it follow a spinner Not an Issue but fixed.
good luck \o3o/

Andrea wrote:

~Easy~

00:41:167 - What is this line needed for? Remove it. Was actually used for Kiai but since people suggested to avoid Kiai Parts for this Song it's not needed anymore. Fixed.

~Normal~

00:17:402 (4) - Unsnapped circle. Fixed with Lally's Mod.
00:41:167 - What is this line needed for? Remove it. Yup.

~Hard~

00:03:212 (4,1,2) - Pretty huge change of spacing, that's not good. 00:03:226 (4,1) is correctly spaced, (2) should make at least something like Jump.
00:10:223 (1,2) - Stack them better, don't use grid snap. Moved the last Sliderpoint at 00:10:889 (2) one grid down.
00:41:167 - What is this line needed for? Remove it. Yup.

Good job.
Thank you. Also took the Offset Suggestion by LoliFlan.
Flanster
Also who made this mp3?
Topic Starter
Stefan
I made the Mp3 (poorly ripped from YouTube) and the Original Video by Saten. I looped the Video and Mp3 myself but yeah.. it seems like it's really bad looped.
Cancel
From my modding queue!

[Easy]

Seems fine

[Normal]

00:11:541 (3) - Goes offscreen. Don't know if its rankable, so I suggest to move it elsewhere.

[Hard]

Change HP Drain to 5.

Good luck! (some minor problems)
Topic Starter
Stefan
00:11:541 (3) is clearly to see and not even a pixel is out of the Screen. It may looks like it since the Editor does not show the whole Playfield. About the HP Drain, 5 would be too less. Thank you.
phaZ
fav :>
Cancel

Stefan wrote:

00:11:541 (3) is clearly to see and not even a pixel is out of the Screen. It may looks like it since the Editor does not show the whole Playfield. About the HP Drain, 5 would be too less. Thank you.
The current HP is too much, because I can barely pass it. And I am a frequest hard player. But ok.
Topic Starter
Stefan

Cancel wrote:

Stefan wrote:

00:11:541 (3) is clearly to see and not even a pixel is out of the Screen. It may looks like it since the Editor does not show the whole Playfield. About the HP Drain, 5 would be too less. Thank you.
The current HP is too much, because I can barely pass it. And I am a frequest hard player. But ok.
I am even worse. However since it's still a Hard Diff I set it at 6 now.

Also, many many many many many many many many thanks to LoliFlan for the new MP3.
Diasios
Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

General

  • Artist: ニコニコ動画 || Romanised Artist: Nico Nico Douga
    Video quality could be better, try to find a better one.

Easy

  • HP Drain Rate: 3
    Overall Difficulty: 3
    00:07:331 (1,2,1) - Move this pattern so that (2) is at x:256 y:192.
    00:12:548 (1) - This is the only diff that has a spinner here so you should delete it and map this part to keep a consistency.
    00:22:983 (1,2) - Try this pattern:
    00:30:827 (1,2,1) - Same as 00:15:157.

Normal

  • HP Drain Rate: 5
    Overall Difficulty: 5
    00:08:309 (2,3,4,5) - Try this pattern:
    00:17:766 (1,2,3) - Blanket can be better here, try to improve it. (also, make (3) like (1))
    00:32:132 (2) - Convert this slider in 3 1/1 circles and add another circle at 00:31:805 to keep a consistency with 00:07:331 (1,2,3,4,5).

Hard

  • HP Drain Rate: 7
    Approach Rate: 7
    00:04:722 (1) - End this slider 1/4 earlier.
    00:05:374 (3,4) - Convert these circles into a 1/2 slider.
    00:06:353 (2) - Remove the repeat and end this slider 1/2 later.
    00:07:983 (5) - End this slider 1/2 earlier and add a repeat.
    00:09:613 (x) - Add a circle.
    00:09:777 (x) - ^
    00:12:059 (2,3,1,2) - Try this:
    00:19:070 (3) - Remove the repeat and end this slider 1/4 later.
    00:19:559 (4) - Remove the repeat, then add a circle at 00:19:885, one at 00:20:048, one at 00:20:211 and another one at 00:20:293.
    00:22:005 (8) - What is this slider following? Try this pattern:
    00:23:961 (5) - Move this circle 1/4 earlier.
    00:26:938 (9) - Add a repeat.
    00:28:219 (1) - End this slider 1/4 earlier.
    00:28:871 (3,4) - Convert these circles into a 1/2 slider.
Topic Starter
Stefan

xxheroxx wrote:

Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

General

  • Artist: ニコニコ動画 || Romanised Artist: Nico Nico Douga Ok.
    Video quality could be better, try to find a better one. Nobody wanted to help me. Also it's looped which means that this Video is made exclusive for osu!. At the end if it's too bad I would remove it.

Easy


  • 00:12:548 (1) - This is the only diff that has a spinner here so you should delete it and map this part to keep a consistency. I want to keep the Spinner because the Background Sounds wouldn't fit that good with a long Slider, etc.
Everything else accepted.

Normal

  • Made everything.


    Hard

    [list:d3d39] HP Drain Rate: 7 Done.
    Approach Rate: 7 Done (Even if I think AR8 fits better)
    00:04:722 (1) - End this slider 1/4 earlier. No, this rhythm is more authentic and sounds pretty good.
    00:05:374 (3,4) - Convert these circles into a 1/2 slider. I used them because they fits nice the laugh of Ryuuko. While (3,4) are mapped on "Ha-Ha" (5) is mapped on the last "Ha" which is held for a bit. Sounds weird but I have a real own rhythm system. :P
    00:06:353 (2) - Remove the repeat and end this slider 1/2 later. After many tries I will take it.
    00:07:983 (5) - End this slider 1/2 earlier and add a repeat. Done.
    00:09:613 (x) - Add a circle. Was already going to do that. :3
    00:09:777 (x) - ^ ^
    00:12:059 (2,3,1,2) - Try this: Asked around if this is okay and used.
    00:19:070 (3) - Remove the repeat and end this slider 1/4 later. Done
    00:19:559 (4) - Remove the repeat, then add a circle at 00:19:885, one at 00:20:048, one at 00:20:211 and another one at 00:20:293. Done
    00:22:005 (8) - What is this slider following? Try this pattern: Yeah it sounds better.
    00:23:961 (5) - Move this circle 1/4 earlier. I don't get the logic tbh.
    00:26:938 (9) - Add a repeat. Uh.. no.
    00:28:219 (1) - End this slider 1/4 earlier. Same here like before.
    00:28:871 (3,4) - Convert these circles into a 1/2 slider. Same as before.
Thank you. Don't know if I should poke you for a Recheck or if you're going to recheck or.. orz
Flask
Request in #modhelp \o3o/ Also why you don't ask for recheck baka zzz

[General]
  1. tag MAD as we know this is a MAD song
  2. Seems the preview time is late a bit, consider to change to 15184 (00:15:184 - )
[Hard]
  1. 00:02:141 - idk but put a finish here sounds nicer
  2. 00:03:608 (2,3,4) - try to put some whistle on these notes, since you add 00:02:630 (2,3,4) -, it would be great if you can keep their hitsound consistent
  3. 00:09:967 (1,2) - Creepy sliders D: btw I make a blanket between (4,1) in the example,jpg, try to use the code (The spacing would be inconsistent after using the code, fix that)
    SPOILER

    260,84,9640,2,0,B|296:76|296:76|336:84,1,75,2|0,0:0|0:0,0:0:0:0:
    384,32,9967,6,0,B|415:70|394:119|394:119|382:145|393:174,1,150
    384,318,10619,2,0,B|415:280|394:231|394:231|382:205|393:176,1,150,0|0,0:0|0:0,0:0:0:0:
  4. 00:12:412 (3) - Feel like you should add a new combo here since the 1/4s comes and you should make an attention to the players
  5. 00:18:282 (2) - 2 reserves are too boring imo, also some players can't read it at all (since it has 2 reserves). Try to avoid that, and use another rhythm like this
  6. 00:23:010 - Whistle sounds horrible as it's inconsistent between here and other same parts, remove it
  7. 00:26:938 (9) - Current this ends a bit late, try to end it at 00:27:354 - (red line) not 1/12 line
  8. 00:31:805 - Oh well, clap again
[Normal]
  1. 00:23:010 (1) - This slider can get improve on its shape, so use the code
    SPOILER

    152,296,23010,6,0,B|108:248|140:192|140:192|104:136|152:88,1,220,2|2,0:1|0:0,0:0:0:0:
  2. 00:31:805 (2) - clap, you know that
  3. 00:34:740 (3) - ?!?!?!! Is that a mistake or intention? Why you use drum sampleset, sounds really unfit by listening its sliderticks (that 'bo bo bo')
    This diff is pretty awesome, nice slider you've got there
[Easy]
  1. 00:06:054 - Why you leave nothing here? Consider to add a note here, or just combine to a slider with (2)
  2. 00:23:010 - As I said in hard (or you can add whistle on all diffs, seems Normal miss that and it's inconsistent with other diffs)
  3. 00:29:523 - Well same as above :V
  4. 00:34:741 (1) - Why you leave a new combo here? Is that a mistake? Hope it is, remove it pls
  5. 00:25:619 (1) - AIMod says this is not snapped, but I don't see the reason. Anyways try to end this at 00:27:354 - to avoid some XATs mention this again
This mod is much proer than the previous, good luck Stefan-nyan!
Topic Starter
Stefan

Flask wrote:

Request in #modhelp \o3o/ Also why you don't ask for recheck baka zzz

[General]
  1. tag MAD as we know this is a MAD song Alright.
  2. Seems the preview time is late a bit, consider to change to 15184 (00:15:184 - )
[Hard]
  1. 00:02:141 - idk but put a finish here sounds nicer Meh.. I don't like it.
  2. 00:03:608 (2,3,4) - try to put some whistle on these notes, since you add 00:02:630 (2,3,4) -, it would be great if you can keep their hitsound consistent Added on (2).
  3. 00:09:967 (1,2) - Creepy sliders D: btw I make a blanket between (4,1) in the example,jpg, try to use the code (The spacing would be inconsistent after using the code, fix that)
    SPOILER

    260,84,9640,2,0,B|296:76|296:76|336:84,1,75,2|0,0:0|0:0,0:0:0:0:
    384,32,9967,6,0,B|415:70|394:119|394:119|382:145|393:174,1,150
    384,318,10619,2,0,B|415:280|394:231|394:231|382:205|393:176,1,150,0|0,0:0|0:0,0:0:0:0:
  4. 00:12:412 (3) - Feel like you should add a new combo here since the 1/4s comes and you should make an attention to the players Alright.
  5. 00:18:282 (2) - 2 reserves are too boring imo, also some players can't read it at all (since it has 2 reserves). Try to avoid that, and use another rhythm like this Changed in my own purpose.
  6. 00:23:010 - Whistle sounds horrible as it's inconsistent between here and other same parts, remove it No. :c
  7. 00:26:938 (9) - Current this ends a bit late, try to end it at 00:27:354 - (red line) not 1/12 line Fixed to 1/8
  8. 00:31:805 - Oh well, clap again Yep
[Normal]
  1. 00:23:010 (1) - This slider can get improve on its shape, so use the code Okay.
    SPOILER

    152,296,23010,6,0,B|108:248|140:192|140:192|104:136|152:88,1,220,2|2,0:1|0:0,0:0:0:0:
  2. 00:31:805 (2) - clap, you know that I guess you meant 00:32:784 (5)?
  3. 00:34:740 (3) - ?!?!?!! Is that a mistake or intention? Why you use drum sampleset, sounds really unfit by listening its sliderticks (that 'bo bo bo') I know what you mean, fixed.
    This diff is pretty awesome, nice slider you've got there
[Easy]
  1. 00:06:054 - Why you leave nothing here? Consider to add a note here, or just combine to a slider with (2) I find the rhythm pretty cute and well.. nobody complained about it before. orz
  2. 00:23:010 - As I said in hard (or you can add whistle on all diffs, seems Normal miss that and it's inconsistent with other diffs) yeap
  3. 00:29:523 - Well same as above :V Well same as above :V
  4. 00:34:741 (1) - Why you leave a new combo here? Is that a mistake? Hope it is, remove it pls Yep.
  5. 00:25:619 (1) - AIMod says this is not snapped, but I don't see the reason. Anyways try to end this at 00:27:354 - to avoid some XATs mention this again Fixed.
This mod is much proer than the previous, good luck Stefan-nyan!

Katty Pie wrote:

Hi from Moe Moe Russian Modding Room

[Hard]

00:10:293 and 00:10:945 - better put claps, it sounds more interesting and good combinned with music, or if you don't like claps, you can put whistles. I find it more cleaner that the "Ouh" of the Boy has no Hitsounds.
00:23:010 - if you added whistle here then add normal whistle on 00:24:314. That sounds legit, added.
00:24:967 - finish here sounds much better Nop, Clap is much sexier.
00:26:938- unsnapped slider end Fixed to 1/8
00:37:838 - here better add note, it sounds more rhytmically and better folow for music. I love the rhythm for now. ;v;
00:37:675 - http://puu.sh/2qBim here should be this rhythm ^

[Normal]

DR -1 Nah I want to keep a nice consistent spread
OD -1 ^

00:13:880 - 1 grid up for better flow with note 2 Good.
00:24:314 - the same with hitsounds Huh?
00:37:349 - the same with rhythm Eh.. It's acutally the same.

[Easy]

00:25:619 - Unsanapped spinner end Fixed.
00:34:740 - remove Nc, I don't see reason put nc here. And in identical place here 00:11:271 you don't put nc. Yep.

It's all~ short, not bad map) Good luck~
Thank you :3
Poggo
Hi from Moe Moe Russian Modding Room

[Hard]

00:10:293 and 00:10:945 - better put claps, it sounds more interesting and good combinned with music, or if you don't like claps, you can put whistles.
00:23:010 - if you added whistle here then add normal whistle on 00:24:314.
00:24:967 - finish here sounds much better
00:26:938- unsnapped slider end
00:37:838 - here better add note, it sounds more rhytmically and better folow for music.
00:37:675 - http://puu.sh/2qBim here should be this rhythm

[Normal]

DR -1
OD -1

00:13:880 - 1 grid up for better flow with note 2
00:24:314 - the same with hitsounds
00:37:349 - the same with rhythm

[Easy]

00:25:619 - Unsanapped spinner end
00:34:740 - remove Nc, I don't see reason put nc here. And in identical place here 00:11:271 you don't put nc.

It's all~ short, not bad map) Good luck~
Nitojgrem
More or less short IRC mod to a short map \:D/

Log.derp
20:34 Nitojgrem: IRC, derp.
20:36 Nitojgrem: Easy: ... interessante SV o.o
20:36 Stefan: jo
20:44 Nitojgrem: Ich kann eh nichts gegen diesen Diff sagen, also von daher...
20:44 Nitojgrem: 00:12:575 (1) - 30% Finish?
20:45 Stefan: Uh.. nein. o.o"
20:45 Stefan: Oder meinst du den am Ende?
20:45 Stefan: Weil der erste Spinner hat kein Finish.
20:45 Nitojgrem: Das war ein "hinzufügen?", das ich nich geschrieben habe ._.
20:46 Stefan: Achso
20:46 Stefan: Trotzdem ne.
20:46 Nitojgrem: Hatte ich erwartet.
20:46 Nitojgrem: ich fand halt nur, dass zum der spinner wie der am ende so nen kleinen abschluss gibt^^ deswegen auch so nen leisen finishj
20:47 Stefan: Hmm
20:49 Nitojgrem: Überlegst du oder war das nur so ein "hmm"?
20:51 Stefan: Nur so.
20:51 Nitojgrem: Gut, Normal dann.. Gilt eig. das gleiche wie bei Easy...
20:52 Nitojgrem: 00:11:271 (3) - Den letzten Whistle entfernen=
20:52 Nitojgrem: *?
20:59 Stefan: Nein.
20:59 Stefan: ich mag den Whistle.
20:59 Nitojgrem: >:
20:59 Nitojgrem: 00:19:097 (3) - oh und, Whistle am ende vergessen oder (whyever) absicht? o.o
21:00 Stefan: Ja.
21:00 Nitojgrem: Eine Sachfrage beantwortet er mit ja... okaaayyyyy
21:01 Nitojgrem: 00:21:054 (3,4,5) - Die 4 klingt ehrlich... scheiße irwie D: ... ich weiß nich, ob es an der Stelle oder irnem fehlenden Hitsound liegt D:
21:01 Nitojgrem: Es klingt... merkwürdig ._.
21:02 Stefan: Ich find's in Ordnung.
21:03 Nitojgrem: jaja, ich weiß, sonst hättest du es nich so gemappt ._.
21:03 Stefan: Ich könnte allerhöchstens bei 00:22:358 (5) - nen Whistle setzen..
21:03 Stefan: Aber mögen tu ich ihn nicht wirklich.
21:04 Nitojgrem: Nope D: ... passen tut das auch net :/ ... liegt vllt, weil sich die Noten so langsam im Vergleich zum... err... "Gesang" anhören.
21:06 Nitojgrem: 00:28:219 (1,2,3) - Diese Anordnung... stöhrt meine ästhetischen Ansichten ;_;
21:07 Nitojgrem: Also die 1 sieht komisch aus, um genau zu sein... und das lässt dann den Übergang für mich rein optisch holprig aussehen. Mehr is das gar net D:
21:10 Nitojgrem: http://puu.sh/2s0T1 2 is auf y:80 bewegt und 1 is zwei nach oben, einen nach rechts
21:12 Nitojgrem: *einen nach links
21:12 Stefan: oki
21:14 Nitojgrem: Is zwar nen Sprung zurück... aber warum hast du hier 00:15:184 (1) - am Anfang nich nen Finish? Rein musiktechnisch is es ja komplett gleich zu der Note am Ende
21:14 Nitojgrem: Is zwar nen Sprung zurück... aber warum hast du hier 00:15:184 (1) - am Anfang nich nen Finish? Rein musiktechnisch is es ja komplett gleich zu der Note am Ende
21:14 Nitojgrem: 00:38:653 (1) -
21:14 Nitojgrem: is aber eher nusspicken ._
21:15 Nitojgrem: *._.
21:17 Nitojgrem: Stefan o.o?
21:17 Stefan: Weil es nicht das Ende der Map ist.
21:17 Stefan: u knpw
21:17 Stefan: *know
21:17 Stefan: Außerdem passt der Whistle da besser.
21:18 Nitojgrem: hahaha T_T Weil wegen als finish muss'n Finish, oder? Diese Wortwitze.... den Whistle hört man eh nich :E
21:23 Nitojgrem: So... Hard dann:
21:23 Nitojgrem: Es spielt sich merkwürdig für mich ._.
21:23 Nitojgrem: 00:05:075 (2,3,4,5) - zum die 4 guckt hässlich heraus imo >:
21:28 Nitojgrem: Geht der einfach afk >:
21:28 Nitojgrem: mach ich einfach weiter...
21:29 Nitojgrem: 00:11:923 (7,8,9,1) - Irwo hier verlier ich beim spielen andauernd den flow. Ich weiß nich, ob es meiner unfähigkeit geschuldet ist... dennoch mag ich das überhaupt nicht. Vor allem von 9 zur 1 versau ich... und damit die ganzen nachfolgenden slider ebenfalls D:
21:29 Nitojgrem: 00:11:923 (7,8,9,1) - Irwo hier verlier ich beim spielen andauernd den flow. Ich weiß nich, ob es meiner unfähigkeit geschuldet ist... dennoch mag ich das überhaupt nicht. Vor allem von 9 zur 1 versau ich... und damit die ganzen nachfolgenden slider ebenfalls D:
21:30 Stefan: Wenn ich (5) ein wenig verschiebe, siehts dann okay aus.
21:30 Stefan: http://puu.sh/2s1H5
21:31 Nitojgrem: ja o.o besser... o.o wenn du die 4 dann noch einen runterpackst? o: ... oder sieht das dann wieder kacke aus?
21:32 Stefan: YES!!
21:32 Nitojgrem: auf die erste oder zweite frage...?
21:33 Stefan: YES!!
21:33 Nitojgrem: T___T
21:33 Nitojgrem: 1 oder 2? - Ja.
21:33 Nitojgrem: DU MICH AUCH
21:34 Stefan: 2
21:34 Nitojgrem: ok
21:34 Nitojgrem: und was war mit 00:11:923 (7,8,9,1) - ?
21:36 Stefan: Ist ja ansich eine schöne, normal Kurve die ich da gebildet habe.
21:36 Stefan: Ich wüsste nicht wie ich das ändern könnte.
21:36 Nitojgrem: ich rede vom flow, nich der ästhetik q.q
21:37 Nitojgrem: wie auch immer... es is eine gute Frage... ich dachte erst, 8 u 9 zsm zu legen wie die slider danach, aber das passte nich wirklich...
21:37 Stefan: Vom Flow her habe ich kein Problem
21:37 Stefan: Es zu spielen ist easy.
21:38 Nitojgrem: muss an meiner krüppelhand heute liegen, dass sich das so merkwürdig anfühlt
21:40 Nitojgrem: btw, warum is dieses mal die OD =/= AR?
21:41 Stefan: Eh.. keine Ahnung.
21:41 Stefan: Fixed.
21:42 Nitojgrem: cooool
21:42 Nitojgrem: wie er rumpfuscht hier >:
21:42 Nitojgrem: ändert sich nichts für mich, der Hard fühlt sich awkward an... naja, wie auch immer, deswegen seh ich so viel auch nich, was besser kann, bevor ich es durch meine Unfähigkeit zerstör D:
21:42 Nitojgrem: ändert sich nichts für mich, der Hard fühlt sich awkward an... naja, wie auch immer, deswegen seh ich so viel auch nich, was besser kann, bevor ich es durch meine Unfähigkeit zerstör D:
Aurele
usuk, Nuked
will edit with a mod

Easy
  1. 00:04:749 (1) - *Comment* This slider is, marvelous! I like how you shaped it.
  2. 00:06:380 - This circle is placed on upbeat, normally you would have added a clap like you have done with the end of your previous slider and the next circle. Since you haven't added anything here, it sounds very, very quiet and has a weird gasp. I would have suggest you to add a clap but, it's going to sound way more awkward, so, what do you think on adding a whistle here? It is going to sound better since it's going to keep your hitsound consistency, but with another hitsound.
  3. 00:15:184 - Hm.. I feel like a drum-finish would sound better than a drum-whistle, what do you think? You could do the same thing with 00:17:793 - , to keep your consistency.
  4. 00:15:184 (1,1) - *Comment* These sliders are perfectly symmetric \o/
  5. 00:17:141 (2) - On this circle, I can hear that a clap would be emphasizing this part more than a whistle. The whistle is too soft for this part. I have tried to add a clap at the same time as the whistle, but it was sounding pretty weird. So, I thought a simple clap would be sounding better.
  6. 00:21:054 - The whistle make this part sounding very.. quiet, which is a bit bad. I would like you to change it for a clap, so it's going to make it sound less weird. Also, if you are going to keep this whistle, there's going to have three whistles in a row, so it's better to make some changes. It would be good if you can make the same thing with 00:23:662 - owo

    And then you copy/paste. o___o
Normal
  1. 00:02:141 (1,2,3,4,5) - Some of these whistles should be there, to be honest. I'm thinking of 00:02:793 -. Since there's four whistles in a row, it would be very great if you could delete this whistle after that, to keep a nice whistle gasp, you should be adding a whistle to the circle (5). (<- there's a whistle on Easy)
  2. 00:03:445 (3) - I do not really like the flow with the previous slider here, since the previous slider have a curved form that goes up, it would be better to keep that flow instead of placing it at the opposite. I highly suggest you to move it on x:268 y:240
  3. 00:10:945 - To keep the clap consistency, I would like you to add one here, and other claps on these upbeats: 00:11:597 - ; 00:12:249 -
  4. 00:15:184 - Same as Easy, I guess, and 00:17:793 -
  5. 00:21:054 - Like I have mentioned it on Easy
  6. 00:23:010 (1) - This slider is, unfortunately, not symmetric. I would like you to make it more symmetrical since it's looking better while playing and on the editor. (Also, I would like you to replace the whistle at the end, by a clap to follow the previous suggestion and what I have said on Easy)
  7. 00:38:001 (4) - Moving this circle to x:116 y:24 would make it more easy for players to see/catch it.
stefaniscurrentlylookingathard,iwillcomebackwhenhe'sdone
(ノ^_^)ノ
Topic Starter
Stefan

Gabe wrote:

usuk, Nuked
will edit with a mod

Easy
  1. 00:04:749 (1) - *Comment* This slider is, marvelous! I like how you shaped it. yey
  2. 00:06:380 - This circle is placed on upbeat, normally you would have added a clap like you have done with the end of your previous slider and the next circle. Since you haven't added anything here, it sounds very, very quiet and has a weird gasp. I would have suggest you to add a clap but, it's going to sound way more awkward, so, what do you think on adding a whistle here? It is going to sound better since it's going to keep your hitsound consistency, but with another hitsound. Yeah I find that the Whistle sounds great.
  3. 00:15:184 - Hm.. I feel like a drum-finish would sound better than a drum-whistle, what do you think? You could do the same thing with 00:17:793 - , to keep your consistency. Honestly, no. The Drum-Whistles sounds almost like the Chair in the Music and the Finish would be more.. like a bouncing Ball. lol
  4. 00:15:184 (1,1) - *Comment* These sliders are perfectly symmetric \o/ yey
  5. 00:17:141 (2) - On this circle, I can hear that a clap would be emphasizing this part more than a whistle. The whistle is too soft for this part. I have tried to add a clap at the same time as the whistle, but it was sounding pretty weird. So, I thought a simple clap would be sounding better. Good, doesn't sounds so spamy now.
  6. 00:21:054 - The whistle make this part sounding very.. quiet, which is a bit bad. I would like you to change it for a clap, so it's going to make it sound less weird. Also, if you are going to keep this whistle, there's going to have three whistles in a row, so it's better to make some changes. Agree, I've added Clap. It would be good if you can make the same thing with 00:23:662 - owo Not here, I use Normal-Whistle, Soft-Whistle, Soft-Clap and this Rhythm sounds fine to me. (Even if you all think that it doesn't fit ;v;)

    And then you copy/paste. o___o People can call it lazy, I call it as well-fitting.
Normal
  1. 00:02:141 (1,2,3,4,5) - Some of these whistles should be there, to be honest. I'm thinking of 00:02:793 -. Since there's four whistles in a row, it would be very great if you could delete this whistle after that, to keep a nice whistle gasp, you should be adding a whistle to the circle (5). (<- there's a whistle on Easy) Good.
  2. 00:03:445 (3) - I do not really like the flow with the previous slider here, since the previous slider have a curved form that goes up, it would be better to keep that flow instead of placing it at the opposite. I highly suggest you to move it on x:268 y:240 I've remapped this part.
  3. 00:10:945 - To keep the clap consistency, I would like you to add one here, and other claps on these upbeats: 00:11:597 - ; 00:12:249 - Yeap.
  4. 00:15:184 - Same as Easy, I guess, and 00:17:793 - Same as in Easy.
  5. 00:21:054 - Like I have mentioned it on Easy Ye
  6. 00:23:010 (1) - This slider is, unfortunately, not symmetric. I would like you to make it more symmetrical since it's looking better while playing and on the editor. (Also, I would like you to replace the whistle at the end, by a clap to follow the previous suggestion and what I have said on Easy) Fixed Slider.
  7. 00:38:001 (4) - Moving this circle to x:116 y:24 would make it more easy for players to see/catch it. Weird coordinates but okay.
stefaniscurrentlylookingathard,iwillcomebackwhenhe'sdone
(ノ^_^)ノ
asdf
Aurele
with many fixes on a simple slider
Discussed about the Hard difficulty by IRC,






(ノ^_^)ノ

To the next BAT: On Hard, 00:26:938 (9) - this slider is ending on 1/8 because it's sounding better than 1/4.
Topic Starter
Stefan
Kurai

Gabe wrote:

To the next BAT: On Hard, 00:26:938 (9) - this slider is ending on 1/8 because it's sounding better than 1/4.
No. If you have to do such aa thing, then it means that the timing is wrong. I understand that the timing in this song is quite blarghgdgf, but it doesn't mean you can do that. 1/8 does not fit here, nor does blue ticks, red or white. The timing is just off.

This section should be 231 BPM (same offset), and then the slider should end at 00:27:457. It is not possible to follow the "vocals" here, so you'd better follow the drums.

Oh and even if it is not going to affect the other difficulties, fix the timing there too.


Edit: Okay it is fixed now, rebubbled.
Makar
fyi there is still an audio track in the video. It takes up some space, so best if you remove it.

Topic Starter
Stefan
Uhm.. self-popping because of new Video (thanks to Makar for the help and advices) and the correct artist will be discussed... I guess.



Good, we stay now on nain tou.. ナイン投
Makar
Helped with video, some suggestions on Hard, and getting the correct artist. Log here:

SPOILER
12:17 Stefan: heyoo
12:17 Makar: hihi
12:18 Stefan: I saw your post at the Map thread.
12:18 Makar: which one
12:18 Makar: lol
12:18 Stefan: At Ryuuko Mixer.
12:18 Makar: could you link? o.o
12:19 Stefan: https://osu.ppy.sh/forum/p/2233668/
12:20 Makar: oh
12:20 Makar: what about it
12:20 Stefan: I am to 100% sure that there was no Audio at the Video. But for the sake I re-rendered it now and..
12:20 Stefan: Can you check if this one got Audio?
12:20 Makar: sure
12:20 Makar: and also
12:20 Makar: there was audio in the video
12:20 Makar: however
12:20 Makar: it was "silent"
12:20 Stefan: Yeah
12:21 Stefan: Maybe I accidently forgot to remove it.
12:22 Stefan: http://puu.sh/2y7XY
12:22 Makar: still audio
12:22 Stefan: Oh god.. I hate Camtasia
12:23 Makar: dont use lame programs like that xD
12:23 Makar: also the video looks really bad
12:23 Stefan: Well I have no one who could I ask.
12:23 Stefan: And I don't know who to ask.
12:23 Stefan: And I honestly wouldn't mind to remove it completely.
12:24 Stefan: < sucks at rendering Videos orz
12:25 Makar: if you can get me a higher quallity video
12:25 Makar: that isnt .flv
12:25 Makar: I can remove the audio for you :p
12:26 Stefan: Hmm
12:26 Stefan: I could render it by myself as .avi.
12:26 Stefan: Problem: The size goes over 50 MB.
12:26 Stefan: Cus shitty Program is shitty.
12:27 Makar: if you make a .avi go that big then you are also doing it wrong xD
12:27 Makar: windows movie maker does the same thing
12:27 Stefan: WMM can save it as .avi?! o_o
12:28 Makar: yes
12:28 Stefan: Wow, let me try it.
12:28 Makar: but a very give one
12:28 Makar: big *
12:28 Stefan: Ah
12:29 Stefan: So what would you suggest now?
12:29 Makar: eh
12:30 Makar: where did you get this video exactly
12:30 Makar: like send me the link
12:30 Makar: and ill see what I can do myself
12:30 Stefan: http://www.youtube.com/watch?v=u4R8u5Gihis
12:30 Stefan: Quality is pretty good
12:30 Stefan: Getting bad when I download it.
12:30 Stefan: Getting even worse when I try to render it.
12:35 Makar: here ya go
12:35 Makar: http://www.mediafire.com/?dx2qco09xx9k8x9 much better
12:36 Stefan: Hmm..
12:37 Stefan: But what should I do with the other 15-20 Seconds after? :/
12:38 Makar: what do you mean?
12:38 Stefan: The Map is 38 seconds long.
12:38 Makar: oh
12:38 Makar: why did it get cut
12:38 Makar: dafuq
12:38 Stefan: The Video is 27 seconds long.
12:38 Makar: wait
12:39 Makar: the video you lnked me is also that long
12:39 Stefan: Yes.
12:39 Stefan: because 27 Seconds isn't rankable the Song is looped.
12:39 Makar: oh
12:39 Stefan: LoliFlan helped with that.
12:39 Makar: how2loopvideo
12:40 Stefan: That's the Main problem. And I wanted to suggest something about that.
12:40 Makar: what might that be
12:40 Makar: maybe your little program can loop the video without doign anythign related to audio?
12:40 Stefan: My video is actually correctly looped, and I can render it as .avi.
12:40 Stefan: The only problem is that the Size goes really high.
12:41 Stefan: And idk, if you could render it by a really small size this could solve the problem.
12:41 Makar: hmm
12:41 Makar: okay try looping it
12:41 Makar: and sending me it again, .avi
12:41 Stefan: Alright.
12:41 Makar: mp4 works too
12:41 Makar: for me
12:41 Stefan: Hmm
12:42 Makar: but use this file instead http://r5---sn-q4f7dnez.c.youtube.com/videoplayback?ms=au&itag=18&expire=1365723474&source=youtube&sver=3&mt=1365701371&sparams=cp%2Cid%2Cip%2Cipbits%2Citag%2Cratebypass%2Csource%2Cupn%2Cexpire&cp=U0hVSldNUV9MTkNONV9PR1VFOm1GS21wNFhoWkZB&upn=i85BcbwTfg8&ip=199.184.205.90&newshard=yes&mv=m&ratebypass=yes&key=yt1&id=bb847cbb91a2862b&fexp=914015%2C932000%2C932004%2C906383%2C916910%2C902000%2C901208%2C919512%2C929903%2C925714%2C931202%2C900821%2C900823%2C931203%2C906090%2C909419%2C908529%2C930807%2C919373%2C930803%2C906836%2C920201%2C929602%2C930101%2C900816%2C900824%2C910223&ipbits=8&signature=0854064CCB09634B62E121FBE21233E4650F05D3.6CE2F2FD60E03854B6A313D8723E5D22E6576B63
12:42 Makar: but use this file instead http://r5---sn-q4f7dnez.c.youtube.com/videoplayback?ms=au&itag=18&expire=1365723474&source=youtube&sver=3&mt=1365701371&sparams=cp%2Cid%2Cip%2Cipbits%2Citag%2Cratebypass%2Csource%2Cupn%2Cexpire&cp=U0hVSldNUV9MTkNONV9PR1VFOm1GS21wNFhoWkZB&upn=i85BcbwTfg8&ip=199.184.205.90&newshard=yes&mv=m&ratebypass=yes&key=yt1&id=bb847cbb91a2862b&fexp=914015%2C932000%2C932004%2C906383%2C916910%2C902000%2C901208%2C919512%2C929903%2C925714%2C931202%2C900821%2C900823%2C931203%2C906090%2C909419%2C908529%2C930807%2C919373%2C930803%2C906836%2C920201%2C929602%2C930101%2C900816%2C900824%2C910223&ipbits=8&signature=0854064CCB09634B62E121FBE21233E4650F05D3.6CE2F2FD60E03854B6A313D8723E5D22E6576B63
12:42 Makar: but use this file instead http://r5---sn-q4f7dnez.c.youtube.com/videoplayback?ms=au&itag=18&expire=1365723474&source=youtube&sver=3&mt=1365701371&sparams=cp%2Cid%2Cip%2Cipbits%2Citag%2Cratebypass%2Csource%2Cupn%2Cexpire&cp=U0hVSldNUV9MTkNONV9PR1VFOm1GS21wNFhoWkZB&upn=i85BcbwTfg8&ip=199.184.205.90&newshard=yes&mv=m&ratebypass=yes&key=yt1&id=bb847cbb91a2862b&fexp=914015%2C932000%2C932004%2C906383%2C916910%2C902000%2C901208%2C919512%2C929903%2C925714%2C931202%2C900821%2C900823%2C931203%2C906090%2C909419%2C908529%2C930807%2C919373%2C930803%2C906836%2C920201%2C929602%2C930101%2C900816%2C900824%2C910223&ipbits=8&signature=0854064CCB09634B62E121FBE21233E4650F05D3.6CE2F2FD60E03854B6A313D8723E5D22E6576B63
12:42 Makar: but use this file instead http://r5---sn-q4f7dnez.c.youtube.com/videoplayback?ms=au&itag=18&expire=1365723474&source=youtube&sver=3&mt=1365701371&sparams=cp%2Cid%2Cip%2Cipbits%2Citag%2Cratebypass%2Csource%2Cupn%2Cexpire&cp=U0hVSldNUV9MTkNONV9PR1VFOm1GS21wNFhoWkZB&upn=i85BcbwTfg8&ip=199.184.205.90&newshard=yes&mv=m&ratebypass=yes&key=yt1&id=bb847cbb91a2862b&fexp=914015%2C932000%2C932004%2C906383%2C916910%2C902000%2C901208%2C919512%2C929903%2C925714%2C931202%2C900821%2C900823%2C931203%2C906090%2C909419%2C908529%2C930807%2C919373%2C930803%2C906836%2C920201%2C929602%2C930101%2C900816%2C900824%2C910223&ipbits=8&signature=0854064CCB09634B62E121FBE21233E4650F05D3.6CE2F2FD60E03854B6A313D8723E5D22E6576B63
12:42 Makar: but use this file instead http://r5---sn-q4f7dnez.c.youtube.com/videoplayback?ms=au&itag=18&expire=1365723474&source=youtube&sver=3&mt=1365701371&sparams=cp%2Cid%2Cip%2Cipbits%2Citag%2Cratebypass%2Csource%2Cupn%2Cexpire&cp=U0hVSldNUV9MTkNONV9PR1VFOm1GS21wNFhoWkZB&upn=i85BcbwTfg8&ip=199.184.205.90&newshard=yes&mv=m&ratebypass=yes&key=yt1&id=bb847cbb91a2862b&fexp=914015%2C932000%2C932004%2C906383%2C916910%2C902000%2C901208%2C919512%2C929903%2C925714%2C931202%2C900821%2C900823%2C931203%2C906090%2C909419%2C908529%2C930807%2C919373%2C930803%2C906836%2C920201%2C929602%2C930101%2C900816%2C900824%2C910223&ipbits=8&signature=0854064CCB09634B62E121FBE21233E4650F05D3.6CE2F2FD60E03854B6A313D8723E5D22E6576B63
12:42 Makar: but use this file instead http://r5---sn-q4f7dnez.c.youtube.com/videoplayback?ms=au&itag=18&expire=1365723474&source=youtube&sver=3&mt=1365701371&sparams=cp%2Cid%2Cip%2Cipbits%2Citag%2Cratebypass%2Csource%2Cupn%2Cexpire&cp=U0hVSldNUV9MTkNONV9PR1VFOm1GS21wNFhoWkZB&upn=i85BcbwTfg8&ip=199.184.205.90&newshard=yes&mv=m&ratebypass=yes&key=yt1&id=bb847cbb91a2862b&fexp=914015%2C932000%2C932004%2C906383%2C916910%2C902000%2C901208%2C919512%2C929903%2C925714%2C931202%2C900821%2C900823%2C931203%2C906090%2C909419%2C908529%2C930807%2C919373%2C930803%2C906836%2C920201%2C929602%2C930101%2C900816%2C900824%2C910223&ipbits=8&signature=0854064CCB09634B62E121FBE21233E4650F05D3.6CE2F2FD60E03854B6A313D8723E5D22E6576B63
12:42 Makar: but use this file instead http://r5---sn-q4f7dnez.c.youtube.com/videoplayback?ms=au&itag=18&expire=1365723474&source=youtube&sver=3&mt=1365701371&sparams=cp%2Cid%2Cip%2Cipbits%2Citag%2Cratebypass%2Csource%2Cupn%2Cexpire&cp=U0hVSldNUV9MTkNONV9PR1VFOm1GS21wNFhoWkZB&upn=i85BcbwTfg8&ip=199.184.205.90&newshard=yes&mv=m&ratebypass=yes&key=yt1&id=bb847cbb91a2862b&fexp=914015%2C932000%2C932004%2C906383%2C916910%2C902000%2C901208%2C919512%2C929903%2C925714%2C931202%2C900821%2C900823%2C931203%2C906090%2C909419%2C908529%2C930807%2C919373%2C930803%2C906836%2C920201%2C929602%2C930101%2C900816%2C900824%2C910223&ipbits=8&signature=0854064CCB09634B62E121FBE21233E4650F05D3.6CE2F2FD60E03854B6A313D8723E5D22E6576B63
12:42 Makar: dearl lord
12:42 Makar: one sec
12:42 Stefan: LOL
12:43 Makar: http://tinyurl.com/cbeg23l
12:43 Makar: this is the same file with audio
12:43 Makar: I'll just remove the audio again when I fix the huge size or whatever
12:44 Makar: to avoid re-endcoding multiple times
12:46 Stefan: The link is invalid. o.o
12:46 Makar: o.o
12:46 Makar: one sec
12:47 Makar: http://www.mediafire.com/download.php?w0psc3a7nsbeae7
12:56 Stefan: Okay, uploading at puush.
12:57 Makar: k
13:03 Stefan: Oh well, puush needs to bitch around, uploading on another Side
13:03 Stefan: Which I hope it works.
13:03 Stefan: How the Video makes problems, seriously. lol
13:04 Makar: duno
13:06 Stefan: http://www.file-upload.net/download-7456412/Unbenannt.avi.html
13:06 Stefan: Press at the small Download Bar.
13:08 Makar: downloading
13:08 Makar: will take a while
13:08 Makar: like 30 min
13:08 Makar: xD
13:08 Stefan: orz
13:08 Stefan: Sorry for the trouble.
13:08 Makar: npnp
13:33 Makar: .....
13:33 Makar: file is corrupted
13:33 Makar: wai
13:34 Stefan: Wtf
13:35 Makar: h/o
13:35 Makar: actually apparently its a weird codec
13:36 Makar: tscc codec is like a special codec for camtasia
13:36 Makar: which is something I really hate about programs that do that
13:36 Stefan: Yeah I just checked it.
13:36 Makar: use specific shit so you can only use it on their program >.>
13:36 Stefan: Let me trying again with another codec.
13:36 Makar: kk
13:37 Makar: use something common
13:37 Makar: xD
13:38 Stefan: You won't believe what I've just did.
13:39 Stefan: Used another Codec, Size: 4 MB
13:39 Stefan: WTF
13:39 Makar: ahaha
13:40 Stefan: But eh..
13:40 Stefan: http://puu.sh/2yatx
13:40 Makar: brb
13:40 Stefan: I guess because of the Size the Quality is pretty bad.
13:40 Stefan: *Dimensions
13:40 Makar: hmm
13:41 Makar: while I go afk for like 15 min, you could try experiementing with other codecs
13:41 Makar: brb
13:41 Stefan: Alright.
13:58 Stefan: Okay.
13:58 Stefan: Are you back?
13:59 Makar: ye
13:59 Makar: did you find anything
13:59 Stefan: http://puu.sh/2yb8z
13:59 Stefan: That's what I've got now.
14:00 Makar: oh, dont use 4:3 resolution
14:00 Makar: use 16:9
14:00 Stefan: Hmkay
14:01 Makar: that other one looked better, you can just use it actually
14:01 Makar: there isnt audio in the video either
14:01 Makar: http://puu.sh/2yatx this one
14:01 Stefan: Alright.
14:02 Stefan: So the dimensions of 640x360 should be keet?
14:02 Stefan: *kept
14:02 Makar: yes
14:02 Makar: or use uh
14:03 Makar: 854x480 is ideal
14:03 Stefan: Good.
14:03 Makar: but the thing is
14:04 Makar: the video I gave you is originally 640x360
14:04 Makar: so making it higher is just an upscale
14:04 Makar: if you want, I can send you a 720p version and you can do that same thing with it
14:04 Makar: but change to 854x480
14:05 Stefan: Let me see about this one.
14:05 Stefan: Just rendering it.
14:06 Makar: actually nvm
14:06 Makar: use 640x360
14:06 Makar: the original video on nico nico is that size
14:06 Stefan: Hmmk
14:09 Stefan: Good
14:09 Stefan: So the puush Link you gave me (puu.sh/2yatx) is the Video I should use
14:09 Stefan: Am I right?
14:09 Makar: yes
14:09 Stefan: Good.
14:11 Stefan: I guess you'll rebubble it after I am done.
14:11 Makar: You'll need to get Kurai actualy ( he is the one who bubbled last, right? )
14:11 Stefan: Yes.
14:11 Makar: since it was a self pop he is allowed to do so
14:12 Makar: also I personally think the hard needs more mods but w/e, im just here to help you with the video
14:12 Stefan: It's an older Mapping Style I used here.
14:12 Stefan: And I honestly don't want to remap it.
14:13 Makar: for hard
14:13 Makar: 00:12:412 (1,2,3,4,5) -
14:13 Makar: changes on the upbeats here feels really weird since most of the time when this is used, changes are done on the downbeats
14:14 Makar: I suggest deleting the last one, shifting it to start on the down beat, and adding a circle at 00:12:412 -
14:14 Stefan: Okay.
14:14 Makar: http://osu.ppy.sh/ss/700674 something like this
14:14 Makar: (which means also adding a circle at the end)
14:15 Makar: 00:17:304 (8) - delete this note? In the melody this note doesn't exist in the music, only in the vocals (and for somebody who has heard this song over 9000 times in their childhood, it feels weird)
14:15 Makar: 00:17:304 (8) - delete this note? In the melody this note doesn't exist in the music, only in the vocals (and for somebody who has heard this song over 9000 times in their childhood, it feels weird)
14:18 Makar: 00:18:282 (2,3) - for the same reason as above (following the melody) I think this should be the same as 00:15:673 (2,3) - (also for consistency purposes)
14:20 Stefan: 00:17:304 (8) - I've added a Circle because of the Voice.
14:20 Makar: I know, but it doesnt follow the melody :v
14:20 Stefan: Hmm
14:20 Stefan: I find 00:17:304 (8) - and 00:18:282 (2,3) - fine personally. :/
14:21 Stefan: Maybe it's just my habit that I hear here a Circle sound.
14:21 Makar: meh
14:21 Makar: I think artist is wrong too
14:22 Makar: sigh
14:22 Stefan: It is but where to find it?
14:22 Stefan: NND is just an alternative if I can't find the Artist.
14:24 Makar: why was this bubbled then derp
14:25 Stefan: I mean it is actually wrong but NND is good aswell.
14:25 Makar: it's unrankable
14:26 Stefan: ナイン投, that's all what I could find.
14:26 Makar: talking to staff about it
14:26 Makar: give me a min
14:26 Stefan: Okay.
14:31 Stefan: So.. what they say?
14:31 Makar: trying to find original artist is all
14:31 Makar: ナイン投 might be right but trying to search more
14:32 Stefan: Well, ナイン投 is what I found on the offical NND Website.
14:32 Makar: yeah
14:32 Makar: but dunno if that person got it from somebody else
14:32 Stefan: Yep.
14:48 Stefan: sigh.
14:53 Makar: for now use ナイン投
14:53 Makar: no idea what that is romanized
14:54 Stefan: You would lol about it.
14:54 Makar: o:
14:55 Stefan: http://puu.sh/2yd8X
14:56 Makar: thats not romanized xD
14:56 Stefan: Not? o.o"
14:56 Makar: thats translation
14:57 Stefan: Hm
14:57 Stefan: How2romanize
14:57 Stefan: lol
14:57 Makar: sec
15:01 Makar: nain tou
15:01 Makar: I think
15:01 Makar: idk
15:01 Makar: fml
15:01 Makar: sec
15:01 Stefan: I get this too.
15:05 Stefan: I keep nain tou for now.
15:06 Makar: kk
15:06 Makar: going to post this log on the thread
15:06 Stefan: That "tou" bugs me very hard.
15:06 Stefan: lol

Tbh I think Hard needs more mods before the bubble, but eh... just my opinion on the style I guess :p
TheVileOne
I really hope this wasn't bubbled with Hard looking like that.

Easy

Looks fine to me.

Normal

00:11:271 (3,1) - Flawed transition, but I don't see any immediate fix. The transition looks better like this IMO. It's not a big deal though. Just don't make anything worse off trying to fix this. It's not worth it.


That's the only thing that I found other than small spacing differences that I considered flowed better than standard spacing. It's a really clean map.

Hard

Oh boy. This map is definitely not as clean as the other two maps.

00:02:141 (1,2,3,4) - Looks unpolished to me. How about using a more even curve with a single arc here. http://osu.ppy.sh/ss/723999 If you want to keep your shape in this pattern, I suggest altering the arc on 1 to be softer like in the screenshot and then reposition the notes accordingly. I would prefer the former though because it fits better with the parts after which have a single arc.
00:05:075 (2,3,4,5) - Please smooth this curve, it's ugly.
00:07:358 (1,2,3,4) - Shape 1, similar to 4 and then reposition 2,3 accordingly. It looks better than the way you have it with 1, having no relation to 4, and 2,3 not really forming a smooth transition.
00:09:967 (1,2) - Just a comment, but personally don't care for these shapes. Pattern is fine though.
00:11:271 (3,4,5,6,7) - Interesting flow here. I like it!
00:15:184 (1,2,3,4,5,6,7,8) - Structure of this combo is all over the place. The lack of a stable pattern stands out, but the vocals are weird and asymmetrical. You should work on the angles. Make 00:15:836 (3) - symmetrical and the angle here 00:15:836 (4,5,6) - disconnects the transition and makes it feel like there are two separate patterns instead of one coherent one. Here is an angle that is more agreeable. http://puu.sh/2HL3B.jpg
00:17:793 (1,2,3) - Design is random, structure is unpolished, and the flow is weird. My thoughts: 00:18:608 (3) - might carry a better flow broken up into notes. If you don't agree, please work on your blankets. Both blankets don't retain the same distance across the entire face of the blanket.
00:22:195 - whistle?
00:28:545 (2,3,4,5) - smooth the curve.
Topic Starter
Stefan

TheVileOne wrote:

I really hope this wasn't bubbled with Hard looking like that.

Easy

Looks fine to me.

Normal

00:11:271 (3,1) - Flawed transition, but I don't see any immediate fix. The transition looks better like this IMO. It's not a big deal though. Just don't make anything worse off trying to fix this. It's not worth it. Fixed at all.


That's the only thing that I found other than small spacing differences that I considered flowed better than standard spacing. It's a really clean map.

Hard

Oh boy. This map is definitely not as clean as the other two maps.

00:02:141 (1,2,3,4) - Looks unpolished to me. How about using a more even curve with a single arc here. http://osu.ppy.sh/ss/723999 If you want to keep your shape in this pattern, I suggest altering the arc on 1 to be softer like in the screenshot and then reposition the notes accordingly. I would prefer the former though because it fits better with the parts after which have a single arc. Should be more neat now (I hope so!)
00:05:075 (2,3,4,5) - Please smooth this curve, it's ugly. I guess I have done it. Slap me if it's still ugly.
00:07:358 (1,2,3,4) - Shape 1, similar to 4 and then reposition 2,3 accordingly. It looks better than the way you have it with 1, having no relation to 4, and 2,3 not really forming a smooth transition. I got to ask you In-Game for that.
00:09:967 (1,2) - Just a comment, but personally don't care for these shapes. Pattern is fine though. Okay.
00:11:271 (3,4,5,6,7) - Interesting flow here. I like it! Nice to hear! These pattern are new at this Diff.
00:15:184 (1,2,3,4,5,6,7,8) - Structure of this combo is all over the place. The lack of a stable pattern stands out, but the vocals are weird and asymmetrical. You should work on the angles. Make 00:15:836 (3) - symmetrical and the angle here 00:15:836 (4,5,6) - disconnects the transition and makes it feel like there are two separate patterns instead of one coherent one. Here is an angle that is more agreeable. http://puu.sh/2HL3B.jpg I changed the part from 00:15:184 (1,2,3) that it fits more to the Music and also that the structure looks more clean.
00:17:793 (1,2,3) - Design is random, structure is unpolished, and the flow is weird. My thoughts: 00:18:608 (3) - might carry a better flow broken up into notes. If you don't agree, please work on your blankets. Both blankets don't retain the same distance across the entire face of the blanket. They create a blanket with their current position. I purposed here that you start at (1), then going to (2) and then having a short kickback to (3) again. And I find that fine for now.
00:22:195 - whistle? Yup.
00:28:545 (2,3,4,5) - smooth the curve. Fixed.
Thanks.

FROM NOW: IF ANYONE IS INTERESTED TO MOD THE MAP, PLEASE ONLY MOD THE HARD DIFF SINCE IT IS THE ONLY DIFF WHICH STILL NEEDS IMPROVMENTS. THANKS.
Sieg
Hello Stefan

Hard mod, just suggestions:

rhythm is nice so only flow
00:02:630 (2,3,4) - http://puu.sh/2NbkI.jpg let's make the flow smoother
00:06:217 (1) - http://puu.sh/2Nbm3.jpg no, turn off grid-snap and make this 1x on both sides
00:11:923 (5,6,7) - maybe http://puu.sh/2Nbqx.jpg
00:18:608 (3) - better blanket? http://puu.sh/2NbnT.jpg
00:20:238 (3,4,1,2,3) - flow? http://puu.sh/2Nbsr.jpg
00:22:847 (2) - http://puu.sh/2Nbtl.jpg
00:23:825 (4,5) - http://puu.sh/2NbwK.jpg with jump on 00:24:314 (1) - or without
00:26:938 (1) - curve this a bit? http://puu.sh/2NbxV.jpg
00:28:545 (2) - http://puu.sh/2NbyZ.jpg seems nice?

:)
riffy
As requested.

[General]
  1. Add in tags Ground Control to Psychoelectric Girl it is needed here because it's an english name of the anime.
[Easy]
you were right. Diff is pretty clean.
  1. Consider reducing HP Drain and OD by One Tick to make this diff more passable for beginners. BPM is quite fast, so be more gentle with beginners!
  2. Try to avoid copypasta at least next time. Show some respect to people who will play it, playing copypasta is always boring. :<
[Normal]
  1. 00:11:271 (3) - personally, I'm strongly against using those sliders on easier diffs. Second reverse arrow appears too late, so players have no time to notice it and read this pattern properly.
  2. 00:19:097 (3) - replace this slider with two circles to be consistent with 00:16:488 (3,4) - it will make your pattern more understandable
[Hard]
  1. This is the [Hard] diff, so OD/HP 6 will fit better here.
  2. 00:02:956 (4) - consider replacing this slider with two citcles. Also, you'll have to fix comboing a bit. Take a look at my example and listen to vocals here! At 00:03:282 - she says first "yo!" that's why you should re-arrage your pattern a bit.
  3. 00:04:749 (1,2) - I've spent 10 minutes to hear anything at 00:04:994 - and still nothing. Why there's 3/4 slider? End (1) at 00:04:912 - to follow background music. It will also make your rhythm more consistent.
  4. 00:11:271 (3) - 00:16:488 (4) - 00:34:740 (3) -00:38:653 (4) - I'd recommend you to place NCs here to follow lyrics/vocals/character's voice.
  5. 00:12:575 (1) - nazi - curve this slider a bit, too. To mae this pattern look prettier. example
~~~~~~~~~~
Good luck!
Topic Starter
Stefan
Still saving this as Post holder.

@Kirino Kousaka: I pick the 16:9 version because the 4:3 feels too cut off. Gave a KD since it helped me (and this is the main Point of giving a KD, right? yep)
Kirino Kousaka
Hello, BG appears to be squished:

Here are my suggested BG's:


I highly suggest 16:9. Though this 16:9 is 1365x768, not 1366x768 but I think it may be considered. If not, then extend it by 1, it won't hurt the image at all. That's all. :3
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