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xi - Halcyon

posted
Total Posts
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Topic Starter
Heatherfield
This beatmap was submitted using in-game submission on 2021年4月10日 at 22:32:32

Artist: xi
Title: Halcyon
Source: Cytus
Tags: taka1235 fanzhen0019 bof2010 bms of fighters 2010 renaissance hardcore instrumental electronic video game Arcaea SOUND VOLTEX III GRAVITY WARS SDVX 3 BEMANI CHUNITHM PLUS GROOVE COASTER 2 EX HEAVENLY FESTIVAL Muse Dash TAPSONIC TOP maimai でらっくす DX Deluxe オンゲキ ONGEKI O.N.G.E.K.I. 音撃 STELLIGHTS SEVEN's CODE
BPM: 95.5
Filesize: 13561kb
Play Time: 02:32
Difficulties Available:
  1. Extra (5.41 stars, 727 notes)
  2. fanzhen's Hyper (3.21 stars, 318 notes)
  3. Normal (2.44 stars, 273 notes)
  4. TAKA's Another (4.94 stars, 406 notes)
Download: xi - Halcyon
Download: xi - Halcyon (no video)
Information: Scores/Beatmap Listing
---------------

Normal ---- Me
fanzhen's Hyper ---- fanzhen0019
TAKA's Another ---- taka1235
Extra ---- Me

Re-DL for the video upgrade and diff name changes (if you downloaded before 22-02-2021), the old video had a different offset.

mp3 taken from gowww's map
BG by Destiny_HC

Taiko Muzukashii/Oni are done by jomnhnk, removed because it's hard to get taiko mods.

JYSB STORY IN CASE YOU CAN'T SEE THE VIDEO CLEARLY
The story goes that Aeolus, the ruler of the winds, had a daughter named Alcyone, who was married to Ceyx, the king of Thessaly.
Calm, peaceful days.
Unveil
Truth was...
They were very happy together in Trachis, and according to Pseudo-Apolodorus's account, often sacrilegiously called each other "Zeus" and "Hera".
This angered Zeus, so while Ceyx was at sea, the god threw a thunderbolt at his ship.
Ceyx appeared to Alcyone as an apparition to tell her of his fate, and she threw herself into the sea in her grief.
Out of compassion, the gods changed them both into halcyon birds.
a little JYSB of god
Silent
Thus, describe them as "Halcyon days".
Topic Starter
Heatherfield
I'll take this for sure
ArzatoRx
nimasil
Ibuki Suika
a little JYSB of god
KogumaX
awesome. i love it :oops:
ignorethis
hefankankanchuangwai, jiyedemianbaochekaiguolaile
tsuka
姬野的面包车已经饥渴难耐 JYSB
kyuten
窗前明灯光,疑是面包车,举头望鸡爷,我
Felipe Massa
a little JYSB of god
Anticloud
谁rank我就跟他拼命
taka1235
wendao
will take look later... <3
Curisu
要多二有多二

[General]
tag:bof2010全称 还有作为版权曲被卖过去的cytus

各难度kiai时间统一

[Ano...哦RENAISSANCE HARDCORE]
diff name JYSB
00:31:886 (1,2) - 拉开点和前面对应 ; 00:32:200 (2,3) - <
00:39:111 (1,3) - 可以考虑相互copy 3的blanket不好
00:42:880 (4) - ctrl+G 方向和节奏变化对应 ; 02:04:556 (4) - <
00:45:393 (7) - 其实不怎么适合1/8 1/6还勉强
00:46:807 (4) - 太吵 jysb
01:22:304 (1,2,3,4) - whis形影单只 过渡到后面要注意音量
01:52:619 (2) - +whis
02:20:184 (2,3) - remove 这里有必要的停顿好点否则搞不清后面跟BGM那里

[TAKA]
imo finish abusing make hs bad D:
00:36:598 (1,2,3) - 1-2 / 2-3 spacing should be same
00:41:624 (7,8,1) - spacing
01:47:435 (1) - http://puu.sh/1GNQV
blanket is not in a good situation imo...

[Normal]
01:07:854 (6) - ...不知道bms谱怎样的 这里3/4+1/2会不会好些
01:27:645 - +circle突出嚓声
01:49:948 (1) - gap已经够大啦这spacing不是坑爹吗

+star
Kodora
Avesome, just avesome <3
wendao
[General]
  • BPM 95.500 Offset 24503
    BPM 191.000 Offset 27106
    Remove Letterbox because it's not used
[Taiko]
  • http://osu.ppy.sh/wiki/Ranking_Criteria
    A mapset cannot have a single Taiko difficulty if you decide to include Taiko in your map, make sure you have at least 2 Taiko mode difficulties and that one of them is of an easier difficulty level if it doesn't have an osu! standard Easy level difficulty.
[Beginner]
Why just straight slider? :o :(

[Normal]
Can't find anything..

[TAKA]
OD-1
00:27:016 - Add note?
01:14:294 (2,1) - UNRANKABLE
01:47:435 (1) - Feel bored, change it to some slider + note?
01:49:634 (1,1,1) - Why jump? ;w;
01:59:687 (1) - Remove NC?
02:19:791 (1) - ^
02:30:472 (1) - Collapse to 02:32:985 ?

[RENAISSANCE HARDCORE]
00:57:174 (1,2,3,4,5) - trap! ;w;
01:20:734 (5,6,7) - Lost a note, aren't you?
01:50:106 (2) - NC
02:10:210 (1) - ^
02:24:032 (4) - ^
Topic Starter
Heatherfield

Curisu wrote:

要多二有多二

[General]
tag:bof2010全称 还有作为版权曲被卖过去的cytus fixed

各难度kiai时间统一 自己的diff统一了一下

[Ano...哦RENAISSANCE HARDCORE]
diff name JYSB
00:31:886 (1,2) - 拉开点和前面对应 ; 00:32:200 (2,3) - < fixed
00:39:111 (1,3) - 可以考虑相互copy 3的blanket不好 fixed
00:42:880 (4) - ctrl+G 方向和节奏变化对应 ; 02:04:556 (4) - < hao 还解决了排版丑陋的问题
00:45:393 (7) - 其实不怎么适合1/8 1/6还勉强 咦节奏复制粘贴的这里竟然不一样 怀疑被坑 改成1/4
00:46:807 (4) - 太吵 jysb 又被坑233
01:22:304 (1,2,3,4) - whis形影单只 过渡到后面要注意音量 改了点音量
01:52:619 (2) - +whis added
02:20:184 (2,3) - remove 这里有必要的停顿好点否则搞不清后面跟BGM那里 咦会吗 暂时先不改

[Normal]
01:07:854 (6) - ...不知道bms谱怎样的 这里3/4+1/2会不会好些 音乐是4个一组的1/6音 所以我想这样应该没问题吧..
01:27:645 - +circle突出嚓声 added
01:49:948 (1) - gap已经够大啦这spacing不是坑爹吗 复制粘贴偷懒的缘故233 fixed

+star
Topic Starter
Heatherfield

Harez wrote:

[General]
  • BPM 95.500 Offset 24503
    BPM 191.000 Offset 27106
    Remove Letterbox because it's not used
fixed
[Taiko]
  • http://osu.ppy.sh/wiki/Ranking_Criteria
    A mapset cannot have a single Taiko difficulty if you decide to include Taiko in your map, make sure you have at least 2 Taiko mode difficulties and that one of them is of an easier difficulty level if it doesn't have an osu! standard Easy level difficulty.
Muzukashii diff is coming soon :)
[Beginner]
Why just straight slider? :o :(
:(
[Normal]
Can't find anything..

[RENAISSANCE HARDCORE]
00:57:174 (1,2,3,4,5) - trap! ;w;
01:20:734 (5,6,7) - Lost a note, aren't you? moved slider aside
01:50:106 (2) - NC fixed
02:10:210 (1) - ^ fixed
02:24:032 (4) - ^ fixed
Ushiro T
here's mod for m4m ~!

ok, start


Beginner

00:35:498 (3) - stacked circles at easy diff quite difficult for real beginners maybe. it's found other points

00:38:011 (4) - add circle.

00:43:195 (1) - move here 00:43:352 (1) -

00:45:708 (3) - reduce 1/2 beat

00:58:116 (5) - add circle.

01:10:681 (2) - delete

01:20:734 (3) - ^

01:59:687 (3) - add circle.

02:04:870 (1) - move here 02:05:027 (1) -

02:10:524 (1) - add circle.

02:10:838 (2) - ^

02:12:566 (1) - reduce 1/2 beat

02:13:352 (2) - add circle

02:16:807 (3) - extend 1/2 beat and delete 02:17:278 (4) -

02:19:791 (3) - add circle



Normal

it's difficult :3

00:50:420 (6) - add circle

00:50:734 (7) - ^

01:00:629 (5) - ^ or one reverse at 01:00:315 (4) -

01:30:315 (5) - it's really Normal ? 1/4 beat are too difficult at Normal

01:47:435 (1,9) - too many stacked circles.

01:48:692 (9) - how about slider at this point ~ 01:49:634 (10) - ?

02:15:551 (2) - ...

02:27:488 (9) - reduce 1/2 beat



RENAISSANCE HARDCORE

00:37:854 (1,4) - equate spacing

01:35:708 (1,1,1) - delete NC

01:38:011 (1) - ^

01:38:954 (1) - ^

01:41:624 (1) - ^

02:15:001 (3) - delete



TAKA

00:36:912 (3) - equate spacing like between 00:36:598 (1,2) -

01:14:765 (1) - reverse point will be able not to see after hit 01:14:294 (2) -

01:59:687 (1) - delete NC

02:19:791 (1) - ^



Done ~!:D
Topic Starter
Heatherfield

enlxodutls wrote:

mods
fixed some, thanks for modding!
Fushimi Rio
发现自己mod的蠢的一比……不介意的话希望能m4m(

[BeGINner]

这样的歌做easy真是十分辛苦……换我估计就做成翔了

00:45:708(3)slider结尾缩短到00:46:807
02:07:783(3)和上面一样
02:10:838感觉不该空下一块……在这里加个circle?
02:25:132(1)slider开头提前到02:24:975
02:28:901转盘结尾缩短到02:29:844

[Normal?]

啊啊,一不小心又fail了……
本来想看看能不能压到4.25以下的,看完整张谱感觉那太扯了= =|| 不过我还是觉得normal就4.5星……

00:27:331(1)这里我没听到背景有音,感觉可以删掉……
00:31:315这里的旋律是插入进去的,我觉得可以slider缩短并前移一格在这里放个circle……
SPOILER
48,336,30315,6,0,P|16:280|16:280|32:176,1,150,2|0,0:0|0:0,0:0:0
72,168,30943,1,0,0:0:0
00:34:399(3)这个改成note,然后在00:34:870 也加个note
00:37:854(1)感觉这里放个note后面的四连音没感觉了……去掉吧
00:40:367(3)和00:31:315 那里一样……slider缩短加个circle
00:43:352(2)这里背景音里有重音……把slider缩短到00:43:666,00:44:137、00:44:137这两处加circle
另外00:43:823这里好像要燃的感觉的话也可以加一下……?我太蠢不清楚……
00:50:577前面note排的那么密,这里空下一块……在这里加个note?
00:59:215(2)这个用slider略不带感……换成两个note?
01:07:854(6)是我听不清背景音么……这个1/3折返的slider给我的感觉就像是挨了一棒子不舒服……换成和5一样的然后延长一拍?
01:09:739(5)和上面一样……听不出来为什么要用1/3的slider?
我可能更喜欢这么放note……
SPOILER
360,32,60943,6,0,P|240:72,2,100
400,64,61729,1,0,0:0:0
440,96,61886,2,0,P|488:136,1,50
440,224,62357,1,0,0:0:0
352,280,62671,1,0,0:0:0
01:44:765(1)缩短到01:45:079……我个人觉得在重音处有个东西舒服点,或许神mapper不这么想(
01:49:634为啥不和前面一样从这里加个slider拉到01:49:948(1)这里呢……
01:50:990(1)和00:31:315 那里一样……
02:02:043(3)还是和上面一样……
02:12:409(1)nc加在后一个note上是不是好一点……
02:27:488(9)缩短到02:28:587这里结束
02:28:901(9)和01:44:765一样,或许神mapper不是这么想的……
SPOILER
256,192,148901,12,0,149844,0:0:0
256,192,150001,6,0,P|256:167,2,25

花了半小时还是不知道怎么把图片放过来,感觉自己无可就药了……真是十分抱歉

[taka‘s another]

过于带感导致mod不能……当然也可能是因为全都是我喜欢的摆法(飞

00:37:226这里加俩note

[RENAISSANCE HARDCORE]

我不会mod最高难度(死

一开始写了一点后来干脆全删掉了……神mapper的思路不是我能理解的更何况本来我也不懂insane难度……只知道看到了很多分段的连打 感觉似乎是学哪个mapper的 btw连打摆的给个赞!


卧槽看了一遍怎么像是我只mod了normal难度……找不到unrank的问题的图mod起来好难
顺便我记得我有一个available的kds来的结果没有= =等有朝一日有了过来star一发 Edit:已补
Topic Starter
Heatherfield

Eggache0 wrote:

发现自己mod的蠢的一比……不介意的话希望能m4m(

[BeGINner]

这样的歌做easy真是十分辛苦……换我估计就做成翔了

00:45:708(3)slider结尾缩短到00:46:807 hao
02:07:783(3)和上面一样 hao
02:10:838感觉不该空下一块……在这里加个circle? hao
02:25:132(1)slider开头提前到02:24:975 buhao
02:28:901转盘结尾缩短到02:29:844 buhao

[Normal?]

啊啊,一不小心又fail了……
本来想看看能不能压到4.25以下的,看完整张谱感觉那太扯了= =|| 不过我还是觉得normal就4.5星……

00:27:331(1)这里我没听到背景有音,感觉可以删掉…… 有啊..
00:31:315这里的旋律是插入进去的,我觉得可以slider缩短并前移一格在这里放个circle…… 嗯,通篇都改了
SPOILER
48,336,30315,6,0,P|16:280|16:280|32:176,1,150,2|0,0:0|0:0,0:0:0
72,168,30943,1,0,0:0:0
00:34:399(3)这个改成note,然后在00:34:870 也加个note
00:37:854(1)感觉这里放个note后面的四连音没感觉了……去掉吧
00:40:367(3)和00:31:315 那里一样……slider缩短加个circle
00:43:352(2)这里背景音里有重音……把slider缩短到00:43:666,00:44:137、00:44:137这两处加circle
另外00:43:823这里好像要燃的感觉的话也可以加一下……?我太蠢不清楚……
00:50:577前面note排的那么密,这里空下一块……在这里加个note?休息段
00:59:215(2)这个用slider略不带感……换成两个note?
01:07:854(6)是我听不清背景音么……这个1/3折返的slider给我的感觉就像是挨了一棒子不舒服……换成和5一样的然后延长一拍? 这里放慢的确不科学,音乐是从1/4变成了1/6,我从1/2变成了2/3,既然是变快我改成1/3好了
01:09:739(5)和上面一样……听不出来为什么要用1/3的slider? 钢琴音就是2/3啊
我可能更喜欢这么放note……
SPOILER
360,32,60943,6,0,P|240:72,2,100
400,64,61729,1,0,0:0:0
440,96,61886,2,0,P|488:136,1,50
440,224,62357,1,0,0:0:0
352,280,62671,1,0,0:0:0
01:44:765(1)缩短到01:45:079……我个人觉得在重音处有个东西舒服点,或许神mapper不这么想( 跟的提琴音,去掉note延长又觉得不适合normal
01:49:634为啥不和前面一样从这里加个slider拉到01:49:948(1)这里呢…… normal还是不要搞那么复杂了..
01:50:990(1)和00:31:315 那里一样……
02:02:043(3)还是和上面一样……
02:12:409(1)nc加在后一个note上是不是好一点……感觉normal的话..反而更看不清了吧
02:27:488(9)缩短到02:28:587这里结束 easy改一下还好,normal就算了,我决定延长一下
02:28:901(9)和01:44:765一样,或许神mapper不是这么想的……
SPOILER
256,192,148901,12,0,149844,0:0:0
256,192,150001,6,0,P|256:167,2,25

花了半小时还是不知道怎么把图片放过来,感觉自己无可就药了……真是十分抱歉

[taka‘s another]

过于带感导致mod不能……当然也可能是因为全都是我喜欢的摆法(飞

00:37:226这里加俩note

[RENAISSANCE HARDCORE]

我不会mod最高难度(死

一开始写了一点后来干脆全删掉了……神mapper的思路不是我能理解的更何况本来我也不懂insane难度……只知道看到了很多分段的连打 感觉似乎是学哪个mapper的 btw连打摆的给个赞!


卧槽看了一遍怎么像是我只mod了normal难度……找不到unrank的问题的图mod起来好难
顺便我记得我有一个available的kds来的结果没有= =等有朝一日有了过来star一发 Edit:已补
lkx_Shore
[General]
finish加了都感觉不到...

[RENAISSANCE HARDCORE]
00:30:786 (1,2,3,4) - 这对跳梗用在这歌感觉不是很好,后面的对跳梗也是感觉不是很好
01:20:891 (6) - delete
01:27:645 (1,2,3,4,5,6,7,8,9,10,11,12) - 用soft,然后全加上whistle
01:28:587 - 这一小段可以加上Normal-clap,效果我感觉不错
01:42:409 (2) - 滑条头finish
02:00:787 (1) - 滑条尾巴whistle

[Other]
其他难度都不会挑:|
Topic Starter
Heatherfield

lkx_shore wrote:

[General]
finish加了都感觉不到...

[RENAISSANCE HARDCORE]
00:30:786 (1,2,3,4) - 这对跳梗用在这歌感觉不是很好,后面的对跳梗也是感觉不是很好 我也对这里不满意 但是一直没想出和难度配得上的好梗
01:20:891 (6) - delete 经过几个人test这个玩起来没啥问题
01:27:645 (1,2,3,4,5,6,7,8,9,10,11,12) - 用soft,然后全加上whistle 最早加音效的时候就是这样,但是效果不好
01:28:587 - 这一小段可以加上Normal-clap,效果我感觉不错 added
01:42:409 (2) - 滑条头finish 似乎没啥区别..考虑到太鼓还是算了
02:00:787 (1) - 滑条尾巴whistle 这个之前想改然后一直忘了 全篇都改了

[Other]
其他难度都不会挑:|
thx for modding~
fanzhen0019
[General]
没有
EZ NM太懒差评(

[R啥啥啥 HARDCORE]
00:27:331 (1) - CTRL+J 建议尾巴向下
00:48:535 - 加个note合适些imo
00:56:231 (2) - whistle
00:56:859 (5) - remove whistle
01:06:755 (3,3) - whistle 然后干掉这个whistle 01:06:912 (1) -
01:09:739 (1,2,3,4,5) - 用二连?
01:19:791 (1,2,3,4,5) - ↑
01:39:425 (2,3,4) - 3,4 并-> 01:39:660
02:19:399 (3) - 去掉clap吧
02:22:776 (2) - 我觉得能不用whistle
02:24:975 (1,2,3,4,5,6) - 这一部分降音量?

[Normal]
作为NM感觉难度高了点 考虑把几个短slider/slider note组合变成长slider?
4example 01:47:435 (1,2,3,4,5,6,7,8,9) - 懒

[Beginner]
00:56:545 (2,3) - spacing
01:06:597 (2,3) - spacing
Topic Starter
Heatherfield

fanzhen0019 wrote:

[General]
没有
EZ NM太懒差评(

[R啥啥啥 HARDCORE]
00:27:331 (1) - CTRL+J 建议尾巴向下 有道理
00:48:535 - 加个note合适些imo 似乎显得有点突然
00:56:231 (2) - whistle hao
00:56:859 (5) - remove whistle hao
01:06:755 (3,3) - whistle 然后干掉这个whistle 01:06:912 (1) - hao
01:09:739 (1,2,3,4,5) - 用二连? 还是算了
01:19:791 (1,2,3,4,5) - ↑
01:39:425 (2,3,4) - 3,4 并-> 01:39:660 这个音太轻了 不够带感 算了
02:19:399 (3) - 去掉clap吧 暂不去 待我再研究研究婆婆的玩法
02:22:776 (2) - 我觉得能不用whistle hao
02:24:975 (1,2,3,4,5,6) - 这一部分降音量? 已经降了不过的确还是有点大声 后面也降了一点

[Normal]
作为NM感觉难度高了点 考虑把几个短slider/slider note组合变成长slider?
4example 01:47:435 (1,2,3,4,5,6,7,8,9) - 懒
hao 快做 别墅奥尔良

[Beginner]
00:56:545 (2,3) - spacing
01:06:597 (2,3) - spacing
fanzhen0019
CODE
osu file format v11

[General]
AudioFilename: xi_halcyon_1_04.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 38325,120001
DistanceSpacing: 1.44
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Halcyon
TitleUnicode:Halcyon
Artist:xi
ArtistUnicode:xi
Creator:Heatherfield
Version:Normal
Source:BMS
Tags:jomnhnk taka1235 bof2010 bms of fighters 2010 renaissance hardcore cytus
BeatmapID:204782
BeatmapSetID:69763

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"JYSB.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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27017,314.13612565445,4,1,0,70,1,0
150472,-100,4,1,0,70,0,1
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Combo2 : 239,239,239
Combo3 : 134,216,255
Combo4 : 248,148,160

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328,184,133667,1,2,0:0:0
256,304,133981,1,2,0:0:0
184,184,134295,1,2,0:0:0
328,264,134609,1,2,0:0:0
456,192,134922,6,0,P|464:40,1,150,2|4,0:0|0:2,0:0:0
328,80,135708,2,0,P|256:80,1,50,2|2,0:0|0:0,0:0:0
208,56,136022,1,0,0:0:0
144,80,136179,2,0,P|96:128|128:208,1,150,2|0,0:0|0:0,0:0:0
184,232,136807,5,2,0:0:0
328,240,137121,2,0,P|320:176,1,50,0|2,0:0|0:0,0:0:0
456,144,137592,2,0,P|448:208,2,50,6|0|2,0:0|0:0|0:0,0:0:0
464,72,138064,1,6,0:0:0
312,120,138378,1,2,0:0:0
400,240,138692,1,6,0:0:0
304,344,139006,2,0,P|360:360,2,50,0|2|0,0:0|0:0|0:0,0:0:0
232,360,139477,6,0,P|152:352|120:288,1,150,2|0,0:0|0:0,0:0:0
80,224,140106,2,0,P|88:160,1,50,2|0,0:0|0:0,0:0:0
152,120,140420,6,0,P|160:184,1,50,2|0,0:0|0:0,0:0:0
224,144,140734,2,0,P|232:208,1,50,2|0,0:0|0:0,0:0:0
288,104,141048,2,0,P|296:168,1,50,2|0,0:0|0:0,0:0:0
360,136,141362,2,0,P|368:200,1,50,2|0,0:0|0:0,0:0:0
424,96,141676,2,0,P|432:160,1,50,2|0,0:0|0:0,0:0:0
496,128,141990,2,0,P|504:192,1,50,2|0,0:0|0:0,0:0:0
504,248,142304,6,0,P|480:248|448:240,1,50,0|2,0:0|0:0,0:0:0
432,176,142619,2,0,P|376:184|336:232,1,100,2|2,0:0|0:0,0:0:0
272,200,143090,6,0,P|264:272,1,50,0|2,0:0|0:0,0:0:0
200,224,143404,2,0,P|192:296,1,50,0|2,0:0|0:0,0:0:0
136,184,143718,5,2,0:0:0
256,104,144032,1,2,0:0:0
376,184,144346,1,2,0:0:0
256,264,144660,1,2,0:0:0
136,184,144975,1,2,0:0:0
72,224,145132,6,0,P|96:280|184:296,2,150,2|0|2,0:0|0:0|0:0,0:0:0
136,184,146231,2,0,P|128:80,1,100,2|0,0:0|0:0,0:0:0
72,40,146702,1,2,0:0:0
200,104,147016,2,0,P|208:176,3,50,0|2|0|2,0:0|0:0|0:0|0:0,0:0:0
248,216,147645,6,0,P|256:288,1,50
192,304,147959,1,0,0:0:0
56,248,148273,6,0,P|48:176,1,50
112,160,148587,1,0,0:0:0
112,160,148744,1,0,0:0:0
144,96,148901,6,0,P|192:120,1,50,4|0,0:0|0:0,0:0:0
256,88,149215,2,0,P|288:128,1,50
360,120,149530,2,0,P|368:176,1,50
432,200,149844,2,0,P|416:272,1,50
448,320,150158,5,4,0:0:0
256,192,150472,12,0,152985,0:0:0
Ibuki Suika
02:22:776 (2) - 这里NC似乎下错了
preview point也没有设
nice map^^
你妈有时间作图没时间更新
Topic Starter
Heatherfield

Ibuki Suika wrote:

02:22:776 (2) - 这里NC似乎下错了 好像的确有另一种下法不过看了下感觉现在这样也合理 懒得改了
preview point也没有设 这个真是忘了
nice map^^
UnderminE
[beginner]
00:47:121 (1) - Too short for a "Beginner" diff
01:05:969 (1) - too far
01:10:681 (2) - too close
02:10:053 - would be nice to have kiai here
02:17:278 (4) - well, this is hard to catch for beginner

[normal]
Eh what kind of normal is this, omg it's like jumps everywhere D: Please don't use 1,44 as spacing. 1,2x is best imo.
01:18:535 (4,4) - would be nice to stack
Anyways, there is a huge difficulty problem here. This is like normal++, not normal. Make it easier.

[taka]
00:44:922 (2,3) - ugly pattern
01:30:472 (3,1) - stack
01:45:865 (3,5) - ^
02:12:566 (2) - ugly slider anyway
02:14:294 (3) - stack would look good
02:18:692 (1) - ugly slider

[hardcore thingie]
map is pretty silent imo, needs moar soft-whistles at some parts
Topic Starter
Heatherfield

UnderminE wrote:

[beginner]
00:47:121 (1) - Too short for a "Beginner" diff don't know how to change, i'll ask some one to test this
01:05:969 (1) - too far fixed
01:10:681 (2) - too close fixed
02:10:053 - would be nice to have kiai here hmm, added
02:17:278 (4) - well, this is hard to catch for beginner

[normal]
Eh what kind of normal is this, omg it's like jumps everywhere D: Please don't use 1,44 as spacing. 1,2x is best imo. this is a hard song, harder diff is unavoidable.. I'll ask the mapper about his idea
01:18:535 (4,4) - would be nice to stack
Anyways, there is a huge difficulty problem here. This is like normal++, not normal. Make it easier.


[hardcore thingie]
map is pretty silent imo, needs moar soft-whistles at some parts I'll check about this
Thanks for modding :)
Kuronosu
I just can't wait to play the first Ranked on this map O_O. Good Job!:)
Fushimi Rio
虽然没什么意义不过update两三次之后我还是想说……反震's normal是不是忘了加vedio了?
fanzhen0019
已回狱中 还有十几天寒假 急的话直接帮我改了
更坑的nm又不是没见过不如放置着再看看
Topic Starter
Heatherfield

Eggache0 wrote:

虽然没什么意义不过update两三次之后我还是想说……反震's normal是不是忘了加vedio了?
opps
fixed
Topic Starter
Heatherfield

fanzhen0019 wrote:

已回狱中 还有十几天寒假 急的话直接帮我改了
更坑的nm又不是没见过不如放置着再看看
暂时倒是不慌,反正还有个muzukashii没做完 我看情况吧
jomnhnk
80% of the Muzukashii diff was completed.

That the New Year is a busy time of conflict.
Sorry too late to make.
I will make every effort to 20% of the rest.
Please be patient.
Topic Starter
Heatherfield

jomnhnk wrote:

80% of the Muzukashii diff was completed.

That the New Year is a busy time of conflict.
Sorry too late to make.
I will make every effort to 20% of the rest.
Please be patient.
Take your time, I'm also fighting agains the finals lol
Kodora
starred for a great map :3
TicClick
asdf

[General]
  1. Nothing, I suppose
[Beginner]
  1. 00:24:503 - remove one of two duplicating offsets
  2. 00:28:273 (1) - add a finish?
  3. 00:30:786 (1) - add whistle to complete hitsound pattern, maybe
  4. 00:38:325 (1) - finish?
  5. 00:40:838 (1) - whistle? The same as above
  6. 00:47:121 (1) - sorry, I think it's quite short for Easy. You need to fix it either by removing the spinner and mapping through the gap or by extending it (and it needs more than just one extra white tick)
  7. 00:48:692 (1) - finish
At this point, I noticed that you tend to overuse linear sliders and patterns. Please, avoid doing so because they don't look very good when used that often.
  1. 00:55:917 (1) - it requires finish
  2. 00:58:430 (5,1) - ^. Okay, I think you're competent enough to listen to the music and fix the rest of finishes missing by yourself
  3. 01:26:075 (2) - move it to the right for less overlap
  4. 01:41:153 (3) - why can't you make it curvy? ;_; http://osu.ppy.sh/ss/565970 Also, it needs a new combo
  5. 02:10:838 (1) - I wouldn't recommend you to put a note, which goes after spinner, at the red tick, because it can be hard to catch it and get 300 from the first time
  6. 02:16:807 (3,4) - please no, it's too sudden, so beginners will miss the note for sure
The diff is a bit boring, repetitive and filled with offbeats. Can't do anything about it, man, so I showed you some insignificant things you need to fix.

[Normal]
The main problem of this difficulty is that the gap between it and "Beginner" is way too big. I'm not talking about star rating, it's mostly about play difficulty.
The moment when it stops being a Normal and becomes something hard-ish is 00:50:420. See yourself:

  1. 00:50:734 (3,4,1,2) - short 1/2 slider followed by two 1/2 notes and slider with 1.4 spacing, which is followed by two 1/2 notes again
  2. 00:54:503 (2,3,4,5,6) - a single 1/2 note followed by four short sliders in a row
  3. 01:09:739 (3,4,5) - sliders with 3/4 gap between them that can deceive players
  4. 01:25:446 (1,2,3,4,1,2,3,4,5) - looks more like an endurance contest or something
  5. 01:40:053 (2,3) - don't follow the music in any way (or it's just me being unable to hear them)
To be honest, I think that your Normal diff is way too hard and needs to be cut, so I don't mod it since the whole diff looks troublesome for me.


[TAKA]
Fix the first tag: jomnhnk
  1. 00:27:645 (1,2) - please, no. You sholdn't make such a jump in the very beginning. Map it with solid spacing, then do what you want
  2. 00:33:456 (2,3) - claps don't sound nice here, being mixed with whistles. I suggest removing whistles
  3. 00:28:273 (1) and other notes with finish on — how about using normal whistles instead, as you did with almost all the notes to follow the music? They sound better, in my opinion
00:37:697 — here I notice the second serious problem of this mapsed: you don't have a proper Hard/Hyper diff. What I'm looking at now is some kind of Insane with jumps spammed all over the difficulty. This is sort of pointless and gives you an unbalanced (in terms of difficulty) mapset, which may be a problem for set's rankability.

Since I can't do anything about it, because it would require remapping this so-called "Hyper" difficulty, I'll just continue with modding it, pretending like nothing has happened. But keep in mind that there's a freaking big difficulty gap between Beginner, Normal and TAKA diffs.

  1. 01:33:142 (2,3) - unstack them for better readability
  2. 01:38:011 (1) - please change its shape, the one it has now looks broken and unfitting
  3. 01:47:435 (1) - don't use so many repeats, better map through them since the player can break his combo by getting a sliderbreak here
  4. 01:55:760 (4) - it overlaps 01:56:388 (2) so you need to move either this slider or the note under it
  5. 01:59:687 (1) - unnecessary new combo
  6. 02:04:242 (3) - looks unbalanced. Mind rebuilding? Just remove it and map the same slider, so it will be perfectly rounded
  7. 02:06:126 (1,2) - unnecessary overlap
  8. 02:07:383 (1) - lol broken slider again, do what I said above (remove, then put it again)
  9. 02:11:153 (1) - ^
  10. 02:12:566 (2) - ^ (meh)
  11. 02:14:922 (1) - ^
  12. 02:17:592 (1,2) - well, you know what to do (^)
  13. 02:19:791 (1) - unnecessary new combo?
  14. 02:20:106 (1) - add finish, remove clap. Also, don't spam claps here, they may ruin the music or don't follow it
  15. 02:28:901 (1) - I hear something stream-ish here. How about mapping something that follows the music better? Repeating sliders, or notes mixed with repeating sliders... etc
  16. 02:33:927 — kiai needs to be turned off at this point
;_;

[Another]
  1. 00:31:257 (4,5) - please, don't abuse long sliders. They don't fit here and feel like overmap
  2. 00:41:624 (5,1,2,3) - same as ^
  3. 00:48:064 (1) - are you sure you need it sped-up? This is a bit sudden, also I hear 1/4 notes at this moment, so you better continue the stream you already have
  4. 00:57:331 (2,3,4) - doesn't look good for me, try rotating slider clockwise to prevent it from being overlapped
  5. 00:58:430 (1) - you skipped an important beat at 00:58:744 which should be mapped. Seriously, it will give a better play experience if player will be able to play it by clicking
  6. 01:10:917 (8) - better replace it with two 1/4 notes
  7. 01:15:865 (5,6,1) - fix the spacing (should be 0.9)
  8. 01:49:634 (1) - this speed-up again. I am still not sure if you really need it
  9. 01:53:247 (1,2,3,4) - what I said before about overmap
  10. 01:59:844 (5,6,1) - fix the spacing
  11. 02:03:614 (1,2,3,4) - well, you know what I'm going to say
  12. 02:06:127 (2) - I personally don't like its shape, mind removing and doing it again to get an ideal one?
  13. 02:09:740 (1) - better start kiai at 02:10:053
  14. 02:22:776 (2,3,1,2,3,4,1,2,3,4,1,2,1) - spacing increase looks ugly here, please compress the whole stream
  15. 02:29:844 (1) - what I said before about putting a stream part instead of it
Have fun with applying my mod, you still need to work on your mapset. Good luck!
ReySHeL
じょむやっほいw
from in game chat~!

[General]
  1. 気合タイムはいらないのかい!?

[jom's Taiko Muzukashii]
  1. 00:34:399 - d追加してもいいかも?
  2. 00:35:655 - そしてここにkを追加!
  3. 00:37:854 - d追加!
  4. 00:48:142 (119) - 太鼓難しいで3連打が2回続くのは難しいと思うからこれ消してもいいと思うー
  5. 00:54:660 (155,156,157,158,159,160,161) - 難しいかも(´・ω・`) これを消して
    00:54:032 - ここからd d d k d d k d k k d みたいな感じで入れるといいかも?
  6. 00:55:917 (164) - finishでもよさげ!
  7. 01:04:712 (214,215,216,217,218,219,220,221) - 上と同じくこれを消して
    01:04:085 - ここからd d d k d d k d d k k かなー
  8. 01:27:645 (348,349,350,351,352,353,354) - これを削除
    01:27:645 - ここにK
    01:27:959 - d
    01:28:116 - ここからddk
  9. 02:21:362 (160,161,162,163,164,165,166,167,168) - 02:22:776 (172,173,174,175,176,177) - この辺むずいかもしれんw
[jom's Taiko Onii]
  1. 00:48:613 (166) - これを消して00:48:692 (167) - ここにfinish追加!
  2. 00:58:587 (254) - これはfinish外してもおkかなー
  3. 02:09:818 (831,832,833) - これを削除
  4. 02:10:053 (831) - ここにfinishを!
以上!!
ナイスマップ(`・ω・´)!
ランク目指してがんば!!
jomnhnk

ReySHeL wrote:

じょむやっほいw
from in game chat~!

[General]
  1. 気合タイムはいらないのかい!?

[jom's Taiko Muzukashii]
  1. 00:34:399 - d追加してもいいかも?
  2. 00:35:655 - そしてここにkを追加!
  3. 00:37:854 - d追加!
  4. 00:48:142 (119) - 太鼓難しいで3連打が2回続くのは難しいと思うからこれ消してもいいと思うー
  5. 00:54:660 (155,156,157,158,159,160,161) - 難しいかも(´・ω・`) これを消して
    00:54:032 - ここからd d d k d d k d k k d みたいな感じで入れるといいかも?
  6. 00:55:917 (164) - finishでもよさげ!
  7. 01:04:712 (214,215,216,217,218,219,220,221) - 上と同じくこれを消して
    01:04:085 - ここからd d d k d d k d d k k かなー
  8. 01:27:645 (348,349,350,351,352,353,354) - これを削除
    01:27:645 - ここにK
    01:27:959 - d
    01:28:116 - ここからddk
  9. 02:21:362 (160,161,162,163,164,165,166,167,168) - 02:22:776 (172,173,174,175,176,177) - この辺むずいかもしれんw
[jom's Taiko Onii]
  1. 00:48:613 (166) - これを消して00:48:692 (167) - ここにfinish追加!
  2. 00:58:587 (254) - これはfinish外してもおkかなー
  3. 02:09:818 (831,832,833) - これを削除
  4. 02:10:053 (831) - ここにfinishを!
以上!!
ナイスマップ(`・ω・´)!
ランク目指してがんば!!
Modありがとねーん!!
また変更次第書き込みますぜ!!ちょっとまってね(*´ω`*)
Topic Starter
Heatherfield
busy with exams, gonna get back to this in a week
Strawberry
Halcyon!! ヾ(≧ー≦)ゞ

jommy fight!!
jomnhnk

jomnhnk wrote:

ReySHeL wrote:

じょむやっほいw
from in game chat~!

[General]
  1. 気合タイムはいらないのかい!?

[jom's Taiko Muzukashii]
  1. 00:34:399 - d追加してもいいかも?
  2. 00:35:655 - そしてここにkを追加!
  3. 00:37:854 - d追加!
  4. 00:48:142 (119) - 太鼓難しいで3連打が2回続くのは難しいと思うからこれ消してもいいと思うー
  5. 00:54:660 (155,156,157,158,159,160,161) - 難しいかも(´・ω・`) これを消して1つ減らしたよー><
    00:54:032 - ここからd d d k d d d k k d みたいな感じで入れるといいかも?多分こーゆー意味かな!更新したよー
  6. 00:55:917 (164) - finishでもよさげ!
  7. 01:04:712 (214,215,216,217,218,219,220,221) - 上と同じくこれを消して
    01:04:085 - ここからd d d k d d k d d k k かなー
  8. 01:27:645 (348,349,350,351,352,353,354) - これを削除
    01:27:645 - ここにK
    01:27:959 - d
    01:28:116 - ここからddk
  9. 02:21:362 (160,161,162,163,164,165,166,167,168) - 02:22:776 (172,173,174,175,176,177) - この辺むずいかもしれんw
同じ色の配列似あわせたけど難しいかなー(後ほど吟味してみるw
[jom's Taiko Onii]
  1. 00:48:613 (166) - これを消して00:48:692 (167) - ここにfinish追加!
  2. 00:58:587 (254) - これはfinish外してもおkかなー
  3. 02:09:818 (831,832,833) - これを削除ここだけは、消すとおかしくなるような・・・時間ミスかな?
  4. 02:10:053 (831) - ここにfinishを!
    Oniに関してはすべて変更しました。All OK fixed
以上!!
ナイスマップ(`・ω・´)!
ランク目指してがんば!!
うひひひひひひーーーGood Mod~!!!なかなか良くなったと思う!!ありがとね!!!はーと!
tsuka
22:22:22 - NewCOmbo
no kds
Topic Starter
Heatherfield
I really have to remap some parts
Topic Starter
Heatherfield
啊哈哈 I suddenly decide to rank this
plz wait for uploading.
CrissCross
应邀前来mod

[RH]
00:27:331 (1) - 这个尾巴有必要消音吗 有点怪怪的
00:29:058 (4) - 这里用1/1的slider感觉打击感不太好
00:39:111 (1) - ^
00:58:430 (1) - 这个折返点不做出个打击点感觉挺可惜的
01:02:828 (1,2,3,4,5,6,7,8,1) - 不如之前的那个圆润啊
01:09:739 (1,2,3,4) - 略丑
01:39:582 (3) - 这个note删掉会不会好点
01:50:734 (4) - 同前
02:00:787 (1) - ^

[TAKA]
有几个地方有挡到slider的reverse arrow,别的地方都很完美

太鼓不懂 简单diff懒得看 就这样
Topic Starter
Heatherfield

Code Miki wrote:

应邀前来mod

[RH]
00:27:331 (1) - 这个尾巴有必要消音吗 有点怪怪的
00:29:058 (4) - 这里用1/1的slider感觉打击感不太好
00:39:111 (1) - ^
00:58:430 (1) - 这个折返点不做出个打击点感觉挺可惜的
01:02:828 (1,2,3,4,5,6,7,8,1) - 不如之前的那个圆润啊
01:09:739 (1,2,3,4) - 略丑
01:39:582 (3) - 这个note删掉会不会好点
01:50:734 (4) - 同前
02:00:787 (1) - ^

[TAKA]
有几个地方有挡到slider的reverse arrow,别的地方都很完美

太鼓不懂 简单diff懒得看 就这样
改了几处 伙同这段时间酝酿的几处修改一并上传了
thx for modding
fanzhen0019
还有良心
Kodora
rank pls
tsuka
操你妈的干你妈的 写了一遍然后服务器抽风全美丽
[jysb hardcore]
00:27:802 (2,3,4,5,6,7,1) - 不够圆润,稍微重排下
00:40:838 (1,2,3,4) - 水平方向的几个折返跳感觉不太搭,垂直的倒是还好
01:07:854 (1,2,3,4,5,6) - 四个哨子大概就够了 太多嫌吵
01:17:278 (4) - 前面都是折线slider,这个要不要统一下
01:26:467 (2,3,4,5,6,7) - 慢速听的话节奏完全没问题,但是打起来总感觉怪怪,你自己权衡
02:22:304 (1) - 建议重排

taka op

jysb

我是中华小当家
Topic Starter
Heatherfield

tsuka wrote:

操你妈的干你妈的 写了一遍然后服务器抽风全美丽
[jysb hardcore]
00:27:802 (2,3,4,5,6,7,1) - 不够圆润,稍微重排下
00:40:838 (1,2,3,4) - 水平方向的几个折返跳感觉不太搭,垂直的倒是还好
01:07:854 (1,2,3,4,5,6) - 四个哨子大概就够了 太多嫌吵
01:17:278 (4) - 前面都是折线slider,这个要不要统一下
01:26:467 (2,3,4,5,6,7) - 慢速听的话节奏完全没问题,但是打起来总感觉怪怪,你自己权衡
02:22:304 (1) - 建议重排

taka op

jysb

我是中华小当家
不是中华小当家
改了一些 你他妈能不能假装mod下太鼓啊
cmn_891127
Hi, Heatherfield & jomnhnk

[jom's Taiko Muzukashii]
00:51:519 (137,138,139,140) - kdkd
01:13:273 (263) - move to 01:13:430, or add a note at 01:13:430
01:40:367 (428) - d
01:48:613 (x) - add a note
02:17:592 (138) - why big slider here?
02:30:472 (212) - only a note here, imo, plz let me use "lonely" to describe my feel, how about a spinner or slider?

[jom's Taiko Oni]
01:02:514 (285,286) - kd
01:31:886 (521) - 01:38:168 (576) - this part confuse me. I'd like to see all the tri-notes are similarly arranged, instead of sometime using kdd sometime using kkd. I know maybe it is follow the song, while you can see the famous beatmap "Nami Nakagawa - DON'T CUT".

[Beginner]
01:08:482 (1,2,1) - not smooth for connection
01:22:933 (2,3,4) - set the (2,3,4) in the center of (1)

Nice song and nice map, while [Beginner] need more work. GL~
Topic Starter
Heatherfield

cmn_891127 wrote:

Hi, Heatherfield & jomnhnk

[jom's Taiko Muzukashii]
00:51:519 (137,138,139,140) - kdkd
01:13:273 (263) - move to 01:13:430, or add a note at 01:13:430
01:40:367 (428) - d
01:48:613 (x) - add a note
02:17:592 (138) - why big slider here?
02:30:472 (212) - only a note here, imo, plz let me use "lonely" to describe my feel, how about a spinner or slider?

[jom's Taiko Oni]
01:02:514 (285,286) - kd
01:31:886 (521) - 01:38:168 (576) - this part confuse me. I'd like to see all the tri-notes are similarly arranged, instead of sometime using kdd sometime using kkd. I know maybe it is follow the song, while you can see the famous beatmap "Nami Nakagawa - DON'T CUT".

[Beginner]
01:08:482 (1,2,1) - not smooth for connection
01:22:933 (2,3,4) - set the (2,3,4) in the center of (1)

Nice song and nice map, while [Beginner] need more work. GL~
thanks for modding! will update as soon as jom replys.
Topic Starter
Heatherfield
jom is not replying.. it has been 10 days, perhaps I should fix them by myself... or delete them?
SamiPale
hi

[RH]
01:26:467 (2) - delete this note?
01:45:551 (5) - 这个slider略突兀 修改一下造型如何?
02:22:304 (1) - ni dong de
391,343,142304,5,2,0:0:0:0:
368,343,142383,1,0,0:0:0:0:
345,343,142462,1,2,0:0:0:0:
322,343,142540,1,0,0:0:0:0:
264,306,142619,5,2,0:0:0:0:
251,286,142697,1,0,0:0:0:0:
239,267,142776,1,0,0:0:0:0:
226,248,142854,1,0,0:0:0:0:
214,229,142933,1,2,0:0:0:0:
201,209,143011,1,0,0:0:0:0:
189,190,143090,1,0,0:0:0:0:
176,171,143168,1,0,0:0:0:0:
164,151,143247,1,2,0:0:0:0:
151,132,143325,1,0,0:0:0:0:
139,113,143404,1,2,0:0:0:0:
126,94,143482,1,0,0:0:0:0:
113,74,143561,1,2,0:0:0:0:
101,55,143639,1,0,0:0:0:0:
88,36,143718,5,2,0:0:0:0:

[TAKA]
02:22:933 (2) - the reverse arrow has been hidden, maybe not allowed :?

太鼓的难度分布这个样子恐怕不能通过,建议深思
good luck~
Topic Starter
Heatherfield
ok I'll wait 3 more days for jom, will add link of map with his diff in creator's words if this get ranked without his diff.
Topic Starter
Heatherfield
taiko diffs removed, ready for approval.
Jycool

fanzhen0019 wrote:

还有良心
Kodora
Where are BATs :\
Nobel-chan
revive this plz :(
Myxo
This is really, really awesome, especially the taka-diff :b You got my star for sure. PM me if you need a mod
fanzhen0019
大太监

变成hyper了sad 我要不要再改改
Topic Starter
Heatherfield

fanzhen0019 wrote:

大太监

变成hyper了sad 我要不要再改改
sad
我是觉得不用了 你想改就改改吧 主要是这样难度分布看起来合理一点
KUURAhoshi
Remove 2010 from the tags (it's mentioned twice)
To find BAT, just search for BAT list.. And.. PM them..
(0,01% they will respond your beatmap.. Because of the tons of request..
Lapis

Kodora wrote:

Where are BATs :\
show more
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