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Lindsey Stirling - Song of the Caged Bird

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Total Posts
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Topic Starter
riffy
This beatmap was submitted using in-game submission on 7 января 2013 г. at 11:38:17

Artist: Lindsey Stirling
Title: Song of the Caged Bird
Tags: eLtigreXXx violin classical crossover stomp sallad4ever
BPM: 86,5
Filesize: 2126kb
Play Time: 02:02
Difficulties Available:
  1. eLtXXx's Easy (1,06 stars, 98 notes)
  2. Hard (4,7 stars, 255 notes)
  3. Sallad's Normal (3,44 stars, 187 notes)
Download: Lindsey Stirling - Song of the Caged Bird
Information: Scores/Beatmap Listing
---------------
This is the symphony.



Low BPM doesn't mean easy map! Watch out, there's some pretty hard jumps! :)


Spacial thanks to Lize and Flask.
IchiGUN
Yo...correct offset 55 (+38) 8-)
KokoroStudiox3
Aurele
Eh... Easy/Normal or Easy/Hard? The spread seems to be weird here.
WVS
Add Lindsey Stomp (EP, 2010) to the source.
no kd/up2u
Topic Starter
riffy
^ updated tags.
Aurele
So I looked at it, we talked about it on IRC. I really like this beatmap, I'm going to look at it more in details soon.
Sallad4ever
Normal diff done.
Still need more adjustment here and there but I'm lazy so I'll leave it to modder
http://puu.sh/1hKx5
Topic Starter
riffy
[Sallad's Normal]

  • i quite like it, thanks :3
  1. 00:10:459 (3,2) - overlapped with hp bar. Looks hard to read/understand.
  2. and 1/4s are too hard, i think. Or try to use them less often? (for eample here - 00:49:997 (1,2,3,4,5) - 1/4 notes make this diff too hard ;_;). Of course this BPM is slow and you can use 1/4s here. But I think that Normal players will expect something much slower
  3. some parts looks hard to read. for eample 00:54:159 (4,5,6,7) and 01:01:095 (1,2) and 01:58:667 (3,1,2,3) - overlaps with hitbursts make this diff a bit too hard
    Personal conclusion: this diff is quite hard but sliders are awesome and rhythm is easy to understand. But i think that patterns are too hard for Normal diff. Anyway, I like it.
Alright, You have my opinion. Now it's upload time!

To guest mappers: Updated general stuff (disabled countdown and fixed some tags). And I decided to use Slider Tick Rate: 2. Since it's [General] stuff I've updated your diffs, too.
Sallad4ever
Sure, I'll fix the slider that overlap with the score bar when there's a mod. As for the 1/4 that I used, that's because I try to give more challenge/difficulties because this is an in-between diff for Easy and Hard and considering the BPM of the music, I'd say it's not very Hard and appropriate for Normal diff.
For the visibility trick objects, I may change it if the modder say it. I agree it might be a bit confusing
KokoroStudiox3
http://puu.sh/1isCz
my diff needs much work ;^;
I will be making changes
KokoroStudiox3
more changes http://puu.sh/1jNv3
Topic Starter
riffy
Updated
STBlack_old
звезда нннада ?

и это утверждение
Flask
Just post on.

Will mod it asap.


:3

[General]
  1. nothing
[eLtXXx's Easy]
  1. 00:13:937 (1) - (end) you forget clap i think O3O
  2. 00:21:221 (3) - Why finish here? Here's not downbeat and there's no sound in the music nah. Remove it plz
  3. 01:05:614 (5) - ^
  4. 00:49:313 (2) - I saw that you use whistle to instead clap, so why here's clap? Change to whistle
  5. 01:12:203 (1) - (suggest) Finish here?
  6. 01:19:140 (3) - Try to copy (1)'s shape then place it here. That's more... beautiful. nah.
  7. 01:37:868 (2,1) - Remove finish on (2) and finish on (1)? I thought it would be good to listen then.
    I'm a little bit confuse on your hitsound D;
[Sallad's Normal]
  1. 00:10:469 (3) - Touch the hp bar. Just saying because I know you're serious on this blanket *w*
  2. 00:44:458 (1) - Finish here due to the kiai time start?
  3. 00:54:169 (4,5,6,7) - I think newbies will be confuse on this part. Overlap is not bad, but newbies won't look it i think. Or you can change like this: http://osu.ppy.sh/ss/481758
  4. 01:32:666 (5,6,7,8,9) - ^ umm
    Lovely blanket >w<
[Hard]
  1. 00:12:203 (1,3) - Nc on (3) and remove nc on (1)? Fits the downbeat/vocal lol
  2. 00:41:683 (1) - Start on 00:41:683 - ? I heard there's a sound lol
That's all :3
Awesome map *w* Take my star!
Sallad4ever
Fix them all~
http://puu.sh/1lUj4

Thanks~
Topic Starter
riffy
Going to update when I'll get all diffs edited by creators o3o
KokoroStudiox3
Topic Starter
riffy
All fxed for me. Updated.
BCI
slowBCI is coming
let's mod this song of the night sparrow ok nvm

[EZ]
all settings (not CS lol) -1 this isn't a normal diff :/
00:05:614 (1) - delete finish on the beginning, fits nowhere
00:16:712 (1) - NC for consistency with combopattern?
00:25:036 (3) - delete finish on the beginning, fits nowhere too (finish doesn't fit in 1st couplet at all)
00:47:926 (1) - RNC for consistency with combopattern
01:19:140 (3) - delete finish on the beginning, fits nowhere too [2]
01:20:527 (4) - add finish

[NM]
/me likes
00:49:997 (1,2,3,4,5) - i think this is a bit hard for beginners. remove (4)?
01:34:390 (1,2,3,4,5) - ^ (but only if you delete ^)

[H]
все настройки -1 и идеальный хард :< оп, походу это инс, nvm но тогда нужен маппер на гостевой хард ignore D:
на киаях все финиши должны быть софт :<
00:10:122 (1,2,3,4) - не в тему джамп :[ первые три круга подровняй, а на (4) нк потому что джамп (ну или все ровняй)
00:10:122 (1,4) - swap NCs
00:20:007 (2) - клап на начало был бы супер (если да, то громкость немного на нем подними)
00:21:567 (1) - финиш и нк не нужны
00:22:608 (2) - а сюда нужно нк
01:02:492 (5) - нк, будет эпично и смена спейсинга тут
01:44:631 (1) - ^ для звезды же


perfect ;; sorry for my noob mod >< /dissappears
KokoroStudiox3
Topic Starter
riffy
fixed NCs and removed extra finish. Thank you.
Sallad4ever
No change for now, this is an intentional challenge for upper Normal player and I've use some 1/4 beats before this so at least the player could expected the 1/4 on 00:49:997 (1,2,3,4,5)

I really want to keep this but I may change it if a lot of modders told me too ;_;
DJPop
Hi ;)

~eLtXXx's Easy~
01:23:301 (1,3) - add finish at start, to keep the similar hitsound pattern in this part
01:44:111 (1) - remove finish at start, add finish at the end
01:50:007 (3) - change finish to clap
02:00:758 (2) - add clap at the end

~Sallad's Normal~
Fine

~Hard~
00:41:336 (3) - this note should be removed
00:41:683 (1) - should be ended on 00:43:764
01:27:463 (4,5) - this jump is really unexpected
KokoroStudiox3
Topic Starter
riffy
yea, all fixed for me. :3/
Topic Starter
riffy
Had to re-upload beatmap vbecause of broken link
XinCrin
I come to mod, this :P

[Hard]

  1. 00:00:054 (1) Would highlight good if you put a finish to the start of the slider. It is also the beginning of the map gives a better touch
  2. 00:10:112 (1,2,3,4) I feel a little Nazi. Not if your idea was to make it as straight or circular. But I would like you to do it in a circular imo
  3. 00:21:557 (4) I have a suggestion to Normal SampleSet you used at the end of the slider. In my opinion you could maybe use a Normal Finish or consistency with your other hitsounds use a whistle at the end of the slider
  4. 00:38:898 (1) This slider looks bad in my opinion. It's a bit old map but you could use the new system creating sliders with 3 points. It would look much better in my opinion
  5. 00:44:448 (1) Hey ! It is the beginning of the kiai time, and there is no hitsound in this slider, feels very empty . Put a Normal Finish in the beginning of the slider , sounds good
    00:16:008 (4)
  6. 01:14:621 (5) Listen to the song at 25% speed . Did you realize that this note is in a vacuum ? No music no voice ( is instrumental LOL ) but en my opinion you should delete this note because no follow music
[Normal]

  1. 00:00:055 (1) Same as in Hard , in my opinion sounds better if you put a Finish in the beginning of the slider
  2. 01:17:396 (1) 1 grid up to create a better blanket with (4)
Awesome diff

[Tiger]

  1. 00:19:476 (1) The Finish in the beginning of the slider , really sounds bad . In my opinion sounds better if you put a whistle
  2. 00:59:014 (4) I feel this a bit and nasty slider when playing. Maybe you could try to create a better blanket
  3. 01:02:482 (2) Your constant spacing is 0.9 x. So here's a small spacing problem, just move it up one grid, and automatically fix
  4. 01:04:910 (4) Is a diff. easy and I feel that if you put the circle up there after a reverse, could be tricky for beginners. In my opinion you should move this slider to x:312 y:336 to make it easier to understand
  5. 01:26:066 (3) This slider is obviously not symmetrical and a little NAZI . I'm not very good with symmetric sliders, so I'll leave it to you :P and to fix what the NAZI move one grid to the left so that it is centered
Hey tiger tu siempre haces diff. easy muy buenas pero en esta oportunidad no me gusto la diff. :(

Awesome and Beatiful map -Bakari-
Good Luck with the rank :)
KokoroStudiox3

XinCrin wrote:

I come to mod, this :P


[Tiger]

  1. 00:19:476 (1) The Finish in the beginning of the slider , really sounds bad . In my opinion sounds better if you put a whistle
  2. 00:59:014 (4) I feel this a bit and nasty slider when playing. Maybe you could try to create a better blanket
  3. 01:02:482 (2) Your constant spacing is 0.9 x. So here's a small spacing problem, just move it up one grid, and automatically fix ok
  4. 01:04:910 (4) Is a diff. easy and I feel that if you put the circle up there after a reverse, could be tricky for beginners. In my opinion you should move this slider to x:312 y:336 to make it easier to understand
  5. 01:26:066 (3) This slider is obviously not symmetrical and a little NAZI . I'm not very good with symmetric sliders, so I'll leave it to you :P and to fix what the NAZI move one grid to the left so that it is centered ok
Hey tiger tu siempre haces diff. easy muy buenas pero en esta oportunidad no me gusto la diff. :(



Awesome and Beatiful map -Bakari-
Good Luck with the rank :)
http://puu.sh/1INan done c: and fixed some slider
Topic Starter
riffy

XinCrin wrote:

I come to mod, this :P

[Hard]

  1. 00:00:054 (1) Would highlight good if you put a finish to the start of the slider. It is also the beginning of the map gives a better touch same as normal!
  2. 00:10:112 (1,2,3,4) I feel a little Nazi. Not if your idea was to make it as straight or circular. But I would like you to do it in a circular imo
    hm.. why not?
  3. 00:21:557 (4) I have a suggestion to Normal SampleSet you used at the end of the slider. In my opinion you could maybe use a Normal Finish or consistency with your other hitsounds use a whistle at the end of the slider whistle sounds good here!
  4. 00:38:898 (1) This slider looks bad in my opinion. It's a bit old map but you could use the new system creating sliders with 3 points. It would look much better in my opinion it's an old map but slider looks good! I'd like to keep it as is if it's possible!
  5. 00:44:448 (1) Hey ! It is the beginning of the kiai time, and there is no hitsound in this slider, feels very empty . Put a Normal Finish in the beginning of the slider , sounds good WHOA :V My bad! Should be fixed now!
    00:16:008 (4) \o3o/ why?
  6. 01:14:621 (5) Listen to the song at 25% speed . Did you realize that this note is in a vacuum ? No music no voice ( is instrumental LOL ) but en my opinion you should delete this note because no follow music volume changes here. So, circle is okay here, imo. Remove note and you can hear this liiiiitle thing!
[Normal]

  1. 00:00:055 (1) Same as in Hard , in my opinion sounds better if you put a Finish in the beginning of the slider How about whistle? Finish is too loud :)
  2. 01:17:396 (1) 1 grid up to create a better blanket with (4) ~
Awesome diff

Awesome and Beatiful map -Bakari-
Good Luck with the rank :)


Thank you! ♥ and Congratulations on your 1000th post!
Kawayi Rika
Hi ~ -Bakari- ~ :)

Mod time for my Lucky Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[Hard]


  1. I guess AR,OD-1 is better,because it's hard diff with low bpm.
  2. 00:03:523 (2) - Make symmetry slider to here?
  3. 00:18:436 (4) - Move 1 grid down,symmetry with 00:17:742 (3).
  4. 01:05:604 (5) - I guess change 1/2 to here is better,because 01:05:950 - have clap.

[eLtXXx's Easy]


  1. I don't think change slider speed on easy diff is good idea,
    also too many finish hitsound is unfits with this music,change to whistle is better.
  2. 00:00:055 - I dislike finish on start,change whistle pls.
  3. 00:19:476 - This again,Remove finish and Add whistle.
  4. 00:41:673 (3) - The slider is not symmetry.
  5. 01:26:066 (3) - ^
  6. 01:04:563 - Add clap.
  7. 01:05:950 - ^
  8. 01:05:604 - Add whistle.

OK ~ Nice relax music ~ Hard and Normal have good job,but Easy still needs work,

Try improve easy diff and call me a recheck ~
;)
KokoroStudiox3
all done
and i made some changes

SPOILER
osu file format v11

[General]
AudioFilename: Lindsey Stirling Song of the Caged Bird.mp3
AudioLeadIn: 2000
PreviewTime: 44410
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 31268
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Song of the Caged Bird
TitleUnicode:Song of the Caged Bird
Artist:Lindsey Stirling
ArtistUnicode:Lindsey Stirling
Creator:-Bakari-
Version:eLtXXx's Easy
Source:
Tags:eLtigreXXx violin classical crossover stomp sallad4ever
BeatmapID:184664
BeatmapSetID:59795

[Difficulty]
HPDrainRate:2
CircleSize:2
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1.5
SliderTickRate:2

[Events]
//Background and Video events
0,0,"1868775-1.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
55,693.64161849711,4,2,0,45,1,0
5604,-100,4,2,0,55,0,0
44448,-100,4,2,0,65,0,1
66644,-100,4,2,0,55,0,0
88841,-100,4,2,0,65,0,1
111037,-100,4,2,0,35,0,0
127685,-100,4,2,0,5,0,0


[Colours]
Combo1 : 143,186,151
Combo2 : 150,150,109
Combo3 : 129,138,167
Combo4 : 156,136,159

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152,112,108263,6,0,B|76:112,2,75,2|8|8,0:0|0:0|0:0,0:0:0
220,112,109303,1,0,0:0:0
224,248,109997,2,0,B|300:248,1,75,8|8,0:0|0:0,0:0:0
256,192,111037,12,0,113812,0:0:0
188,80,114505,5,0,0:0:0
460,76,115893,1,8,0:0:0
464,212,116586,1,0,0:0:0
368,320,117280,2,0,B|208:320,1,150,8|0,0:0|0:0,0:0:0
152,296,118320,1,0,0:0:0
112,240,118667,6,0,B|36:204|28:68|180:60|211:142,1,300,8|8,0:0|0:0,0:0:0
312,224,120748,2,0,B|464:224,1,150,0|8,0:0|0:0,0:0:0
256,192,122135,12,0,127685,0:0:0
Topic Starter
riffy
I've fixed everything but AR/OD changes. Did you play kiai? It is UNPLAYABLE with AR7. AR7 is too slow here and if I'll change OD without changing AR it will ruin balance :< others are changed.
alacat
yo Bakari :3 As requested from eLtigreXXx

this mod is Easy diff only :3

[eLtXXx's Easy]
●00:02:829 (1) - add whistle to head
●00:05:604 (1) - ^
●00:07:338 (3) - mm...the flow isnt good . try to aim for the next silder.
●00:08:378 (1) - add whistle to head
●00:13:927 (1) - add whistle to repeat
●00:16:702 (1) - add clap to end
●00:20:517 (2) - add whistle
●00:22:251 (1) - add whistle to head
●00:25:026 (3) - add new combo.although i think the current one looks better.
●00:34:390 (2) - add whistle
●00:35:083 (3) - add whistle to head . same as here.00:20:517 (2,3) -
●00:36:124 (4) - add new combo
●00:54:159 (4) - add whistle at the head instead of finish . it is too loud imo
●01:01:095 (5) - add finish
●01:02:482 (2) - move to x:292 ? same as here.01:01:095 (5) -
●01:06:644 (1,1) - I still think the following notes appear too early considering the level of this difficulty
●01:17:396 (6) - delete note . hard to take a little >.<
●01:34:043 (3) - same as here
●01:30:922 (3) - add clap to head
●01:44:101 (1) - add whistle to head
●01:51:037 (1,1) - same as above.

try to put whistle sound with constant rhythm ~ I believe that you can check the remain part by yourself.

go go ~ :)
Aurele
Tiger, tell me when you're done with alacat's mod, I will take a look too.
Topic Starter
riffy
Aurele

-Bakari- wrote:




Hi, Baka!
♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥
KokoroStudiox3
fixed http://puu.sh/1Jsbz
thanks C:
Topic Starter
riffy
Updated!
DakeDekaane
Hi, mod time as requested /o/

[eLtXXx's Easy]
I'll focus here as requested >.>
Maybe I'm not used yet to CS2, but CS3 looks nicer here in my opinion, try it and keep CS what you like more.

00:18:436 - A circle really fits here, or joint in a slider with 00:18:783 (4).

I'll be pointing aesthetical stuff mostly, feel free to choose what to follow.

00:08:378 (1,2) - I think this part could fit better following a circle-like form

260,136,8378,6,0,P|188:132|128:176,1,150,2|8,0:0|0:0,0:0:0
112,244,9419,2,0,P|152:340|264:360,1,225,0|8,0:0|0:0,0:0:0
00:12:193 (2) - Move 1 grid right, to align with the end of the previous slider, if you do, move 00:13:234 (3) to x:328 y:72.
00:16:702 (1) - Maybe make this curve softer, looked to closed to me.

376,264,16702,6,0,P|340:328|268:348,1,150,0|8,0:0|0:0,0:0:0
00:22:251 (1) - Rotate this around 30° anticlockwise, and fix the curve in a way it don't be off-screen, helping to lead the flow to the next circle.
00:41:673 (3) - I don't want to be too nazi, but this is not symmetrical, try this, by a tick being in the red nodes gives a nice effect while playing it in my opinion :)

28,216,41673,2,0,B|104:244|116:328|116:328|180:276|256:312|256:312|332:276|396:328|396:328|408:244|484:216,1,600,0|2,0:0|0:0,0:0:0
00:44:448 - 00:58:320 This part is really hard to tell something, whistles every 2nd and 4th stanza doesn't sound good to me, letting them empty sounds sad, and claps, I think that fits more.
00:54:159 (4) - Yeah, I love how looks red nodes in sliderticks.

388,228,54159,2,0,B|352:228|324:196|324:196|284:196|256:168|256:168|216:168|188:140|188:140|152:140|112:132,1,300,2|4,0:0|0:0,0:0:0
01:01:095 (5,1) - You have been using 0.9x distance spacing all the song, why 0.8x here, fix :c
01:12:193 (2,1) - If your intention was stack these, they're not perfectly stacked.
01:26:066 (3) -

488,152,86066,2,0,B|416:112|400:36|400:36|320:52|256:12|256:12|192:52|112:36|112:36|96:112|24:152,1,600,0|2,0:0|0:0,0:0:0
01:58:667 (1) - Why not a perfect circular slider here?

Yes, I go nazi when I see that kind of sliders, but you are free what to do and what not x3

[Sallad's Normal]
I couldn't go nazi here~ *sigh* Only things that I want to point out, nothing wrong with them unless I ask to fix.
01:36:818 (6) - Too close to the HP bar.

[Hard]
I'd suggest AR7, but that jumpy parts, I think it's fine what you have, but try if you hadn't do it, and keep what you consider more appropiate.
I think the kiai are too jumpy for a Hard, just saying.

That's all from my part, good luck /o/
Aurele
I've started doing an IRCmod with tiger. I'm going to edit this post with the log and further suggestions.
Edit: So I updated the map, here's the full mod, and the savelog:
Log
20:18 Gabe: tiger let's try this by irc
20:18 eLtigreXXx: oks
20:19 Gabe: 00:02:829 (1)- This slider, it's alright the way it is, but it could be improved. The red node makes it a bit odd..
20:20 Gabe: http://osu.ppy.sh/ss/556523
20:20 Gabe: Want the code for it? o:
20:21 eLtigreXXx: done c:
20:22 Gabe: alright
20:23 Gabe: 00:05:604 (1)- The whistle at the beginning of the slider, should it be deleted and after that, added to the
20:23 Gabe: beginning of the slider (3)?
20:23 Gabe: I personally think you should do that, by seeing Sallad's Normal
20:24 Gabe: 00:08:378- Like said for this point ^, but delete it
20:24 Gabe: it should have been added to 00:10:112, but there's no slider or circles to add it..
20:25 Gabe: 00:12:887- Add a whistle here to keep the consistency with your previous hitsounds placed on this tick, and to
20:25 Gabe: keep the consistency with Normal
20:27 Gabe: 00:11:153 (1,2,3)- highlight these circles and after, move them one grid up. By doing this, the slider (1) will be
20:27 Gabe: aligned with the previous slider (2)
20:27 Gabe: Tell me when you're done
20:31 eLtigreXXx: done
20:31 Gabe: 00:17:742 (2)- For this circle, the current flow with the previous slider isn't pretty good since the slider is curved
20:31 Gabe: and you placed this circle aligned with the previous slider. So, the flow isn't good. I am suggesting you to fix this by
20:31 Gabe: maybe, moving this circle some grids up, I suggest you three grids up.
20:33 Gabe: oh also, make sure the spacing is consistent, if it breaks the consistency
20:33 eLtigreXXx: done
20:35 Gabe: 00:27:800 (1)- For an Easy difficulty, I don't suggest to stack any objects. That may confuse beginner players and
20:35 Gabe: it also doesn't look pretty good. So, you could move it to x:320 y:236 and then, you could rotate this slider by
20:35 Gabe: 45degres to make it symmetrical
20:36 Gabe: if it gets unsymmetrical, try to reform the slider a bit to make it symmetrical
20:40 eLtigreXXx: done
20:40 Gabe: You fixed the next objects afterward?
20:42 Gabe: tiger?
20:42 Gabe: you fixed the next objects?
20:43 eLtigreXXx: ando en eso
20:43 eLtigreXXx: wait c::::
20:43 Gabe: oh, ok
20:43 Gabe: oh, you're doing it. alright
20:44 Gabe: Erm.. do you think I should do the rest on a post?
20:45 eLtigreXXx: yes ;^;
20:45 eLtigreXXx: http://puu.sh/1JERi ?
20:45 Gabe: go in test mode to see if 00:27:800 (1)- goes offscreen
20:45 Gabe: just to make sure
20:46 Gabe: I will to take a shower, I will do the rest on a post~

Tiger, there's some things I've told you on IRC that you should have kept, anyways, here's the mod:
Easy

Flows/Emplacements of the objects
To make sure there's no random jumps, has great flows, do not have random objects placed on the timeline that doesn't fit with the song;
  1. 00:13:927 (1) - I have nothing against this slider, but would you like to improve it a bit? For an example.. you could make it more curved:
  2. 00:21:904 (4) - The flow with the previous slider isn't good at all and it would be better if it was perfectly aligned with it. So highlight this circle and the next slider and move it to x:188 y:304.
  3. 00:35:083 (3,1) - Erm.. How to say.. The flow here looks very weird. The slider (3) goes at the left went you actually need to go at the right. The nicest thing you could do here, is to Rotate it 90degres Anticlockwise and move it to x:44 y:176 and then, for the next objects, I do not recommend adding stacks on Easy difficulty, like I told you ingame. So: 00:38:205 (2,1) - these objects will be easy to move. I suggest you to do something like this:
  4. 00:56:239 (1,2) - Stacks. Instacks these objects to avoid beginner's confusion.
  5. 01:05:604 (5) - This will sound a bit nazi but, move this slider one grid right to make it perfectly aligned with the previous object.
  6. 01:30:922 (3,1) - It like I told you for 00:35:083 (3,1) -, this to make another thing to make a better flow.
  7. 01:37:164 (1,2) - Unstack these objects.
  8. 01:46:182 (2,3) - Unstack these objects too
  9. 01:58:320 (5) - It will look better, have a better flow if this circle is placed to x:152 y:308
Hitsounds
In case there's inconsistencies with your hitsounds, useless hitsounds. I may also suggest you some things to make your hitsounds better;
  1. 00:05:604 - On the IRC-mod, I told you to delete it, but keep it! It keeps the consistency with your previous bid-downbeats.
  2. 00:07:338 - Since this slider sounds a bit empty and inconsistent with 00:12:887, I suggest you to add a whistle here. To be honest, it sounds good with the bass in the background of the song.
  3. 00:11:153 - Seems like you forgot to add a whistle here. I really recommend you to add one here because if not, your hitsounds won't be consistent. Most of your whistles are on a big-downbeat, so why skipping this one?
  4. 00:13:927 - Add a whistle on the slider's head (at the beginning of the slider) like said on the previous suggestion.
  5. 00:14:968 - Delete this whistle, it's not consistent with your current hitsounds.
  6. 00:16:702 - To keep the consistency, add a whistle at the beginning of the slider; 00:17:742 (2) - Since this circle's hitsound is not consistent with your previous sounds, delete it and add it to 00:18:436 instead.
  7. 00:25:026 - It sounds a bit empty here.. would you mind to add a whistle here? It won't be empty and it will also keep the consistency with most of your big-downbeats.
  8. 00:25:719 - For this one, it was a bit odd since I thought you add a clap (which makes it consistent with your previous upbeats hitsounds), so I would have suggest you to add some more volume to emphasize it more since we couldn't hear it but then, I saw that there was no claps at all. So, actually, add a clap here to keep the consistency with your upbeats hitsounds (which is a clap)
  9. 00:27:800 - For this slider's beginning and slider's end, add whistles. It will keep the consistency with the suggestions above and I personally think it sounds good :3
  10. 00:33:349 - For here, it sounds very empty and inconsistent. Make sure to add a whistle to make it consistent!
  11. 00:34:390 - Delete the whistle here, it isn't consistent and also, you already have a whistle on the next object. So it sounds a bit weird..
  12. 00:36:124 - Add a whistle for the consistency.
  13. 00:41:673 - Add a whistle for the consistency.
  14. 00:44:448 - To start the kiai time in beauty, replace the whistle by a finish.
  15. 00:45:141 - Why, suddenly, these claps are replaced by whistles? On every upbeats (which is the second and the fourth line of the timeline), replace the whistles by claps. By doing this, it will sound more better and it will emphasize the sound that has the upbeats. After you're done with that, call me back. I will see if they're consistent and if you haven't missed something. Do the change for the whole kiai time. I just see that the second Kiai time has claps instead of whistles. If you don't understand what I said here, take a look to your second kiai time. It's a perfect example.
  16. 01:21:211 - Add a clap here to keep the consistency with your upbeats sounds, I think you simply forgot this one..
  17. 01:26:066 (3) - At the beginning of the slider, to make it consistent, add a whistle. At the end of the slider, like I said to 00:44:448 - , replace the whistle by a finish since it's the beginning of a kiai time.
  18. 01:40:633 - Seems you forgot to add a clap here, make it consistent by adding one here.
  19. 01:49:997 - Replace it by a whistle, having two claps seems to sound a bit odd owo
New combos
New combos are one of the things I think it's important for a beatmap. Combos shouldn't be overused, have too much objects in a combo and should fit with the song;
  1. 00:41:673 (3) - Previously, you added new combos on every big-downbeats points, right now, there's no new combo and it should have one since the current object is a slider and it's pretty long. Add a new combo.
  2. 00:47:916 (3) - The combo is actually pretty long and it doesn't keep the consistency of your New Combos at the beginning.
  3. 00:52:771 (3) - Same thing as said above and do the same thing for these objects:
    1. 00:58:320 (3) -
    2. 01:01:095 (5) - For this one, add a new combo and delete the next combo
    3. 01:03:870 (3) -
  4. 01:20:517 (4) - I suggest you to add a new combo here since the current one seems to be a bit long, and yeah..
  5. 01:26:066 (3) - Do the same thing as I said for 00:41:673 (3) -
  6. 01:34:390 (3) - Add a new combo here
  7. 01:43:407 (3) - Add a new combo at this circle and delete the combo on the next object
  8. 01:46:182 (2) - Add a new combo
  9. 01:56:586 (3) - Add a new combo here like you've already done to 01:12:887 (1) -
KokoroStudiox3
oks

http://puu.sh/1JFOH all done :)
Topic Starter
riffy
Moved down a bit circle in Normal. And keeping AR8 because of jumpy parts and things..
Thank you all :)


Updated!
KokoroStudiox3

Gabe wrote:

I've started doing an IRCmod with tiger. I'm going to edit this post with the log and further suggestions.
Edit: So I updated the map, here's the full mod, and the savelog:
Log
20:18 Gabe: tiger let's try this by irc  
20:18 eLtigreXXx: oks
20:19 Gabe: 00:02:829 (1)- This slider, it's alright the way it is, but it could be improved. The red node makes it a bit odd..
20:20 Gabe: http://osu.ppy.sh/ss/556523
20:20 Gabe: Want the code for it? o:
20:21 eLtigreXXx: done c:
20:22 Gabe: alright
20:23 Gabe: 00:05:604 (1)- The whistle at the beginning of the slider, should it be deleted and after that, added to the
20:23 Gabe: beginning of the slider (3)?
20:23 Gabe: I personally think you should do that, by seeing Sallad's Normal
20:24 Gabe: 00:08:378- Like said for this point ^, but delete it
20:24 Gabe: it should have been added to 00:10:112, but there's no slider or circles to add it..
20:25 Gabe: 00:12:887- Add a whistle here to keep the consistency with your previous hitsounds placed on this tick, and to
20:25 Gabe: keep the consistency with Normal
20:27 Gabe: 00:11:153 (1,2,3)- highlight these circles and after, move them one grid up. By doing this, the slider (1) will be
20:27 Gabe: aligned with the previous slider (2)
20:27 Gabe: Tell me when you're done
20:31 eLtigreXXx: done
20:31 Gabe: 00:17:742 (2)- For this circle, the current flow with the previous slider isn't pretty good since the slider is curved
20:31 Gabe: and you placed this circle aligned with the previous slider. So, the flow isn't good. I am suggesting you to fix this by
20:31 Gabe: maybe, moving this circle some grids up, I suggest you three grids up.
20:33 Gabe: oh also, make sure the spacing is consistent, if it breaks the consistency
20:33 eLtigreXXx: done
20:35 Gabe: 00:27:800 (1)- For an Easy difficulty, I don't suggest to stack any objects. That may confuse beginner players and
20:35 Gabe: it also doesn't look pretty good. So, you could move it to x:320 y:236 and then, you could rotate this slider by
20:35 Gabe: 45degres to make it symmetrical
20:36 Gabe: if it gets unsymmetrical, try to reform the slider a bit to make it symmetrical
20:40 eLtigreXXx: done
20:40 Gabe: You fixed the next objects afterward?
20:42 Gabe: tiger?
20:42 Gabe: you fixed the next objects?
20:43 eLtigreXXx: ando en eso
20:43 eLtigreXXx: wait c::::
20:43 Gabe: oh, ok
20:43 Gabe: oh, you're doing it. alright
20:44 Gabe: Erm.. do you think I should do the rest on a post?
20:45 eLtigreXXx: yes ;^;
20:45 eLtigreXXx: http://puu.sh/1JERi ?
20:45 Gabe: go in test mode to see if 00:27:800 (1)- goes offscreen
20:45 Gabe: just to make sure
20:46 Gabe: I will to take a shower, I will do the rest on a post~

Tiger, there's some things I've told you on IRC that you should have kept, anyways, here's the mod: I was a little confused with translation x.x
Easy

Flows/Emplacements of the objects
To make sure there's no random jumps, has great flows, do not have random objects placed on the timeline that doesn't fit with the song;
  1. 00:13:927 (1) - I have nothing against this slider, but would you like to improve it a bit? For an example.. you could make it more curved: done
  2. 00:21:904 (4) - The flow with the previous slider isn't good at all and it would be better if it was perfectly aligned with it. So highlight this circle and the next slider and move it to x:188 y:304. done
  3. 00:35:083 (3,1) - Erm.. How to say.. The flow here looks very weird. The slider (3) goes at the left went you actually need to go at the right. The nicest thing you could do here, is to Rotate it 90degres Anticlockwise and move it to x:44 y:176 and then, for the next objects,done I do not recommend adding stacks on Easy difficulty, like I told you ingame. So: 00:38:205 (2,1) - these objects will be easy to move. I suggest you to do something like this:done
  4. 00:56:239 (1,2) - Stacks. Instacks these objects to avoid beginner's confusion.done
  5. 01:05:604 (5) - This will sound a bit nazi but, move this slider one grid right to make it perfectly aligned with the previous object.done
  6. 01:30:922 (3,1) - It like I told you for 00:35:083 (3,1) -, this to make another thing to make a better flow.done
  7. 01:37:164 (1,2) - Unstack these objects.done
  8. 01:46:182 (2,3) - Unstack these objects toodone
  9. 01:58:320 (5) - It will look better, have a better flow if this circle is placed to x:152 y:308done
Hitsounds
In case there's inconsistencies with your hitsounds, useless hitsounds. I may also suggest you some things to make your hitsounds better;
  1. 00:05:604 - On the IRC-mod, I told you to delete it, but keep it! It keeps the consistency with your previous bid-downbeats.DONE
  2. 00:07:338 - Since this slider sounds a bit empty and inconsistent with 00:12:887, I suggest you to add a whistle here. To be honest, it sounds good with the bass in the background of the song.DONE
  3. 00:11:153 - Seems like you forgot to add a whistle here. I really recommend you to add one here because if not, your hitsounds won't be consistent. Most of your whistles are on a big-downbeat, so why skipping this one? DONE
  4. 00:13:927 - Add a whistle on the slider's head (at the beginning of the slider) like said on the previous suggestion.DONE
  5. 00:14:968 - Delete this whistle, it's not consistent with your current hitsounds.DONE
  6. 00:16:702 - To keep the consistency, add a whistle at the beginning of the slider; 00:17:742 (2) - Since this circle's hitsound is not consistent with your previous sounds, delete it and add it to 00:18:436 instead.DONE
  7. 00:25:026 - It sounds a bit empty here.. would you mind to add a whistle here? It won't be empty and it will also keep the consistency with most of your big-downbeats.DONE
  8. 00:25:719 - For this one, it was a bit odd since I thought you add a clap (which makes it consistent with your previous upbeats hitsounds), so I would have suggest you to add some more volume to emphasize it more since we couldn't hear it but then, I saw that there was no claps at all. So, actually, add a clap here to keep the consistency with your upbeats hitsounds (which is a clap)DONE
  9. 00:27:800 - For this slider's beginning and slider's end, add whistles. It will keep the consistency with the suggestions above and I personally think it sounds good :3DONE :3
  10. 00:33:349 - For here, it sounds very empty and inconsistent. Make sure to add a whistle to make it consistent!DONE
  11. 00:34:390 - Delete the whistle here, it isn't consistent and also, you already have a whistle on the next object. So it sounds a bit weird..DONE
  12. 00:36:124 - Add a whistle for the consistency.DONE
  13. 00:41:673 - Add a whistle for the consistency.DONE
  14. 00:44:448 - To start the kiai time in beauty, replace the whistle by a finish.DONE
  15. 00:45:141 - Why, suddenly, these claps are replaced by whistles? On every upbeats (which is the second and the fourth line of the timeline), replace the whistles by claps. By doing this, it will sound more better and it will emphasize the sound that has the upbeats. After you're done with that, call me back. I will see if they're consistent and if you haven't missed something. Do the change for the whole kiai time. I just see that the second Kiai time has claps instead of whistles. If you don't understand what I said here, take a look to your second kiai time. It's a perfect example.oks DONE
  16. 01:21:211 - Add a clap here to keep the consistency with your upbeats sounds, I think you simply forgot this one..DONE
  17. 01:26:066 (3) - At the beginning of the slider, to make it consistent, add a whistle. At the end of the slider, like I said to 00:44:448 - , replace the whistle by a finish since it's the beginning of a kiai time.DONE
  18. 01:40:633 - Seems you forgot to add a clap here, make it consistent by adding one here.DONE
  19. 01:49:997 - Replace it by a whistle, having two claps seems to sound a bit odd owoDONE
New combos
New combos are one of the things I think it's important for a beatmap. Combos shouldn't be overused, have too much objects in a combo and should fit with the song;
  1. 00:41:673 (3) - Previously, you added new combos on every big-downbeats points, right now, there's no new combo and it should have one since the current object is a slider and it's pretty long. Add a new combo.DONE
  2. 00:47:916 (3) - The combo is actually pretty long and it doesn't keep the consistency of your New Combos at the beginning.DONE
  3. 00:52:771 (3) - Same thing as said above and do the same thing for these objects:DONE
    1. 00:58:320 (3) - DONE
    2. 01:01:095 (5) - For this one, add a new combo and delete the next comboDONE
    3. 01:03:870 (3) - DONE
  4. 01:20:517 (4) - I suggest you to add a new combo here since the current one seems to be a bit long, and yeah..DONE
  5. 01:26:066 (3) - Do the same thing as I said for 00:41:673 (3) -DONE
  6. 01:34:390 (3) - Add a new combo hereDONE
  7. 01:43:407 (3) - Add a new combo at this circle and delete the combo on the next objectDONE
  8. 01:46:182 (2) - Add a new comboDONE
  9. 01:56:586 (3) - Add a new combo here like you've already done to 01:12:887 (1) -DONE
http://puu.sh/1JKUS :) :) :) THANKS GABE ♥♥
Aurele
I will make a recheck for the hitsounds tomorrow~
Topic Starter
riffy
I've checked 'em, too.

YES WE HAD A LOT OF CHANGES
ZekeyHache
Modding only the tiger's diff as he requested :) [In spanish]
eLtXXx's Easy
Aver..
Y si añades algunos hitsonds a los ticks de los sliders largos? como 00:27:800 (1) - y ya sabras cuales otros.
00:05:604 (1) - No le encuentro sentido que hayas puesto esta forma de slider, no esta fea para nada pero siento que no queda aqui. Mejor haz una forma como la de 00:02:829 (1) -
00:45:835 (2) - En mi opinion seria mejor que no toque con 00:41:673 (1) -
00:54:159 (2) - Se me hace raro.. que tal: 01:55:893 (2,1) - Y si les quitas esa forma derecha?

Muy bien hecho... no se que mas decir.. XD
Topic Starter
riffy

ezek wrote:

Modding only the tiger's diff as he requested :) [In spanish]
eLtXXx's Easy
Aver..
Y si añades algunos hitsonds a los ticks de los sliders largos? como 00:27:800 (1) - y ya sabras cuales otros. - you mean custom sliderticks, right? Well. I'd recommend to avoid them if it's possible, because they can confuse beginners. I mean, you're playing map and then OMGCUSTOMHITSOUNDSTRESS will make beginners fail.
00:05:604 (1) - No le encuentro sentido que hayas puesto esta forma de slider, no esta fea para nada pero siento que no queda aqui. Mejor haz una forma como la de 00:02:829 (1) - ahh, nice catch!
00:45:835 (2) - En mi opinion seria mejor que no toque con 00:41:673 (1) - ahhh, c'mon it's here because of blanket with 00:47:916 (1) - and it's also doesn't confuse players. So, it's ok. Doesn't make any sense, imo.
00:54:159 (2) - Se me hace raro.. que tal: meh, there's an interesting rhythm! Violin is getting faster, and tiger is trying to follow violin by curving the slider, so.. it's not strange at all, imo. 01:55:893 (2,1) - Y si les quitas esa forma derecha? why not? :)

Muy bien hecho... no se que mas decir.. XD
Uh .. gracias
Parece tiger está en línea ahora, así que voy a arreglar para él.

Espero que me entiendan ;_;
Aurele
Okay, here's the recheck: Do not kudo this post

  1. 00:11:846 - Replace the whistle by a clap, it kills the consistency with your upbeats hitsounds
  2. 00:38:898 - Forgot to add a whistle here?
  3. 00:47:222 - Replace this whistle by a finish. I just seen that most of your big-downbeats on kiai times has a finish instead of a whistle.
  4. 00:53:465 - Since this is an upbeat, it should have a clap, not a whistle. So, replace the whistle by a clap. Do the same thing for: 00:57:627, 01:01:789
  5. 01:01:095 (1) - This circle has all the hitsounds on.. Let's do like Hard and delete whistle and clap. This circle should have only the Finish sound on.
  6. 01:03:870 - Add a finish here
  7. 01:03:870 (1) - This slider shouldn't have this kind of whistles, previously to 00:19:476 (1) - it goes: whistle, clap, clap, whistle. whistle, clap, clap. You should do the same thing here by replacing the whistle on the reverse arrow by a clap. Also, you should do like this pattern by adding a note with a clap to 01:06:297. So it will be like the previous pattern.
  8. 01:31:615 - While we're at it, replace the whistle by a finish, it will be consistent with your next big-downbeats..
  9. 01:48:263 - Add a finish here
  10. 01:49:303 - Like said on the previous point: Add a whistle here and add a whistle to 01:49:997. Like also said on the point above, add a note with a clap to 01:50:690.
  11. 01:58:667 (1) - Add claps at the beginning and at the end of this slider, it will keep the consistency with your upbeats sounds
Topic Starter
riffy
Updated! :3

/me hugs Gabe ♥
Kawayi Rika
Recheck ~ No kds pls ~

[eLtXXx's Easy]


  1. 01:09:419 - #1 kiai time should end to here,same as other diff.
  2. 00:41:673 (1) - Move to X:28 Y:288 is center.
  3. 00:41:673 (1,1) - Pls change same spacing to here.
  4. 01:23:291 (1,2,1) - ^
  5. 00:47:222 - Remove finish and Add whislte,sound better to me.
  6. 00:52:771 - ^
  7. 00:58:320 - ^
  8. 01:31:615 - ^
  9. 01:37:164 - ^
  10. 01:42:713 - ^
  11. 01:48:263 - ^

Yay ~ looks much better ~

Call me back again ~
KokoroStudiox3

Kawayi Rika wrote:

Recheck ~ No kds pls ~

[eLtXXx's Easy]


  1. 01:09:419 - #1 kiai time should end to here,same as other diff.fixed
  2. 00:41:673 (1) - Move to X:28 Y:288 is center. done ?
  3. 00:41:673 (1,1) - Pls change same spacing to here. fixed
  4. 01:23:291 (1,2,1) - ^ fixed
  5. 00:47:222 - Remove finish and Add whislte,sound better to me. done
  6. 00:52:771 - ^ done
  7. 00:58:320 - ^ done
  8. 01:31:615 - ^ done
  9. 01:37:164 - ^ done
  10. 01:42:713 - ^ done
  11. 01:48:263 - ^ done

Yay ~ looks much better ~

Call me back again ~
http://puu.sh/1Kn67
edit
http://puu.sh/1KnMx :) :) :)
Aurele

Kawayi Rika wrote:

Recheck ~ No kds pls ~

[eLtXXx's Easy]


  1. 00:47:222 - Remove finish and Add whislte,sound better to me.
  2. 00:52:771 - ^
  3. 00:58:320 - ^
  4. 01:31:615 - ^
  5. 01:37:164 - ^
  6. 01:42:713 - ^
  7. 01:48:263 - ^
..with these suggestions, it breaks all the thing. Personally, tiger should try to follow the hitsounds of the two other difficulties. Also Rika, you only told him about these, but, have you seen the next Kiai Time? You haven't mentioned them and if you wanted them to be consistent, you should have looked at the whole beatmap and you would see that the second Kiai Time is the same as the first.
By this I mean't, you have only mentioned these finishes on the first Kiai Time, so what happen if tiger changes the first Kiai Time and then you bubble it, both Kiai Time won't be consistent.

That was my point of view.
Kawayi Rika
I just hate these finish really noisy to me and kiai time should be fix ~
Aurele

Kawayi Rika wrote:

I just hate these finish really noisy to me and kiai time should be fix ~
I know but, if you really want him to replace these finishes by whistles, you should have told him to look at the second Kiai Time too.
Kawayi Rika
Let guest mapper decide it,i won't force anything,that's all ~
Konei
Not to make drama or anything ^^

But the point Gabe wants you to understand is, that you only told to fix the finishes on the first KIAI time.

You didnt mention them in the ones in the second and with this, hitsounding would be incosistent.

Gabe wants you to understand that you should have told this to be sure, the mapper understands the need of consistency here as it makes no sense to hitsound one KIAI different from the other on this point.

Just to say this :3
Topic Starter
riffy
Hey, guys! That's a nice discussion you have over here! Let me leave my opinion, too!

Personally, I'm fine with any consistent hitsounding as long as it doesn't hurt ears and fits with music. But I'm also ok with some vary patterns (e.g. when you hitsound ONE part with one pattern, and another similar part with different pattern). But here, I have an idea. What if we'll try to mix BOTH whistles and finishes. Finishes fit here, but they're too loud sometimes. So, I'd try to use Finish > Whistle > Finish > Whistle pattern. For BOTH kiais. It'll be consistend and pretty relaxing.

I'm doing it beause I'm fine with Finishes but they're a bit too loud, I agree with Rika. So, we'll fix it and make it conistent.

Any other ideas? :)
Aurele
Why don't it gets consistent like the other difficulties..? D:
Like, same hitsounds and this stuff
Topic Starter
riffy
Well.. Salad is mixing whistles/finishes in his own way and me.. well, I have Lize's hitsounds here. I don't really remember what she uses, but it sounds nice for me. using same hitsounds isn't interesting! We can be creative and make some new patterns and things, so I'd keep it with my pattern.

tl;dr version: We're using Finish > Whistle > Finish > Whistle pattern! tiger agrees that it's ok!
Kawayi Rika
OK ~ Looks much better now ~

Here you go :3


Topic Starter
riffy
Ahhhh, thanks!
Kodora
good luck with rank :3
KokoroStudiox3
:) :) :)
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