thelewa wrote:
edit: I just checked the last thread, you should use it for advice too. The maps for the Finals were on the level of Chousai Kenbo Sengen and F.I, so not really hard at all. They were basically all the tiebreakers and a few extra maps.
Yeah, I went over it and already using it as a guide for what maps to pick. Still, I think it would be nice to have the possibility of having some slightly more advanced maps pattern-wise (and not speed-wise. i.e. maps with jumps and streams everybody can do, but complex patterns like back and forth stacking, sv changes, 1/4 sliders, 1/3 timing circles and so on) for the later stages of the tourney. Still, will see.
Also, I don't think everybody is going to FC a map like chousai (w @ AR8) or just awake...
Renard wrote:
if that would be true then i put my white flag up right now and surrender coz i aint playing no aqo maps ;(
Renard please D:
just flip on your
mind control switch and you'll be fine.
The maps that will be selected would be in line with the requirements for the tourney, and their difficulty levels will be carefully selected in accordance with the mods that they're supposed to be played with (so you're not going to see Ghost Lead in the HR map pool, or Wahrheit in the HD pool, and so on).
Also, posting this from a guard tower on the border of my military base. It's 2AM and I discovered there's wifi here. ha.