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Kitamura Eri - Happy Girl (TV Size)

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Topic Starter
KuronumaSawako

pimpG wrote:

ola o/

mod mais ou menos random

geral

inconsistencia no timing

a dificuldade do mitsuneko tem -1 offset de diferença entre as outras duas Fixado
bom, eu tenho costume de checar o timing quando modero um map, o seu timing ja é otimo,
eu sugiro offset -4, nao é uma grande diferença, voce pode manter seu offset atual se preferir Melhor deixar do jeito que está.

mitsu's normalfixando pra ele já q não encontro ele pra fixar a diff

00:19:501 spinner end here, just like sk's diff? sounds better
btw if you want to keep your current spinner end it still look like need to map the small break time
..........
01:05:225 (2) - i think you should remove this note
01:05:639 - i think you should add a note here
fixei tudo aquí
hard

00:18:261 - acho que o spinner devia começar nesse tick branco Não acho necessário.

its an awesome map :)

good luck :)

pieguy1372 wrote:

Mitsu's Normal:

00:16:605 (5) - add NC? Kay
00:19:915 ~ 00:24:880 - add break here? such a long pause seems really weird...Kay
00:54:674 (1) - add finish? Kay
01:07:294 (6) - maybe add clap? Kay
01:07:915 (1) - add finish on start? Kay
01:17:846 (4) - add NC? Okay
01:24:674 (1) - end it 3/4 later like in other diffs? Kay

Hard:

00:39:778 (4) - add NC? Kay
00:54:054 (3) - maybe use regular soft clap on the end? >< I'd recommend having the same hitsound since the sound in the music also repeats.. No, this sound good for me.

nice map, good luck~

Arnold0 wrote:

[General]
Since you have two gest diff, you should add the name of the two guest mapper in your tags. Their names are already here

[Mitsu's Normal]
The offset in this diff is 6674 insted of 6675 in the two other diffs, you should change it and resnapp all notes.
From 00:19:916 - to 00:24:881 - Add a break here since there is 5 second without any notes
All fixed
[Hard]
01:05:847 (5) - It seams you follow the vocals here so I think you should delete this note. No changes
Thx for mods all :D
Konei
Hah, is there a way this song can get boring? ;D

M4M for your Queue =w=~

Please notice I will point everything out that I notice. You should see:

red= unranable issue

blue= very recommend you to change this

purple= I wanted to point it out, but I'm not sure to change it

black = suggestions


General


Cancel Countdown? Doesn't really fit the song

Cancel letterboxes during breaks, because you use a video!

You don't use a SB, so you should delete the osb. file in your folder and full submit


Easy

00:48:468 (3) shortning this slider would fit the vocals better

00:53:847 (1,2) you should avoid using stacks on Easy, because beginners will be confused to click

01:07:916 (1,2,3) You can change this pattern like this: http://puu.sh/NqCQ

01:14:950 (3) Nazi~ Move wave point of the slider to x 24 y 148

01:17:019 (4) Move the wave point to x 228 y 272


Normal

The video isn't working - go in Design, insert background and put in new

00:16:606 (1,2) I see you follow the vocals, so I recommend you to change it like this: http://puu.sh/NqJQ

01:21:157 (1) give the head a finish?


Hard

01:16:812 (5,6) I think removing those two might be better because I can't here enough sound for them in the music


Very nice done map and funny hard :) :)

Good luck on ranking ;)
Topic Starter
KuronumaSawako

Konei wrote:

Hah, is there a way this song can get boring? ;D :)

M4M for your Queue =w=~

Please notice I will point everything out that I notice. You should see:

red= unranable issue

blue= very recommend you to change this

purple= I wanted to point it out, but I'm not sure to change it

black = suggestions


General


Cancel Countdown? Doesn't really fit the song Fixed

Cancel letterboxes during breaks, because you use a video! Fixed

You don't use a SB, so you should delete the osb. file in your folder and full submit Fixed


Normal

The video isn't working - go in Design, insert background and put in new Fixed, i think

00:16:606 (1,2) I see you follow the vocals, so I recommend you to change it like this: http://puu.sh/NqJQ Fixed

01:21:157 (1) give the head a finish? fixed


Hard

01:16:812 (5,6) I think removing those two might be better because I can't here enough sound for them in the music (5) - I'm following vocal/(6) - Just to make this more harder.


Very nice done map and funny hard :) :) Oh thanks!

Good luck on ranking ;)
Stefan
I will see if I gonna mod this.
Topic Starter
KuronumaSawako

Stefan wrote:

I will see if I gonna mod this.
Okay :D
suzutsukikanade

pieguy1372 wrote:

SK's Easy:

00:47:640 (2) - perhaps add clap from start and remove it from end? it might sound better if you start the clap pattern here :? Added clap in start and finish in the end
01:09:571 (3) - remove finish? since you didn't put one at the end of 00:54:675 (1) - Now added finish

Arnold0 wrote:

[SK's Easy]
00:08:743 - Add note No
00:15:364 - Add note No
01:24:054 - Add a slider which end at 01:24:261 - Ok

Konei wrote:

Easy

00:48:468 (3) shortning this slider would fit the vocals better No

00:53:847 (1,2) you should avoid using stacks on Easy, because beginners will be confused to click I think is fine because i didn't used much stacks here.

01:07:916 (1,2,3) You can change this pattern like this: http://puu.sh/NqCQ No changes

01:14:950 (3) Nazi~ Move wave point of the slider to x 24 y 148 Fixed

01:17:019 (4) Move the wave point to x 228 y 272 Fixed
http://puu.sh/Nwcn
Scorpiour
Hi there~~M4M

[General]
  1. Audio Lead-in is unnecessary, please remove it.
  2. 00:54:675 - i think it's better to set preview time to here
[Easy]
  1. 00:17:847 (2) - maybe a note here is enough
  2. 00:37:088 - no note here is weird because u chooose to follow vocal at 00:36:675 - .maybe u can move 00:37:295 (2) - to here and extend 1/2 length.
  3. 01:14:123 (2) - i'd like to use two notes here because of the stress at 01:14:537 - , a slider end is not suitable.
  4. 01:24:054 - uncomfortable blank
Generally..i don't like use slider end to start a downbeat like 00:09:985 - maybe u can pay more attention about that :>

[Normal]
  1. 00:18:261 - i suppose it's better to start spinner here and add a repeat to 00:17:433 (2) -
  2. 00:55:502 (3,4) - maybe the beat here could be improved? try this one~
[Hard]
  1. 00:09:571 (5,6) - i'd like to move them a tick prev to make a triplet with 00:09:364 (4) - and add a whistle to 00:09:364 (4) - ?
  2. 00:17:847 (4,5,6) - still triplet issue...i can't agree with the triplet position here.. i would like to move them to next red tick.
  3. 00:38:950 (2,3) - here should be two 1/2 beats...leave a slider end at blue tick is weird..
  4. 01:11:640 - from here to 01:12:054 - maybe u can put a stream~
  5. 01:23:640 (5,6) - this spacing is not good....
that's all~~and good luck with rank :)
Topic Starter
KuronumaSawako

Scorpiour wrote:

[General]
  1. Audio Lead-in is unnecessary, please remove it. Okay
  2. 00:54:675 - i think it's better to set preview time to here Okay
[Normal]
  1. 00:18:261 - i suppose it's better to start spinner here and add a repeat to 00:17:433 (2) - Fixed
  2. 00:55:502 (3,4) - maybe the beat here could be improved? try this one~ Fixed
[Hard]
  1. 00:09:571 (5,6) - i'd like to move them a tick prev to make a triplet with 00:09:364 (4) - and add a whistle to 00:09:364 (4) - ? Ok
  2. 00:17:847 (4,5,6) - still triplet issue...i can't agree with the triplet position here.. i would like to move them to next red tick. Fixed i think
  3. 00:38:950 (2,3) - here should be two 1/2 beats...leave a slider end at blue tick is weird..Have a idea to fix this, ok.
  4. 01:11:640 - from here to 01:12:054 - maybe u can put a stream~ Nice idea, fits with the music, but want to keep this for now.
  5. 01:23:640 (5,6) - this spacing is not good... EEEH? I think this anti-jump would look good here...but ok ok fixed spacing here.
that's all~~and good luck with rank :)
meiikyuu

hello ^^

SK's Easy
  1. 00:10:812 (3) - NC
  2. 00:18:261 (1) - extend the spinner to 00:19:916 - and add a finish sound to it
  3. 00:46:399 (1) - add finish at the beginning
nice

Mitsu's Normal
  1. 00:42:468 (5) - instead of this, maybe u can just add a single note at 00:42:675 - . but either way works
  2. 00:49:709 (1) - add finish at beginning?
  3. 01:05:433 (2) - one grid up
  4. 01:23:640 (4) - move last point one grid up
no big problems here~

Hard
  1. 00:10:399 (2,3) - unstack maybe?
  2. 00:26:537 (1) - woah , uneven slider xD i fixed it for u if you want:
    256,192,26537,6,0,B|192:248|88:192,1,170,4|8
  3. 00:27:364 (3,4) - stack with 00:26:537 (1) - more perfectly
  4. 00:39:261 (3,4) - unstack? some ppl might trip at this spot, idk xD
  5. 00:53:019 (1) - consider adding a finish
good luck! <3
DakeDekaane
Hi, mod time~ :3

I love the song, it was the 1st song I played in osu! (apart from tutorial), so, at least, you have a star from me, but it doesn't mean it is ready, I'm here to mod and destroy your map >:D

I was kidding, let's take this and put it on ranked. The next are suggestions, except if I underline some words

[SK's Easy]

00:12:054 (5) - In my opinion, this sounds better if you move to 00:12:468 - obviously deleting the reverse x3
00:17:847 (2) - 1/2 slider sounds weird to me, change this for a circle, or begin the slider here, or you could try this
or change the 1/2 repeat slider for a 1/1 single slider
00:31:295 (2) - This would be a trap for beginners, you could move it to 00:31:709 - , finishing in 00:31:916 -
00:36:468 - What about trying this?


I think that's all of my part, added to meiikyuu mod.

[Mitsu's Normal]

Delete 01:12:468 (3) - and move 01:11:847 (2) - to 01:12:054 -

[Hard]

I recommend HP drain 6.

That's all my mod, and if you want, I'd like to make a guest diff, if you want of course. (not Insane x3)
suzutsukikanade

meiikyuu wrote:

SK's Easy
  1. 00:10:812 (3) - NC Fine
  2. 00:18:261 (1) - extend the spinner to 00:19:916 - and add a finish sound to it Nice, fixed.
  3. 00:46:399 (1) - add finish at the beginning Nice
nice

DakeDekaane wrote:

[SK's Easy]

00:12:054 (5) - In my opinion, this sounds better if you move to 00:12:468 - obviously deleting the reverse x3 No, I'm trying to follow the instrumental here...
00:17:847 (2) - 1/2 slider sounds weird to me, change this for a circle, or begin the slider here, or you could try this
or change the 1/2 repeat slider for a 1/1 single slider Just added a circle
00:31:295 (2) - This would be a trap for beginners, you could move it to 00:31:709 - , finishing in 00:31:916 - I think this is fine for a easy.
00:36:468 - What about trying this? My rhythm is better.


I think that's all of my part, added to meiikyuu mod.
Fixed some, here baka

http://puu.sh/PaDY
Topic Starter
KuronumaSawako

meiikyuu wrote:


hello ^^ Hi Hi! :D



Mitsu's Normal
  1. 00:42:468 (5) - instead of this, maybe u can just add a single note at 00:42:675 - . but either way works No
  2. 00:49:709 (1) - add finish at beginning? Ok
  3. 01:05:433 (2) - one grid up OK
  4. 01:23:640 (4) - move last point one grid up Ok


    • no big problems here~

      Hard
    1. 00:10:399 (2,3) - unstack maybe? Hm...this works too, ok fixed.
    2. 00:26:537 (1) - woah , uneven slider xD i fixed it for u if you want: Ok fixed
      256,192,26537,6,0,B|192:248|88:192,1,170,4|8
    3. 00:27:364 (3,4) - stack with 00:26:537 (1) - more perfectly Fixed i think...
    4. 00:39:261 (3,4) - unstack? some ppl might trip at this spot, idk xD Ok fixed
    5. 00:53:019 (1) - consider adding a finish No
good luck! <3 Thanks <3

DakeDekaane wrote:

Hi, mod time~ :3

I love the song, it was the 1st song I played in osu! (apart from tutorial), so, at least, you have a star from me, but it doesn't mean it is ready, I'm here to mod and destroy your map >:D

I was kidding, let's take this and put it on ranked. Destroy my map and you will see the hell :P Jodan yo~The next are suggestions, except if I underline some words

[Mitsu's Normal]

Delete 01:12:468 (3) - and move 01:11:847 (2) - to 01:12:054 - Okay

[Hard]

I recommend HP drain 6. Since this is the highest diff of the map, will keep HP 7 for now

That's all my mod, and if you want, I'd like to make a guest diff, if you want of course. (not Insane x3) Sorry but i'm not accepting guest diffs more...but thanks fo mod!
kurohana
Thank you for request \(^^)/

SK's Easy

01:00:468 (1) - clap at the end

Mitsu's Normal

00:57:157 (6) - clap at the end

Nice song, good luck ^^
Leorda
Hi there~


[SK's Easy]
00:41:019 (2) - Add clap at tail slider
00:42:675 (4) - Use custom clap please


[Mitsu's Normal]
* AR +1?

00:16:606 (1,2) - These pattern seems not beginner-friendly. Remove 1 repeating slider for each slider
00:39:778 (1) - Stack under slider makes confuse for beginners
00:57:157 (6) - Add clap at end slider?
01:05:433 (2,3,4,5,6,7) - This pattern are not beginner-friendly, IMO


[Hard]
00:19:502 (1) - Add clap
00:31:088 (3) - ^
01:19:916 (8) - Add clap at head slider


Be happy, ok?
Topic Starter
KuronumaSawako

Leorda wrote:

Hi there~ Hi~

[Mitsu's Normal]
* AR +1? Fixed

00:16:606 (1,2) - These pattern seems not beginner-friendly. Remove 1 repeating slider for each slider Fixed
00:39:778 (1) - Stack under slider makes confuse for beginners Fixed
00:57:157 (6) - Add clap at end slider? Fixed in previous mod
01:05:433 (2,3,4,5,6,7) - This pattern are not beginner-friendly, IMO Rearranged pattern


[Hard]
00:19:502 (1) - Add clap Fixed
00:31:088 (3) - ^ Fixed
01:19:916 (8) - Add clap at head slider Fixed


Be happy, ok? I'm always happy :D

kurohana wrote:

Thank you for request \(^^)/

Mitsu's Normal

00:57:157 (6) - clap at the end Fixed

Nice song, good luck ^^ Thanks
]

Thanks for mod all! :)
HanzeR
Happy happy girl~

I cant find much, your map is already great :)

[Hard]
00:26:537 (1) - Move the endpoint to x88 y188 to stack better with 00:25:192 (2) - . Then you will need to reposition the rest of the combo a bit

[Normal]
00:41:433 (4) - This slider looks ugly compared to all your other pretty ones, :o maybe try like this? http://puu.sh/R0ye

[Easy]
01:00:468 - remove nc, start here 01:01:295 instead maybe?

Really well done, good luck!!
Topic Starter
KuronumaSawako

HanzeR wrote:

Happy happy girl~

I cant find much, your map is already great :) Oh thanks :D

[Hard]
00:26:537 (1) - Move the endpoint to x88 y188 to stack better with 00:25:192 (2) - . Then you will need to reposition the rest of the combo a bit Okay

[Normal]
00:41:433 (4) - This slider looks ugly compared to all your other pretty ones, :o maybe try like this? http://puu.sh/R0ye Kay
Thanks for the mod :)
Kiiwa
Hi~

Hard
00:25:502 (3,4) - Spacing should be different from 00:24:881 (1,2) - Change spacing or add new combo to show this difference
00:37:709 (1) - Move this note so it makes same pattern as these two 00:36:468 (1,2,1,2) -
00:47:226 (2) - Place in center of X line
00:49:502 (8) - New combo 00:49:916 (1) - Remove new combo
00:54:054 (3) - These hitsounds should be the same as 00:42:468 (2,3) - and 01:07:088 (1,2) - change it please~
01:24:054 (6) - New combo

Other two diffs are fine~
Good luck ^~^
jossieP
http://puu.sh/V760

hope you like it ><
I failed on getting a higher star rating than your hard, it doesnt matter anyways
I have a little disagree on offset, video quality and kiai time o3o lets discuss on irc
:3~
Topic Starter
KuronumaSawako

Kiiwa wrote:

Hi~

Hard
00:25:502 (3,4) - Spacing should be different from 00:24:881 (1,2) - Change spacing or add new combo to show this difference Add NC...
00:37:709 (1) - Move this note so it makes same pattern as these two 00:36:468 (1,2,1,2) - I think is fine
00:47:226 (2) - Place in center of X line Fixed
00:49:502 (8) - New combo 00:49:916 (1) - Remove new combo Ok
00:54:054 (3) - These hitsounds should be the same as 00:42:468 (2,3) - and 01:07:088 (1,2) - change it please~ No
01:24:054 (6) - New combo Kay~

Other two diffs are fine~
Good luck ^~^
Thanks for mod~

ikari_kyon wrote:

http://puu.sh/V760

hope you like it ><
I failed on getting a higher star rating than your hard, it doesnt matter anyways
I have a little disagree on offset, video quality and kiai time o3o lets discuss on irc
:3~
Thanks for you diff~
added
jossieP
forgot to suscribe topic and add star /.\

edit: auto-updates /o/ http://puu.sh/W3eW
suzutsukikanade

kurohana wrote:

SK's Easy

01:00:468 (1) - clap at the end Kay

Leorda wrote:

[SK's Easy]
00:41:019 (2) - Add clap at tail slider Yeah
00:42:675 (4) - Use custom clap please No, fits with song

HanzeR wrote:

[Easy]
01:00:468 - remove nc, start here 01:01:295 instead maybe? Fine

http://puu.sh/W3Gf
sunshy_old
Good afternoon :)

For M4M~
Sry for my poor English~
Feel free to ignore anything you dislike.

[i_k's Insane]

`00:48:675 (1,2,3,4) - It makes me confused.

Nice map.

[Hard]

00:11:226 (4) - The spacing... maybe ↓ is better
00:46:399 (1,2,3) - I recommend to use 1/2 to match the strong rhythm. 1/1 silder feels dull....

Really good map! I got 99.6%ACC when I first time play it.

[Mitsu's Normal]

Open AIMOD and fix the two spacing warnings.
00:16:606 (1) - I think maybe ↓ is better
00:37:088 (2) - try this to match the rhyrhm? Don't forget to add clap.
00:46:399 (1) - maybe putting three notes is better..
01:21:157 (1,2,3) - ↓

[Easy]
Seems fine :3

Good luck with RANK~ :)
Tsukasa
Yay more happy girl mapsets~ I'd have 5 ranked TV sizes if this ever got ranked

I love you sawa-chan for making another set <3

And i'd love to annoy someone with another mapset

EDIT: I'd love to check this out but i'd be quite busy for a while due to a certain exam
[CSGA]Ar3sgice
hi~ for mod4mod ~


I_k's Insane

  1. 00:00:054 (1,2) - i think (1) move left for 4 grids, (2) right 4 grids looks better.
  2. 00:13:295 (1,2,3) - 3/4 sliders better maybe :p
  3. 00:15:778 (5) - i think only 2 circles here fits better to the vocal
  4. 00:16:606 (1) - rotate 7 degrees will look better ^^ 00:17:019 (2) ctrl+h
  5. 00:22:709 (3) - move right 1grid >_>
  6. 00:23:019 (1) - put here.? http://osu.ppy.sh/ss/405205
  7. 00:24:881 (2,3,4,5) - more spacing lol
  8. 00:53:640 (4) - i think http://osu.ppy.sh/ss/405210 >_>
  9. 00:57:364 (4) - put here.? http://osu.ppy.sh/ss/405211
  10. i like this diff, different feeling from the ranked other happy girls wwwww
Hard

  1. 00:10:606 (3) - add reverse? spacing to (4) is too confusing
  2. 00:25:502 (1,2) - i think, as blue (1,2) is 3/4, pink (1,2) is 1/2 but same distance, it is a bit awkward to play, make them different will be better~
  3. 00:38:950 (2) - this slider feels like stacked a note at 00:39:261, so if you stack one 00:39:571 (4) i think players will misclick and miss ww better stack that on blue slider's head http://osu.ppy.sh/ss/405213
  4. 01:08:123 (1) - bettter blanket http://osu.ppy.sh/ss/405216
  5. 01:21:157 (1,2,3,4,1,2,3,4,1,2,3,4) - don't make big circle ^^b too hard for a Hard diff
Mitsu's Normal

  1. 00:25:709 (2,1) - blanket o.o
  2. 00:56:743 (5) - spacing.?
  3. 01:12:881 (3) - ^
  4. 01:19:295 (3) - as 01:18:468 skipped a sound too, starting this at 01:19:502 should be better for beginners to follow the rhythm.
SK's Easy

  1. 00:10:812 (1,2) - better some curve here ww
Good luck~
jossieP

Sunshine wrote:

[i_k's Insane]

`00:48:675 (1,2,3,4) - It makes me confused. any suggest :3?

Nice map. thanks ><

[CSGA]Ar3sgice wrote:

I_k's Insane

  1. 00:00:054 (1,2) - i think (1) move left for 4 grids, (2) right 4 grids looks better. ahm jump becomes so long, if its pointed again will change the shape
  2. 00:13:295 (1,2,3) - 3/4 sliders better maybe :p pattern sounds good on 1/2 ticks, plus there is a cymbal sound on red ticks, also I like this part like this <3
  3. 00:15:778 (5) - i think only 2 circles here fits better to the vocal sounds so suddenly empty, also the vocal change is on white tick
  4. 00:16:606 (1) - rotate 7 degrees will look better ^^ 00:17:019 (2) ctrl+h cant see a significative difference but yeah
  5. 00:22:709 (3) - move right 1grid >_> <v< ok
  6. 00:23:019 (1) - put here.? http://osu.ppy.sh/ss/405205 hmm dunno, overlap with others looks soft for me and it is stacked on 00:24:364 (6) -
  7. 00:24:881 (2,3,4,5) - more spacing lol is on x1.0 spacing /o/ any suggest?
  8. 00:53:640 (4) - i think http://osu.ppy.sh/ss/405210 >_> already changed the shape of this boys, sawa-chan havent updated yet /o/ hey what is that slider ball xD???
  9. 00:57:364 (4) - put here.? http://osu.ppy.sh/ss/405211 eyup, tried some stuff about this slider but long space blanket looks nice, and dat slider ball >v>
  10. i like this diff, different feeling from the ranked other happy girls wwwww yeaaaahh bro, that is what I always try to make ;3!!
>>> to sawa-chan <3~ <<<
Topic Starter
KuronumaSawako

Sunshine wrote:

[Hard]

00:11:226 (4) - The spacing... maybe ↓ is better No, spacings seems fine so will keep this for now.
00:46:399 (1,2,3) - I recommend to use 1/2 to match the strong rhythm. 1/1 silder feels dull... No, i think 1/2 rhythm don't fit with the song.

Really good map! I got 99.6%ACC when I first time play it. Ohh thanks!

[Mitsu's Normal]

Open AIMOD and fix the two spacing warnings.
00:16:606 (1) - I think maybe ↓ is better Made something similar.
00:37:088 (2) - try this to match the rhyrhm? Don't forget to add clap. No, thinks this slider is fine.
00:46:399 (1) - maybe putting three notes is better.. No
01:21:157 (1,2,3) - ↓ Made something similar.

[CSGA]Ar3sgice wrote:

Hard

  1. 00:10:606 (3) - add reverse? spacing to (4) is too confusing Just changed (4) place.
  2. 00:25:502 (1,2) - i think, as blue (1,2) is 3/4, pink (1,2) is 1/2 but same distance, it is a bit awkward to play, make them different will be better~ I think this is fine
  3. 00:38:950 (2) - this slider feels like stacked a note at 00:39:261, so if you stack one 00:39:571 (4) i think players will misclick and miss ww better stack that on blue slider's head http://osu.ppy.sh/ss/405213 Fixed
  4. 01:08:123 (1) - bettter blanket http://osu.ppy.sh/ss/405216 Okay
  5. 01:21:157 (1,2,3,4,1,2,3,4,1,2,3,4) - don't make big circle ^^b too hard for a Hard diff This is intentional
Mitsu's Normal

  1. 00:25:709 (2,1) - blanket o.o Fixed
  2. 00:56:743 (5) - spacing.? Fixed
  3. 01:12:881 (3) - ^ Fixed
  4. 01:19:295 (3) - as 01:18:468 skipped a sound too, starting this at 01:19:502 should be better for beginners to follow the rhythm. Fixed

Tsukasa wrote:

Yay more happy girl mapsets~ I'd have 5 ranked TV sizes if this ever got ranked

I love you sawa-chan for making another set <3

And i'd love to annoy someone with another mapset

EDIT: I'd love to check this out but i'd be quite busy for a while due to a certain exam
>ww< <333

Is okay, i hope you can check this out one day :D
TheVileOne
SK's Easy

Only cosmetic issues to point out.

00:25:709 (2,1) - Transition looks kind of bad.
00:33:157 (1,3) - These sliders aren't perfectly symmetrical. The center point is directly behind the middle slider tick.
00:41:019 (2,3,4,1) - You should clean up this corner by slanting the corner out. http://puu.sh/WR4r
00:54:675 (1) - Make symmetrical by making the distance between points 1 and 2 the same as the distance of 3 and 4. I'll help you out on this slider. The middle point needs to be at x 256, y 64. Make similar sliders/sliders you copied from the same too.
00:58:812 (4) - Highly recommend you flip vertically and fix spacing. It looks better and goes nicely into the next slider.
01:02:537 (3) - Nazi- Move center point under middle slider tick?
01:03:778 (4) - This does not fit the shape of the previous slider. You should try something like this. http://puu.sh/WReF Fixing spacing shouldn't be that much of an issue afterwards.

Mitsu's Normal

Solid difficulty. not much wrong.

00:09:157 (4) - Doesn't look good next to 00:09:985 (1) - . I highly suggest you make these sliders parallel.
00:17:226 (2) - Repeat is awfully close to that hitburst. I don't suggest having it so close.
00:26:950 (1,2,3) - Nazi- Exactly 1.2?
00:29:640 - Sounds empty without a note.
00:42:468 (5) - Should follow the end of previous slider better and be closer to parallel with the next slider. http://puu.sh/WRs3
00:48:675 (4) - I suggest you place this above the end of 3 instead of below it. It looks better that way. http://puu.sh/WRuq
01:04:606 (1,2) - The misalignment sort of bothers me. But it would involve you to move a lot of your patterns down to fix. I'm not sure if it's worth it.
01:17:847 (1) - Doesn't look that good so close to the curve of the previous slider. I suggest moving x 344 y 184
01:19:502 (3,4,5,1) - This part of the combo is kind of formless and doesn't look good. You should try a pattern. This is a suitable pattern IMO. http://puu.sh/WRDu
01:22:812 (4) - This would be better if it was moved down some. It would be a more natural flowing angle off of 3. If you didn't understand what you meant, here is a SS http://puu.sh/WRGr

Hard

I liked it. You should change everything I found though.

00:06:674 (1) - Move left 1 unit to fix spacing?
00:24:881 (1,2,1,2) - I don't agree with spacing 3/4th and 1/2th the same even if you change combo. The spacing of that 1/2th is unexpected when you first try it and really too fast in general. Just make all one combo and stack the 1/2th part. It plays better.
00:54:675 (1,2,3,4,5,6,7) - This is a rather boring way to start a kiai. I recommend you remap and use less repetition.

i_k's Insane

That one stream killed my ability to play it, and some of the spacing sequences played in an unusual way. Gaps in the beat are generally treated like jump sequences in normal insanes but in this one there's a lot of just regular snapped sequences, which tones down the speed. Some players might want a more intense pace, but there's nothing technically wrong with how you spaced things.

00:05:847 (1,2,3,4,1) - Small thing, but these spacings differ slightly. You should make this pattern perfect.
00:06:468 (4,1) - snap change plays weird. I think this would be better. http://puu.sh/WS3S
00:15:157 (1,2,3,4) - Make both spacings 1.0?
00:16:606 (1) - Weirdly sticks out of the end of the stream IMO.
00:18:675 (2,1,2,3,4,1,2,3) - Awesome pattern
00:25:192 (3) - Slider could be better.
00:38:743 (1,2,3) - Stacking improperly. You can fix by moving 00:39:157 (2,3) - to x 332 y 268 Check snap afterwards.
00:40:192 (1,2,3) - Not stacking properly. Spacing isn't exactly 0.00. You will need to straighten the last two move points of the slider to be able to snap notes perfectly to 0.00.
00:53:640 (4) - This would be better if it were moved to x 256 y 144.


Good maps.
jossieP

TheVileOne wrote:

i_k's Insane

That one stream killed my ability to play it, and some of the spacing sequences played in an unusual way. Gaps in the beat are generally treated like jump sequences in normal insanes but in this one there's a lot of just regular snapped sequences, which tones down the speed. Some players might want a more intense pace, but there's nothing technically wrong with how you spaced things. cant get at all this, sorry bad engrish, you mean that I need more jumps :s?

00:05:847 (1,2,3,4,1) - Small thing, but these spacings differ slightly. You should make this pattern perfect. yeah, minor thing, anyways spaced to x1,50
00:06:468 (4,1) - snap change plays weird. I think this would be better. http://puu.sh/WS3S I think that a flow breaking goes better since the vocals starts here, but will consider if its pointed again
00:15:157 (1,2,3,4) - Make both spacings 1.0? nice nazi catch
00:16:606 (1) - Weirdly sticks out of the end of the stream IMO. hmm? sorry cant get x.x
00:18:675 (2,1,2,3,4,1,2,3) - Awesome pattern thanks~
00:25:192 (3) - Slider could be better. any suggest?~
00:38:743 (1,2,3) - Stacking improperly. You can fix by moving 00:39:157 (2,3) - to x 332 y 268 Check snap afterwards. this is actually a bug of our dear posu editor, like the pointment as down, it get auto-moved or something, I always check this such of things and it makes like this, anyways auto-stack works so I though there is not major problem here, if it still pointed will consider change the pattern
00:40:192 (1,2,3) - Not stacking properly. Spacing isn't exactly 0.00. You will need to straighten the last two move points of the slider to be able to snap notes perfectly to 0.00. eyup~ bug
00:53:640 (4) - This would be better if it were moved to x 256 y 144. k, dunno why but k


Good maps.
>> happy update~ <<
suzutsukikanade

TheVileOne wrote:

SK's Easy

Only cosmetic issues to point out.

00:25:709 (2,1) - Transition looks kind of bad. Changed Pattern here.
00:33:157 (1,3) - These sliders aren't perfectly symmetrical. The center point is directly behind the middle slider tick. Fixed, i think...I do not know if they were perfectly symmetrical. But I tried my best to make them perfect.
00:41:019 (2,3,4,1) - You should clean up this corner by slanting the corner out. http://puu.sh/WR4r I think fixed.
00:54:675 (1) - Make symmetrical by making the distance between points 1 and 2 the same as the distance of 3 and 4. I'll help you out on this slider. The middle point needs to be at x 256, y 64. Make similar sliders/sliders you copied from the same too. Ok, thanks for help :D
00:58:812 (4) - Highly recommend you flip vertically and fix spacing. It looks better and goes nicely into the next slider. You're right, fixed!
01:02:537 (3) - Nazi- Move center point under middle slider tick? Okay
01:03:778 (4) - This does not fit the shape of the previous slider. You should try something like this. http://puu.sh/WReF Fixing spacing shouldn't be that much of an issue afterwards. Tried to make slider like this, isn't like the photo, but tried.
http://puu.sh/XyM7
Deni
From ★ ~ dubbadeni ' s Beginnner Modding Queue ~ ★
I'm a beginner, don't expect too much! ;)
----------------------------------------------------------------------------------------------

Easy

00:37:295 (2) - This slider doesnt fit to the beat or to her voice.
You can try this:
  • 1. Delete 00:37:295 (2) -
    2. Copy this slider 00:36:468 (1) - and then Insert it here 00:37:088
    3. Make a slider from 00:37:709 to 00:38:537
    4. After that It shoud look like this:
00:53:847 (1) - This circle is too close after that spinner before for Easy. (AiMod)
00:53:847 (1,2) - No Stacks in Easy please! That's too hard for beginner.

Normal

00:09:985 (1) - Why did you use 3 points and not only 2?
suzutsukikanade

dubbadeni wrote:

From ★ ~ dubbadeni ' s Beginnner Modding Queue ~ ★
I'm a beginner, don't expect too much! ;)
----------------------------------------------------------------------------------------------

Easy

00:37:295 (2) - This slider doesnt fit to the beat or to her voice. Yeah this slider fits with beat and vocals, just listen the music carefully.
You can try this:
  • 1. Delete 00:37:295 (2) -
    2. Copy this slider 00:36:468 (1) - and then Insert it here 00:37:088
    3. Make a slider from 00:37:709 to 00:38:537
    4. After that It shoud look like this:
00:53:847 (1) - This circle is too close after that spinner before for Easy. (AiMod) No, i think is fine.
00:53:847 (1,2) - No Stacks in Easy please! That's too hard for beginner. Didn't used much stacks, is fine that way.
Topic Starter
KuronumaSawako

TheVileOne wrote:

Mitsu's Normal

Solid difficulty. not much wrong.

00:09:157 (4) - Doesn't look good next to 00:09:985 (1) - . I highly suggest you make these sliders parallel. Fixed
00:17:226 (2) - Repeat is awfully close to that hitburst. I don't suggest having it so close. Okay
00:26:950 (1,2,3) - Nazi- Exactly 1.2? Okay
00:29:640 - Sounds empty without a note. I don't think it.
00:42:468 (5) - Should follow the end of previous slider better and be closer to parallel with the next slider. http://puu.sh/WRs3 Ok
00:48:675 (4) - I suggest you place this above the end of 3 instead of below it. It looks better that way. http://puu.sh/WRuq Okay
01:04:606 (1,2) - The misalignment sort of bothers me. But it would involve you to move a lot of your patterns down to fix. I'm not sure if it's worth it. ? Don't understand this sorry for my poor english
01:17:847 (1) - Doesn't look that good so close to the curve of the previous slider. I suggest moving x 344 y 184 Okay
01:19:502 (3,4,5,1) - This part of the combo is kind of formless and doesn't look good. You should try a pattern. This is a suitable pattern IMO. http://puu.sh/WRDu Ok
01:22:812 (4) - This would be better if it was moved down some. It would be a more natural flowing angle off of 3. If you didn't understand what you meant, here is a SS http://puu.sh/WRGr Ok

Hard

I liked it. You should change everything I found though.

00:06:674 (1) - Move left 1 unit to fix spacing? Ok
00:24:881 (1,2,1,2) - I don't agree with spacing 3/4th and 1/2th the same even if you change combo. The spacing of that 1/2th is unexpected when you first try it and really too fast in general. Just make all one combo and stack the 1/2th part. It plays better. Okay
00:54:675 (1,2,3,4,5,6,7) - This is a rather boring way to start a kiai. I recommend you remap and use less repetition. Remapped a bit...
Nichiyouki


Hi, KuronumaSawako

My mod from your request

Red = Unrankable
Biue = You should modified
Black = My suggestion

General

  1. Fine

SK's Easy

  1. 00:53:847 (1,2) - Don't stack.

Mitsu's Normal

  1. 01:05:433 (2,3,4) - Make to this be better.

Hard

  1. 00:09:468 (5) - The rhythm is strange. Please move it to 00:09:675 -.
  2. 00:16:295 - Add a note here?
  3. 00:37:709 (1,2) - Move (1) to like 00:36:468 (1,2) and 00:37:088 (1,2).
  4. 01:17:847 (2,3) - Spacing is closer than (7,1) and (4,5). Move (1,2) to x:488 y:184.

i_k's Insane

  1. I don't find the problem.

That's all that I can find them.

Good luck~
suzutsukikanade
No fix in my diff because i didn't used much stacks so i think is fine...
cmn_891127
Hi, KuronumaSawako~~

[i_k's Insane]
Tick Rate 2
00:22:606 (2,3,4) - (2) x:200 y:340, (2) x:256 y:348, (4) Ctrl+H

[Hard]
00:37:088 (1,2) - (1) x:444 y:48, move (2) with (1)
01:02:537 (5,6) - Ctrl+R

[Mitsu's Normal]
01:22:399 (3) - tail x:200 y:200

[SK's Easy]
01:03:778 (4) - x:376 y:136

Nice song and nice mapset~~~~~~~~~~~~~
Good luck!!!
R e v i v e
From my modding queue,,,

your map i think all diff it fine :)


Easy

Fine for me~

Normal

00:48:675 (4) - Spacing then add clap end of slider.

Hard

00:49:088 (6) - Add clap.

Insane

01:03:571 (4) - 1 grid left ?

And sorry about my noob mod skill lol
Topic Starter
KuronumaSawako

nich95 wrote:

Mitsu's Normal

  1. 01:05:433 (2,3,4) - Make to this be better. No, rhythm here seems fine.

Hard

  1. 00:09:468 (5) - The rhythm is strange. Please move it to 00:09:675 -. Fixed
  2. 00:16:295 - Add a note here? Fixed
  3. 00:37:709 (1,2) - Move (1) to like 00:36:468 (1,2) and 00:37:088 (1,2). Okay
  4. 01:17:847 (2,3) - Spacing is closer than (7,1) and (4,5). Move (1,2) to x:488 y:184. Okay


Good luck~ Thanks for mod

cmn_891127 wrote:

[Hard]
00:37:088 (1,2) - (1) x:444 y:48, move (2) with (1) Okay
01:02:537 (5,6) - Ctrl+R No, seems strange for me.

[Mitsu's Normal]
01:22:399 (3) - tail x:200 y:200 Okay

Nice song and nice mapset~~~~~~~~~~~~~ Thanks!
Good luck!!! Thanks for mod and star~

R e v i v e wrote:

Normal

00:48:675 (4) - Spacing then add clap end of slider. Fixed only clap in slider end, spacing is ok.

Hard

00:49:088 (6) - Add clap. Ok

And sorry about my noob mod skill lol rs i don't mind thanks for mod
Lally


[Hard]
01:12:881 (5) ~ new combo

[i_k's Insane]
01:19:502 (1,2,3,4,5,6,7,8) ~ just fix position better

sorry for noob mod ;W;
Aurele
Hi, here's my mod from my one hour modding queue. Really sorry for the realy big delay.

Red/Bold = Must be fixed;
Bold = Something that should be fixed.

[Easy]
Pretty well constructed.
00:06:674 (1) - This slider could be improved by moving the last dot one grid down (So both start and ending will be aligned) and also, move the second dot, one grid down.
00:11:640 (2) - This circle has some problems with hitsounds. It's totally not consistent. Before, you added whistles to every big white line and now you're adding them to the second and fourth white line. So.. all I can say here is to add a whistle to this circle.
00:50:950 (2) - This circle can be easily be moved somewhere else. Since the previous slider is curved, the circle sould be somewhere around x:44 y:184.
00:53:847 (1,2) - Can you unstack these please? In fact, it's prefered to not stack circles/sliders on an easy difficulty. Beginner players can be confused.

[Normal]
I'm seeying nothing wrong here. It's pretty simple and clean.
01:14:123 (4,1) - These objects shouldn't be in the same y:axis. Maybe doing something like this would be better? If course, if you do this change, you must change the spacing for the other slider.

[Hard]
I really like this difficulty. Keep up the good work.
HP +1
00:09:985 (1) - I really think this slider shouldn't be stacked with the triplets before.. It may be confusing but not really. But still, getting them unstacked will be nice.
00:45:778 and 00:45:985 (6) - These two notes should have a normal clap like these 00:42:468 (2,3) - .
01:12:881 (5) - I agree with Lally. You should add a new combo here since the combo is really long and there's also some changes in the song.
01:18:675 (5) - I swear this note is not aligned with these circles 01:17:847 (1,2,3,4) - . So move this slider to x:360 y:344 to get them more aligned that it is right now.

[Insane]
IT'S IKARIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII!!!1 :D
I had alot of problem with this difficulty because of the circle size. Also, this is really insane!!1

Every difficulty needs at least one spinner to make the difference between scores.
I wonder why you have mapped the beginning before 00:06:674. To make every difficulty consistent, delete everything after 00:06:674.

01:20:743 (7,8) - For a better flow, these circles should be reversed.
Topic Starter
KuronumaSawako

Lally wrote:



[Hard]
01:12:881 (5) ~ new combo No problem :D


sorry for noob mod ;W; Don't mind :D

Gabe wrote:

Hi, here's my mod from my one hour modding queue. Really sorry for the realy big delay. No problem :D

Red/Bold = Must be fixed;
Bold = Something that should be fixed.

[Easy]
Pretty well constructed.
00:06:674 (1) - This slider could be improved by moving the last dot one grid down (So both start and ending will be aligned) and also, move the second dot, one grid down. Ok
00:11:640 (2) - This circle has some problems with hitsounds. It's totally not consistent. Before, you added whistles to every big white line and now you're adding them to the second and fourth white line. So.. all I can say here is to add a whistle to this circle. Ok
00:50:950 (2) - This circle can be easily be moved somewhere else. Since the previous slider is curved, the circle sould be somewhere around x:44 y:184. Ok
00:53:847 (1,2) - Can you unstack these please? In fact, it's prefered to not stack circles/sliders on an easy difficulty. Beginner players can be confused. She don't want to unstack them so will keep this because she already said why she don't want to unstack them. Will talk to her in next so will talk to her about this stack

[Normal]
I'm seeying nothing wrong here. It's pretty simple and clean.
01:14:123 (4,1) - These objects shouldn't be in the same y:axis. Maybe doing something like this would be better? If course, if you do this change, you must change the spacing for the other slider. Ok

[Hard]
I really like this difficulty. Keep up the good work. Arigato *o*
HP +1
00:09:985 (1) - I really think this slider shouldn't be stacked with the triplets before.. It may be confusing but not really. But still, getting them unstacked will be nice. Stacked them intentionally.
00:45:778 and 00:45:985 (6) - These two notes should have a normal clap like these 00:42:468 (2,3) - . Ok
01:12:881 (5) - I agree with Lally. You should add a new combo here since the combo is really long and there's also some changes in the song. Fixed in previous mod
01:18:675 (5) - I swear this note is not aligned with these circles 01:17:847 (1,2,3,4) - . So move this slider to x:360 y:344 to get them more aligned that it is right now. Ok
SkyDevil
Hello~ Modding taim~

General
Maybe its a good idea to have a clap sound of S:C1 as slidertick for S:C2 so you can make that sound on sliderticks for example: 00:41:847 - at normal

Easy
00:54:675 (1,2) - maybe => (notice the claps too btw)

Normal
00:14:950 (4) - (nazi) Make it more curved please :3
00:55:502 (3) - make this slider 2 x 1/1 long :c and remove the circle at 00:56:330 (4) -
01:03:571 (3) - clap? :3
01:16:812 (3) - ^

Hard
00:09:571 (5,6,7,1) - Please don't stack a slider beneath a triplet, it doesn't play well
00:25:502 (1) - why new combo here?

Good luck with your map~ and I hope its going to get ranekd soon~
suzutsukikanade

SkyDevil wrote:

Easy
00:54:675 (1,2) - maybe => (notice the claps too btw) Can't understand this... :?
Rhythm change maybe?
Anyway, thanks for mod :)
SkyDevil

suzutsukikanade wrote:

SkyDevil wrote:

Easy
00:54:675 (1,2) - maybe => (notice the claps too btw) Can't understand this... :?
Rhythm change maybe?
Anyway, thanks for mod :)
I was wondering if you could change it to those sliders xD and also put some claps on it :3
Topic Starter
KuronumaSawako

SkyDevil wrote:

Hello~ Modding taim~

General
Maybe its a good idea to have a clap sound of S:C1 as slidertick for S:C2 so you can make that sound on sliderticks for example: 00:41:847 - at normal I really don't like put custom sliderticks in my maps, i just add if my guest wants.

Normal
00:14:950 (4) - (nazi) Make it more curved please :3 Ok
00:55:502 (3) - make this slider 2 x 1/1 long :c and remove the circle at 00:56:330 (4) - Sorry. but i think the current rhythm sounds fine for a normal.
01:03:571 (3) - clap? :3 OK
01:16:812 (3) - ^ Ok

Hard
00:09:571 (5,6,7,1) - Please don't stack a slider beneath a triplet, it doesn't play well Plays good for me and made this intentionally so...
00:25:502 (1) - why new combo here? Oh missed this, fixed

Good luck with your map~ and I hope its going to get ranekd soon~
Thanks for mod! :D
Piscis
Hi M4M!

[SK's Easy]
01:07:916 (1,3) - Overlap?
01:17:019 (4) - Remove finish to slider end.
01:18:261 (1) - ^

[Mitsu's Normal]
00:51:157 (1) - Start 00:51:364 ~ end 00:54:261.
01:09:571 (3) - Add finish to slider start.
01:11:226 (1) - ^

[Hard]
01:02:743 (6) - I think it does not match the song... Suggestion~

Good map!
Sekai
Mod4Mod :3


SK's Easy:
  1. 00:06:674 (1) - Add a whistle on the reverse arrow
  2. 00:09:157 (2) - ^ but on the start of the slider
  3. 00:12:054 (3) - since there whistle on the note before it, so remove whistles on the start and end and add whistle on reverse sounds better >.<
  4. 00:13:295 (1) - same as i said here 00:06:674 (1) -
  5. 00:15:778 (2) - remove whistle on the end and add it on the start instead
  6. 00:18:261 (1) - let this spinner end here 00:19:502 - sounds better with the song :3
  7. 00:49:709 (1) - remove this nc seems useless to me and i mean really =3=
  8. 01:13:709 (1,3) - switch the nc then remove the nc here 01:18:261 (1) -
  9. 01:24:054 (4) - why whistle here? it dont follow anything so remove it

Mitsu's Normal:
  1. 00:18:261 (1) - same as i said on easy diff
  2. 00:49:709 (1) - remove this nc seems useless here orz
  3. 01:19:502 (3) - i see red sliderpoint maybe remove it?
That's all i can find here, this normal seems to be normal+ then original normal ><


Hard:
Good diff :3


That's all i can find >< good luck with ranking~
Sonnyc
This is a thrid mod 4 mod post :P

SK's Easy:

00:12:054 (3,1) - 1 Grid up, The distance is a bit close for me, imo
00:17:847 (2) - Put in the inner side of the slider? like (432,105)?
00:27:364 (2) - NC?
00:31:295 (2) - Delete whistle here
01:02:123 (2) - 1 Grid left? different distance here not looks good
01:03:778 (4) - x0.89 in intention?
01:13:709 (1) - Delete Whistle

Mitsu's Normal:

00:42:468 (5) - Since it's heading toward, 1 grid up to make a line with (4)
01:05:847 (2,3) - Make a better line

Hard:

00:14:950 (6) - NC?
00:43:916 (8) - Add Whistle at the start, due to your pattern
00:49:916 (2,3) - Ctrl+G each? Jumping here will not be a bad choice
00:54:054 (3) - Reduce 1/4, and add a Reverse

Good luck~
Fenya
Hi~ M4M~ :3

SK's Easy:
00:31:295 (2) - In the Easy is a bit complex for the newbie player than the notes in the ticks red~
00:36:468 (1) - http://puu.sh/1hAjo ?
00:38:950 (5,1) - Is a Easy~ Put like this: http://puu.sh/1hArB or http://puu.sh/1hAs4 :p
00:53:847 (1,2) - Unstack these notes, not suitable in a Easy
01:03:778 (4) - Spacing

Mitsu's Normal:
Missing work, some parts is so easy in other parts is hard, try fix it
Pls, Fix the spacing o_O
Your distance spacing is x0,8... You should change distance spacing to x1,0~
The big jumps in a normal, not suitable~
00:14:950 (4) - Put like this: http://puu.sh/1hAzC sounds better, imo :p
00:54:675 (1) - Too close with spinner, for the newbie player can be hard
00:55:502 (3) - This slider not have rhythm, pls, fix it :c
01:02:950 (3) - Put like this: http://puu.sh/1hAMG Sounds better, imo

Hard:
Some Jumps pointless
01:13:606 (5) - Note unnecessary
01:16:916 (6) - ^

That's all, sorry for my bad English :c
I hope you serve something, good luck~
Topic Starter
KuronumaSawako

Piscis wrote:

[Mitsu's Normal]
00:51:157 (1) - Start 00:51:364 ~ end 00:54:261. OK
01:09:571 (3) - Add finish to slider start. OK
01:11:226 (1) - ^ ^

[Hard]
01:02:743 (6) - I think it does not match the song... Suggestion~ No

Good map!

Sekai-nyan wrote:

Mitsu's Normal:
  1. 00:18:261 (1) - same as i said on easy diff OK
  2. 00:49:709 (1) - remove this nc seems useless here orz Ok
  3. 01:19:502 (3) - i see red sliderpoint maybe remove it? As this does not imply the format slider so for me no problem.
That's all i can find here, this normal seems to be normal+ then original normal ><

Sonnyc wrote:

This is a thrid mod 4 mod post :P :oops:

Mitsu's Normal:

00:42:468 (5) - Since it's heading toward, 1 grid up to make a line with (4) Ok
01:05:847 (2,3) - Make a better line Ok

Hard:

00:14:950 (6) - NC? Ok
00:43:916 (8) - Add Whistle at the start, due to your pattern Ok
00:49:916 (2,3) - Ctrl+G each? Jumping here will not be a bad choice Ok
00:54:054 (3) - Reduce 1/4, and add a Reverse Since this is following with the song is ok

Good luck~

Fenya wrote:

Hi~ M4M~ :3


Mitsu's Normal:
Missing work, some parts is so easy in other parts is hard, try fix it
Pls, Fix the spacing o_O For me spacing here is ok
Your distance spacing is x0,8... You should change distance spacing to x1,0~ Eh...DS is 1.2 not 0.8 :?
The big jumps in a normal, not suitable~ Don't see jumps here orz
00:14:950 (4) - Put like this: http://puu.sh/1hAzC sounds better, imo :p Ok
00:54:675 (1) - Too close with spinner, for the newbie player can be hard Well seems empty for me without this note...but ok i think you are right.
00:55:502 (3) - This slider not have rhythm, pls, fix it :c "Happy Happy Giiiirl" yes they have rhythm, following vocal for me.
01:02:950 (3) - Put like this: http://puu.sh/1hAMG Sounds better, imo Ok

Hard:
Some Jumps pointless Some jumps are made intentionally.
01:13:606 (5) - Note unnecessary Yes this note is needed here, follow the song.
01:16:916 (6) - ^ ^

That's all, sorry for my bad English :c Not really :)
Thanks all for mods will check your maps soon :)
Wax789
Hi Sawa-chan
from your M4M queue~
All mod is suggestion

[General]
00:54:675 - 01:24:468
In this kiai time, change volume 70%

[Mitsu's Normal]
01:04:606 - 01:07:502
Try this? http://puu.sh/1hZ6n
You should adjust to vocal in this part, I think

00:54:054 unnecessary inherited point...?
00:54:261 ^
delete it or add note!

[Hard]
00:46:399 (1) - make more symmetrical slider
00:47:640 (3) - ^

01:04:606 (1) - add clap to slider start
01:05:433 (3) - ^
01:06:054 (6) - add clap
01:06:261 (7) - add clap to slider reverse point

Good luck !
suzutsukikanade

Piscis wrote:

Hi M4M!

[SK's Easy]
01:07:916 (1,3) - Overlap? Exactly
01:17:019 (4) - Remove finish to slider end. This doesn't have a finish in slider end.
01:18:261 (1) - ^ ^

Sekai-nyan wrote:

SK's Easy:
  1. 00:06:674 (1) - Add a whistle on the reverse arrow Ok
  2. 00:09:157 (2) - ^ but on the start of the slider Ok
  3. 00:12:054 (3) - since there whistle on the note before it, so remove whistles on the start and end and add whistle on reverse sounds better >.< Ok
  4. 00:13:295 (1) - same as i said here 00:06:674 (1) - Ok
  5. 00:15:778 (2) - remove whistle on the end and add it on the start instead Ok
  6. 00:18:261 (1) - let this spinner end here 00:19:502 - sounds better with the song :3 Ok
  7. 00:49:709 (1) - remove this nc seems useless to me and i mean really =3= NC here because of the vocal change here
  8. 01:13:709 (1,3) - switch the nc then remove the nc here 01:18:261 (1) - Ok
  9. 01:24:054 (4) - why whistle here? it dont follow anything so remove it Ok
http://puu.sh/1iI0B
Tari
Hi~

[Easy]

00:15:364 - Add a note
00:11:226 - ^
00:27:364 (2) - Please add a new combo here, since we are going to vocals now
00:15:778 (3) - Change to a note instead of slider
00:30:261 (1) - Hm... Make the slider start in white tick and end in red tick..
00:37:088 - Try this rhythm http://puu.sh/1j7zO
00:37:709 (3) - ^
00:38:950 (5) - Shorten slider, so it end in white tick
00:42:675 (4) - Clap here sound really bad....
01:07:088 (3) - ^
00:54:675 (1) - Make the curve nicer,
00:54:675 (1) - Finish in the end can be removed..
00:57:985 (3) - New combo
01:09:571 (3) - Remove finish..
01:14:123 (2) - New combo should be here, remove the new combo in the note before
01:24:054 (4) - Try this rhythm http://puu.sh/1j7GJ

This diff can be better... but your combo placement is good

[Normal]

00:19:916 - Either add note here or extend spinner
00:25:709 (2) - Make it a 1/2 reverse slider.
00:35:226 (5) - Add new combo
00:35:847 - Add note
00:40:812 - ^
01:12:675 - ^
01:20:537 - ^
00:49:709 (6) - New combo

Placement is kinda messy...

[Hard]

00:09:985 (1) - Remove note, stacking like this might make players click to fast and miss
00:19:502 (1) - Remove note, increase the spinner length..

That's all.
Topic Starter
KuronumaSawako

Taris wrote:

[Normal]

00:19:916 - Either add note here or extend spinner Sounds better with the song
00:25:709 (2) - Make it a 1/2 reverse slider. Don't think this is a good idea...don't like how slider sound here...
00:35:226 (5) - Add new combo Added more because i fixed the suggestion below, to prevent the combo becomes too long.
00:35:847 - Add note OK
00:40:812 - ^ No
01:12:675 - ^ No
01:20:537 - ^ No
00:49:709 (6) - New combo No, reason in sekai-nyan mod, nc seems useless here.

Placement is kinda messy...I don't think so

[Hard]

00:09:985 (1) - Remove note, stacking like this might make players click to fast and miss My ranked Hard diff have a pattern like this and works good for me so...
00:19:502 (1) - Remove note, increase the spinner length.. Sounds strange for me when i make this

That's all.

Wax789 wrote:

Hi Sawa-chan
from your M4M queue~
All mod is suggestion

[General]
00:54:675 - 01:24:468
In this kiai time, change volume 70% Changed to 75%

[Mitsu's Normal]
01:04:606 - 01:07:502 Current is better
Try this? http://puu.sh/1hZ6n
You should adjust to vocal in this part, I think

00:54:054 unnecessary inherited point...? Ok
00:54:261 ^ Ok deleted
delete it or add note!

[Hard]
00:46:399 (1) - make more symmetrical slider Looks symmetrical for me
00:47:640 (3) - ^ ^

01:04:606 (1) - add clap to slider start Ok
01:05:433 (3) - ^ ^
01:06:054 (6) - add clap Sounds strange so no
01:06:261 (7) - add clap to slider reverse point ^
suzutsukikanade

Taris wrote:

Hi~

[Easy]

00:15:364 - Add a note No
00:11:226 - ^ ^
00:27:364 (2) - Please add a new combo here, since we are going to vocals now Is strange, since are another combo in previous slider.
00:15:778 (3) - Change to a note instead of slider I think slider is fine for beginners and don't looks good with a slider before a note
00:30:261 (1) - Hm... Make the slider start in white tick and end in red tick.. Current rhythm is fine since they are followiing vocal
00:37:088 - Try this rhythm http://puu.sh/1j7zO Don't want make rhythm changes here
00:37:709 (3) - ^ ^
00:38:950 (5) - Shorten slider, so it end in white tick Follow instrumental so i think it's not a problem
00:42:675 (4) - Clap here sound really bad.... Not really
01:07:088 (3) - ^ ^
00:54:675 (1) - Make the curve nicer, Looks nice for me
00:54:675 (1) - Finish in the end can be removed.. Added whistle
00:57:985 (3) - New combo Ok
01:09:571 (3) - Remove finish.. Added whistle
01:14:123 (2) - New combo should be here, remove the new combo in the note before No, because back vocal (or vocal? don't know o.o) starts here
01:24:054 (4) - Try this rhythm http://puu.sh/1j7GJ Don't want to make rhythm changes here

This diff can be better... but your combo placement is good
http://puu.sh/1l2Rg
Kuroneko-sHerald
[Normal]
00:59:433 (3) - I suggest to shorten this slider (start at 00:59:640 - , end at 01:00:054 - ) because I think it's unexpected.

[Hard]
00:19:916 (2) - New Combo?

Only this :o
Topic Starter
KuronumaSawako

Kuroneko-sHerald wrote:

[Normal]
00:59:433 (3) - I suggest to shorten this slider (start at 00:59:640 - , end at 01:00:054 - ) because I think it's unexpected. Ok

[Hard]
00:19:916 (2) - New Combo? Kay

Only this :o
Xinely
hi random mod (:

[Easy]
HP Drain +1
00:06:674 (1) - remove whistle in the repeat of slider
00:10:812 (1) - remove whistle
00:13:295 (1) - just suggest http://osu.ppy.sh/ss/523452
00:24:881 (1) - give whistle in head of slider
00:31:295 (2) - move to 00:31:502 - slider end at 00:33:157 (1) - better imo
00:37:295 (2) - if want follow the vocal, try move in 00:37:295 (2) - end 00:37:088 (2) -
01:13:709 (1) - remove NC (new combo)
01:14:123 (1) - NC

[Normal]
00:12:468 (6) - make slider end in 00:12:881 - and give circle at 00:13:295 -
00:13:709 (1,2) - how about remove 2 circle this and make slider to change this circle?
01:04:192 (4,1) - just suggest, don't stack it
01:07:295 (5) - remove clap
01:21:157 (1,2,3) - hard for normal i think, just make a simple pattern plz

[Hard]
00:12:881 (10,1) - hard jump X_X , maybe a little closer plz :3
00:36:468 (1,2) - spacing, use DS plz
00:37:088 (1,2) - ^
00:37:709 (1,2) - stack
nice diff and hitsound
i like it :oops:

i think that's all
Good Luck (:
Topic Starter
KuronumaSawako

Xinely wrote:

[Normal]
00:12:468 (6) - make slider end in 00:12:881 - and give circle at 00:13:295 - This pattern actually works good in Normal diffs, but will keep it because is more easier to read the rhythm here.
00:13:709 (1,2) - how about remove 2 circle this and make slider to change this circle? Looks strange for me when i do this...
01:04:192 (4,1) - just suggest, don't stack it This stack is fine for me i guess...
01:07:295 (5) - remove clap In this part have clap sound here.
01:21:157 (1,2,3) - hard for normal i think, just make a simple pattern plz Yeah i guess too, will think in something more simple to do here.

[Hard]
00:12:881 (10,1) - hard jump X_X , maybe a little closer plz :3 E-eto...this isn't really too hard jump and spacing looks fine for me so will keep it for now.
00:36:468 (1,2) - spacing, use DS plz Anti-jumps are intentional here
00:37:088 (1,2) - ^ ^
00:37:709 (1,2) - stack ^
nice diff and hitsound Thanks~
i like it :oops:

i think that's all
Good Luck (:
Thanks for mod

Edit: Kana-chan say to don't change her diff, and will check normal later Normal checked.
Weez
From my mod queue

General
Nothing here

SK's Easy
00:30:261 (1,2) - Not a good idea to have a slider this close to another. it could mess up newer players. Have 2 start at 00:31:502 instead. Like so: http://puu.sh/1DZoD
00:38:950 (4) - Sudden change to a 1/4 slider on an easy diff can again throw players off. Remove the repeat and have it finish at the white tick instead, fits the music better considering its an easy diff and isn't as hard too. http://puu.sh/1DZrt
00:53:847 (1,2) - 1 doesn't go perfectly with the claps in the song. Change these two to a 1/2 slider which starts at 00:54:054 works much much better. http://puu.sh/1DZvk
01:13:709 (1,3) - New combo should be at 3 not 1

Mitsu's Normal
00:25:709 (2) - This slider isn't prefectly even.
00:45:571 (5) - Fits much more better with the song if it were a 1/1 slider instead of a repeating one. http://puu.sh/1DZDa
01:05:433 (2,3,4) - Really inconsistent with the entire diff. A sudden increase in diffuclty of how its map isn't good.
  • 01:05:433 (2,3) - Delete 3 and add a repeat to 2
    01:06:261 (4) - Move it back to the red tick (01:06:054) and add another hit circle at 01:07:088
    http://puu.sh/1DZJE
[size=150]Hard[/size]
00:09:572 (5,6,7,1) - Really really bad idea to stack a Move the slider away from the stream stack. If it were a continuing stream then thats fine but you have a stream, stop for a 1/4 beat then have a slider which is a major throw off.
00:12:881 (10) - Better to continue the pattern just like 00:12:468 (8,9) -

Thats all, nice map set here, good luck with it :)
Topic Starter
KuronumaSawako

Weez wrote:

From my mod queue

Mitsu's Normal
00:25:709 (2) - This slider isn't prefectly even. Tried to make it more perfect
00:45:571 (5) - Fits much more better with the song if it were a 1/1 slider instead of a repeating one. http://puu.sh/1DZDa Ok
01:05:433 (2,3,4) - Really inconsistent with the entire diff. A sudden increase in diffuclty of how its map isn't good. Fixed that in another way
  • 01:05:433 (2,3) - Delete 3 and add a repeat to 2
    01:06:261 (4) - Move it back to the red tick (01:06:054) and add another hit circle at 01:07:088
    http://puu.sh/1DZJE
[size=150]Hard[/size]
00:09:572 (5,6,7,1) - Really really bad idea to stack a Move the slider away from the stream stack. If it were a continuing stream then thats fine but you have a stream, stop for a 1/4 beat then have a slider which is a major throw off. Continued stream here
00:12:881 (10) - Better to continue the pattern just like 00:12:468 (8,9) - Since this is highest diff now, will keep.

Thats all, nice map set here, good luck with it :)
All fixed in SK's Easy (I got permission to fix for her).
YTYuyu
hai~ o/. found this on #modreqs so let's get started.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or curiosity about something.

[General]
add "喜多村 英梨 (Kitamura Eri)" in the artist since it can read the Japanese characters.

[SK's Easy]
00:18:261 (1) - add a timing point at the end and make this a default clap to match the clap in the BGM. i find it unfitting if it's the custom clap in this part during gameplay, or you can keep it, but replace the clap for a finish since it's close to the clap in the BGM, like the normal diff.
00:31:502 (2) - you're forgetting a clap at the end. add it for consistency with the clap pattern.
00:38:950 (4) - remove the clap at the repeat. yes it's meant for the drums, but at the same time, it sounds unfitting and it ruins the flow in the hitsounds during gameplay.
00:40:192 (1) - the flow here feels awkward because going from a straight to a curved slider like that doesn't feel right IMO. i highly suggest that you make this another straight slider to make the flow easier during gameplay, also i think doing this would be less rage inducing during gameplay.
00:44:330 (2,3) - these notes don't fit with the vocals. it starts with a drum and then the hold in the vocals. in this case, it looks like the sliders are representing the hold in the vocals. do this instead: a circle to follow the drum, followed by a 2/1 slider to follow the hold in the vocals. like this. doing this would flow a lot smoother in this vocals during gameplay IMO.
00:54:054 (1) - to make this easier, replace this for a circle at the white tick. since the previous note is a spinner, this 1/2 slider might catch them off guard during gameplay.
00:54:675 (1) - remove the finish at the end of this slider. it sounds awkward, as well as that it doesn't fit with the vocals. there's not enough emphasis in the vocals to go along with it.

[Mitsu's Normal]
00:11:831 (5) - make this point in the opposite direction of (4) for a smoother transition to the song. it should look like a triangular roof on a house.
00:25:693 (2,1) - ik that this blanket can look a lot nicer. move (1) at the middle of the slider, and then adjust the slider so that the approach circle touches the arc of the slider. it should look something like this.
00:29:210 - add a circle here. it'll be consistent with (2) since it goes 1/2 and it follows the BGM nicely. this 1/1 rhythm ruins the consistency during gameplay IMO.
00:42:452 (5) - do default claps instead of custom claps. it sounds a lot fitting then the drums during gameplay. in other words, the drum claps break the flow in the hitsounds since the clap is different in the song.
00:45:555 (5) - same as above, but at the end.
00:54:245 (1) - same as 00:42:452.
00:57:969 (1,2) - the spacing here is inconsistent compared to the rest. consider fixing this for a steady flow in the whole diff during gameplay.

[Hard]
00:18:054 (5,1) - use default claps instead. same reason as 00:42:452 on normal.
00:36:675 (2) - replace this for a custom clap. it sounds really unfitting with the finish since there's not enough emphasis in the vocals.
00:37:295 (2) - ^
00:37:916 (2) - ^, but at the beginning of this slider.
01:05:847 (5) - remove this note. you're breaking consistency with (1,2) since you're following vocals. in other vocals, it follows the BGM, but this note is considered overmapped in the vocal part in this song during gameplay.

and that's it. the map is good, it's just that the hitsounding and flow can be better, but i feel that since this is 1 of your 1st maps, i'm gonna give this a star. it's almost ready for a bubble, but i feel that you need more mods in the meantime. if i'm wrong then you can ask another MAT, or go with my advice, and look for more mods. anyways GL and don't give up on this map ;). i can see the potential in this map...and it may lead to a rank, you never know :D. as long as you don't give up on this map, you'll be fine.

Topic Starter
KuronumaSawako

Byakugan249 wrote:

hai~ o/. found this on #modreqs so let's get started.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or curiosity about something.

[General]
add "喜多村 英梨 (Kitamura Eri)" in the artist since it can read the Japanese characters. Okay

[SK's Easy]
00:18:261 (1) - add a timing point at the end and make this a default clap to match the clap in the BGM. i find it unfitting if it's the custom clap in this part during gameplay, or you can keep it, but replace the clap for a finish since it's close to the clap in the BGM, like the normal diff. Ok
00:31:502 (2) - you're forgetting a clap at the end. add it for consistency with the clap pattern. Ok
00:38:950 (4) - remove the clap at the repeat. yes it's meant for the drums, but at the same time, it sounds unfitting and it ruins the flow in the hitsounds during gameplay. Ok
00:40:192 (1) - the flow here feels awkward because going from a straight to a curved slider like that doesn't feel right IMO. i highly suggest that you make this another straight slider to make the flow easier during gameplay, also i think doing this would be less rage inducing during gameplay. Ok
00:44:330 (2,3) - these notes don't fit with the vocals. it starts with a drum and then the hold in the vocals. in this case, it looks like the sliders are representing the hold in the vocals. do this instead: a circle to follow the drum, followed by a 2/1 slider to follow the hold in the vocals. like this. doing this would flow a lot smoother in this vocals during gameplay IMO. Keeping this because she follows the drum here.
00:54:054 (1) - to make this easier, replace this for a circle at the white tick. since the previous note is a spinner, this 1/2 slider might catch them off guard during gameplay. Kay
00:54:675 (1) - remove the finish at the end of this slider. it sounds awkward, as well as that it doesn't fit with the vocals. there's not enough emphasis in the vocals to go along with it. I think she put this finish to follow the high tone of "ha-" here, but ok fixed, i didn't like this finish here even :P

[Mitsu's Normal]
00:11:831 (5) - make this point in the opposite direction of (4) for a smoother transition to the song. it should look like a triangular roof on a house. fixed i think...
00:25:693 (2,1) - ik that this blanket can look a lot nicer. move (1) at the middle of the slider, and then adjust the slider so that the approach circle touches the arc of the slider. it should look something like this. Ok
00:29:210 - add a circle here. it'll be consistent with (2) since it goes 1/2 and it follows the BGM nicely. this 1/1 rhythm ruins the consistency during gameplay IMO. Ok
00:42:452 (5) - do default claps instead of custom claps. it sounds a lot fitting then the drums during gameplay. in other words, the drum claps break the flow in the hitsounds since the clap is different in the song. Ok
00:45:555 (5) - same as above, but at the end. Ok[/coklor]
00:54:245 (1) - [color=#FF0000]same as 00:42:452.
Ok
00:57:969 (1,2) - the spacing here is inconsistent compared to the rest. consider fixing this for a steady flow in the whole diff during gameplay. Ok fixed i think

[Hard]
00:18:054 (5,1) - use default claps instead. same reason as 00:42:452 on normal. Kay
00:36:675 (2) - replace this for a custom clap. it sounds really unfitting with the finish since there's not enough emphasis in the vocals. They make sense for me, because the "ga" in chorus have a high tone if listening attentively to music.
00:37:295 (2) - ^ ^ now in "i"
00:37:916 (2) - ^, but at the beginning of this slider. ^ now in "yoooo"
01:05:847 (5) - remove this note. you're breaking consistency with (1,2) since you're following vocals. in other vocals, it follows the BGM, but this note is considered overmapped in the vocal part in this song during gameplay. I make this intentionally, actually wanted to make a mix with BGM so will keep, and i don't think this note is overmapped in gameplay.

and that's it. the map is good, it's just that the hitsounding and flow can be better, but i feel that since this is 1 of your 1st maps, i'm gonna give this a star. it's almost ready for a bubble, but i feel that you need more mods in the meantime. if i'm wrong then you can ask another MAT, or go with my advice, and look for more mods. anyways GL and don't give up on this map ;). i can see the potential in this map...and it may lead to a rank, you never know :D. as long as you don't give up on this map, you'll be fine.

I really don't know what to do now, but I'll follow your advice and get a few more mods and so then find some MAT. And i will don't give up after coming so far ;)
Also improved one flow on hard.

Thanks for mod
Topic Starter
KuronumaSawako
Orz graveyarded ."--"

Will revive when i wake upLogin again, a bit tired from the trip with Lion.

EDIT: Revived
EDIT: Thanks to kanpakyin for the help to improve my Hard diff!
jossieP
hi again
Don't know if you keep pushing for this, but dont stop just because of a xat said something about potential, keep improving :)
firs, dont kudos this!

[Hard]

  1. 00:08:121 (5) - the whistleing of this part feels a bit repetitive, so adding a whistle here, will make a nice double whislte pattern, also it fits to that belling on song
  2. 00:09:777 (7) - same as up, also will acentuate more the stream of this part
  3. 00:12:880 (10) - whistle on repeat?
  4. 00:18:052 (5) - the vocal has the same level of previous 00:17:846 (4) - adding a whistle on (5) will keep the level of the voice
  5. 00:18:156 (1) - try it witouth clap, maybe you like it or not; the effect of song is higher on the note, the spin is like not that high
  6. 00:31:294 (4) - the lonely whistle make this part sounds really empty, changing it for a clap will leave a nice double with 00:31:087 (3) - and will fill the lack of clap less noticable
  7. 00:32:328 (7) - maybe a clap? nice double clap on next one btw
  8. 00:34:604 (4) - for better whistleing, add a whistle here, remove the whistle on start of 00:34:811 (1) - you will notice that whistles will be on red ticks, when you have a constant 2/1 clapping the best place to locate whistles is on red ticks. 00:35:432 (2) - whistle, 00:35:639 (3) - no whistle on start
  9. 00:36:466 (1,2) - this bothers me a bit, while playing it looks like 1/4 but its 1/2, the problem is that looks like a manual stack for 1/4 notes, maybe just stack them or make a longer space on the manual stack and less straight
    SPOILER
    also for 00:37:708 (1,2) -
  10. 00:40:501 (3) - the whisltes are following bells? add one here please :)
  11. 00:42:466 (2,3) - not so sure about double clap, sounds nice though
  12. 00:49:294 (7) - add a finish? sounds really empty, due the previous clap is not so noticable with the sounds of song
  13. 00:49:708 (2) - if you added the finish from up, this may sounds weird, change the finish from here for a clap and add a clap on start of 00:50:328 (3) -
  14. 00:51:156 (5) - finish?
  15. 00:54:673 (1,2,3,4,5,6,7,8) - the first red tick whistle may be removed, and use whistle on next red tick of each 2/1 white tick clap, as suggested upper, whistles sounds better on red ticks when you have 2/1 claps
  16. 01:05:846 (5) - I know you are following the bass on song, but this dont sound so good as you where following the vocal changes with previous slider changes, try deleting this and hear how it sounds, keep it if you want. If you keep it, please remove the clap here, the clapping on starts of 01:04:604 (1,3) - are following those piano change of song, so removing will leave your pattern and vocals more clean
  17. 01:24:259 (2) - finish?
The patterns have improved a lot, the spacing is less squared now, pretty nice. But keep in mind the whistles suggest, sounds better on red ticks when you have 2/1 clapping, try it please

[Normal]

  1. 00:14:949 (4) - maybe change the whistle from the end to the repeat, the vocals has a rise up on repeat and a lower level on end, try it please
  2. 00:17:846 (3) - hmmmm, look at screen please
  3. 00:36:673 (1,2,3) - wow, nice
  4. 00:55:501 (3) - make it 1/1 long? so you can add a clap to the end of slider and keep your pattern
  5. 01:01:294 (1) - finish on start of slider, sounds empty because of you used some previously
  6. 01:22:811 (5,6) - no finish on start of these 2?

[Easy]

  1. 00:17:847 (2) - whsitle? sounds empty
  2. 00:40:192 (1) - missing clap on start of slider, add it please
  3. 01:24:054 (4) - whistle or finish? just maybe

and if maybe you want to re-add my diff here it is: http://puu.sh/21UBt fixed offset and made some changes, dont have to do it, just if you want
Topic Starter
KuronumaSawako

ikari_kyon wrote:

hi again
Don't know if you keep pushing for this, but dont stop just because of a xat said something about potential, keep improving :) Of course will improve!
firs, dont kudos this!

[Hard]

  1. 00:08:121 (5) - the whistleing of this part feels a bit repetitive, so adding a whistle here, will make a nice double whislte pattern, also it fits to that belling on song
  2. 00:09:777 (7) - same as up, also will acentuate more the stream of this part
  3. 00:12:880 (10) - whistle on repeat?
  4. 00:18:052 (5) - the vocal has the same level of previous 00:17:846 (4) - adding a whistle on (5) will keep the level of the voice
  5. 00:18:156 (1) - try it witouth clap, maybe you like it or not; the effect of song is higher on the note, the spin is like not that high
  6. 00:31:294 (4) - the lonely whistle make this part sounds really empty, changing it for a clap will leave a nice double with 00:31:087 (3) - and will fill the lack of clap less noticable
  7. 00:32:328 (7) - maybe a clap? nice double clap on next one btw
  8. 00:34:604 (4) - for better whistleing, add a whistle here, remove the whistle on start of 00:34:811 (1) - you will notice that whistles will be on red ticks, when you have a constant 2/1 clapping the best place to locate whistles is on red ticks. 00:35:432 (2) - whistle, 00:35:639 (3) - no whistle on start
  9. 00:36:466 (1,2) - this bothers me a bit, while playing it looks like 1/4 but its 1/2, the problem is that looks like a manual stack for 1/4 notes, maybe just stack them or make a longer space on the manual stack and less straight
    SPOILER
    also for 00:37:708 (1,2) -
  10. 00:40:501 (3) - the whisltes are following bells? add one here please :)
  11. 00:42:466 (2,3) - not so sure about double clap, sounds nice though Fits well with BGM
  12. 00:49:294 (7) - add a finish? sounds really empty, due the previous clap is not so noticable with the sounds of song
  13. 00:49:708 (2) - if you added the finish from up, this may sounds weird, change the finish from here for a clap and add a clap on start of 00:50:328 (3) -
  14. 00:51:156 (5) - finish? Sounds strange :o
  15. 00:54:673 (1,2,3,4,5,6,7,8) - the first red tick whistle may be removed, and use whistle on next red tick of each 2/1 white tick clap, as suggested upper, whistles sounds better on red ticks when you have 2/1 claps
  16. 01:05:846 (5) - I know you are following the bass on song, but this dont sound so good as you where following the vocal changes with previous slider changes, try deleting this and hear how it sounds, keep it if you want. If you keep it, please remove the clap here, the clapping on starts of 01:04:604 (1,3) - are following those piano change of song, so removing will leave your pattern and vocals more clean I think is fine now but have doubts
  17. 01:24:259 (2) - finish? Current is better imo
The patterns have improved a lot, the spacing is less squared now, pretty nice. But keep in mind the whistles suggest, sounds better on red ticks when you have 2/1 clapping, try it please *---* Thanks and will keep this in mind and consideration

[Normal]

  1. 00:14:949 (4) - maybe change the whistle from the end to the repeat, the vocals has a rise up on repeat and a lower level on end, try it please
  2. 00:17:846 (3) - hmmmm, look at screen please
  3. 00:36:673 (1,2,3) - wow, nice
  4. 00:55:501 (3) - make it 1/1 long? so you can add a clap to the end of slider and keep your pattern
  5. 01:01:294 (1) - finish on start of slider, sounds empty because of you used some previously
  6. 01:22:811 (5,6) - no finish on start of these 2?

[Easy]

  1. 00:17:847 (2) - whsitle? sounds empty
  2. 00:40:192 (1) - missing clap on start of slider, add it please
  3. 01:24:054 (4) - whistle or finish? just maybe

and if maybe you want to re-add my diff here it is: http://puu.sh/21UBt fixed offset and made some changes, dont have to do it, just if you want
Edit: Added your diff and applied your mod (things in red means why i don't fixed), thanks for mod!
jossieP
asd!!!!!!!!!!!!!
Topic Starter
KuronumaSawako
reviving
jossieP
yeeeeee
Gamu
hi~

From osu! queue

[General]

●All diff: Resnap All Notes!
●I don't like the sound of the flow of the slider. It is recommended that you silence the slider. recommended that you add this → http://puu.sh/2HPsv.zip

[SK's Easy]

●00:09:157 (2) - Add whistle (End).
●00:12:054 (3) - ^
●00:15:778 (2) - ^
●00:18:261 (1) - clap → finish change.
●00:27:364 (2) - Add new combo.
●00:32:743 (4) - Default clap would be better. same as these. → 00:42:675 (4) and 00:45:985 (4)
●00:57:985 (3) - Add new combo.
●01:12:881 (1) - Remove new combo.
●01:24:468 (1) - End is 01:27:259 → 01:27:777. Please extend. would be better.

[Mitsu's Normal]

●00:07:501 (2) - Add whistle (End).
●00:12:466 (6) - Add whistle (Start and End).
●00:14:949 (4) - Add whistle (End).
●01:04:604 (1) - Add finish (Start).
●01:09:570 (3) - Remove finish (Start).
●01:14:535 (1) - Add finish (Start).
●01:17:846 (1) - ^
●01:24:673 (1) - Same as Easy diff.

[Hard]

●00:12:052 (6) - Add new combo.
●00:09:156 (3) - Move (x:192 y:56). And, 00:09:570 (5,6,7,8,1) - Move (x:320 y:56).
●00:13:294 (1) - Add whistle (Start).
●00:14:535 (4) - Add whistle.
●00:15:363 (2) - ^
●00:18:156 (1) - Add clap.
●00:31:294 (4) - Add new combo.
●00:55:501 (3) - Remove clap (Start).
●00:57:156 (7) - ^
●00:56:328 (5) - Add new combo.
●00:59:432 (4) - ^
●01:06:053 (6) - ^
●01:09:570 (6) - ^
●01:16:190 (5) - ^
●01:19:294 (7) - ^
●01:04:604 (1) - spacing 1.00x → 1.20x change.
●01:13:501 (4,5,6) - Move (x:160 y:132).
●01:24:466 (1) - Same as Easy diff.

[i_k's Insane]

●Amazing map :3 http://osu.ppy.sh/ss/724193
This is my limit orz.



That's all :3

If you do not understand, please call me :D

good luck ><
Topic Starter
KuronumaSawako

-Gamu- wrote:

hi~

From osu! queue

[General]

●All diff: Resnap All Notes!
●I don't like the sound of the flow of the slider. It is recommended that you silence the slider. recommended that you add this → http://puu.sh/2HPsv.zip

[SK's Easy]

●00:09:157 (2) - Add whistle (End).
●00:12:054 (3) - ^
●00:15:778 (2) - ^
●00:18:261 (1) - clap → finish change.
●00:27:364 (2) - Add new combo.
●00:32:743 (4) - Default clap would be better. same as these. → 00:42:675 (4) and 00:45:985 (4)
●00:57:985 (3) - Add new combo.
●01:12:881 (1) - Remove new combo.
●01:24:468 (1) - End is 01:27:259 → 01:27:777. Please extend. would be better.

[Mitsu's Normal]

●00:07:501 (2) - Add whistle (End).
●00:12:466 (6) - Add whistle (Start and End).
●00:14:949 (4) - Add whistle (End).
●01:04:604 (1) - Add finish (Start).
●01:09:570 (3) - Remove finish (Start).
●01:14:535 (1) - Add finish (Start).
●01:17:846 (1) - ^
●01:24:673 (1) - Same as Easy diff.

[Hard]

●00:12:052 (6) - Add new combo.
●00:09:156 (3) - Move (x:192 y:56). And, 00:09:570 (5,6,7,8,1) - Move (x:320 y:56).
●00:13:294 (1) - Add whistle (Start).
●00:14:535 (4) - Add whistle.
●00:15:363 (2) - ^
●00:18:156 (1) - Add clap.
●00:31:294 (4) - Add new combo.
●00:55:501 (3) - Remove clap (Start).
●00:57:156 (7) - ^
●00:56:328 (5) - Add new combo.
●00:59:432 (4) - ^
●01:06:053 (6) - ^
●01:09:570 (6) - ^
●01:16:190 (5) - ^
●01:19:294 (7) - ^
●01:04:604 (1) - spacing 1.00x → 1.20x change.
●01:13:501 (4,5,6) - Move (x:160 y:132).
●01:24:466 (1) - Same as Easy diff.

[i_k's Insane]

●Amazing map :3 http://osu.ppy.sh/ss/724193
This is my limit orz.



That's all :3

If you do not understand, please call me :D

good luck ><
Fixed some, thanks for the mod~
suzutsukikanade
Ninguém se importa com esse map ;------;
Hatori-kun
Why no rank? :(
pimp
sk's easy

00:26:949 - ficaria melhor se tivesse algo aqui, por causa dos claps
00:35:225 (3) - talvez remover esse clap pra ficar consistente a 00:33:570 ?
00:42:259 (3) - spacing
00:54:673 (1,2) - esses sliders não passam uma boa representação da musica imo. o o slider ate limita o uso de hitsounds pelo que eu vi. talvez tente algo como 01:07:915 (1,2,3,4) -
01:20:328 (3) - que tal fazer esse slider virar 2 circles só pra variar um pouco? as 5 notas anteriores são sliders e as próximas 3 tb.

mitsu's normal

00:16:604 (1,2,3) - sliders are clearly irregular. try this code
312,72,16604,6,0,B|288:48|256:48,2,55,2|0|2,0:0|0:0|0:0,0:0:0:0:
376,88,17225,2,0,B|408:79|424:51,2,55,2|0|2,0:0|0:0|0:0,0:0:0:0:
330,135,17846,2,0,B|321:167|337:195,1,55
if you dont like my version, you can try yourself. just delete the 2nd and 3rd slider and copy the 1st, then paste it as 2nd slider, rotate it by 120 and move it to where you want it, to make the 3rd slider copy the 2nd and rotate by 120 again. or copy the 1st and rotate by -120...

00:24:880 (1) - straight horizontal slider would look better imo
01:07:294 (5,6) - stack this notes and move them to x408 y312 will play / look much better
01:16:190 (3) - the current slider does not fits that much. something like that would be more suitable http://puu.sh/3pLaX.jpg

hard

00:16:501 - acho q um circle ficaria bem aqui e também poderia stackear o próximo slider junto com essas
00:46:397 (1,3) - http://puu.sh/3pM94.jpg algo assim é muito mais apelativo eu diria
acho que ficaria melhor se usasse os claps normalmente, sem usar em ticks pra seguir o vocal

i_k's insane

00:24:880 (2,3,4,5) - maybe try making something more visual appealing?
00:36:880 (2) - clap does not fits imo, better let it without any hitsound
00:37:501 (2) - ^

thats all. good luck :)
Topic Starter
KuronumaSawako

pimpG wrote:

mitsu's normal

00:16:604 (1,2,3) - sliders are clearly irregular. try this code Ok
312,72,16604,6,0,B|288:48|256:48,2,55,2|0|2,0:0|0:0|0:0,0:0:0:0:
376,88,17225,2,0,B|408:79|424:51,2,55,2|0|2,0:0|0:0|0:0,0:0:0:0:
330,135,17846,2,0,B|321:167|337:195,1,55
if you dont like my version, you can try yourself. just delete the 2nd and 3rd slider and copy the 1st, then paste it as 2nd slider, rotate it by 120 and move it to where you want it, to make the 3rd slider copy the 2nd and rotate by 120 again. or copy the 1st and rotate by -120...

00:24:880 (1) - straight horizontal slider would look better imo Nah, acho que assim fica melhor, deve ser pq tenho tara por sliders curvados.
01:07:294 (5,6) - stack this notes and move them to x408 y312 will play / look much better Ok
01:16:190 (3) - the current slider does not fits that much. something like that would be more suitable http://puu.sh/3pLaX.jpg Sinto q tá mais confortável assim e acho que segue bem com o vocal então vou deixar desse jeito

hard

00:16:501 - acho q um circle ficaria bem aqui e também poderia stackear o próximo slider junto com essas ok
00:46:397 (1,3) - http://puu.sh/3pM94.jpg algo assim é muito mais apelativo eu diria
acho que ficaria melhor se usasse os claps normalmente, sem usar em ticks pra seguir o vocal Não me parece ruim desse jeito por isso vo deixa assim
revived!
jossieP
[quote="pimpG"i_k's insane

00:24:880 (2,3,4,5) - maybe try making something more visual appealing? like?
00:36:880 (2) - clap does not fits imo, better let it without any hitsound double clapping yup yup
00:37:501 (2) - ^[/quote]


:D wb sawa ♥
Topic Starter
KuronumaSawako

pimpG wrote:

sk's easy

00:26:949 - ficaria melhor se tivesse algo aqui, por causa dos claps Adicionei um círculo
00:35:225 (3) - talvez remover esse clap pra ficar consistente a 00:33:570 ? Há um som de clap aqui na música então se tirar iria ficar algo vazio...
00:42:259 (3) - spacing Ok
00:54:673 (1,2) - esses sliders não passam uma boa representação da musica imo. o o slider ate limita o uso de hitsounds pelo que eu vi. talvez tente algo como 01:07:915 (1,2,3,4) - Fiz algo diferente
01:20:328 (3) - que tal fazer esse slider virar 2 circles só pra variar um pouco? as 5 notas anteriores são sliders e as próximas 3 tb.
Fixing for kana-chan since her told me to fix for her.
Kioshinxs_old
Good map :3
Topic Starter
KuronumaSawako
Thx ^^
BanchoBot
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