I AM SO CUTE Hi Gabe.
random
short mod
[General]
Gabe is so awesome :3
how about tickrate 2 (for vocals)? (ticr rate 1 feels empty :<) (if you'll do it => you'll have to add more green lines o3o)
yeah 70% volume for the whole map looks lazy-mapped.
personally i want to say that your bg is too bright and may hurt eyes. what about something like
this BG?BG/Colours testCombo1 : 197,197,150
Combo2 : 253,255,159
Combo3 : 95,172,79
Combo4 : 182,114,114
[Rain]
00:48:716 (3,4,5) - more easy patterns. (since you have AR3 it's better to make diff easier because AR3 is quite fast for beginners and 1/2 might be hard to read >.<)
blanket slider? o3o (this one isn't well done and i don't feel like i should give a code for it.00:57:714 (2) and 00:59:896 (1) - this circle feels a bit hard for beginners, imo. what if we'll try to make something easier to play? for example 2/1 slider here?
example with some weird but playable blanket sliders. o3o actually yyour map contains some similar patterns. if you want feel free to change them in the same way. but i want you to keep some of them without changes (01:24:437 (1,2) - for example). if you will change some of them it will make diff a bit more interesting for beginners and they will study some things from this diff
01:57:431 (2) - overlapped with hp-bar. slider is still readable but it may confuse some beginners.
OMG! WHAT'S WRONG WITH THIS SLIDER? SHOULD I CLICK AT HP BAR OR WHAT? D: SDASASDSDASDASDAD DRAMA it will stress beginners.
02:02:339 (2,1,2) - it's quite awkward to see them . i understand that you want entertain player with some cool shapes but not here! there's no place to curve sliders this way and it looks odd. yeah. don't use this weird shapes (nazi)
I expected to see more sliders in the end of map. But your rhythm is awesome, too.
[Konei's Cloud]
meh.. Slider Velocity is sooooooooo fast. Even for low BPM it's too fast, imo. also because of so fast velocity there's big space between circles. :< it looks a bit messy, imo. Anyway, what done is done. Just keep it in mind for your future maps
00:53:079 (1) - because your diff is already too hard for Normal. try at least avoid overllaps, please >.</ (1) is overlapped with spinner's hitburst. To make this diff easier (and userrating higher) please avoid this overlap
01:07:804 (1) - the previous combo chain looks so short. how about removing this new combo? won't hurt your patterns and will make diff looks more consistent
01:16:529 (1) - same as 01:07:804 (1)
01:27:982 (1,2) - same as 00:53:079 (1) i expected to see them perfectly symmetrical. after spinner when you're able to start whereever you want it will be okay to have some symmetrical atterns, right? (nazi)
that's a cute diff with a nice rhythm and nice flow.
[Sunshine!]
nazi: remove "!" from diff name o3o
how about HP Drain: 6? It's quite hard to keep HP during 1/1 notes >.<
02:17:064 (5) - overlapped with hp-bar. can you fix it, please?
note: some blankets aren't perfect but still looks good.
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Bye Gabe.