dopo sistemo tutto :3 ty :3 comunque sto aspettando 2 guest diff una normal e una hard :3
10:47 Stefan: ACTION is editing [http://osu.ppy.sh/b/178581 Eiffel 65 - Move Your Body (Nightcore Mix) [Smile]]
10:47 Lally: :3
10:49 Stefan: 00:16:531 (1) - I don't get why this Circle has soft Hitsounds.
10:49 Stefan: IMO you should make it as normal Hitsound with Finish.
10:50 Lally: ok
10:50 Lally: fixed
10:51 Stefan: About the Diff itself, is it a Normal Diff or a Easy Diff?
10:51 Stefan: Because Idk if you plan to add more Diffs to the Mapset.
10:52 Lally: easy / i wait for katty pie she is working on normal
10:52 Stefan: Good, the settings are fine then.
10:53 Stefan: 00:16:900 (2,3) - Spacing error.
10:54 Lally: http://puu.sh/18UEq now?
10:54 Stefan: yeah, this is fine now.
10:54 Stefan: 00:17:269 (3,1) - Also here, you have to move (1) for a bit.
10:55 Lally: uh fixed
10:55 Stefan: About the Grid Level, do you constantly use Grid Level 2?
10:56 Stefan: because (1) ist set, like you used Grid Level 3.
10:56 Lally: sometimes i need lev 4 but here i used 2
10:57 Stefan: Level 4 should ONLY be used for complicate Slider forms, but I guess you know that.
10:58 Stefan: However, try to keep the same GL at the whole Diff.
10:58 Lally: i used it in some parts of [Dance] for sistem some things on giO-'s mod
10:59 Stefan: Hmkay.
10:59 Stefan: 00:20:223 (4,1) - Spacing Error
11:00 Lally: hmm http://puu.sh/18UMW so?
11:00 Stefan: 00:21:700 (1) - If you use GL2, try to make such Sliders with these Sliderpoints: http://puu.sh/18UMS
11:01 Stefan: Yeah, but I see you're using GL3 here. xD
11:01 Lally: XD i use it now because of you >o< waaah
11:03 Stefan: Oh sorry then. xD
11:03 Lally: http://puu.sh/18UQ8 so?
11:03 Stefan: So do you use GL2 or 3 now?
11:03 Lally: 3
11:03 Stefan: GL3 is imo the Best one to create low Diffs.
11:03 Stefan: Because they should be not too complicated and that.
11:04 Lally: kay :3
11:04 Stefan: But keep in mind that you have to set the correct distance then.
11:05 Lally: ok
11:05 Stefan: You can ask the AI Mod about Spacing Errors.
11:05 Lally: AI Mod?
11:05 Stefan: It'll tell you if the Hitobject is too close or too far.
11:06 Stefan: Click at File -> Open AIMod.
11:06 Stefan: Also able to open: Ctrl+Shift+A
11:06 Lally: OwO so many ( / . \ )
11:06 Stefan: Yeah, it's not that problem to fix. o3o
11:07 Lally: uh ok u.u
11:08 Stefan: 00:28:347 (1) - Instead of Clap, you should add Finish at the Start Point.
11:09 Lally: done
11:10 Stefan: 00:26:131 (3) - Remove the Finish at the Start and Middle Point. End Point fits nice with Finish, so keep it there.
11:10 Stefan: 00:40:163 (3) - Also here, remove Clap and add Finish at the Start Point.
11:11 Lally: done
11:14 Lally: i dunno why but 00:26:131 (3) if i try to put the finish at end it comes at the start too D:
11:15 Stefan: You have to mark the Points at the Time Line.
11:15 Stefan: http://puu.sh/18V2T
11:16 Lally: ok done u.u
11:17 Stefan: 00:48:286 (1) - Drag the Spinner to 00:49:025 -
11:17 Stefan: It should start there.
11:17 Lally: ok u.u
11:18 Stefan: And the End should be at 00:51:979 - , the reason is that it fits much better.#
11:19 Lally: ok done
11:19 Stefan: 00:48:286 - and 00:48:656 - Now that you took my suggestion, you should set something here.
11:19 Stefan: Like a Slider or two Hitcircles.
11:21 Stefan: 01:06:749 (1) - Add Finish at the Start.
11:22 Stefan: 01:21:519 (1,2) - Spacing Error, not because it is too far, but it looks very awkward to be honest, when (2) is so close to (1).
11:23 Lally: i added 2 circles and fixed and fixed
11:23 Stefan: Good.
11:23 Stefan: 02:06:014 - until 02:07:307 - The inherited Points are unsnapped and should be snapped.
11:24 Stefan: 02:30:939 - At here, you should start to use normal Hitsounds again.
11:25 Stefan: 02:42:764 - Also unsnapped IP.
11:25 Lally: uhm?^ it means?
11:26 Stefan: The green Line is unsnapped.
11:27 Lally: ok.. (how to fix it(?)
11:28 Stefan: Press F6
11:28 Stefan: http://puu.sh/18VhR Click at "Inherited Points".
11:29 Stefan: Scroll down, you'll see an empty part: http://puu.sh/18ViS
11:30 Stefan: Now left-click here and mark every point of the List.
11:31 Stefan: You'll see at the left side a new option called "Move selected offsets by:"
11:31 Lally: yap
11:31 Stefan: Type -9 and then click on "Set"
11:31 Stefan: *Move
11:32 Stefan: With this option, you can resnapp all green Lines.
11:32 Stefan: *resnap
11:33 Stefan: Show me some of the lines, when you're done.
11:33 Lally: should i move all points on -9 or only this?
11:34 Stefan: All points (green Lines)
11:36 Lally: http://puu.sh/18Vqk so?
11:37 Stefan: Exactlly, now click on move.
11:38 Lally: ok done
11:38 Lally: but here 02:42:764 should i insere a green line?
11:39 Stefan: No. lol
11:39 Lally: uh it's already one ò.ò
11:39 Stefan: Yeah, this.
11:39 Lally: *facepalm*
11:40 Stefan: At all, the Diff is okay, for the Begin. You should use some moar Finishes, mostly at the Begin of the Kiai Time (02:42:755 (1) - , etc)
11:40 Lally: ok i receck it then later :3
11:41 Stefan: ACTION is editing [http://osu.ppy.sh/b/179141 Eiffel 65 - Move Your Body (Nightcore Mix) [Dance]]
11:42 Lally: kay u.u
11:43 Stefan: 00:14:315 (1,1) - Spacing is a bit too far for a Hard Diff.
11:43 Lally: it's a insane o3o (i should write it on info =w= hard is a guest
11:44 Stefan: Ohh, ok, ignorethis. lol
11:44 Lally: :P orz sorry
11:45 Stefan: 00:28:347 - until the end of Kiai Time: It's funny how you use the Finish here, but let Claps here out. xD
11:45 Stefan: *Finishes
11:46 Lally: i edited it some hours ago now it's a whistle owo
11:47 Stefan: This means, that I actually like the Finishes how you use them here, you should use them at Smile too.
11:47 Lally: like 00:27:608 here
11:47 Lally: hmm ok i try to fix hitsounds better
11:48 Lally: at smile diff
11:48 Stefan: At all, your two Diffs are good for the Begin, but imo they lack on good Hitsounds, to be honest.
11:49 Stefan: Durrr..
11:49 Stefan: wb
11:50 Lally: ty little crsh o3o bancho <_< hmm yap i need to fix they :/ so hard to understand how =_=
11:52 Stefan: Ask around what people think about your Hitsounding, maybe it's only me what thinks about the Hitsounds.
11:53 Lally: ok :3
11:54 Stefan: Anyway, I promise you a Recheck for this Map. ;)
waaaaaaaaaaaaaaaaaaaaaaaaaa \:D/Revy wrote:
Here is my guest diff: http://puu.sh/19580 \o/
Ty for your mod :3Pink Agate wrote:
hi,from your M4M,thank you for modding my map
first,You should write tags,your map no tags i know :3 i wait other guest diff to add all tags
Smile
00:19:485 (3) - remove clap
00:22:808 (3) - ^
00:23:177 (4) - ^
00:26:131 (3) - ^
``````````
00:26:131 (3) - Change the position of this slider yap i should fix it owo
the hitsound clap is too many,please remove some clap,than I think some slider is ugly sorry
02:42:755 (1) - add clap
02:45:340 (2) - remove clap
02:45:709 (3) - add clap
if you don't remove some clap ,you need You should put in the right place。
removed some :3
Dance
01:30:843 (3) - remove circle u.u done
01:38:320 (8) - Lift up the circle yap :3
02:19:861 (1) - ~02:20:600 (3) - Keep out just changed the position for me sounds good :/
@@ waah can't understand anymore anything @@ one said one thing and again to WIP >u<Gabe wrote:
You're waiting for the Normal difficulty, so I guess you should move it to Work In Progress until you have the Normal (:
http://puu.sh/1aJyR ^ all fixed :3Taris wrote:
moe request and request by me too
[Revy's Move]
00:29:824 (1) - Remove the new combo
00:41:640 (1) - ^
00:30:562 (2) - Add it here
00:42:378 (2) - ^
00:31:301 (3) - To be consistent with your combo pattern, Add a new combo here.
01:20:781 (1) - Remove new combo
all done :3Taris wrote:
moe request and request by me too
[Start]
00:23:177 (4) - Remove a reverse and then add add a note, More then 1 reverse can confuse beginners.
00:29:085 (2) - ^
00:46:809 (4) - ^
02:23:554 (3) - ^
01:17:608 - ^
00:32:039 (4) - Slider like this don't look very nice imo, you should curve it.
01:24:473 (1) - ^
01:06:749 (1) - This curve does not look so good for you, Make it look neater?
01:55:860 (1,2) - You should replace one of the sliders with a 1/4th reverse slider.
02:01:768 (1,2) - - ^
[Revy's Move]
00:29:824 (1) - Remove the new combo
00:41:640 (1) - ^
00:30:562 (2) - Add it here
00:42:378 (2) - ^
00:31:301 (3) - To be consistent with your combo pattern, Add a new combo here.
01:20:781 (1) - Remove new combo
[Dance]
00:10:253 (1) - Remove the new combo
Good Job moe Lally :3
HakuNoKaemi wrote:
[Start][Dance]
- OD-2 e la Star rating cala a 3,01, vabbe se non trovo niente di semplificabile, non penso si lamenteranno >.<fatto
- [Spacing]all done
- 01:21:150 (4,1) - Qui c'è un piccolo salto...
- 01:37:397 (2,3) - Qui diminuisce lo spacing...
- Hai un bel pò di microvariazioni di spacing... ( del genere 0.9x e 1.1x) sistemale con Grid 4
- [Graphic]uguu u.u
- 00:34:255 (3,3) - Falli della stessa forma u,u
- 00:46:071 (3) - Fai in modo che sia simmetrico secondo quella linea
- 01:06:749 (1,2,3,4,1,2) - Prova a migliorarne la grafica così
- 01:22:258 (2,3) - Sembra brutto l'overlap... muovili verso sinistra...
- 01:38:505 (1,2,3) - Curva i primi due in modo un pò diverso e fai si che l'inizio del (3) formi un triangolo con la fine dei primi due...
- 01:58:814 (1,2) - Curvali meno...
- C'è un sottofondo da 1/2 e la mappa ha parechhio 1/2... quindi lo slider tick 2 dovrebbe funzionare meglio
- [Rhythmn]fatto
- 00:17:269 (5,6,7,8) - Dal punto di vista del flow, due slider da 1/2 hanno un miglior flow
- 00:18:931 (4) - potresti farlo iniziare da 00:18:746 (3) -
- 01:16:904 (1,2,3,4,5,1,2,3,4,5,6,7) - Correggi il ritmo in questo modo ( lo stream 01:18:196 (2,3,4) viene ripetuto su 01:18:565 (5,6,1) a volume minore, quindi puoi diminuire il volume degli hitsound lì?
come dice card viene una torre di pisa ._. ma credo sia meglio una torre di pisa che rovinare uno stream :V cioè il primo cabio era una torre di pisa poi l'ho cambiata cosi come mi ha detto gio ; ma mi sa che torno alla torre di pisa =3=- 02:05:830 (1) - Fallo finire su 02:07:307 (1), soprattutto perchè hai messo un Finish alla fine- e perchè dove finisce ora non ci sono suoni
- [Spacing]done
- 01:03:610 (7,8,9) - Sei sicura di voler variare lo spacing all'interno dello stream ? non ne vedo ragioni...
- [Graphics]yup
- L'avevo già detto qualche giorno fà, visto che l'hai mappata in tempi diversi, alcune parti, soprattutto la finale, sembrano molto più "pulite"
- Qui sotto metto degli esempi di come puoi "pulire" alcune parti
- 00:02:499 (3) -
- 00:02:499 (3,4,1,2) -
- 00:03:976 (3,4) -
- 00:10:623 (1,2,3) -
- 00:12:284 (4,6) -
- 00:20:408 (4) - Puoi provare a blanketarlo allo stream? (fai aderire i bordi dello slider all'approach). Per il (5), copincolla e Ctrl+H→Ctrl+J
- 00:25:393 (3) - Non è una bella forma per uno slider (legandosi al contesto)
- 00:25:947 (1,2,3,4,5,6,7) - Se ti serve fixare la combo dopo, questo pattern ha un ottimo flow
- 00:29:824 (1) - Visto che non è una sovrapposizione proprio carina, fai così?
- 00:32:778 (3) - Prova a fare uno slider con più punti....
- 00:33:516 (1,2) - Qualcosa di questo genere dovrebbe sembrare meno incasinata
- 00:35:732 (5) - In queste occasioni un blanket sembra meglio
- 00:38:132 (4) - Fai in modo che sia in linea con 00:37:209 (4) -
- 00:43:117 (1) - Un pò in contrapposizione con 00:42:378 (5), curvalo così
- 00:57:887 (8) - Copincolla e specchia 00:57:518 (7) - con Ctrl+H
- 01:05:087 (1,2,3,4) - Sistemali così? dovrebbe sembrare più ordinato
- 01:06:564 (5,6,1,2,3,4) - Per sistemare ciò che viene dopo ↑
- 01:10:996 (3) - Puoi stackarlo direttamente sotto 01:09:703 (1) -
- 01:26:689 (2,3) - Puoi muoverlì in modo da formare un arco(insieme ai tre precedenti)
- 01:34:812 (8) - Completa la stella a 6 punte?
- 01:38:320 (8) - Stackalo direttamente sopra l'inizio di 01:38:505 (1) -
- 01:41:090 (9) - Stackalo sotto 01:39:797 (3) -
- 01:52:352 (3,1,2,1,2,3,4) - evita di stackare così a lungo, qui hai una suggestion sul ritmo, le combo corrette e un pattern che puoi provare per evitare quel genere di stack
- 01:57:337 (2,3,5) - Essendo il (5) solo curvato un pò fuori luogo, prova a fare il 2 davvero poco curvato, il 3 più curvato, poi copincolli il 3 e lo specchi orizzontalmente con Ctrl+H per il 5
- 02:20:969 (1,2,3,4,5) - Sistemali come un pentagono ( dovrebbe essere graficamente più bello, oltre che con un flow migliore)
- 02:22:631 (2,3) - Stackali spostando 1 pixel di grid size 4 sotto...
- 02:23:000 (4) - 2 grid 4 a destra per allinearlo con il (5) e il (3)
- 02:24:477 (1,2) - Stackali sotto 02:22:815 (3,4) -
- 02:25:585 (5) - 2 grid 4 sopra
- 02:26:139 (6,7,1) - Fai in modo che il (7)sia stackato sotto la fine del 02:25:585 (5) -
- 02:27:062 (2,3) - il (2) sotto l'inizio del 02:25:585 (5) e il (3) sotto il 02:26:508 (7)
- 02:38:509 (4,5) - Completa quel pattern... così
- 02:45:709 (4,5,6,7) - curva il (4) in modo da poter stackare lo stream sopra l'inizio di 02:47:186 (1)
- 02:52:171 (5,6,7) - Stackali meglio con il grid size 4 ( 1 pixel grid 4 a sinistra )
- 03:03:987 (1,2,3,4,5,6,7) - finisci in modo più ... archico? (essendo l'ultimo slider curvo... )
- [Combo]
- 00:06:192 (5) - New Combo (consistente con un new combo precedente)
- 00:24:654 (5) - ^
- 00:29:824 (1) - Dovresti muovere il New Combo su 00:30:378 (2)
- 00:34:255 (1) - Questo NC sembra di troppo.. visto che non l'hai usato in altre occasioni
- 00:35:732 (1) - ^ (e mettilo su 00:36:655 (6))
- 00:39:794 (1) - Muovi NC su 00:39:609 (7) -
- 00:43:117 (1) - Muovi NC su 00:42:378 (5) -
- 00:46:071 (1) - Muovi NC su 00:46:809 (5) -
- 00:49:579 (1) - Metti NC qui
- 00:57:887 (1) - Muovi NC su 00:58:256 (2) -
- 01:10:626 (1) - Muovi NC su 01:10:996 (3) -
- 01:14:503 (5) - Aggiungi NC? ( Move )
- 01:15:611 (1) - Sposta NC su 01:15:980 (2) -
- 01:31:120 (4) - Aggiungi NC ?
- 01:33:889 (3) - ^
- 01:37:028 (3) - ^
- 01:39:797 (3) - ^
- 01:42:936 (5) - ^
- 01:43:674 (1) - Sposta NC su 01:44:413 (2) -
- 01:48:844 (5) - Aggiungi NC
- 01:51:613 (5) - ^
- 02:00:291 (1) - Sposta NC su 02:00:660 (2) -
- 02:02:137 (5) - Aggiugi NC
- 02:19:861 (1) - Rimuovi NC
- 02:21:154 (1) - Sposta NC su 02:20:969 (9) -
- 02:24:477 (1) - Sposta NC su 02:25:031 (4) -
- 02:28:354 (6) - Aggiungi NC
- 02:39:062 (1) - Sposta NC su 02:38:509 (4) -
- 02:43:678 (1) - Aggiungi NC
- 02:46:263 (5) - ^
- 02:47:186 (1) - Sposta NC su 02:47:925 (3) -
- 02:50:879 (3) - Aggiungi NC
- 02:52:540 (1) - Sposta NC su 02:52:171 (3) -
- 02:53:094 (1) - Sposta NC su 02:53:833 (2) -
- 02:55:310 (4) - Aggiungi NC
- 02:57:525 (1) - Sposta NC su 02:58:079 (2) -
- 02:59:925 (1) - Sposta NC su 02:59:741 (6) -
- 03:03:064 (3) - Aggiungi NC
Pink Agate wrote:
MOD again
General
your map no tags i added they but dunno why they compair not QWQ
Start
Was better than ever
01:22:258 (2) - move here 01:22:258 (2) - ? uh what ?
02:02:506 (2) - add whistle ok
Dance
sorry, I can't find any mistake on this, i just feel it's bit hard to play.
For example here 00:37:763 (1) - ,00:39:701 (2) - and here00:40:071 (5) -
hmm i look what i can do but it's ok for me
good luck
ty for your mod again :3
AIBat v3.0 wrote:
[All .osu Files]General and Metadata
Inconsistency in Countdown:
- [Dance] : 0
- [Revy's Move] : 1
- [Start] : 0
Inconsistency in Tags:
- [Dance] : Revy remix
- [Revy's Move] :
- [Start] :
Kiai
Inconsistency in Kiai Times:
- [Dance] :
Kiai #1: Starts on 00:28:356, ends on 00:50:880
Kiai #2: Starts on 01:30:390, ends on 01:52:915
Kiai #3: Starts on 02:42:764, ends on 02:59:565
- [Revy's Move] :
Kiai #1: Starts on 00:28:356, ends on 00:50:880
Kiai #2: Starts on 01:30:390, ends on 01:52:915
Kiai #3: Starts on 02:42:764, ends on 03:06:387
- [Start] :
Kiai #1: Starts on 00:28:347, ends on 00:50:871
Kiai #2: Starts on 01:30:381, ends on 01:52:906
Kiai #3: Starts on 02:42:746, ends on 02:59:556
[Dance]Audio Lead-In
There is only 1761 ms of audio lead-in, which is less than the minimum of 2000 ms.
Breaks
Consider adding a break before 01:31:761.
General
Changed Approach Rate to 9
Non-Downbeat Kiai Times
Kiai #1: Starts on 00:28:356, ends on 00:50:880
Kiai #2: Starts on 01:30:390, ends on 01:52:915
Kiai #3: Starts on 02:42:764, ends on 02:59:565
Snapping
Unsnapped inherited (green) sections at:
00:13:375 - snap to 00:13:392
00:14:856 - snap to 00:14:869
00:28:356 - snap to 00:28:347
00:50:880 - snap to 00:50:871
01:30:390 - snap to 01:30:381
01:52:915 - snap to 01:52:906
02:42:764 - snap to 02:42:755
02:59:565 - snap to 02:59:556
Spinner New Combo
02:42:755 (2) - Consider adding a NC here, since this note follows a spinner.
[Revy's Move]Non-Downbeat Kiai Times
Kiai #1: Starts on 00:28:356, ends on 00:50:880
Kiai #2: Starts on 01:30:390, ends on 01:52:915
Kiai #3: Starts on 02:42:764, ends on 03:06:387
Snapping
Unsnapped inherited (green) sections at:
00:16:631 - snap to 00:16:623
00:28:356 - snap to 00:28:347
00:50:880 - snap to 00:50:871
01:03:066 - snap to 01:03:057
01:03:250 - snap to 01:03:241
01:03:435 - snap to 01:03:426
01:03:619 - snap to 01:03:610
01:03:804 - snap to 01:03:795
01:06:175 - snap to 01:06:195
01:30:390 - snap to 01:30:381
01:52:915 - snap to 01:52:906
02:06:023 - snap to 02:06:014
02:06:208 - snap to 02:06:199
02:06:393 - snap to 02:06:384
02:06:577 - snap to 02:06:568
02:06:762 - snap to 02:06:753
02:06:946 - snap to 02:06:937
02:07:131 - snap to 02:07:122
02:07:316 - snap to 02:07:307
02:42:764 - snap to 02:42:755
[Start]Non-Downbeat Kiai Times
Kiai #3: Starts on 02:42:746, ends on 02:59:556
Snapping
Unsnapped inherited (green) sections at:
02:30:930 - snap to 02:30:939
02:42:746 - snap to 02:42:755
[ModTrace]Dance
00:32:039 (1) - Add a whistle on the start, add a whistle on the end, add a whistle on the entire slider.
00:32:409 (2) - Add a whistle on the start, add a whistle on the end, add a whistle on the entire slider.
00:32:778 (3) - Add a whistle on the start, add a whistle on the end, add a whistle on the entire slider.
00:35:178 (2) - Add a whistle.
00:35:363 (3) - Add a whistle.
00:35:547 (4) - Add a whistle.
B2IN wrote:
[Revy's Move]
you should resnap the timing point
00:27:608 (1,2) - you should increase this to 25%
00:31:301 (1) - remove NC
00:40:163 (3) - use the finish sound to beginning
01:03:066 (T) - this Inherited points don't need. plz remove.
01:03:250 (T) - ^
01:03:435 (T) - ^
01:03:619 (T) - ^
Starz0r wrote:
This is my first mod , anywayAIBat v3.0 wrote:
[All .osu Files]General and Metadata
Inconsistency in Countdown:
- [Dance] : 0
- [Revy's Move] : 1
- [Start] : 0
Inconsistency in Tags: fixed
- [Dance] : Revy remix
- [Revy's Move] :
- [Start] :
Kiai
Inconsistency in Kiai Times:
- [Dance] :fixed
Kiai #1: Starts on 00:28:356, ends on 00:50:880
Kiai #2: Starts on 01:30:390, ends on 01:52:915
Kiai #3: Starts on 02:42:764, ends on 02:59:565
- [Revy's Move] :fixed
Kiai #1: Starts on 00:28:356, ends on 00:50:880
Kiai #2: Starts on 01:30:390, ends on 01:52:915
Kiai #3: Starts on 02:42:764, ends on 03:06:387
- [Start] :fixed
Kiai #1: Starts on 00:28:347, ends on 00:50:871
Kiai #2: Starts on 01:30:381, ends on 01:52:906
Kiai #3: Starts on 02:42:746, ends on 02:59:556
[Dance]Audio Lead-Indone
There is only 1761 ms of audio lead-in, which is less than the minimum of 2000 ms.fixed
Breaks
Consider adding a break before 01:31:761.added
Generalyap done
Changed Approach Rate to 9
Non-Downbeat Kiai Timesfixed
Kiai #1: Starts on 00:28:356, ends on 00:50:880
Kiai #2: Starts on 01:30:390, ends on 01:52:915
Kiai #3: Starts on 02:42:764, ends on 02:59:565
Snapping
Unsnapped inherited (green) sections at:
00:13:375 - snap to 00:13:392
00:14:856 - snap to 00:14:869
00:28:356 - snap to 00:28:347
00:50:880 - snap to 00:50:871
01:30:390 - snap to 01:30:381
01:52:915 - snap to 01:52:906
02:42:764 - snap to 02:42:755
02:59:565 - snap to 02:59:556
fixed some
Spinner New Combo
02:42:755 (2) - Consider adding a NC here, since this note follows a spinner.
[Start]Non-Downbeat Kiai Timesfixeduguu
Kiai #3: Starts on 02:42:746, ends on 02:59:556
Snapping
Unsnapped inherited (green) sections at:
02:30:930 - snap to 02:30:939
02:42:746 - snap to 02:42:755
[ModTrace]Dance
00:32:039 (1) - Add a whistle on the start, add a whistle on the end, add a whistle on the entire slider.ok
00:32:409 (2) - Add a whistle on the start, add a whistle on the end, add a whistle on the entire slider.ok
00:32:778 (3) - Add a whistle on the start, add a whistle on the end, add a whistle on the entire slider.
00:35:178 (2) - Add a whistle.ok
00:35:363 (3) - Add a whistle.nope
00:35:547 (4) - Add a whistle.nope to much wistles for me @@
fixed all all diff started at the same time :3Gabe wrote:
Actually, all your difficulty must start at the same time. I will take Revy's example since it's the best.
On every difficulty, start with a spinner on 00:13:577 and end it to 00:15:792. So with what I told you on IRC, delete it.
B2IN wrote:
Hi~ Lally :3 hi \( * w * )/
[General]
You used the tag in the Dance diff, therefore other diff also use the tag
[Start]
00:35:363 (2) - try this moving to 00:35:732, then add the note to 00:35:363
i changed a little bit but not like this ^_^
[Dance]
00:28:347 (2) - NC for kiai time fixed :3
01:13:211 (1) - try move to x : 180 y :128 yap
02:05:830 (1) - end the spinner till 02:07:307 fixed
02:23:000 (4,5,1) - try this arrangement for smoothly flowing. x : 336 y : 224 changed a little bit but not so ^-^
gl !
ok :3 i update later :3 tyStarz0r wrote:
Also for Dance change Approach Rate to 9 and Overall Difficulty to 8.
28,116,71180,2,0,B|300:116,1,270.000001788138,0|8Spero che il code sia giusto e di non avere fatto cazzate xD
388,124,72657,5,0
472,88,73026,1,0
416,16,73396,1,0
336,44,73765,1,8
368,336,92597,2,0,B|464:304|432:192,1,150.000006616115,0|801:33:335 (1) - Se hai cambiato lo slider precedente CTRL + R qui per un flow migliore
240,352,18746,5,0Ah,e adda anche un clap su 00:21:331 (5) - . Mi son scordato di farlo >_<
328,344,19115,1,8
388,280,19485,2,8,B|412:236|388:192,1,90.000000596046,0|8
352,112,20223,2,0,B|340:64|292:52|292:52|244:64|232:112,1,180.000001192092,0|0
208,200,21331,1,0
124,228,21700,6,8,B|140:280|196:288,1,90.000000596046
276,272,22439,1,0
300,184,22808,1,8
240,116,23177,2,8,B|190:93|147:130,2,90.000000596046
20,292,39424,5,0
100,336,39794,1,8
168,276,40163,2,4,B|212:256|264:272,1,90.000000596046,0|4
340,300,40901,5,8
384,220,41271,1,8
312,160,41640,2,4,B|268:180|224:164,1,90.000000596046,0|4
176,88,42378,6,4,B|220:68|264:84,1,90.000000596046,0|8
340,32,43117,2,0,B|376:64|388:112,1,90.000000596046
408,196,43855,2,8,B|448:300|336:384|245:289,1,270.000001788138,0|8
272,276,81150,1,0
200,332,81519,5,8
108,332,81889,2,0,B|56:332|28:296,1,90.000000596046
100,244,82627,1,8
268,224,178264,1,0
342,270,178633,1,8
390,194,179002,1,0
314,147,179371,1,8
176,192,34993,5,0,0:0
96,96,35363,1,8,0:0
192,32,35732,2,0,B|256:128|320:16,1,150.000006616115,0|8,0:0|0:0,0:0
257,289,51056,5,0,0:0
176,336,51240,1,0,0:0
189,229,51425,1,0,0:0
323,229,51610,1,0,0:3
336,336,51795,1,0,0:3
257,289,51979,5,0,0:0
wrong word, it's "should", since it's a guideline, neither that effective since different mappers have different tastes on when to start/endGabe wrote:
Actually, all your difficulty must start at the same time. I will take Revy's example since it's the best.
On every difficulty, start with a spinner on 00:13:577 and end it to 00:15:792. So with what I told you on IRC, delete it.
HakuNoKaemi wrote:
wrong word, it's "should", since it's a guideline, neither that effective since different mappers have different tastes on when to start/endGabe wrote:
Actually, all your difficulty must start at the same time. I will take Revy's example since it's the best.
On every difficulty, start with a spinner on 00:13:577 and end it to 00:15:792. So with what I told you on IRC, delete it.
i'll fix all soon ^-^UnderminE wrote:
Looks like you have some MAT-BAT maps hm. Since you improved instantly in weeks lol
lol ? wtf XD
Use bookmarks until your map get ranked. Bookmarks are useful for modders since the song is long enough.
hmmkay o3o
bah bored that's all, good luck
lol ty for your help :3
awwww >\\\\\< <3Genshin wrote:
a new star is born
I think she actually hasn't that many MAT-BAT friends ...UnderminE wrote:
Looks like you have some MAT-BAT friends* hm. Since you improved instantly in weeks lol