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sphere - HIGH POWERED

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Total Posts
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Topic Starter
Tari
This beatmap was submitted using in-game submission on Saturday, January 26, 2013 at 10:32:04 PM

Artist: sphere
Title: HIGH POWERED
Source: Shinryaku!? Ika Musume
Tags: under water squid fish ocean bubble
BPM: 187
Filesize: 4950kb
Play Time: 04:19
Difficulties Available:
  1. Hard (4.96 stars, 558 notes)
  2. Normal (3.21 stars, 290 notes)
Download: sphere - HIGH POWERED
Information: Scores/Beatmap Listing
---------------
2nd try
Thank you for

  • Play
    Mod
    Star
    Support

Shinryaku!? Ika Musume! OP
Normal - DONE (Remapped it)
Hard - DONE
NEED MODS
Hope you enjoy it!
10nya

m4m ~

[General]
  1. The BG kinda questionable and it's unrankable :/
  2. make all tags same on all diff o_o
  3. delete the osb file?
[Normal]
  1. 00:07:256: add note?
  2. 01:22:015: move this slider or crtl+r it, the reverse arrow almost hidden by 01:20:732 's slider head
  3. 03:40:625: add finish on the slider head?
  4. 03:56:026: ^
[Hard]
  1. 00:08:860: add finish on the head?
  2. 00:10:785: add finish here
  3. 02:29:716: add note and clap here?
  4. 03:47:684: clap?
  5. 04:13:994: add finish on the slider head?
that's all nice diff :D
good luck
Topic Starter
Tari
- t e n n y a - mod

- t e n n y a - wrote:


m4m ~

[General]
  1. The BG kinda questionable and it's unrankable :/ Seem fine to me
  2. make all tags same on all diff o_o
  3. delete the osb file? No need to

[Normal]
  1. 00:07:256: add note? ✘
  2. 01:22:015: move this slider or crtl+r it, the reverse arrow almost hidden by 01:20:732 's slider head
  3. 03:40:625: add finish on the slider head?
  4. 03:56:026: ^
[Hard]
  1. 00:08:860: add finish on the head?
  2. 00:10:785: add finish here Sound weird and I do not hear finish sound
  3. 02:29:716: add note and clap here?
  4. 03:47:684: clap?
  5. 04:13:994: add finish on the slider head?


that's all nice diff :D
good luck

Thank you!
Flask
I hate your BG so try this

Topic Starter
Tari

Flask wrote:

I hate your BG so try this

I'll change BG, thanks :roll:
Snowy Dream
Mod request from Snowy Dream's Queue
-------------------------------------------------
[General]
Offset: 1,148 (yours is too late :<)


extend the audio lead-in time

- [Hard] :
Kiai #1: Starts on 00:55:063, ends on 01:25:705
Kiai #2: Starts on 02:05:651, ends on 02:36:293
Kiai #3: Starts on 03:30:197, ends on 03:56:186
- [Normal] :
Kiai #1: Starts on 00:55:063, ends on 01:25:705
Kiai #2: Starts on 02:05:651, ends on 02:39:020
Kiai #3: Starts on 03:30:197, ends on 04:02:282

[Normal]
00:37:095 (1,2) - not symmetrical :<
00:45:117 (2) -

01:00:839 (2) - romove finish
01:24:742 (2) - add a note?
01:39:983 - remove finish
01:50:250 - ^
02:20:411 - ^
02:30:037 (4) -



[Hard]
01:32:110 (3) -

02:39:169 (2) - newcombo here and not the previous
03:48:153 (3) - 1 gird right
03:48:313 (4) - 1-2 girds up
03:50:880 (4) - ummm...not looks so good @.@
--------------------------------------------------
Wonderful Mapset
GL
Topic Starter
Tari
Snowy Dream's Mod

Snowy Dream wrote:

Mod request from Snowy Dream's Queue
-------------------------------------------------
[General]
Offset: 1,148 (yours is too late :<)


extend the audio lead-in time

- [Hard] :
Kiai #1: Starts on 00:55:063, ends on 01:25:705
Kiai #2: Starts on 02:05:651, ends on 02:36:293
Kiai #3: Starts on 03:30:197, ends on 03:56:186
- [Normal] :
Kiai #1: Starts on 00:55:063, ends on 01:25:705
Kiai #2: Starts on 02:05:651, ends on 02:39:020
Kiai #3: Starts on 03:30:197, ends on 04:02:282


[Normal]
00:37:095 (1,2) - not symmetrical :<
00:45:117 (2) -

01:00:839 (2) - romove finish Feel empty without it
01:24:742 (2) - add a note? Do something different
01:39:983 - remove finish
01:50:250 - ^
02:20:411 - ^ Feel empty without it
02:30:037 (4) -



[Hard]
01:32:110 (3) -

02:39:169 (2) - newcombo here and not the previous To be consistent with this NC 02:41:575 (1) -
03:48:153 (3) - 1 gird right
03:48:313 (4) - 1-2 girds up
03:50:880 (4) - ummm...not looks so good @.@
--------------------------------------------------
Wonderful Mapset
GL

Thanks :D
Cloudchaser
I can do a SB? :D (a lil' sb)
Topic Starter
Tari

wtfgurl wrote:

I can do a SB? :D (a lil' sb)
Give it a shot :D

I have to like it, and I will get somebody to check
Cloudchaser

Taris wrote:

wtfgurl wrote:

I can do a SB? :D (a lil' sb)
Give it a shot :D

I have to like it, and I will get somebody to check
I haven't got kudosu. ;3;
Topic Starter
Tari
when you finish...
Kin
Hi M4M here ~
Well I think my mod is only nazi stuff <_<
Then, Only suggest except RED ~

general :

No easy diff ?
No sb ? Then delete OSB
Turn off enable countdown
turn off letterbox during break


Normal :

SV look too hight for normal diff
00:04:998 (4,5,1) - Hard pattern
00:26:816 (1,2,3) - want to try this ? http://puu.sh/18PqM
144,192,26816,6,0,B|168:260|240:284|308:256|324:192,1,240,4|0
412,165,27779,2,0,B|396:104|312:68|236:112|228:196,1,240,8|0
323,194,28741,1,0
00:53:768 (5) - Move the 4th point to x100 y274
01:35:479 (2,1) - overlap
01:52:164 (2) - move it to x424 y100
03:13:661 (1) - try this ? http://puu.sh/18PE1
212,140,79757,2,0,B|260:88|260:88|376:88,1,180,8|0
03:58:902 (3) - try this ? http://puu.sh/18PIC
396,180,238902,2,0,B|360:264|280:260|236:220,1,180,8|0

Hard :

01:34:677 (5) - This slider is bit strange for me, try this http://puu.sh/18PR8
02:40:452 (5) - you can make this slider better like this : http://puu.sh/18PVa
03:40:613 (1) - ^ : http://puu.sh/18PX1

that all I can find ~

Good luck for ranking ~
Topic Starter
Tari
Kin's Mod

Kin wrote:

Hi M4M here ~
Well I think my mod is only nazi stuff <_<
Then, Only suggest except RED ~

general :

No easy diff ? Unless somebody do guest, This is fine
No sb ? Then delete OSB Somebody is doing SB I think
Turn off enable countdown
turn off letterbox during break[/color]

Normal :

SV look too hight for normal diff
00:04:998 (4,5,1) - Hard pattern I follow rhythm here as best and as easy as possible.
00:26:816 (1,2,3) - want to try this ? http://puu.sh/18PqM
144,192,26816,6,0,B|168:260|240:284|308:256|324:192,1,240,4|0
412,165,27779,2,0,B|396:104|312:68|236:112|228:196,1,240,8|0
323,194,28741,1,0
00:53:768 (5) - Move the 4th point to x100 y274
01:35:479 (2,1) - overlap If I change position I have to remap again, which I don't want
01:52:164 (2) - move it to x424 y100
03:13:661 (1) - try this ? http://puu.sh/18PE1
212,140,79757,2,0,B|260:88|260:88|376:88,1,180,8|0
03:58:902 (3) - try this ? http://puu.sh/18PIC
396,180,238902,2,0,B|360:264|280:260|236:220,1,180,8|0

Hard :

01:34:677 (5) - This slider is bit strange for me, try this http://puu.sh/18PR8
02:40:452 (5) - you can make this slider better like this : http://puu.sh/18PVa
03:40:613 (1) - ^ : http://puu.sh/18PX1

that all I can find ~

Good luck for ranking ~

Thank you!
Birdy
Cloudchaser, you are not supposed to get kudosu for SB anyway.
Alltur
My modding is not good, so please bear with me!

RED : Please fix, unrankable
Bold : Strong suggestion
Underline: Mild suggestion
Nothing: Opinion

[General]
Suggestion: One more difficulty around 3.5~3.7 star rating if possible.
Because the BG image is generally blue-ish, so try refraining from using blue-related color for combo... :!:
Clear.

[Normal]
SV seems too FAST for the standard of normal. Because the BPM is pretty fast 187.00, SV should be 1.00 or less in my opinion
Your inherited points are not snapped! Please resnap those! = off by 12ms I think.
00:32:270 (5) - NC here? It seems appropriate to put it here and not making the combo too long.
00:44:784 (1,2) - nazi: Better blanket will look nicer here.
00:47:672 (2,3) - nazi: aesthetically awkward slider combination.
00:52:164 (3) - NC here?
01:11:736 (4) - ^
01:19:757 (2) - The slider should end at 01:20:399 imo.
01:20:720 (3) - NC here?
01:37:083 (1,2) - Refrain using the circle underneath of sliderend.
01:46:388 (1,2) - nazi: if possible, make it symmetrical.
01:47:351 (2,3,4,5) - This part confuses me..
02:22:324 (4) - NC here?
03:26:495 (4) - NC here?
03:17:832 (3,4) - Distance here please..
03:35:479 (3) - ^
03:36:442 (5) - Make it more interesting here.. suggestion: 1/1 slider starts at 03:36:442 and 03:37:083
03:47:030 (4) - NC here?
03:49:918 (3) - I think the slider should start at 03:49:918.

[Hard]
00:26:736 (2,3) - Distance here. Keep it consistent.
00:27:458 (4,5) - How about blanket the sliderstart of 5 in the slider 4.
00:31:789 (5) - NC here?
01:33:233 (5,1) - nazi: They are kinda close together so it does not look good, try rearrange the position of the notes.
01:36:762 (4,5) - nazi: parallel the curve.
01:43:180 (4) - how about slider starting at 01:43:019 and ends at 01:43:180 ?



Sorry I am lack of time right now.. so I'll stop modding here, I apologize..
The song is super long... :P

Good luck!
Topic Starter
Tari
Akashi_S's Mod

Akashi_S wrote:

My modding is not good, so please bear with me!

RED : Please fix, unrankable
Bold : Strong suggestion
Underline: Mild suggestion
Nothing: Opinion

[General]
Suggestion: One more difficulty around 3.5~3.7 star rating if possible.
Because the BG image is generally blue-ish, so try refraining from using blue-related color for combo... :!:
Clear.

[Normal]
SV seems too FAST for the standard of normal. Because the BPM is pretty fast 187.00, SV should be 1.00 or less in my opinion I don't think so
Your inherited points are not snapped! Please resnap those! = off by 12ms I think.
00:32:270 (5) - NC here? It seems appropriate to put it here and not making the combo too long.
00:44:784 (1,2) - nazi: Better blanket will look nicer here.
00:47:672 (2,3) - nazi: aesthetically awkward slider combination.
00:52:164 (3) - NC here?
01:11:736 (4) - ^
01:19:757 (2) - The slider should end at 01:20:399 imo.
01:20:720 (3) - NC here?
01:37:083 (1,2) - Refrain using the circle underneath of sliderend.
01:46:388 (1,2) - nazi: if possible, make it symmetrical.
01:47:351 (2,3,4,5) - This part confuses me.. Fine unless you have something better
02:22:324 (4) - NC here?
03:26:495 (4) - NC here? For all the nc's on these parts , I keep same. 3 note combo very short
03:17:832 (3,4) - Distance here please..
03:35:479 (3) - ^ No spacing error
03:36:442 (5) - Make it more interesting here.. suggestion: 1/1 slider starts at 03:36:442 and 03:37:083
03:47:030 (4) - NC here?
03:49:918 (3) - I think the slider should start at 03:49:918.

[Hard]
00:26:736 (2,3) - Distance here. Keep it consistent.
00:27:458 (4,5) - How about blanket the sliderstart of 5 in the slider 4. How?
00:31:789 (5) - NC here? Would not be consistent
01:33:233 (5,1) - nazi: They are kinda close together so it does not look good, try rearrange the position of the notes.
01:36:762 (4,5) - nazi: parallel the curve.
01:43:180 (4) - how about slider starting at 01:43:019 and ends at 01:43:180 ? Fine as is



Sorry I am lack of time right now.. so I'll stop modding here, I apologize..
The song is super long... :P

Good luck!

Thanks :D
nanaz0r
Woop woop I took a closer look at the hard map. Feel free to ignore since it's just me being nazi.


Hard

01:19:757 (1,2,3,4,5) Move note 4 to make it symmetrical to (1,2)?
02:49:276 (1,2,3) Add a note here for consistency like normal map
04:01:308 (7) move note one grid to the right?
BeatofIke
Request from queue!

Normal
01:37:083 (1,2,3) - Readjust these symmetical sliders in a way so they are not touching the hit circle in the middle. That way, it will be easier for beginners to read. For easier difficulties, you don't want to overlap sliders with hit circles.
01:56:014 (1,2,3,4,5) - Bad polarity for this pattten. Can be confusing for beginners!
02:22:966 (6,1) - This can be blankleted better!
03:12:698 (4,1) - Like above, blanket this better!

Hard
00:05:639 (5,6) - Not symmetical.
01:38:206 (1,2) - Sloppy blanklet here. Make it better.
01:41:575 (1,2,3) - A bit sloppy patern here. Try moving circle 2 elsewhere.
04:14:784 (6) - Not symmetrical.

Good Map, but a bit meesy at some parts. Good Luck!
kajiyatta
hi from your queue (request M4M~)
General
almost suggestions
Normal
Placement
00:39:329(4) maybe move this? (like a triangle)
01:38:046(2) I don't recommend this because it's overlapped with sliders. so for newbie, it's a little difficult. try to replace? e.g.
01:43:500(4) It's not beautiful... maybe this?
01:48:634(4) spacing?
03:09:811(1,2) maybe this?
Rythem
01:12:698(1) well it's ok to fit vocal, but I suppose this. it's more better.
02:48:313(3) maybe this?
Hit Sonud
00:43:500(3) add a clap or finish at head? I can hear it loud voice.
01:52:805(3)^
01:35:479(2) add finish at end?
02:36:442(1) add finish?
04:02:431(1)^
03:30:345(1) add finish at head?

Hard
Placement
00:06:281(1) make beautiful balnket~
01:06:442(4,5) make this symmetrical?
01:33:073(4,5,6) make beautiful~
01:54:089(4,5,6) a bit weird for me. so I suppose this would be more better.
02:06:602(2,3,4) make blanket?
Hit Sonud
00:07:083(3) add clap at reverse?
00:40:773(6) add finish at head?
01:50:078(5)^
03:50:880(4)^
01:22:645(5) delete finish?
04:02:431(1) add finish?

that's all. nice mapset! good luck and star~
Topic Starter
Tari
kajiyatta's Mod

kajiyatta wrote:

hi from your queue (request M4M~)
General
almost suggestions
Normal
Placement
00:39:329(4) maybe move this? (like a triangle)
01:38:046(2) I don't recommend this because it's overlapped with sliders. so for newbie, it's a little difficult. try to replace? e.g.
01:43:500(4) It's not beautiful... maybe this?
01:48:634(4) spacing?
03:09:811(1,2) maybe this?
Rythem
01:12:698(1) well it's ok to fit vocal, but I suppose this. it's more better.
02:48:313(3) maybe this?
Hit Sonud
00:43:500(3) add a clap or finish at head? I can hear it loud voice.
01:52:805(3)^
01:35:479(2) add finish at end? No Change
02:36:442(1) add finish?
04:02:431(1)^
03:30:345(1) add finish at head?

Hard
Placement
00:06:281(1) make beautiful balnket~
01:06:442(4,5) make this symmetrical?
01:33:073(4,5,6) make beautiful~
01:54:089(4,5,6) a bit weird for me. so I suppose this would be more better.
02:06:602(2,3,4) make blanket?
Hit Sonud
00:07:083(3) add clap at reverse?
00:40:773(6) add finish at head?
01:50:078(5)^
03:50:880(4)^
01:22:645(5) delete finish?
04:02:431(1) add finish?

that's all. nice mapset! good luck and star~

Rest fixed thanks :D

@BeatofIke: All Fixed
Thanks nanaz0r :D
Satellite
Hi~

From Mod Request~

[General]
Letterbox during breaks check?
Music Track Leadin1000→2000or3000?
Folder "OSB,File" Delete

[Hard]
00:36:281 - note
00:36:442 - ~ 00:36:762 - slider?
00:42:217 - Stack is incomplete
00:42:859 - ^
00:43:500 - ^
00:57:939 - 00:57:458 - this slider Ctrl+C(copy)+Ctrl+V+Ctrl+H+Ctrl+J
02:49:276 - http://puu.sh/1aVfI


[Easy]
00:35:960 - Remove Line?


good luck~ :)
Topic Starter
Tari
Dagger-Gazel Mod

Dagger-Gazel wrote:

Hi~

From Mod Request~

[General]
Letterbox during breaks check?
Music Track Leadin1000→2000or3000? Its enough imo, if more people say I'll change
Folder "OSB,File" Delete

[Hard]
00:36:281 - note
00:36:442 - ~ 00:36:762 - slider?
00:42:217 - Stack is incomplete I don't understand
00:42:859 - ^
00:43:500 - ^
00:57:939 - 00:57:458 - this slider Ctrl+C(copy)+Ctrl+V+Ctrl+H+Ctrl+J
02:49:276 - http://puu.sh/1aVfI Its like that? 0.0


[Easy]
00:35:960 - Remove Line?


good luck~ :)

Rest fixed.

Thanks.
Tsukasa
Hiya~

Normal:

AR+1 orz
00:02:431 (2) -- Add a whistle to the very end of the slider
00:08:848 (1) -- Add a custom ticksound
00:27:779 (2) -- Add a clap sound at the end of the slider
00:30:354 -- Custom slidertick as well
00:36:762 -- If possible add a note here with clap and probably finish sound just to keep the flow of hitsound consistent
00:39:329 (4) -- Clap sound at the end of the slider
00:40:292 (5) -- Remove the clap at the beginning then add custom ticksound on 00:40:613
01:02:110 (4) -- Add a finish sound to the beginning
01:04:035 (2) -- Make a reverse slider, add a finish to the end, then shorten the next slider to a 1/1 snapping, don't forget a clap at the beginning. Should look like this It follows the song better this way
01:19:757 (2) -- Clap sound at the end of the slider
01:21:682 -- If possible, add a note with clap
01:24:249 -- custom ticksound
01:34:516 (1) -- Move the red point a grid right to straighten it out
01:54:089 (4) -- Move the middle point about 2 grids to the right
02:04:356 (1) -- Move the end point a grid down to straighten

Hard:

Nothing out of the ordinary here. Everything seems to check out
Topic Starter
Tari
Tsukasa

Tsukasa wrote:

Hiya~

Normal:

AR+1 orz
00:02:431 (2) -- Add a whistle to the very end of the slider
00:08:848 (1) -- Add a custom ticksound
00:27:779 (2) -- Add a clap sound at the end of the slider
00:30:354 -- Custom slidertick as well
00:36:762 -- If possible add a note here with clap and probably finish sound just to keep the flow of hitsound consistent
00:39:329 (4) -- Clap sound at the end of the slider
00:40:292 (5) -- Remove the clap at the beginning then add custom ticksound on 00:40:613
01:02:110 (4) -- Add a finish sound to the beginning
01:04:035 (2) -- Make a reverse slider, add a finish to the end, then shorten the next slider to a 1/1 snapping, don't forget a clap at the beginning. Should look like this It follows the song better this way
01:19:757 (2) -- Clap sound at the end of the slider
01:21:682 -- If possible, add a note with clap For flow reasons I am not.
01:24:249 -- custom ticksound
01:34:516 (1) -- Move the red point a grid right to straighten it out
01:54:089 (4) -- Move the middle point about 2 grids to the right
02:04:356 (1) -- Move the end point a grid down to straighten

Hard:

Nothing out of the ordinary here. Everything seems to check out
Everything else fixed.

Thank you!
Lally
some irc stuff :3

03:47 Taris: Hi Lally >3<
03:47 Lally: hi o3o
03:48 Taris: Can you give me your oppinion >3<
03:48 Lally: uh sure o3o
03:49 Taris: Well,
03:49 Taris: Ony my map
03:49 *Taris is listening to [http://osu.ppy.sh/b/178651 sphere - HIGH POWERED]
03:49 Taris: Should I decrease circle size on normal
03:49 Taris: ><
03:51 Lally: yap o3o
03:53 Taris: Yay
03:53 Taris: It feel like a normal more now
03:54 Lally: yup ^_^
03:55 Lally: btw if you want we can do a irc mod because i'm to lazy sometimes to mod o3o
03:55 Taris: yeah gooo
03:55 Lally: kay Normal :
03:57 Lally: hmm audio lead-in is only 1148 the minimum of 2000 ms
03:57 Lally: i had the same prob with my mappu
04:01 Taris: hmm
04:01 Taris: Okay
04:01 Taris: I'll change audio lead in to 2 seconds
04:04 Lally: what about http://puu.sh/1c9NE here : 01:56:495 (2,3,4)
04:04 Lally: sounds better
04:06 Lally: 02:00:185 here a circle
04:08 Lally: 02:10:773 (5,6) http://puu.sh/1c9RO same here
04:11 Lally: 02:21:361 (2,3,5,6) here too http://puu.sh/1c9Uj
04:12 Lally: + clap at begin the slider
04:12 Lally: what do you think about?
04:13 Taris: uhm
04:13 Taris: I add a note on
04:14 Taris: 2:00:185
04:14 Lally: u.u
04:14 Taris: Idk about other
04:14 Taris: 0.0
04:14 Lally: 03:25:533 (2,3,5,6) here is the same thing like other
04:15 Taris: yeah
04:15 Taris: that pattern I use for consistency
04:15 Lally: 03:32:912 circle here// oh o3o
04:16 Lally: 03:46:067 (2,3,5,6) here too :V
04:16 Taris: overmap QAQ
04:18 Lally: are just suggestions :3
04:19 Taris: yeah I might change
04:19 Lally: hmm can't find nothing else on normal :/
04:19 Lally: it's a good map \:D
04:20 Lally: Hard :
04:20 Lally: 00:30:987 remove new combo
04:20 Lally: 00:31:629 new combo here
04:21 Lally: 00:57:458 new combo here
04:24 Lally: 01:54:570 (5,6) here a little overlap :X http://puu.sh/1ca6L
04:26 Lally: 03:25:533 (4,5) a little bit bigger the jump
04:26 Lally: 03:26:816 (4,5) same^
04:29 Taris: 01:54:570 (5,6) -
04:29 Taris: 0.0
04:29 Taris: There is no overlap here
04:30 Lally: seem a little bit :V
04:34 Lally: ah you have a sb here? o.ò
04:35 Taris: No?
04:35 Lally: if you don't have one detle the osb file :V
04:35 Taris: I did?
04:35 Taris: 0.0
04:35 Lally: ò.ò hmm
04:35 Taris: Did you update map?
04:35 Lally: yap
04:36 Lally: w8 i redowload it now to check it out
04:36 Taris: wait
04:36 Taris: I just update it xD
04:39 Lally: do you did a full submit afted detleting it?
04:39 Taris: omg
04:39 Taris: I will do resubmit again ><
04:40 Taris: and should be delete after.
04:40 Lally: o.o ok i savelog and post =W=
Topic Starter
Tari
Thanks Lally >3<
R e d
From my mod queue

[geral]

Need a easy diff :o


[Hard]

-1 OD because is 4 Min song and 187 bpm (kinda high)

00:01:148 (1) - why whistle? add a finish. No finish in 00:01:789

00:02:110 (2,3) - have low than 1,0 spacing? :o its ok but with that i my opinion you need to reduce slider speed in 00:01:148 (1) - 00:03:714 (1) -
because it feel fast compared to the spacing of the circles. Try slider speed Custom 0.90

00:04:677 (2) - what about volume hitsound 65% here? make this seems like guitar in growing the volume too

00:06:281 (1) - careful about the sliders. need more symetric.
How you did: http://osu.ppy.sh/ss/452995 how i did: http://osu.ppy.sh/ss/452999 (ok mine are not perfect but you get it)

take a look and correct sliders like this. i know its boring but must be done.

00:23:928 - in my opinion a new combo here. because of the lyrcis

00:40:773 (1) - again my opinion new combo here

00:41:575 (4) - remove new combo

00:42:217 (1) - new combo

00:42:217 - why volume down to 60%? keep it 70%.

00:42:217 (1) - example of a slider that you can improve

00:43:500 (4) - new combo

00:48:393 (4,5) - NOOOO D: that curve of this 2 circles after a slider. avoid this maybe stack them in end of slider

00:51:201 new combo

00:52:003 (1) - i dont get why you did new combo here. remove new combo

00:52:003 - make a slider and end 00:52:164

00:52:484 - new combo

00:52:484 - i would make a slider here too...

01:14:303 new combo here in my opinion

01:18:955 (2) - move this circle a little more up?

Make 01:33:233 (5) and 01:33:554 (1) Have the same spacing of 01:33:393 (6) and 01:33:554 (1). why? for dont confuse people.

i would put clap here 01:35:158 (6) instead of 01:35:319. Same for same situations in the whole song. But yeah i understard why, because of the drums. But hitsounds are to help player on rytme.. so its weird a Clap on Red tick

01:50:078 new combo?

01:54:089 new combo

01:57:939 new combo

01:59:062 (4) - remove new combo

01:59:222 (1) - add new combo

02:04:356 (7) - new combo

02:04:356 - maybe volume 60%- 65% here :P

02:09:490 (2,3,4) - feels wierd this slider and the position os the circles

02:11:736 (3,4) - spacing is not the same as 02:11:896 (4,5)

02:14:623 (6) - what about a slider here instead of a circle? And add new combo

02:19:757 (6,7,8) - make all in line. (you need to change slider more "up" and the previews circles

02:22:966 (6,1) - look the spacing.. yeah you know and the voice start 02:23:126! if you dont fix that people gonna click early in 02:23:287 (1)

02:41:575 (1,3) - IMO avoid this because of overlap

02:48:153 - hitsound volume 70% here

02:48:474 - hitsound volume 75% here

03:09:811 - hitsound volume 50%, because 30% is almost nothing imo

03:10:934 (3) - make this slider a clone of 03:09:811 (1).

03:12:057 (1) - make slider start here because of the lyrics and White big tick

03:17:511 (5) - new combo here

03:17:672 (1) - remove new combo

03:23:928 (1) - new combo Imo

03:41:415 (2,3,4) - this 3 circles make a big curve, dont seems your circle style/parttern

03:48:153 (3) - move this 1 grid right to make a better pentagon lol

03:54:570 (4) - make this slider a clone of 03:53:768 (1) and reverse Crtl+r

03:55:372 (6) - same for this :P

03:58:260 (5) - make this circle in line with 03:57:779 (3)

03:59:543 (3) - i would avoid this because is not the kind of stuff we see in Hard diff. just insane

04:01:308 - new combo fix here IMO

[Normal]

WOOOOOOOOOW SLider speed TOOOOOOO HIGH change to 1,00 or even 0,90.
This gonna be hard to change, i know, but must be made for sure :s

Rest seems fine to me, but i can't mod everything because of the slider speed. really that need to be change.



All the best luck for you Taris
Topic Starter
Tari
Things I mentioned are not changed.


R e d wrote:

From my mod queue

[geral]

Need a easy diff :o


[Hard]

-1 OD because is 4 Min song and 187 bpm (kinda high)

00:01:148 (1) - why whistle? add a finish. No finish in 00:01:789

00:02:110 (2,3) - have low than 1,0 spacing? :o its ok but with that i my opinion you need to reduce slider speed in 00:01:148 (1) - 00:03:714 (1) -
because it feel fast compared to the spacing of the circles. Try slider speed Custom 0.90

00:04:677 (2) - what about volume hitsound 65% here? make this seems like guitar in growing the volume too

00:06:281 (1) - careful about the sliders. need more symetric.
How you did: http://osu.ppy.sh/ss/452995 how i did: http://osu.ppy.sh/ss/452999 (ok mine are not perfect but you get it)

take a look and correct sliders like this. i know its boring but must be done.

00:23:928 - in my opinion a new combo here. because of the lyrcis There no new lyric here 0.0?

00:40:773 (1) - again my opinion new combo here Your very incosistent on your combo's but I don't do it here because I need to add it here too 00:30:025 (5) -

00:41:575 (4) - remove new combo

00:42:217 (1) - new combo

00:42:217 - why volume down to 60%? keep it 70%.

00:42:217 (1) - example of a slider that you can improve

00:43:500 (4) - new combo

00:48:393 (4,5) - NOOOO D: that curve of this 2 circles after a slider. avoid this maybe stack them in end of slider Curve looks pretty to me :D

00:51:201 new combo

00:52:003 (1) - i dont get why you did new combo here. remove it , New vocal line.

00:52:003 - make a slider and end 00:52:164

00:52:484 - new combo

00:52:484 - i would make a slider here too...

01:14:303 new combo here in my opinion

01:18:955 (2) - move this circle a little more up?

Make 01:33:233 (5) and 01:33:554 (1) Have the same spacing of 01:33:393 (6) and 01:33:554 (1). why? for dont confuse people.

i would put clap here 01:35:158 (6) instead of 01:35:319. Same for same situations in the whole song. But yeah i understard why, because of the drums. But hitsounds are to help player on rytme.. so its weird a Clap on Red tick

01:50:078 new combo?

01:54:089 new combo

01:57:939 new combo

01:59:062 (4) - remove new combo

01:59:222 (1) - add new combo

02:04:356 (7) - new combo

02:04:356 - maybe volume 60%- 65% here :P

02:09:490 (2,3,4) - feels wierd this slider and the position os the circles

02:11:736 (3,4) - spacing is not the same as 02:11:896 (4,5)

02:14:623 (6) - what about a slider here instead of a circle? And add new combo

02:19:757 (6,7,8) - make all in line. (you need to change slider more "up" and the previews circles

02:22:966 (6,1) - look the spacing.. yeah you know and the voice start 02:23:126! if you dont fix that people gonna click early in 02:23:287 (1)

02:41:575 (1,3) - IMO avoid this because of overlap

02:48:153 - hitsound volume 70% here

02:48:474 - hitsound volume 75% here

03:09:811 - hitsound volume 50%, because 30% is almost nothing imo

03:10:934 (3) - make this slider a clone of 03:09:811 (1).

03:12:057 (1) - make slider start here because of the lyrics and White big tick

03:17:511 (5) - new combo here

03:17:672 (1) - remove new combo

03:23:928 (1) - new combo Imo Not sure :/

03:41:415 (2,3,4) - this 3 circles make a big curve, dont seems your circle style/parttern

03:48:153 (3) - move this 1 grid right to make a better pentagon lol

03:54:570 (4) - make this slider a clone of 03:53:768 (1) and reverse Crtl+r

03:55:372 (6) - same for this :P

03:58:260 (5) - make this circle in line with 03:57:779 (3)

03:59:543 (3) - i would avoid this because is not the kind of stuff we see in Hard diff. just insane

04:01:308 - new combo fix here IMO

[Normal]

WOOOOOOOOOW SLider speed TOOOOOOO HIGH change to 1,00 or even 0,90.
This gonna be hard to change, i know, but must be made for sure :s

Rest seems fine to me, but i can't mod everything because of the slider speed. really that need to be change.



All the best luck for you Taris

Some combo changes.

Thanks.
wantuole
Mod request from my queue
[General]
ok
[Normal]
00:47:672 (2) - start at 00:47:832
00:49:757 (1,2) - so poor
01:24:730 (4) - unsnap end, end at 01:24:891
[Hard]
00:36:281 (8) - overlap 00:36:121 (7) this 2 is same sound
01:01:308 (4) - ^
01:41:254 - new green line vol sound 75%

:D that all
good luck
Topic Starter
Tari
All fixed.

Thanks wantuole
-Tarek-
Heyo!

All these will just be nazi recommendations. X3

Hard

00:06:762 - Add note?
00:07:885 - ^
00:14:303 - I guess before it gets ranked, you can ask a BAT to make the song title appear here.
00:22:484 - Add note?
00:57:137 - Note? ._.
01:11:415 (4) - New combo?
01:32:912 - Add a note?
01:34:356 - ^
01:44:142 (3) - Make it repeat once more?
02:22:003 (4) - New combo?
03:22:645 - Add a note?
or
03:22:164 (1) - You can also repeat this once more.
03:46:709 (4) - New combo?
03:56:014 (1) - Make that prettier ><

Normal

(Found almost nothing here)
01:00:185 (1,2,3,4) - Its ok.. but it kinds bothers me.. try improving it? Though its good enough already x3
01:11:736 (4) - New combo.
01:55:693 (1,2,3,4,5,6) - Its fine.. but try improving it.
02:22:324 (4) - New combo?
02:27:137 - Add note
02:31:308 (1) - That slider.. those slider points.. tip, lower the grid level to make sliders more symmetrical and pretty..

All of these are nazi. X3
Just recommendations ~
You can ignore em if you want
Topic Starter
Tari
Thanks Tarek~

Will look at your mod more thoroughly tomorrow~\

~Some things changed.
kurohana


General

  1. Inconsistent kiai-times

Normal

  1. 00:03:714 (3) - NC and ugly overlap with (2), also the slider could be nicer. Look here for a guide.
  2. 00:08:848 (1) - Move up, looks nicer. Spacing remains the same.
  3. 00:36:442 (3,4) - Make a nice bow http://puu.sh/1frnj
  4. I mean this by sliderpoint
  5. 00:43:500 (3) - Last sliderpoint 1 grid up (Should look like this)
  6. 00:45:105 (2) - Make better blankets, 2nd sliderpoint 1 grid right, 3rd sliderpoint 2 grids down and 1 grid right.
  7. 00:46:228 (1) - The beginning of the slider sounds very off, vocals start at 00:46:388, maybe use a long slider? http://puu.sh/1frrp
  8. 00:56:014 (2) - 3rd sliderpoint 2 grids left.
  9. 00:58:902 (2) - Stack with 00:56:976 (3)
  10. 01:11:736 (4) - NC
  11. 01:14:623 (3) - Look here this to make a symmetrical slider.
  12. 01:21:682 - Add note to 'highlight' this beat. Also that little break doesn't fit >.>
  13. 01:24:730 (5) - Unsnapped slider end.
  14. 01:34:516 (1) - Spacing, also ugly overlap with (4)
  15. 01:37:083 (1) - Ugly overlap with (4)
  16. 01:38:046 (2,3) - Unstack this and form a triangle with the end of slider (1), (2) and the beginning of slider (3). Now you can see, (1) and (3) aren't symmetrical on both sides, move (3) 2 grids left.
  17. 01:50:078 (2) - Same as 01:14:623 and set finish on the beginning
  18. 01:53:768 (4) - NC
  19. 01:57:297 (4,5,6) - Maybe add a slider? Especially (5) and (6) are another rhythm as the rest of the map and hard to recognize for beginners.
  20. 02:02:110 (1) - 1 grid left for better blanket.
  21. 02:02:110 (1,2,3,4,5) - This placement is hard to read and confusing, and (5) is difficult to see.
  22. 02:10:452 - Add note, sounds empty.
  23. 02:14:623 (2) - Remove clap
  24. 02:17:190 (3) - Remove finish
  25. 02:18:474 (5) - NC
  26. 02:19:757 (7) - Remove finish
  27. 02:22:324 (4) - NC
  28. 02:23:287 (1) - Same as 01:14:623
  29. 02:27:137 - Add note
  30. 02:34:998 (3) - NC
  31. 02:35:319 (4) - The beginning sounds off. Maybe exchange (3) and (4) on the timeline? Sounds more better.
  32. 02:48:313 (3) - Same as 01:14:623
  33. 03:13:661 (1) - ^
  34. 03:17:832 (5) - NC
  35. 03:22:324 (4) - Ugly overlap with (3), maybe move?
  36. 03:35:158 - Add note
  37. 03:35:800 - ^
  38. 03:43:180 (5) - NC
  39. 03:47:030 (4) - ^
  40. 03:51:843 - Add note
  41. 03:54:570 (4,5) - Spacing
  42. 03:56:976 - Add note
  43. 04:11:415 (4) - NC
  44. 04:13:982 (1) - Add finish
  45. 04:16:549 (4) - NC

Hard

  1. 00:26:014 (6) - Use only 1 repeat to fit the song.
  2. 00:29:864 - Add note, you mostly map by vocal.
  3. 00:40:131 - ^
  4. 01:33:554 (1) - Move to remove this little overlap with (5)
  5. 02:04:356 (7) - NC because the music has changed
  6. 02:20:399 (8) - Remove clap
  7. 03:41:896 (5) - Remove finish
  8. 03:49:757 (1) - Remove NC
  9. 03:50:880 (4) - NC
  10. 03:52:484 (1) - Remove NC
  11. 04:15:586 (5,6) - Move like this?

Let's see, maybe i take a look on it when you did the changes ^^
Topic Starter
Tari
kurohana's Mod

kurohana wrote:



General

  1. Inconsistent kiai-times

Normal

  1. 00:03:714 (3) - NC and ugly overlap with (2), also the slider could be nicer. Look here for a guide.
  2. 00:08:848 (1) - Move up, looks nicer. Spacing remains the same.
  3. 00:36:442 (3,4) - Make a nice bow http://puu.sh/1frnj
  4. I mean this by sliderpoint
  5. 00:43:500 (3) - Last sliderpoint 1 grid up (Should look like this)
  6. 00:45:105 (2) - Make better blankets, 2nd sliderpoint 1 grid right, 3rd sliderpoint 2 grids down and 1 grid right.
  7. 00:46:228 (1) - The beginning of the slider sounds very off, vocals start at 00:46:388, maybe use a long slider? http://puu.sh/1frrp
  8. 00:56:014 (2) - 3rd sliderpoint 2 grids left.
  9. 00:58:902 (2) - Stack with 00:56:976 (3)
  10. 01:11:736 (4) - NC
  11. 01:14:623 (3) - Look here this to make a symmetrical slider.
  12. 01:21:682 - Add note to 'highlight' this beat. Also that little break doesn't fit >.>
  13. 01:24:730 (5) - Unsnapped slider end.
  14. 01:34:516 (1) - Spacing, also ugly overlap with (4)
  15. 01:37:083 (1) - Ugly overlap with (4)
  16. 01:38:046 (2,3) - Unstack this and form a triangle with the end of slider (1), (2) and the beginning of slider (3). Now you can see, (1) and (3) aren't symmetrical on both sides, move (3) 2 grids left.
  17. 01:50:078 (2) - Same as 01:14:623 and set finish on the beginning
  18. 01:53:768 (4) - NC
  19. 01:57:297 (4,5,6) - Maybe add a slider? Especially (5) and (6) are another rhythm as the rest of the map and hard to recognize for beginners.
  20. 02:02:110 (1) - 1 grid left for better blanket.
  21. 02:02:110 (1,2,3,4,5) - This placement is hard to read and confusing, and (5) is difficult to see.
  22. 02:10:452 - Add note, sounds empty. I want to be consistent with other kiai's so no change.
  23. 02:14:623 (2) - Remove clap
  24. 02:17:190 (3) - Remove finish
  25. 02:18:474 (5) - NC
  26. 02:19:757 (7) - Remove finish
  27. 02:22:324 (4) - NC
  28. 02:23:287 (1) - Same as 01:14:623
  29. 02:27:137 - Add note
  30. 02:34:998 (3) - NC
  31. 02:35:319 (4) - The beginning sounds off. Maybe exchange (3) and (4) on the timeline? Sounds more better.
  32. 02:48:313 (3) - Same as 01:14:623
  33. 03:13:661 (1) - ^
  34. 03:17:832 (5) - NC
  35. 03:22:324 (4) - Ugly overlap with (3), maybe move?
  36. 03:35:158 - Add note No, The pause in these part is in purpose. I think it fits the rhythm just fine
  37. 03:35:800 - ^
  38. 03:43:180 (5) - NC
  39. 03:47:030 (4) - ^
  40. 03:51:843 - Add note
  41. 03:54:570 (4,5) - Spacing
  42. 03:56:976 - Add note
  43. 04:11:415 (4) - NC
  44. 04:13:982 (1) - Add finish
  45. 04:16:549 (4) - NC

Hard

  1. 00:26:014 (6) - Use only 1 repeat to fit the song.
  2. 00:29:864 - Add note, you mostly map by vocal.
  3. 00:40:131 - ^
  4. 01:33:554 (1) - Move to remove this little overlap with (5)
  5. 02:04:356 (7) - NC because the music has changed
  6. 02:20:399 (8) - Remove clap
  7. 03:41:896 (5) - Remove finish
  8. 03:49:757 (1) - Remove NC No, To be consistent with 02:24:891 (1) -
  9. 03:50:880 (4) - NC ^ for consistency with 02:26:174 (5) -
  10. 03:52:484 (1) - Remove NC No, for consistency with other kiai's combo (02:27:779 (1) - )
  11. 04:15:586 (5,6) - Move like this?

Let's see, maybe i take a look on it when you did the changes ^^

Rest is fixed :D

Thanks!
ampzz
[General]
When I was helping out ychao on his potential guest difficulty I found that the offset was too early, use 1156.
Topic Starter
Tari

ampzz wrote:

[General]
When I was helping out ychao on his potential guest difficulty I found that the offset was too early, use 1156.
I am not sure myself ><

EDIT: Okay, I'll change the timing o.o
SC-DrawerX3
M4M~

Normal

00:09:811 add note? this would keep the beat and sound better.
01:08:848 (3) - Make slider more Symetrical (move Middle slider point two grid right, move whole slider
1 grid left,
01:14:623 (3) - Make more symetrical
02:18:153 (1) - move one grid left
02:24:891 (2) - move one grid right or maby two grid
02:49:276 (4) - move one grid down
03:51:843 (2) - add clap

Hard

00:43:500 (1) - Move first sliderpoint on grid up and 3rd sliderpoint on grid left
01:47:511 (5) - Remove finish or set the volume on 40/50%
02:10:131 (4) - remove finish

Really Neat Maps, good job :3

Good luck~
Topic Starter
Tari
SC-DrawerX3 Mod

SC-DrawerX3 wrote:

M4M~

Normal

00:09:811 add note? this would keep the beat and sound better. No, I'm following the vocals
01:08:848 (3) - Make slider more Symetrical (move Middle slider point two grid right, move whole slider
1 grid left,
01:14:623 (3) - Make more symetrical
02:18:153 (1) - move one grid left
02:24:891 (2) - move one grid right or maby two grid
02:49:276 (4) - move one grid down
03:51:843 (2) - add clap

Hard

00:43:500 (1) - Move first sliderpoint on grid up and 3rd sliderpoint on grid left
01:47:511 (5) - Remove finish or set the volume on 40/50%
02:10:131 (4) - remove finish No, Finish sounds right here.

Really Neat Maps, good job :3

Good luck~


Rest fixed.. Thanks :D
Come[Back]Home
Hard
1:00:345 http://osu.ppy.sh/ss/471409 add a hitcircle
2:10:934 http://osu.ppy.sh/ss/471411 add hitcircle

Cant find more its just perfect mapped an modded dude go and rank it >:
Lizellota
Hello~ sorry for quick check...i dont like the song and this song is so long ;_;
offset +3
[Hard]
00:26:014 (6) - add a repeat
00:31:789 (5) - NC
00:39:329 (2) - finish
00:41:575 (1) - remove NC
00:42:217 (3) - NC
00:46:388 (1) - remove NC? and maybe add clap on the slider tail?
00:47:190 (3) - NC
00:53:607 (2) - remove finish
00:53:768 (3) - finish
01:09:811 (9) - remove finish
01:10:452 - finish must be here
01:15:586 (5) - NC
01:17:190 (1) - remove NC
01:45:746 (1) - ^
01:46:388 (3) - NC
01:50:880 (1) - remove NC
01:51:522 (3) - NC
01:55:693 (1) - remove NC
01:56:495 (3) - NC
01:59:062 (1) - remove NC
01:59:222 (2) - NC
02:21:041 - finish
02:26:174 (5) - NC
02:27:779 (1) - remove NC
02:31:308 (7) - NC
02:32:912 (1) - remove NC
02:34:998 - finish
02:41:575 (1) - remove NC
02:41:736 (2) - NC
02:46:709 (1) - remove NC
02:46:869 (2) - NC
03:26:495 (3) - 1 grid left

Good luck ></ and sorry again :?
Topic Starter
Tari
Lizellota Mod

Lizellota wrote:

Hello~ sorry for quick check...i dont like the song and this song is so long ;_;
offset +3
[Hard]
00:26:014 (6) - add a repeat
00:31:789 (5) - NC
00:39:329 (2) - finish
00:41:575 (1) - remove NC
00:42:217 (3) - NC
00:46:388 (1) - remove NC? and maybe add clap on the slider tail?
00:47:190 (3) - NC
00:53:607 (2) - remove finish
00:53:768 (3) - finish
01:09:811 (9) - remove finish
01:10:452 - finish must be here
01:15:586 (5) - NC
01:17:190 (1) - remove NC
01:45:746 (1) - ^
01:46:388 (3) - NC
01:50:880 (1) - remove NC
01:51:522 (3) - NC
01:55:693 (1) - remove NC
01:56:495 (3) - NC
01:59:062 (1) - remove NC
01:59:222 (2) - NC
02:21:041 - finish
02:26:174 (5) - NC
02:27:779 (1) - remove NC
02:31:308 (7) - NC
02:32:912 (1) - remove NC
02:34:998 - finish
02:41:575 (1) - remove NC
02:41:736 (2) - NC
02:46:709 (1) - remove NC
02:46:869 (2) - NC
03:26:495 (3) - 1 grid left

Good luck ></ and sorry again :?

Some new combo changes and all finish added.
Topic Starter
Tari

Nickname128 wrote:

Hard
1:00:345 http://osu.ppy.sh/ss/471409 add a hitcircle
2:10:934 http://osu.ppy.sh/ss/471411 add hitcircle

Cant find more its just perfect mapped an modded dude go and rank it >:

Okay added some notes.. thanks

EDIT: Double post sorry ><
Jupiter
Mod request from my queue.
[Normal]
00:03:714 (3) - NC
00:59:864 - Add note
01:01:147 - ^
01:11:736 (4) - Add finish
02:21:041 (1) - ^
02:22:324 (4) - ^
02:49:276 (4) - This note is hidden by front slider
03:26:495 (4) - Add finish
03:47:030 (4) - ^
04:08:848 (1) - Slider start point,Add finish

[Hard]
01:33:875 (2) - Ctr+G
01:52:805 (1) - Slider start point,Add finish
02:10:131 (4) - Remove finish
Nice map,Good luck.
Topic Starter
Tari

Jupiter wrote:

Mod request from my queue.
[Normal]
00:03:714 (3) - NC
00:59:864 - Add note No, I want to be consistent D:
01:01:147 - ^
01:11:736 (4) - Add finish No, Finish sound very loud and obnoxious here
02:21:041 (1) - ^
02:22:324 (4) - ^ Same as above
02:49:276 (4) - This note is hidden by front slider
03:26:495 (4) - Add finish Same as above
03:47:030 (4) - ^ Same as above
04:08:848 (1) - Slider start point,Add finish

[Hard]
01:33:875 (2) - Ctr+G Jump don't feel so good here
01:52:805 (1) - Slider start point,Add finish
02:10:131 (4) - Remove finish
Nice map,Good luck.
Rest fixed.. Thanks :D
Weez
Boo!
General
- Offset seems early and what ampzz suggested seems to be a good fix.
- The audio lead in is different for the 2 diffs, suggest changing them to 1.5 seconds is best.

Normal
00:52:805 (6) - Reshape this slider so it blankets 7 better. Should change 5 too so you keep the symmetry
01:25:693 - Kiai time should end here.
01:30:987 (1,3) - They can be shaped a lot better and evenly
01:48:955 (5,1) - Better to put the new combo at 5 instead, fits better.
02:31:308 (1) - Not the best.... refer to this as a guide t/37194

Hard
01:42:217 (3,4) - Doesn't really follow anything here so it works better if it goes circle then a slider: http://puu.sh/1lMGi
01:44:142 (3) - Such an odd pause here really advise to keep that flow going, add one more repeat please.

Final Comments
Generally a good solid map. Only issue I feel needs the most point out is cosmetics, mainly in Normal. A great deal of sliders are not the prettiest sliders one can do. A bit of tidying up would help. Also a lot of blankets are uneven, you can sacrifice a bit of spacing you know.

Nice map!!!
Topic Starter
Tari

Weez wrote:

Boo!
General
- Offset seems early and what ampzz suggested seems to be a good fix.
- The audio lead in is different for the 2 diffs, suggest changing them to 1.5 seconds is best.

Normal
00:52:805 (6) - Reshape this slider so it blankets 7 better. Should change 5 too so you keep the symmetry
01:25:693 - Kiai time should end here.
01:30:987 (1,3) - They can be shaped a lot better and evenly
01:48:955 (5,1) - Better to put the new combo at 5 instead, fits better.
02:31:308 (1) - Not the best.... refer to this as a guide t/37194

Hard
01:42:217 (3,4) - Doesn't really follow anything here so it works better if it goes circle then a slider: http://puu.sh/1lMGi
01:44:142 (3) - Such an odd pause here really advise to keep that flow going, add one more repeat please.

Final Comments
Generally a good solid map. Only issue I feel needs the most point out is cosmetics, mainly in Normal. A great deal of sliders are not the prettiest sliders one can do. A bit of tidying up would help. Also a lot of blankets are uneven, you can sacrifice a bit of spacing you know.

Nice map!!!
Okay, all fixed.

Offset changed to 1156 and resnapped all notes and timing lines woo...
Saten
Geso!

[Hard]
00:01:156 (1) - finish on start
00:05:968 (6) - remove whistle from start
00:10:300 (5,6) - why are these using 1,1x spacing?
00:21:690 (1) - whistle on repeat & end
00:22:653 (2) - remove whistle
00:22:813 (3) - whistle on start
00:23:455 (4) - ^
00:24:899 (3) - ^
00:25:380 (4) - ^
00:25:861 (5) - whistle
00:36:450 (9) - Clap on start feels kinda weird for some reason. Remove it?
00:41:583 (3) - clap on start & second repeat
00:54:257 (5) - clap on start
00:58:910 (8) - remove finish from start?
01:07:893 - feels like something is missing here
01:18:482 (1) - remove finish from start & add clap instead
01:19:284 (3) - clap on start
01:50:888 (3) - clap on start & second repeat
01:56:503 (3) - finish on start
02:40:460 (5) - clap on start
03:07:252 (1) - finish
03:49:605 - feels like something's missing
04:01:316 (1) - clap
04:18:000 (4,5) - ^

[Normal]
00:56:022 (2,3,1) - obvious distance error
01:45:113 (6) - finish on end
01:46:396 (1) - finish on start
01:48:963 (1) - finish
01:50:086 (3) - finish on start
01:55:701 (1) - finish
01:56:022 (2) - finish on end
02:00:514 (3) - clap on end
03:07:252 (1) - finish
03:12:385 (3) - whistle
03:16:877 (3) - ^
03:21:369 (3,4,5) - another obvious distance error
03:21:369 (3,4,5) - finish on start


That's it
Good luck de geso
Topic Starter
Tari
Saten's Mod

Saten wrote:

Geso!

[Hard]
00:01:156 (1) - finish on start
00:05:968 (6) - remove whistle from start
00:10:300 (5,6) - why are these using 1,1x spacing?
00:21:690 (1) - whistle on repeat & end
00:22:653 (2) - remove whistle
00:22:813 (3) - whistle on start
00:23:455 (4) - ^
00:24:899 (3) - ^
00:25:380 (4) - ^
00:25:861 (5) - whistle
00:36:450 (9) - Clap on start feels kinda weird for some reason. Remove it?
00:41:583 (3) - clap on start & second repeat
00:54:257 (5) - clap on start
00:58:910 (8) - remove finish from start?
01:07:893 - feels like something is missing here
01:18:482 (1) - remove finish from start & add clap instead
01:19:284 (3) - clap on start
01:50:888 (3) - clap on start & second repeat
01:56:503 (3) - finish on start
02:40:460 (5) - clap on start
03:07:252 (1) - finish
03:49:605 - feels like something's missing
04:01:316 (1) - clap
04:18:000 (4,5) - ^

[Normal]
00:56:022 (2,3,1) - obvious distance error
01:45:113 (6) - finish on end
01:46:396 (1) - finish on start
01:48:963 (1) - finish
01:50:086 (3) - finish on start
01:55:701 (1) - finish
01:56:022 (2) - finish on end
02:00:514 (3) - clap on end
03:07:252 (1) - finish
03:12:385 (3) - whistle
03:16:877 (3) - ^
03:21:369 (3,4,5) - another obvious distance error
03:21:369 (3,4,5) - finish on start


That's it
Good luck de geso


Fix spacing , added notes and added hitsounds

Didn't really remove any hitsound though

Thanks ^^
cirno-_old
Hi :)

General
I think after all the other modding done, this is pretty good. Timing sunds good, so do the hitsounds. I think new combos are used correctly, and I really enjoyed playing it ^_^

Normal
SPOILER
03:18:161 (6) - From this http://i.imgur.com/6OpvI.png to this http://i.imgur.com/E3HKp.png

I think it would be better with 2 reverses ending at 03:20:086

03:20:086 (1) - delete
03:20:728 - Add circle here.

That's just my preference. It sounds nicer.

Hard
03:47:359 (5,6,1,2,3) - A little hard to read, but I think it's okay.
-Hyde
Normal
OD -1
I think is okay

Hard
AR +1
00:13:669 - The spin finish here, maybe.
00:25:861 (5,6) - Try something else. Maybe something like this --> http://puu.sh/1srXh
00:26:182 - Why not put a note here?
00:33:081 - http://puu.sh/1ss1g <-- It looks a bit more aesthetic. The last little picture you put with this coordinate --> x: 184 and: 88
02:37:573 - sounds good if the spin stops here. If you do this, add notes in the space.

Good look, I like song :3 ~
Topic Starter
Tari

cirno- wrote:

Hi :)

General
I think after all the other modding done, this is pretty good. Timing sunds good, so do the hitsounds. I think new combos are used correctly, and I really enjoyed playing it ^_^

Normal
SPOILER
03:18:161 (6) - From this http://i.imgur.com/6OpvI.png to this http://i.imgur.com/E3HKp.png Multiple reverses can be confusing

I think it would be better with 2 reverses ending at 03:20:086

03:20:086 (1) - delete
03:20:728 - Add circle here.

That's just my preference. It sounds nicer.

Hard
03:47:359 (5,6,1,2,3) - A little hard to read, but I think it's okay. Keeping, its for jump consistency


_HydeSama_ wrote:

Normal
OD -1 No, fine as is
I think is okay

Hard
AR +1 I'm not sure, If more people mention this i'll change.
00:13:669 - The spin finish here, maybe. a bit loud.
00:25:861 (5,6) - Try something else. Maybe something like this --> http://puu.sh/1srXh Yeah, changed in a way
00:26:182 - Why not put a note here? ^
00:33:081 - http://puu.sh/1ss1g <-- It looks a bit more aesthetic. The last little picture you put with this coordinate --> x: 184 and: 88 Changed in a different way
02:37:573 - sounds good if the spin stops here. If you do this, add notes in the space. You remind me that the spinner should end in the red tick! thanks!

Good look, I like song :3 ~
Thanks for your mods.
Twice_old
[Normal]

00:39:016(3) ds
00:45:915(3) ^
00:48:321(2) ^
01:12:706(1) to 01:14:631(3) rhythm can be better
01:33:883(1) ds
01:39:337(4) ^
03:22:653(5) nc
03:55:701(6) ds

[Hard]

AR+1

00:26:182(3) to 00:26:664(1) You can use 1.2X to make here more funny :3
01:01:316(4) ds problem. I guess you want to make 01:01:476(5) in the middle,so you used 1.2x between(3)and(4).Actually you just need to move (3) a little bit right. And make sure your 01:01:476(5) slider be symmetry. If I'm wrong don't slap me XD

01:33:401(6) you can move to X:256 Y:312, then put the slider 01:33:562(1) under it. Make sure the slider has been rotate by -12°
01:52:011(3) X:460 Y:256
01:52:172(4) X:472 Y:180
02:27:947(4) ds problem
03:16:577(4) X:192 Y:24

Good luck~ nice map :3
Topic Starter
Tari
Twice Mod

Twice wrote:

[Normal]

00:39:016(3) ds
00:45:915(3) ^
00:48:321(2) ^
01:12:706(1) to 01:14:631(3) rhythm can be better
01:33:883(1) ds
01:39:337(4) ^
03:22:653(5) nc
03:55:701(6) ds

[Hard]

AR+1

00:26:182(3) to 00:26:664(1) You can use 1.2X to make here more funny :3
01:01:316(4) ds problem. I guess you want to make 01:01:476(5) in the middle,so you used 1.2x between(3)and(4).Actually you just need to move (3) a little bit right. And make sure your 01:01:476(5) slider be symmetry. If I'm wrong don't slap me XD

01:33:401(6) you can move to X:256 Y:312, then put the slider 01:33:562(1) under it. Make sure the slider has been rotate by -12°
01:52:011(3) X:460 Y:256
01:52:172(4) X:472 Y:180
02:27:947(4) ds problem
03:16:577(4) X:192 Y:24

Good luck~ nice map :3

I fixed some ds issues in normal and I increased AR by 1 I guess and fixed some nazi stuff. Thanks for your mod.
UnitedWeSin
Hello~
Modding as you requested. (Hopefully M4M :))

Nice maps, sorry if it's a little nazi. I'll just make suggestions on how to make it better.

[General]

Nothing to say.

[Normal]

I general about this diff, there are a lot of spots where syncopation is bad. That is, we suddenly have one and a half beats between 2 objects rather than just one. So the player has to wait and 90% of the time it feels awkward like something is wrong. A good map should be able to be played almost subconsciously when listening to the song, and bad syncopation will prevent that from being possible and make the map less enjoyable to play.

00:01:156 (1,2) - Try to make this blanket better. Use the approach circle to make it perfect.

104,36,1156,2,0,B|188:8|244:64|244:64|308:64,1,200,4|2,0:0|0:0,0:0:0
156,148,2439,2,0,B|104:180|124:252,2,100,0|0|2,0:0|0:0|0:0,0:0:0

00:03:722 (1) - Doesn't it look nicer at 48,268?

00:08:856 (1,2) - Syncopation is bad and feels awkward. I suggest extending the 1 to end at 00:09:658 so that there is only one beat between the 1 and 2 and we maintain syncopation.

00:29:070 (1) - Why NC here? You NC on downbeat at 00:26:824 (1) and at 00:24:257 (1) why not continue that?
00:29:391 (2) - NC
00:29:070 (1) - Remove NC

00:30:995 - Syncopation is bad here.

00:39:016 (3,4,5) - Vocals are miss followed here. It would be better if the 4 started at 00:39:658. Move the 4 to there and the 5 to 00:40:621 and add a circle at 00:39:337. You could just place it next to the 00:39:016 (3). It sounds much better with the vocal line. Then fix spacing on the 00:42:225 (1).


01:41:102 (1) - I love hitting this slider on that vocal accent, but we didn't get to do it in the previous section at 00:31:797. Can you consider copying the patterns here and using them in that earlier section? I have a few rhythm suggestions, but I won't list them because they probably will be ignored.

02:19:444 (3,4) - Fix this ugly overlap with on the 4.

02:29:872 - Syncopation bad.

02:39:016 - This section can feel a bit strange because of bad syncopation at parts, but it's not so bad.

03:48:000 (1) - I wish that the 1 was starting at 03:48:321 it sounds much better that way. You could delete 03:49:284 (2) and move the 1 to 03:48:321 and add a circle at 03:48:000 to fit the vocal line much better.

[Hard]

00:33:081 (3) - This slider looks a bit odd. Use the new slider algorithm and make it symmetrical.

332,88,33081,2,0,P|256:76|180:88,1,150

03:19:605 (6,1) - Anti-jump here kinda strange. :)
Sure you want to do this?

I can't find much I don't like here. I've played through multiple times and it's a great map.

Anyways, I hope this was helpful. I'll leave star <3.

Topic Starter
Tari
I fixed pretty much everything.

Thanks for your mod and star <3
Nichiyouki


Hi, Taris

My mod from your request in my modding queue (Sorry for delay to mod)

Red = Unrankable
Biue = You should modified
Black = My suggestion

General

  1. I suggest that kiai#1 end to 01:25:861. Moreover, kiai#1 in diff of both is different. Please fix them.

Normal

  1. 00:05:006 (2,1) – Don’t stack be better?
  2. 00:08:856 (1) – Add finish in slider begin.
  3. 00:48:321 (3) – If you can notice the rhythm, I suggest that add clap.
  4. 00:49:926 (1) – Add finish here too.
  5. 01:00:835 (2) - I felt a weird in sound. Please remove finish.
  6. 01:25:861 (1) – I think that spinner is too short imo.
  7. 01:48:963 (1) – Move to x:368 y:361?
  8. 02:02:118 (1,2,3,4,5) – Maybe make to star be more beautiful.
  9. 02:11:423 (2) – Same as 01:00:835 (2)
  10. 02:47:680 (2) – It isn’t associated with rhythm. Maybe don’t repeat this slider.
  11. 03:36:129 (2) – Same as 01:00:835 (2)
  12. 03:41:904 (3) – Move to up and right 2 grids to be symmetric with 03:40:621 (1). Then don’t forget 03:42:867 (1) to x:384 y:280 too.
  13. 03:50:567 (5) – Move to x:384 y:188 be better?
  14. 04:02:439 (1) – Same as 01:25:861 (1)
  15. 04:13:990 (1) – Add finish in slider begin.

Hard

  1. 01:33:081 (4,5) – Move (4) to x:412 y:288 and move (5) to x:348 y:328. It would be more beautiful.

That's all that I can find them, and hope that my mod will be useful for you.
Overall nice map, give a star ;)

Good luck~
Topic Starter
Tari

Nichiyouki wrote:



Hi, Taris

My mod from your request in my modding queue (Sorry for delay to mod)

Red = Unrankable
Biue = You should modified
Black = My suggestion

General

  1. I suggest that kiai#1 end to 01:25:861. Moreover, kiai#1 in diff of both is different. Please fix them.

Normal

  1. 00:05:006 (2,1) – Don’t stack be better? no, looks fine to me.
  2. 00:08:856 (1) – Add finish in slider begin.
  3. 00:48:321 (3) – If you can notice the rhythm, I suggest that add clap.
  4. 00:49:926 (1) – Add finish here too.
  5. 01:00:835 (2) - I felt a weird in sound. Please remove finish. no, finish sounds nice to me
  6. 01:25:861 (1) – I think that spinner is too short imo. I think its fine, I am consistent with them, but if more people say i'll remove.
  7. 01:48:963 (1) – Move to x:368 y:361?
  8. 02:02:118 (1,2,3,4,5) – Maybe make to star be more beautiful.
  9. 02:11:423 (2) – Same as 01:00:835 (2) same
  10. 02:47:680 (2) – It isn’t associated with rhythm. Maybe don’t repeat this slider.
  11. 03:36:129 (2) – Same as 01:00:835 (2) same
  12. 03:41:904 (3) – Move to up and right 2 grids to be symmetric with 03:40:621 (1). Then don’t forget 03:42:867 (1) to x:384 y:280 too.
  13. 03:50:567 (5) – Move to x:384 y:188 be better?
  14. 04:02:439 (1) – Same as 01:25:861 (1) same
  15. 04:13:990 (1) – Add finish in slider begin.

Hard

  1. 01:33:081 (4,5) – Move (4) to x:412 y:288 and move (5) to x:348 y:328. It would be more beautiful. If you can show me it would be better.

That's all that I can find them, and hope that my mod will be useful for you.
Overall nice map, give a star ;)

Good luck~

Thanks~ nice mod.
MoodyRPG
Under the water o/

General
  1. Fine
Normal
  • - 01:00:835 (2) - Replace this finish for a whistle, fits very well with the music
    - 01:16:236 (4) - Add a new combo here if you follow the music and remove here 01:18:482
    - 02:03:081 (1,2) - Spacing
    - 02:19:444 (3) - nazi* Move this note to x:256, y:177, because to avoid a overlap with these sliders
    - 02:41:583 (5) - New combo here to keep your pattern
    - 04:11:423 (1) - Hmm...I would like to see a stack with these note 04:09:979, looks nice
Hard
  • -- AR 8 doesn't fit very well with the diff, I suggest to reduce one tick
That's all I got, good luck
Aurele
Hi Taris, here's your mod from my modding queue.
Like I have told you in-game, the map is pretty solid and it's ready to be bubbled. I will mostly suggest you some things to improve your blankets, sliders and flows. For this, I recommend you to put the Grid Size to 4 and why 4? Well, by putting it to GS4, you have more precision by making your flows and blankets. Sometimes, it's really useful to help with the symmetry.
I hope my mod will be useful for the ranking of this map!

Add a -15 on all of your Timing Sections, the objects feels a bit off and this should be alright. I'm not a Timing Expert, but you could try to find someone which will help you with the timing.

Hard
For this difficulty, I would have suggested you to make your Distance Snap to around x1,2 but.. it's a bit too late right now.

Flows/Emplacements of the objects
To make sure there's no random jumps, has great flows, do not have random objects placed on the timeline that doesn't fit with the song;
  1. 00:06:289 (1) - With this slider, you could try to make a better blanket with the previous slider's end. The current one is good, but can be improved with the blanketing. First, I suggest you to delete this slider (Just a note for you: It had a Finish at the beginning and a clap at the end) So first, add a slider with three nodes (one at the beginning, one at the middle and another to finish the slider), add the slider to x:92 y:272 and try to blanket this slider with the previous one. Here's what I did:
  2. 00:22:653 (2,3) - I don't like the flow in here.. It's just, the previous slider (1) catches the circle (2) but then, you have to go back where the slider (1) was to click on the slider (3) and I personally think it doesn't looks and play pretty well.. I can understand that you tried to make a blanket with the previous slider (1), but the flow isn't good enought..
  3. 00:26:649 (1,2,3) - I don't like the emplacement of these objects, they looks a bit too close from the previous objects and I don't like how you placed these triplets with the slider D:.. I suggest you to make something more simple, maybe, something like this?
  4. 00:30:018 (6) - This slider looks a bit off from the two previous objects, maybe you could try to make them aligned? By moving it one grid at the left, the slider will be perfectly aligned with the previous objects.
  5. 00:43:493 (1) - You wanted to make a blanket here? You should do like I suggested you to do on the first suggestion. (The hitsounds for this slider are: A Finish at the beginning and a clap at the end); So, since we have a new slider system, it's more easy to make blanket pattern with having three nodes.
  6. 00:51:996 (1,2) - At this place, we can hear some vocals, which will sounds good if they were together on the same object. For this objects, you could start a slider on the circle (1) and then, you finish it where the circle (2) is on the timeline. Make sure both circles are deleted before confirming this thing. I personally think you should make this change for the vocal, but if you want, you can skip it.
  7. 01:30:980 (1) - Hm, I think you can make a better slider form here with this new slider system :3 The current slider looks a bit off and the begging and the end of this slider are sooo close, which looks bad.
  8. 01:36:114 (3) - It would be good if the previous slider could be able to catch this slider, which is current not what it is doing. So, I suggest you to reverse it by doing Ctrl+G. After that, make sure the two previous circles are perfectly stacked with the beginning of the slider, like you done before the reversing.
  9. 01:38:681 (2) - Like I told you before, try to make a better blanket here, it will look really more better. (This slider has a clap at the end of the slider)
  10. 01:42:370 (4) - Like said on the point above and some of the previous suggestions: Make a better blanket with the previous object. Right now, the blanket looks nicely done but it could be better with this new slider system, which will make your slider more curved.
  11. 01:43:188 - I don't see an interest of adding a circle here.. It actually sound a bit bad since most of the previous and next objects are placed on 1/4 emplacement. So the 1/4 sounds are overused.. I suggest you to simply delete it and after that, move the next objects to make sure the spacing is still consistent with the previous ones.
  12. 02:48:963 (3,1) - These circles, since you placed it at the middle, the flows with the two previous sliders isn't pretty good. Well first, the two previous sliders are a bit curved and then, the direction you placed these circles, it makes a straight line. By doing this, the flow is broken and it's not curved. I am suggestion you to move these circles at around x:284 y:296. They will be in the middle of the two previous sliders and the flow will be conserved.
  13. 03:16:557 (4) - This slider would have looked better with the previous two sliders and the next circle if this slider was centered. Move it two grids at the right, so it will be perfectly centered
  14. 03:18:963 (5) - This slider, which has a reverse arrow and it's the same as the previous ones, doesn't sound good. I meant, the previous sounds good since they fits with the vocal, but this one sounds overused. So actually, I thought that you could delete this slider and add circles like this.
  15. 03:29:070 (3,4) - With the distance snap, highlight these sliders and try to make them centered. It will look better than it currently is. To help you a bit, move them to x:320 y:188.
  16. 03:37:091 (4) - This slider's form is not symmetrical and it's a bit obvious. The first wave is more curved than the second wave, so it's unsymmetrical. Take this code to replace the slider:
    Example with Code

    256,148,217091,6,0,B|216:164|184:145|184:145|152:164|112:148,2,150,8|0|8,0:0|0:0|0:0,0:0:0
  17. 03:44:150 (5) - Move this circle one grid at the right, so when you do Ctrl+H, it will be perfectly stacked with the circle (3) and by doing this, the spacing will be consistent with the circle (3,4,5)
  18. 03:44:471 (6) - With this slider, you should have aligned it with the circles (1,5) which is not what it is doing. The spacing is unfortunately not consistent because of that. Move this slider to x:348 y:56 so the spacing will be consistent and it will be aligned with the circles I've mentioned.
Hitsounds
In case there's inconsistencies with your hitsounds, useless hitsounds. I may also suggest you some things to make your hitsounds better;
  1. 00:10:781 - You should be adding a whistle here because it will fit with your previous combo, which as a whistle between two claps to 00:08:214.
  2. 00:25:380 - It sounds like there's missing a whistle here.. would you mind to add one here? It will fit with the vocals.
  3. 00:36:770 - Forgot to add a clap here? If it was intentionnal, you should add one since it's currently on an upbeat and you usually add claps on upbeats. It will be consistent if you add one.
  4. 00:53:615 - This finish sounds a bit too loud and the next circle has one. So why adding two finishes in a row if it doesn't follow anything? D:
  5. 01:31:316 - Add a clap here to keep the consistency with your upbeats sounds
  6. 01:35:166 - Make these claps consistent by delete the clap at the end of the slider and adding it at the beginning
  7. 02:25:220 - Add a clap here to keep the consistency with your upbeats sounds
New combos
New combos are one of the things I think it's important for a beatmap. Combos shouldn't be overused, have too much objects in a combo and should fit with the song;
  1. 01:11:408 (4) - I feel like suggesting you to add a new combo here. It simply fits it with the screams (ok, they aren't screaming but, the vocal is pretty loud in here), do the same thing for 02:22:011 (4) - and 03:46:717 (4) -
  2. 02:48:963 (3,1) - With these circles, since you added a new combo to the second circle, the sound here is the same and I guess you should delete the new combo on the second circle and then, to keep your idea, add a new combo to the first circle (which is currently the circle 3)
Topic Starter
Tari

Gabe wrote:

Hi Taris, here's your mod from my modding queue.
Like I have told you in-game, the map is pretty solid and it's ready to be bubbled. I will mostly suggest you some things to improve your blankets, sliders and flows. For this, I recommend you to put the Grid Size to 4 and why 4? Well, by putting it to GS4, you have more precision by making your flows and blankets. Sometimes, it's really useful to help with the symmetry.
I hope my mod will be useful for the ranking of this map!

Add a -15 on all of your Timing Sections, the objects feels a bit off and this should be alright. I'm not a Timing Expert, but you could try to find someone which will help you with the timing.

Hard
For this difficulty, I would have suggested you to make your Distance Snap to around x1,2 but.. it's a bit too late right now.

Flows/Emplacements of the objects
To make sure there's no random jumps, has great flows, do not have random objects placed on the timeline that doesn't fit with the song;
  1. 00:06:289 (1) - With this slider, you could try to make a better blanket with the previous slider's end. The current one is good, but can be improved with the blanketing. First, I suggest you to delete this slider (Just a note for you: It had a Finish at the beginning and a clap at the end) So first, add a slider with three nodes (one at the beginning, one at the middle and another to finish the slider), add the slider to x:92 y:272 and try to blanket this slider with the previous one. Here's what I did:
    [box=Example]
00:22:653 (2,3) - I don't like the flow in here.. It's just, the previous slider (1) catches the circle (2) but then, you have to go back where the slider (1) was to click on the slider (3) and I personally think it doesn't looks and play pretty well.. I can understand that you tried to make a blanket with the previous slider (1), but the flow isn't good enought..00:26:649 (1,2,3) - I don't like the emplacement of these objects, they looks a bit too close from the previous objects and I don't like how you placed these triplets with the slider D:.. I suggest you to make something more simple, maybe, something like this?
00:30:018 (6) - This slider looks a bit off from the two previous objects, maybe you could try to make them aligned? By moving it one grid at the left, the slider will be perfectly aligned with the previous objects.00:43:493 (1) - You wanted to make a blanket here? You should do like I suggested you to do on the first suggestion. (The hitsounds for this slider are: A Finish at the beginning and a clap at the end); So, since we have a new slider system, it's more easy to make blanket pattern with having three nodes.
00:51:996 (1,2) - At this place, we can hear some vocals, which will sounds good if they were together on the same object. For this objects, you could start a slider on the circle (1) and then, you finish it where the circle (2) is on the timeline. Make sure both circles are deleted before confirming this thing. I personally think you should make this change for the vocal, but if you want, you can skip it. To be honest, I wanted a little break here and I'm trying to stay consistent with other parts like 02:01:476 (1,2,3) - 01:30:980 (1) - Hm, I think you can make a better slider form here with this new slider system :3 The current slider looks a bit off and the begging and the end of this slider are sooo close, which looks bad.01:36:114 (3) - It would be good if the previous slider could be able to catch this slider, which is current not what it is doing. So, I suggest you to reverse it by doing Ctrl+G. After that, make sure the two previous circles are perfectly stacked with the beginning of the slider, like you done before the reversing. 01:38:681 (2) - Like I told you before, try to make a better blanket here, it will look really more better. (This slider has a clap at the end of the slider)
01:42:370 (4) - Like said on the point above and some of the previous suggestions: Make a better blanket with the previous object. Right now, the blanket looks nicely done but it could be better with this new slider system, which will make your slider more curved.01:43:188 - I don't see an interest of adding a circle here.. It actually sound a bit bad since most of the previous and next objects are placed on 1/4 emplacement. So the 1/4 sounds are overused.. I suggest you to simply delete it and after that, move the next objects to make sure the spacing is still consistent with the previous ones.02:48:963 (3,1) - These circles, since you placed it at the middle, the flows with the two previous sliders isn't pretty good. Well first, the two previous sliders are a bit curved and then, the direction you placed these circles, it makes a straight line. By doing this, the flow is broken and it's not curved. I am suggestion you to move these circles at around x:284 y:296. They will be in the middle of the two previous sliders and the flow will be conserved.03:16:557 (4) - This slider would have looked better with the previous two sliders and the next circle if this slider was centered. Move it two grids at the right, so it will be perfectly centered03:18:963 (5) - This slider, which has a reverse arrow and it's the same as the previous ones, doesn't sound good. I meant, the previous sounds good since they fits with the vocal, but this one sounds overused. So actually, I thought that you could delete this slider and add circles like this.
03:29:070 (3,4) - With the distance snap, highlight these sliders and try to make them centered. It will look better than it currently is. To help you a bit, move them to x:320 y:188.03:37:091 (4) - This slider's form is not symmetrical and it's a bit obvious. The first wave is more curved than the second wave, so it's unsymmetrical. Take this code to replace the slider:
Example with Code

256,148,217091,6,0,B|216:164|184:145|184:145|152:164|112:148,2,150,8|0|8,0:0|0:0|0:0,0:0:0
03:44:150 (5) - Move this circle one grid at the right, so when you do Ctrl+H, it will be perfectly stacked with the circle (3) and by doing this, the spacing will be consistent with the circle (3,4,5)03:44:471 (6) - With this slider, you should have aligned it with the circles (1,5) which is not what it is doing. The spacing is unfortunately not consistent because of that. Move this slider to x:348 y:56 so the spacing will be consistent and it will be aligned with the circles I've mentioned.Hitsounds
In case there's inconsistencies with your hitsounds, useless hitsounds. I may also suggest you some things to make your hitsounds better;
  1. 00:10:781 - You should be adding a whistle here because it will fit with your previous combo, which as a whistle between two claps to 00:08:214.
  2. 00:25:380 - It sounds like there's missing a whistle here.. would you mind to add one here? It will fit with the vocals.
  3. 00:36:770 - Forgot to add a clap here? If it was intentionnal, you should add one since it's currently on an upbeat and you usually add claps on upbeats. It will be consistent if you add one.
  4. 00:53:615 - This finish sounds a bit too loud and the next circle has one. So why adding two finishes in a row if it doesn't follow anything? D:
  5. 01:31:316 - Add a clap here to keep the consistency with your upbeats sounds
  6. 01:35:166 - Make these claps consistent by delete the clap at the end of the slider and adding it at the beginning if you remove the claps and listen you can hear clap sounds in the background, thus I added claps in these spots.
  7. 02:25:220 - Add a clap here to keep the consistency with your upbeats sounds there already a clap.


New combos
New combos are one of the things I think it's important for a beatmap. Combos shouldn't be overused, have too much objects in a combo and should fit with the song;
  1. 01:11:408 (4) - I feel like suggesting you to add a new combo here. It simply fits it with the screams (ok, they aren't screaming but, the vocal is pretty loud in here), do the same thing for 02:22:011 (4) - and 03:46:717 (4) - A lot of people mentioned this, but I wanted this whole pattern to be one combo, thus I didn't add new combo
  2. 02:48:963 (3,1) - With these circles, since you added a new combo to the second circle, the sound here is the same and I guess you should delete the new combo on the second circle and then, to keep your idea, add a new combo to the first circle (which is currently the circle 3) new combo signals end of vocals and start of break.
I changed many things. Thanks for modding.

@Moody: Did not change AR in Hard rest fixed.

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Okay, I decided to redo Normal, again. Should be awesome now :D
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