Would you like a taiko diff? c:
winber1 wrote:
Extreme (I actually saved this file lol. I modded it and realized it was in the graveyard, but i guess accidents happen. so yeah here)
00:09:877 (10) - a little weird to start on the blue tick. Better on the red tick imo (and add a note before it)
01:30:146 (8) - follows music better if you move this note to 01:29:999 - and remove the already existing note there.
01:38:633 (1) - remove spinner? i dno't see the point in this spinner, and you didn't use it in a previous section
02:31:536 - i would add a note here
02:33:365 (11) - move this note to 02:33:219 and remove pre-existing notes there.
02:39:219 (5) - remove note. you probably didn't mean to put it there lol. ruined my combo :/
03:21:073 (1,2,3) - these are not supposed to be on blue ticks. red ticks work better. http://puu.sh/bojJ deleting combo 4 in the picture i gave you probably works better.
03:29:048 (12) - blue tick is a little awkward
sorry for being lazy. took 5 days to get to :/
Nice map! :3 nothing really major
Edit: Merry X-mas to you too! :3
I am both.Wiinter wrote:
Hey! modding as requested.
General
add backfire to tags in all diffs, since he (she?) made you a guest diff.
grumd wrote:
Ok hi.
— Overall— Mapping
- To be honest, that almost silenced bass hitsounds are really bad. While playing I can't hear almost anything, they confuse and break the gameplay. Linking you to the rule "Hitsounds from hitcircles and sliders must be audible". My suggestion for fixing the hitsounds is deleting both "normal-hitnormal2" and "normal-hitnormal" and changing last green line (03:31:609-) to Soft sampleset. Also would be good to silence this spinner end 00:04:243
- 00:10:243 (8) - This note has really bad placement. It is covered by previous slider end => it looks like a kickslider with a note afterwards. Because of that overlap you really can't say how many repeats does that slider have and what's the rhythm there at all.
Additionally, if you listen to the music closely, you'll see that 00:09:877 (6) - is an unneeded note.
So, best solution for above problems is:- 00:23:268 (7) - This 1/8's have no reason to be placed there. The only thing I hear at 00:23:268 - is a snare with a slight fadeoff. This is not a reason for 1/8 slider, and also 1/8 with a jump here is a bit hard to hit, making the player to miss sometimes. Better just place a single note at 00:23:268
- 00:22:828 (4,5,6) - I personally would prefer if you made this stream compressed.
- 00:35:121 (5) - This offbeat slider doesn't fit at all. It ends at the downbeat, very hard beat and leaves it unstressed. You had some offbeat sliders before, they were fine, but this one is really bad. Move it 1/2 earlier and add a note at the downbeat afterwards. Also add a new combo at 00:35:268 after you fix it (and remove from 00:35:414 (1) - )
- 00:33:072 (2,3,4) - 00:34:243 (4,5,6) - I'd make a better triangle out of these. http://puu.sh/1617t http://puu.sh/1617N
- 00:37:609 (1) - This note is placed too close to the previous objects. It is placed at 0.8x and visually it is even closer, because previous slider repeat is directed to this note. That's why it can be considered as a 1/2, making it confusing. Move this note farther. Something like this would be nice, since you often place 2.0x jumps at the downbeats:
- 00:53:268 (3,4,5,6,1) - They look really cluttered for me, try to rework this pattern.
- 00:56:633 (3,4,5) - It would be too hard for a player to jump at this stream. That's because first you need to stay at one place at 1/2 (the stack), then suddenly jump for 2.85x distance and slow down to beat a triple. This moves are really too hard, try to unstack notes there, or just rework the whole pattern (because it looks too complicated and cluttered). I guess that dividing this slider - 00:55:902 (11) - into a triple and a circle afterward will help you to rework it nicely.
- 01:04:828 (4,5,6,7,8,9,10) - This zig-zag stream placement was always too hard. Especially with such a jumpy map and fast song. Try to avoid such stuff.
- 01:06:438 (9,10,1) - Odd spacing here, place it at 1.0x
- 01:13:902 (1,2,3,4,5) - Make this stream 0.8x spaced or something like that to be consistent with all other streams in this part.
- 01:20:194 - 01:38:487 - This part is overmapped imo, it has tons of extra unneeded notes. Listing the timelinks where note is not reasonable and doesn't sound in the music:
SPOILERThey all are from the similar music pattern. I have just mentioned the parts where the music has no sound, but you place a note in your map. This is surely a bad way and must be fixed.
01:21:585
01:22:755
01:23:926
01:24:072
01:26:268
01:27:438
01:27:585
01:28:609
01:28:755
01:30:950
01:31:097
01:33:292
01:33:438
01:34:463
01:34:609
01:35:633
01:36:804
01:37:975
01:38:121- 02:07:024 - There is a sound in the music here, you need a bit of rearrangement to fit it. Move the long slider 1/2 later
- 02:13:024 (4) - It looks better at 264;88 coordinates. That's just my taste, I don't want it to be places so closely to the previous slider.
- 02:47:268 - I think you have missed a clap here, add it.
- 03:18:292 (1) - You place 1/1 at usual 1.0x and it rather looks like a 2.0x 1/2 jump (because you used such jumps constantly in this map) => it confuses a bit. Place it farther to emphasize the 1/1:
- 03:30:438 (6) - This is 1/4, not 1/8. Just listen to the music, you'll hear it.
- 03:49:609 (1,2,3,4,5,6,7) - Oh, and this. There is no 1/4 in the music, this stream is shitty overmapped, the rhythm must be 10 times easier:
12:25 giO-: HOW IS GOING WITH THE TABLET :O:O:O:O:O:O:O:O:O
12:26 Gabe: PRETTY GOOD
12:26 Gabe: ;O
12:26 giO-: :OOO
12:27 giO-: can/wanna recheck my poor smoke tower map when you have time? :O http://osu.ppy.sh/s/38149 im also
12:27 giO-: searching for mats :v
12:27 Gabe: searching for mats, I'm not MAT, unfortunatly.
12:27 Gabe: Q.Q
12:27 giO-: i know :O
12:28 giO-: but im asking for recheck just to confirm if the map can be checked by some mats :(
12:28 Gabe: ahhh
12:28 Gabe: I see.
12:28 giO-: :O
12:28 giO-: nice :v
12:31 Gabe: want to ircmod?
12:32 Gabe: I don't think I will find alot of things.
12:32 giO-: ok :v
12:32 Gabe: 00:05:414 (3,4,5,6) - These objects could be aligned. Right now, it looks like it got copy/pasted. Aligned like this
12:32 Gabe: http://puu.sh/17TqF would be perfect.
12:34 Gabe: 00:10:389 (8)- Add a new combo here, delete the next combo,
12:34 Gabe: 00:11:560 (1) - Add a new combo here and delete the new combo to the next slider.
12:35 Gabe: Also, can you just rename your difficulty as "Extreme"
12:35 Gabe: the "giO-'s" is not needed since you're the beatmap's creator.
12:35 giO-: but
12:36 giO-: i noticed
12:36 giO-: Saten maps
12:36 giO-: have SATEN
12:36 giO-: as diff name :\
12:36 giO-: WHY I CANT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!???????? o_o
12:36 Gabe: Yes, only Saten
12:36 giO-: i can put giO then?
12:36 Gabe: NOT SATEN'S WTFISTHEDIFFICULTYNAME.
12:36 Gabe: Yes.
12:36 giO-: also DoKoLP
12:36 giO-: just DOKO
12:36 giO-: or NOGARD = DRAGON
12:36 Gabe: Yes but it's not Nogard's Extreme
12:36 giO-: but Oig look SHIT
12:36 Gabe: But only Nogard
12:37 giO-: xD
12:37 Gabe: Igo
12:37 giO-: ok ill call giO
12:37 giO-: not, it look bad
12:37 Gabe: giOisabeast
12:37 giO-: giO is better
12:37 Gabe: okno.
12:37 giO-: gio^.^D:
12:37 giO-: haha
12:38 Gabe: LOOOL.
12:38 Gabe: Okay, lawl.
12:38 Gabe: 00:22:975 (6) - Move this slider two grid down
12:38 Gabe: the current combo 00:22:828 (4,5,6) - is really straight and looks...
12:39 Gabe: straight.
12:39 giO-: mm
12:39 giO-: what i should do then
12:39 Gabe: move two grid down?
12:39 Gabe: before the change, it looked really straight and the flow wasn't that really good.
12:40 giO-: i should move 2 grid down this? 00:22:828 (4,5,6) -
12:40 Gabe: 00:32:926 (1) - & 00:33:511 (5) - Should be aligned on the same y: axis.
12:40 Gabe: no, 00:22:975 (6) -
12:40 giO-: done
12:41 giO-: done http://puu.sh/17TzH
12:41 Gabe: 00:39:072 (4,5,6,7,8,9) - luul, wat is tis
12:41 Gabe: yeah but,
12:41 giO-: hey hey this is nice :(
12:42 Gabe: the circle 2 hasn't the same spacing
12:42 Gabe: as I can see on the picture
12:42 Gabe: so move it one grid to the right
12:42 giO-: circle 2?
12:42 Gabe: yes
12:42 Gabe: 00:33:072 (2) -
12:42 giO-: link me
12:42 Gabe: 2slow.
12:42 giO-: 00:33:072 (2,3) -
12:43 giO-: here some grid up
12:43 Gabe: 00:33:072 (2) - one grid to the right
12:43 Gabe: have you did it?
12:43 giO-: now
12:44 Gabe: 00:34:682 (1,2,3) - To make a better flow, reverse these circles.
12:44 Gabe: http://puu.sh/17TDi
12:44 giO-: it was made intentional
12:45 giO-: then is too easy
12:45 Gabe: well.. it play in an inconfortable way.
12:45 giO-: already the map is EASY
12:45 giO-: so if i reverse this will be more easy :|
12:45 Gabe: it will make circles and the flow will be way more better..
12:46 giO-: the flow is good, as you can see is just a jump from (6) to 1 where this is a triple, then there's a slider (4)
12:47 giO-: if i reverse it, the flow will break too , from (3) and (4)
12:47 Gabe: not really.
12:47 Gabe: but well.
12:47 Gabe: it's your choise.
12:48 Gabe: soooo.
12:48 giO-: i noticed people can reed good that part :V
12:48 Gabe: 00:57:365 (7,1,2,3,4) - as I can see, you did a star form. Why don't you do the star pattern with jumps?
12:48 Gabe: so the one should be where 00:57:804 (3) - is
12:48 giO-: read*
12:48 giO-: mm
12:49 giO-: http://puu.sh/17TI6
12:49 giO-: ye its nice
12:50 Gabe: well, that's not really the star I was thinking...
12:50 Gabe: because of the triplets...
12:50 Gabe: it doesn't really work.
12:51 giO-: since is just a "design" thing and not something unrankable i think its ok :v
12:51 Gabe: yeah.
12:52 Gabe: 00:51:072 (4,6,1) - mhm, because of these claps, you completly went to 1,3 > 2,4
12:53 Gabe: I meant like...
12:53 Gabe: you added claps on the first and third lines,
12:53 Gabe: and then you went to two, fourth.
12:53 Gabe: do you understand? xD
12:53 giO-: i know that some claps are forward by 1-2 tick
12:54 giO-: wait i cant hear hitsound,, i should restart osu
12:54 giO-: savelog this
12:54 Gabe: okay~
12:55 giO-: mm
12:55 giO-: what i should do
12:59 Gabe: 01:38:487 (1) - Put a new combo, maybe?
13:00 giO-: ok fixed
13:00 giO-: this part
13:00 giO-: with claps
13:01 Gabe: yes?
13:01 giO-: yes
13:01 giO-: should i add some Whistle?
13:01 giO-: on the first kiai zone
13:03 Gabe: I don't see why it should be neccessary.
13:03 Gabe: 03:49:609 (1) - new combo;
13:03 Gabe: 03:50:048 (2) - whistle.
13:03 Gabe: kthnxbye.
13:04 *giO- is editing (Renard - Smoke Tower)[http://osu.ppy.sh/s/38149]
13:04 giO-: changed name
13:04 Gabe: I saw.
13:04 Gabe: kposting.