Hi from your modding queue.
M4M
Black are suggestions. It's important for me to fix Blue and I recommend it very lot!
[General]
So first thing what I wanted to say... Why the hell kiai ends so unnecessary. I awesomely hate this end of kiai. So move it on
01:25:981 to make it sensible.
I would use basic diff names, cause they are unnecessary. Easy, CXu's Normal, Hard (or like one diff harder)Add "TENMON" (main composer) into tags.
[Disquiet]
00:00:541 (1,2) - Yeah, first two notes and I have problem with this. It looks nice, but since 00:05:821 (4,5,1) is completly the same, it looks diffirent.
Cause of repeats beat on 00:00:941 ends on repeat side of slider and you used the same snap on 00:05:821 (4,5,1). But since players don't move with cursor
on these "short" sliders, but just hold, you may use snap 2.0x for 00:01:021 (2) to make it similar to 00:05:821 (4,5,1), simply - consistency. (like this http://puu.sh/10VsA)00:05:821 (4,5,1) - If you fixed ^. You can fix this detail. For 100% consistency you can use snap 1,0 for these, since we used 2,0 on ^ to make it look like 1,0.
00:01:021 (2) - For combo consistency you may add NC here. (you used it on same slider 00:06:781 (1))00:13:261 (1) - Looks better for me when red point in slider is on x:428 y:80
00:14:701 (1,4) - Since you're not using overlaps in other parts of map, try to avoid this overlap simply by moving these:
00:14:701 (1) - x:360 y:176
00:15:421 (2) - x:192 y:192
00:15:901 (3,4) - x:96 y:29200:41:341 (1) - This shape looks better when the last slider point is on x:452 y:88
00:34:621 (4) - Combo is not so consistent, but I really don't know if put NC on 00:34:141 (3) or 00:34:621 (4)...
01:26:461 (1) - Looks better when the center slider point is on x:144 y:32
01:26:461 (1,2) - Nazi, but stack them perfectly. Coordinates are diffirent.
[CXu]
00:16:621 (4) - Sounds bit weird for me, but don't know what to do with it..[
00:44:941 (3) - Move 5th slider point on x:224 y:284, looks better for me.
00:53:581 (3) - Something like ^, but this looks very weird.
00:55:741 (1) - Move center on x:320 y:296, ^
Can't find anything more on your diff and can't suggest anything else.
[Uneasy]
00:44:221 (1) - Move on x:52 y:144 for better blanketing.
00:53:821 (2) - CTRL+SHIFT+R 25° Rotation. (Avoid overlap with 00:55:741 (1), but keep blanketing)Very good map. Good luck with it!