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yanaginagi - Killer Song (For APP)

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YTYuyu
I was gonna mod this last night, but i was too tired to mod. anyways let's see what I can find.

General:
Why is the preview time at -1? suggest that you set the preview time to 50778 because that's where the chorus starts.

Insane:
try AR9. AR8 looks too slow for this song.
00:07:043 (4) - i really don't like this slider because it ruins the flow for this combo. so make this a 1/2 slider like the last 3 sliders in this combo to flow properly, and add a circle to replace the end since it's following the guitar.
00:31:260 - i feel that something's missing here. add a circle at the middle of these notes and move it down a bit. something like this to challenge players.
00:31:440 (3) - personally i don't like the slider because it doesn't flow right. try this: add 2 1/2 sliders to replace this slider, or a 1/2 slider and a circle. I think this follows vocals accurately.
00:37:043 (2,3,4) - i'd rather make 1 of these 1/4 repeat sliders 3 stacked circles. IMO this looks too easy with just repeat sliders, so adding 3 stacked circles on 1 of them makes a nice challenge to players
00:50:236 (5) - IMO going around in circles looks boring, so move this up so that it'd look like a diamond. in other words stack this on (1). I think this looks fun because of the diamond jump IMO
00:57:645 (4) - how about stacking this perfectly to make it less confusing? since 00:51:501 (4,5) has it, players might expect that this is stacked perfectly.
01:34:874 (2,3,4) - same as 00:37:043
02:43:729 (5) - move this here for an anti diamond jump
02:44:764 (3) - I suggest that you move it down a bit or move it somewhere else because it's touching the hp bar.
03:46:384 (2) - I understand that this is an insane diff, but this looks confusing because the hitbursts are covering this note. I suggest that you move it up so that it'd be easier.
04:15:948 - how about adding a spinner and ending it at 04:17:665 to follow the long pause?

This is the best I can do. Star and GL :D
Topic Starter
Suzully
Thanks great modders! :D
Fixed some and updated. (Sorry I lost my notes for showing fixed points and not-fixed points with the reason...)
kurohana
star because i love this song :33 good luck :)
Nitojgrem
Okay, here is now my mod because of your request ^_^
Let's see what I can find... The mod only consists suggestions so feel free to follow them or not :D

Generell
  1. Is it correct that you don't want a Kiai Time in your Beatmap? (Apart from the really small short ones) I had just wondered, that's why I ask :)
  2. Otherwise, nothing^^
Insane
  1. Don't ask me why but I dislike "Insane" as a diff name of a mapset with only one diff and for app :/
  2. I think it is a pity that your custom softclap is used so rarely :(
  3. OD-1?
  4. 00:12:465 (3) - Maybe a little bit more to the right? (Two or three steps?)
  5. 00:08:489 - 00:09:212 Did someone mention already that this feels so empty? D:
  6. 00:27:284 - The IP should be on the downbeat ._. [sie=85](unnecessary, I know, but I like it neat...)[/size] I would suggest anyway at this point to set the IPs on the note to which they belong/ in which theay shall start.
  7. 00:31:260 (2) - Place this one between the two sliders. I like it more this way than when it's stacked on the three
  8. 00:43:549 (8) - Clap
  9. 00:50:055 (4) - y:344
  10. 01:12:374 - The IP-thing again :<
  11. Okay, that's quite interesting. Why did you put the hitsounds on these notes [01:40:115 (1,2,3,4,5,6,7,8)] different than on these [00:42:284 (1,2,3,4,5,6,7,8)]?
  12. 01:47:886 (4) - Remove NC? It would be a similar fit to the same place of earlier.
  13. 02:57:785 (1,2) - The spacing between them feels bigger than the spacing between the 2 and 3. I don't like this feeling, but maybe it's just the feeling D:
  14. 03:23:719 - IP.... ._.
  15. 03:40:436 (5,6,7,8,9,10) [Nazi] - This stream one to the right or the slider one to the left. It looks better then^^
    Hmm, that's all... I think... Seems not much :/
owo.. mod seems short but I hope it'll help :D
HF, GL and take this for a good map and song :3
JoJo
From #modreqs ^^

  1. Purple - Unrankable stuff.
  2. Blue - Extremely suggest you to follow this.
  3. Black - Feel free to ignore this.
[General]
  1. Why not DIY the diff name ? ^^ Many other words make more sense than "Insane" desu~
  2. Perhaps add "yanaginagi" to tags ? Since your map is not on the list when searching this, and I have seen many maps are using "yanaginagi" as the artist.
[Insane]
  1. 00:50:416 (6,1,2) - Sounds weird to me, try changing to this pattern ? The same to 01:48:248 (3,1,2).
  2. 01:48:608 (0) - Resnap the KIAI section ?
  3. 03:09:352 (1,2) - Sounds weird too.. Maybe because of that you start the slider on blue line.
  4. 03:12:243 (1) - Bad gameplay, I prefer this or something like this:
    SPOILER
    ATTACH[O~)]BE$)CJ`PFRFN%]X7CB2.jpg]
Don't want to nazi too much but I feel that the timing has some deviation.
This is the timing I get:


That's all~ Nice map suzully ^^ I leave a star here~



those
From .:Let those mod those maps:.

[General]
Sorry for the late mod.

[Insane]
01:36:862 (1) - Remove NC
01:37:224 (2) - NC
02:09:392 (4,5,6,7,8,9) - Maybe stack these with 0.1x distance spacing?
02:53:990 (3,4) - Maintain same spacing as 02:53:267 (1,2) - ?

Just suggestions here, couldn't really find much.
Good luck :3
Topic Starter
Suzully

Nitojgrem wrote:

Okay, here is now my mod because of your request ^_^
Let's see what I can find... The mod only consists suggestions so feel free to follow them or not :D

Generell
  1. Is it correct that you don't want a Kiai Time in your Beatmap? (Apart from the really small short ones) I had just wondered, that's why I ask :) Yeah, I think KIAI doesn't fit this song so much.
  2. Otherwise, nothing^^
Insane
  1. Don't ask me why but I dislike "Insane" as a diff name of a mapset with only one diff and for app :/
  2. I think it is a pity that your custom softclap is used so rarely :(
  3. OD-1? I think OD8 fits rather than OD7 because of APP.
  4. 00:12:465 (3) - Maybe a little bit more to the right? (Two or three steps?) Maybe not a big deal.
  5. 00:08:489 - 00:09:212 Did someone mention already that this feels so empty? D: No one mentioned though...so empty?
  6. 00:27:284 - The IP should be on the downbeat ._. [sie=85](unnecessary, I know, but I like it neat...)[/size] I would suggest anyway at this point to set the IPs on the note to which they belong/ in which theay shall start. It's not an issue.
  7. 00:31:260 (2) - Place this one between the two sliders. I like it more this way than when it's stacked on the three I see your point, but if putting it there, a circle touches two sliders. It looks not beautiful...
  8. 00:43:549 (8) - Clap Hmm...there's not the drum sound here :/
  9. 00:50:055 (4) - y:344 It looks bad flow to me...
  10. 01:12:374 - The IP-thing again :< Same here.
  11. Okay, that's quite interesting. Why did you put the hitsounds on these notes [01:40:115 (1,2,3,4,5,6,7,8)] different than on these [00:42:284 (1,2,3,4,5,6,7,8)]? Because these claps followed the drum.
  12. 01:47:886 (4) - Remove NC? It would be a similar fit to the same place of earlier. But on this formation, current combo pattern is more readable than what you suggested
  13. 02:57:785 (1,2) - The spacing between them feels bigger than the spacing between the 2 and 3. I don't like this feeling, but maybe it's just the feeling D: Oh, you have good eyes! Fixed.
  14. 03:23:719 - IP.... ._. Same.
  15. 03:40:436 (5,6,7,8,9,10) [Nazi] - This stream one to the right or the slider one to the left. It looks better then^^ Yeah, you're right. Fixed.
    Hmm, that's all... I think... Seems not much :/
owo.. mod seems short but I hope it'll help :D
HF, GL and take this for a good map and song :3

JoJo wrote:

From #modreqs ^^

  1. Purple - Unrankable stuff.
  2. Blue - Extremely suggest you to follow this.
  3. Black - Feel free to ignore this.
[General]
  1. Why not DIY the diff name ? ^^ Many other words make more sense than "Insane" desu~ Okay, changed a diff name :3
  2. Perhaps add "yanaginagi" to tags ? Since your map is not on the list when searching this, and I have seen many maps are using "yanaginagi" as the artist. Good point. Added.
[Insane]
  1. 00:50:416 (6,1,2) - Sounds weird to me, try changing to this pattern ? The same to 01:48:248 (3,1,2). Hmm...current one fits more imo.
    SPOILER
    [attachment=2:99c33]KP$I]I~0O3GO@6N3DB%2%~P.jpg[/attachment:99c33]
  2. 01:48:608 (0) - Resnap the KIAI section ? Oh, thanks.
  3. 03:09:352 (1,2) - Sounds weird too.. Maybe because of that you start the slider on blue line. Oops, I was wrong. Fixed a pattern.
  4. 03:12:243 (1) - Bad gameplay, I prefer this or something like this: I see your point, but I followed the piano here and I don't think it's not so bad, so keep it for now.
    SPOILER
    [attachment=1:99c33]O~)]BE$)CJ`PFRFN%]X7CB2.jpg[/attachment:99c33]
Don't want to nazi too much but I feel that the timing has some deviation. I agree. Fixed.
This is the timing I get:
[attachment=0:99c33]ZV6C50U}RJ}U8CRW7N)``MA.jpg[/attachment:99c33]

That's all~ Nice map suzully ^^ I leave a star here~

those wrote:

From .:Let those mod those maps:.

[General]
Sorry for the late mod.

[Insane]
01:36:862 (1) - Remove NC Fixed.
01:37:224 (2) - NC ^
02:09:392 (4,5,6,7,8,9) - Maybe stack these with 0.1x distance spacing? Good point. Fixed.
02:53:990 (3,4) - Maintain same spacing as 02:53:267 (1,2) - ? I dared use insoncistent spacing here to make this formation.

Just suggestions here, couldn't really find much.
Good luck :3
Thanks everyone! :)
kazenotama
Sorry for the long wait;w;

Taiko Collab by aabc271,ISHIDAMITSUNARI,jih7491,kazenotama.

Collab List
~01:25:657 - kazenotama
~02:24:075 - aabc271
~03:29:593 - ISHIDAMTSUNARI
~End - jih7491

Download: Yanagi Nagi - Killer Song (Suzully) [Taiko Collab].osu
Topic Starter
Suzully
Thanks taiko mappers. Uploaded~
aabc271

kazenotama wrote:

Sorry for the long wait;w;

Taiko Collab by aabc271,ISHIDAMITSUNARI,jih7491,kazenotama.

Collab List
~01:25:657 - kazenotama
~02:24:075 - aabc271
~03:29:593 - ISHIDAMTSUNARI
~End - jih7491
Well, just saying that the part of Ishi's and my part are not divided like that.
It's sth like this :
Parts of Taiko Collab
~01:25:657 - kazenotama
~01:41:561 - aabc271
~02:00:175 - ISHIDAMTSUNARI
~02:23:489 - aabc271
~02:37:316 - ISHIDAMTSUNARI
~03:03:569 - aabc271
~03:29:593 - ISHIDAMTSUNARI
~End - jih7491
Anyway, have a star :)
Topic Starter
Suzully
Alright. Updated OP.
Thanks for a star :D
wmfchris
I'm afraid I forgot to mod this last round orz

[Taiko]
HP->5
00:16:621 - 整段overmap ( - 0:26), 如此靜的地方不需一堆stream
00:40:296 - vocal -> ddkdk
00:41:922 - k
00:43:910 - 無理的三連音
00:47:706 - finish shouldn't been here
01:19:513 - kdddk
01:24:031 - 音樂仍在平靜的位置 避免放串吧 (spinner也不錯

- 不少地方需要整理一下 有點overmap
- 後鼓聲略小 注意鼓聲需在明顯可聽範圍
---------------------------
01:46:621 - 可考慮ddddddddd
01:53:398 - ddkd與音樂不符 改成dddkdk
01:56:742 - 與音樂不符 把stream斷掉吧
---------------------------
02:35:661 - finish
03:11:520 - 音高改變發生在1/2拍 與dddkkk不符 -> ddkkkkddkdk
03:13:689 - ......
03:15:135 - 用正常SV

整體來說強烈建議kazenotama和石田觸觸妹不要overmap 比難度拉平均一點

*(In overall I think kazenotama and ishida should remove some notes and avoid overmapping, as well as narrowing the difficulty gar among different parts.)
rickyboi
Check your KIAI points, incase you haven't noticed.

Delete these 3 green lines.

00:50:595 -
01:48:790 -
03:29:593 -

Also suggesting you put one more KIAI point in this section.
Start: 02:51:822 (1) - End: 03:15:135 (13) -

Really nice map ;)
Topic Starter
Suzully

rickyboi wrote:

Check your KIAI points, incase you haven't noticed.

Delete these 3 green lines.

00:50:595 -
01:48:790 -
03:29:593 -

Also suggesting you put one more KIAI point in this section.
Start: 02:51:822 (1) - End: 03:15:135 (13) -

Really nice map ;)
These KIAIs are not wrong. I won't put a long KIAI in this map.
Anyway thanks~
rickyboi

Suzully wrote:

rickyboi wrote:

These KIAIs are not wrong. I won't put a long KIAI in this map.
Anyway thanks~
Oh I see then. This is the first time I've seen someone do this kind of thing.

I have learned something new today.
Sallad4ever
I'm very sorry for the late reply m(_ _)m
I haven't mod for sometime now so I'm sorry if there something I miss or wrong in my mod

[General]
  1. Hmm I don't really know the lyric of the song but still I think "Love" doesn't really fit with the atmosphere of the song. Because the title is Killer Song maybe name the diff with something dark like Tragic or Killer (lol I know my naming sense is not good either)
  2. I expect to see the name of the mapper in each section in the taiko diff. Everybody always do this in every collab map so I think you should do this too
[Love]
  1. 00:06:320 (2,3) - I think it's better if you make the distance of the jump on this notes the same as the distance on 00:05:959 (1,2)
  2. 00:15:718 (1) - From the previous notes it seems that you're trying to set NC every four beat. Based on that this NC should be remove
  3. 00:32:886 (7) - This is purely aesthetic suggestion. You should use a curve to make the slider blanket the next circle
  4. 00:51:501 (4,5) - I suggest to unstack this like 00:57:284 (3,4). This place always hesitate me as whether it's 1/2 or 1/4, it may be easier to expect after a couple of play but to make it more friendly for player who don't know the song you should unstack it
  5. 01:02:344 (8) - Slider doesn't really fit as a transition to break imo. Maybe change this slider to circle instead with the second circle have a finish on it?
  6. 01:43:730 (7) - The jump is quite random imo. Unlike 01:42:103 (2) & 01:42:826 (4) where the jump is to emphasize the lyric, this jump doesn't really emphasize any change in the music or the song at all. I suggest to use normal spacing just like on 00:45:537 (1,2,3)
  7. 01:47:886 (1) - I don't think this note need an NC on it, beside in 00:49:513 (1,2,3,4,5,6) you only use 1 combo set for it
  8. 02:11:561 (7) - Same as 01:02:344 (8) but ofc it's totally up to you :3
  9. 02:36:385 (2) - Because of the previous notes hit burst it may be difficult to see that this is a super short slider. If you can please re-position the slider so it won't be covered
  10. 04:13:508 (3) - I don't think the jump fit here. There's no stress in the lyric so the jump doesn't feel quite right. I suggest to just use normal spacing there
  11. 04:15:677 (11) - Again just like on 01:02:344 (8)
That's all for now, because this is for approval I would like to see more mods especially for the Taiko diff. Please call me back after you can find more mods for re-check
Good Luck~

Edit: I didn't know this is graved :(
KRZY
Will we see this revived someday? Really like the map
Topic Starter
Suzully

Sallad4ever wrote:

I'm very sorry for the late reply m(_ _)m No problem! Thanks for giving your time to me!
I haven't mod for sometime now so I'm sorry if there something I miss or wrong in my mod

[General]
  1. Hmm I don't really know the lyric of the song but still I think "Love" doesn't really fit with the atmosphere of the song. Because the title is Killer Song maybe name the diff with something dark like Tragic or Killer (lol I know my naming sense is not good either)
    This song's theme is love. She(soldier) kills bad guys to help him(blindness). It's a love. That's why I set this title.
  2. I expect to see the name of the mapper in each section in the taiko diff. Everybody always do this in every collab map so I think you should do this too Alright, I'll try to do.
[Love]
  1. 00:06:320 (2,3) - I think it's better if you make the distance of the jump on this notes the same as the distance on 00:05:959 (1,2) Moved a bit.
  2. 00:15:718 (1) - From the previous notes it seems that you're trying to set NC every four beat. Based on that this NC should be remove Added a new combo to 00:15:175 (4).
  3. 00:32:886 (7) - This is purely aesthetic suggestion. You should use a curve to make the slider blanket the next circle Yup, actually yours looks beautiful. But...sorry I love current shape ><
  4. 00:51:501 (4,5) - I suggest to unstack this like 00:57:284 (3,4). This place always hesitate me as whether it's 1/2 or 1/4, it may be easier to expect after a couple of play but to make it more friendly for player who don't know the song you should unstack it Good point. Fixed.
  5. 01:02:344 (8) - Slider doesn't really fit as a transition to break imo. Maybe change this slider to circle instead with the second circle have a finish on it? Fixed.
  6. 01:43:730 (7) - The jump is quite random imo. Unlike 01:42:103 (2) & 01:42:826 (4) where the jump is to emphasize the lyric, this jump doesn't really emphasize any change in the music or the song at all. I suggest to use normal spacing just like on 00:45:537 (1,2,3) I see, fixed.
  7. 01:47:886 (1) - I don't think this note need an NC on it, beside in 00:49:513 (1,2,3,4,5,6) you only use 1 combo set for it On this pattern, adding a new combo makes it easier to read these notes. So not changed for now.
  8. 02:11:561 (7) - Same as 01:02:344 (8) but ofc it's totally up to you :3 Umm...this one is hard to be changed...so no change here...
  9. 02:36:385 (2) - Because of the previous notes hit burst it may be difficult to see that this is a super short slider. If you can please re-position the slider so it won't be covered I think there is enough time to fade the previous hitburst out, so not changed for now :3
  10. 04:13:508 (3) - I don't think the jump fit here. There's no stress in the lyric so the jump doesn't feel quite right. I suggest to just use normal spacing there I can agree with what you mean. But also I think this makes good gameplay and it's fun to play I'm sure. So I keep it.
  11. 04:15:677 (11) - Again just like on 01:02:344 (8) Oh here too...putting two circles after the stream is kinda hard to play, so I also keep it.
That's all for now, because this is for approval I would like to see more mods especially for the Taiko diff. Please call me back after you can find more mods for re-check
Good Luck~
Alright! I'll find more mods and call you back!

Edit: I didn't know this is graved :( Revived! \:D/

KRZY wrote:

Will we see this revived someday? Really like the map
Thanks. I revived~
Tocoro10
nice :)
Naichatta
ツイッターからこんにちは

[Love]
Resnap All Notes
00:09:392 (2) - スライダーをctrl+Hで反対にして00:09:754 (3,4)をctrl+Rとかどうでしょう
00:31:983 (4) - add NC?
00:39:031 (1,2) - NC入れ替えて01:36:862 (5)と合わせましょう
00:44:995 (4,1) - NC入れ替え?
00:48:067 (1) - スライダーからの連打はタイミングが分かりづらくて自分は苦手…こっちじゃダメですか(懇願)→http://puu.sh/x1dg
00:50:236 (5,6) - 音的にもっとジャンプしてもいいかな?4に5をスタックさせて5と6でctrl+Rさせてみてはどうでしょう(NC忘れずに)
01:24:031 (3) - add NC? 赤線だしちょっと分かりづらかったかも…
01:29:814 (4) - ^
01:42:826 (4,5) - 00:44:995 (4,1)と合わせましょう
01:45:718 (4) - add NC?
01:52:947 (5) - ^ (NC統一するため)
01:55:838 (5) - ^
02:07:404 (5,1) - NC入れ替えて02:08:850 (3)こっちにNC入れましょう
03:08:629 (1) - NC要らないかも
03:10:075 (4) - 1grid右にしてスペーシング合わせましょう(Grid lv3)
03:35:014 (5) - NCこっちかな?

TaikoはModできない… :o
Muya
[Love]
00:50:236 (5,6) - (1,2,3,4) よりもさらに大きいジャンプを作る?
01:25:296 (1) - ボリュームが徐々に大きくなるようにする?
01:41:200 (7,8,1) - 細かいスペーシング
02:32:143 (1,2,3,4,5,1,2,3,1,2,3,1,2,3,1) - 1/4でsnapされていますが、ここは全て1/6が正しいです (1,2,3)は1/12となってしまうので、offset: 144075のBPMを2倍の145にして配置してください
04:15:677 (11) - 1 grid up?
04:15:677 (11) - サークルで終わらせるような配置のほうが気持ちがいいと思います。 IMO
Sure
Hi, Suzully :3


[Love]
00:50:687 (1) - Is there any reason to add this note? I can't hear anything on this time, vocal nor instrument.
01:14:814 (1,2,3,4) - Their spacings a bit weird to me. I suggest these positions http://osu.ppy.sh/ss/328677
01:48:519 (1) - Same as 00:50:687 (1)
02:44:764 (3) - Move down please, it burrows into HP bar too much.
03:23:810 (1,5,8) - They make an equilateral triangle, but it makes awkward feeling in spacing. Maybe add NC to 03:25:075 (5)? Or find better positions for them.
03:25:617 (1,2,3,4,5,6,7,8,9,10,11,12) - Try Normal-hitsound 40% volumed
03:29:412 (1) - This is what I wanted at 00:50:687 (1) and 01:48:519 (1)


There were not many things to pointed out.
Good luck :D
Topic Starter
Suzully

kusano wrote:

ツイッターからこんにちは

[Love]
Resnap All Notes んん?
00:09:392 (2) - スライダーをctrl+Hで反対にして00:09:754 (3,4)をctrl+Rとかどうでしょう おぉ、この発想はなかった。Fixed
00:31:983 (4) - add NC? Fixed
00:39:031 (1,2) - NC入れ替えて01:36:862 (5)と合わせましょう Fixed
00:44:995 (4,1) - NC入れ替え? Fixed
00:48:067 (1) - スライダーからの連打はタイミングが分かりづらくて自分は苦手…こっちじゃダメですか(懇願)→http://puu.sh/x1dg APPだし許して(請願)
00:50:236 (5,6) - 音的にもっとジャンプしてもいいかな?4に5をスタックさせて5と6でctrl+Rさせてみてはどうでしょう(NC忘れずに) なるほど。仰せのままに。
01:24:031 (3) - add NC? 赤線だしちょっと分かりづらかったかも… 追加
01:29:814 (4) - ^ ^
01:42:826 (4,5) - 00:44:995 (4,1)と合わせましょう OK
01:45:718 (4) - add NC? スライダー一個しかないのでこのままで。
01:52:947 (5) - ^ (NC統一するため) Fixed
01:55:838 (5) - ^ ^
02:07:404 (5,1) - NC入れ替えて02:08:850 (3)こっちにNC入れましょう ^
03:08:629 (1) - NC要らないかも 個人的には欲しいからこのままで。
03:10:075 (4) - 1grid右にしてスペーシング合わせましょう(Grid lv3) Fixed
03:35:014 (5) - NCこっちかな? このままー

TaikoはModできない… :o

Muya wrote:

[Love]
00:50:236 (5,6) - (1,2,3,4) よりもさらに大きいジャンプを作る? Fixed
01:25:296 (1) - ボリュームが徐々に大きくなるようにする? なるほど!
01:41:200 (7,8,1) - 細かいスペーシング Fixed
02:32:143 (1,2,3,4,5,1,2,3,1,2,3,1,2,3,1) - 1/4でsnapされていますが、ここは全て1/6が正しいです (1,2,3)は1/12となってしまうので、offset: 144075のBPMを2倍の145にして配置してください おぉ・・・さすが音取りマイスター・・・修正しました。
04:15:677 (11) - 1 grid up?
04:15:677 (11) - サークルで終わらせるような配置のほうが気持ちがいいと思います。 IMO 変えました

ykcarrot wrote:

Hi, Suzully :3


[Love]
00:50:687 (1) - Is there any reason to add this note? I can't hear anything on this time, vocal nor instrument. I follwed the vocal sound here :3
01:14:814 (1,2,3,4) - Their spacings a bit weird to me. I suggest these positions http://osu.ppy.sh/ss/328677 Good suggestion. Fixed~
01:48:519 (1) - Same as 00:50:687 (1) Uh...actually this one don't follow any sounds. Removed.
02:44:764 (3) - Move down please, it burrows into HP bar too much. Fixed.
03:23:810 (1,5,8) - They make an equilateral triangle, but it makes awkward feeling in spacing. Maybe add NC to 03:25:075 (5)? Or find better positions for them. Added new combo.
03:25:617 (1,2,3,4,5,6,7,8,9,10,11,12) - Try Normal-hitsound 40% volumed Oh, really fits! Fixed.
03:29:412 (1) - This is what I wanted at 00:50:687 (1) and 01:48:519 (1) I see.


There were not many things to pointed out.
Good luck :D
Thanks everyone! :)
Sallad4ever
ok then let's see here

[Love]
  1. 00:50:055 (4,1) - This is a rather too big of a jump, it's playable but too tedious (doesn't flow very good too). Maybe you could just swap 00:50:236 (1) with 00:50:416 (2) ?
  2. 00:50:687 (1) - I know that if I listen closely the vocal start here, but the fact that it's a 1/4 beat make the whole 00:50:687 (1,2) pattern is rather tricky to hit. IMO it's better to just remove this circle
  3. 02:36:385 (2) - This is rather worrying but it maybe just me. The super short slider is covered by the hitburst of the previous circles for a moment and might be obstructing the view to this slider. Again it maybe just me as I don't see anyone mentioning about this
  4. 03:25:436 (2) - You should unstack this. Stacking make this circle hard to read as the approach circle is blended with the approach circle of the next stream
Let me know your thoughts on this
Topic Starter
Suzully

Sallad4ever wrote:

ok then let's see here

[Love]
  1. 00:50:055 (4,1) - This is a rather too big of a jump, it's playable but too tedious (doesn't flow very good too). Maybe you could just swap 00:50:236 (1) with 00:50:416 (2) ?
    Okay, chenged a pattern. Now the spacing between (4,1) is reasonable enough I think.
  2. 00:50:687 (1) - I know that if I listen closely the vocal start here, but the fact that it's a 1/4 beat make the whole 00:50:687 (1,2) pattern is rather tricky to hit. IMO it's better to just remove this circle
    I see. Removed a note.
  3. 02:36:385 (2) - This is rather worrying but it maybe just me. The super short slider is covered by the hitburst of the previous circles for a moment and might be obstructing the view to this slider. Again it maybe just me as I don't see anyone mentioning about this
    Alright I changed the SV to 1.00x so it's readable now. And also changed a next slider to a quick triple because it touched HP bar due to this fix.
  4. 03:25:436 (2) - You should unstack this. Stacking make this circle hard to read as the approach circle is blended with the approach circle of the next stream
    Stacked it with 03:24:352 (4).
Let me know your thoughts on this
All fixed. Thanks for recheck, Sallad! o/
Sallad4ever
Rechecked and throwing Bubble #1
(*・_・)ノ⌒
Topic Starter
Suzully
Yay thank you!<3
Reisen Udongein
I hope this will gonna approved soon~ <3
Garven
I can't resist yanaginagi <3

[General]
Do you think you can reduce the quality of the BG? Just saving it to .jpg will save a lot of space, considering it's taking up 1.6 MB right now.

[Love]
Tick rate 2 fits this song best.
00:49:694 (2,3,4,1,2) - <3
01:47:525 (2,2) - This one wasn't as much <3 because the return stack position changed and it didn't have the same impact.
03:52:544 - I would have loved a slight increase in slider velocity here. It would drive home the key change and would make it that much more epic.

Nice work here. Let me know your thoughts!
Topic Starter
Suzully

Garven wrote:

I can't resist yanaginagi <3 Me too<3

[General]
Do you think you can reduce the quality of the BG? Just saving it to .jpg will save a lot of space, considering it's taking up 1.6 MB right now.
Oh it's actually too large. Saved as .jpg~
[Love]
Tick rate 2 fits this song best. Umm...I feel tick sound doesn't fit this song well...(fits nicely in soft-hitsound part, but not so much in normal-hitsound part.)
00:49:694 (2,3,4,1,2) - <3 <3
01:47:525 (2,2) - This one wasn't as much <3 because the return stack position changed and it didn't have the same impact. Changed formation~
03:52:544 - I would have loved a slight increase in slider velocity here. It would drive home the key change and would make it that much more epic. That's true! Changed SV to 1.20x here.

Nice work here. Let me know your thoughts!
Thanks a lot, Garven! \:D/
Garven
Had another small part in the final chorus changed and a slight misalignment tended to. This map is sexy.

Bubble #1!
Topic Starter
Suzully
Yay! Thanks Garven! \:D/
kanpakyin
ok.Since this is going to approval.So I'm here.All my words stand in suggestions.

[General]
  1. Everything looks clear.
[Love]
  1. 00:03:971 (1) - I guess a whistle here sounds much better :3 becuase it fits the music.
  2. 00:10:115 (5) - I would reduce the spacing between (4)- and (5)- to make the spacing looks more consistent between (3)- and (5)- like this:
  3. 00:31:440 (3) - I knew that you were doing a symmetry here but I thought it would be much better to follow the vocal here because you were following the vocal from 00:27:826 - to 00:30:537 - and 00:32:163 - to 00:33:338 - , so I guess it should be consistency.
  4. 01:16:983 ~ 01:19:603 (x) - I have a little hitsounds suggestion here.I would change to normal hitsound at 01:17:344 - , 01:18:067 - , 01:18:790 - ,01:19:513 - to fit the drum sounds.I guess something like 40% volume with normal hitsound is good enough.
  5. 01:40:115 (1,2,3,4,5,6,7,8) - Would you change to another pattern if possible?I have seen this kind of pattern(similar) in this map before, so a new pattern can make more fun to player.
  6. 02:29:040 (3) - hum..I an wondering this shoud be snapping in 1/3 or 1/4.I prefer 1/3 because when I put the playback rate to 25% it sounds 1/3 fit the music much better.
  7. 04:02:123 (4,5) - Probably make a jump here? It would sound great to me if you can put it like this and it can make more fun to player.
Let me know what you think.
Topic Starter
Suzully

kanpakyin wrote:

ok.Since this is going to approval.So I'm here.All my words stand in suggestions.

[General]
  1. Everything looks clear.
[Love]
  1. 00:03:971 (1) - I guess a whistle here sounds much better :3 becuase it fits the music. Sounds better. Fixed!
  2. 00:10:115 (5) - I would reduce the spacing between (4)- and (5)- to make the spacing looks more consistent between (3)- and (5)- like this: Fixed.
  3. 00:31:440 (3) - I knew that you were doing a symmetry here but I thought it would be much better to follow the vocal here because you were following the vocal from 00:27:826 - to 00:30:537 - and 00:32:163 - to 00:33:338 - , so I guess it should be consistency. I agreed. Fixed~
  4. 01:16:983 ~ 01:19:603 (x) - I have a little hitsounds suggestion here.I would change to normal hitsound at 01:17:344 - , 01:18:067 - , 01:18:790 - ,01:19:513 - to fit the drum sounds.I guess something like 40% volume with normal hitsound is good enough. Changed hitsound~
  5. 01:40:115 (1,2,3,4,5,6,7,8) - Would you change to another pattern if possible?I have seen this kind of pattern(similar) in this map before, so a new pattern can make more fun to player. I see your point, but I think this pattern fits the best here, so I want to keep it.
  6. 02:29:040 (3) - hum..I an wondering this shoud be snapping in 1/3 or 1/4.I prefer 1/3 because when I put the playback rate to 25% it sounds 1/3 fit the music much better. Oh, you're right. Fixed.
  7. 04:02:123 (4,5) - Probably make a jump here? It would sound great to me if you can put it like this and it can make more fun to player. Good suggestion! Fixed.
Let me know what you think.
Thanks KPY \:D/ I'm sure this map should be much better now!
kanpakyin
After some discussion in IRC.Here.

Bubbled~ #2
Topic Starter
Suzully
Thanks! :)
Kurai
Hi, I was waiting for the 2nd bubble, let's go now :3
Sure
Gratz Suzu :3
Jupiter
Congraz!
cRyo[iceeicee]
YAY, more yanaginagi :3
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