Oh I see then. This is the first time I've seen someone do this kind of thing.Suzully wrote:
rickyboi wrote:
These KIAIs are not wrong. I won't put a long KIAI in this map.
Anyway thanks~
I have learned something new today.
Sallad4ever wrote:
I'm very sorry for the late reply m(_ _)m No problem! Thanks for giving your time to me!
I haven't mod for sometime now so I'm sorry if there something I miss or wrong in my mod
[General][Love]
- Hmm I don't really know the lyric of the song but still I think "Love" doesn't really fit with the atmosphere of the song. Because the title is Killer Song maybe name the diff with something dark like Tragic or Killer (lol I know my naming sense is not good either)
This song's theme is love. She(soldier) kills bad guys to help him(blindness). It's a love. That's why I set this title.- I expect to see the name of the mapper in each section in the taiko diff. Everybody always do this in every collab map so I think you should do this too Alright, I'll try to do.
That's all for now, because this is for approval I would like to see more mods especially for the Taiko diff. Please call me back after you can find more mods for re-check
- 00:06:320 (2,3) - I think it's better if you make the distance of the jump on this notes the same as the distance on 00:05:959 (1,2) Moved a bit.
- 00:15:718 (1) - From the previous notes it seems that you're trying to set NC every four beat. Based on that this NC should be remove Added a new combo to 00:15:175 (4).
- 00:32:886 (7) - This is purely aesthetic suggestion. You should use a curve to make the slider blanket the next circle Yup, actually yours looks beautiful. But...sorry I love current shape ><
- 00:51:501 (4,5) - I suggest to unstack this like 00:57:284 (3,4). This place always hesitate me as whether it's 1/2 or 1/4, it may be easier to expect after a couple of play but to make it more friendly for player who don't know the song you should unstack it Good point. Fixed.
- 01:02:344 (8) - Slider doesn't really fit as a transition to break imo. Maybe change this slider to circle instead with the second circle have a finish on it? Fixed.
- 01:43:730 (7) - The jump is quite random imo. Unlike 01:42:103 (2) & 01:42:826 (4) where the jump is to emphasize the lyric, this jump doesn't really emphasize any change in the music or the song at all. I suggest to use normal spacing just like on 00:45:537 (1,2,3) I see, fixed.
- 01:47:886 (1) - I don't think this note need an NC on it, beside in 00:49:513 (1,2,3,4,5,6) you only use 1 combo set for it On this pattern, adding a new combo makes it easier to read these notes. So not changed for now.
- 02:11:561 (7) - Same as 01:02:344 (8) but ofc it's totally up to you :3 Umm...this one is hard to be changed...so no change here...
- 02:36:385 (2) - Because of the previous notes hit burst it may be difficult to see that this is a super short slider. If you can please re-position the slider so it won't be covered I think there is enough time to fade the previous hitburst out, so not changed for now :3
- 04:13:508 (3) - I don't think the jump fit here. There's no stress in the lyric so the jump doesn't feel quite right. I suggest to just use normal spacing there I can agree with what you mean. But also I think this makes good gameplay and it's fun to play I'm sure. So I keep it.
- 04:15:677 (11) - Again just like on 01:02:344 (8) Oh here too...putting two circles after the stream is kinda hard to play, so I also keep it.
Good Luck~
Alright! I'll find more mods and call you back!
Edit: I didn't know this is graved Revived! \:D/
Thanks. I revived~KRZY wrote:
Will we see this revived someday? Really like the map
kusano wrote:
ツイッターからこんにちは
[Love]
Resnap All Notes んん?
00:09:392 (2) - スライダーをctrl+Hで反対にして00:09:754 (3,4)をctrl+Rとかどうでしょう おぉ、この発想はなかった。Fixed
00:31:983 (4) - add NC? Fixed
00:39:031 (1,2) - NC入れ替えて01:36:862 (5)と合わせましょう Fixed
00:44:995 (4,1) - NC入れ替え? Fixed
00:48:067 (1) - スライダーからの連打はタイミングが分かりづらくて自分は苦手…こっちじゃダメですか(懇願)→http://puu.sh/x1dg APPだし許して(請願)
00:50:236 (5,6) - 音的にもっとジャンプしてもいいかな?4に5をスタックさせて5と6でctrl+Rさせてみてはどうでしょう(NC忘れずに) なるほど。仰せのままに。
01:24:031 (3) - add NC? 赤線だしちょっと分かりづらかったかも… 追加
01:29:814 (4) - ^ ^
01:42:826 (4,5) - 00:44:995 (4,1)と合わせましょう OK
01:45:718 (4) - add NC? スライダー一個しかないのでこのままで。
01:52:947 (5) - ^ (NC統一するため) Fixed
01:55:838 (5) - ^ ^
02:07:404 (5,1) - NC入れ替えて02:08:850 (3)こっちにNC入れましょう ^
03:08:629 (1) - NC要らないかも 個人的には欲しいからこのままで。
03:10:075 (4) - 1grid右にしてスペーシング合わせましょう(Grid lv3) Fixed
03:35:014 (5) - NCこっちかな? このままー
TaikoはModできない…
Muya wrote:
[Love]
00:50:236 (5,6) - (1,2,3,4) よりもさらに大きいジャンプを作る? Fixed
01:25:296 (1) - ボリュームが徐々に大きくなるようにする? なるほど!
01:41:200 (7,8,1) - 細かいスペーシング Fixed
02:32:143 (1,2,3,4,5,1,2,3,1,2,3,1,2,3,1) - 1/4でsnapされていますが、ここは全て1/6が正しいです (1,2,3)は1/12となってしまうので、offset: 144075のBPMを2倍の145にして配置してください おぉ・・・さすが音取りマイスター・・・修正しました。
04:15:677 (11) - 1 grid up?
04:15:677 (11) - サークルで終わらせるような配置のほうが気持ちがいいと思います。 IMO 変えました
Thanks everyone!ykcarrot wrote:
Hi, Suzully :3
[Love]
00:50:687 (1) - Is there any reason to add this note? I can't hear anything on this time, vocal nor instrument. I follwed the vocal sound here :3
01:14:814 (1,2,3,4) - Their spacings a bit weird to me. I suggest these positions http://osu.ppy.sh/ss/328677 Good suggestion. Fixed~
01:48:519 (1) - Same as 00:50:687 (1) Uh...actually this one don't follow any sounds. Removed.
02:44:764 (3) - Move down please, it burrows into HP bar too much. Fixed.
03:23:810 (1,5,8) - They make an equilateral triangle, but it makes awkward feeling in spacing. Maybe add NC to 03:25:075 (5)? Or find better positions for them. Added new combo.
03:25:617 (1,2,3,4,5,6,7,8,9,10,11,12) - Try Normal-hitsound 40% volumed Oh, really fits! Fixed.
03:29:412 (1) - This is what I wanted at 00:50:687 (1) and 01:48:519 (1) I see.
There were not many things to pointed out.
Good luck
All fixed. Thanks for recheck, Sallad! o/Sallad4ever wrote:
ok then let's see here
[Love]Let me know your thoughts on this
- 00:50:055 (4,1) - This is a rather too big of a jump, it's playable but too tedious (doesn't flow very good too). Maybe you could just swap 00:50:236 (1) with 00:50:416 (2) ?
Okay, chenged a pattern. Now the spacing between (4,1) is reasonable enough I think.- 00:50:687 (1) - I know that if I listen closely the vocal start here, but the fact that it's a 1/4 beat make the whole 00:50:687 (1,2) pattern is rather tricky to hit. IMO it's better to just remove this circle
I see. Removed a note.- 02:36:385 (2) - This is rather worrying but it maybe just me. The super short slider is covered by the hitburst of the previous circles for a moment and might be obstructing the view to this slider. Again it maybe just me as I don't see anyone mentioning about this
Alright I changed the SV to 1.00x so it's readable now. And also changed a next slider to a quick triple because it touched HP bar due to this fix.- 03:25:436 (2) - You should unstack this. Stacking make this circle hard to read as the approach circle is blended with the approach circle of the next stream
Stacked it with 03:24:352 (4).
Thanks a lot, Garven! \:D/Garven wrote:
I can't resist yanaginagi <3 Me too<3
[General]
Do you think you can reduce the quality of the BG? Just saving it to .jpg will save a lot of space, considering it's taking up 1.6 MB right now.
Oh it's actually too large. Saved as .jpg~
[Love]
Tick rate 2 fits this song best. Umm...I feel tick sound doesn't fit this song well...(fits nicely in soft-hitsound part, but not so much in normal-hitsound part.)
00:49:694 (2,3,4,1,2) - <3 <3
01:47:525 (2,2) - This one wasn't as much <3 because the return stack position changed and it didn't have the same impact. Changed formation~
03:52:544 - I would have loved a slight increase in slider velocity here. It would drive home the key change and would make it that much more epic. That's true! Changed SV to 1.20x here.
Nice work here. Let me know your thoughts!
Thanks KPY \:D/ I'm sure this map should be much better now!kanpakyin wrote:
ok.Since this is going to approval.So I'm here.All my words stand in suggestions.
[General][Love]
- Everything looks clear.
Let me know what you think.
- 00:03:971 (1) - I guess a whistle here sounds much better :3 becuase it fits the music. Sounds better. Fixed!
- 00:10:115 (5) - I would reduce the spacing between (4)- and (5)- to make the spacing looks more consistent between (3)- and (5)- like this: Fixed.
- 00:31:440 (3) - I knew that you were doing a symmetry here but I thought it would be much better to follow the vocal here because you were following the vocal from 00:27:826 - to 00:30:537 - and 00:32:163 - to 00:33:338 - , so I guess it should be consistency. I agreed. Fixed~
- 01:16:983 ~ 01:19:603 (x) - I have a little hitsounds suggestion here.I would change to normal hitsound at 01:17:344 - , 01:18:067 - , 01:18:790 - ,01:19:513 - to fit the drum sounds.I guess something like 40% volume with normal hitsound is good enough. Changed hitsound~
- 01:40:115 (1,2,3,4,5,6,7,8) - Would you change to another pattern if possible?I have seen this kind of pattern(similar) in this map before, so a new pattern can make more fun to player. I see your point, but I think this pattern fits the best here, so I want to keep it.
- 02:29:040 (3) - hum..I an wondering this shoud be snapping in 1/3 or 1/4.I prefer 1/3 because when I put the playback rate to 25% it sounds 1/3 fit the music much better. Oh, you're right. Fixed.
- 04:02:123 (4,5) - Probably make a jump here? It would sound great to me if you can put it like this and it can make more fun to player. Good suggestion! Fixed.