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Rhapsody of Fire - Emerald Sword (for Approval)

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Cygnus
XXXXXXXXXXXXXXXXXXXXXXXXXxXXxXXXXXXXX5957 STYLE
SPOILER
  1. 00:19:313 - You're missing a note here.

  2. Unrankable Sliders in my opinion - 00:42:147, 00:58:147, 00:59:480, 01:00:813, 01:43:812, 02:41:812, 02:53:146, 02:53:812, 03:05:812, 03:06:312, 03:20:478, 03:21:812, 03:22:478, 03:23:145, 03:24:478, 03:28:478, 03:53:812, 04:05:145,
CXu
Well, yeah the map is probably overmapped. Doesn't mean the map can't be fun anyway \o\ A lot of the map is actually fairly fun to play, so yeah, good luck with the map, and here's my random kinda bad and fast ircmod thing:
SPOILER
12:51 <CXu> : 00:01:813 - this silence made think I missed the first time I played ;_;
12:52 <CXu> : 00:05:480 (4) - 1 less repeat? just because xD
12:52 <haha5957> : (looking at the editor with smile face)
12:53 <CXu> : \:D/
12:53 <haha5957> : eh, so......
12:53 <haha5957> : did the map looked likt haha0108's map?
12:53 <haha5957> : lol
12:54 <CXu> : 00:29:480 (12) - these sliders xD
12:54 <haha5957> : actually i'm fan of val
12:54 <haha5957> : so my maps must look like his
12:54 <CXu> : yeah thought so from the look of this map :p
12:54 <haha5957> : except that i'm not good as 0108 T.T
12:55 <haha5957> : btw, someone suggested me AR10 on this
12:55 <haha5957> : how do you think of it ;o;?
12:55 <CXu> : 00:22:397 (2,3) - these are very close and for me it kinda breaks the flow a bit (since the map itself is pretty fast
12:55 <CXu> : paced, having to almost stop for a triple feels a bit weird). Maybe try 0.6x?
12:55 <CXu> : also I think the AR right now is fine :p I'm not too much a fan of AR10 anyway xD
12:56 <haha5957> : same, i don't like AR10
12:56 <haha5957> : therefore i'm not fan of BD
12:56 <haha5957> : (..)
12:56 <CXu> : + it's easier to spot shapes and patterns with lower AR, making the map look prettier \:D/
12:56 <CXu> : haha BD maps are way overmapped
12:57 <haha5957> : first 3 people looked at my map and told me to remap due to it's overmapity(?)
12:57 <haha5957> : btw, post on the thread so i can kudos you
12:58 <CXu> : 00:34:147 (1,2,3,4,1,2,3,4,5) - this part feels a bit slow compared to the rest. maybe add a note at 00:34:063 -
12:58 <CXu> : 00:35:063 - 00:35:730 - ?
12:58 <CXu> : well I dont really mind if I dont get kudos
12:58 <CXu> : :p
12:59 <CXu> : well or I can just post the chatlog later
12:59 <haha5957> : ok O.O it's just i wanna give kudos to you ;o;
12:59 <CXu> : 00:42:147 (4) - maybe new combo? since it's kind of an anti-jump
13:00 <CXu> : 00:55:647 (5) - should probably start at 00:55:480 -
13:00 <CXu> : 01:03:147 (6) - move this away? It's hard to read because it's not really a stack here
13:01 <CXu> : oh right I forgot to say, but everything I say now are random suggestions
13:01 <CXu> : feel free to ignore whatever xD
13:02 <CXu> : 01:40:479 (5,6,7,8) - this feels overmapped
13:03 <haha5957> : O.O!!
13:03 <CXu> : 02:54:396 (5) - Kinda unecessary, remove?
13:03 <haha5957> : all fixed, O.O/
13:04 <CXu> : 03:20:478 (1) - this slider with the compressed stream and shortsliders <3
13:04 <CXu> : 03:25:812 - add a note here, and make the spinner begin a bit later
13:05 <CXu> : 03:41:812 - ^
13:06 <CXu> : 03:47:812 (5) - you have a lot of these sliders with 2 repeats. Maybe make some of them sliders with 1 repeat
13:06 <CXu> : and a note?
13:06 <CXu> : the last part is overmapped and I kinda can't play it so idk what to say about it xD
Topic Starter
haha5957

CXu wrote:

Well, yeah the map is probably overmapped. Doesn't mean the map can't be fun anyway \o\ A lot of the map is actually fairly fun to play, so yeah, good luck with the map, and here's my random kinda bad and fast ircmod thing:
SPOILER
12:51 <CXu> : 00:01:813 - this silence made think I missed the first time I played ;_;
12:52 <CXu> : 00:05:480 (4) - 1 less repeat? just because xD
12:52 <haha5957> : (looking at the editor with smile face)
12:53 <CXu> : \:D/
12:53 <haha5957> : eh, so......
12:53 <haha5957> : did the map looked likt haha0108's map?
12:53 <haha5957> : lol
12:54 <CXu> : 00:29:480 (12) - these sliders xD
12:54 <haha5957> : actually i'm fan of val
12:54 <haha5957> : so my maps must look like his
12:54 <CXu> : yeah thought so from the look of this map :p
12:54 <haha5957> : except that i'm not good as 0108 T.T
12:55 <haha5957> : btw, someone suggested me AR10 on this
12:55 <haha5957> : how do you think of it ;o;?
12:55 <CXu> : 00:22:397 (2,3) - these are very close and for me it kinda breaks the flow a bit (since the map itself is pretty fast
12:55 <CXu> : paced, having to almost stop for a triple feels a bit weird). Maybe try 0.6x?
12:55 <CXu> : also I think the AR right now is fine :p I'm not too much a fan of AR10 anyway xD
12:56 <haha5957> : same, i don't like AR10
12:56 <haha5957> : therefore i'm not fan of BD
12:56 <haha5957> : (..)
12:56 <CXu> : + it's easier to spot shapes and patterns with lower AR, making the map look prettier \:D/
12:56 <CXu> : haha BD maps are way overmapped
12:57 <haha5957> : first 3 people looked at my map and told me to remap due to it's overmapity(?)
12:57 <haha5957> : btw, post on the thread so i can kudos you
12:58 <CXu> : 00:34:147 (1,2,3,4,1,2,3,4,5) - this part feels a bit slow compared to the rest. maybe add a note at 00:34:063 -
12:58 <CXu> : 00:35:063 - 00:35:730 - ?
12:58 <CXu> : well I dont really mind if I dont get kudos
12:58 <CXu> : :p
12:59 <CXu> : well or I can just post the chatlog later
12:59 <haha5957> : ok O.O it's just i wanna give kudos to you ;o;
12:59 <CXu> : 00:42:147 (4) - maybe new combo? since it's kind of an anti-jump
13:00 <CXu> : 00:55:647 (5) - should probably start at 00:55:480 -
13:00 <CXu> : 01:03:147 (6) - move this away? It's hard to read because it's not really a stack here
13:01 <CXu> : oh right I forgot to say, but everything I say now are random suggestions
13:01 <CXu> : feel free to ignore whatever xD
13:02 <CXu> : 01:40:479 (5,6,7,8) - this feels overmapped
13:03 <haha5957> : O.O!!
13:03 <CXu> : 02:54:396 (5) - Kinda unecessary, remove?
13:03 <haha5957> : all fixed, O.O/
13:04 <CXu> : 03:20:478 (1) - this slider with the compressed stream and shortsliders <3
13:04 <CXu> : 03:25:812 - add a note here, and make the spinner begin a bit later
13:05 <CXu> : 03:41:812 - ^
13:06 <CXu> : 03:47:812 (5) - you have a lot of these sliders with 2 repeats. Maybe make some of them sliders with 1 repeat
13:06 <CXu> : and a note?
13:06 <CXu> : the last part is overmapped and I kinda can't play it so idk what to say about it xD

All of these were fixed; Thanks a lot ~
Flower
modding advice:

SPOILER
00:55:147 (1,2) - Distancing error (maybe put the #2 just beneath #1?)
01:16:313 (4,5,6,7) - Doesn't sound too cool here. well just personal feeling :p
01:53:812 (5) - new combo? looks better
03:10:479 (1,2,3) - here. i hear a strong rapid hit in this one second. may be a series of circles can represent the feeling better.
the notes separate too much that the screen is full of notes. please consider change some note's place to make it more compact and aggresive.


btw, I did not actually finish the song but could only pass with no fail + half time...
Topic Starter
haha5957

iroseka wrote:

modding advice:

SPOILER
00:55:147 (1,2) - Distancing error (maybe put the #2 just beneath #1?) (these are spaced properly)
01:16:313 (4,5,6,7) - Doesn't sound too cool here. well just personal feeling :p
01:53:812 (5) - new combo? looks better
03:10:479 (1,2,3) - here. i hear a strong rapid hit in this one second. may be a series of circles can represent the feeling better. ( O.O? I don't understand T.T)
the notes separate too much that the screen is full of notes. please consider change some note's place to make it more compact and aggresive. => big spacing is concept of the map


btw, I did not actually finish the song but could only pass with no fail + half time...

thanks~
Kanon
IRC MOD
12:43 <haha5957> : um, hello 'o'...?
12:44 <Kanon> : hi
12:44 <haha5957> : uh, i wish this doesnt bother you..
12:44 <haha5957> : may i ask for a test-play if possible?
12:44 <Kanon> : sure
12:44 <Kanon> : link
12:44 *haha5957 is listening to (Rhapsody of Fire - Emerald Sword)[http://osu.ppy.sh/s/48207]
12:44 <haha5957> : 'o';;
12:44 <Kanon> : wow
12:44 <Kanon> : old song
12:44 <Kanon> : dling
12:44 <haha5957> : O.O/
12:48 <haha5957> : you can just tell me the honest feeling of the map 'o'; if it sucked a lot, or was ok, etc..
12:49 <Kanon> : um
12:50 <Kanon> : the slider is pretty nice
12:50 <haha5957> : i need honest feelings of advanced players
12:50 <Kanon> : but spacing is not very comfortable
12:50 <haha5957> : like, streams?
12:50 <Kanon> : rhthym is a little overmapped but i think is fine
12:51 <Kanon> : w8 a sec
12:52 <Kanon> : 00:11:647 (2,3,4) -
12:52 <Kanon> : i dont quite like this kind of stack
12:52 <haha5957> : oh~~
12:53 <Kanon> : especially in mid of the stream
12:54 <haha5957> : so you don't like anti-jumps in stream?
12:54 <Kanon> : i just dont like the stack of this kind
12:54 <Kanon> : and
12:54 <Kanon> : 00:56:813 (1,2,3,1,2,3,1,2,3,1) -
12:54 <Kanon> : i think this is very insane
12:55 <Kanon> : even for skilled player
12:55 <haha5957> : ok/
12:55 <Kanon> : 01:16:313 (4,5,6,7) -
12:55 <Kanon> : the double here imo is overmapped
12:56 <haha5957> : (works on it)
12:57 <haha5957> : btw, thanks for doing this, do you want to post this? I wanna give kudosu for this
12:57 <Kanon> : nah i am not active on mapping anymore
12:57 <Kanon> : so i dont need kudoso now..
12:58 <haha5957> : T.T
12:58 <Kanon> : if you need posted mod to reach MAT 's standard
12:58 <Kanon> : i can post for you
12:59 <haha5957> : you don't have to do it if it bothers you
12:59 <haha5957> : I just wanted give you kudosu O.O/
12:59 <Kanon> : fine
12:59 <haha5957> : to*
12:59 <Kanon> : i ll post irc mod later
12:59 <haha5957> : ok O.O/
13:00 <Kanon> : 02:22:146 (7,8) -
13:01 <Kanon> : i think this two note shouldn't be normal spaced
13:01 <Kanon> : should be stress
13:01 <Kanon> : ed
13:01 <haha5957> : stress..ed?
13:01 <haha5957> : like, almost stacked?
13:01 <haha5957> : sorry for my poor english xD
13:02 <Kanon> : yes
13:02 <Kanon> : 02:27:479 (7,8) -
13:02 <Kanon> : ……
13:02 <Kanon> : ^
13:02 <haha5957> : ...?
13:03 <Kanon> : ^ represent for same with last mod
13:03 <haha5957> : oh/
13:04 <Kanon> : 03:00:479 (1,2,3,4,5) -
13:04 <Kanon> : at least you should make 03:01:145 (5) - not stacked
13:05 <Kanon> : anyway i don't quite like this kind of slider stack
13:05 <haha5957> : (works on it)
13:05 <Kanon> : 03:21:478 (7,8) -
13:06 <Kanon> : it's very hard to read which come first
13:07 <Kanon> : so maybe you should make it more easy to read here?
13:07 <haha5957> : hm.....
13:08 <haha5957> : just keep doing 1/4 on there will give you all 300
13:08 <haha5957> : so i guess that doesnt matter O.O/
13:09 <Kanon> : 04:05:395 (7,8,9) -
13:10 <Kanon> : maybe unstack the note with the slider?
13:11 <haha5957> : O.O//
13:12 <Kanon> : ok i think that's all
13:12 <haha5957> : thanks very much <3
13:12 <Kanon> : i'll post this irc log in your map thread :3

IRC modded
Topic Starter
haha5957

Kanon wrote:

IRC MOD
12:43 <haha5957> : um, hello 'o'...?
12:44 <Kanon> : hi
12:44 <haha5957> : uh, i wish this doesnt bother you..
12:44 <haha5957> : may i ask for a test-play if possible?
12:44 <Kanon> : sure
12:44 <Kanon> : link
12:44 *haha5957 is listening to (Rhapsody of Fire - Emerald Sword)[http://osu.ppy.sh/s/48207]
12:44 <haha5957> : 'o';;
12:44 <Kanon> : wow
12:44 <Kanon> : old song
12:44 <Kanon> : dling
12:44 <haha5957> : O.O/
12:48 <haha5957> : you can just tell me the honest feeling of the map 'o'; if it sucked a lot, or was ok, etc..
12:49 <Kanon> : um
12:50 <Kanon> : the slider is pretty nice
12:50 <haha5957> : i need honest feelings of advanced players
12:50 <Kanon> : but spacing is not very comfortable
12:50 <haha5957> : like, streams?
12:50 <Kanon> : rhthym is a little overmapped but i think is fine
12:51 <Kanon> : w8 a sec
12:52 <Kanon> : 00:11:647 (2,3,4) -
12:52 <Kanon> : i dont quite like this kind of stack
12:52 <haha5957> : oh~~
12:53 <Kanon> : especially in mid of the stream
12:54 <haha5957> : so you don't like anti-jumps in stream?
12:54 <Kanon> : i just dont like the stack of this kind
12:54 <Kanon> : and
12:54 <Kanon> : 00:56:813 (1,2,3,1,2,3,1,2,3,1) -
12:54 <Kanon> : i think this is very insane
12:55 <Kanon> : even for skilled player
12:55 <haha5957> : ok/
12:55 <Kanon> : 01:16:313 (4,5,6,7) -
12:55 <Kanon> : the double here imo is overmapped
12:56 <haha5957> : (works on it)
12:57 <haha5957> : btw, thanks for doing this, do you want to post this? I wanna give kudosu for this
12:57 <Kanon> : nah i am not active on mapping anymore
12:57 <Kanon> : so i dont need kudoso now..
12:58 <haha5957> : T.T
12:58 <Kanon> : if you need posted mod to reach MAT 's standard
12:58 <Kanon> : i can post for you
12:59 <haha5957> : you don't have to do it if it bothers you
12:59 <haha5957> : I just wanted give you kudosu O.O/
12:59 <Kanon> : fine
12:59 <haha5957> : to*
12:59 <Kanon> : i ll post irc mod later
12:59 <haha5957> : ok O.O/
13:00 <Kanon> : 02:22:146 (7,8) -
13:01 <Kanon> : i think this two note shouldn't be normal spaced
13:01 <Kanon> : should be stress
13:01 <Kanon> : ed
13:01 <haha5957> : stress..ed?
13:01 <haha5957> : like, almost stacked?
13:01 <haha5957> : sorry for my poor english xD
13:02 <Kanon> : yes
13:02 <Kanon> : 02:27:479 (7,8) -
13:02 <Kanon> : ……
13:02 <Kanon> : ^
13:02 <haha5957> : ...?
13:03 <Kanon> : ^ represent for same with last mod
13:03 <haha5957> : oh/
13:04 <Kanon> : 03:00:479 (1,2,3,4,5) -
13:04 <Kanon> : at least you should make 03:01:145 (5) - not stacked
13:05 <Kanon> : anyway i don't quite like this kind of slider stack
13:05 <haha5957> : (works on it)
13:05 <Kanon> : 03:21:478 (7,8) -
13:06 <Kanon> : it's very hard to read which come first
13:07 <Kanon> : so maybe you should make it more easy to read here?
13:07 <haha5957> : hm.....
13:08 <haha5957> : just keep doing 1/4 on there will give you all 300
13:08 <haha5957> : so i guess that doesnt matter O.O/
13:09 <Kanon> : 04:05:395 (7,8,9) -
13:10 <Kanon> : maybe unstack the note with the slider?
13:11 <haha5957> : O.O//
13:12 <Kanon> : ok i think that's all
13:12 <haha5957> : thanks very much <3
13:12 <Kanon> : i'll post this irc log in your map thread :3

IRC modded


Thanks~
Frostmourne
:D

EDIT: Star !
Topic Starter
haha5957

Frostmourne wrote:

:D
the mod log O.O

thanks for the modding!!


SPOILER
21:37 <Frostmourne> : 00:07:647 (4) -
21:37 <Frostmourne> : this seems to be confused
21:38 <Frostmourne> : from its speed but repeat more than 1 time
21:38 <Frostmourne> : do you mind me If i want to mod :3 ?
21:38 <haha5957> : I would even thanks a lot xD
21:38 <Frostmourne> : no kd just some point :)
21:38 <haha5957> : but if you mod me, you MUST have your kudosu from me :3
21:38 <haha5957> : xD
21:39 <Frostmourne> : haha If it useful enough :D
21:39 <Frostmourne> : 00:16:147 (7) -
21:39 <Frostmourne> : end this at 16 480
21:39 <Frostmourne> : no need to make a repeat more than this if it has no sound
21:40 <haha5957> : ok O.O/
21:40 <Frostmourne> : 00:18:813 (5) - nc here ? looks better for me >.>
21:40 <haha5957> : also ok O.O/
21:40 <haha5957> : the first one (the 00:07:647 (4) , i will keep this //)
21:40 <Frostmourne> : oh ok you can
21:41 <Frostmourne> : if i were you I will nc here too 00:24:147 (1) -
21:41 <Frostmourne> : because it changed form of playing
21:41 <Frostmourne> : to 4 slider
21:41 <haha5957> : (works on it)
21:42 <Frostmourne> : 00:25:480 (5) - I'm kinda get trouble from this repeat slider
21:42 <Frostmourne> : over 1 time
21:42 <Frostmourne> : may be you end at 25 813 and add note after that
21:42 <Frostmourne> : might be better
21:43 <haha5957> : good idea
21:44 <Frostmourne> : 00:52:813 (5) - here too
21:44 <Frostmourne> : it cuts its flow
21:44 <Frostmourne> : and can get miss slider
21:45 <Frostmourne> : slider end at the top
21:45 <Frostmourne> : but jumping swap to down suddenly
21:45 <Frostmourne> : it is not good run for me nah =_=''
21:46 <haha5957> : ya actually i don't like repeating sliders
21:46 <haha5957> : if it repeats more then once....
21:46 <Frostmourne> : ahh yes
21:46 <haha5957> : but i used those kinds for kind of...rest for your finger?
21:46 <haha5957> : xD
21:46 <Frostmourne> : it's better if just 1 repeat and add next note instead
21:47 <Frostmourne> : oh I think not =_=
21:47 <Frostmourne> : finger will get rest but you will get annoy from that unusual slider
21:47 <Frostmourne> : I judge it as player not mapper for now haha
21:48 <haha5957> : yeah, what i need is player's opinion...
21:48 <Frostmourne> : hehe
21:48 <Frostmourne> : ok
21:48 <haha5957> : because most mappers comes to this map and REMAP!!
21:48 <Frostmourne> : 01:02:730 (1) -
21:48 <haha5957> : (saids*)
21:48 <Frostmourne> : no need to remap
21:48 <haha5957> : (says*)
21:48 <Frostmourne> : I think this can improve more :D
21:48 <Frostmourne> : 01:02:730 (1) - < new combo here
21:49 <haha5957> : oh yeah
21:49 <Frostmourne> : distance between (3) and (4) doesn't match
21:49 <Frostmourne> : if compared with (1) (2)
21:49 <Frostmourne> : 01:19:396 (3) - add note here
21:50 <Frostmourne> : people can get miss from this stack that looks like on blue tick
21:51 <haha5957> : um?
21:51 <haha5957> : already is a note there i think
21:51 <Frostmourne> : ohwait me
21:51 <Frostmourne> : 01:19:396 (3) - I mean this point ya
21:51 <Frostmourne> : emm
21:51 <haha5957> : oh~
21:51 <Frostmourne> : add on blue tick also keep red tick too
21:51 <Frostmourne> : will be 3 stream here
21:52 <Frostmourne> : 01:23:147 (3) - this slider again =_= sorry
21:52 <haha5957> : haha xD 2 repeats
21:52 <haha5957> : i will change some, and keep some about those
21:53 <Frostmourne> : haha it depends on you :)
21:53 <Frostmourne> : oh I forgot it
21:53 <Frostmourne> : 00:28:147 (4) -
21:53 <Frostmourne> : new combo here
21:53 <Frostmourne> : 00:28:647 (1) - here too
21:53 <Frostmourne> : 1 2 3 1 2 3 looks better so much
21:53 <Frostmourne> : 00:29:147 (1) - same
21:54 <Frostmourne> : 01:31:146 (1) - same because of this note is the first note to run 1 2 3 4 different from last (1) (2)
21:56 <Frostmourne> : add here too 01:58:479 (5) - for notice this is not 1/4 note this is anti jump
21:56 <Frostmourne> : 02:04:479 (3) - same reason
21:56 <haha5957> : all excepted :O
21:58 <Frostmourne> : 03:12:312 (5) -
21:58 <Frostmourne> : look hard from that hiding
21:58 <Frostmourne> : try move 3 a bit
21:58 <Frostmourne> : move up
21:59 <haha5957> : http://osu.ppy.sh/ss/287962
21:59 <haha5957> : would this be better?
21:59 <Frostmourne> : actually , it's ok for insane
22:00 <Frostmourne> : and that's better too
22:00 <Frostmourne> : oh i feel it
22:00 <Frostmourne> : while playing that
22:00 <Frostmourne> : 03:55:145 (1) - after this note
22:00 <Frostmourne> : you quite overmapped it
22:00 <Frostmourne> : imo
22:01 <Frostmourne> : it doesn't follow its sound much
22:01 <Frostmourne> : only this part that notice me
22:01 <Frostmourne> : rest note more than this would be good :3
22:01 <haha5957> : ah ..that last part
22:01 <Frostmourne> : but , you want last part to be kiai part
22:02 <Frostmourne> : I think it's ok for now
22:02 <haha5957> : everyone agreed about the last kiai's overmap
22:02 <haha5957> : but I would like to keep that untill any BAT comes and calls it unapprovable or something
22:02 <Frostmourne> : hmm I think because that isn't follow music much
22:02 <haha5957> : cuz i usually map last parts much harder then rest of the parts :D
mrk_old

Jenny wrote:

...what...is...this... val made some korean gurl a sammich I guess...

  • ...pretty unmodable tbh
hahahahha true

won't be approved in this condition, consider remapping if you want to get it approved.
Topic Starter
haha5957
edit
Kei

haha5957 wrote:

It's funny to call me creative, but don't step on mappers creativity. I feel like most of osu!standard maps are like all the same these days.
There is no variaty, but they are all the same. compressed stream, triple along with slider, some kind of jump, etc.
Yeah I agree. Your map is really creative and I like that. It's nice to see a different map of a different song for osu!. Oh I forgot to shoot a star. :D
Topic Starter
haha5957
fixed some sliders, and redone some streams.
Fenya
Hi!
Well... I'm not good at this, I did everything I could n.n

General:
No tags?
Why are there 2 .osb?

5957 style:
You use the snap distance?... The spacing doesn't seem be equal... I think you should follow an order as to spacing...
Your distance snap is x1,2 and it seems that you don't use :T
Some sliders are unsnapped... You should check sliders
00:01:147 (2) - 2nd slidertick unsnapped
00:01:813 (5) - 2nd slidertick 1 grid up, 3th slidertick move to x:328 y:152, 4th slidertick move to x:316 y:104
00:02:313 (7) - ^ See symmetry about the sliderticks, so, check it
00:03:813 (2,3,4) - I think it might make more beautiful this part.
00:04:647 (6) - If you leave it where it ends just below the (5)?
00:07:647 (4) - http://puu.sh/qpMl ?
00:14:813 (5,6,7,8) - I think they should have the same distance
00:26:313 (2) - end slidertick 1 grid right
00:36:813 (1,2,3,4) - Not have the same distance....
00:53:980 (10) - 1 grid left
00:53:980 (10) - 1 grid right
01:31:146 (1,2,3,4) - Not have the same distance., si fue a proposito, then (4) should be further from.
01:39:146 (2) - http://puu.sh/qpUm ?
01:44:979 (3) - 1 grid down
01:45:062 (4) - ^
01:45:812 (7) - end slidertick 1 grid up
01:51:812 (1,2,3,4) - I think you should leave them at the same inclination
03:19:145 (1,2,3,4) - You wanted to do at the same distance or height?... I think you should check it, don't look very cute, imo~

I hope you serve something~
Sorry for my bad English, good luck~
Scorpiour
Hi there~~mod from queue

5857 style:
  1. At first, I really cannot agree with sliders like 00:03:147 (5) - or 00:26:813 (5) - or 00:58:147 (1) - or something else. Despite u're free to choose slider shape, it's not fun. And then, overuse 1/4 beats to only make a map "hard enough" but not "follow the beats of music/vocal" doesn't make any sense to me. Yes we may say there's Big Black or Holyshit Airman or some similar maps but i also cannot agree with them also. anyway, it's just my opinion and understand about mapping :)
  2. 00:01:647 (4,5) - maybe a long slider is better :)
  3. 00:02:313 (7,8) - ^
  4. 00:03:147 (5) - opposite to above, i suppose it could be devide to a slider and then a note on downbeat for next bar.
  5. 00:04:313 (5,6) - actually i don't think silent a 3/4 slider and add a 1/4 note reluctantly is a good choice, why not just use a 1/1 slider? many similar issues so won't mentioned more :)
  6. 00:06:730 (5) - there's no triplet beat in music here, so consider to remove it please.
  7. 00:07:397 (2) - ^
  8. 00:11:480 (1,2,3,4,5,6,7) - all right...i seldom say overmapped...but...r u sure it's 1/4 beats here?
  9. 00:53:813 (8,9,10,11) - i'd like to remove (9) & (11)
  10. 00:56:813 (1,2,3,1,2,3,1,2,3,1) - i cant find 1/3 beats here -- both music and vocal.
  11. 01:03:063 - u may miss a note here
  12. 02:25:146 (1,2,3,4) - are u serious....? it's 1/4 jump here!
  13. 02:30:479 (1,2,3,4) - ^
  14. 02:42:812 - please consider to map this break because no change in music
  15. 03:20:478 (1) - it's unrankable
  16. 03:53:812 (1) - ^
that's all and gl :)
Topic Starter
haha5957
Whatever I am remapping all of this.

Thanks for the modding though, I'll be taking that on this next remap :|

EDIT : Remapping complete
Musty
Tick Rate : 4
r u srs?
It fits the song A LOT BETTER if you're setting the Tick Rate to 2.
Kotone

Mustaash wrote:

Tick Rate : 4
r u srs?
It fits the song A LOT BETTER if you're setting the Tick Rate to 2.
agree
and then
02:35:312 (3,4,5) - Very confusing.I guess this is unrankble
02:55:146 (5,1) - Just think this is 1/2 when I am playing since there is many jump.orz.He about Ctrl+R of (5)
03:03:812 (5,6,7) - same
03:52:562 (1) - Should start at 03:52:478 - and end at 03:53:978 -

That's all.Pretty hentai
Topic Starter
haha5957
ok thanks. btw keeping tickrate to 4 and silenced slidertick for soft parts.
slidertick 4 is needed for parts that are representing all the 1/4 drum parts ( 00:11:480 ~, 03:55:145~, and so on)

thanks~

EDIT : Some parts are remapped
Dark Fang
hi~
Random modding~~
Let's mod!

[General]

osb파일이 두개입니다. 한개를 삭제하시고 서브밋하십시오.
개인적인생각이겠지만
점프범위가 좀.. 넓은것같습니다...

[5957 style]

HP Drain-1?
OD-1?


00:08:813 (1) -
SPOILER
이부분을




이렇게 약간 각도를 주면 어떨까.. 합니다
00:15:480 (1,2,3,4,5,6,7) - awesome...
00:23:480 (1,2,3,4) - 이부분을 이렇게 하면 어떨까요?
00:37:813 (3,4) - 점프범위가 너무 넓은것같습니다. 일반 유저들이 치기 매우 힘들군요...

아... 한계입니다...
더 찾아보려다가 더이상 보이질않아요... 죄송합니다 ;A;
(괜한 기대를하심)

Have a good time :D
Topic Starter
haha5957

Dark Fang wrote:

hi~
Random modding~~
Let's mod!

[General]

osb파일이 두개입니다. 한개를 삭제하시고 서브밋하십시오.
개인적인생각이겠지만
점프범위가 좀.. 넓은것같습니다... [color=#0000FF]
[5957 style]

HP Drain-1?
OD-1?


00:08:813 (1) -
SPOILER
이부분을




이렇게 약간 각도를 주면 어떨까.. 합니다
00:15:480 (1,2,3,4,5,6,7) - awesome...
00:23:480 (1,2,3,4) - 이부분을 이렇게 하면 어떨까요?
00:37:813 (3,4) - 점프범위가 너무 넓은것같습니다. 일반 유저들이 치기 매우 힘들군요...

아... 한계입니다...
더 찾아보려다가 더이상 보이질않아요... 죄송합니다 ;A;
(괜한 기대를하심)

Have a good time :D

about half are done in here thanks~

가 아니고 음, 반반입니당 반은 놔두고 반은 반영하고.. 무튼 고맙습니다!
grumd
5957 style?
reminds me something
Scorpiour
i'm sorry that i go through this map again but i still cannot agree with this mapping style that u just make the map very hard for 'i wanna make it hard' but not ' the difficulty is suit for the music.'

so sorry i won't mod it again.
Topic Starter
haha5957
EDIT : erased, and added some understandings to the main thread
Banana
Hi~ Banana here form my queue~

general

maybe you can put your understandings to creater's words, few people will cover all the posts before mod one's map
i suggest you to use normal-hitnormal in SC1, or start to use NC2, for soft-hitnormal hears weak and not suit this song well imo


5957 style

00:22:480 (2) - jump here in consistency with (6)?
00:23:480 (1,2,3) - try to make some nice pattern, for example
00:24:480 (6,7,1) - you make this three notes in a circle, and i think (1) here start a new combo and have a different tune, so i suggest you to make here an anti-jump, starting at the center of 00:24:147 (5)(you may also need to change the pattern following)
00:27:647 (2) - string here has no sound, and i don't know why you use a jump, it should be a stack or a slider linked with (1) imo
00:31:813 (5,6) - pattern 00:30:480 (5,6) is better than that at here, make them same?
00:50:147 (1,2) - as you have use jump here, you can change the sliders to avoid unnecessary overlap at tails
00:51:647 (2) - pitch here is high, and you can place a small jump hidden under 00:51:147 (5) (you may need to change the following(4))
01:25:812 (1) - same issue as 00:50:147
01:33:479 - pattern suggestion (i don't like small overlaps)
01:36:146 (3) - it will be decent if you stack this with 01:36:896 (2)
02:22:396 (6) - it's not necessary to cover every drum beats, for better play, i suggest you to remove it
02:33:812 (5,6) - stack this two and make them a small jump?
02:40:479 - rhythm is simple around here.. try this?
02:53:812 (4) - it will be nice if you use jump along with finish
03:18:062 (2) - overlap... and as the same sliders have showed up at 03:16:478 (1,2), it may not be confusing if you use jump here
03:21:145 (3) - somewhat strange... repeat or add a circle at 03:21:395?

seems to be all
Topic Starter
haha5957

Banana wrote:

Hi~ Banana here form my queue~

general

maybe you can put your understandings to creater's words, few people will cover all the posts before mod one's map
i suggest you to use normal-hitnormal in SC1, or start to use NC2, for soft-hitnormal hears weak and not suit this song well imo


5957 style

00:22:480 (2) - jump here in consistency with (6)?
00:23:480 (1,2,3) - try to make some nice pattern, for example
00:24:480 (6,7,1) - you make this three notes in a circle, and i think (1) here start a new combo and have a different tune, so i suggest you to make here an anti-jump, starting at the center of 00:24:147 (5)(you may also need to change the pattern following)
00:27:647 (2) - string here has no sound, and i don't know why you use a jump, it should be a stack or a slider linked with (1) imo
00:31:813 (5,6) - pattern 00:30:480 (5,6) is better than that at here, make them same?
00:50:147 (1,2) - as you have use jump here, you can change the sliders to avoid unnecessary overlap at tails
00:51:647 (2) - pitch here is high, and you can place a small jump hidden under 00:51:147 (5) (you may need to change the following(4))
01:25:812 (1) - same issue as 00:50:147
01:33:479 - pattern suggestion (i don't like small overlaps)
01:36:146 (3) - it will be decent if you stack this with 01:36:896 (2)
02:22:396 (6) - it's not necessary to cover every drum beats, for better play, i suggest you to remove it
02:33:812 (5,6) - stack this two and make them a small jump?
02:40:479 - rhythm is simple around here.. try this?
02:53:812 (4) - it will be nice if you use jump along with finish
03:18:062 (2) - overlap... and as the same sliders have showed up at 03:16:478 (1,2), it may not be confusing if you use jump here
03:21:145 (3) - somewhat strange... repeat or add a circle at 03:21:395?

seems to be all
thanks~ I guess preety much everything is fixed here
[Ryu]
WHERE DRAGONS FLYYYYYYYYYYYYYYYYYYYYYYYY
-kevincela-
Hi \o/

[General]

  1. There are 2 .osb files in the folder that you don't need,since there isn't any storyboard in there. Please,delete them and Full Submit.
[5957 Style]

  1. First of all, the green line on 01:37:140 is unsnapped - you have to resnap it to 1:37:146
  2. 00:15:813 (3) - Place this here:
  3. 00:23:647 (2,3) - Lower the spacing between this slider to make it pretty much the same spacing between 1 and 2?
  4. 00:34:813 (3) - 1 grid right
  5. 00:46:647 (3) - CTRL+R?
  6. 01:21:479 (2) - Put this note here?
  7. 01:22:146 (5) - ^
  8. 01:35:812 (1,2,3,4,5,6,1) - It would be better to make a pattern composed by a square and a triangle,just like this:
  9. 02:36:479 (1) - Stack this with 02:36:312 (4) - ?
  10. 03:36:312 (6) - Put this in x: 352 y:196?
Sorry for the short mod, unfortunately since I don't have much time left I didn't spend much time on modding this map.
Topic Starter
haha5957

-kevincela- wrote:

Hi \o/

[General]

  1. There are 2 .osb files in the folder that you don't need,since there isn't any storyboard in there. Please,delete them and Full Submit.
[5957 Style]

  1. First of all, the green line on 01:37:140 is unsnapped - you have to resnap it to 1:37:146
  2. 00:15:813 (3) - Place this here:
  3. 00:23:647 (2,3) - Lower the spacing between this slider to make it pretty much the same spacing between 1 and 2?
  4. 00:34:813 (3) - 1 grid right
  5. 00:46:647 (3) - CTRL+R?
  6. 01:21:479 (2) - Put this note here?
  7. 01:22:146 (5) - ^
  8. 01:35:812 (1,2,3,4,5,6,1) - It would be better to make a pattern composed by a square and a triangle,just like this:
  9. 02:36:479 (1) - Stack this with 02:36:312 (4) - ?
  10. 03:36:312 (6) - Put this in x: 352 y:196?
Sorry for the short mod, unfortunately since I don't have much time left I didn't spend much time on modding this map.


Thanks for the mod ~
mercury2004
Hi haha

01:50:479 (1,2,3,4,5) - can you fix this up. It is very hard to read.

The rest is fine.

take my star your map really deserve it
Topic Starter
haha5957

mercury2004 wrote:

Hi haha

01:50:479 (1,2,3,4,5) - can you fix this up. It is very hard to read.

The rest is fine.

take my star your map really deserve it

What a surprise! thanks for the star \:D/

Plus, fixed some more parts that were told to be confusing since then.
Lami
:)
특별한 문제를 찾아볼수없는 완벽한맵이에요
이제 bg를 무서운 용말고 귀엽고 빨간 새끼용으로 바꾸면 되겠네요 ;)

[5957 style]

00:04:147 (5,6,7,8) - 여기 슬라모양이 약간 다르네요 보기에는 잘 모르겠지만 음.. 대칭성을 추구하신다면
수정하는것도 나쁘지 않을거같긴한데 맵 전체적으로 조금 어긋난 위치의 슬라가 컨셉이라면 무시하세요
00:15:980 (4,5) - 여기 디스탠스 조금 다른데 앞뒤랑 맞춰주면 보기에 좋을거같아요
00:36:147 (4,5) - 5번 슬라 좀 위로 빼면 좋을거같아요
02:26:479 (1) - 이 슬라를 좀 위로 빼면서 4번노트랑 겹치면 어떨까요
02:28:396 (4,5) - 일직선 배열하면 좋을거같아요
02:46:812 (2,3,4,5) - 뒤에 리버스애로우가 안보이면 언랭커블인지 잘 모르겠네요
02:48:146 (2,3) - ^
03:24:478 (1,2,3) - http://puu.sh/x453
Topic Starter
haha5957
[quote="intoon"]:)
특별한 문제를 찾아볼수없는 완벽한맵이에요 BAD LIE
이제 bg를 무서운 용말고 귀엽고 빨간 새끼용으로 바꾸면 되겠네요 ;)

[5957 style]

00:04:147 (5,6,7,8) - 여기 슬라모양이 약간 다르네요 보기에는 잘 모르겠지만 음.. 대칭성을 추구하신다면
수정하는것도 나쁘지 않을거같긴한데 맵 전체적으로 조금 어긋난 위치의 슬라가 컨셉이라면 무시하세요
02:46:812 (2,3,4,5) - 뒤에 리버스애로우가 안보이면 언랭커블인지 잘 모르겠네요
02:48:146 (2,3) - ^

여기 없는 부분은 다 반영했습니당
첫번째껀 컨셉 맞구요 (ctrl+> 해보시면 거의 같은 간격으로 어긋나있다는걸 아실수 있을거에용)
리버스애로우가 아니고 그냥 슬라이더라서 놔둬볼려구요..저도 아직 잘 모르겠어요 'ㅁ'

Thanks for the good modding O.O/
Kurai
Did some help through IRC ~ !

log
16:21 <haha5957> : can i have irc mod if you didnt modded much o.o..?
16:22 <Kurai> : I haven't modded anything
16:22 <haha5957> : I just got online and saw your status ;o;..
16:22 <Kurai> : lo
16:22 <Kurai> : l
16:23 <haha5957> : I'm preety sure this map doesnt deserve BATmod(post) yet so i decided to do this way ;o;
16:24 <Kurai> : Map is not bad
16:24 <Kurai> : But too much repetitive
16:24 <haha5957> : ah.....
16:24 <haha5957> : is it?(crys)
16:24 <Kurai> : actually it is mostly only 1/2 patterns over and over with some 1/4 sometimes
16:25 <Kurai> : with jumps placed kinda randomly
16:25 <haha5957> : but there werent other choices but 1/2 patterns for me except for parts like 01:25:812 (1,2,3,1) - ;o;
16:26 <Kurai> : In my opinion it would have been better if you had followed more the vocals
16:26 <Kurai> : You had other choices, the vocals
16:26 <haha5957> : I tried to give some strong points (like, start of the slider or jump) if the 1/2 and vocal matches
16:26 <haha5957> : guess it didnt work well xD
16:27 <Kurai> : yeah
16:27 <Kurai> : but I mean
16:27 <Kurai> : You could have done better pattern by following the vocals, I mean with 1/1 slider and other things
16:27 <haha5957> : I'm not that smart enough ;o; can you give me a single example I can look where to follow vocal?
16:27 <Kurai> : not only 1/2 and 1/4 everywhere
16:28 <Kurai> : Wait
16:28 <Kurai> : Afk 5 minutes
16:28 <haha5957> : ok 'o'/
16:32 <Kurai> : Okay back :3
16:32 <haha5957> : welcome back 'o'
16:36 <Kurai> : http://puu.sh/x5yu 01:15:813 -
16:36 <Kurai> : something like this maybe
16:36 <Kurai> : I don't know, the music isn't only 1/2
16:37 <Kurai> : You have lots of possibility to make something creative
16:37 <haha5957> : how do you think of 01:23:812 (1,2,3,4,5) - this pattern o.o?
16:37 <haha5957> : like, it's 1/2 only but i guess this fits into vocal
16:38 <Kurai> : yes, of course, you can make 1/2 pattern
16:38 <Kurai> : But if you only make 1/2 pattern like this, this becomes boring imo
16:38 <haha5957> : yeah..
16:39 <Kurai> : 01:37:146 (1,2,3,4,5,6) - This pattern follow the music pretty well
16:40 <Kurai> : that's what I'd like to see at other areas >w<
16:41 <haha5957> : so like, i can keep my 60% of the 1/2 patterns and show renew some parts where 1/2 doesnt fit
16:41 <haha5957> : is this preety much all I need to do ;o;?
16:41 <Kurai> : That'd would be great :3
16:41 <haha5957> : Then I wanna ask if there is any authentic issues here 'o'/
16:41 <haha5957> : like, the pattern i never should use
16:41 <haha5957> : or unapprovable
16:42 <Kurai> : ah yes
16:42 <haha5957> : (waits)
16:42 <Kurai> : 00:08:147 (1,2,3,4,5,1) - This one is pretty hard to read because the red slider is hidden by (1,2,3,4)'s hitbursts
16:43 <haha5957> : ah...
16:43 <haha5957> : will 02:42:479 (1) and so on..patterns be okay?
16:43 <haha5957> : 02:42:479 (1) -
16:44 <Kurai> : I would avoid them personnaly, that's kind of unintuitive
16:45 <Kurai> : In my opinion, every pattern should be readable easily with having to think how to hit them
16:45 <haha5957> : without*
16:45 <Kurai> : yes >w<
16:45 <haha5957> : >w<
16:46 <haha5957> : if the mapper insists it, would we say "ok then go ahead look for other BAT" or you would respect it?
16:46 <haha5957> : because personally I like that pattern, but if that can't be justified with "my style", then i should fix
16:46 <haha5957> : we->you
16:47 <Kurai> : I'd not bubble nor rank a map which have this kind of pattern
16:48 <haha5957> : ah. then it's kinda strong disadvantage about keeping these patterns...
16:48 <haha5957> : xD
16:48 <Kurai> : But, if you like this pattern, you may find a way to make it more readable without changing it completely
16:49 <haha5957> : ah..
16:49 <haha5957> : my questions are done ;o;/ If you may kindly suggest some more then I'd thank
16:49 <haha5957> : but if not you can post this log for kudosu 'o'/
16:50 <Kurai> : The spacing is kinda uh
16:50 <Kurai> : I don't mind the high spacing
16:50 <Kurai> : That's how you decided to map it
16:50 <Kurai> : but
16:51 <Kurai> : the spacing isn't consistant throughout the map
16:51 <Kurai> : I mean
16:51 <haha5957> : (listens)
16:52 <Kurai> : 00:22:980 (5,6) - for example this jump, why suddenly you put a jump here whereas there isn't any actual
16:52 <Kurai> : difference musically than at 00:25:647 (5,6) -
16:53 <Kurai> : If you make a jump somewhere, you should do the same at the other similar parts
16:53 <haha5957> : ah..the random jump ;o;
16:53 <haha5957> : i think i got that..
16:54 <haha5957> : but how about this parts 01:21:146 (1,2,3,4,5,6) - o.o?
16:54 <Kurai> : Try to keep your pattern consistent
16:54 <haha5957> : it's not like i really meant to make it jump but made it jump because of the shape
16:55 <Kurai> : So try to make another shape which would be more consistent with the rest of the map
16:55 <haha5957> : ah..
16:55 <haha5957> : I think i got it 'o'/
16:55 <Kurai> : Overall, this map has a good potential to be very awesome
16:56 <Kurai> : You just need to work more on it :3
16:56 <haha5957> : ok i'll try more 'o'// thanks!
16:56 <Kurai> : :3
16:56 <Kurai> : I'll star it
16:56 <haha5957> : I don't think you lag of kudosu, hunger of kudosu, etc, but I just want to give it
16:57 <haha5957> : if you would post this log :3
16:57 <haha5957> : (...)
16:57 <Kurai> : Okay

Have my star ~ !
Topic Starter
haha5957

Kurai wrote:

Did some help through IRC ~ !

log
16:21 <haha5957> : can i have irc mod if you didnt modded much o.o..?
16:22 <Kurai> : I haven't modded anything
16:22 <haha5957> : I just got online and saw your status ;o;..
16:22 <Kurai> : lo
16:22 <Kurai> : l
16:23 <haha5957> : I'm preety sure this map doesnt deserve BATmod(post) yet so i decided to do this way ;o;
16:24 <Kurai> : Map is not bad
16:24 <Kurai> : But too much repetitive
16:24 <haha5957> : ah.....
16:24 <haha5957> : is it?(crys)
16:24 <Kurai> : actually it is mostly only 1/2 patterns over and over with some 1/4 sometimes
16:25 <Kurai> : with jumps placed kinda randomly
16:25 <haha5957> : but there werent other choices but 1/2 patterns for me except for parts like 01:25:812 (1,2,3,1) - ;o;
16:26 <Kurai> : In my opinion it would have been better if you had followed more the vocals
16:26 <Kurai> : You had other choices, the vocals
16:26 <haha5957> : I tried to give some strong points (like, start of the slider or jump) if the 1/2 and vocal matches
16:26 <haha5957> : guess it didnt work well xD
16:27 <Kurai> : yeah
16:27 <Kurai> : but I mean
16:27 <Kurai> : You could have done better pattern by following the vocals, I mean with 1/1 slider and other things
16:27 <haha5957> : I'm not that smart enough ;o; can you give me a single example I can look where to follow vocal?
16:27 <Kurai> : not only 1/2 and 1/4 everywhere
16:28 <Kurai> : Wait
16:28 <Kurai> : Afk 5 minutes
16:28 <haha5957> : ok 'o'/
16:32 <Kurai> : Okay back :3
16:32 <haha5957> : welcome back 'o'
16:36 <Kurai> : http://puu.sh/x5yu 01:15:813 -
16:36 <Kurai> : something like this maybe
16:36 <Kurai> : I don't know, the music isn't only 1/2
16:37 <Kurai> : You have lots of possibility to make something creative
16:37 <haha5957> : how do you think of 01:23:812 (1,2,3,4,5) - this pattern o.o?
16:37 <haha5957> : like, it's 1/2 only but i guess this fits into vocal
16:38 <Kurai> : yes, of course, you can make 1/2 pattern
16:38 <Kurai> : But if you only make 1/2 pattern like this, this becomes boring imo
16:38 <haha5957> : yeah..
16:39 <Kurai> : 01:37:146 (1,2,3,4,5,6) - This pattern follow the music pretty well
16:40 <Kurai> : that's what I'd like to see at other areas >w<
16:41 <haha5957> : so like, i can keep my 60% of the 1/2 patterns and show renew some parts where 1/2 doesnt fit
16:41 <haha5957> : is this preety much all I need to do ;o;?
16:41 <Kurai> : That'd would be great :3
16:41 <haha5957> : Then I wanna ask if there is any authentic issues here 'o'/
16:41 <haha5957> : like, the pattern i never should use
16:41 <haha5957> : or unapprovable
16:42 <Kurai> : ah yes
16:42 <haha5957> : (waits)
16:42 <Kurai> : 00:08:147 (1,2,3,4,5,1) - This one is pretty hard to read because the red slider is hidden by (1,2,3,4)'s hitbursts
16:43 <haha5957> : ah...
16:43 <haha5957> : will 02:42:479 (1) and so on..patterns be okay?
16:43 <haha5957> : 02:42:479 (1) -
16:44 <Kurai> : I would avoid them personnaly, that's kind of unintuitive
16:45 <Kurai> : In my opinion, every pattern should be readable easily with having to think how to hit them
16:45 <haha5957> : without*
16:45 <Kurai> : yes >w<
16:45 <haha5957> : >w<
16:46 <haha5957> : if the mapper insists it, would we say "ok then go ahead look for other BAT" or you would respect it?
16:46 <haha5957> : because personally I like that pattern, but if that can't be justified with "my style", then i should fix
16:46 <haha5957> : we->you
16:47 <Kurai> : I'd not bubble nor rank a map which have this kind of pattern
16:48 <haha5957> : ah. then it's kinda strong disadvantage about keeping these patterns...
16:48 <haha5957> : xD
16:48 <Kurai> : But, if you like this pattern, you may find a way to make it more readable without changing it completely
16:49 <haha5957> : ah..
16:49 <haha5957> : my questions are done ;o;/ If you may kindly suggest some more then I'd thank
16:49 <haha5957> : but if not you can post this log for kudosu 'o'/
16:50 <Kurai> : The spacing is kinda uh
16:50 <Kurai> : I don't mind the high spacing
16:50 <Kurai> : That's how you decided to map it
16:50 <Kurai> : but
16:51 <Kurai> : the spacing isn't consistant throughout the map
16:51 <Kurai> : I mean
16:51 <haha5957> : (listens)
16:52 <Kurai> : 00:22:980 (5,6) - for example this jump, why suddenly you put a jump here whereas there isn't any actual
16:52 <Kurai> : difference musically than at 00:25:647 (5,6) -
16:53 <Kurai> : If you make a jump somewhere, you should do the same at the other similar parts
16:53 <haha5957> : ah..the random jump ;o;
16:53 <haha5957> : i think i got that..
16:54 <haha5957> : but how about this parts 01:21:146 (1,2,3,4,5,6) - o.o?
16:54 <Kurai> : Try to keep your pattern consistent
16:54 <haha5957> : it's not like i really meant to make it jump but made it jump because of the shape
16:55 <Kurai> : So try to make another shape which would be more consistent with the rest of the map
16:55 <haha5957> : ah..
16:55 <haha5957> : I think i got it 'o'/
16:55 <Kurai> : Overall, this map has a good potential to be very awesome
16:56 <Kurai> : You just need to work more on it :3
16:56 <haha5957> : ok i'll try more 'o'// thanks!
16:56 <Kurai> : :3
16:56 <Kurai> : I'll star it
16:56 <haha5957> : I don't think you lag of kudosu, hunger of kudosu, etc, but I just want to give it
16:57 <haha5957> : if you would post this log :3
16:57 <haha5957> : (...)
16:57 <Kurai> : Okay

Have my star ~ !

Thanks~ I'm planning to remap some of 1/2 parts from now 'o'/

EDIT : Fixed some boring parts(?) to something more interesting! thanks again!
Kuria
from challenge accepted

ok, i'll try to mod this since i'm never take approval mapset and i suck at really hard mapset orz, so here we go

General
  1. yeah, LKs already mentioned this too, but still, do you think it was really necessary to set the tick rate into 4? I think it doesn't have any big difference whether you set the TR into lower, but from my viewpoint, i think using TR 2 here are works well too, beside it was normally used by the most mapper (even the really pro ones), it also to avoid unnecessary discussion with the other modder later =w=
5957 Style
Please note that I won't listen to someone who argues only because the map's SV is bit high,and preety much big spaced.
I was told that the map itself needs to improve more but the difficulty and concept of map can be kept if I want.
ok then, maybe i'll just pointed what i feel wrong, to the point of i'm always fail from the same spot again and again.. orz
  1. 00:01:147 (2,3,4) - tbh i don't really like the angle/position of this pattern, while you going into perfect triangle pattern that flows nicely here 00:00:814 (1,2,3) -, but there comes a sudden cutting jump at 00:01:313 (3,4) - while imo isn't really match each other in the term of flow.
  2. 00:07:980 (11) - instead of making this stacked with 00:07:480 (9) - , i'm more prefer if you move it into up of the 00:07:813 (10) - like this

    for the same reason as above, i think it was not really friendly by most of the player if you make a sudden backjump after the nicely done flowed pattern 00:07:147 (7,8,9,10) - and the next part 00:08:147 (1,2,3,4,5) - , itk kinda ruin the flow imo
  3. If you following whar i'm say, then i think you should need to rotate 00:08:147 (1,2,3,4,5) - clockwise a bit (if you want, you can use another method by yourself^^), to make the flow from 00:07:980 (11,1) - to be better, kinda bad too if you make a jump with that position while after that you ned to do grid stream that going to the top.
  4. 00:14:738 - rotate this counterclockwise a bit, or if you want, move the pinpoin to right a bit can works too
    this was have a better flow imo, while i saw on the original one the flow from 00:14:730 (4) - arent put nicely, kinda too sharp while playing
  5. 00:15:480 (1,2) - why this 2 slider must be directed into left not right? D: it really break the flow if you suddenly make the pattern direction going smoothly from 00:14:147 (1,2,3,4,5,6) - (except that i said above) but then there's come backslider. So i'm suggest that you just ctrl+r that 2 slider, to make the flow direction better
  6. 00:19:147 (7) - make this notes on the straight line with 00:18:813 (5,6) - ? i don't see the reason why you should make it a bit left from the previous notes/sliders
  7. 00:20:147 (5,6,7,8) - i think it would be better if you make it like this
    although this one seems harder than the original, i saw that this was have more readability aspect than the previous one, since player can clearly see at the notes and knows how to move clearly than make it ambiguous jump slider pattern like the previous one (dunno how to call it, seems like jumping slider but in a fact it was just a slider tapping)
  8. 00:23:480 (1,2,3) - 2,xx DS jump in less than a 250 milliseconds?? orz
    maybe you tried to emphasize the jump aspect that going smoothly from the song, but mind about the playability too, i'm sure even by the really experience player (the super pros counted) this kind of "extreame" jump are really unfriendly when playing, so i suggest that you just make the spacing between that slider lesser here and there.
  9. 00:26:147 (1,2,3,4) - this one too, even this was really hard to sightread even with the "pro" skin because of the overlapped slider, why not you make the position of that 4 sliders the same way with the one you put 00:23:480 (1,2,3,4) - ?
  10. 00:30:647 (6,1,2) - why you must make the big jump 00:30:813 (1,2) - after small tapping 00:30:647 (6,1) - while it still at the same stanza? IF it was me, i think ill make the position of 00:30:813 (1,2) - into reverse, so by then, player would be know directly if there will come a jump from 00:30:647 (6,1) - , like this
    this way, it would be more looks intentional if the mapper will make a jumps there from the players viewpoint
  11. 00:31:313 (4,1) - if you folow the above thisng, then i think you should make the spacing between two notes into the reasonable spaced too, since it was kinda bad if you put the anti jump there. Also if you did that, you will need to re-position the 00:31:480 (1,2,3,4,5,6,7) - pattern too.
  12. 00:32:813 (1) - i still can't understand why you should make the "unique" slider here,?
  13. 00:35:813 (2,3) - ctrl+r this? the flow are better that way since the very tight jumps are not really good either when played
  14. 00:37:480 (1,2) - instead of slider, i'm expecting to see the notes here, since it was the jumping part, so i think only put the notes will be work perfectly
  15. 00:38:147 (1,2) - why you make the spacing between that 2 slider/note this way while on the 00:38:647 (3,4) - you not make any spacing? Since it was in the same stanza, i think it would be better if you make the 00:38:647 (3,4) - with the same spacing as 00:38:147 (1,2) - , or vice versa
  16. 00:51:647 (2) - stack this with the endpoint of the 00:50:813 (4) - slider? i think it was works better that way
  17. 00:58:147 (6,1,2) - just my suggestion, but i think it was better if you change this pattern into a spinner instead, from 00:58:147 - to00:58:980 -
  18. 01:23:812 (1,2,3,4,5) - i think you intended to make a big jump pattern here, but with this angle, i think it was already too hard for the most player to play, why? because:
    01:23:479 (5,1) - you make the previous slider going to down while after than you make a jump that it was on the upper part
    01:24:146 (2,3) - this too, sudden bigger jump while the player already feel the pain after going on the sharp jump here 01:23:479 (5,1) -
    01:24:646 (4,5) - ^
    so, i think if you make the 01:23:479 (5) - direction into left instead right, it would be better.
    And make the 01:24:146 (2,4) - into the central of the 01:24:312 (3,5) - would be better in the twerms of flow too.
    tl;dr, this is the code that can makes everything simplier:
    412,80,77479,2,0,B|412:168|328:180|280:140,1,145,2|0
    316,232,77729,2,0,B|352:240|400:224,1,72.5,0|0
    312,304,77896,2,0,B|256:308|216:264,1,72.5,0|0
    112,200,78146,2,0,B|76:248|88:312|172:344,1,145,8|0
    280,324,78479,6,0,B|200:348|120:320,1,145
    176,184,78813,1,8
    76,80,78979,2,0,B|92:20|200:16|332:48,1,217.5
    344,56,79313,1,0
    264,192,79479,2,0,B|100:192,1,145,2|0
  19. 01:28:146 (2,3,4,5,6,7) - orz
    here's my suggestion:
    1. 01:28:146 (2) - make this notes on the 01:28:312 (3) - position, and make the triangle pattern direction to the clockwise from the (2) note
    2. 01:28:812 (6,7) - reverse this 2 position, insanely jump on the 01:28:646 (5,6) -
    you can choose your own method if you wanted to =w=
  20. 01:34:479 (1,3) - i think it would be more intentional if you make this two on the reverse position, by ctrl+r each slider there. This is if if you want to make a nice windmill pattern there
  21. 01:44:812 (1,2) - why you not just stacked this two? makes this two overlapped seems a bit weird while playing, it's more like you just forgot to stacked this two
  22. 01:48:479 (1,2) - same as above
  23. 01:49:479 (2,3,4,5) - if you want to make some jump pattern like this, i think it would be better if you reverse the timing position of this 01:49:812 (4,5) - ,so (4) will be on the (5) timing points, and vice versa
    also, i think it would be better too if you just stacked the 01:49:646 (3) - with 01:49:812 (4) - endpoint
    388,328,109146,6,0,B|468:296|460:196,1,145
    448,68,109479,1,2
    376,196,109646,1,0
    448,68,109812,2,0,B|368:100|376:200,1,145,0|0
    388,328,110146,2,0,B|468:296|460:196,1,145,2|0
    328,276,110479,6,0,B|264:340|160:304,1,145
    156,172,110812,2,0,B|220:108|324:144,1,145,2|0
    428,176,111146,1,0
    328,276,111312,1,0
  24. 02:26:479 (1,3) - stack this two endpoint?
  25. 03:08:312 (6) - just my suggestion, ithink it would be better if you put it on the x372 y192 position, why? because i saw that the position between this 03:08:145 (5,6) - jump and 03:08:312 (6,1) - are really on the bad approaches (sudden sharp jump just after people enjoying the triangle jump). I know you're tried to make a perfect triangle jump here 03:07:979 (4,5,6) -, but at least keep the flow at the good state too.^^
  26. from the 03:55:139 - to 04:09:812 - ... i don't know how to say this, since i saw it was a bit crazy on that part even when i'm try it by myself. although it follows the flow perfectly, but for the playability aspect, it was almost impossible and almost not enjoyable anymore for the most of the player, i think... \:D/
i think that's all, and i really respect you by how you want to make this make to be creative and different by the others ^_^b,
but remember:
SPOILER
Care about the playability and and the potential of this mapset to be lovable by the most player. not because it follows the song perfectly nor it was using a creative pattern that some map can be considered as a great map, but because it was enjoyable to play and get the aspect of what the player really want to see/expect from this kind of mapset with this kind of song^^

here's a star from me \:D/
Sure
안녕하세요~ :D


[General]
  1. 사용되지 않는 카운트다운은 꺼주세요.
  2. 앨범이름은 소스가 아니고 태그에 넣어야합니다.

[5957 style]
00:11:313 (4) - 삭제. 음악을 끊어 줄때는 확실하게 끊어주는게 좋습니다.
00:15:647 (2) - 다음 3번으로 이어지는 공간이 많이 비어있는 느낌을 주네요. 위치를 옮겨 보는게 어떨까요? 예를 들면 http://osu.ppy.sh/ss/328590
00:24:480 (6,7,1) - 딱히 좋다고 말하긴 힘든 안티점프네요.
00:32:480 (8,9) - 하나의 슬라이더로 묶는게 음악과 더 잘 맞을거라 봅니다.
00:42:147 (6) - 뉴콤보 {00:36:813 (1) - 앞 부분과 일관성 유지}
00:59:147 (1) - 기다리는 느낌이 있는데 안티점프보다는 스택을 써보세요.
01:31:146 (5) - 뉴콤보 {00:48:147 (1) 참고}
02:36:479 (1,2,3,4) - 그냥 180도 돌리기만 하셨던데, 시작과 끝을 겹치는게 어떨까요? http://osu.ppy.sh/ss/328596
02:49:812 (5,6) - 슬라이더 오버래핑도 아닌데 한칸 비껴나가게 놓는거 보다 스택이 나을겁니다.
03:08:145 (5) - 클랩 대신 휘슬
03:15:812 (5) - 뉴콤보
03:21:478 (5) - 뉴콤보 {00:53:813 (1) 그리고 01:36:812 (1) 참고}
03:52:478 (1) - 휘슬 추가


얍얍
Topic Starter
haha5957
Response to Envi's Mod~


Envi wrote:

from challenge accepted

ok, i'll try to mod this since i'm never take approval mapset and i suck at really hard mapset orz, so here we go

General
  1. yeah, LKs already mentioned this too, but still, do you think it was really necessary to set the tick rate into 4? I think it doesn't have any big difference whether you set the TR into lower, but from my viewpoint, i think using TR 2 here are works well too, beside it was normally used by the most mapper (even the really pro ones), it also to avoid unnecessary discussion with the other modder later =w=
=> tick rate 4 is there for 00:11:480 (1) - end of that part, and 02:21:146 (1) - end of the rhythm. since I can't make all of these patterns actually make sound on 1/4 (like making it all streams or repeat slider)
If this would come into discuss I will keep insist tick rate 4 unless there is good enough subtitute for this pattern, or tick rate 4 being unrankable ,etc.

5957 Style
Please note that I won't listen to someone who argues only because the map's SV is bit high,and preety much big spaced.
I was told that the map itself needs to improve more but the difficulty and concept of map can be kept if I want.
ok then, maybe i'll just pointed what i feel wrong, to the point of i'm always fail from the same spot again and again.. orz
  1. 00:01:147 (2,3,4) - tbh i don't really like the angle/position of this pattern, while you going into perfect triangle pattern that flows nicely here 00:00:814 (1,2,3) -, but there comes a sudden cutting jump at 00:01:313 (3,4) - while imo isn't really match each other in the term of flow.
    =>This playability is intentional, please understand this o.o/
  2. 00:07:980 (11) - instead of making this stacked with 00:07:480 (9) - , i'm more prefer if you move it into up of the 00:07:813 (10) - like this
    => ok

    for the same reason as above, i think it was not really friendly by most of the player if you make a sudden backjump after the nicely done flowed pattern 00:07:147 (7,8,9,10) - and the next part 00:08:147 (1,2,3,4,5) - , itk kinda ruin the flow imo
  3. If you following whar i'm say, then i think you should need to rotate 00:08:147 (1,2,3,4,5) - clockwise a bit (if you want, you can use another method by yourself^^), to make the flow from 00:07:980 (11,1) - to be better, kinda bad too if you make a jump with that position while after that you ned to do grid stream that going to the top.
    -> did something similar 'o'/
  4. 00:14:738 - rotate this counterclockwise a bit, or if you want, move the pinpoin to right a bit can works too
    this was have a better flow imo, while i saw on the original one the flow from 00:14:730 (4) - arent put nicely, kinda too sharp while playing
  5. 00:15:480 (1,2) - why this 2 slider must be directed into left not right? D: it really break the flow if you suddenly make the pattern direction going smoothly from 00:14:147 (1,2,3,4,5,6) - (except that i said above) but then there's come backslider. So i'm suggest that you just ctrl+r that 2 slider, to make the flow direction better
    => rather then this, I've looked at ykcarrot's mod a bit and changed a bit so make sure it looks better then before =D
  6. 00:19:147 (7) - make this notes on the straight line with 00:18:813 (5,6) - ? i don't see the reason why you should make it a bit left from the previous notes/sliders
    => for the flow of the map? idk how should i explain but I'll keep this 'o'/
  7. 00:20:147 (5,6,7,8) - i think it would be better if you make it like this
    => ok~
    although this one seems harder than the original, i saw that this was have more readability aspect than the previous one, since player can clearly see at the notes and knows how to move clearly than make it ambiguous jump slider pattern like the previous one (dunno how to call it, seems like jumping slider but in a fact it was just a slider tapping)
  8. 00:23:480 (1,2,3) - 2,xx DS jump in less than a 250 milliseconds?? orz
    maybe you tried to emphasize the jump aspect that going smoothly from the song, but mind about the playability too, i'm sure even by the really experience player (the super pros counted) this kind of "extreame" jump are really unfriendly when playing, so i suggest that you just make the spacing between that slider lesser here and there.
    => this plays ok in my opinion and this pattern was told to be ok by many player(mapper)s so i'll keep this xP
  9. 00:26:147 (1,2,3,4) - this one too, even this was really hard to sightread even with the "pro" skin because of the overlapped slider, why not you make the position of that 4 sliders the same way with the one you put 00:23:480 (1,2,3,4) - ?
    =>same as above
  10. 00:30:647 (6,1,2) - why you must make the big jump 00:30:813 (1,2) - after small tapping 00:30:647 (6,1) - while it still at the same stanza? IF it was me, i think ill make the position of 00:30:813 (1,2) - into reverse, so by then, player would be know directly if there will come a jump from 00:30:647 (6,1) - , like this
    => 5-6-1 basically plays the same (I mean, noone follows that kind of slider, they just tap 5,6,1)
    so as you can see 5-6-1 has the same spacing in the real play, and the real jump starts at 00:30:813 (1) - , and this is because of the high sound of violion? going background.
    this way, it would be more looks intentional if the mapper will make a jumps there from the players viewpoint
  11. 00:31:313 (4,1) - if you folow the above thisng, then i think you should make the spacing between two notes into the reasonable spaced too, since it was kinda bad if you put the anti jump there. Also if you did that, you will need to re-position the 00:31:480 (1,2,3,4,5,6,7) - pattern too.
  12. 00:32:813 (1) - i still can't understand why you should make the "unique" slider here,?
    => ok
  13. 00:35:813 (2,3) - ctrl+r this? the flow are better that way since the very tight jumps are not really good either when played
    ok
  14. 00:37:480 (1,2) - instead of slider, i'm expecting to see the notes here, since it was the jumping part, so i think only put the notes will be work perfectly
    => I hear slight 1/4 base guiter going on and i also feel slight tension change on this part, so i'm keeping
  15. 00:38:147 (1,2) - why you make the spacing between that 2 slider/note this way while on the 00:38:647 (3,4) - you not make any spacing? Since it was in the same stanza, i think it would be better if you make the 00:38:647 (3,4) - with the same spacing as 00:38:147 (1,2) - , or vice versa
    => first one is 1/2 and second one is 1/4.. I think this is fine? imo there's no reason for same stanzas to have same "whatever", rather i think similar parts can have smilar "whatever" (like, spacing).
  16. 00:51:647 (2) - stack this with the endpoint of the 00:50:813 (4) - slider? i think it was works better that way
    => used to be stacked before remap and almost called unapprovable due to it's readability. after that, I decided not to stack endpoints with incoming circle
  17. 00:58:147 (6,1,2) - just my suggestion, but i think it was better if you change this pattern into a spinner instead, from 00:58:147 - to00:58:980 -
  18. 01:23:812 (1,2,3,4,5) - i think you intended to make a big jump pattern here, but with this angle, i think it was already too hard for the most player to play, why? because:
    01:23:479 (5,1) - you make the previous slider going to down while after than you make a jump that it was on the upper part
    01:24:146 (2,3) - this too, sudden bigger jump while the player already feel the pain after going on the sharp jump here 01:23:479 (5,1) -
    01:24:646 (4,5) - ^
    so, i think if you make the 01:23:479 (5) - direction into left instead right, it would be better.
    And make the 01:24:146 (2,4) - into the central of the 01:24:312 (3,5) - would be better in the twerms of flow too.
    tl;dr, this is the code that can makes everything simplier:
    412,80,77479,2,0,B|412:168|328:180|280:140,1,145,2|0
    316,232,77729,2,0,B|352:240|400:224,1,72.5,0|0
    312,304,77896,2,0,B|256:308|216:264,1,72.5,0|0
    112,200,78146,2,0,B|76:248|88:312|172:344,1,145,8|0
    280,324,78479,6,0,B|200:348|120:320,1,145
    176,184,78813,1,8
    76,80,78979,2,0,B|92:20|200:16|332:48,1,217.5
    344,56,79313,1,0
    264,192,79479,2,0,B|100:192,1,145,2|0

    => changed 01:23:479 (5) - to little bit different, but this parts were usually played well by most of (yes, most of them were experianced though) players and
    due to the feeling change of the song, this part should be understandable (and, actually this isn't that hard, and I think about #6000+ players would be able to play this part)
  19. 01:28:146 (2,3,4,5,6,7) - orz
    here's my suggestion:
    1. 01:28:146 (2) - make this notes on the 01:28:312 (3) - position, and make the triangle pattern direction to the clockwise from the (2) note
    2. 01:28:812 (6,7) - reverse this 2 position, insanely jump on the 01:28:646 (5,6) -
    you can choose your own method if you wanted to =w=
    => looking at your modings, you seems that you don't like sudden backjump feeling placements but about every part that contains snare sound has backjump-feelings, and I think I need to keep my consistance (plus I kinda like here 'o'/)
    and the jump is due to it's high pitch voice, I mostly have something hard or jump on this kind of part and I was told that I should do these thing to make this map less boring and enjoyable (superinsane=can't played by most =/=unenjoyable)
  20. 01:34:479 (1,3) - i think it would be more intentional if you make this two on the reverse position, by ctrl+r each slider there. This is if if you want to make a nice windmill pattern there
    => I don't like how it plays o.o/
  21. 01:44:812 (1,2) - why you not just stacked this two? makes this two overlapped seems a bit weird while playing, it's more like you just forgot to stacked this two
  22. 01:48:479 (1,2) - same as above
    =>concept of the map, personally I don't think this looks weird but I'll consider about changing it if more people mods about this
  23. 01:49:479 (2,3,4,5) - if you want to make some jump pattern like this, i think it would be better if you reverse the timing position of this 01:49:812 (4,5) - ,so (4) will be on the (5) timing points, and vice versa
    also, i think it would be better too if you just stacked the 01:49:646 (3) - with 01:49:812 (4) - endpoint
    388,328,109146,6,0,B|468:296|460:196,1,145
    448,68,109479,1,2
    376,196,109646,1,0
    448,68,109812,2,0,B|368:100|376:200,1,145,0|0
    388,328,110146,2,0,B|468:296|460:196,1,145,2|0
    328,276,110479,6,0,B|264:340|160:304,1,145
    156,172,110812,2,0,B|220:108|324:144,1,145,2|0
    428,176,111146,1,0
    328,276,111312,1,0
    => Like i already said above (about stacking circle and endpoint), I had to map this way and I kind like this shape so i'll keep o.o/
  24. 02:26:479 (1,3) - stack this two endpoint?
    => ok
  25. 03:08:312 (6) - just my suggestion, ithink it would be better if you put it on the x372 y192 position, why? because i saw that the position between this 03:08:145 (5,6) - jump and 03:08:312 (6,1) - are really on the bad approaches (sudden sharp jump just after people enjoying the triangle jump). I know you're tried to make a perfect triangle jump here 03:07:979 (4,5,6) -, but at least keep the flow at the good state too.^^
    => changed some 'o'/
  26. from the 03:55:139 - to 04:09:812 - ... i don't know how to say this, since i saw it was a bit crazy on that part even when i'm try it by myself. although it follows the flow perfectly, but for the playability aspect, it was almost impossible and almost not enjoyable anymore for the most of the player, i think... \:D/
i think that's all, and i really respect you by how you want to make this make to be creative and different by the others ^_^b,
but remember:
SPOILER
Care about the playability and and the potential of this mapset to be lovable by the most player. not because it follows the song perfectly nor it was using a creative pattern that some map can be considered as a great map, but because it was enjoyable to play and get the aspect of what the player really want to see/expect from this kind of mapset with this kind of song^^





About the Playability, yes this is not going to be enjoyable for most of players (come on, our "enjoyable insanes" are not gonna be enjoyable for beginners) but the song itself has enough potential to be hard (you don't expect superinsane maps at 70BPM, but the song is hard metal with 180BPM).
But like you said since this follows the flow and makes sense in terms of mapping (like, if you have random x1.4 x1.1 x1.7s, it might not make sense), This should be okay because I was told that more then 40 players are going to be SS this.
This map is for those top #500 players and for that.. I guess it's playable for them since I asked many of #1000+ players to test play this and some find it fun to play (some dislikes, I admit but no map can be loved by everyone although I'll try to make this map be loved by many players as possible in this difficulty~)

thanks for the long good mod!


Response to Ykcarrot's mod


ykcarrot wrote:

안녕하세요~ :D


[General]
  1. 사용되지 않는 카운트다운은 꺼주세요.
  2. 앨범이름은 소스가 아니고 태그에 넣어야합니다.
OK for both

[5957 style]
00:11:313 (4) - 삭제. 음악을 끊어 줄때는 확실하게 끊어주는게 좋습니다.
=> 원래는 이 부분도 모두 스트림이었지만 "레디, 고!" 같은 느낌을 주라고 이런식의 배치를 하라는 권장을 받은 적이 있습니다.
00:15:647 (2) - 다음 3번으로 이어지는 공간이 많이 비어있는 느낌을 주네요. 위치를 옮겨 보는게 어떨까요? 예를 들면 http://osu.ppy.sh/ss/328590
=> ok~
00:24:480 (6,7,1) - 딱히 좋다고 말하긴 힘든 안티점프네요.
=> 이것도 일전에 받은 권장사항이고 개인적으로 괜찮다고 생각해서 킵하는 것으로 하겠습니다..
00:32:480 (8,9) - 하나의 슬라이더로 묶는게 음악과 더 잘 맞을거라 봅니다.
ok~
00:42:147 (6) - 뉴콤보 {00:36:813 (1) - 앞 부분과 일관성 유지}
ok~
00:59:147 (1) - 기다리는 느낌이 있는데 안티점프보다는 스택을 써보세요.
=>그렇게 한 건 아니지만 이 부분을 바꿨습니다~
01:31:146 (5) - 뉴콤보 {00:48:147 (1) 참고}
02:36:479 (1,2,3,4) - 그냥 180도 돌리기만 하셨던데, 시작과 끝을 겹치는게 어떨까요? http://osu.ppy.sh/ss/328596
=> 개인적으로 이 어설프게 걸친 패턴이 맘에 들었습니다~
02:49:812 (5,6) - 슬라이더 오버래핑도 아닌데 한칸 비껴나가게 놓는거 보다 스택이 나을겁니다.
=> 어차피 그 뭐지.. 그 스택? 그거때문에 서클이 약간 왼쪽 위로 올라갈텐데, 노트 리딩이나 보여지는 측면에서 이 쪽이 나을것 같아서 이렇게 처리했습니당
03:08:145 (5) - 클랩 대신 휘슬
03:15:812 (5) - 뉴콤보
03:21:478 (5) - 뉴콤보 {00:53:813 (1) 그리고 01:36:812 (1) 참고}
03:52:478 (1) - 휘슬 추가


얍얍

thanks~
Miya
Oh god, when i first look into your map, i'm very surprised with very high sv >.<
I can't test play it since this is much too hard for me but i found a problem here.
  1. I see a lot of inconsistant spacing during the stream. This can confuse player and break the gameflow very harsh. For example :
    1. 00:11:480 (1,2,3,4,5,6,7) - This one plays very bad. As you can see, the distance between 1/2 rythim and 1/4 rythim almost same in our eyes. This can trick the player and make the gameplay very bad.
    2. 00:14:813 (5,6,1,2,3,4) - This one too, sudden increased spacing in 1 and 2. It's good you have consistant spacing for 1/4 rythim in 00:14:147 (1,2,3,4,5,6) - but suddenly there's a jump on 1 and 2, this will surprised most player and have very bad gameflow.
    3. 00:19:480 (1,2,3,4,5,6,7,8) - This one too, well i don't need to explain this anymore.
    4. etc, find as many as inconsistant placing like this then fixed theme.
  2. There's consist of 1/4 jump which really hard to catch. I don't recommend 1/4 jump since it's not consistant with other 1/4 rythim and it's really hard to catch. For example : 01:31:146 (1,2,3,4) - It's a 1/4 jump and the spacing it's not consistant too. Very bad gameplay.
Well, i have discuss this matter with Derek, aso you can see Derek statement below :
That's all, really this map doesn't have a very good gameplay :(
You should consider a remap.

Good luck~
Topic Starter
haha5957

Miya wrote:

Oh god, when i first look into your map, i'm very surprised with very high sv >.<
I can't test play it since this is much too hard for me but i found a problem here.
  1. I see a lot of inconsistant spacing during the stream. This can confuse player and break the gameflow very harsh. For example :
    1. 00:11:480 (1,2,3,4,5,6,7) - This one plays very bad. As you can see, the distance between 1/2 rythim and 1/4 rythim almost same in our eyes. This can trick the player and make the gameplay very bad.
    2. 00:14:813 (5,6,1,2,3,4) - This one too, sudden increased spacing in 1 and 2. It's good you have consistant spacing for 1/4 rythim in 00:14:147 (1,2,3,4,5,6) - but suddenly there's a jump on 1 and 2, this will surprised most player and have very bad gameflow.
    3. 00:19:480 (1,2,3,4,5,6,7,8) - This one too, well i don't need to explain this anymore.
    4. etc, find as many as inconsistant placing like this then fixed theme.
  2. There's consist of 1/4 jump which really hard to catch. I don't recommend 1/4 jump since it's not consistant with other 1/4 rythim and it's really hard to catch. For example : 01:31:146 (1,2,3,4) - It's a 1/4 jump and the spacing it's not consistant too. Very bad gameplay.
Well, i have discuss this matter with Derek, aso you can see Derek statement below :
That's all, really this map doesn't have a very good gameplay :(
You should consider a remap.

Good luck~
Thanks but now I felt how opinion differs from person to person because those 1/4 parts were told to be ok mapped by another MAT

I'll consider more about the playability amd changing some concept but no change on those 1/4 parts for now <.<
I'm thinking of renewing the vocal parts since I feel little meh there but even after that I think there well be 1/4 jumps there

tjanks for looking
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