加
油
~
油
~
got itKite wrote:
finally done orz
hope you like it!
Don't forget to add tag, and rename difficulty if you want. >w<
Download: IA - Six Trillion Years and Overnight (Midasmens) [Banana's Normal].osuraririn wrote:
[Banana's Normal]
SliderMultiplier:0.799999999999999 改成0.8吧 fixed
AR+1,HP+1,OD+1 已经超过三星了...
就算作为Normal也太简单了啊o.0
DS=1? 大多数物件的距离都比固定1要小...有的又大了...orz 不太大应该没事
03:04:579-03:10:663 既然全是转盘就去掉那么多红线吧 嘛 所有难度红线要一致
01:16:153、01:16:234喂喂这两根绿线有啥用啊!? kiai也要一致.-.
02:17:727 break拉到01:18:089吧 ok
謝謝~raririn wrote:
0.o 我尽力
如果觉得一点用都没有请放心大胆地不给kd
[General]
offset14218可以吗?[/list] 沒什麼問題~
不统一draining time嘛0 0[/list] 為啥統一www >.<
为什么01:55:186-01:06:154要断开kiai呢…… 製造效果的說~
previewtime54863? 从那根蓝线开始总觉得奇怪 哪裡奇怪呢 >.<
[Insane]
AR-1?但是AR8的话insane的物件叠放梗就更加难读了 你看看吧 保持原樣~
00:18:976 break拉到00:10:057 沒必要>.<
01:31:638-1红点放到中间吧.. >.<
01:41:541-3,4,5,6 感觉不是很好看 稍微弄得圆一点 比如3的尾巴弄到大概(44,144)的位置 還好的說~
03:04:579-1,2,3,4,5,6,7,1 真心觉得这一串没法打 完全按不准[/list] 這圖就是鬼畜www (喂! 0.0
就这些了吧o.0 加油>w<~!
[CSGA]Ar3sgice wrote:
from my queue
GeneralInsane
- 为什么看video里的英文名有个story
- ...好吧应该没必要改0.0
这图打着挺爽的, star, 加油 謝謝~
- 好可怕的sv 0.0 而且掉血降点吧 不然滑条掉几个尾就fail了 要鬼畜一點~~ >.<
- 01:00:831 (2,3) - 间距大点 http://up.ppy.sh/files/screenshot413.jpg 修改了~但不是按照乃的樣子~~應該還行吧
- 02:12:444 (1,2) - 去掉两个。。No~
- 02:49:702 (1) - no new combo..? No~
- 02:50:347 (1,2,3,4) - 间距大点 保持原樣
- 02:54:057 (2) - 别往回跳啊 有点破坏flow 这样怎么样 http://up.ppy.sh/files/screenshot414-1.jpg 還行啊~>.<
- 02:54:541 (4) - http://up.ppy.sh/files/screenshot415.jpg No~
- 03:08:059 (1,2,3,4,5,6,7,8,9,10,11,12) - 这一段做成刚好转一圈那种? 用ctrl+h ctrl+j 后面的12345 保持原樣
乃的星星真多0.0
yeahyeahyeahhh wrote:
Insane:
00:49:783 (1,2,3,4,5,6,7,8) - 1/3 fix~
01:51:557 (1,2,3,4) - 1/3 fix~
01:51:960 (1,2,3,4,5) - 1/3 fix~
02:35:509 (1,2,3,4,5,6,7,8,9) - 1/3 fix~
02:40:670 (1,2,3,4,5,6,7,8) - 1/3 fix~
All these need to me 1/3. It makes NO SENSE at all to have them as 1/4. If you can give me any logical, thought out reason why this is better in 1/4 than in 1/3 then I'll except it. Nothing is snapped to 1/4 at this part though. Yes~ you are right. Sorry~
This map will not get ranked like this just a heads up.Thanks~
[CSGA]Ar3sgice wrote:
Banana
- 01:47:122 (2) - slider body靠太近 fixed
Download: IA - Six Trillion Years and Overnight (Midasmens) [Banana's Normal].osuPereira006 wrote:
hello~~ hello
[Banana's Normal]
you have lot un-snaping i will put here on spoilerbox i don't know why they unsnappes.. i use AImod and it is fine, though i resnapped all notes.SPOILER01:07:445 (3) - Unsnapped slider (start).
01:08:090 (1) - Unsnapped slider (start).
01:09:703 (3) - Unsnapped slider (start).
01:13:574 (1) - Unsnapped slider (start).
01:14:219 (2) - Unsnapped slider (start).
01:49:058 (1) - Unsnapped slider (start).
01:49:703 (2) - Unsnapped slider (start).
01:59:058 (3) - Unsnapped slider (start).
01:59:703 (1) - Unsnapped slider (start).
02:05:187 (1) - Unsnapped slider (start).
02:05:832 (2) - Unsnapped slider (start).
02:08:090 (1) - Unsnapped slider (start).
02:09:381 (3) - Unsnapped slider (start).
02:10:026 (1) - Unsnapped slider (start).
02:12:929 (1) - Unsnapped slider (start).
02:13:574 (2) - Unsnapped slider (start).
02:14:219 (3) - Unsnapped slider (start).
02:15:510 (1) - Unsnapped slider (start).
02:16:155 (2) - Unsnapped slider (start).
02:16:800 (3) - Unsnapped slider (start).
02:17:445 (4) - Unsnapped circle.
02:54:542 (3) - Unsnapped slider (start).
02:55:187 (1) - Unsnapped slider (start).
02:56:800 (3) - Unsnapped slider (start).
02:58:090 (1) - Unsnapped slider (start).
03:01:316 (2) - Unsnapped slider (start).
03:01:961 (3) - Unsnapped slider (start).
Why un-snaping ? look this http://puu.sh/qWDA they are nothing snaping with 1/4 or something, just is un-snaping pleasse resnapp all note
00:49:702 (1) - add whistle on repeat i mean at 00:50:025 added, and followed all advices on hitsound
00:50:993 (x) - add slider repeat at 00:51:638 i mean this http://puu.sh/qXyL and add whistle on repeat fixed for consistancy
01:01:960 (3) - ^ same add whistle on repeat
01:42:605 (2) - remove whistle look good imo
02:31:638 (2) - add finish only start slider?
stuff cool thanks and thanks for your mod
Pereira006 wrote:
hello~~
[General]
the bpm is Inconsistency only kite's hard "03:10:663" pleasse remove this to make all diff consistency. Will ask Kite to check it
[Insane]
00:39:541 (4,5) - i don't get this spacing, pleasse fix spacing fix~
01:04:702 (2) - grid 1 left to make symentric with 01:04:541 (1,3,4,5) fix~
01:14:218 (3,4,5,6) - I can see my owm is bad symentric, try better symentric fix~
03:02:122 (2) - grid 1 up to make symentric with 03:01:960 (1,3,4,5) fix~
stuff cool
that all i think pleasse some mod you can't understand because my eng is suck pleasse ask me in-game i will try explain better
good luck and bye bye Thanks mod~ >3<
The Aimod can't detect, Only Aibat can detect,then I did "zoom" on edit map i see that start slider and note is still un-snapping, that why i did explain little. no kdsBanana wrote:
Pereira006 wrote:
hello~~ hello
[Banana's Normal]
you have lot un-snaping i will put here on spoilerbox i don't know why they unsnappes.. i use AImod and it is fine, though i resnapped all notes.
非常感謝Mod~~ ^o^ertyukjh010 wrote:
您好 您好~ >.<
[General]
您的Offset是寫14218.8387096774,要不要改回整數orz fix~
[Banana's Normal]
00:50:993 (2) - 錯誤的距離(?) 一般來說Normal不建議減少距離 X
整體上不錯,如果想難度降低到3以下(不是必要),看看刪排一半的1/2 beat左右吧lol ._.
[Kite's Hard]
HP-1
00:37:122 - Useless inherited point fix~
01:05:509 (9) - 根據01:08:089 (1)的模式,從這裡開始NC吧 X
02:19:057 - Useless inherited point fix~
02:19:702 - ^ fix~
02:23:331 - ^ fix~
[Insane]
Slider的速度有點快0.0......還有HP-1看看 X
01:09:541 (4,5,6) - 這個三連點分得開點開,我覺得用0.6x那種比較適合 X
01:51:530 (1,2,3,4,1,2,3,4) - 玩家要根據甚麼來判定他是1/3?這個距離比較像1/4喔;試試用Slider代替 X
02:56:638 (4,5,6) - 同01:09:541 (4,5,6)相同情況
我的建議是將1/3beat和1/4beat的連點分得清楚....距離是最好的方法,例如1/4beat全部限制在0.6x以下的距離 多謝指教~
That all
Thanks~Mod & starFrostmourne wrote:
Hi
Insane
I think you should add more note in your diff such as I pointed out below v
In my opinion, you've added notes follow vocal rather than rhythm. For Insane diff, I think it's better to follow the rhythm more than the vocal (if the vocal hadn't much sound). following the vocal in your diff decreases your star rating also cut your flow enough in my opinion(why don't you add note here < player's opinion :p) I suggest you to add note more on the point you should add
Well... As you know the Slider Velocity is very fast. If i add too many notes.It will make the player feel bad about it. They may feel tired ,i think
such as :
00:24:864 (x) - add note here http://osu.ppy.sh/ss/300071 because this slider's speed noticed me that I have to hit 00:24:864 but I got missed from this note X
00:25:186 (5) - add repeat slider here , follow better sound X
00:27:122 (2) - ^ X
hope you understand what I meant =_='' please check overall again :3 Sorry~ NO CHANGE
00:45:186 (5) - add finish at the head of slider :0 I think it will noisy at this point. NO CHANGE
00:45:993 (7) - ^ at the tail ^
00:47:767 (3) - ^ at the head ^
00:48:251 (5) - finish ^
00:48:734 (2) - ^ ^
add more finish If you can find the sound like this
01:45:509 (1) - move to x:340 y:312 for complete stacking fix~
03:04:579 (1,2,3,4,5,6,7) - add spin instead , might be better this will ruin the player who want to get SS from this diff but get confused from these notes. Consider it and want some mod next time to discuss this part
Good luck and star !
Download: IA - Six Trillion Years and Overnight (Midasmens) [Banana's Normal].osuFrostmourne wrote:
Hi
Banana's Normal
00:57:122 (3,1) - distance D: fixed
02:10:025 (1) - add repeat this , sound obviously =_= keep for consistancy->01:59:702 (1)
03:02:605 (1) - remove new combo this and add next note instead , It has new accent obviously and from consistent distance here. fixed
Good luck and star ! thanks and thanks for your play and mod
Thanks mod~cmn_891127 wrote:
Hi, Midasmens~
[General]
Hard is more difficult than Insane! Some mappers say it doesn't matter
[Insane]
- 00:49:810 (1) - move the (1) on the 00:48:089 (4) fix~
- 00:49:810 (1,2,3,4,5,6) - use 1/6 not a bad idea, but the voice begin at 00:49:702, at a note here fix~
- 01:51:853 (4,1) - this jump...toooooooooooo difficult I think it's fine~
- 02:50:347 (1,2,3,4) - dont overlap it no change
- 02:51:638 (1,2,3,4,5) - the Pentagon is distorted no change
Thanks~ ModEnvi wrote:
Coming here from my queue^^.General:
all good^^Insane
01:44:541 (2) - fix this slider into well curved like 01:44:863 (3)
01:51:530 (1,2,3,4,1,2,3,4) - i think it was quite hard for a player (not to mention the pro one thought) if you placed the jump for this two quadruplets like this, i suggest to make that 2 quadruplets into one longstream instead of jumping stream like that.fix~
02:14:380 (2,3,4,5) - fix the position on this pattern, the flow are somewhat weird when i'm tried that part before, make this pattern into symmetrical can help i guess.
03:00:025 (5) - move it more to the left, so it can add more flow for 02:59:380 (1,2,3,4,5) tapping pattern
i think that's it, sorry if it was long and hope this can help orz
good luck^^
The timing section at 03:10:663 in Banana's Normal should be at 03:07:414.Remember to resnap all notes after making fixes!
The timing section at 00:14:218 in TaikoSi should be at 00:14:219.
347,220,51638,2,0,B|384:173|438:107|382:84|330:83|314:120|321:171|424:200|464:200,1,287.99998626709,0|201:15:347 (8) - I find no reason to scrunch this slider.
Thanks Mod~Jacob wrote:
[General]
-- Since "S h i a" has spaces in it, you also need to add the tag "Shia" without any spaces.
-- You have an inconsistency in red timing sections throughout the difficulties. Here are the mistakes.The timing section at 03:10:663 in Banana's Normal should be at 03:07:414.Remember to resnap all notes after making fixes!
The timing section at 00:14:218 in TaikoSi should be at 00:14:219.
Add shia to tag and fix timing
[Insane]
00:18:734 (5) - Drag the break at the end of this note to 00:19:380. fix~
00:55:186 (1) - Remove NC. X
01:15:509 (1) - Drag the break to 01:16:154. fix~
01:51:530 (1,2,3,4,1,2,3) - Space these streams out further so that the player can tell these are in 1/3 snap. fix~
02:17:444 (1) - Drag the break to 02:18:089. fix~
02:29:702 (1) - Remove NC. X
02:43:896 (2) - Ctrl + R this for better flow. X
02:45:831 (2) - ^ X
02:49:702 (1) - Remove NC. X
03:03:251 (3) - Add a finish to the beginning of this slider. fix~
Unrankable if in red and bold[General]
Consider if in bold only
Suggested if in normal font
Thanks~Megurine Luka wrote:
/IRC
因为是在没有网络环境下做的mod,后来也懒得check了,如果有什么我说的你已经改掉了那就无视吧 lolUnrankable if in red and bold[General]
Consider if in bold only
Suggested if in normal font
*Video似乎不是很好:<在OSU里看有点被压缩,不过我下的版本比较早不知道你后来有没有改~ 沒改~求教
*osb无用可删 已刪
*0.3的stack Leniency容易被挑,建议提高到0.5以上
*Tag suggestion: Aria ON THE PLANETES
*所有难度的第一个break可以在00:19:380开始 fix~
[Insane]
我个人感觉现在的SV有点太高了,尤其对非副歌的地方来说._.,很多slider都想甩出来的感觉不大好,副歌部分还行
00:49:810 (1,2,3,4,5,6,7) - 突然出现的感觉很不好,要么把前几个1/4的补上,要么放弃1/6的下法
00:51:315 (2) - try x=384 y=192 fix~
Thanks Mod~winber1 wrote:
just suggestions
Insane
00:15:509 (2) - I don't really see the point of the repeat. remove it? X
00:33:251 (1,2,3,4) - uhh.. make the spacing equal? I'd rather have in a perfect diamond shape. X
00:34:218 (1,2) - imo it would be more fun if you made a jump to combo 1, and did possibly something like this http://puu.sh/s6PH (combo 1 and 2 are symmetric about the origin) X
00:38:573 (6) - I'd add a repeat to this slider (or add a note after it) to match 00:36:476 (4). It also just flows a lot better imo. the empty space is a little awkward. fix~
00:45:670 (6,7) - could possibly cause a little confusion, but either way i don't like the spacing that much to be honest. You could possibly do something like http://puu.sh/s6R0 where combo 7 is Combo 5 but with Ctrl+H and Ctrl+R fix X
00:55:186 (1) - unnecessary new combo? WOrks better imo if youdidn't have the 2nd new combo. X
01:02:202 - would fit really well if you could add a note here imo X
01:12:525 - ^ X
01:14:864 (5,6) - it would fit so much better imo if you turned these into four notes. http://puu.sh/s6TB X
01:45:186 (4) - i'd remove this note. I would read this better if you didn't have this note here actually. Or if you are going to keep it, I would move the note further away from the next note. fix~
01:52:175 (7,8) - make spacing equal? D: X
02:04:138 - as before adding a note really fits imo X
02:11:235 - ^? X
02:14:460 - ^? X
02:49:702 (1) - remove combo...? X
02:51:638 (1,2,3,4,5) - this star... is not a star... make it into a star? (if you want a perfect star, you can place a note, then copy+paste it, then rotate it 72 degrees, and repeat the process four more times) really nice!!! Thanks for teaching me how to make a star
03:05:376 (5) - this note is too early. you should change the offset to 185400. fix~
anyways, good luck! :3
seriously = =;Norbi wrote:
Taiko Mod
Well, hard map for sure.
TaikoSi
02:20:670 (29) - Illegal megakat. (Although there was a long discussion about finishers, this is only allowed on 120 BPM or lower.)
Sliders: 1.50 slider velocity seemed fine, although it's better (and recommended) to use 1.40. If you decide to change them, you should recalculate all of your slider's lengths.
That's all for mapping, although you might need other taiko mods who can play the map better than I did. orz
SkyDevil wrote:
oh really awesome song yes~
Can i do a diff on this map? (I prefer insane but you can choose if its okay) Sorry~ cause I don't need a diff 4 diffs is enough
Anyway Star~ Thanks~
Envi wrote:
Normal
good one :D, maybe i'll just giving a suggestion here
01:06:154 (1) - remove new combo here? seems a bit weird if you make (1) combo alone i think a note is ok to be a combo XD
same goes for every combos that has only have1-2 notes/hitcircles, if you're following my astatement above
Jacob wrote:
[Banana's Normal]
Soft hitsounds in this difficulty sound really odd and empty. I would strongly suggest using normal hitsounds. I also think that the hitsounds need work in general on this difficulty. The map's structure itself is good, but the hitsounds counterbalance that. nice suggestion but sorry, i won't change the hitsound. for this map have modded by several people, if your mod comes earlier, i will do something to make it better.
00:18:412 (2) - Drag the break after this note to 00:19:380. It looks really nice during gameplay. ok
00:24:541 (1) - Add a finish to the beginning of this slider. fixed
00:30:670 (2) - Move this away from (1) so that they aren't touching. touching notes are ok to me, so all no change
00:59:380 (3) - Remove the finish from the beginning of this slider. fixed
01:12:283 (3) - Move this so that it isn't touching (2).
01:51:638 (1,2) - Make these two sliders of quieter volume. ->60%
02:01:315 (3) - Remove the finish from the beginning of this slider. fixed
02:17:444 (4) - Drag the break after this note to 02:18:089. ok
02:42:605 (1) - Add a finish to the start of this slider. fixed
02:55:186 (1) - Move this so that it's not touching (3).
02:55:831 (0) - Add a note here. It feels empty. ok to me though, no change
Megurine Luka wrote:
[Normal]
Kiai的音效太弱了,考虑加24clap 试了一小段觉得效果并不太好就没改clap 不过加了很多finish(嘛 除了你说的以外的- -)
00:45:186 (2) - 可以考虑加个fin在头上 ok
00:47:767 (2) - ^
00:55:831 (1) - 最低难度没必要压红线嗯,现在的节奏听上去有点累赘 嘛- -
01:05:186 (4) - 考虑stack slider之后stack一个圈什么的咱就被suzully挑了...
01:06:154 (1) - 感觉没有NC的必要 咱感觉这样没问题就保留了 虽然没必要是真的0 0
01:06:154 (1) - 和之前一样
01:09:702 (3) - 可以考虑这个slider的三拍上都加fin ok
01:14:864 (3) - ^ ok
01:57:767 (1) - 和之前一样
02:01:315 (3) - 可以考虑这个slider的三拍上都加fin 都加了
02:06:476 (3,4) - ^
02:11:638 (3) - ^
02:16:799 (3) - ^
02:46:476 (1) - ^
02:51:638 (3) - ^
02:56:799 (3) - ^
03:01:960 (3) - ^,和后面那个slider的头上
最后比其他难度都多了根红线
thanks for your mod XDwinber1 wrote:
Banana's
00:16:154 (3) - new combo sorry but not change
00:16:154 (1,1) - spacing further away 0.8* is ok here imo
01:08:735 - add note no change
Banana wrote:
edit:the 333ndrd post XD
感謝Mod & Star!Pokie wrote:
挑細節的前世都是折翼的天使, 於是我來偷懶了 lol
然後Insane
in-game的時候也有提到DS的問題, 比較明顯的地方就是開頭
00:24:541 (1,2) -
00:25:831 (6,7) -
以上兩個都是1/1拍, 後面(6,7)的處理方法沒有問題, 但(1,2)的間距相比下就太過擠了
AR9或以上的高速收縮和這種spacing沒什麼契合度 現在應該好多了~~
00:50:993 (1,2,3) - 像這邊也是特別明顯, 1/2和1/1之間的視覺間距一樣, 實際數字是0.9跟0.45, 剛好一半
其實將(3)疊在(2)下面還比較適合. 或者移開來, 和(2)弄成一個平衡的排列: http://osu.ppy.sh/ss/307308 fix~
以及就是細節上要留意的
01:05:831 (3,4) - 這裡的(3)和(4)在音樂上差別很大, 而你只用了一個Finish去區別
這樣只有音效符合歌曲, 你的排列並沒有同步
我覺得應該把01:06:154 (4,5) - 弄成一對排列, (3)分別開來弄一個直slider, 類似這樣: http://osu.ppy.sh/ss/307310
(給(3)的結尾加個5%音量的綠線也不錯) fix~
01:51:530 (1,2,3,4,5,6,7,8) - 還有就是這些1/6了 fix~
02:49:702 (1) - 多了個nc fix~
03:08:059 (1,2,3,4,5,6,7,8,9,10,11,12) - 試試調成25%再聽這一堆, 完全踩錯拍了 XD
應該在03:08:059 - 放一個note, 留空1/2拍
03:08:220 - 從這個紅線再開始你的三連打們 fix~
我覺得雖說Kite的難度做的有點中規中矩, 但參考價值還是不缺的
有空可以去研究一下 XD 嗯嗯~~好好研究去
PS: 記得改Title! 這個真不急~~最後改吧
No change-kevincela- wrote:
[Insane]
- 00:57:605 (1) - Move the nc on 00:58:089 (4) -
- 01:06:154 (4) - New combo
- 01:07:928 (1) - Move the nc on 01:08:412 (4) -
- 01:27:122 (4) - Make it like 01:26:476 (1) -
- 01:49:702 (5) - New combo
- 01:49:380 (4) - This pattern isn't that great,maybe make a different pattern here?
- 01:52:283 (8) - Spacing
- 01:53:573 (1) - Remove NC
- 01:59:541 (1) - Move nc on 02:00:025 (4) -
- 02:02:122 (1) - Move nc on 02:02:605 (4) -
- 02:52:605 (1) - Move nc on 02:53:251 (4) -
Silly Mod i'm so sorrythose wrote:
From .:Let those mod those maps:.
[General]
If you would like, you can delete all your bookmarks to decrease the size of your .osz file by a little since you won't be needing them by the time this gets put on the server. WHAT!! Delete the bookmarks to decrease the osz file size....lol
Remove "vocaloid" from the tags since the string can be found in the tag "vocaloid3". It doesn't matter
I haven't seen the video, but just by watching and listening to the music I would think your offset is a bit off. X
Timing points are inconsistent across all diffs. The red line is identical in all diffs . Do you mean the green line? I never heard that in timing points should be same
[Insane]
- Are you sure you can't find anything?....Orz
Good luck :3 Thanaks~
Deleting bookmarks, as well as unneeded lines in your .osu file decreases the size of your .osz file.Midasmens wrote:
WHAT!! Delete the bookmarks to decrease the osz file size....lol
Oh....I see. Thanks a lot!! Sorry for my stupidthose wrote:
Insane has 03:05:196 Timing point which should be at 03:05:194 like your other diffs, and 03:05:400 which should be 03:05:396.
Pokie wrote:
挑細節的前世都是折翼的天使, 於是我來偷懶了 嘛,感谢偷懒发自本心
先說一下Banana的Normal
這個難度沒什麼技術上的問題, 但就音效以及節奏來說能挑的地方不少
主要是覺得為了降低難度而導致問題發生, 尤其是Kiai部份特別明顯
Clap確實都踩在第四拍了…但這種效果還不如把24都舖滿 kiai段把二拍的clap加上了
(特別說一下, 這首歌若然不舖滿就乾脆不要下了) 咱不确定这句话的正确性 所以non-kiai段只是改成N了
00:57:767 (1) - 另外節奏方面, 一般來說高難度可以將這裡後面的1/1填上, 因為是Normal選擇留空
但實際上留空的拍子不該在長白線, 正好該在你放(1)的位置 这个和后一段kiai相似的一个都改了
將(1)移去長白線才是合適的節奏
另外我同意Jacob說的, 但並不是整張圖都使用Normal set
像Kite那樣下一部份也是挺適合的, 盡管我不太同意他用1/3拍
但更合適的應該是用normal-hitnormal替代soft-hitclap 嘛 再加costume什么的就算了 直接用了一部分NC1
最後就是說一下這個轉盤
03:07:414 (1) - 這裡很明顯是該分開兩段的, 你用一個轉盤就帶過去, 倒還不如map掉呢 XD (狡辩解释:)咱本来是map了这一部分的,后来为了把star rate降下去就....
或者用一個1/1拍的slider, 再在03:08:059 - 接spinner 改了
至於只有一個note夾在中間不會奇特嗎? 誰叫曲子就是這樣呢嘛....Banana wrote:
edit:the 333ndrd post XD
-kevincela- wrote:
[Banana's Normal]
- 00:30:670 (2) - Make it like this? overlap is ok to me
- 00:34:218 (1) - Move the new combo on 00:34:863 (2) - ? i use NC by vocal
- 00:57:767 (1) - Replace this with 2 notes? ( i made a mistake that i changed 00:34:863 (2)above...)
- 01:46:476 (1) - Move the new combo on 01:47:122 (2) - ?
- 02:34:541 - Add a note? not add
Kitsuneko wrote:
[Banana's Normal]
oh hitsound was ... so plain and plain. try make more waves i made some change to hitsound, with NC1, though i referred to your suggestion that added some more green linesSPOILER
- 00:14:864 - volume 60%
- 00:15:509 - volume 80%
- 00:16:154 - volume 60%
- 00:17:444 - volume 60%
- 00:18:089 - volume 80%
- 00:23:896 - volume 60% with soft sound
- 00:24:541 - volume 70%
- 00:24:702 - volume 60%
- 00:34:864 - volume 70%
- 00:50:348 - volume 60%
- 01:25:831 - volume 60%
- 01:36:799 - volume 70%
- 01:51:638 - move this green line to 01:52:283
- 02:41:960 - volume 50%
- 02:45:831 - volume 60%
- 02:46:477 - volume 80%
btw I love IA~ (=w=)
- 00:30:670 (2,3) - change rhythm. put a circle on 00:30:670 and not repeat slider on 00:30:993 ~ 00:31:638 repeat slider is ok to me
- 01:49:702 (2) - not good overlap, you can move up 01:49:057 (1) ok
- 02:17:444 (4) - move down, flow will be better under ok
- 02:55:831 (2) - not good overlap, try move yep, moved
good luck (=w=)
Katty Pie wrote:
Normal00:55:831 - make this slider shorter to white section ok to me so not change
00:58:735 - ^
00:58:412 - add note fixed already in Pokie's mod
01:45:186 - make slider shorter and add note on red tick
those wrote:
[Banana's Normal]
02:49:702 (5) - Misplaced clap; should be at tail but you have it at the head.
02:55:831 (2) - Clap the tail.
03:03:896 (2) - Misplaced clap; should be at tail but you have it at the head.
wow you are so careful.. fixed all
Good luck :3
Byakugan249 wrote:
[Banana's Normal]
00:30:670 (2) - flip it the other way around so that it'd blanket the previous slider. this overlap is teased.. moved a little
00:32:283 (1) - i've seen a few wave sliders that look nice at the beginning but this one doesn't flow properly. try to make this smoother like the previous wave sliders. i tried to make all slider mentioned better
00:41:315 (3) - ^
00:44:541 (1) - this looks like more if a straight slider more than a curved, so curve this slider properly to blanket the next slider.
00:47:122 (1) - flip it the other way like the previous slider. though still overlap, i make these two sliders more curved
00:55:831 (1) - i fine this slider unfitting because it plays weird and since this is the easiest diff, players might have a though time hitting this, so make this a 1/1 slider to make it easier for players. this slider is ok to me, besides, i don't like a easy or normal to be too easy just for newbies, they need to play this and he or she may get used to this
00:58:734 (2) - same as above and same as 00:44:541.
01:06:154 (1) - ^
01:41:960 (1) - add a finish with the whistle to match the cymbals. ok added
01:49:702 (2) - do Ctrl+J. it makes the path easier for players if you do this.
02:33:573 (1) - please stick to the default DS for this. for easy and normal diffs, the spacing should be consistent. opps.. this is a 0.8*section under such a green line, and 1.25*0.8=1.0, i just keep the distance or spacing
02:52:928 - add a circle to follow vocals. need a short break, though
overall i think the sliders needs work because there's sliders that end at the red line and the next note is at the white line. that makes it hard for players, especially beginners to know when to time it right, also the wave sliders. i've seen a few that look smoother but the rest looks ugly, and it doesn't flow properly to the next. look at the other wave sliders and try to make it smoother.
i love your mod style: suggestions with opinions, extra thanks~
I guess that's it. GL
thanks to all who modded this map~AoiX wrote:
Normal虽说是nazi嘛,不过咱排的确实不好看 该改
- 01:12:283 (3) - nazi.间距
UpdatedBanana wrote:
some small changes fixed by cmn's irc mod and self check
Kurai wrote:
Hello ~
[Banana's Normal]i asked modders who modded this map about this sliders, and their reply is: they are ok
- Ok, this difficulty is not bad at all, however something bothered me. In the kiai parts you are following an awkward rhythm. You are following something in the music but this rhythm doesn't fit for a Normal difficulty because it isn't intuitive (unintuitive patterns aren't really comfortable to play, especially in the easiest difficulty where the player is still a beginner).
Here's a list of the patterns that are following this rhythm and what you may do to fix them.I know you tried to make something original, but those fixes are really needed, otherwise those kiai times would be too confusing for beginners. They are not used to play awkward rhythm, so you need to make patterns as easy as possible. Keep this in mind for your next maps.
- 00:55:831 (1) - Reduce it by 1/2.
- 00:58:734 (2) - ^
- 01:04:541 (3,4) - Remove (4) and extand (3) by 1/2.
- 01:06:154 (1) - Reduce it by 1/2.
- 01:09:057 (2) - ^
- 01:14:864 (3,4) - Remove (4) and extand (3) by 1/2.
- 01:57:767 (1) - Reduce it by 1/2.
- 02:00:670 (2) - ^
- 02:06:476 (3,4) - Remove (4) and extand (3) by 1/2.
- 02:08:089 (1) - Reduce it by 1/2.
- 02:10:993 (2) - ^
- 02:16:799 (3,4) - Remove (4) and extand (3) by 1/2.
- 02:49:057 (4) - Reduce it by 1/2 and add a clap on its endpoint.
- 02:53:251 (1) - Reduce it by 1/2.
- 03:01:960 (3) - ^
- 03:03:251 (1) - ^
- 02:29:702 (3) - Add a new combo on this slider for emphasizing the guitar. that's not essential, so not change
- In conclusion this really a good normal difficulty, it flows well and I can see you have worked pretty hard on making beautiful patterns, that's good. Nevertheless you really need to fix what I pointed out, that's important !
i also asked this issue in #modhelp, and herre is the chatlog, so i would keep it for now XDchatlogWell, overall that's a good mapset, you did a great job on it. Have my star for the moment ~ !20:06 <Banana> : i'm thinking about whether a 3-star difficulity can have sliders end at red line (the song is 180+bpm..)
20:07 <Banana> : and that is the easiest diff.
20:07 <Yatalu> : Banana: I think so, yes o -o.
20:07 <Yatalu> : I think I had cases of that in my map anyway, but that's not a reference :L
20:08 *Keksi eats a Banana
20:08 <Keksi> : yummy
20:08 <Banana> : (but a MAT pointed it out and i'm sad- -
20:08 <Banana> : "XD" to yummy
20:09 <Yatalu> : @ -kevincela c: I could try help you out if you send your map to me?
20:10 <Azure_Kite> : 3 star map having sliders that end on red tick? Should be fine...
20:10 <Yatalu> : Banana: does your slider end into nowhere? .-. cause that might be what bugs them
20:10 <Azure_Kite> : Depends though; any notes appearing on the next white tick?
20:11 <Banana> : my slider end on red tick end with another slider
20:11 <Azure_Kite> : Ah, so Slider to Slider?
20:12 <Banana> : that is, a slider end and another slider begins
20:12 <Banana> : yes
20:12 <Azure_Kite> : For a Normal, that's fine.
20:12 <Azure_Kite> : Just use it sparingly.
20:12 <Yatalu> : On the same tick? o .o
20:12 <Banana> : ok~
Thanks~ >3<Kurai wrote:
Hello ~
[Insane]
- 00:16:799 (6) - As you have put a new combo on 00:15:347 (1) to emphasize the loud drums, you need to add a new combo on this slider for the same reason ! fix~
- 00:18:412 (1) - This new combo is not justified by anything so please remove it. fix~
- 01:05:831 (3) - A new combo would fit pretty well here. :3 fix~
- 01:14:864 (5) - A new combo is needed here (because of the vocals becoming more intense). fix~
- 01:15:509 (1) - If you have fixed the above line, remove this new combo please. fix~
- 01:35:831 (1) - Its reverse arrow is hidden by 01:34:864 (8)'s hitburst. The reverse arrow needs to be visible otherwise it may confuse the player a lot (which may not expect haveing a reverse here). i think it's fine~ no change
- 01:53:573 (1) - This new combo isn't needed and even looks superfluous, so remove it ? fix~
- 02:17:444 (1) - ^ fix~
Well, overall that's a good mapset, you did a great job on it. Have my star for the moment ~ !
多謝多謝~~ >.<Scorpiour wrote:
hi there~~mod for request~
[General]
- 无论如何note是不允许放到红线前面的,所以把红线向前挪动一个downbeat,然后resnap all。 fix~
- 建议给NC1加一个silent slider-slide否则使用的时候声音略有点大 X
[Insane]恩恩差不多就这样了~~加油的说~
- 00:26:154 (7,8) - 感觉这里先slider再note会比较舒服 X
- 00:49:702 (1,2,3,4,5,6,7,8,1,2,3) - 只是提个map建议——这里的音乐应该慢下来会比较好~当然现在这样也可以了,但是如果能利用sv降低速度的话可以让你的map层次感更好一些~
- 00:57:444 (6) - 这个跳+遮挡真的很难受……建议别这么摆……放去和(5) stack都要更好一点 X
- 01:03:251 (1,2,3,4) - 梗很好,但是节奏上的处理感觉浪费了音乐本身自带的三连。。恩怎么说呢……都下了这么多连打了这里不放有一点脱节的感觉:) 总之再map别的图的时候尽量注意一些这种地方吧~~后面类似的地方也一样,引用某鬼畜之王的说法:“能下stream的地方不下是罪过哦”
- 后面没什么别的问题了基本和前面是重复的,建议也一样所以不来回说了~
I‘ve took a careful check on this.xcherry wrote:
ahhh, not yet. I was going to mod this map , but seeing as it's going for a bubble soon I guess not. however, I'm not going to forget about that taiko so easily, so here's a mod:
[TaikoSi]alright that should be good for now. I hadn't completely finished modding the entire diff, mind you this took a lot of work and I hope you, S h i a, take a look into it because it might help you understand the meanings and reasons of certain sounds within a song to map taiko a little more structured and fluent. take what you will, they can be looked at as mere suggestions.
- 00:14:218 (5,6) - if (6) is accented, so should (5) to make it consistent. you could try these patterns:
- ooo O O
- ooooo o
- ooooo o
- ooooo o
- ooooo o
- 00:14:540 (7) - o since you can hear the melody rise.
- 00:14:702 (8,9,10,11,12,13,14,15) - pattern should go like this I think: ooooooo o
- 00:15:508 (16,17) - switch these so it goes O O
- 00:15:992 (19,20,21,22,23,24,25) - use the previously modified section of this; 00:14:702 (8,9,10,11,12,13,14); ooooooo o
- 00:17:282 (30,31,32,33,34,35) - ^ to keep consistency.
- 00:17:928 (37) - o or o
- 00:18:170 (39) - remove? try to accentuate the two sounds here.
- 00:18:653 - note please, probably a o
- 00:18:815 (45) - remove? there's no sound here.
- 00:19:863 (54,55,56,57,58,59,60) - same pattern here; ooooooo o if you like consistency.
- 00:20:912 (64) - remove? unnecessary triple.
- 00:21:234 - o ; or you could again try the same consistent pattern I've been listing.
- 00:21:476 (69) - o?
- 00:21:799 (72) - o
- 00:22:444 (79,80,81,82,83) - ooooo
- 00:23:896 (94) - since you're already following the vocals, I don't think a slider fits here, use it more appropriately, such as a long note being held. try:
- o o O
- o o O (probably the better sounding choice)
- 00:25:670 (106) - o
- 00:25:750 - note here; o (this + the previous makes the consistent pattern of ooooooo)
- 00:25:831 (107,108,109) - map it, don't spam finishes. try: o o o o o
- 00:26:960 (115) - sounds better using a o here :3
- 00:27:767 (122,123,124,125) - again, lets try not to spam finishes and save them for specific, extremely evident accents. we could try ooo o ooo o o
- 00:29:057 (132) - vocals are low here, try a o
- 00:29:541 (136) - o to make it flow :v
- 00:31:154 (148) - ^
- 00:31:638 (152,153,154) - lets try to fix this again: o o ooo o
- 00:32:605 (159, 160, 161) - just o o__o, be more conservative with the use of those finishes.
- 00:33:250 - I think a o would work well here.
- 00:33:412 (163) - remove the finish to make a o
- 00:33:895 (166) - o?
- 00:34:702 (173) - dealing with flow and sound: o
- 00:39:380 (209,210,211,212,213) - you might agree that ooooo sounds quite wonderful here.
- 00:41:960 (228,229,230,231,232) - you could try:
- the reverse of the previous pattern: ooooo
- ooooo
- 00:43:009 (238) - maybe a o works better here. triple kats sounds quite strange.
- 00:44:057 (248) - o? there's a real obvious accent here.
- 00:44:218 (249,250,251,252) - try using oo oo
- 00:44:863 (254,255,256,257,258) - ooooo is great for consistency and flow here.
- 00:45:669 (260) - regular o
- 00:46:154 (262) - ^
- 00:47:122 (263) - replace with something, there are vocals to follow and the slider isn't really fitting. you could use:
- o o ooo
- o o ooo
- 00:48:251 (269) - remove finish to make it o
- 00:48:734 (271) - ^
- 00:50:670 (281,282,283,284,285) - what are you following here? you were following the vocals and suddenly you stopped. this is such a throw-off. if you need help, you could try: o o o all on the white ticks.
- 00:52:122 (285,286,287,288,289,290) - try ooo oo , it flows so much better here.
- 00:54:057 (300) - o could work better.
- 00:54:863 - don't avoid the vocals if you're already mapping them, use o
- 00:55:186 - ^, use o to follow suit though.
- 00:55:509 (304) - here is a good example of where to use your finishes: make it a O
- 00:58:170 (326) - either:
- o
- remove it completely
- 01:00:428 (347) - I think you should remove this, this whole section in the first place doesn't even call for a whole string of notes, it's too much.
- 01:00:509 (347,348) - oo
- 01:01:154 (353,354,355,356,357,358) - ooooo o
- 01:02:847 (366) - remove finish and move it up one tick to the right, the white tick... it makes me sad to know this was overlooked.
- 01:03:089 (367) - o
- 01:03:251 (368,369,370,371,372,373,374,375,376) - support the vocals if that's what you're going for , this stream is so muddled. I'll give you a suggestion: O ooo ooo
- 01:04:057 (375,376,377) - ooo to follow the previous pattern and vocals correctly.
- 01:04:380 (378,379,380) - ooo sound a lot better to you?
- 01:04:702 (381,382,383,384) - I personally think you should remove the finishes, but the pattern should still be O O O O
- 01:05:509 (385) - remove finish to make it o, then o on next red tick.
- 01:06:315 (392,393,394,395,396,397,398) - try O ooooo o o
- 01:07:363 (400) - wrong tick again, it's on a blue tick as it stands, move it back to the previous red tick and change it to ooo
- 01:07:605 (403,404) - switch it so it's o o to follow the vocals.
- 01:07:847 (405) - remove.
- 01:07:927 - forgetting a o? this pattern starts on a blue tick...
- 01:08:089 (407) - o for consistency and sound. :v
- 01:08:250 (409,410) - make oo?
- 01:10:509 (426) - regular o because the accents are dimmed and not heavily implied here.
- 01:11:154 (432,433,434) - switch it around so it's ooo
- 01:11:638 (436) - o
- 01:11:960 (440) - o please to support the sounds.
- 01:13:734 (455,456,457,458,459,460,461,462,463) - these should all be fluent, I suggest: ooo ooo ooo
- 01:14:702 (464,465,466,467,468,469,470,471,472,473,474) - so confusing... I recommend something simple and pleasing to the ear, like: ooooooooo o
- 01:15:831 (474,475) - could be changed to: ooooo
for MATs who are not into taiko and taiko modding, I suggest that this diff needs more legitimate taiko mods.
wow, I never expected you to take every single mod I had suggested, I'm both appalled and flattered. I do understand it's your first, I just want your first taiko rank to go off with a big bang instead of potentially risking humiliation by the community D: that being said, you didn't have to take absolutely every suggestion if you didn't like them, as long as they were helpful, then I'm glad to be obliged. just remember I'm not trying to impede on your style, just building on it. once again, you're very welcome :3S h i a wrote:
I‘ve took a careful check on this.
Damn.. I fixed them all. I guess I need your mod after 01:15:831 .
I love you man.
You should understand this is my first time making taiko diff. So every suggestion you make I've accepted. those suggestions were all good to me.
really thanks.
喵~ :3Pokie wrote:
才看見你這個未rank就先1X個favourtie了! 太兇殘啦抖抖抖 >_<
xcherry wrote:
wow, I never expected you to take every single mod I had suggested, I'm both appalled and flattered. I do understand it's your first, I just want your first taiko rank to go off with a big bang instead of potentially risking humiliation by the community D: that being said, you didn't have to take absolutely every suggestion if you didn't like them, as long as they were helpful, then I'm glad to be obliged. just remember I'm not trying to impede on your style, just building on it. once again, you're very welcome :3
I just want to let you know that if you want the rest of the mod, you'll have to wait until friday night because I'm loaded with assignments until then @_____________@
spboxer3 wrote:
嘛~ queue被搶到Taiko slot 沒辦法 所以我來mod了...下次做Taiko給我把NC放好= = 這樣多難mod阿Taiko
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
- 00:18:411 (38,39,40,41,42) - ddkkd?
- 00:22:928 (82,83,84,85,86) - dkkdd?
- 00:33:089 (159) - 這個為什麼用D? 感覺並不適合 因為這地方不是重音 本身也很安靜
- 00:34:057 (165,166,167) - kkd?
- 00:36:799 (187) - k?
- 00:39:380 (207,208,209,210,211,212,213) - dkddk k d?
- 00:40:670 (216,217,218) - ddk?
- 01:14:702 (466,467,468,469,470,471,472,473,474,475,476) - 對我來說這是overmap了 本來背景上面並沒有鼓點的地方也被你map上去了
- 01:16:154 (482,483,484,485) - d d k k?
- 01:17:444 (493) - 這種放大圓的方式感覺起來是在放osu.. 真的打起來會感覺很獵奇
- 01:31:154 (570,571,572,573,574,575,576,577,578,579,580,581,582,583,584,585,586,587,588,589) - 這串. 背景音樂很安靜 但是你用了很多大圓 變的很吵 感覺不是適合大圓擺放的片段
- 01:37:928 (596,597,598,599,600) - k d d k d
- 01:42:605 (628,629,630,631) - k ddk?
- 01:43:251 (633,634,635,636,637) - ddkkd?
- 01:52:605 (691,692,693,694,695) - 同樣finish擺這麼多幹麻lol
- 02:03:089 (777,778,779,780,781,782,783) - kkkkddk?
- 02:04:379 (789) - k?
- 02:05:992 (802,803,804,805,806,807) - ddk kkd?
- 02:09:702 (828,829,830,831,832,833,834,835) - 不適合的梗 2 6連並不適合這邊使用. 要就把02:09:782 (829) - move到02:09:863 - 吧
- 02:13:573 (860,861,862,863,864) - dkddk?
- 02:15:669 (879,880,881,882,883,884,885,886,887,888,889,890) - kdk dkd kdk dkd ?
- 02:20:670 (29) - 在串中1/4大圓目前還是unrankable的
- 02:28:412 (102,103,104,105) - finish在Taiko並不是只是音效阿 感覺你都把finish來當做音效來用... 這個你看 k K D k 打起來就很奇怪本來應該是兩個2連的後端襬大圓的 這樣才有關聯性 可是你卻直接擺在2,4上 讓我感覺起來就是把finish當作音效用 而沒有想到他是大顆的 玩起來的感覺沒有顧到
- 02:41:960 (7) - 用d就好了 不用用到D 因為(7)和(8)有重音區別 所以把(8)放重音就夠了
- 02:44:863 (x) - 加個d?
- 02:46:799 (4,5,6) - d d k?
- 02:53:412 (63,64,65,66,67,68,69) - overmap的感覺
- 03:00:025 (114,115,116,117,118,119,120,121) - 不適合的梗 2 6連並不適合這邊使用 同上面的
yes, next time please new combo your notes so it's easier to read, and/or space them out so it doesn't take modders extremely long periods of time to mod and find out what note is what :3spboxer3 wrote:
下次做Taiko給我把NC放好= = 這樣多難mod阿
Thanks~ Mod & Starhaha5957 wrote:
Mod from the Challenging queue~
[General]
Nice map~
[Insane]
- Just like hard, could find almost nothing cuz of the map is ok as is already.
Long sliders like these 00:29:702 (1) - can be done better Imo
00:57:767 (3) - This better go downward at the start (like this : http://osu.ppy.sh/ss/330717) because small overlap on previous (5) makes me feel like the map is less in order
01:10:993 (7,1,2,3) - (pattern suggestion) http://osu.ppy.sh/ss/330719
02:50:347 (1,2,3,4) - (order suggestion) http://osu.ppy.sh/ss/330720 , because I think this plays better, and currently, current (1) is in at path of 02:49:380 (3,4) and I don't think it's a good idea to pass there again when it's very short time between when
Plus I want to mention that my map for challenge changed, just saying in case if you would mod wrong map :3
nice map again, good luck~
thanks for your mod and same to the starhaha5957 wrote:
[Normal (Banana)]
- Even this is 3 star difficulty, AR3 is bit too low for this high-tempo song. maybe AR 4 or 5 (4 might be ok)? 3->4
- Generally, Normal maps has flow on curser. Idk how to explain, but let's use image here :
Usually, Normal maps cursor movement follows preety smooth and soft, like this : http://puu.sh/y4DM
(Purple, Blue, Reds are just new combos, and arrows are how the map "flows" oh i guess i understand what you try to told me....anyway i won't do some change about it for it is a big work.. while i will try to take this into consideration in my following 3-star map
but this map feels little like this : http://puu.sh/y4G6 (lol, shit my drawing sucks) , pink points are repeats
for example, at 00:28:412 (3,1) - , if you do it like http://osu.ppy.sh/ss/330713 this way, (still the shape needs to much much preetier, just an example)
you see how cursor flows naturally from previous (2) to next (1)?
I hope this is understandable, I will give some examples about this on the further modding
You don't really need to follow it , but usually normal maps has soft flow and fine cursor movements.
since this is matter of style if you deny to do it then I will respect it, but imo this way is better ^o^//
- some sliders (especially those with 2 of more turning points and repeating sliders) can be shaped better I think. I'm not gonna point about those things, but I would suggest the mapper to redo some (just a little will make it much better) works to the sliders (you might just move 1 or 2 grids for each turning point, but it will make it look much better) emm.. sliders are nice to me though, maybe i need to pracctise more
00:29:702 (1,2) - this pattern doesn't look godo in my opinion (because about how 1 and 2 overlaps) i just like overlap that time.. and changed
00:55:831 (1) - shorten this to 00:56:153 fits better i think. many people pointed this and i won't change until i'm forced to .-.
00:58:089 (1) - this looks bit offscreen (although not completly) and should fix it i think didn't aware that this shuold be a problem.. changed this three
Plus, the Osu!Wiki saids especially in easier diffs, this isnt allowed o.o/ actually..not quiet know wiki before..
01:27:444 (2) - ^
01:57:767 (1) - same as 00:55:831. btw i think 02:00:670 (2) - is good, but 01:57:767 is not good
02:49:702 (5) - This almost became must for how it's offscreen. in testplay they are in screen, but as normal, this is not suggested (look on osu! wiki for this issue)
good luck~
Thank you so much DJPopDJPop wrote:
It isn't about play well, it's about how it fits the music (I mean 2 repeat sliders), but anyway :
~Banana's Normal~
- OD is too low, change to 3 fix~
~Kite's Hard~
00:52:767 (1) - start at 00:52:927 (to be similar to 01:54:863) and I don't see any reason not to fix this fix~
no kds
Thanks~ ModCDFA wrote:
Allright, bubble modding
Taiko:
03:00:345 (1) - Unsnapped! fix~
03:01:475 (11,12) - These two notes are on the same place! This is like, SUPER unrankable. fix~
Insane:
00:19:057 - add note here? X
00:19:218 - ^ X
00:19:379 - ^ X
00:34:702 - It doesn't look like this timing section does anything X
01:06:154 (2) - Use normal hitsounds for this finish? X
02:01:638 (7) - Not moe overlap ;~; X
02:04:863 (3) - Make this stack with the previous (5) fix~
03:01:637 (4) - Add clap on beginning of slider? fix~
Hard no change
Normal change something form Kurai :3
desunyan~