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osu!catch Convert Cup Open 2023

osu!catch Convert Cup Open 2023 banner

The osu!catch Convert Cup Open 2023 (o!cCO 2023) was a double-elimination 2v2 osu!catch tournament hosted by Urabe Mikoto in which all the beatmaps were converts from the osu! game mode. The tournament was open to teams of osu!catch players with at least one player from Asia or Oceania in their roster. Although it was the first event to be held under the Convert Cup Open branding, the tournament was considered an expansion of the previously held Indonesia Convert Cup series.

Tournament schedule

Event Timestamp
Registration phase 2023-10-29/2023-11-05
Screening phase 2023-11-06/2023-11-19
Qualifiers 2023-11-20/2023-11-26
Round of 32 2023-11-27/2023-12-03
Round of 16 2023-12-04/2023-12-10
Quarterfinals 2023-12-11/2023-12-17
Winter break 2023-12-18/2023-12-31
Semifinals 2024-01-01/2024-01-07
Finals (week 1) 2024-01-08/2024-01-14
Finals (week 2) 2024-01-15/2024-01-22

Prizes

Placing Prize(s)
Gold crown 6 months of osu!supporter for each team member, unique profile badge
Silver crown 4 months of osu!supporter for each team member
Bronze crown 2 months of osu!supporter for each team member

o!cCO 2023 winner badge

Organisation

The osu!catch Convert Cup Open 2023 was run by various osu! community members from the Asia-Pacific region and beyond.

Participants

Team name Members
꧁ℭ℟Åℤ¥༒₭ÏḼḼ℥℟꧂ Destroid, -Naroh, EpanPan
4DIGITS RISE UP EzyS, Kuzino, Prince Zariel
5 digits sukidayo-, bvyans, YonGin
Ad Matai Nendus, muya-, gal1
Ad Matai Bad CirnUwU, WOAH0, LiL L1ghtMare
am nyam cosilgam, Shadowbolts1, 1k1
AMQ Player Tomoriru, Happiness Fish, Psc_IceRain
Ateshiiii Boltico, Melu, S B K
Ban Mods Maitoo, LaviSorrow, pandaBear
capoo so cute Molqus, DoDoEbi, Holloh
C𝓔LεNG𓃟β∀L4P Copano_Lucky, Kanoponzu, Nekomiru
converts ec ArMa79, - N a g i -, Roido
CS=convert suck VaMePiRe, Nene Sakura, gensouyume
CTB RAIMON Katsuragi, Chroneko, Aryssiel
degens, truly kokomi on osu, hypnospirA, [MY]error_exe
ditinggal ps3 Suikami, -Filow-, Nekuro
draft issue my angel auto, Leinou, Chiya--
DreStarkari Stark, Kimitakari, DreStar
eurasia mid seed KitsunIvy, Ash Ketchum, ti gnida
flag issue Ekseff, Serestia, Jakkubon
fuit gummy OSUjanaiKATSURAda, Ruiz, Chloebe
Korean PC Dahcreeper, Motion, T s u m i
kururin spin BoberOfDarkness, ZX123456, Shurelia
NZ gamers Wettham77, CTB Sakamata1, Starwide
plz dont ban DT giru HD, floflim, Snowwind
Polanezja madcin, Intention, [ Mephisto ]
Rhodes Island Asteristia, leaf89, Zakrusta
roflcopter Syine, Sakhalin79, Zellen
Samurai Team KWYJIBO, eisuke0530, Naarkz
Signal Graph Liyac, Fisicia, Cera-
SUNBOY liquid_boba, Rakety, dark rainbow
TAG4 Zvenx, Camme79
TATAPCTAH Morusya, yuinn, Nerris
The Team BluBoy, roykey
Timezone Issue [Eun], Rukairi, Strict_Lane
We hate convert DevilFace, -Ken, JISAN
what is convert Extricate, Ayanory, Kotoba 0701
ДШРГ Русичи Metalia, _Insomnia, Rebbel

Podium

This competition has come to an end and resulted in the following podium:

Placing Player
Gold crown Korean PC ( Dahcreeper, Motion, T s u m i)
Silver crown converts ec ( ArMa79, - N a g i -, Roido)
Bronze crown CTB RAIMON ( Katsuragi, Chroneko, Aryssiel)

Mappools

Finals (week 2)

Finals (week 1)

Semifinals

Quarterfinals

Round of 16

Round of 32

Qualifiers

Match results

Finals (week 2)

Saturday, 20 January 2024:

Bracket Team 1 Team 2 Match link
Lower converts ec 7 1 CTB RAIMON #1

Sunday, 21 January 2024, Grand Final:

Bracket Team 1 Team 2 Match link
Grand Final Korean PC 7 4 converts ec #1

Finals (week 1)

Saturday, 13 January 2024:

Bracket Team 1 Team 2 Match link
Lower CTB RAIMON 7 1 We hate convert #1
Lower DreStarkari 7 3 Capoo so cute #1

Sunday, 14 January 2024:

Bracket Team 1 Team 2 Match link
Upper Korean PC 7 4 converts ec #1
Lower DreStarkari 4 7 CTB RAIMON #1

Semifinals

Saturday, 6 January 2024:

Bracket Team 1 Team 2 Match link
Lower Polanezja 5 6 roflcopter #1
Lower We hate convert 6 4 4DIGITS RISE UP #1
Lower eurasia mid seed 6 0 draft issue win by default

Sunday, 7 January 2024:

Bracket Team 1 Team 2 Match link
Upper converts ec 6 0 DreStarkari #1
Lower Capoo so cute 6 0 AMQ Player #1
Upper Korean PC 6 3 CTB RAIMON #1
Lower Capoo so cute 6 1 roflcopter #1

Monday, 8 January 2024:

Bracket Team 1 Team 2 Match link
Lower eurasia mid seed 5 6 We hate convert #1

Quarterfinals

Saturday, 16 December 2023:

Bracket Team 1 Team 2 Match link
Lower flag issue 6 0 Degens, truly #1
Lower draft issue 6 5 plz dont ban DT #1
Lower AMQ Player 6 1 TATAPCTAH #1
Lower 4DIGITS RISE UP 6 1 Samurai Team #1
Lower kururin spin 6 0 NZ Gamers #1
Lower Ateshiiii 6 0 TAG4 win by default
Lower roflcopter 6 0 SUNBOY win by default

Sunday, 17 December 2023:

Bracket Team 1 Team 2 Match link
Upper eurasia mid seed 2 6 DreStarkari #1
Lower ꧁ℭ℟Åℤ¥༒₭ÏḼḼ℥℟꧂ 6 3 Signal Graph #1
Upper Capoo so cute 3 6 CTB RAIMON #1
Lower roflcopter 6 2 flag issue #1
Lower draft issue 6 3 kururin spin #1
Upper converts ec 6 3 We hate convert #1
Upper Korean PC 6 0 Polanezja #1
Upper Ateshiiii 4 6 AMQ Player #1

Monday, 18 December 2023:

Bracket Team 1 Team 2 Match link
Lower 4DIGITS RISE UP 6 3 ꧁ℭ℟Åℤ¥༒₭ÏḼḼ℥℟꧂ #1

Round of 16

Saturday, 9 December 2023:

Bracket Team 1 Team 2 Match link
Lower fuit gummy 1 5 TAG4 #1
Upper Polanezja 5 0 4DIGITS RISE UP #1
Lower CS=convert suck 0 5 TATAPCTAH #1
Lower NZ gamers 5 1 ban mods #1
Lower Ad Matai Bad 2 5 Degens, truly #1
Upper Capoo so cute 5 0 kururin spin #1
Lower 5 digits 0 5 SUNBOY #1
Upper DreStarkari 5 1 Ateshiiii #1

Sunday, 10 December 2023:

Bracket Team 1 Team 2 Match link
Lower Rhodes Island 0 5 Signal Graph #1
Upper We hate convert 5 2 roflcopter #1
Upper eurasia mid seed 5 2 AMQ Player #1
Lower C𝓔LεNG𓃟β∀L4P 0 5 Samurai Team #1
Upper CTB RAIMON 5 2 draft issue #1
Lower what is convert 0 5 plz dont ban DT #1
Upper Korean PC 5 0 ꧁ℭ℟Åℤ¥༒₭ÏḼḼ℥℟꧂ #1
Upper converts ec 5 2 flag issue #1

Round of 32

Thursday, 30 November 2023:

Bracket Team 1 Team 2 Match link
Upper roflcopter 5 0 ban mods #1

Saturday, 2 December 2023:

Bracket Team 1 Team 2 Match link
Upper kururin spin 5 0 SUNBOY #1
Upper TAG4 1 5 ꧁ℭ℟Åℤ¥༒₭ÏḼḼ℥℟꧂ #1
Upper Korean PC 5 1 fuit gummy #1
Upper DreStarkari 5 0 Rhodes Island #1
Upper flag issue 5 0 plz dont ban DT #1
Upper 4DIGITS RISE UP 5 0 TATAPCTAH #1
Upper CTB RAIMON 5 1 Ad Matai Bad #1
Upper Capoo so cute 5 0 5 digits #1

Sunday, 3 December 2023:

Bracket Team 1 Team 2 Match link
Upper AMQ Player 5 3 Samurai Team #1
Upper Polanezja 5 1 CS=convert suck #1
Upper converts ec 5 0 what is convert #1
Upper Ateshiiii 5 0 Signal Graph #1
Upper eurasia mid seed 5 0 C𝓔LεNG𓃟β∀L4P #1
Upper draft issue 5 0 Degens, truly #1
Upper We hate convert 5 0 NZ Gamers #1

Qualifiers

Detailed information on the standings of the Qualifier stage can be found in the following spreadsheet.

Seed Team name Avg. rank
#1 Korean PC 2.75
#2 converts ec 3.38
#3 eurasia mid seed 4.75
#4 Capoo so cute 5.50
#5 CTB RAIMON 6.001
#6 DreStarkari 6.001
#7 We hate convert 7.38
#8 Polanezja 10.13
#9 4DIGITS RISE UP 10.25
#10 roflcopter 10.75
#11 Ateshiiii 11.63
#12 draft issue 11.88
#13 kururin spin 12.88
#14 AMQ Player 13.13
#15 flag issue 15.50
#16 TAG4 15.75
#17 ꧁ℭ℟Åℤ¥༒₭ÏḼḼ℥℟꧂ 16.25
#18 plz dont ban DT 17.25
#19 Samurai Team 17.63
#20 SUNBOY 20.13
#21 Degens, truly 21.75
#22 Signal Graph 22.002
#23 Ban Mods 22.002
#24 TATAPCTAH 25.25
#25 CS=convert suck 25.63
#26 NZ gamers 26.38
#27 Rhodes Island 27.003
#28 Ad Matai Bad 27.003
#29 5 digits 27.75
#30 C𝓔LεNG𓃟β∀L4P 28.50
#31 what is convert 28.75
#32 fuit gummy 28.88
#33 Timezone Issue 31.13
#34 The Team 34.00
N/A Ad Matai DNP
N/A am nyam DNP
N/A ditinggal ps3 DNP
N/A ДШРГ Русичи DNP

Ruleset

General rules

  1. Beatmap scoring is based on ScoreV2.
  2. The mappools for each round will be announced by the tournament management in advance before the actual matches take place.
  3. Match schedules will be predetermined by the tournament management. If there are any teams who are unable to attend the current schedule for any reason, all other affected teams may apply and settle for a reschedule at the #reschedule channel in the tournament's Discord server.
  4. A referee will create a multiplayer room 10 minutes in advance and will start to send out invites.
  5. If a team does not show up or is unable to field in a sizeable 2v2 roster within 10 minutes of the start time, their opponent wins by default.
  6. If no staff or referee is available, the match will be postponed.
  7. NoFail will be enforced in all beatmaps. This is to ensure that the points are to be awarded more fairly towards teams who perform better in general during the course of the beatmap regardless of their remaining health at the end.
  8. If a player disconnects, it will be treated as if they had failed the beatmap.
    • A beatmap can be replayed for disconnects that occur within a few seconds after it has been started by the referee.
  9. Lag is not a valid reason to nullify a beatmap.
  10. If any problems during the match occur, the tournament management will make a decision based on the referee's report.
  11. It is expected that all players be polite and respectful to each other. Penalties will be given upon violation.
    • If a player is found to be engaging in an act that is deemed to be distasteful or provocative, the corresponding player or their team may be disqualified right away from the tournament and/or blacklisted from future iterations of the tournament by the tournament management.
    • Usage of any tools or programs that are against the osu! community rules is strictly prohibited and will be straight up reported to the osu! team at will.

Tournament registration

  1. In order to participate, players are required to form a team and register into the tournament as a team through the tournament's website.
    • Each team is required to have least one player from Asia or Oceania in their roster.
    • For the sake of simplification, regions of certain transcontinental countries such as Azerbaijan or Russia that extends to the Asian continent are considered as a part of Asia.
  2. Each team has to submit a designated team captain and a team name to the tournament management before the end of the screening phase.
  3. To ensure that all incoming registrations are serious and valid, every registered player will be checked in detail by the tournament management.
  4. The list of players and teams who are deemed to be eligible to compete in the tournament will be published by the tournament management after the registration phase has ended.
  5. Testplayers, referees, and mappool selectors may not participate as players in this tournament.

Round-specific rules

Qualifier rules

  1. Each team will have to sign up to one of the Qualifier lobbies that have been scheduled and prepared by the tournament management in advance.
  2. In the lobby, all teams will have to consecutively play all of the eight Qualifier beatmaps in the order of NM1 -> NM2 -> HD1 -> HD2 -> HR1 -> HR2 -> DT1 -> DT2.
  3. Teams are not allowed to ban any beatmaps in the Qualifiers.
  4. Teams are not allowed to join (or register for) more than one Qualifier lobby.
  5. Based on their performance in the Qualifier, teams will be ranked based on their average rank combined from each individual Qualifier beatmaps.
  6. 32 teams with the highest average rank according to the above criteria will advance to the knock-out stages.
    • If there are two (or more) teams that share the same average rank, the teams will be ordered based on their average score across all eight Qualifier beatmaps.
  7. Failure to attend in any of the predetermined Qualifier lobbies will result in an instant elimination from the tournament.

Knock-out stage rules

  1. The 32 teams who got through from the Qualifiers will be matched against each other based on their Qualifier seeding (e.g. Seed #1 vs. Seed #32, Seed #2 vs. Seed #31, and so on).
  2. Teams will compete against each other using the double-elimination system.
  3. The double-elimination system works as follows:
    • Teams who lose in the upper bracket can still play again in the lower bracket.
    • Teams who lose in the lower bracket will be eliminated from the tournament.
    • In the Grand Final, the winner of the the upper bracket will only need to win a single match in order to claim the championship title. The winner of the lower bracket, however, will need to win two matches and enforce a bracket reset in order to clinch the championship title.
  4. Teams who can compete in the next round are determined by:
    • In the Round of 32 and the Round of 16, each team needs to win 5 points in order to win a match. (Best of 9)
    • In the Quarterfinals and the Semifinals, each team needs to win 6 points in order to win a match. (Best of 11)
    • In both of the Finals weeks, each team needs to win 7 points in order to win a match. (Best of 13)
    • Whether there are teams who are declared to win the match by default.
    • Whether there are teams who are disqualified from the tournament.

Match regulations

  1. Prior to starting the match, representatives from each team must run the !roll command in order to determine the banning and picking order.
    • The winner of the !roll gets to determine who gets the first pick and the second ban.
    • The loser of the !roll gets the opposite by default.
    • This rule does not apply in the Qualifier lobbies.
  2. Each team has to ban one beatmap from the corresponding mappool. These beatmaps will not be allowed to be picked by any team during the entire match.
    • Barring the tiebreaker, there are no restrictions as to which maps may and may not be banned in a match.
  3. Each team will be given a chance to pick one warm-up beatmap to be played in the lobby.
    • Playing a warm-up beatmap is not mandatory, and teams may elect to skip their warm-up pick should they wish to.
  4. Excluding the Qualifiers, each stage of the tournament will feature a MixedMod pool that goes as follows:
    • The MixedMod pool will be played with FreeMod activated.
    • During a MixedMod pick, one player from each team will have to play the map with the Hidden mod activated, while the other player will have to play with either HardRock or Hidden+HardRock under their belt.
  5. When playing a map from the HardRock or DoubleTime pool, the Hidden modification may be optionally used by any player.
  6. In the case of a tiebreaker, the tiebreaker map will be played with the FreeMod option enabled. Players are free to play the tiebreaker map with Hidden, HardRock, or Hidden+HardRock should they wish to.
    • Playing the tiebreaker map with a mod is not mandatory.
  7. The results of each match and any other relevant information regarding the match will be noted by the referee after the match has been concluded.
  1. Average score across all eight Qualifier beatmaps: CTB RAIMON 1,903,488, DreStarkari 1,892,753.  

  2. Average score across all eight Qualifier beatmaps: Signal Graph 1,613,901, Ban Mods 1,608,756.  

  3. Average score across all eight Qualifier beatmaps: Rhodes Island 1,516,625, Ad Matai Bad 1,506,365.