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The Nordic Summer Showdown (NSS) was a 1v1 double-elimination tournament hosted by niat0004 and noexcept.
Registration phase |
2024-05-06/2024-05-19 |
Qualifiers |
2024-05-24/2024-05-27 |
Group Stage |
2024-05-31/2024-06-09 |
Quarterfinals |
2024-06-12/2024-06-15 |
Semifinals |
2024-06-22/2024-06-26 |
Finals |
2024-06-29/2024-07-01 |
Grand Finals |
2024-07-15/2024-07-20 |
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4 months of osu!supporter, animated profile banner |
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2 months of osu!supporter, animated profile banner |
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1 month of osu!supporter, animated profile banner |
Host |
niat0004, noexcept |
Admin |
niat0004, intermezzo_, noexcept, pan_har, uhm_ |
Moderator |
Laurakko |
GFX |
Raybean |
Sheeter |
artemmmmmm, P a t r i c k, spooks |
Mappooler |
noexcept, P a t r i c k, uhm_ |
Mapper |
intermezzo_, noexcept, bokeru |
Replayer |
Gauntor, dxprxsslve, GermanysButcher, joyin1211, KEKW_, noexcept, P a t r i c k, TOPXVLAD, uhm_, WheelsWaz |
Map suggester |
Gauntor, joyin1211, niat0004, noexcept, P a t r i c k, Rav_, uhm_, WheelsWaz, dxprxsslve, Kamoonrahha |
Referee |
joyin1211, Laurakko, Amamiya Mitoro, niat0004, noexcept, sph3re, spooks, uhm_ |
Streamer |
noexcept, Yunozaku61 |
Commentator |
joyin1211, noexcept, uhm_ |
Listed below are all participants who played Qualifiers. Note that only the best 12 players advanced to the Group Stage.
1 |
Giguel69 |
3.64 |
772,385 |
2 |
Myztical_ |
4.36 |
704,275 |
3 |
B5Y |
5.64 |
614,249 |
4 |
Haibane |
5.73 |
611,224 |
5 |
BreakingSliders |
5.82 |
625,690 |
6 |
Nikva |
6.36 |
585,612 |
7 |
Johnney101 |
6.45 |
598,375 |
8 |
Rainbow jb |
8.00 |
477,607 |
9 |
Rurup |
8.27 |
541,566 |
10 |
Allegro |
9.18 |
441,947 |
11 |
Djurgarden |
9.45 |
407,964 |
12 |
MrW0ong |
9.55 |
404,262 |
13 |
vimun |
11.36 |
316,169 |
14 |
gantiawp |
11.82 |
314,505 |
15 |
Yunozaku61 |
14.36 |
169,855 |
This competition has come to an end and resulted in the following podium:
Grand Finals
Download the mappack here! (186 MB)
Download the mappack here! (112 MB)
Download the mappack here! (105 MB)
Download the mappack here! (102 MB)
Download the mappack here! (82 MB)
Download the mappack here! (63 MB)
Grand Finals
LB |
Haibane |
7 |
6 |
Johnney101 |
#1 |
UB |
Giguel69 |
7 |
1 |
Haibane |
#1 |
LB |
Johnney101 |
6 |
2 |
Rurup |
#1 |
LB |
Myztical_ |
6 |
4 |
Nikva |
#1 |
LB |
Myztical_ |
5 |
6 |
Johnney101 |
#1 |
UB |
Giguel69 |
6 |
0 |
Haibane |
#1 |
LB |
ProjBest6Digit |
FF |
0 |
Nikva |
forfeit |
LB |
Djurgarden |
FF |
0 |
Rurup |
forfeit |
UB |
Giguel69 |
6 |
3 |
Johnney101 |
#1 |
UB |
Myztical_ |
4 |
6 |
Haibane |
#1 |
UB |
Giguel69 |
6 |
3 |
ProjBest6Digit |
#1 |
UB |
Nikva |
1 |
6 |
Johnney101 |
#1 |
UB |
Myztical_ |
6 |
1 |
Djurgarden |
#1 |
UB |
Haibane |
6 |
3 |
Rurup |
#1 |
Giguel69 |
5 |
1 |
Rainbow jb |
#1 |
Giguel69 |
5 |
1 |
Rurup |
#1 |
Rainbow jb |
2 |
5 |
Rurup |
#1 |
Myztical_ |
5 |
4 |
Johnney101 |
#1 |
Myztical_ |
5 |
3 |
Allegro |
#1 |
Johnney101 |
5 |
1 |
Allegro |
#1 |
B5Y |
1 |
5 |
Nikva |
#1 |
B5Y |
FF |
0 |
Djurgarden |
forfeit |
Nikva |
5 |
0 |
Djurgarden |
#1 |
Haibane |
5 |
2 |
ProjBest6Digit |
#1 |
Haibane |
5 |
2 |
MrW0ong |
#1 |
ProjBest6Digit |
0 |
FF |
MrW0ong |
forfeit |
The rank range is #100,000 – infinity.
The eligible countries are Denmark, Norway, Sweden, Finland, and Iceland.
Tournament type: 1 vs. 1.
All maps are played with
Score v2 and
No Fail.
The tournament is unbadged.
The tournament will start from Qualifiers and continue to Group Stage.
Players must join the tournament Discord server until eliminated.
Staff are not allowed to participate in the tournament as players. However, eliminated players may register as staff.
Qualifier lobbies must be manually scheduled.
All maps are played through in the order they appear on the main sheet, from NM1 to DT2. Players must play all the maps.
The pool is played through twice. The best score counts. The second playthrough is optional.
Maps have a two-minute break in between. There are no timeouts in Qualifiers.
A player's seed is based on average rank on the maps.
Referees will ping players 15 minutes before the match starts. If there is no ping 5 minutes before the match starts, players should notify the referees or staff/admins immediately.
Invites will be sent to players 5 minutes before the match starts.
Players may pick warmups up to 4:20 in length, and must send it to the referee 30 minutes before the match for approval.
After warmups, both players must !roll
.
The roll winner protects first and may choose either the pick or ban order. The roll loser protects second and may choose the remaining order.
There is one protect in all rounds. Protected maps cannot be banned.
There are no restrictions on picks and bans (double banning and triple/double picking are allowed).
If there are multiple bans, they are in ABAB order, A being the "first ban".
After bans, maps are picked in alternating order starting with the first picker.
At match point (when both players are one point from winning), the tiebreaker will be played.
Players have 90 seconds to pick maps and 90 seconds to ready up.
Each player has
TWO timeouts lasting 90 seconds each, which are used to extend timers. These can be taken at any point in the match after the first map is played, and can be taken consecutively.
If a player allows a timer to expire and has no timeouts left:
Pick, ban, or protect: The referee !roll
s the amount of possible maps and uses the result as the player's choice.
Ready-up timer: !mp start 15
is forced.
For FM maps, mods are optional, but NM = 0.8x, EZ, EZHD, or EZFL = 1.7x, and FL = 1.4x.
In the rare case both players get
exactly the same score, the player with better accuracy wins. If there is still a tie, the map is replayed.
In case of a disconnect:
The first time, the map is replayed if the disconnect happened within the first 30 seconds.
If the same player disconnects again, they lose unless they can prove their score, for example, by Shift
+ F12
or replay file.
If players do not join the match at the given time, the following penalties apply:
5 minutes: No warmup
8 minutes: No protect
10 minutes: No bans
15 minutes: Forfeit
If a player becomes silenced during the match:
5 minutes: Timeouts lost or next pick/ban lost
10 minutes: Timeouts lost and next pick/ban lost
20 minutes or more: Forfeit unless the opponent wants to reschedule
If a player becomes silenced while playing a map, it counts as a disconnect.
Qualifier lobbies should be scheduled at least 6 hours in advance.
In Qualifiers, players may schedule an EX lobby at any time. Depending on referee availability, this might not be granted.
Matches should be scheduled at least 24 hours in advance.
Reschedule requests should be considered reasonably by the receiving player. If a player appears to be denying reschedule requests unfairly, the administration will intervene.
Reschedule requests with faked confirmation from the other player will result in a forfeit.
During the Group Stage, there are 3 to 5 players in each group, depending on registrations.
These players all play one match against each other over two weeks.
The placements are determined by the following criteria, in the order they are applied:
Players can be screened for having performed
well above the level of the rank range or for having suspicious profile stats. The following guidelines (not strict criteria, appealable) are used to determine this:
Tournament badges in the osu! game mode
Having a play worth over 300 pp
Suspiciously low playtime
Suspiciously recent account registration date
Rank <95k during registration phase
Rank <95k after adding tournament top plays (mixed pp) and unranked osu!(lazer) plays
Suspicious profile activity
High average scores on pools above 5.5 stars
Consistent high performer in major 100k tournaments (e.g.
EQX,
6EC24, or
6WC23)
Trying to mislead the screening process (for example, by faking match history)
Other tournament overperformance
It is possible to appeal a screening if you think it was unjustified or a mistake. To do this, message either host (preferably through Discord) and explain why you believe your screening was unjustified.
Screenings should be appealed as soon as possible to have enough time to play Qualifiers.
Players cannot be screened for bad reputation from before the tournament.
Players may referee their own matches, or "self-ref", if necessary. Permission to self-ref is granted by the administration.
Self-ref requests will be granted only under all of the following conditions:
There are no referees available
The match is during Group Stage
The match is not streamed
If you self-ref a match, post the match history link in the Discord server at the start of the match.
The tournament administration will inform you if the match was valid or invalid after it completes.
Asynchronous matches are only allowed if absolutely necessary. Even if permission is granted, playing a match asynchronously results in you losing your warmups, protects, and bans in your next match.