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The osu!mania 4K Community Tournament @ MUKASHI FESTIVAL ID Senayan Park was a single-elimination 1v1 osu!mania LAN tournament hosted by Perkumpulan Orang Santai Total (POST) under the guidance and supervision of Niva and Vvn from the Indonesian osu! community. It was the first-ever osu!mania tournament of this scale to be held by POST, which had previously facilitated tournaments for other games such as Tekken 7.
Registration phase |
2022-11-14/2022-11-27 |
Technical meeting |
2022-11-30 |
Opening |
2022-12-03 (11:00) |
Extra preliminary match |
2022-12-03 (11:15) |
Quarterfinal 1 |
2022-12-03 (10:50) |
Quarterfinal 2 |
2022-12-03 (12:25) |
Quarterfinal 3 |
2022-12-03 (13:00) |
Quarterfinal 4 |
2022-12-03 (13:35) |
Break |
2022-12-03 (14:00) |
Semifinal 1 |
2022-12-03 (14:30) |
Semifinal 2 |
2022-12-03 (15:05) |
3rd-place match |
2022-12-03 (15:40) |
Grand Final |
2022-12-03 (16:30) |
Closing and awarding |
2022-12-03 (17:00) |
|
500,000 IDR, commemorative certificate |
|
300,000 IDR, commemorative certificate |
|
200,000 IDR, commemorative certificate |
The osu!mania 4K Community Tournament @ MUKASHI FESTIVAL ID Senayan Park was run by various POST representatives and Indonesian osu! community members.
Host |
Raben (POST), Ijul (POST), Erlangga (POST) |
Steering committee |
Niva, Vvn |
Mappool selector |
Mipha-, Symmatrix-, IceVee |
Mappool helper |
Vvn, Sies |
Commentator |
Niva, Vvn, Maxus |
Referee |
Niva |
Documentation |
Vvn, liykun |
Wiki editor |
Niva |
Additional helper |
Ascaveth, Suikami |
Listed below are the players who were admitted into the tournament:
This competition has come to an end and resulted in the following podium:
Grand Final and 3rd-place match
Download the mappack here! (65 MB)
Download the mappack here! (85 MB)
Extra preliminary match and Quarterfinals
Download the mappack here! (43 MB)
Grand Final
Beatmap scoring is based on
ScoreV2.
All matches will be played over a single day in at
Senayan Park, Central Jakarta (as part of MUKASHI FESTIVAL ID) following the single-elimination system.
The bracket for the tournament will be randomly generated using
random.org during the technical meeting.
All matches will be played using the setup provided by the tournament management on the spot.
All maps and mappools for the tournament will be announced by the tournament management in advance before the event takes place.
Match schedules will be predetermined by the tournament management.
A referee will create a multiplayer room 10 minutes in advance and will start to send out invites.
If a player disconnects, the referee will note the score the player had achieved at the end of the beatmap directly from their PC and adjust the outcome of the pick accordingly.
Lag is not a valid reason to nullify a beatmap.
If any problems during the match occur, the tournament management will make a decision based on the referee's report.
It is expected that all players be polite and respectful to each other. Penalties will be given upon violation.
All interested players are required to register into the tournament individually via
this form.
To ensure valid and serious registrations, every registered player will be checked by the tournament management.
The list of players who are deemed to be eligible to compete in the tournament will be published by the tournament management after the registration phase has ended.
All players are required to attend the technical meeting held online by the tournament management before the tournament commences.
Test players, referees, and mappool selectors may not participate as players in this tournament.
Each player must use the
!roll
command once in the multiplayer lobby in order to determine the banning and picking order.
Map banning does not apply in the entirety of the tournament.
There will be no warm-up beatmaps to be played in the multiplayer lobby. Players who are looking to warm up are expected to do so by their own during the grace period in between the matches.
Although playing with mods is not mandatory,
all maps (including the tiebreaker) will be played with the Free Mod option enabled.
Players are allowed to play any map with No Fail, Hidden, Fade In, Flashlight, and Mirror should they wish to.
Players who can compete in the next round are determined by:
In the extra preliminary match, the Quarterfinals, and the Semifinals, each player needs to win 3 points in order to win a match. (Best of 5)
In the 3rd-place match and the Grand Final, each player needs to win 4 points in order to win a match. (Best of 7)
The results of each match and any other relevant information regarding the match will be noted by the referee after the match has been concluded.