wiki
Requested page is not yet translated to the selected language (wikang Filipino). Showing English version.

3 Digit World Cup 2025

3WC 2025 banner

The 3 Digit World Cup 2025 (3WC2025) is a 3v3, double-elimination, country-based osu! tournament hosted by nik and shdewz. It is the seventh instalment of the 3 Digit World Cup.

Tournament schedule

Event Timestamp
Registration phase 2024-12-28/2025-01-12 (18:00 UTC)
Team submission phase 2025-01-12/2025-01-26 (23:59 UTC)
Qualifier showcase 2025-02-02
Qualifier stage 2025-02-08/2025-02-09
Round of 16 2025-02-15/2025-02-16
Quarterfinals 2025-02-22/2025-02-23
Semifinals 2025-03-01/2025-03-02
Finals 2025-03-08/2025-03-09
Grand Finals 2025-03-15/2025-03-16

Prizes

The 3 Digit World Cup 2025 awards winners with a community-funded prize pool on Open Collective.

Placing Prize(s)
Gold crown Tablet cover and Wooting UwU (non-RGB) keyboard for each player, 44% of the prize pool, profile badge (pending), animated profile banner
Silver crown 32% of the prize pool, animated profile banner
Bronze crown 24% of the prize pool, animated profile banner

Organisation

The 3 Digit World Cup 2025 is run by various community members.

Participants

Team Members
Austria-Hungary Austria-Hungary1 fedoragoose, z9a, z10a, defii
Baltics Baltics2 basketball, cedru, ganjanov, Hera_
Brazil dasdwqdf, Coreanmaluco, -izzy, VitorSkull, shwq, vetoed
Canada PikaPwn, nicki1324, PinkEyeFan2013, fireblaze3028, pretty girl, leny
Chile Eunha, Nekore, _fefe, Oscar con boina, alfiu, YukariSmug
China lolol235, Crystal, MidC, Ledeau_Fox
Finland Amasetic, AllyrD, Isak-, Tabletti, chu, BeerLovingGnome
France Hifkil, Thuya, Satsukiiii, JapWhite, -Wum-, lonq noir
Germany Tim Kackner, criller, Fleh, Bernkastel, SERBIATRUCKER13, 120-cell
Greece JackPaX, -Puyu, Nekkid, Mqnster, bob man
Iberia Iberia3 M A N O L O, ESCRUPULILLO, RafaMat, A L E P H, Omeguii, towny1
Imperio Rioplatense Imperio Rioplatense4 Rebo, Kazuki K, R1cho, viciobylike, Bomilk, Seiong
Indonesia Hakui Koyori, Stixe, GNX, MineFrostID, Norlain, VtuberVoiceASMR
Japan Teacchyyy, YMD, haga1115, yukin1014, Furamun
Norway Melvr, Pinguinzi, nanolini, veirakk, chaotic_turtle, HUNDUR
Oceania Oceania5 cyo, palr, Arbusion, Xaver, ozy, Emilbus
Philippines NathanRam1918, zonelouise, LordGabriel, aurora on osu, Alue, Icarussy
Poland szedis, Bartek22830, Mastasz, Kosiarek, Tartis, alimentaire
Romania Lucrise, etn, nanoya, badeu, origin_
Russian Federation HandsomeMe, Skrowell, -Din-, de_nuke_, Ice Shark, DaHuJka
South Korea Amamya Kokoro, -Restia, Allegrissimo, Doomsday fanboy, fragranceofpage, Peresia
Sweden trumpatino69, Jageko, TheNexusGamer, Zever, Purpol, Sleya
Taiwan _Shield, willy0214, [ Zane ], Rizer, DazzLE_Wind, Kyros_
Ukraine Ayla, RafGPio, sur1, Slowpoke1327, gusniki, 1Max
United Kingdom Bubbleman, Mahmood, EZChamp, HAUNTE, skiatzo, lystia
United States tekkito, Pezz, EthantrixV2, BoshyMan741, [C], Flameztear

Match schedule: Grand Finals

Saturday, March 15

Red Team Blue Team Match time Twitch stream
South Korea Germany Mar 15 (Sat) 14:00 UTC 3wc_osu 6

Sunday, March 16

Red Team Blue Team Match time Twitch stream
United States South Korea Mar 16 (Sun) 04:00 UTC 3wc_osu 7
United States Germany Mar 16 (Sun) 18:00 UTC 3wc_osu 7

Mappools

Grand Finals

View the showcase VOD here

Finals

View the showcase VOD here

Semifinals

View the showcase VOD here

Quarterfinals

View the showcase VOD here

Round of 16

View the showcase VOD here

Qualifiers

View the showcase VOD here

Match results

Finals

Detailed statistics for this round can be found on this spreadsheet.

Friday, 7 March 2025:

Team A Team B Match link VOD link
Germany 7 5 United Kingdom #1 #1

Saturday, 8 March 2025:

Team A Team B Match link VOD link
Poland 6 7 Philippines #1 #1

Sunday, 9 March 2025:

Team A Team B Match link VOD link
South Korea 4 7 United States #1 #1
Germany 7 2 Philippines #1 #1

Semifinals

Detailed statistics for this round can be found on this spreadsheet.

Saturday, 1 March 2025:

Team A Team B Match link VOD link
Philippines 7 4 Canada #1 #1
Romania 4 7 Austria-Hungary Austria-Hungary #1 #1
United Kingdom 7 3 Brazil #1 #1

Sunday, 2 March 2025:

Team A Team B Match link VOD link
Russian Federation 6 7 Oceania Oceania #1 #1
Oceania Oceania 4 7 Philippines #1 #1
South Korea 7 1 Poland #1 #1
Austria-Hungary Austria-Hungary 4 7 United Kingdom #1 #1
United States 7 4 Germany #1 #1

Quarterfinals

Detailed statistics for this round can be found on this spreadsheet.

Saturday, 22 February 2025:

Team A Team B Match link VOD link
United States 6 1 Philippines #1 #1
South Korea 6 0 United Kingdom #1 #1
France 2 6 Brazil #1 #1

Sunday, 23 February 2025:

Team A Team B Match link VOD link
Greece 1 6 Oceania Oceania #1 #1
Germany 6 2 Russian Federation #1 #1
Austria-Hungary Austria-Hungary 6 5 Finland #1 #1
Poland 6 1 Romania #1 #1
Canada 6 1 Chile #1 #1

Round of 16

Detailed statistics for this round can be found on this spreadsheet.

Saturday, 15 February 2025:

Team A Team B Match link VOD link
Philippines 6 2 Finland #1 #1
Germany 6 1 France #1 #1
Chile 1 6 Romania #1 #1

Sunday, 16 February 2025:

Team A Team B Match link VOD link
United Kingdom 6 3 Oceania Oceania #1 #1
South Korea 6 0 Greece #1 #1
Brazil 5 6 Russian Federation #1 #1
Poland 6 1 Canada #1 #1
United States 6 0 Austria-Hungary Austria-Hungary #1 #1

Qualifiers

The final standings for the Qualifier stage can be found in the following spreadsheet.
View the Qualifier seed reveal VOD here.

Seed Country Points8
#1 South Korea 100.00
#2 United States 95.65
#3 Germany 76.65
#4 Poland 65.35
#5 Chile 60.36
#6 Brazil 55.73
#7 Philippines 55.34
#8 United Kingdom 53.35
#9 Oceania Oceania 49.63
#10 Finland 47.72
#11 Russian Federation 47.54
#12 Romania 45.55
#13 Canada 45.45
#14 France 44.74
#15 Austria-Hungary Austria-Hungary 43.70
#16 Greece 43.14
#17 Iberia Iberia 41.05
#18 Indonesia 39.76
#19 China 39.59
#20 Norway 37.26
#21 Imperio Rioplatense Imperio Rioplatense 28.45
#22 Taiwan 27.79
#23 Japan 27.49
#24 Sweden 17.63
#25 Ukraine 16.76
#26 Baltics Baltics 0.00

Ruleset

General

  1. The 3 Digit World Cup is a country-based, 3 versus 3, double-elimination team tournament, played on the osu! game mode.
  2. Beatmap scoring is based on ScoreV2.
  3. The minimum size for a team is 3 players, and the maximum is 6.
  4. The rank range is #100–999. Players outside the rank range are allowed to register. However, if they are not strictly within the rank range by the time registrations close (January 12, 18:00 UTC), their registration will be removed.
    • After registrations close, players are allowed to leave the rank range.
  5. Teams will be seeded by Qualifier results.
  6. Grand Finals will feature a bracket reset if the team coming from the losers' bracket wins the first match.
  7. Match schedules and other events will be displayed in UTC time.
  8. The tournament organisers reserve the right to modify these rules at any moment. Any such changes will be announced in advance.

Conduct

  1. All spaces affiliated with 3WC are subject to the osu! community rules, as well as the rules of the respective platforms themselves.
  2. Players are expected to uphold a competitive and friendly environment, and to treat tournament staff and other players with respect.
    • This includes keeping matches running smoothly and avoiding deliberate delays.
  3. Any foul play, including but not limited to cheating, bracket manipulation, and failure to cooperate in match rescheduling, is strictly prohibited.
  4. Failing to abide by these rules will be punished accordingly and may lead to the offending player or team being disqualified.

Registration

  1. Every user interested in joining their country's team signs up individually by connecting their osu! and Discord accounts via the registration page.
    • The tournament organisers will create a list of potential candidates for a country's team.
    • The tournament organisers will elect one representative for each country with at least 3 players registered as the provisional captain for that team.
    • The provisional captain will receive a private message via Discord containing further instructions for submitting the final team.
  2. Countries that fail to have enough registrations for the minimum team size may merge with other nearby, closely related countries, at the tournament organisers discretion.
  3. The provisional captain will then form their team by selecting players from the candidate pool for their country during the team submission phase.
    • Captains are expected to choose team members with honesty and good will, with the aim of fielding the strongest team possible.
    • Captains are allowed to exclude themselves from the team list.
    • Captains are allowed and encouraged to conduct and coordinate "tryouts", tests to gauge player aptitude, on their own terms.
    • Captains are allowed, at any time, to transfer their role to other prospective team members. Once given, only the new captain may assign the captaincy to another player.
    • Users responsible for organising their country's tryouts are encouraged to contact nik or shdewz in advance to be elected as provisional captains for their team.
    • Captains are allowed to include up to 2 substitute players in their team submission. These substitute players may replace any players that get screened out.
    • Teams that do not not send their team list by January 26, 23:59 UTC will be disqualified from the tournament.
  4. After the team submission phase, all selected players will be checked by the account support team through screening.
    • Players must not have violated the osu! community rules within the last 12 months to pass the screening.
  5. Tournament staff members are not allowed to play in the tournament, with the exception of commentators and streamers.

Mappool information

  1. Every stage will have its own mappool.
  2. Each mappool will consist of 5 brackets: No Mod, Hidden, Hard Rock, Double Time, and Free Mod.
    • The Qualifier mappool will not include the Free Mod bracket.
  3. The mappool sizes are as follows:
    • Qualifiers: 10 beatmaps
    • Round of 16 and Quarterfinals: 15 beatmaps
    • Semifinals, Finals, and Grand Finals: 20 beatmaps
  4. The Hidden, Hard Rock, and Double Time brackets will be played with the respective mods enabled for all players.
  5. Every beatmap will have the No Fail mod enforced on top of the indicated mods.
    • Teams that disregard this instruction by choosing to play without at least one No Fail and fail as a result will lose the point.
  6. The Free Mod bracket will have "Free Mods" enabled, that is, players will be able to select what mods they use.
    • Allowed mods are Hidden, Hard Rock, and Easy.
    • Players are allowed to use multiple mods.
    • Teams must have at least one player with Hidden or Easy and one player with Hard Rock or Hidden + Hard Rock. For the third player, enabling mods is optional.
      • Scores with Easy will be multiplied by 1.75 for a maximum score of 875,000.
  7. The tiebreaker will be played under Free Mod conditions, but players will be exempt from the mod requirements.

Match format

Stage Format
Round of 16 Best of 11, 1 ban
Quarterfinals Best of 11, 1 ban
Semifinals Best of 13, 2 bans
Finals Best of 13, 2 bans
Grand Finals Best of 13, 2 bans

Match instructions

  1. A referee will create a multiplayer room before the scheduled match time and the captains of both teams will be invited. The captains are then responsible for inviting the rest of their team. If the captain of a team is not online, the referee will invite any other player from the team, who is then responsible for substituting their captain.
  2. Teams have a strict 10-minute grace period to have at least 4 players available to play the match. If 10 minutes pass and a team cannot field enough players to play the match, the other team will receive a win by default unless a reschedule is agreed upon by both teams within a timely manner.
  3. At the start of the match, both captains will !roll. The roll winner will choose either the pick or the ban order, with the loser choosing the remaining order.
  4. There will be no warmup maps.
  5. The referee is not allowed to play in the match.
  6. Each team may ban one beatmap from the mappool in the Round of 16 and Quarterfinals, increased to two beatmaps from Semifinals onwards. Banned maps beatmaps are effectively removed from the mappool and cannot be picked for the entire duration of the match.
    • From Semifinals onwards, bans will follow a snaking (ABBA) order.
  7. After bans are decided, both teams will take turns in picking a beatmap from the mappool.
  8. There are no pick or ban restrictions, that is, players are allowed to pick or ban multiple beatmaps from the same mod bracket in a row.
  9. Teams will have one 2-minute timeout available per match. Timeouts can be activated at any time at the team's discretion.
  10. Teams are allowed 2 minutes to pick a beatmap and 2 minutes to ready up after a pick. If a team takes more time than allotted for either action, the procedures adopted will be as follows:
    • For the first occurence:
      • The team will receive a verbal warning from the referee and their tactical timeout will be forcefully used to allow for the team to pick or ready up.
      • If the timeout ends and the team is still not ready, it will be counted as a subsequent occurence.
    • On subsequent occurences or if a timeout is not available:
      • For a pick timer: the map pick will pass to the other team.
      • For a ready timer: the referee will force start the match with !mp start 15 and the map will start with the players present in the lobby.
        • Should a team have too many players in the lobby, the scores from their 3 worst-performing players will be counted.
      • Repeat offenders may receive further sanctions from the tournament organisers.
  11. If a player disconnects during play, common sense will be applied: if proof exists of the disconnected player's score (or a rough estimate of their hypothetical score if they finished the map), it will be added to their team's total score; if it is at all ambiguous, the other team will get the point.
    • If a disconnection happens in the first 30 seconds or 1/4 of the map's drain time (whichever comes first) the team may ask to replay the map. This will be allowed once per match and suspected misuse may lead to disqualification.
    • Any replays of a map must be done with the same rosters as the initial playthrough. If the disconnected player is unable to play due to the nature of the disconnect, both teams will be able to change rosters.

Qualifier instructions

  1. The Qualifier mappool will feature 10 beatmaps, organised as such:
    • No Mod: 4 beatmaps
    • Hidden: 2 beatmaps
    • Hard Rock: 2 beatmaps
    • Double Time: 2 beatmaps
  2. Teams have until Friday, February 7, 23:59 UTC, to choose a time to play qualifiers. Teams that fail to select a time before the deadline will be disqualified.
    • The latest time to play qualifiers is Sunday, February 9, 20:00 UTC.
  3. Teams will play through the entire mappool in the order given on the mappool sheet up to two times.
    • Teams are allowed to skip maps on their second playthrough.
    • The best team score on each map is used for seeding.
  4. Each team must have 3 players play each map. Players may be exchanged freely between maps.
  5. All teams will play their qualifiers in separate rooms. It is suggested that teams do not broadcast or share their results publicly to avoid seed manipulation.
    • Multiple teams may be grouped into a singular room if there are not enough referees available at match time.
  6. Qualifiers will be seeded by cumulative z-score, scaled to 0–100.
    • The exact formula that will be used for all teams (and for each map) is z-score = (Team score - Mean score) / Standard deviation, where:
      • Team score is the score the current team achieved on the current map
      • Mean score is the mean score across all teams on the current map
      • Standard deviation is the standard deviation of all team scores on the current map
    • The final score for each team is Points = SUM(z-score), which is then visually scaled to 0–100 with Final Points = 100 * (Points - MIN(Points)) / (MAX(Points) - MIN(Points)), where:
      • MIN(Points) is the points of the lowest ranking team
      • MAX(Points) is the points of the highest ranking team
  7. The 16 best-performing teams will advance to the Round of 16.

Scheduling information

  1. Each stage will be held on a single weekend.
  2. Qualifiers will be held between Friday 00:00 and Sunday 20:00 UTC.
  3. All bracket stages will be held between Saturday 00:00 and Sunday 23:00 UTC.
    • Other times may be available upon request. Teams should consult with the tournament organisers for more information.
  4. Match scheduling will be handled by the tournament organisers. Schedules will be released on the Sunday before the first matches of the stage. The tournament organisers will try to create the schedule to respect the participants' time zones.
  5. Reschedules will only be considered if both teams agree to a time and communicate it to the tournament organisers, before Thursday 23:59 UTC of the week the match is to take place on.
    • In exceptional circumstances, the reschedule deadline may be extended at the tournament organisers discretion.
  6. Captains are responsible for their team's availability.
  1. Country merge between Austria and Hungary 

  2. Country merge between Estonia and Lithuania 

  3. Country merge between Spain and Portugal 

  4. Country merge between Argentina and Uruguay 

  5. Country merge between Australia and New Zealand 

  6. Losers bracket Grand Finals match 

  7. Grand Finals match — final matchup depends on the losers bracket Grand Finals match  

  8. Cumulative z-score, scaled to 0–100 

/