wiki

Novice Mania Cup 3rd

MXB 3rd logo

The Novice Mania Cup 3rd (MXB 3rd) is a one-on-one osu!mania 4K specified Chinese regional tournament hosted by the MXB team. It is the third instalment of the MXB osu!mania 4K Tournament.

Tournament schedule

Event Timestamp
Registration phase 2019-04-05/2019-04-17
Qualification stage 2019-05-04/2019-05-05
Live drawings 2019-05-05 19:00 (UTC+8)
Group stage 2019-05-11/2019-05-12
Quarterfinals 2019-05-18/2019-05-19
Semifinals 2019-05-25/2019-05-26
Finals week 1 2019-06-01/2019-06-02
Finals week 2 2019-06-15/2019-06-16

Prizes

Prizes for this tournament are sponsored by IA daisuki.

Placing Prize(s)
Gold crown 2 months of osu!supporter, unique profile badge
Silver crown 1 month of osu!supporter
Bronze crown 15 CNY

Organisation

Position Member(s)
Host IA daisuki
Co-host Flow Light, hans1999
Mappool selector ExNeko, IA daisuki, qqqant, Toki 0w0, -[Ulazis]-
Streaming referee Flow Light, IA daisuki, NimaPro, Rasis, kj415j45
Commentator crazybrother, Flow Light, NimaPro, Rasis, -[Ulazis]-
Wiki editor IA daisuki, kj415j45

Participants

Groups

Group Players
A H-ShJie KirigayaSnow yuki hirahira 1ess__
B Anonie magical Sao HerrySun shizehao
C bouquetww a794151336 s_w_w Yutto007
D [xiao ba] Star0v0 RW233 A M D

Podium

This competition has come to an end and resulted in the following podium:

Placing Player
Gold crown A M D
Silver crown shizehao
Bronze crown Yutto007

Mappools

Finals

Download the mappack here! (118 MB) - Baidu Netdisk (code:ploo) - Google Drive

Semifinals

Download the mappack here! (77 MB) - Baidu Netdisk (code: tydk) - Google Drive

Quarterfinals

Download the mappack here! (85 MB) - Baidu Netdisk (code: wtvh) - Google Drive

Group stage

Download the mappack here! (73 MB) - Baidu Netdisk (code: wbbx) - Google Drive

Qualification stage

Download the mappack here! (14 MB) - Baidu Netdisk - Google Drive

Match results

Finals week 2

Player Score Score Player
Yutto007 0 1 shizehao
A M D 6 1 shizehao

Finals week 1

Player Score Score Player
Yutto007 1 6 A M D
shizehao 6 4 1ess__
HerrySun 1 0 s_w_w
shizehao 6 4 HerrySun

Semifinals

Player Score Score Player
HerrySun 0 5 Yutto007
shizehao 1 5 A M D
1ess__ 5 1 [xiao ba]
KirigayaSnow 0 1 s_w_w

Quarterfinals

Player Score Score Player
s_w_w 1 5 A M D
1ess__ 4 5 HerrySun
Yutto007 1 0 [xiao ba]
KirigayaSnow 0 1 shizehao

Group stage

Group Players
A H-ShJie KirigayaSnow yuki hirahira 1ess__
0 6 2 9
B Anonie magical Sao HerrySun shizehao
1 0 5 9
C bouquetww a794151336 s_w_w Yutto007
4 2 9 9
D [xiao ba] Star0v0 RW233 A M D
7 1 4 12

Qualification stage

Check statistics sheet for more details.

Rules

Tournament organisation

Round overview

With the exception of the qualification stage (which does not have a winning condition), each tournament round will have a selectable mappool of a certain size, a tiebreaker song, and a winning condition. The format is as follows:

  • Qualification Stage: 4 song mappool, no winning condition, no tiebreaker song
  • Group Stage: 11 song mappool, best of 7 (first to 4), one tiebreaker song
  • Quarterfinals and Semifinals: 13 song mappool, best of 9 (first to 5), one tiebreaker song
  • Finals: 15 song mappool, best of 11 (first to 6), one tiebreaker song

Notice: Beatmap scoring is based on Score V2.

Qualification process

  • All players that enter the tournament will be eligible to play in the qualification round. However, the number of participants who will advance to the next round will be cut down to the nearest power of 2. The maximum number of players who can advance to the subsequent round is 32. The criterion used to determine whether a player will progress to the next round is their performance in the qualification stage.
    • If 16 players enter, all 16 players will qualify and no one gets eliminated.
    • If 17-31 players enter, the worst-performing players get eliminated and the top 16 will advance to the next round.
    • If 32 players enter, all 32 players will qualify and no one gets eliminated.
    • If 33+ players enter, the worst-performing players get eliminated and the top 32 will advance to the next round.
  • The qualification round will have a 4 song mappool that widely varies in difficulty. Each map will be assigned a tier, with tier 1 being the lowest difficulty, and tier 4 being the highest difficulty.
  • All four maps will be created by the map selectors and will be unreleased prior to the tournament qualification stage, to provide 0 opportunity for advantage through familiarity.
  • All players will have two chances at each qualifier map, in which the highest of the two runs on each qualifier map will be used to calculate your final score.
  • Players will be organized into groups based on their availability. Because qualification is not a process that involves 1 on 1 matchups, it is actually possible to have 8 players go through the qualification process at once. If this is a confusing process, do not worry: simply adhere to the schedule that will be released and follow referee instructions during the match. The purpose of putting you in groups of 8 is to give everyone streaming time, for qualifiers will be streamed as well!
  • Regardless of the number of entrants and eliminations, the qualification process will also be done to seed players. Players will be ordered based on their cumulative score on all four songs, with the best score being seed #1, and the worst score being seed n; n being the number of players in the qualification stage.

Group stage

  • After the Play-Offs stage, the remaining players will be divided into 4 different groups based on their qualification seed. These groups will be labelled "Top Seed", "High Seed", "Low Seed", and "Bottom Seed". Groups (for the Group Stage) are then formed by randomly selecting one player from each seed group.
  • Each player in these groups will face each other once. In total, every player in the Group Stage will participate in three matches. The two best-performing players in each group will advance to the bracket stage.
  • A player's performance in the group is determined through these metrics, arranged from highest priority to lowest:
    1. Number of matches won.
    2. Number of rounds won - numbers of round lost.
    3. Number of losses by default (lower is better).
    4. Higher qualification seed.
  • The two worst-performing players of each group will be eliminated from the tournament.

Bracket stage

  • The bracket stage is a double elimination stage. This means that a player who is participating in this stage must lose two matches in this stage to be eliminated from the tournament.
  • After the Group Stage, the remaining players will be seeded based on their performance in the Group Stage. We use the same metric as the one that we used to determine the two best-performing players in a group, minus the "number of losses by default" metric. This will be used to determine the remaining players' opponents for the bracket stage.
  • The MXB bracket can be found here.
  • In a winners bracket match, the player who meets the winning condition in a match will be declared the winner of the match and will move further into the bracket. The loser of the match will fall into the losers bracket.
  • In a losers bracket match, the player who meets the winning condition in a match will be declared the winner of the match and will move further into the bracket. The loser of the match will be eliminated from the tournament.
  • Players who are in the winners bracket are required to play in one match in each stage. The only exception to this is if the player is the sole player in winner bracket in the Grand Finals stage, where the player is required to play in up to two matches if the player were to lose his first match in the Grand Finals stage.
  • Players who are in the losers bracket at the start of the Quarterfinals stage or further are required to play in two matches in a single stage. However, players who lose their first match in the losers bracket in those stages will no longer need to play in any further matches in the tournament, for they are eliminated from the tournament.

Tournament play

Protocol

  • Overlaps between matches may happen in certain stages, and streaming every match is not viable because of these overlaps. However, we will do our best to give every player in the tourney some stream time.
  • Your matches will be listed in schedules. It is your duty as a player to properly identify your timeslot and reschedule your match with your opponent as soon as possible if a reschedule is necessary.
  • It is your right as a player and tournament entrant to expect that staff will perform to the best of their abilities in moderating matches in such a way that they will conclude in a timely manner.
    • Rooms with matches will be created before the match start time, and you will be invited to the corresponding tournament room before the match start time.
    • For maximal accountability on the MXB staff, each match will have a primary referee and a backup referee. That way, we will assure you that there will be someone present to handle your tournament match.
    • If both players arrive on time, tournament proceedings will begin promptly at the start time of the match, no earlier and no later.
    • Take care of any priorities you may have immediately before and/or after the match, for we will be running on a fixed schedule.
    • If your match starts in less than 5 minutes and you have not been invited to your corresponding multiplayer room, notify any Tournament Staff member who is online on Discord or in-game that you are a player in MXB and you currently do not have an invitation to your match. They will ameliorate the situation by notifying the designated referees for your match to give you an invitation to your corresponding multiplayer room.
  • It is our right as tournament staff to expect that you will arrive for your matches before your expected time.
    • Players will be given a ten minute grace period after the match start time to enter their room; if they have not entered by this point. The match will be forfeited and the player that has arrived will win by default. However, exceptions will be given to players who were late due to the negligence of the MXB staff.
    • In the extreme circumstance where both players did not show up, the player with the higher group stage seed in the match-up will advance automatically.
  • It is your privilege as a player and tournament entrant to have an opinion about the content/structure used in the tournament.
    • You are experiencing this event as a competitor, and every choice made in the process directly affects how you will progress in the tournament.
    • If you dislike something, you are allowed to state your dislike -- however, do so reasonably. Speaking in absolutes/a matter-of-fact tone is the fastest way for an argument to start, especially over an opinionated statement. Keep in mind that some of your fellow competitors and other users on this website will have content that will inevitably be used in the tournament, and it is best advised that you make it clear that it is your opinion so as to not be hurtful.
  • It is our right as the MXB staff to reprimand users for intolerable behavior.
    • We will have sole discretion over decisions that affect your standing in the tournament; however, other members of tournament staff may forward any information to me that in any way represents uncalled for behavior towards other users or staff in my tournament. I will attempt to escalate serious situations beyond the scope of this event if need be, so be respectful.
    • Minor instances will receive warnings, and continued instances will result in forceful removal from the tournament.

Warm-up songs

  • Each player in the match will be allowed one warm-up song to be played, making for two warm-ups in total between both players.
  • The warm-up must be uploaded to the osu! website and accessible by everyone prior to the tournament match. mirrors links are not allowed, and neither are personal links featuring the beatmap that you want downloaded.
  • Maps that have a beatmap listing but cannot be downloaded are not allowed for the purpose of warming up.
  • Warm-up songs will be on FreeMod, which allows for any special modifications that players see fit for the purpose of warming up properly.
  • In the early stages, your warmup song cannot have a drain time of longer than 4 minutes. This includes the first 2 stages of the tournament after the qualifiers.

Bans, rolls, and song selection

  • With the exception of warm-ups, all songs played in a given round must match those that are selectable in the corresponding mappool. Maps are to be played on a restrictive FreeMod: only Hidden, Fade In, or Flashlight can be used.
  • Players are to ban one map within the map pool that they are playing for the given round.
  • Players will be instructed to do a !roll command by the referee that is overseeing the match; the losing roll picks the first ban, while the winning roll picks the first song of the match.
  • After the bans and rolls have concluded, the player with the winning roll instructs the referee of their song selection, and the referee will switch to that song. After that song concludes, the other player will pick a song, and this process will continue until one of the two conditions is satisfied:
    • One player has achieved enough wins in such a way that the other player cannot successfully win the round.
    • Both players are at match point at the same time.
      • At this time, referee will select the song designated as the tiebreaker.
  • The winner of the tiebreaker will progress to the next match of the tournament, while the loser will be eliminated or sent to the losers bracket, depending on the position of the tournament.

Disconnections

  • Maps with a player disconnection that occurs within the first 30 seconds, or 25% of the song (whichever comes first) will be nullified and re-attempted.
  • Matches will have a two disconnection limit -- upon the third disconnection, a point will be handed immediately to the player still active within the lobby.
  • A two minute timer will be placed on a disconnected player when the song played has concluded. When this timer hits 0, the grace period mentioned in Protocol will be (re)activated. If the grace period timer hits 0, the match is forfeited, and the other remaining player will be declared the winner.
  • Situations with two player disconnections will be executed similarly to two missing players for a given match: the higher seed will be declared the winner if both players have no time left in their grace period.