The Jogja Fun Cup (JFC) was a double-elimination 2v2 osu! tournament hosted by ZStreak (on behalf of the osu! Region Ngayogyakarta community) in collaboration with the doujin circle LUMiNOZ. The tournament was open to teams of Indonesian players with a global rank of #1,000 or lower. It was the first instalment of the Jogja Fun Cup.
Registration phase |
2024-06-18/2024-06-30 |
Qualifiers |
2024-07-01/2024-07-07 |
Round of 16 |
2024-07-08/2024-07-14 |
Quarterfinals |
2024-07-15/2024-07-21 |
Semifinals |
2024-07-22/2024-07-28 |
Finals (week 1) |
2024-07-29/2024-08-04 |
Finals (week 2) |
2024-08-05/2024-08-11 |
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€100.00 (courtesy of Miya the turtle), 1 month of osu!supporter for each team member, exclusive LUMiNOZ goodie pack, custom-made profile banner |
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€30.00 (courtesy of Miya the turtle), exclusive LUMiNOZ goodie pack, custom-made profile banner |
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€20.00 (courtesy of Miya the turtle). custom-made profile banner |
The Jogja Fun Cup was run by various osu! community members from Indonesia and beyond.
Host |
ZStreak |
Mappool selector |
ZStreak, Seox, Ascaveth, StayMusical, Sunohara Shun, Lifan Li |
Replayer |
Seox, Ascaveth, StayMusical, Skydiver, DEETO, Fuma, ChaiPhukChep, Zoomeree, HDDTHR, R10sh1, A21, Allegrissimo, mcy4, Tommy315, Mastasz, Woey, kablaze |
Streamer |
Seox |
Commentator |
ZStreak, Seox, MejiroMcQueen, DAMB-, BlankTap |
Referee |
ZStreak, Splacten, dhimas arya, BeefyNoragami, -PeKoRa-, Miya the turtle, Akko The Rock |
Graphic designer |
hikimaruy |
Spreadsheet manager |
ShadeCegLgMn |
Wiki editor |
Niva |
apa |
-TwiHD, Celine, araran |
Bakpia Kukus |
beabadobee, Suikami, BlankTap |
BAKPIA KUKUS KILLER |
MejiroMcQueen, FAW, ThatNOOBGuy |
Ban HR2 |
ruruichi, moyamoyano_sa, Azasapag |
daan mogot |
Sunohara Kokona, Zavier, Zankur |
daftar mepet |
i love wtq, DerpyX_X, honeymint |
Duo Ambatron |
bramasetio, tempegapakenasi |
Hina Dutro |
Mipol, Zevonik, RAKAMILKITA |
Kagamarcchino デラクス |
Xicyte, Zoont, Anphans |
Mie Ayam Afui |
-Blue21-, mkoean-, retot |
Nasi Kuning Pakai Kecap |
Sirius Symboli, Somay 287, Zonii |
reto pengkhianat |
Mashima Himeko, FishStar, laks |
Santoso |
JSpiriT, NaFish, malvon |
Suikambing |
fnayR, DeathHydra, Walfrid |
Tahu Sumedang |
lucidators, controlledHive, Mank |
YJJA |
Xenoid, kairazhel, GranXso |
This competition has come to an end and resulted in the following podium:
Saturday, 10 August 2024:
Lower |
Bakpia Kukus |
7 |
1 |
Ban HR2 |
#1 |
Sunday, 11 August 2024:
Grand Final |
BAKPIA KUKUS KILLER |
7 |
1 |
Bakpia Kukus |
#1 |
Saturday, 3 August 2024:
Lower |
Suikambing |
7 |
2 |
Santoso |
#1 |
Sunday, 4 August 2024:
Lower |
Nasi Kuning Pake Kecap |
3 |
7 |
Ban HR2 |
#1 |
Upper |
BAKPIA KUKUS KILLER |
7 |
2 |
Bakpia Kukus |
#1 |
Monday, 5 August 2024:
Lower |
Suikambing |
6 |
7 |
Ban HR2 |
#1 |
Saturday, 27 July 2024:
Upper |
Bakpia Kukus |
6 |
0 |
Suikambing |
#1 |
Lower |
Ban HR2 |
6 |
0 |
daftar mepet |
#1 |
Lower |
reto pengkhianat |
6 |
2 |
Mie Ayam Afui |
#1 |
Upper |
BAKPIA KUKUS KILLER |
6 |
1 |
Nasi Kuning Pake Kecap |
#1 |
Lower |
Santoso |
6 |
0 |
Hina Dutro |
win by default |
Lower |
Kagamarcchino デラクス |
6 |
0 |
daan mogot |
win by default |
Sunday, 28 July 2024:
Lower |
Ban HR2 |
6 |
0 |
Kagamarcchino デラクス |
#1 |
Friday, 19 July 2024:
Lower |
Tahu Sumedang |
3 |
5 |
daan mogot |
#1 |
Upper |
Nasi Kuning Pake Kecap |
5 |
1 |
santoso |
#1 |
Saturday, 20 July 2024:
Upper |
Suikambing |
5 |
1 |
Ban HR2 |
#1 |
Upper |
Bakpia Kukus |
5 |
1 |
Kagamarcchino デラクス |
#1 |
Upper |
BAKPIA KUKUS KILLER |
5 |
0 |
reto pengkhianat |
#1 |
Sunday, 21 July 2024:
Lower |
Duo Ambatron |
0 |
5 |
daftar mepet |
win by default |
Lower |
apa |
0 |
5 |
Mie Ayam Afui |
win by default |
Lower |
YJJA |
0 |
5 |
Hina Dutro |
win by default |
Saturday, 13 July 2024:
Upper |
Hina Dutro |
3 |
5 |
Kagamarcchino デラクス |
#1 |
Upper |
Ban HR2 |
5 |
1 |
Mie Ayam Afui |
#1 |
Upper |
Nasi Kuning Pake Kecap |
5 |
1 |
Tahu Sumedang |
#1 |
Upper |
Bakpia Kukus |
5 |
0 |
YJJA |
win by default |
Upper |
BAKPIA KUKUS KILLER |
5 |
0 |
Duo Ambatron |
win by default |
Sunday, 14 July 2024:
Upper |
reto pengkhianat |
5 |
1 |
daftar mepet |
#1 |
Upper |
Santoso |
5 |
1 |
daan mogot |
#1 |
Upper |
Suikambing |
5 |
0 |
apa |
win by default |
Detailed information on the standings of the Qualifier stage can be found in this spreadsheet.
#1 |
BAKPIA KUKUS KILLER |
9.40 |
#2 |
Bakpia Kukus |
8.18 |
#3 |
Suikambing |
8.11 |
#4 |
Nasi Kuning Pake Kecap |
6.84 |
#5 |
Santoso |
6.49 |
#6 |
Ban HR2 |
6.06 |
#7 |
Hina Dutro |
4.92 |
#8 |
reto pengkhianat |
4.77 |
#9 |
daftar mepet |
4.75 |
#10 |
Kagamarcchino デラクス |
4.74 |
#11 |
Mie Ayam Afui |
4.70 |
#12 |
daan mogot |
4.01 |
#13 |
Tahu Sumedang |
3.31 |
#14 |
apa |
1.80 |
#15 |
YJJA |
0.70 |
#16 |
Duo Ambatron |
0.49 |
Match lobbies across the tournament will adhere to the following room settings:
The mappools for each round will be announced by the tournament management in advance before the actual matches take place.
Match schedules will be predetermined by the tournament management. If there are any teams who are unable to attend the current schedule for any reason, all other affected teams may apply and settle for a reschedule at the #reschedule
channel in the tournament's Discord server.
A referee will create a multiplayer room 10 minutes in advance and will start to send out invites.
If a team does not show up or is unable to field in a sizeable 2v2 roster within 10 minutes of the start time, their opponent wins by default.
If no staff or referee is available, the match will be postponed.
No Fail will be enforced in all beatmaps. This is to ensure that the points are to be awarded more fairly towards teams who perform better in general during the course of the beatmap regardless of their remaining health at the end.
If a player disconnects, it will be treated as if they had failed the beatmap.
Lag is not a valid reason to nullify a beatmap.
If any problems during the match occur, the tournament management will make a decision based on the referee's report.
It is expected that all players be polite and respectful to each other. Penalties will be given upon violation.
In order to participate, players are required to form a team of 2–3 players and register into the tournament as a team through
this form.
Each team has to submit a designated team captain and a team name to the tournament management before the end of the screening phase.
To ensure that all incoming registrations are serious and valid, every registered player will be checked in detail by the tournament management.
The list of players and teams who are deemed to be eligible to compete in the tournament will be published by the tournament management after the registration phase has ended.
Testplayers, referees, and mappool selectors may not participate as players in this tournament.
Each team will have to sign up to one of the Qualifier lobbies that have been scheduled and prepared by the tournament management in advance.
In the lobby, all teams will have to consecutively play all of the ten Qualifier beatmaps in the order of NM1 -> NM2 -> NM3 -> NM4 -> HD1 -> HD2 -> HR1 -> HR2 -> DT1 -> DT2.
Teams are not allowed to ban any beatmaps in the Qualifiers.
Teams are not allowed to join (or register for) more than one Qualifier lobby.
Based on their performance in the Qualifier, teams will be ranked based on their Z-Sum value (which is the total amount of Z-Score across all ten Qualifier beatmaps). A brief explanation on the concept of Z-Sum and Z-Score can be found
here.
16 teams with the
highest Z-Sum value according to the above criteria will advance to the knock-out stages.
Failure to attend in any of the predetermined Qualifier lobbies will result in an instant elimination from the tournament.
The 16 teams who got through from the Qualifiers will be matched against each other based on their Qualifier seeding (e.g. Seed #1 vs. Seed #16, Seed #2 vs. Seed #15, and so on).
Teams will compete against each other using the double-elimination system.
The double-elimination system works as follows:
Teams who lose in the upper bracket can still play again in the lower bracket.
Teams who lose in the lower bracket will be eliminated from the tournament.
In the Grand Final, the winner of the the upper bracket will only need to win a single match in order to claim the championship title. The winner of the lower bracket, however, will need to win two matches and enforce a bracket reset in order to clinch the championship title.
Teams who can compete in the next round are determined by:
In the Round of 16, each team needs to win 5 points in order to win a match. (Best of 9)
In the Quarterfinals and the Semifinals, each team needs to win 6 points in order to win a match. (Best of 11)
In both of the Finals weeks, each team needs to win 7 points in order to win a match. (Best of 13)
Whether there are teams who are declared to win the match by default.
Whether there are teams who are disqualified from the tournament.
Prior to starting the match, representatives from each team must run the
!roll
command in order to determine the banning and picking order.
The winner of the !roll
gets to determine who gets the first pick and the second ban.
The loser of the !roll
gets the opposite by default.
This rule does not apply in the Qualifier lobbies.
Each team has to ban
one beatmap (on the Round of 16) or
two beatmaps (from the Quarterfinals onwards) from the corresponding mappool. These beatmaps will not be allowed to be picked by any team during the entire match.
Barring the No Mod pool, each team may not pick beatmaps from the same mod pool consecutively.
Each team will be given a chance to pick
one warm-up beatmap (up to 4 minutes max) to be played in the lobby before the match.
In a Free Mod pick, each player has to apply at least one mod to play the beatmap with. Allowed mods are Easy, Hard Rock, Hidden, or any possible combinations of the three mods.
Each player will have to pick a mod or mod combination that is different to their own teammate's pick. Playing a Free Mod pick without any mods applied is not allowed.
Players opting to play with Easy will have their scores multiplied by x1.7
up to a maximum of 850,000 points.
In the case of a tiebreaker, the tiebreaker map will be played with the Free Mod option enabled. Players are free to play the tiebreaker map with Hidden, Hard Rock, or Hidden + Hard Rock should they wish to.
The results of each match and any other relevant information regarding the match will be noted by the referee after the match has been concluded.