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The osu! World Cup #1 (OWC #1) was a single elimination country-based osu! tournament run by various osu! community members under the provision of the osu! team. It was the first instalment of the osu! World Cup.
Registration phase |
2011-01-31/2011-02-21 |
Round of 32 |
2011-02-22/2011-02-28 |
Round of 16 |
2011-03-01/2011-03-07 |
Quarterfinals |
2011-03-08/2011-03-22 |
Semifinals |
2011-03-23/2011-03-29 |
Finals |
2011-03-30/2011-04-11 |
|
6 months of osu!supporter for each team member, unique profile badge |
|
1 month of osu!supporter for each team member |
|
1 month of osu!supporter for each team member |
OWC #1 winner badge
Aside from the main prizes listed above, the Tournament Management has also decided to separately award all members of the Japanese team with 1 month of osu!supporter in the wake of the 2011 Tōhoku earthquake incident.
The osu! World Cup #1 was run by various community members.
/ |
Austria - Germany |
TouhouNerd, Hanyuu, Nharox, Snowball, unbelievable |
|
Argentina |
Wishy22, Grisuh, lota78, RocknRolla, Vivere, violentt |
|
Brazil |
fabriciorby, Antsu, Blue Dragon, Coy, Guerra, Poisonchan |
|
Canada |
FurukawaPan, Ever 14, Hiyorin, Soulclenz, timotmcc, yanggaog |
|
Chile |
nVidi4x, Art-FzTT, ElxBeta, Mesita, netofe |
|
China |
kiddly, xierbaliti, KanbeKotori, Sprosive, lzy, Brother_Lu |
|
Dominican Republic |
Lissette, jmt_3, Lizbeth, Magestix |
|
Finland |
heintsi, Lanttu, morovaa, Mukku, Orkel, Sutsuka |
|
France |
maestro delphine, _LRJ_, galvenize, JesusYamato, Shiro, Yomi |
|
Germany |
Shael, eMJaReL, Jalatiphra, LuniaFreak, Neruell, Shinespark |
|
Indonesia |
Hakeru Prismriver, awell, awesomewithin, dNextGen, intermu, Rasyad95 |
|
Italy |
Card N'FoRcE, [Takuya], kr4t0s88, Lunah, osuplayer111, Valde |
|
Japan |
MeRcYyy, Ozouni, Rigeru, Rorry, SiLviA, taNa |
|
Macau |
Ballance, _____B, starpun1, wl01939929, xinhe |
|
Malaysia |
The 08 team_Bourdon, akupp, DragonSparta, Crimson_SoulZ, mekadon, mycyber |
|
Netherlands |
GladiOol, Awoken, eddieee, happy30, Henkie, Lesjuh |
|
New Zealand |
NumoT123, Acidsky-, deadbeat, jiantz, SkyE-, toejamms |
|
Philippines |
dayun10, bakaloidsky, blacksymbian, jockeytiyan, nachopiggy, WyndII |
|
Poland |
ShaggoN, fartownik, kuburaczek, Niko-, rEdo, White Wolf |
|
Portugal |
JonnyThatJonny, creativ, makkura, Pereira006, sttailruby12 |
|
Russian Federation |
GaShiK, Akai-, CracK, Kotya, larch, TKiller |
|
South Korea |
KRZY, Binjip, Cookiezi, ehRh, M A I D, Reisen Udongein |
|
Spain |
X_Ray, choche, hyperluigi, Lionheart69, migul, Skullboss |
|
Sweden |
beko1994, Darkoff, palinus, Saten-san, Vikkez, Xgor |
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Taiwan |
Uan, 0222101916, FuNnY--, NanaDesu, Rucker, Tomoka Rin |
|
Ukraine |
Gorlum, gef, Mosya, RainForce, rockleejkooo |
|
United Kingdom |
Doomsday, aevv, DiamondCrash, jericho2442, Natteke |
|
United States |
Lybydose, Cyclone, ebacho, Mafiamaster, naptime |
OWC #1 bracket
This competition has come to an end and resulted in the following podium:
|
Taiwan (Uan, 0222101916, FuNnY--, NanaDesu, Rucker, Tomoka Rin) |
|
Netherlands (GladiOol, Awoken, eddieee, happy30, Henkie, Lesjuh) |
|
South Korea (KRZY, Binjip, Cookiezi, ehRh, M A I D, Reisen Udongein) |
Download the mappack here! (94 MB)
NoMod (
to be played in order)
Download the mappack here! (59.9 MB)
NoMod (
to be played in order)
Download the mappack here! (30.1 MB)
NoMod (
to be played in order)
Download the mappack here! (109.9 MB)
Download the mappack here! (86.8 MB)
Download the mappack here! (79.5 MB)
Friday, 9 April 2011 (Grand Final):
Netherlands |
1 |
4 |
Taiwan |
#1 #2 |
Friday, 9 April 2011 (3rd Place Playoff):
Saturday, 27 March 2011:
Taiwan |
4 |
3 |
South Korea |
#1 |
Netherlands |
4 |
0 |
Chile |
#1 |
Friday, 19 March 2011:
Poland |
0 |
3 |
Netherlands |
#1 #2 |
Saturday, 20 March 2011:
South Korea |
3 |
0 |
Japan |
win by default |
Sunday, 21 March 2011:
Italy |
0 |
3 |
Taiwan |
#1 |
United States |
0 |
3 |
Chile |
#1 |
Friday, 5 March 2011:
Japan |
2 |
0 |
New Zealand |
#1 #2 |
Netherlands |
2 |
0 |
Ukraine |
#1 |
Taiwan |
2 |
0 |
/ Austria - Germany |
#1 |
Saturday, 6 March 2011:
Chile |
2 |
0 |
Dominican Republic |
#1 |
South Korea |
2 |
0 |
Malaysia |
#1 |
United Kingdom |
0 |
2 |
United States |
#1 |
Poland |
2 |
0 |
Germany |
#1 |
Italy |
2 |
0 |
France |
#1 |
Thursday, 25 February 2011:
/ Austria - Germany |
2 |
0 |
Macau |
#1 |
Indonesia |
1 |
2 |
Japan |
#1 |
Philippines |
0 |
2 |
Taiwan |
#1 |
Friday, 26 February 2011:
South Korea |
2 |
1 |
China |
#1 #2 |
Germany |
2 |
0 |
Russia |
#1 |
Portugal |
0 |
2 |
Poland |
#1 |
Saturday, 27 February 2011:
Argentina |
1 |
2 |
Dominican Republic |
#1 |
Ukraine |
2 |
0 |
Sweden |
#1 |
Spain |
0 |
2 |
France |
#1 |
Brazil |
0 |
2 |
United States |
#1 |
Chile |
2 |
1 |
Canada |
#1 |
Netherlands |
2 |
0 |
Finland |
#1 |
The osu! World Cup is a 4v4, country-based team tournament played on the osu! game mode.
Beatmap scoring is based on
ScoreV1.
The beatmaps for each round will be announced by the tournament host on the discussion thread in advance on the Sunday before the actual matches take place. Only these beatmaps will be used during the respective matches.
If no staff or referee is available, the match will be postponed.
If the beatmap ends in a draw, the map will be nullified.
If a player disconnects, their scores will not be counted towards their team's total.
Beatmaps cannot be reused in the same match unless the map was nullified.
If less than the minimum required players attend, the maximum time the match can be postponed is 10 minutes.
Exchanging players during a match is allowed without limitations.
Lag is not a valid reason to nullify a beatmap.
All players are supposed to keep the match running fluently and without delays. Penalties can be issued to the players if they cause excessive match delays.
If a player disconnects between maps and the team cannot provide a replacement, the match can be delayed 10 minutes at maximum.
All players and referees must be treated with respect. Instructions of the referees and Tournament Management are to be followed. Decisions labeled as final are not to be objected.
Disrupting the match by foul play, insulting and provoking other players or referees, delaying the match or other deliberate inappropriate misbehavior is strictly prohibited.
Unexpected incidents are handled by the Tournament Management. Referees may allow higher tolerance depending on the circumstances. This is up to their discretion.
Penalties for violating the tournament rules may include:
Exclusion of specific players for one beatmap
Exclusion of specific players for an entire match
Declaring the match as Lost by Default
Disqualification from the entire tournament
Disqualification from the current and future official tournaments until appealed
Any modification of these rules will be announced.
In order to be registered for the tournament, a representative of each country will have to propose a team roster comprising of 4-6 players in the discussion thread.
To ensure valid and serious registrations, every proposed team roster will be checked by the Tournament Management.
All accepted teams will be announced in the discussion thread after the Registration Phase.
Staff members are not eligible to participate as players in this tournament.
A referee will create a multiplayer room 15 minutes in advance. Players must gather during this period.
Room settings are osu!, Team-Vs., Win Condition: 'Score'. Room name must be "OWC: (TeamRed) vs (TeamBlue)".
The team mentioned first in the room name must be the red team, the team mentioned second in the room name must be the blue team.
Map banning does not apply in the entirety of the tournament.
Each team must have 4 players for each map. They can be exchanged freely after a map is concluded.
Beatmap selection will alternate between each captain selecting a beatmap out of the mappool.
Each captain must use the
!roll
command once in
#multiplayer
.
The results of eatch match will be posted on the discussion thread after the match has been concluded by the responsible referees.
The Round of 32 and Round of 16 will be played in a Best-of-3 matchup configuration (first team to 2 points wins).
The Quarterfinals will be played in a Best-of-5 matchup configuration (first team to 3 points wins).
The Semifinals and the Finals will be played in a Best-of-7 matchup configuration (first team to 4 points wins).
There will be a different mappool for every stage.
All the maps in the mappool (including the TieBreaker) will be played without any modifications enabled (NoMod).
Each mappool has a specific size depending on the stage.
The Round of 32, Round of 16, and the Quarterfinals will all have 15 NoMod maps (to be picked in any order) + 1 Tiebreaker map.
The Semifinals and the 3rd Place Playoffs will both have 6 NoMod maps (to be played in the order determined by the Tournament Management) + 1 Tiebreaker map.
The Finals will have 8 NoMod maps (to be played in the order determined by the Tournament Management) + 1 Tiebreaker map.
Each stage will be held on a single weekend.
Scheduling will be handled by the Tournament Management. Schedules will be released on the Sunday before the first matches of the stage.
Reschedules will only be considered if both teams agree to a time. This needs to be done and notified to the Tournament Management before the particular match takes place.
Reschedules may only be requested by a team captain.
Captains are responsible for their teams' availability. The greater team size exists to ensure every team can provide at least four players for each match. If teams can not provide four players for a match, the match will be considered forfeited.