modder info

realy0_'s Modding History

while the drum/snare/vocals reminds the same in both parts, there's an extra instrument in the 01:02:401 - part, which makes those parts slightly different current way at 01:02:401 - is fine to me as it is
ok
made them more distinct instead, ddkkk and kkddd in those instances now
ok
made the rhythm consistent with 00:30:401 -
applied for simplification
00:44:457 - this part focus more on the drum due to the snare sound being added
00:37:484 - remade it better the rest: i'll rather keep focusing on vocals over drums, those 3/4 rhythms are still the main vocal after all
making it basically into it's previous state, great applied
made that those minor sounds are the main instrument that i follow by ignoring more drum/vocals instead, adding notes really made it worse
i wouldn't agree that much but whatever, applied
it sound different compared to 01:24:703 - because the song is more tense here, so that's why i mapped this more densely
ok
changed rhythm to xx xx
even if it may sound weird to ignore the percussion on the white ticks to follow the 3/4 instrument, it really help differentiate the emphasis from the 1/1 vocals like 01:34:220 (213,214,215) -, 01:35:875 (219,220) - for example also the reason why the rhythm is different from the first half is simply for variety, i didn't want to have the same rhythm 4 times in a row (the first half is also following those 3/4 sounds, even if it may look like it is used to emphasize the drum)
simplified the rhythm to be easier to follow, rhythm on 01:04:841 - is now similar to 01:03:186 -, mapping the more prominent drum and the 3/4 occuring instrument (like at 00:33:393 - for example)
made the same as 00:26:772 - in term of rhythms
ok
resolving
I completely forgot that i made this gd lmao I completely disagree with this mod in the first place, except for the rest moment things, but i'll explain thoughtfully and potentially how you could improve it better for your next mods c: 1) rest moment stuff: yea maybe it could be better, I would say that stuff like this for example 00:33:595 (127,128,129,130,131,132,133,134,135) - I would consider it as acceptable because it plays like an easy futsuu with lot of consecutive 1/1 + the song may not really support 3/2 breaks here, and placing it here would completely ignore drums which i mainly follow when there's no vocals. If you disagree with what I stated, please provide solutions of how I could fix this issue. 2) inconsistency in note density: the thing is that I literally apply what you said on your first bullet, but without the rest moment part. The main idea in the kiais is that I map mainly to the vocals + drums, then switch exclusively to the drum when there's no vocals. To achieve that, I use higher density on the vocal parts, and lower density on the drum part. This creates contrast, allowing to differentiate better those parts with better emphasis. interpretation: for example, 2x1/1 on 00:29:388 - emphasis very well those vocal sounds, and the 1/4 triples mainly emphasis the vocals + drums, like 00:30:668 -, 00:32:863 - etc.. with the exception of 00:31:583 - following held vocals. What you suggested is your own interpretation of the map, and does not seem to take my mapping ideas into consideration. Try understanding what the mapper did in the first place, then try suggesting changes with the intentions in mind. You can still tell that it *may* need further work, but it would need solid analysis and justification (of what the mapper did wrong and why it does not work). 3) rest: high density stuff: density looks normal to me for a muzu at this map, maybe a bit on the high-end of muzu, but still acceptable at this level 01:51:339 - the synth alone make it justified enough to make small changes to this part compared to the previous one
ok sure
oops
note was unsnapped
i'll just copy whatever link does
i'll just copy whatever link does
done
ok for deleting, 32/1 without break is completely fine due to density being futsuu level
link did not fixed this so i did myself
no to provide contrast between the sections
there's nothing now
deleted 00:32:571 - and 00:35:493 -
stv
@link add note at 02:41:239 for me ty
i did not mapped them for simplification purposes, 02:40:752 - and 02:41:142 - are definitely 1/4 and sounds more important
ok
did
similar answer as https://osu.ppy.sh/beatmapsets/2190535/discussion/4667401/timeline#/4603389/12228159, those instances are not the same as 02:40:967 - for me 02:38:852 - and 02:45:006 - have a pause to emphasis the drum/melody and 02:40:967 - have a pause for the vocals
will make 03:33:851 - K instead
current makes snare emphasis better and does not sound like 01:36:544 - & 01:35:006 - at all
the second instance is stronger which justifies it
(see https://osu.ppy.sh/beatmapsets/2009003/discussion/4179508/general#/4610296/12242594 for reasoning)
move the triple 01:17:470 - back to 01:16:941 -
i would rather make it consistent in both instances for playability + it sound fine to me due to the song having a lot of crashes in the first place
would agree but it makes the pattern too hard imo + current emphasize the vocals fine
it does really not matter to me cuz the dkd itself represent the vocals ok ok + i don't like ignoring completely drums
no, to keep the structure consistent as it sound like this instance 00:14:295 -
the only compromise i can do is remove 01:19:411 - but i won't change it for now unless reopen
\+ it's kiai
1) ok 2) absolutely not because the consecutive 1/1 is extremely forced for a break and removes too much the vocal representation here. i would consider it to be fine because this section 01:14:293 -> 01:18:176 - is mostly as dense as a futsuu and has some 2 x 1/1 patterns for rest moment which i consider it fine
sure
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