while the drum/snare/vocals reminds the same in both parts, there's an extra instrument in the 01:02:401 - part, which makes those parts slightly different
current way at 01:02:401 - is fine to me as it is
even if it may sound weird to ignore the percussion on the white ticks to follow the 3/4 instrument, it really help differentiate the emphasis from the 1/1 vocals like 01:34:220 (213,214,215) -, 01:35:875 (219,220) - for example
also the reason why the rhythm is different from the first half is simply for variety, i didn't want to have the same rhythm 4 times in a row (the first half is also following those 3/4 sounds, even if it may look like it is used to emphasize the drum)
simplified the rhythm to be easier to follow, rhythm on 01:04:841 - is now similar to 01:03:186 -, mapping the more prominent drum and the 3/4 occuring instrument (like at 00:33:393 - for example)
I completely forgot that i made this gd lmao
I completely disagree with this mod in the first place, except for the rest moment things, but i'll explain thoughtfully and potentially how you could improve it better for your next mods c:
1) rest moment stuff:
yea maybe it could be better, I would say that stuff like this for example 00:33:595 (127,128,129,130,131,132,133,134,135) - I would consider it as acceptable because it plays like an easy futsuu with lot of consecutive 1/1 + the song may not really support 3/2 breaks here, and placing it here would completely ignore drums which i mainly follow when there's no vocals.
If you disagree with what I stated, please provide solutions of how I could fix this issue.
2) inconsistency in note density:
the thing is that I literally apply what you said on your first bullet, but without the rest moment part. The main idea in the kiais is that I map mainly to the vocals + drums, then switch exclusively to the drum when there's no vocals. To achieve that, I use higher density on the vocal parts, and lower density on the drum part. This creates contrast, allowing to differentiate better those parts with better emphasis.
interpretation: for example, 2x1/1 on 00:29:388 - emphasis very well those vocal sounds, and the 1/4 triples mainly emphasis the vocals + drums, like 00:30:668 -, 00:32:863 - etc.. with the exception of 00:31:583 - following held vocals.
What you suggested is your own interpretation of the map, and does not seem to take my mapping ideas into consideration. Try understanding what the mapper did in the first place, then try suggesting changes with the intentions in mind. You can still tell that it *may* need further work, but it would need solid analysis and justification (of what the mapper did wrong and why it does not work).
3) rest:
high density stuff: density looks normal to me for a muzu at this map, maybe a bit on the high-end of muzu, but still acceptable at this level
01:51:339 - the synth alone make it justified enough to make small changes to this part compared to the previous one
similar answer as https://osu.ppy.sh/beatmapsets/2190535/discussion/4667401/timeline#/4603389/12228159, those instances are not the same as 02:40:967 - for me
02:38:852 - and 02:45:006 - have a pause to emphasis the drum/melody and 02:40:967 - have a pause for the vocals
1) ok
2) absolutely not because the consecutive 1/1 is extremely forced for a break and removes too much the vocal representation here. i would consider it to be fine because this section 01:14:293 -> 01:18:176 - is mostly as dense as a futsuu and has some 2 x 1/1 patterns for rest moment which i consider it fine