my 2c is that the progressive diff/mechanic increase is still established from the start of 25s cuz stuff r mostly stacked/little to no movement and distances r generally not wide anyway. theres a strong contrast when the map enters the first kiai which should b enuf progression
the map in general provides such a unique playing experience that id consider as a 'grindable' typa map and having that intro scrapped off would encourage players more to keep grinding and enjoy the apex parts of the map more imo
so overall i think id prioritize player pov over mapping ideology as the latter is minuscule in the bigger picture anyway
00:03:011 (1,2) - , 00:05:524 (1,2) - have 1/1 hypers beforehand while 00:00:498 (1,2) are the first objects in the map, so it's fair to emphasise it with 1/2 hyper