modder info

Jemzuu's Modding History

plus the high pitch note is clearly indicative of the piano slightly speeding up as usual in crescendoes
plz do me a favor and place (5) on the 1/6 tick and add like a finish hs on it, it sounds clearly late to the piano. 1/4 is just spot on
bro havent even seen the update yet
uhh if u listen to the song the volumes r not the same one is much clearer the other is p faint and snapping in general affects the patterning lol
na crescendo clearly goes faster here as they usually are
did slight song is rly intense here so intended holdash
e i think its fine to contrast the higher pitch on 04:01:699 (1,2,3) - better
m prefer to contrast w 03:59:802 (2,3,4) - for variation
clear piano on blue so nop
no u
yop
shore
did slightly
better now i think
r
g
could be
i deleted and redl'd multiple times huh seems like one of those bugs where i have to f5 and fulil process maps mb
u forgot to delete the old bg `bg.png` is currently unused
a
hello wonjae
also uhh shouldnt there be a space between grayed and out as most music platforms do it and the og did so as well
it's ur fault mike
my 2c is that the progressive diff/mechanic increase is still established from the start of 25s cuz stuff r mostly stacked/little to no movement and distances r generally not wide anyway. theres a strong contrast when the map enters the first kiai which should b enuf progression the map in general provides such a unique playing experience that id consider as a 'grindable' typa map and having that intro scrapped off would encourage players more to keep grinding and enjoy the apex parts of the map more imo so overall i think id prioritize player pov over mapping ideology as the latter is minuscule in the bigger picture anyway
its fine given gd leniency and it ends on a notable vocal anyway
not exactly the same tone and will be just harder than needed given prev patterns
switched up stuff
@liyac
shor
sur
moved break to 02:37:441 - removed second
only did the switch ones, the unnc's match the music cadence anyway
only removing 03:04:291 (7) - others have like a drum reverb noise and 02:54:691 (8) - def has a quick 1/8 string to it
i kinda prefer to emphasise the longer held vocal more the red tick is faint anyway
zzz https://osu.ppy.sh/beatmapsets/2235916/discussion/4749718/general#/4791708 wasnt fully fixed
00:10:957 (4) - exact same sound btw
The combination here works since it’s the ending; intense enough to give a strong sense of finality
that would lose emphasis to the vocal change on 00:56:571 (6,7) - which is prioritised
that was done to give more recovery from prev hyperchains, and this one has trumpet sounds
given prev 1/4 hypers i used 1/2 to give some recovery
r
current is fine
4 has the strongest drum and serves as a transition to the next object
not same tone
tried
not the same vocal
kinda undervalues the hyper on 00:09:922 (6,7) - tho
00:03:011 (1,2) - , 00:05:524 (1,2) - have 1/1 hypers beforehand while 00:00:498 (1,2) are the first objects in the map, so it's fair to emphasise it with 1/2 hyper
fixd. if issue persists, simply a skill issue .
danke
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