Idk I think you should cut the outro part of the song it feels really weird when playing imo but you probably already thought about it and decided against it. Anyways got tired while modding the insane because it is quite late. I don't think ill be modding the hard diffl. It doesn't look to interesting, sry. If you have questions post them in your replies I will look at your replies and I'm interested what you think. Happy Mapping
03:28:125 (3) - I would space this a bit more feels underwhelming for the end of the section
03:07:875 (1,3) - I don't like the look of these sliders where one is curved harder and both are slightly of the others line and idk looks weird to me maybe you get it.
02:08:062 (3,4,5,6) - I would do the same movement as 02:05:062 (1,2,3,4) - regardless of what you choose I think they should be the same. but its not a huge thing
I am not sure if this is exactly the same issue but I think the slider 02:06:625 (4) - has some issues. It starts on a 1/3 tick which would be ok if the player had some way of expecting this. Idk how mappers currently handle such rythms being active but for sure players would trip up massiveley. The next problem is that the visuals trick the player into thinking it is closer to the first slider than to the second. If you still want to map the 1/3 tick activeley here I would suggest using a visual concept even more different than almost stacking it. If it starts on the sam circle as 02:06:750 (1) - with a perfect overlap I think it would probably be ok. Or something extreme like that. Youll figure it out :)
first of the two fits better already because the player stops on the stack before. Later this 01:06:750 (4) - fits also quite nice without doing the full backmovement for the same reason and higher spacing. But then 01:09:750 (4) - feels a bit unemphasized again. Either buff spacing or do movement stuff.
00:17:974 (2) - this slider is also similar but not as bad. I think that slider is fine probably.
on another note here spacing emphasis was used while most of the rest of the map throws the concept out of the window. I think the map could contribute from that concept but Ignoring it is also fine. If it is ignored maybe this part uses too modern concepts and should be spaced more evenly/mapped with less regard to spacing emphasis. I don't think so but these are my thoughts.