modder info

Negative-IQ's Modding History

looks a little tight, would like to keep these a little spread out instead
can you tell me why?
changed
changed it but different from yours, yours is too snappy, and I'd like to keep it a little calmer here
changed
the spacing is overkill, it's undwhelming on purpose because I decided that the pianos here aren't as significant as 02:16:083 (8,9,10,11,12,13,14,15,16) -
The curve on the slider is supposed to represent that sound. I don't want to add another note since I don't think it's a substantial enough sound to warrant an active click.
uhhh, basically, I just wanted to make the arrangement of this slider different, since 01:01:002 (5,6,7,8) is a major rhythmic change from the consistent 3/4 sliders. Idk if that helps.
you could just reopen, I don't see a problem with reopening if you find another relevant issue. Anyway, in regards to the spacing, the point of the spacing here wasn't to emphasize sound, but rather contrast the groupings and patterns in accordance with the music. Since there is a very definite contrast in the music here, I wanted to emphasize that contrast if that makes sense
I see, although I think measuring slider lengths to that sort of minute detail is a bit od, changes her should be fine.
uhhhh, was that supposed to reopen a different issue? Or are you just making a comment here?
Made an overall change to the pattern
You're not wrong about emphasis, but I'd like to keep the nc on 01:42:921 (1), since this part of the music is uniquely arranged in which the repeating sound starts before the downbeat, so I want to represent that as an exception to the general NC rule I used for the entire map. Regarding the flow and spacing, I don't think it's all that problematic. I've played it, and it doesn't really play all that differently compared to the previous arrangement (they all had even spacing before), so it fit's to visually represent the music in a way. Thank you for your opinion tho
My intention was to follow rising intensity. I'll nerf it a bit
Since this stream is the first in the entire map to have a really sharp curve on 01:37:569 (13,14,15,16), I wanted to set up the expectation of it visually by having sharper than usual curves every 5th before it got the the really sharp curve. Since all of the curves in streams before this were flowy, I think this arrangement is suitable for contrasting between prior streams and this.
Why do you think it looks too long, and if it does, why would that be a problem? I think it looks fine
I like ballsack
This design is intentional, it's supposed to be like a precursor to 01:01:002 (5,6,7,8), to create an expectation of a change, if that makes sense
"more aesthetic" isn't really much to go off of since preferences of looks are either subjective, or widely agreed upon. Could you give an example of a more visually pleasant slider shape?
I originally just copy pasted the timing from the loved map set, so it could be
they're like that for the sake of variety since it get's pretty repetitive otherwise imo
True
idk, I'll make the change
https://osu.ppy.sh/beatmapsets/1940071/discussion/4011262/timeline#/3579015
True, I could do that, but this section (00:25:250 - 00:45:683) changes in degrees of intensity through rhythm and spacing and has a consistent sv throughout all of it. Making one exception here doesn't quite fit imo since this part of the music doesn't stand out all that much
https://osu.ppy.sh/beatmapsets/1940071/discussion/4011262/timeline#/3582247
As I'm not the most musically gifted person, could you please point out where the other snaps are located?
Focus of this part is not on pianos in order to emphasize and contrast the piano on 00:32:142 (2,3,4,5,6,7,8) -
The sounds here land on 00:29:466 - 00:29:574 - 00:29:629, 1/6 ticks, but it feels pretty awkward to play, especially for relatively quieter piano sounds. I think keeping it as is should be fine as the timing of the sounds aren't quite noticeable when you play.
fixed
True
These are filler notes, they're meant to make it easier to play by having a consistent rhythm, I compensate the no sound by just having no spacing
Adjusted 00:34:169 (5,6,1) - keeping 00:35:304 (7,8,9,10,1) - to follow descending pitch.
00:30:439 (1) - keeping this 00:31:737 (1) - adjusted
rotated the slider
just increased sv
Just gonna get rid of them. Spinner feels unnecessary tho
I think spacing is fine, reversing the spacing though, it just makes more sense coming back to this.
I could, but the focus of these circles is the snares here, slider tails on these parts would make it kind of awkard.
why?
Idk, these sounds don't quite stand out to me much to warrant unique slider shapes.
It's not 4 though, it's 5 including the slider head
sure
The pattern lacks contrast between groups
01:42:926 (1,2,3,4,5,6,7,8,9,10,11,12), I don't know what you mean 01:42:926 (1,2,3,4,5,6,7,8,9,10,11,12), some reason it didn't paste...
1/4 jump is just for visual contrast for the downbeat. A triangle would look too uniform. I'm not sure what you mean with this, seems fine to me.
sure
it does start on 13. Cursor flows into 12, and then turns back into 13.
Moved some stuff around and curved
01:41:466 (6) - distance snap increase starts on every white tick, so every 5th circle in the stream. Each group of 4 circles is 1 consistently smooth pattern. Every 5th has increasing sv and starts a new group of 4 -> has some sharper than usual curve than before. My intention was to get player used to that kind of movement on 01:36:601 (1,2,3,4,5,6,7,8,9,10,11,12), prior to the extremely sharp curve on 01:37:574 (13,14,15,16) -
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