If I understand correctly what you mean, here is my thought. The thing is, when I made this difficulty, my original idea was exactly what you're talking about. I had to make a huge number of changes to this difficulty for the reason that it turned out to be too difficult for the normal players for whom the difficulty was created. So I decided to diversify my rhythm difficulty in a similar way, with simpler patterns and without too much weighting circumstances that would make it impossible for players to get oriented to the rhythm and the map itself, without losing the effectiveness of the music itself. If I still need to fix it, and it's a mandatory criterion, please say so, I'll do it.