modder info

Dahcreeper's Modding History

biggest issue is mainly the spacing between 4 and 1
01:47:095 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - the drum has 2 different pitches here, I think keeping the current structure on that would be ok unless you meant the wiggle on the 1st part of the drum is too much
Didn't write this the best way so I will elaborate further, I think intro and outro should share the same spacing change on the hypers or both should be same distance & as for the "fitting in the rest of the map" I think players would feel the lyrical intensity more if hypers changed distance slightly based on what's going on with the lyrics but I don't think that change is mandatory
done
Increasing the spacing by an unknown about but its definitely noticeable now!!!!
oh yeah I see what you mean, I'll try to add a sound there
reduced the spacing of the hyperchains to like 2.30x, lmk if that's ok, if you have some pattern suggestions screenshot and dm them to me and I can try them
00:00:716 (1) - I think the 1/8 here is a different while also being at the start of the map so I don't really want to emphasize this one like I do the others 00:10:445 (1,2,3,4,5,6,7) - I think there is a lot of seperation with the inputs here. Having a turnaround into a large consecutive wiggle is both intimidating aesthetically, as well as mechanically demanding. I don't really want to emphasize this with spacing 00:14:986 (1) - I am emphasizing this through more stamina drain rather than just a burst. If I undermap this pattern, it will make the next 3 wiggle patterns feel really underdone in comparison to the rest of the map. 00:25:526 (3,4,5,6,7,8,1,2,3,4) - I'm not looking to inject a lot of aesthetic variety OR input variety in this map. I use this dash hold 4 note stream as a blanket for the odd one off riffs which I chose not to emphasize. This is where we see differently as creating a high contrast multi emphasized map is not my aim. 00:32:661 (3,4) - I care mostly about the vocals. The wind up of this sound is not that important to me and I still have a transition. The 1/8s are signaling the end of the phrase and still have the strong vocal following most of them. 00:35:905 (4) - because I am valuing playability, I am using this transition to the kiai as a segue to provide a break for the player. Playability is my highest priority no matter what. 00:37:040 (1) - I am providing an "explosive" transition into the main part of the track. This also isn't random as I introduce the player to these 1/8s right before this section. 00:42:229 (1,2,3,4,5,6) - This is a gameplay variation, the pattern is still just as hard as everything else that is going on in this kiai. I don't see the need to make this copy-paste similar to the rest of the map as I am simply valuing a different vocal differently 00:51:634 (1,2,3,4,5,6,7,8) - Same as above, I want to emphasize different vocals differently for both gameplay variety and this is just typically my approach to mapping vocal-heavy songs. 00:57:634 (8) - I reviewed this with multiple people and I preferred having this as a jump rather than a LARGE snap. If I add another note here, it will be the largest jump in the entire map. A simply far snap plays much better even if its undermapped. 01:05:580 (1) - I changed the emphasis of the 1/8s in the latter half due to the change in pace of that strong cymbal. I also hear the bell getting noticeably stronger in the final instances, which is why I change the rhythm one more time to match that. 01:07:851 (1,2) - Just a stop triple. I wanted to emphasize the "yay" differently than anything else. This was how I chose to do it. It is intended. 01:18:229 (1,2,3,4,1,2,3,4) - I fail to see how this is overdone. The hyper chain flows into the wiggle. This pattern is not hard nor have I seen any player of the target audience have issues with it, in fact, they all love this pattern. 01:23:743 (1,2,3,4) - an elevation and change of pace for it being the last kiai. I believe the final kiai should be harder than the first.
I looked over the points with a few people and got feedback from both sides, overall I disagree with your points and would prefer to keep the map the way it is currently.
ncs applied
fixed
fixed
resolving then
resolving
resolving
resolving
@mike
I overall didn't like the current pattern so I'm going to replace it with something more intuitive, lmk if it's alright
agree, will make them wider on the louder vocals
current ver is already easy to catch, would prefer to keep current structure
I wanted to highlight that specific sound with 1/8 and only that sound for the most part, I tried to highlight those other sounds with larger distance/bigger wiggles because the original 1/8 patterns sucked and I want to maintain the difficulty, but I'm willing to discuss ways to change it further if you have suggestions
I'm don't quite understand what you want me to do here, I'm still very noob, can you elaborate or send me some screenshots on discord? Thanks.
for the first part of the map I wanted these major sounds to be represented with the larger lines, I'm willing to buff if they feel under-represented but I want to keep them
I will make 5 a larger wiggle to fit the rest of the map
adding a hyper here would hurt the gameplay so I made the beginning of the wiggle smaller and the part with the drum bigger
ok
nop
ya
fixed
no
done
done
fixed
done
done
keeping current structure, will probably make 2 a tap dash to emphasize the ding sound better
gonna respond on discord, this page is laggy for me for some reason zz
done
agree, fixed
fixed
I don't think its too tight and when I've spoken to other players they don't even notice it, so I'm keeping it
fixed shape
fixed
I agree with nctlm
(someone correct me if i'm wrong but this is what other bns have told me) You should use the red stamp for UNRANKABLE pointers, not really based on how you're feeling, I think that could be a factor on why fights are being brought up
I think friendships shouldn't be needed to say/dm "I have concerns about something you & others are doing and i'd like to discuss it with you." I'd also add it's a common practice to simply talk to people around you and gather opinions so it can be presented to the mapper more easily and problems can get fixed asap (especially with timestamps)
Story I'm sure you have valid concerns but this is a discussion that should take place after setting up a meeting with the people you're concerned with or something of this sort, this is barely relevant to this map and it's not helping anyone take a step towards fixing anything you're concerned about. Once again I'm sure you got something completely valid but even after reading this thread twice myself, I barely understand what you're getting at so how about a meeting is setup and we discuss everything there?
I like the pattern, have no issues with it, hit it almost every time it comes up, keep it
I agree
give me the kudosu now!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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