modder info

Perseus's Modding History

02:23:983 (1) fix this circle too close its asshole
this is a duplicate mod oops take away the kudosu my bad
at least make them 02:04:440 (1,2) on the same axis to fix: copy 02:04:611 (2) and paste to 02:04:440 then rotate 180 and scale to size
dude awesome changes
beautiful
do this ![](https://live.staticflickr.com/65535/54024334218_e1afab722f_o.jpg)
should look like this ![](https://live.staticflickr.com/65535/54024546805_d229e0bb94_o.png) no
great
03:05:811 (2,1) this spacing is so sauceless do u see that
k i collabed HS and fixed it all! :D
back to this would be great bro im sorry the mod i gave was shit ![](https://live.staticflickr.com/65535/54022635510_f7236cf61b_o.png)
i actually completely changed my mind, bro im sorry
05:18:840 (1,1) i missed this one
you liked it too huh..
i think the angle of the final circular slider needs to be tweaked then, it looks weird
same with this 05:44:554 (1,2,3,4) it's all too close
01:52:440 --> 02:14:383 I think this section sounds way better without the synth stabs (01:52:440 (1) 01:55:011 (4) 01:55:183 (1) it sounds very very goofy at the moment
this change got reverted?
03:21:411 (4,5,1) & 03:34:440 (2,3,4) too
01:20:897 (1,2,3,4) changed this a bit to increase the jump to 01:20:897 (1) ![](https://live.staticflickr.com/65535/54019128918_cff386bd94_o.png)
01:17:983 (4,5,1) same here ![](https://live.staticflickr.com/65535/54019342665_fbea68ecda_o.png)
00:49:011 (3,1) tweak position of the 3 a bit ![](https://cdn.discordapp.com/attachments/1120806119498072156/1286847327793057823/Screenshot_2024-09-20_at_8.31.42_PM.png?ex=66ef6577&is=66ee13f7&hm=817a9a6f121828e18af2a6372993126c65e8667174bfa4aa2c0adecba995ecb0&)
00:45:068 (3,1) is a little weak too
really really really strongly recommend doing pentagon its so much better
04:48:840 (5,6,7) this kinda flows weird atm, plays way better if you rotate by 90 CW and put it in the top left (blanket 04:49:183 (7) & 04:47:983 (1))
😭😭😭
doing this would also be consistent with what you did here 00:51:925 (1,2) !!!
00:12:668 (3,4) 00:14:040 (4,5) 00:15:068 (1,2) this is all just really boring
emphasizing screech over kick duh
Okay, still looking…
thx!
Reminder for me: 03:25:928
I have no problem with that type of mapping, it was just out of place there D:
00:46:681 (2,3,4,5,6,1,2,3,1,1,2,1,1,1,2,3,1) - emphasize the drums more here
thank uuu
06:23:225 (1,2,3,4) - same issue
The slidershapes are already different from one another (one is teardrop one is diamond), and yes the synths are different sounds but it's the same rhythm and idea, I think it's fine as is
I changed it a bit to reduce the spacing from 02:11:590 (1) - to 02:11:763 (1) - but I kept the same visual idea because to me, this snare 02:11:763 (1) - sound warrants some space
Listening at 25% the synth actually starts on 02:06:504, it is the loudest/highest pitch on 02:06:590 but I do feel that what I have right now especially with the percussive things in the background
true
I think stacking them would arguably make it more cluttered and hard to read, I think it's fine as is, 07:05:383 (1,2,1,1) - these are spaced enough to read imo
The only D#6 from Miku in the song
The jerky snappy aim was intentional and it's one of the (if not the most) intense part of the song, it's the highest the vocals ever go in the entire song
I think it plays fine, 06:16:590 (1,2,3,4,5,6) - these are all kicks and this is where the vocals start 06:17:107 (1) - but there's still percussive things in the back that are active, this 06:17:625 (1,2,3,4) - is separate from 06:17:194 (2,3,4,5,6) - because of the clappy sound here 06:17:625 (1) -
I don't really like this idea, the snare drums here are on 04:19:176 - and 04:19:263 - which I'm ignoring, and I don't want to confuse the player or overcomplicate this part
yes
changed to have more active for the percussion in back
okay changed
This is intentional, I wanted the suspense up until the crushed piano, not the vocal
ok!
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