Abyss of Darkness (commonly abbreviated to AoD) is a 2.1 Extreme Demon mega-collaboration hosted and published by Exen, who illegitimately verified the level on October 27, 2018. The level was verified by Cursed on April 3, 2022, after two fails at 95%. The level features extremely tight timings with no strong emphasis on one game mode. It received a decoration update on December 2, 2021, hosted by CDMusic. The level was rated on May 22, 2022.
00:11:578 (11578|1,11712|1) - could accentuate these 16ths a bit more as there's a drum sound played. moving 00:11:645 (11645|2) - to 0 would suffice, but there are definitely other options as well.
00:10:845 (10845|1) - this hella feels like a ghost note given how you're accentuating from 00:09:912 - to 00:10:178 - skipping the 16ths. would prob just accentuate 00:10:712 - more with a hold bridging the gap. 00:11:112 (11112|3) - in here comparably you have the synth sound or whatever so this hold is aight
00:13:445 (13445|3,13578|1) - these 16ths are the same sound so it would make sense to me that they would be on the same lane.
00:14:978 - hella nitpicky and doesn't really matter but I find this sound to be significant enough to warrant a jump
00:17:112 (17112|0,17178|3,17245|0) - would make this rolly or a hold instead. the only "significant" sound is on the first note
00:18:512 (18512|3) - imo not worth placing a note here. I expect the player to be focusing on the "pew pews" rather than the strange drone noise
00:25:800 (25800|3) - this note is a bit off. if you want to be even more accurate, try 1/16. https://cdn.discordapp.com/attachments/586575258698645514/975452136299180052/unknown.png
00:26:067 (26067|3) - this one is fine. you can't really go much more accurate without using snaps beyond osu!'s capabilities.
00:26:712 (26712|3) - 1/16 later
00:26:867 (26867|0) - this one is actually mega off but the sound is kinda odd so reasonable, try snapping it to the blue line ahead. it's the closest you can get.
00:29:445 - also check timing here. I won't bother checking the correct(er) snaps since you're more than capable of that yourself.
00:32:178 (32178|0) - I think putting a jump here is fine to compliment the melody 00:31:912 (31912|3,31912|2) - like here. I get why you wouldn't want to though
00:35:512 - missed note, unless you're specifically avoiding whatever this kind of sound is called in music. think the sound is quite similar to 00:35:712 (35712|1) - which is charted here
01:22:312 (82312|0) - could have a jump here and drop the 16th after. the 8ths are accentuated enough in the song
01:22:645 (82645|2) - ghost note, the sounds are after the 4th; continous from 01:22:712 - to 01:22:978 -
Yea that's all
I believe Capsanother breaks this rule in the Ranking Criteria: "A difficulty’s name must be unrelated to a username. Guest difficulties, however, may indicate possession with its mappers’ username or nickname. (e.g. Guest Mapper’s Insane).". I remember there being some commotion years ago with the whole confusing diff name stuff (can't really point out you to any right now though) and them making this rule exactly for that reason. If possible I'd like to get confirmation if this is a problem and also if someone has enough history under them they could also dig up some cases of this happening.
00:30:739 (30739|2,31189|2) - hey this is inconsistent with what you mapped before, make sure to change it accordingly
00:11:578 (11578|1,11712|1) - could accentuate these 16ths a bit more as there's a drum sound played. moving 00:11:645 (11645|2) - to 0 would suffice, but there are definitely other options as well.
00:10:845 (10845|1) - this hella feels like a ghost note given how you're accentuating from 00:09:912 - to 00:10:178 - skipping the 16ths. would prob just accentuate 00:10:712 - more with a hold bridging the gap. 00:11:112 (11112|3) - in here comparably you have the synth sound or whatever so this hold is aight
00:13:445 (13445|3,13578|1) - these 16ths are the same sound so it would make sense to me that they would be on the same lane.
00:17:112 (17112|0,17178|3,17245|0) - would make this rolly or a hold instead. the only "significant" sound is on the first note
00:18:512 (18512|3) - imo not worth placing a note here. I expect the player to be focusing on the "pew pews" rather than the strange drone noise
00:25:800 (25800|3) - this note is a bit off. if you want to be even more accurate, try 1/16. https://cdn.discordapp.com/attachments/586575258698645514/975452136299180052/unknown.png
00:26:067 (26067|3) - this one is fine. you can't really go much more accurate without using snaps beyond osu!'s capabilities.
00:26:712 (26712|3) - 1/16 later
00:26:867 (26867|0) - this one is actually mega off but the sound is kinda odd so reasonable, try snapping it to the blue line ahead. it's the closest you can get.
00:29:445 - also check timing here. I won't bother checking the correct(er) snaps since you're more than capable of that yourself.
00:32:178 (32178|0) - I think putting a jump here is fine to compliment the melody 00:31:912 (31912|3,31912|2) - like here. I get why you wouldn't want to though
00:35:512 - missed note, unless you're specifically avoiding whatever this kind of sound is called in music. think the sound is quite similar to 00:35:712 (35712|1) - which is charted here
01:22:312 (82312|0) - could have a jump here and drop the 16th after. the 8ths are accentuated enough in the song
01:22:645 (82645|2) - ghost note, the sounds are after the 4th; continous from 01:22:712 - to 01:22:978 -