Hard, light insane & Doormat's insane use a normal clap on 00:16:601 (2) - and 01:26:420 (2) - sliderends instead of a soft clap, dunno if that's intentional but I'd change the additions to soft to match the rest
00:09:147 (1,2,3,4,5,6,7,8) - I feel like grouping these in pairs like this https://i.imgur.com/BEjFStN.jpg would compliment the vocals better, not to mention it goes well with the other stacked 1/2 notes that appear often in this diff ~
00:42:601 (2) - Spacing feels kinda big here for a hard. I'd budge it a bit closer, especially considering even the more intense parts afterwards use smaller spacing for stronger sounds
I've had the same concerns when designing it but kept it like that at first because I assumed the static wouldn't be as bothersome at the time. I've now nerfed the static on the final slider a fair bit (mainly squished the boxes into much thinner lines) so this should hopefully alleviate the problem. Lemme know if you think it needs a bigger nerf
The obsolete fade was a mistake on my side. It was supposed to be added to the loop as a delay but I forgot the adding part. More specifically using your case, this was supposed to be
F,0,11070,18,400,,0
in order to extend the loop.
Coloring end times were aligned to the sprites last fadeout time now!
While I understand your idea and it is a valid point, it doesn't work in this case mainly because of their easings. Using a shorter transition time with a non-linear easing will cause the rings to misalign even if they match in scale values. Hence why using the same scale duration for both is the only solution.
Your idea would work if the scale commands didn't use any easings.