modder info

Arlecchino's Modding History

first of all its not supposed to be light, i made a normal platter in general, the host decided to add more additional difficulty inside the set and since my diff has a lower SR than other diffs it was renamed to light platter. Thanks also for your opinions on general things like flow, patterns and inconsistencies in the diff, but id be glad if you mentioned some timestamps and explain where and why they might be an issue, otherwise your mods will be reviews/critiques rather than mods/suggestions no change for now
ye ran out of space to make (5) horizontal to left, but changed it anyway
sry for the late reply but yes, id like to keep the 1/6 for consistency and it sounds better rhythm wise imo
Im working on it, thx for the support
use 444 for nao
so its +6 instead of -4?
ayt hope i didnt mess it up xd
![](https://marinska.s-ul.eu/scQcujgJ) got this one instead :sweaty
increased both combo colors luminosity, it should be brighter but lmk if theres anything else
a
added
i think its p much fine unless its over 5 seconds which would feels unbalanced ig
yes the intro is so good, but some pepo might think its kinda wasting time when doing retries
did something
i was trying to make some dynamic pattern to avoid repetitive flow but kinda lack of playfield xd anyway i made change but im not sure if i did it correctly as what u seggested, lmk if something wrong
ayt did something hope it works well, lmk if theres anything
i think im the weird one cuz i think mapping it feels odd instead hue mapped it anyway since lot of pepo ask to map it owob
added
did them
understand the point but i kinda like current rhythm that grouping the guitar together
em not sure with what im doing rn but did something ig
fix
nvm ill try to buff them
actually i feel kinda lack of playfield, i use lower spacing to made them have a dynamic pattern and flow, otherwise i cant maintain consistent spacing and use unsymetric pattern or just looping the same pattern again and again
did something with the shape
it was a hyper but i tone it down due to https://osu.ppy.sh/beatmapsets/1873578/discussion/3855341/timeline#/3472822
it is intentional, i didnt add hyper if there werent that "a" lyrics in background, 00:18:271 (2,3) - is an exception cuz i want to add some build up contrast
aa i see you want a consistent timeline, i was expecting a dynamic timeline because the third kiai is less intense in the fourth stanza due to the difference in vocal pitch xd.
its not fully disallowed, i mean breaking guideline here is p much reasonable for a climax buildup outro :< (its not have to be an antiflow dash but i kinda understand that you ran out of playfield) anyway how about change those vertical sliders into horizontal? some antiflow movement would give more intensity so they will play less underwhelming imo its sad when platter and top diff have interesting outro but rain feels kinda less xd
01:54:807 (2) - similar case
01:53:481 (2) - ctrl+h then x:146?
01:00:143 (4,1) -
could you atleast split this unreasonably slider repeat at 01:05:976 and 01:06:576 ? that way you can give some movement to represent pitch change, also works for NC
01:03:477 (3,1) - same case
this apply to 01:01:476 (4,1) - as well, please reduce spacing, try ctrl+g and adjust spacing afterward
atleast reduce spacing between (4,5), 3.9x is about 1.5 times from the trigger, you can make (4) horizontal to the left or something
00:47:144 (1,2,3) - etc, same case eventho this one has easier pattern
added all
seems fine to me, it uses the minimum spacing and (1,2) is still on the flowpath, shouldnt be a sudden stop ig
give some movement
00:52:278 (2) - similar case
01:14:175 (1,2) - this one is too tight too
00:52:278 (2,3) - this one too, an antiflow would alr emphasized the second drum so it doesnt rly need dashes imo, would move 00:52:278 (2) - closer to (1,3)
actually a direction change for 00:10:037 (1,2) - would be good to represent the sound ![](https://marinska.s-ul.eu/WQ10usuR) but there will be too much antiflow in this part if you didnt mirror early section and thats up to you
holy, this long wall of discussion about snap :o current snap sounds okay to me but only for 00:14:591 - is not imo its too early, i believe that zither isnt even equal for 1/5 triplet as fayew said and your confirmation, it should be 2/9 and the third object is 1/5 ![https://marinska.s-ul.eu/Aepb398P] would like to hear timing specialize for confirmation for sure
changed pattern and flow also group some rhythm to highlight emphasized sounds, tbh idk where to put chains and i think its a bit overdone so ill just leave with current state for now
did some contrast ig
you didnt point out your reason of your disagreement of those hdash chains within this section, how i supposed to reply or apply your suggestion, as for now my clear reason for this section is like what ive said at https://osu.ppy.sh/beatmapsets/1873578/discussion/3855341/timeline#/3473234/9346382 your point on second paragraph is p much understandable that this kind of chains or pattern should be on 04:29:770 (1,2,3) - etc or atleast that section should plays similar like this, other than that your suggestion didnt provide any constructive aspect and i dont think reopen is required if you only want to give your 2cents
first of all there is nothing wrong with generic this section is not originally full of 1/4 hdashes, i tried something after dako mods on https://osu.ppy.sh/beatmapsets/1873578/discussion/3855341/general#/3578741 but well yes, the flow and patterning is kinda mess, i still adjusting it even until now, tbh the playfield is bothering me, i have not enough space to manage other kind of flow that i think fit with some part, i will try to adjust it to some extend but i dont map to fit with your preference
i kinda agree with how bad those 1/4s plays, i actually find it a little diffucult to find fitting pattern and flow while mapping it, ill try to do something
/