05:04:146 (3,4,5,6,7,8,1,2,3,4) - before you mapped aleast something different. Now with even more going on you spam 1/2 sliders doenst make sense to me. make follow more the guitar here to make it more outstanding and different of the parts before
02:16:143 (1) - having a special shape for nothing special doesnt support your overall map concept
01:00:684 (1,2) - 01:18:331 (8,9,10) - 01:58:496 (4,5,6) - paying more attention to a general equal distance between object would help your map looking more polished. In general you dont have overlaping objects or object that are as close as these i mention, so it appears kinda random and should be avoided
05:10:588 (1,1,1,1) - maybe some sliders in decreasing slidervelocity fit better here instead some blant circles.
04:21:970 (4) - skipping such important beats with an repeatslider end doesnt feel right. there are more parts in your map where you missed that beats.
01:22:057 (1) - i think you should map that parts and not just cover it with boring spinners
01:10:919 (2,3,4,5,1) - Spacing or emphasize seems random. Here you got some jumps and in a comparable part: 01:13:389 (1,2,3,4,5) - just some sliders with less emphasize
For me that is the most exciting part of the melody so i spaced the snare hit as high as the notes from the guitar in that part and following parts. i always started with long sliders like 00:26:788 (1,2,3,4,5,6) - and end with that jumps 00:28:989 (1,2,3,4,5,6,7) - to contrast them