modder info

quantimeter's Modding History

added
changed
done
It's fine imo, because they are different sounds (02:02:451 (1) has a high guitar note while 01:59:451 (2) doesn't)
done
added new diff
ty <3
Replaced some circles with buzz sliders and reduced spacing
agree that the map feels more like an extra, I'll probably make a new diff. The low bpm really deflates the star rating
should be better now, I completely removed the 2/4 stacks, and the 1/3 and 1/4 ones should be easily told apart from the 4/4 stacks because of the big difference in the approach circles
would be easier to read, but the jumps would become too big for 240 bpm on a 5* map, imo
done
I prefer it this way, because it keeps the same distance from 1-2 and 2-3
done
done
I made them a bit closer together, but the separation helps with reading imo
#3175381
#3175381
LMAO, it didn't break this map's star rating though, for some reason
#3175381
stacked them properly
put some funky slider there
same as #3175381
stacked
done
done
kept the 4/4 patterns, but removed the 2/4 ones
added some more ncs
I think 00:26:076 is ok, the intensity drops there because the fast guitar notes fade into the background Agree that the jumps at 00:38:076 were too big though, made them smaller
done
moved them a bit,
Agreed, will remap it soon
The streams become harder to read at AR9 due to the variable spacing, so I think 9.2 is better. The low OD is to make up for the streams and complex rhythms, but I don't mind increasing it
remapped that part to better follow the vocals. not following it 100% though, because it would be too fast for a hard diff
remapped that part, should be better now
:D
Increased spacing, I don't want to make it clickable to differentiate between the background and foreground sounds
I prefer the way it is now because of the symmetry between the sliders, but added a circle at 02:14:381 to fill the awkward pause
added sliders
remapped that part to follow the bass
done
Also there is the Insane diff for players who can't/don't like to play those patterns
Thanks for the mod, but I don't think it's too much of a problem because many ranked maps have diffspikes. It's just that here it's zigzags instead of the usual 1-2 jumps or streams. Also the map is still over 5 stars without the zigzags, so it isn't even that big of a diffspike
This middle chorus has a 1/4 piano rhythm in the background, which is lacking in the other choruses, that's why I mapped it with streams. But yeah, I probably should make them shorter to be more comfortable to play
This seems like a different version/recording of the song. If the problem was just the MP3 volume I made it a bit louder already, but if it's the quality then I'll probably have to retime the map lol
My idea there was to follow the piano, but I ended up ignoring the drums. Added reverse sliders to account for them
Added circle
Replaced that slider with a 1/4 reverse slider to match the drums
So use the kiai for the chorus, gotcha
It feels a bit strange to me. Keeping it for now, but will change if someone else thinks it's better
/