don't think you need to do fancy timing stuff as individual notes are just off. Wherever applicable:
00:36:665 - -1/16
00:39:998 - +1/12 sound ight but e.g. in my diff it messes up the hitting pattern & the vocal has an ambiguous peak as it's quieter
00:40:998 - 00:41:165 - -1/8
00:42:415 - note should land on this blue ticks
00:46:332 - -1/8 (makes the rhythm feel janky could omit it this change for better performance)
00:56:915 - 00:57:082 - notes should land on these blue ticks (vocals) (instability: https://puu.sh/JAQ7x/30d9b90839.png)
00:58:332 - -1/8 but it's in a rhythmical pattern which is supposed to be on the white ticks so probs good to leave it as is)
01:02:332 - 01:02:498 - -1/8
01:03:748 - (similar to 00:42:415 )
02:11:972 (1) - 02:22:639 (1) - make these sliders stand out visually a bit more. When one sees them right before clicking they should anticipate something cool, the ticks do add something like that but you might want to have it be a bit more poignant through its form.
01:10:973 (2) - coudl reverse this in order to fill the space. It's a bit odd to not have something on your fingers here when you are usually pressing something down to these heavy sounds (halal)
offset at -1 is fine (not much of a difference from 0 but ok xd)
"00:36:665 - -1/16"
ok so here is the problem. The song at 00:34:998 - has the same offset clap-y sound but has the bassdrum on the white tick so you dont need to offset it. At 00:36:665 - it does not have that sample and just the offset clap-y sound. So IF we were to assume musical consistency you should not offset it as the sample is simply missing as such no rhythmical change has occurred ergo no change.
HOWEVER, the sample is missing and you could make the argument the object has no support. To which i say just add a hitsound and we are fixed and so fixed and fixed
As for the next section you can't time it for any diff w/o breaking the others. The sounds followed are very noisy and spaced anyway so it should be g