modder info

Tamyrk's Modding History

It's alright, I also get confused by the RC guidelines due to how ambiguous it can be, especially at around 120bpm where everything is 1/3 and 1/6 at 180bpm and not the 1/4 it uses. But since this thread doesnt seem to give any more changes to the map ill close it
It's alright I understand but do you think it's unrankable? if yes I would appreciate if you tell me how to fix it
dind mean to close it
I personally want to keep this diff as a Normal diff and a lot of these corrections fall into a really big gray zone where it could be unrankable. > 1/8 note should not exist in normal diff at all following "Note snappings of consecutive 1/6 and above should not be used. Slower rhythms are more appropriate for this difficulty level." I personally don't believe that 1/8 burst (in this case) break the rc due to how scaling bpm works "[...] until reaching 90 BPM, where double the density of existing guidelines apply." This means that if your map is 90BPM it would be note snappings of 1/12 instead of 1/6 because they have the same note density The density of 1/6 notes at 180BPM would be: (npb = notes per beat) 6npb * 180bpm / 60s = 18nps (1/12notes at 90bpm have the same density, 18nps) This map has 110BPM and uses 1/8 note snapping. This means that it has a note density of: 8npb * 110bpm / 60s = 14.67nps Since 18nps is greater than 14.67nps. This map DOES NOT have a note snapping of consecutive 1/6 (if it was 180bpm) or above, it is less than that (it's around 1/4.89). > it should still follow "Avoid using more than 5 consecutive 1/4 notes." which for 110 bpm should be not more than 8 consecutive notes which you clearly breach here 02:26:727-02:43:636 (gray zone) This may be right, that stream is even slower than a 1/3 stream at 180bpm, so I don't see a really good reason as to why that rule should be followed. However it may fall into: "Long streams of 1/2 notes should include, at minimum, a 1/1 pause where natural to implement after every musical phrase, as these can become too physically demanding for players at this level." This stream is faster than a 1/2 one at 180bpm and I would consider it pretty long (almost 20s) but I don't want to make this stream 1/2 or 1/1 because it feels akward and kinda boring, it also doesn't have a music cue ("Where natural to implement") to give a rest so it'll currently stay like this. But I think I do need help on it > and as for burst like these 00:21:273 (21273|3,21273|2,21409|0,21545|3,21545|1,21682|2,21818|3,21818|0,21818|1) - I think it's breaking "Avoid using chords during consecutive 1/4 note patterns. However, using a chord to begin or to end a pattern is fine." since you have 00:21:545 (21545|3,21545|1) - I think its hard to fix this in a way that I would be happy with. This applies to 1/4 streams at 180bpm and if my understanding of how scaling bpm works is correct "For the most part, 120 BPM and 240 BPM act as breaking points for when a map's rhythm should be doubled and halved according to guidelines." this could be allowed, however, I don't know if i'm allowed to use "chords during consecutive 1/4 notes" every bar (4 white lines) at this bpm. The reason I think this is a bit hard to fix is due to the stream not starting where you said but rather before, 00:18:818 (18818|0,18955|3,19091|2,19091|0,19227|1,19364|2,19364|3,19500|0) - meaning there's not just one chord mid-stream but rather two, deleting 00:19:227 (19227|1) - would fix this problem of chords during consecutive 1/4 note but then the kiai section get repetitive really, really quick, its really boring doing the same rythm over and over, so i don't think i'll do that. Deleting 00:19:500 (19500|0) - I believe it's better but it still has a mid-stream chord 00:19:091 (19091|2,19091|0) - But I will be honest, I hate deleting that note. That whole part is meant to be a difficulty spike (00:18:818 - 00:19:636 ) it's meant to be hard, you can see it through the whole spread, that part is the hardest by far in all kiai section (except the last kiai) and deleting that note makes that section way easier than I want to. I just hope I can say "For the most part, 120 BPM and 240 BPM act as breaking points for when a map's rhythm should be doubled and halved according to guidelines." and not have to change this part https://osu.ppy.sh/wiki/en/Ranking_criteria/Scaling_BPM
Ty for your feedback although im currently unable to fix this issues at the moment ill fix them when I can (2 days at the minimum)
I understand that the first section can strain the player but you should pick one section and make the other one the same.
Done. Ty for your modding
Made the second quad a hand, i would appreciate if you give more clear instructions on what to do next time
there's actually no note missing 00:52:227 so I guess you're refering to the trumpet wich is 00:52:182 and 00:52:000 (because it's following a 1/3 beat snap divisor and not the usual 1/4) so I mapped the trumpet
It's almost the same as the other one, the lns are following the violin on the left channel, but since it is shorter i understand if it's harder to hear
So, the lns are following the violin that you can hear on the left channel and they don't actually make a sound at that moment, but reading this message made me realize the lns should probably follow the cello instead (the instrument you've been hearing since the start of the song), which is probably the instrument you're refering to. Should I do that? or do you think it's fine as it is
Done.
maybe loved
/