Alright, let's give proper respect to the iconic "Harumachi Clover" mapset by yellow sucks! 🌟
This mapset is an absolute masterpiece, combining stunning visual appeal with a rhythmically satisfying experience. Yellow sucks has truly outdone themselves, crafting a map that perfectly captures the charm and energy of the song. The flow is buttery smooth, and the patterns are so engaging that players can't help but come back for more.
The slider art and meticulous attention to detail show just how much passion and skill went into this creation. Whether you're a casual player vibing to the music or a competitive grinder aiming for FCs, this mapset delivers on every level. Yellow sucks has gifted the osu! community a timeless classic that's bound to stay in our collections forever.
If osu! had a "Hall of Fame," this mapset would undoubtedly have a spot. Hats off to yellow sucks for blessing us with this gem! 🎶✨
@netxis
I appreciate the response, however I would love to see how you, Netxis, would create a drum cover of a song as thrilling and exciting as Harumachi Clover. I have already looked into how you attempted to represent this song through the means of osu mapping, and to be quite frank, it was dull, unoriginal, and at times completely disgraceful to the source material.
@netxis Hello, I appreciate your response and would like to appropriately respond to this.
Netxis none of your message makes sense since it's all based on a subjective idea of "song representation" for me, the high spacing makes sense because it's a hype song, are you going to argue that your opinion is worth more than the mappers or mine because you're a beatmap nominator?
The "Chorus section is the biggest issue about this map, the spacing have literally nothing to do with the song " part of your message makes no sense to me since if i was doing an irl drum cover of this song this is exactly where i'd start adding extra fills to the song (because they make sense in context with it being the latter half of the song and close to a breakdown) so i don't know why you're trying to pass subjective thoughts as objective.
https://youtu.be/NlMVLj8BzcM is an example as to why "song representation" is an arbitrary criteria, we're playing osu standard where hitsounding is part of the map and can be used to add to the song. Are you going to argue that this dude is not representing the song properly?
The map works because there is a spread to justify the difficulties getting harder
Having calm parts be large spaced helps make the map not be like 3* in the calm parts and then 9* in the intense parts. Even then, the calmer parts have less spacing and density than the intense parts which provides contrast
The issue I think you have is that you think the map is "overmapped", but that's totally fine because there's still contrast and a spread to support the overmapping. It's why stuff like XEROA or Deadlyforce or Flamewall work. You can justify overmapping by having contrast existent in the map and the spread.
In addition, I disagree with the lack of unique patterning. Sure, a lot of is vertical up and downs, but there's stuff like 00:03:242 (1,2,3) - which represents the vocals, or the repeated patterning here 00:21:622 (6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126) - for the repeating drums