OOPS I DIDNT MEAN TO POST NOW BUT UH OH im editing
Unused files.
"soft-hitclap-.wav"
"soft-hitclap2.wav"
"soft-hitclap3.wav"
"soft-hitclap30.wav"
"soft-hitclap9.wav"
"soft-hitfinish30.wav"
"soft-hitfinish5.wav"
"soft-hitfinish9.wav"
"soft-hitnormal30.wav"
"soft-hitnormal9.wav"
"soft-hitwhistle10.wav"
"soft-hitwhistle30.wav"
"soft-hitwhistle4.wav"
"soft-hitwhistle9.wav"
"soft-sliderslide20.wav"
"soft-sliderslide30.wav"
"soft-sliderslide6.wav"
"soft-sliderslide9.wav"
00:26:699 - volume changes here have poor feedback in a comparison with 01:28:032 - because the sliderhead has the biggest impact of the slider yet the volume is as low as the first object of the map which is in the most quiet part. id just copy volume lines from 01:28:032 - since theres almost no huge difference in music
some of the way how you put flow are poorly expressed imo, for example 00:16:032 (4,5,6,7,1) - you gotta move the cursor for not too small amount of distance from 00:15:865 (3) - and the movement will feel forced because the stream is not well shaped. https://delisha.s-ul.eu/oLk6S3Qz if its more stretched like this its gonna be a lot better gameplay wise
there are more of stuff like this 01:15:532 (4,5,6,7,8) - 01:17:365 (8,9,10,11,1) - so while the long streams are good the shorter ones like these kinda put the map down imo
00:12:199 (8,9,1) - the overlapping with the stream here doesn't match with the rest of the map so - consistency and also - visual. move down the triplet a bit down with 00:12:865 (3) - you can do like exactly between 00:11:532 (2) - and 00:12:032 (7) -
00:37:199 (2) - I think you can do the equal spacing between 1 and 3 since that's what you do a lot on the map and also way cleaner than what it is now https://delisha.s-ul.eu/8kfXwp9N
01:11:532 (4) - new combo spam to a 20 light year long combo kinda gave me an awkward feeling; possibly can put a new combo here. the big difference vs 00:10:199 (6) - is that the situation is not really the same so the inconsistency should be okay tbh
01:22:199 (4,5,6,7,8) - repeating the same movement as 01:20:865 (4,5,6,7,8) - is not a great idea and it would rather give players the impression that you ran out of idea. even same angle, a straight stream would do the job, and idk why you stopped using them more like first kiai
01:33:699 (1) - the slider can be a bit slower, it looks like a long slow slider but its as fast as the stream so the vibes are kinda wrong. 01:36:365 - could extend up to here like the spinners in other diffs
00:34:699 (3) - this anti-jump feels quite out of place, the way this diff is mapped is more of spacing-based so. or at least you could force a different flow like 00:39:699 (1,2,3) -
I'd say the spacing usage might need to make more sense through the diff. when the spacing is too small where the followpoints disappear or vice versa, the pattern gives off a completely different impression.
00:15:032 (1,2,3,4,5) - could go bigger, because i can see the principle that kiai has bigger spacings fundamentally, but then there are some narrowed patterns like this one.
00:33:699 - you started using bigger spacing out of nowhere like from x1.5 to x1.8 and this doesn't really make any sense. all you had up to here is some sort of jumps like 00:28:032 (4,5,1) - and it seems like the concept just fell off out of nowhere
01:17:199 (1,2,3,4,1) - this only really looks like miss-spaced for me, it's hard to read and is a pattern never used before so id say its too gimmicky for the audience if intentional. 01:27:865 (1,2,3,4,1) - too
00:01:365 (2,3) - 00:06:698 (2,3) - I doubt that the stacked notes are the best options, specifically because it's the lowest diff. and especially if you have stacks in different time measurement like 01:13:199 (3,4) - it's way more confusing as 1/2 stacks are more usual in normal diffs, but 2/1 stacks are not
00:26:365 (6) - the sliderhead doesn't follow anything really, could move by 1/2 and follow the drum instead https://delisha.s-ul.eu/lE5QprIS
00:41:365 (1,1,1) - these new combos make me think :thinking: yeah the combo would be too long if you kept the same pattern but still, its currently not connected with anything. maybe remove all and put one on 00:41:865 (6) - so it at least can make sense musically
00:43:699 (1) - the same may go to hard diff, but imo in lower diffs this circle after like 3 seconds would catch players off guard. i like the concept but can extend the spinners instead and leave it in higher diffs
01:00:365 (1) - avoid overlapping with the slider end of 00:59:032 (1) - as much as possible, it's really distracting to read as is https://delisha.s-ul.eu/bTlYerjr same goes to 01:05:698 (1) -
and also, you'd better keep the samey visual spacings you had in other parts even though the SV is slower. this way of spacing variety is not really good especially its causing some sorta reading problems as well as the whole section getting a bit too cramped
00:59:032 - id recommend that you put new combos like any other sections, as in every 2 measure. there seems to be no point to make it flexible here.
00:26:699 - volume changes here have poor feedback in a comparison with 01:28:032 - because the sliderhead has the biggest impact of the slider yet the volume is as low as the first object of the map which is in the most quiet part. id just copy volume lines from 01:28:032 - since theres almost no huge difference in music
00:12:199 (8,9,1) - the overlapping with the stream here doesn't match with the rest of the map so - consistency and also - visual. move down the triplet a bit down with 00:12:865 (3) - you can do like exactly between 00:11:532 (2) - and 00:12:032 (7) -
00:37:199 (2) - I think you can do the equal spacing between 1 and 3 since that's what you do a lot on the map and also way cleaner than what it is now https://delisha.s-ul.eu/8kfXwp9N
01:11:532 (4) - new combo spam to a 20 light year long combo kinda gave me an awkward feeling; possibly can put a new combo here. the big difference vs 00:10:199 (6) - is that the situation is not really the same so the inconsistency should be okay tbh
01:22:199 (4,5,6,7,8) - repeating the same movement as 01:20:865 (4,5,6,7,8) - is not a great idea and it would rather give players the impression that you ran out of idea. even same angle, a straight stream would do the job, and idk why you stopped using them more like first kiai
Unused files.
"soft-hitclap-.wav"
"soft-hitclap2.wav"
"soft-hitclap3.wav"
"soft-hitclap30.wav"
"soft-hitclap9.wav"
"soft-hitfinish30.wav"
"soft-hitfinish5.wav"
"soft-hitfinish9.wav"
"soft-hitnormal30.wav"
"soft-hitnormal9.wav"
"soft-hitwhistle10.wav"
"soft-hitwhistle30.wav"
"soft-hitwhistle4.wav"
"soft-hitwhistle9.wav"
"soft-sliderslide20.wav"
"soft-sliderslide30.wav"
"soft-sliderslide6.wav"
"soft-sliderslide9.wav"
01:33:699 (1) - the slider can be a bit slower, it looks like a long slow slider but its as fast as the stream so the vibes are kinda wrong. 01:36:365 - could extend up to here like the spinners in other diffs
00:34:699 (3) - this anti-jump feels quite out of place, the way this diff is mapped is more of spacing-based so. or at least you could force a different flow like 00:39:699 (1,2,3) -
I'd say the spacing usage might need to make more sense through the diff. when the spacing is too small where the followpoints disappear or vice versa, the pattern gives off a completely different impression.
00:15:032 (1,2,3,4,5) - could go bigger, because i can see the principle that kiai has bigger spacings fundamentally, but then there are some narrowed patterns like this one.
00:33:699 - you started using bigger spacing out of nowhere like from x1.5 to x1.8 and this doesn't really make any sense. all you had up to here is some sort of jumps like 00:28:032 (4,5,1) - and it seems like the concept just fell off out of nowhere
01:17:199 (1,2,3,4,1) - this only really looks like miss-spaced for me, it's hard to read and is a pattern never used before so id say its too gimmicky for the audience if intentional. 01:27:865 (1,2,3,4,1) - too
00:01:365 (2,3) - 00:06:698 (2,3) - I doubt that the stacked notes are the best options, specifically because it's the lowest diff. and especially if you have stacks in different time measurement like 01:13:199 (3,4) - it's way more confusing as 1/2 stacks are more usual in normal diffs, but 2/1 stacks are not
00:26:365 (6) - the sliderhead doesn't follow anything really, could move by 1/2 and follow the drum instead https://delisha.s-ul.eu/lE5QprIS
00:41:365 (1,1,1) - these new combos make me think :thinking: yeah the combo would be too long if you kept the same pattern but still, its currently not connected with anything. maybe remove all and put one on 00:41:865 (6) - so it at least can make sense musically
00:43:699 (1) - the same may go to hard diff, but imo in lower diffs this circle after like 3 seconds would catch players off guard. i like the concept but can extend the spinners instead and leave it in higher diffs
01:00:365 (1) - avoid overlapping with the slider end of 00:59:032 (1) - as much as possible, it's really distracting to read as is https://delisha.s-ul.eu/bTlYerjr same goes to 01:05:698 (1) -
and also, you'd better keep the samey visual spacings you had in other parts even though the SV is slower. this way of spacing variety is not really good especially its causing some sorta reading problems as well as the whole section getting a bit too cramped
some of the way how you put flow are poorly expressed imo, for example 00:16:032 (4,5,6,7,1) - you gotta move the cursor for not too small amount of distance from 00:15:865 (3) - and the movement will feel forced because the stream is not well shaped. https://delisha.s-ul.eu/oLk6S3Qz if its more stretched like this its gonna be a lot better gameplay wise
there are more of stuff like this 01:15:532 (4,5,6,7,8) - 01:17:365 (8,9,10,11,1) - so while the long streams are good the shorter ones like these kinda put the map down imo