todo:
-delete the empty hard
-finish hitsounds
-finish the extreme and get a decent name for it
-fix metadata
-get sb?
this mostly for me
00:07:257 (1,2) - changing it to be 2 1/2 sliders instead of the of repeat slider to circle would fit more, or have it be a 1/2 slider into 2 circles
I love the hitsounds and have little concerns about, tho i think some things could be improved
these are just slider bodies with the hitsound on them and so you hear the "slider slide",
i am gonna guess that these are accidental cuz the rest of the section does not have this,
but if i were you i would double down and add the normal whistle to every 3rd slider per metric to bring emphasis to the 1/2 slider on that section of the map.
as per your concern about the volume, i have found that many times if the sample is too similar to the one used in the song it can be harder to listen to it, would suggest switching samples and seeing if it works if not, the best thing to do would be to lower the mp3's volume all together
00:17:934 (1) - this buzzer goes through a red line, i would recommend either making the buzzer start after the timing point or removing the timing point entirely as the buzzer doesnt snap after it
00:21:351 to 00:31:072 is too intense, my worry is not that it is too difficult, but that it comes right before the kaia section and that it could be too tiring for new players, maybe swapping some of the circles into repeat slider for 2 1/2 sliders, aswell as to add game play variety to the section or something to reduce the tapping intesity of the sections, this problem shows up at 00:57:806 and 01:07:528 aswell
the kiais are too repetitive and overuse the 1/2 slide to 1/2 slider, you can replace the slider on 00:35:021 (2) - with 2 cricles and the one at 00:33:806 (2) - with one circle at its head, the kiais are simple because they follow the lyrics with the same rhythmic structure, and breaking from it will help to keep them from feeling to simple
00:20:351 (1,2) - between these two objects at 00:20:571 the is a very active beat, a 1/2 repeat slider starting at 00:20:461 could cover it or just a simple 1/2 slider at 00:20:571, point being that the sound is too obvious to just be left ignored
00:30:304 (3,4) - there should be spacing between the tail of the slider and the 3, specially since the rest of section does space out rhythms like that and even more so since the 4 lands on a pretty noticeable kick drum and vocal
i feel like you can include 1/3, and exclude 1/6 by simplifying them to 1/3, i get that you dont want to inflate the difficulty of the map, thats why you stuck with 1/4 rhythms through the section, i still feel like my mod stands
i think you are referring to a previous version of the map, i cant seem to find what you are referring to