04:49:281 (8,1) - Random decrease in spacing here, keep it consistent with 04:48:756 (1,2,3,4,5,6,7,8)
03:41:256 (2,3,1) - Inconsistent spacing on this pattern. Why are 03:41:256 (2,3) spaced so much further apart than 03:41:406 (3,1)?
Something I feel you should have consider more is the relationship between temporal and spatial spacing. If two objects are spaced tightly on the timeline, they should be GENERALLY be spaced tightly on the playfield. For example, 03:34:956 (1,2) spaced a whole beat apart, yet they share the same spacing on the playfield as 03:34:656 (2,3), which are only a half beat apart.
03:34:956 (1,2,1) - These sliders are spread out by an entire beat, you should space them out on the playfield more.
I feel like your art sliders need a lot of work. A lot of them are slightly off, which can be triggering. For example, 03:15:756 (3), the circular part is sort of deformed, which makes the slider as a whole unappealing to look at. Check out this video if you want some more tips on how to make better slidershapes: https://www.youtube.com/watch?v=ecolEJxnbOc
03:13:356 (3,1,2) - Players will read this as a slider into a 1/4 double. Should space 03:14:556 (1) and 03:14:706 (2) so that they will be read properly like this: https://imgur.com/vxAH2sF
Personally think this isn't a huge issue, I think I will leave it as it is. Slider velocity imo is dependent on the mapper's style, as long as it's within reason, which I think mine is. AR is already 9.7, and OD any higher than 9 will be very hard to acc since there are many streams/bursts.