01:38:231 (1,2,3,4,5,6) - might be nice to have decreasing pace overall for a pattern like that kind of like https://mok.s-ul.eu/a3ma3yJI with adjustments for blankets as you see fit. atm 5 & 6 increase the spacing again. could see it for 5 with teh vocal but 6 still doesn't fall in line. can be left as is too though since it's more or less static
00:57:771 (4) - is there any reason why only this one slider in the entire section is red anchored? stands out while it needn't.
00:36:061 (3,4,5,6) - 00:37:640 (4,5,6,7,8,9) - sound like the spacing should decrease over their run rather than increase going by pitch progression, which is followed for the rest of the map. if on purpose assuming for the sake of a artificial local build up which i can't recommend.
00:32:903 (5,6,7,8) - think that's just a triple. don't see much point in doing fillers yet, especially not with accelerating spacing. similarly a gap here too 00:34:976 (10) - . they're fairly distinct in what they're doing so i'd stick with it
01:05:672 (2) - compared to all the constantly moving instances of these slider sections, this one feels very awkward. reason being the very small backdrop considerably lowering the movement pace within each sldier-not pair. on top of that the slider is just long enough to drop you a 100 if you just stop at the note all while having the note discourage following through with the slider with it's close to the end placement. just makes for an awkward situation. the other two suggest a constatn zig zag and a constant rotating motion respectively without any of that awkwardness, so they're really at odds with the first one.
a good chunk of the map feels too pattern focused and as such forced. patterns tend to disregard the emphasis certain notes deserve and end up emphasising something that may not deserve it at all instead, like a random insignificant note over a vocal grouping or pitch accent. groupings in in general seem somewhat arbitrary in particular in later sections. the main rhythmy part actually handles it the best within the map i feel. a specific example would be #/1741536 or something like 00:10:613 (1,2,3,1,2,3,1,1,1,2,3,1,1,1,2,3) - where i don't see much purpose in the current grouping. feel like it's often inconsistent and sometimes even counter intuitive.
01:11:496 (1,1,1) - don't know about not emphasising these at all after having those 01:05:672 (2) - parts focus on vocals so hard, ignoring any triples in the background. additionally skipping the note on 01:13:878 - feels weird because of the triple earlier and the focus on the background instrument. https://mok.s-ul.eu/h1z5NGji https://mok.s-ul.eu/NwOeqKy4 something like that might work better for instance. using line changes for separating vocals and background in some way, other ways are certainly imaginable too and may work better than this
i imagine that they were intentional and meant to accentuate the drum hits, but it ends up sounding off because the first one would actually be in the middle of 7. so since that drum does not at all appear to be in the focus of the object choice, it is probably better to just scrap them. besides, normal samples probably weren't the right choice for the task in the first place.