modder info

M4sterRed's Modding History

Fixed
Fixed and I did it at 01:34:818 (1) too while I was at it
Fixed
I tested it out and I felt like it broke the flow way too much.
I don't hear the intensity personally. Sure, it's loud, but it still feels calm to me.
It's a cool idea, but I don't feel like it would fit with my plan, which was to repeat the movement for the repeated notes.
https://osu.ppy.sh/beatmapsets/2213825/discussion/4690456/timeline#/4468896/11887804
I doubt this would help considering how it would break the musical phrase's continuity.
Added
Done
The combing is deliberate. Outside of specific circumstances, I combo on each new musical phrase, which is on every 2 measures from what I've heard when listening to the song. Feel free to reopen and list all the timestamps if you think I'm wrong on that front.
These specific timestamps aren't even inconsistent, so it doesn't make much sense. If inconsistency for harder memorization is the goal, then 00:00:133 (1,2,3,4,5,6,7,8,9) should logically differ from 00:03:311 (1,2,3,4,5,6,7,8,9) for example.
Before remapping, I'd like to know if 00:07:586 (5,6,7,1) would be too variable in spacing if I were to only change the position of (7) (I would stack it with 1) considering the quick and massive change in SV.
Same thing at 04:03:574 (1,2,3)
Edit: For the spread, I already know I'm missing the [Insane]. It's just that I didn't map it yet.
Same as https://osu.ppy.sh/beatmapsets/1353192/discussion/2801312/general#/2110651
According to the ranking criteria, spacing emphasis is rankable in a [Hard] as long as rhythm gaps are still clearly identifiable, which I personally consider to be the case in my map.
Not picking up percussions during the verses is a way I thought about to leave some room for a fair and noticeable difficulty increase during the kiais where I did map them. Of course, I have the right to be wrong.
Changed it to a reverse slider.
00:32:238 (1,2,3,4,5,6,1,2) - too
Precise SV changes should allow you to snap sliders to the next red timing points. Don't forget the editor the .osu file remembers more than 2 decimals when entering SV multipliers.
01:33:515 (5,1) -
00:46:640 (1,2,3,4,5,6) too
It all comes down to the syllables in the vocal. The "moa" on 01:18:301 (2) can be considered as one syllable, which is why I opted for a 1/3 beat slider.
00:31:607 (9,10,11,12)
Done
It's not really different from 1/2 beat stacks. They're pretty common on [Normal] diffs as long as there aren't stacks for other rhythm gaps. Also, 1/3 beat gaps at 68 BPM is the same as 1/1 beat gaps at 204 BPM.
Keeping it the same as it is now. To me, this overlap isn't very visually disturbing.
I love the Editor (not sarcastic at all...)!
Considering I didn't want to map based on the pitches in the melody, I think this would feel out of place and just disrupt the patterns that are meant to highlight the emphasis on every three quavers.
Having this big gap here creates a pause that is both a relief after the diff spike that is 01:40:801 (1,2,3,4,5,1) and a complete stop that contains a lot of tension that is released on the major downbeat that follows it.
Considering the overall spacing increases significantly in the buildup, I want to introduce the kind of spacing that's used in the chorus. Also, in the whole map, spacing doesn't correlate with the pitch in the melody/vocals.
I don't really hear a peak in vocal here, so no change.
I decided to reduce the spacing for the concerned circles to make the spacing variation more intentional without completely disrupting the movement.
Stacking allows to indicate that something completely new is appearing and getting prioritized: the toms on the drum.
Here's how I'd improve it. 1: make a perfectly vertical guidance slider. 2: create half of the heart starting from the tip and making sure the slider tail in the concave part of the heart doesn't align with the vertical slider. 3: copy-paste, flip horizontally and align the two slider heads. 4: Ctrl + G the first slider in the timeline. 5: merge both sliders together with Slider merger in Olibomby's Mapping Tools program. 6: delete the vertical slider. Edit: this is how it should look like before merging sliders: https://osu.ppy.sh/ss/15195640/59f6
Or if you want to keep that spacing, I'd at least do a NC spam to make sure the player understands that it's a different rhythm gap.
Another way it could be improved is by changing the order of rotation. The counter-clockwise stream feels out of place after the clockwise movements from the jumps that come before it, especially with that entry angle. This is why I'd suggest something like this (https://osu.ppy.sh/ss/15195554/d088) instead.
This is actually the level of contrast I was going for considering the verse is quite slow (no pun intended).
Still looking for a GD. Just saying...
Doubling the tempo would go against the time signature, which is 6/8
Update: ended up applying your suggestion. I varied DS from 1.5x to 1
Fixed
Anything else I'm missing while we're at it?
Removed the NCs on the first 3 circles.
Increased CS from 3 to 3.3
Same as 01:16:095 (1)
Remapped the whole verse to fix movement.
Remapped the intro. To have the same slight intensity increase as in the [Insane], I replaced the 1/1 slider of the pattern with 2 circles starting at 00:07:271 (1,2,3,4).
Remapped the intro. To have the same slight intensity increase as in the [Insane], I replaced the 1/1 slider of the pattern with 2 circles starting at 00:07:271 (1,2,3,4).
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