03:45:158 (3) - is manually stacked, but other tripples arent. maybe a a general check for tripples in case you wanted to manual stack some is in place
03:33:320 (2,3) - i think the spacing emphasis is flipped here from what it should be, 3 is the strong note
03:17:428 (1,2,3,4,5,6,7,8,9,10,11,12) - hitsounds indicate something different from 03:16:131 (1,2,3,4,5,6,7,8,9,10,11,12) -
I would suggest to at least rotate the sliders 90° or 180° so the flow direction of the kicksliders change, even if the whistles arent mapped as full kickslider-spam, e.g.
02:20:996 (6,7,8,9) - inconsistently low spaced, as opposed to 02:20:185 (7,1,2,3) - for example
01:40:293 (2,3,4,5,6) - this feels incredibly crowded despite the high vocals indicating more spacing
i think mapping the guitar here could lead to more interesting gameplay than just mindless 1/4 streams, similar to what you have done at 00:47:428 (1) - . Right now it feels like one plays not to the song, just with the song in the background.
I have addressed the following:
01:38:881 - section is now introducing new patterns that are used before the last kiai to slightly increase density and hit some of the bluetick tambourines. I did not want to add tripples or 1/4 reverses earlier because i did not intend to map every sound in this map, its slightly undermapped and increases density in kiais rather than just a blanket spacing increase.
02:50:419 - made the audible tambourines active and added kicksliders where necessary
Regarding 03:22:727 - i believe that the change in gameplay from simple 1/2 rhythms and jumps to more flowy slider-based movement is contrast enough for gameplay, i feel that adding rhythm variance here will take away from the song's overall ambience and will result in slight overmapping. My main focus here were the hold vocals.
I believe the intro section is a simple/generic introduction to the type of map, the middle section now introduces density for the end a bit better, and the change to movement-based sliders brings enough contrast so that gameplay does not get stale easily.
I went over the hitsounds again (also got some help from /u/Tankuwi ), condifent for now that this is fixed.
Intentionally not adding whistles if a hitfinish was used, i dont see/hear the point of that due to the sampleset basically drowing each other out
i like to keep 02:40:034 (1) - a reverse because there is still piano in the background that is being played, but its only strong enough for 02:40:547 (1,1) - to be tappable