modder info

Tateshina Eve's Modding History

I wish I kept myself more reserved while mapping this, so it would have a chance of being rankable. However, I've given up and just made what it is. I probably won't even make lower diffs lol
The use of kiai and other stylistic effects is subjective. Using it for the highlighted instrumental section in the beginning of the song and the flashes in the chorus that reflect strong notes reflects contemporary usage of such stylistic effects (from what I have observed) and, if not distracting to the core gameplay, is not really an issue to the player.
While I have done my best to ensure that emphasised 1/2 beats are visually different from typical DS 1/1 beats, feel free to point out where else I have overlooked them. For now these two are fine in my opinion.
There should be kick sounds on the two 1/4 beats - I will discuss hitsounding issue with the mapset host
Boy, this got me thinking. When the diff gets updated, let me know whether my solution works for you.
This wasn't a problem on the original version, so it may have been caused by map owner's new MP3/timing
First one is to map to the hi-hat, listening to the vocal structure it also works however. Second one approve as well. +1
I find the spacing emphasis in the current arrangement to make more sense, but I believe that applying CTRL+G to 00:41:048 (4) - will flow better, and it would also work if the spacing of 00:41:571 (1,2) - was reduced slightly. I'll apply this suggestion so let me know.
What would your suggestion be here? The only thing I could think of is mapping to the hi-hat but the other objects aren't either - bear in mind that I made this 4 years ago so I would love to update the style, but at this moment I'm open to suggestions that don't introduce too much rhythm density at this part.
+1
Ditto with SV and for rhythm change I will replace 00:24:182 (2) - 00:26:777 (2) - with a circle. (The 1-sliders are on held piano, so will keep those.)
0.85
Changed 3 to 1/2 slider but will keep 5 as a circle to reduce density.
Okay fixed
Resolved by mapset host request
Keeping the vocal representation is of course the intention but once again, the snare in my humble opinion absolutely has to be mapped to prevent jarring from a passive rhythm or even no rhythm being mapped to it. Admittedly, the rhythm is on the denser side for this small section, although it poses little gameplay issue. However, I have no viable alternative that gives the same effect of managing song representation and gameplay.
Response was with regards to song representation, but on the subject of strain, it really should not be an issue when players have experienced longer sliders on easier difficulties. That's also what I indicated in my reply. (I only check mods when mapset host tells me to so please PM if you need urgent replies.)
I believe the increase in rhythm density is justified as this section is clearly more intense than the first verse - most notably the second verse has an active guitar playing that was not present earlier. Furthermore, it would be jarring to skip the loud snare on 00:32:066 and I would be more inclined to remove the circle on 00:32:229 (3) - instead. Either way, this is currently kept as it is.
Not really an issue in my opinion, these are pretty simple objects and the player should be able to follow them just fine if they can do easy difficulties. As for intensity wise, there is differentiation between seconds through active clicking density - again, the music is represented here with a less intense rhythm. Overall, I don't think it's a major issue.
Sure
My hitsounds are done, but Meguro is a university student so he's quite busy. His hitsounds might take a while longer.
Doing so would force all of similar sliders to be 1/2 reverse as well. I think I will keep this for now since it would help lower the density for this part
Fixed as part of the recommendation to reduce the density in this section
Actually this is very easy to change back if I need to again so I'll just change it
00:19:726 (3,4,1,2,3) - Changed to exactly as you have suggested 00:31:726 (2,3) - I may want to change this but I would need further advice. (It has not been changed at the time of this post) 00:34:483 (2,3) - 00:37:077 (2,3) - Change to 2 circles with 3/2 gap 00:42:104 (2,3) - Change to circle, 1/1 rest, 1/2 slider 00:46:807 (2) - I want to continue with vocals so I will change this to 1/1 then 1/2 instead of your suggestion, but thanks anyway 00:49:402 (1,2,3,4,5,6,1,2,3,4,5,6,1) - As you have suggested, but I will do it twice since the rhythm is exactly the same. Apply similarly to 00:59:780 (1,2,3,4,5,6,1,2,3,4,5,6,1) -
With the rhythm density I think this is reasonable as well
01:26:213 (2,5) - Both of these will be changed to circles with 1/1 gaps
I will fix this along with what I think is appropriate based on what you've highlighted in said post
I would prefer to keep the rhythm less dense for this part
Yep to both of these
This was similar to the rhythm that I mapped originally but was changed due to https://osu.ppy.sh/beatmapsets/1521290/discussion/3142069/timeline#/2520494. I will probably need some further elaboration for this.
Yeaaa I don't map normals that often so I will try it out. Please do follow up when I push an update for this, but take your time. I will see if the timeline suggestions will help with this issue, thank you.
Fixed.
Yeah sure and I suppose it goes for 01:27:672 (6,7,8) - too.
For the first one, I will change 00:30:429 (6) - to 2 circles. The rest of them are fine since they are at the most intense parts of the song.
I hear a double vocal sound for the first one and just an extended vocal for the second one. The rest of this section follows the vocals (except filler rhythm when there are no vocals for two or more beats) so I think it makes more sense to leave these for now.
Sounds good! Will apply this to 01:24:592 (4), thanks.
The density is fine at for the first and second points. For the third point, I'd prefer to keep the rhythm consistent with 01:11:132 (4) - since it's probably more intuitive for normal difficulty players.
It follows the piano same as 00:02:699 (2), but I mapped these as circles since the piano is higher pitch here.
I'll do this later if I find a BN for this map.
I'll fix this for him. He will resolve this
I'll fix this for him. He will resolve this
Mark as resolved but this is still in mind after discussion with one of my GD mappers
Discussed in PM
Discussed in PM
Discussed in PM
It can be slightly higher for hards with higher rhythmic density
Yeah way too big I'll put it down a little. Same for 01:16:252 (4,5) -
Reduced but I'm gonna keep the slider going downwards. It's around this diff that players start to learn about kickslider leniency so should be fine
I think it's fine to keep the simplified kickslider rhythm for hard diff
/