01:50:864 (3,4,5,6) - rough antiflow pattern, may wanna flip 01:51:393 (6) - so 4,5,6 is in the same direction (compare with 01:52:276 (2,3,4) - movement; not quite the same but concept applies)
01:12:923 (3,4,5,6,7) - would move 01:13:188 (4) - near 01:12:923 (3) -, making 5,6,7 a triplet with a 4,5 hyper; theres no drum on 4 so hyper there feels weird
idk what defines sparingly; 6/215 objects? shortening them to 1/4 makes it really bad imo and i dont think 1/6 makes it any better, so im keeping it
i dont see how this is any different from 2170002#4323368
(apart from platter - rain, but if you classify it as a rain too as dust suggests, thats gone)
ranked a week ago, didnt even have a discussion
made almost all of the 1/4s 2x, some 1.8 if more movement, a very select few are 2.6 and intended to be dashed
2x is very comf to walk, almost all dashes are on 1/2 now
moved 00:06:378 (2) - slightly to reduce distance a bit; reducing more defeats the purpose, increasing is overkill
i dont see any other instance of 1.5x other than 00:06:062 (1,2,3) - , if i missed one pls tell me
re-did intro, kept kiai sliders; tried to put emphasis on the movement of the long vocal sliders there rather than "real" notes for instruments
you can hit it all by just tapping a button 3 times, if thats too hard but all the 1/4 dashes are ok idk anymore
1/9 yop, however i dont really see the issue of keeping them, time between 01:04:975 (5,1) - is like 20ms less than a 1/4, which the map is full of