[Hitsound Checklist for Each Difficulty]
01:19:317 (1) – In Top Diff and Expert, a keysound was applied. However, in Insane Diff, the note represents a drum sound instead of a piano sound, so a standard drum hitsound was used.
(This applies to all other kiai sections as well.)
03:01:817 (1) – In Top Diff, the note follows the piano sound, whereas in Expert Diff and Insane Diff, it represents the drum sound. The appropriate hitsound was applied accordingly.
Top Diff (03:05:567 (1,2,3,1,2,3,1,2,3,1,2,3)) – Since the electric guitar sound is very loud, while the drum sounds are either missing in some parts or relatively quiet, I customized the hitsounds to emphasize the electric guitar more effectively (snare kick kick / snare kick kick ...). However, in Expert Diff and Insane Diff, the small drum sounds were represented instead, so I applied suitable hitsounds for those.
[00:43:067 (1,2) - 00:43:692 (1,2) - 00:48:067 (1,2) - 00:48:692 (1,2) - ] 1/2
[00:44:942 (1,2) - 00:50:567 (1,2) - 00:53:067 (1,2) - ] 3/4
The spacing between the beat after 1/2 and the beat after 3/4 is the same.
This might cause some rhythm confusion while playing. How about making a distinction between them?
(It's just my personal preference, so it's not something that necessarily needs to be changed—feel free to go with whatever you prefer.)
01:22:164 (3) - The sounds at (01:22:480 - , 01:22:795 - ) are quite strong, so it feels a bit lacking to express them with a reverse slider.
How about changing the reverse slider at 01:22:164 (3) to a regular 1/1 slider and adding a circle at 01:22:795 -
01:28:480 (1,2,3,4) - The vocal sounds are strongly expressed individually, but since it’s composed only of sliders, the vocal expression feels a bit lacking. How about adding some circles in between the sliders?
00:50:585 (1,2) - The rhythm you expressed feels too monotonous compared to the strong beat.
03:01:953 (1,1,1,1) - How about doing it like the last kiai part?
00:47:585 (2,3,4) - 여기 연타구간에서 태그된 서클들은 스택이 되어 있는데
01:38:111 (2,3,4) - 동일한 2번째 키아이 구간에서는 스택이 안되어 있습니다.
따로 음이 다른 것 같진 않고 서로 간격을 통일하면 좋을 것 같습니다.
In the top difficulty, I added an additional sound with a clap on the 1/3 beat due to the piano keysound. However, in the Insane difficulty, I mapped it based on the drum sound rather than the 1/3 beat, so I only added the drum hitsound.
Therefore, it’s correct that the hitsounds are different between the top difficulty and the Insane difficulty
[This is the translated content of the above text in Korean]
01:22:164 (3) - 이 슬라이더에서 (01:22:480 - , 01:22:795 - ) 이 부분들의 음이 굉장히 강한 반면
서클이 아닌 리버스 슬라이더로 표현한 것이 조금 아쉽다고 느껴졌습니다.
01:22:164 (3) - 이 리버스 슬라이더를 일반 1/1 슬라이더로 변경하고 01:22:795 - 이 부분에 서클을 추가하는건 어떨까요?