modder info

Skidooskei's Modding History

not really sure? the sounds before this were the ones slowed down into what I mapped, also it's still a slow down so I don't really feel like I should change it
have changed this bit a lot cause having an early 1/6 wasn't really consistent with the rest of the map, but yeah see if it's any better now ig
the really heavy drums don't start till a bar later which is why I put it where it is, there's quite a big difference so I thought it'd be funny lol
let's do it
are there more to add or is this it?
goes hard, and no worries just hype it later bet
whoops ty
Was looking back at this bit and yeah the kd is a bit repetitive, but what I did was made 00:15:676 (65,66,67,68,69,70) - all kats so it's still simple but spices up the colours a bit (dk kd is probably a bit rough or a diffspike for this map which is why having the same doublets was nice to read)
I think it's nice to have as is to keep the flow going ig, otherwise there's not a quint for a little while (this all sounds stupid but it makes sense to me). Also the next section uses dkddk which kdkkd is a little teaser to or smth. I added a note at 01:10:880 - for some consistency here to get the point across
thanks boss
Not really sure why this is an issue? I have 00:26:151 (97,98,99,100,101) - and 00:27:463 (106,107,108,109,110) - here too so.
Added a note at 00:32:432 - and removed one at 00:32:619 - to support the rhythm a bit better but I don't really want kddkk in a clamer section in an Oni diff.
Think I did this for the sake of breaks in the map, missed 00:30:463 - for this too. Also the doublet kinda epic
ty king
yup
yeah I blame @mzngo for this fixed (and the others that were broken too)
thank you <333333
you are yeah
tyyyy
was a little challenge to try and make a map with this song and it was hard but I think it paid off :)
yeahhhh alright also I added Ds at places like 01:18:511 - across the kiai + on other diffs were it fits for more fun
damn you got those fancy eyes don't ya
yassss
yeah I'll do all of these with K d-d k d-d k instead of simplifying just cause in this first half of the vocal section on most diffs I prioitise vocals here and less so in the next bit
triples
yep
Thanks :))
I don't see why I need to find another version, I mentioned that it couldn't be heard the mapper should be free to choose what sound they want
- I found x-x-xxxxx-x from 00:53:864 (358) - actually worked nicely for keeping snare, I had to ignore 00:54:195 - but I found it was the least important out of the many that are here. - 00:55:735 -> 00:55:845 - yeah that works - I think kkdkd works better cause I keep the k on "dubstep" and then a dkd for the guitar
cool cool
yeah I think the snapping caused mapset manager to die I'll fix this thanks
I'm so sorry I must have smoked a fat one while making this diff
copy paste epic embed fail (please try again)
I've sent the changes now, so if there's any other chains that need reducing please let me know :)
I wouldn't say "it's clearly not a muzu", it is very much allowed to have kkd/ddk in muzus and I like to have them in most of my maps to make them interesting. I try to only use them in the most intense bits though because I have had problems before with using them too much. Also in this case with the low bpm it's probably more justified. On the other hand though I do understand that having such a long chain can cause problems for muzu players so I'll try and reduce some chains that are too long (including this one), so thanks for pointing that out.
Why not? I use doublets later as well and the trumpets are very clearly there, I'd rather keep this is as is
I think having a long 1/2 chain here with the increasing drums works quite well here
yeah that works
yeah I know there's 1/4 here but I think just using this pattern maps the most important things that I can get to for a muzu by keeping it simple and the snare is a lot bigger than that 1/4 sound
omg crazy idea tyy
I'm following the vocals here, I think having drums mapped here would make this section lose a bit of it's impact
banging my head against a brick wall simulator
yeah it needs to be louder, you can use audacity if you want but I don't recommend that otherwise find a higher pitched sound effect that is less camoflaged in the music
I am also pretty good with both gamemodes :thumbs_up: , and it's not unrankable, I'm giving up with this map lmaoo
https://osu.ppy.sh/beatmapsets/2220923/discussion/4708270/timeline#/4584258/12178546 this is not always the case, 00:33:115 (9) - 00:34:924 (13) - 00:35:829 (15) - 00:41:255 (27) - (this one doesn't even have sounds at 00:41:205 (26) - are cases where I think the wrong sound is being prioritised. I don't really want to go in circles trying to make my point clear so I'll leave it here.
Sorry for stamping it as a problem that's my mistake I haven't modded something in quite a while While I *could* put disable beatmap hitsounds, I think it's a bit of waste and a lazy solution tbh. You could maybe compare to in standard having black combo colours, yes you could disable the skin, but why make the player go through the effort of figuring out what's wrong? After doing quite a few testplays I still have not managed to hear it once, and with the only custom bits being the miss and fail sound, at this point you could just remove it all together to fix the issue.
You completely missed the entire point of my post. The issue for wasn't that the sound afterwards isn't louder, it's the fact that every other doublet is mapped starting before the barline and NOT after the barline, which this first doublet doesn't do. I said this already but I'll try and simplify: It's okay to have this here, however, other doublets (listed above), could also benefit from being mapped AFTER the barline, as they have more prominant sounds at these points. Not only would this make the section sound more correctly mapped, but would also benefit consistency, as now you have more than just 1 doublet mapped after the barline. Hope that makes sense
that's not helpful at all, but I appriciate the fast response
can you give a more in-depth reason please?
🛐
/