throughout the map i use wavy and simple slidershapes, which is kinda reminiscent of the sand in the song and background.
in the second chorus (kiai), movement is notably more chaotic than the first one.
in the very last kiai, i made sliderart that vaguely resemble gems or diamonds of some sort.
the growing chaos between the kiais leading to the diamond/gem sliders is meant to resemble digging deeper and deeper for something of high value, even if it means passing through increasing chaos to get there
this is a really vague concept but one i thought gave the map a lot of character. check out
this twitter post for more subtle concepts such as this one. after reading through these replies I feel like i can understand what a true concept map looks like.
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