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Daniel Ingram - Hearts as Strong as Horses

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Total Posts
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Topic Starter
diraimur
This beatmap was submitted using in-game submission on 5 Ocak 2017 Perşembe at 13:28:45

Artist: Daniel Ingram
Title: Hearts as Strong as Horses
Source: My Little Pony: Friendship is Magic
Tags: Arphimigon Firmatorenio mlp cmc scootaloo apple bloom sweetie belle Flight to the Finish Songs of Ponyville Yuii- Voli Gero
BPM: 124
Filesize: 24200kb
Play Time: 01:58
Difficulties Available:
  1. Arphimigon's For The Win! (3,73 stars, 254 notes)
  2. Easy (1,26 stars, 71 notes)
  3. Firmatorenio's Advanced (1,99 stars, 180 notes)
  4. Gero's Insane (3,57 stars, 356 notes)
  5. Hard (2,96 stars, 235 notes)
  6. Voli's Very Hard (3,14 stars, 268 notes)
  7. Yuii-'s Normal (1,85 stars, 161 notes)
Download: Daniel Ingram - Hearts as Strong as Horses
Download: Daniel Ingram - Hearts as Strong as Horses (no video)
Information: Scores/Beatmap Listing
---------------
ilu all /w\
Arphimigon
First


naisu googel powa
Arphimigon
DOUBLE POST R i p ME
Screw editing last post its been like half a month AND this is completely different topic

[General]
Boring BG.

[Normal]
Incomplete!
00:08:501 (1,2) - bad blanket whoop de doop
00:09:469 (3) - blah u know what i mean lmaooo
00:10:436 (1,2,1,2) - Pattern is kinda boring ya know repetitive curves for the WHOLE map and blah
00:12:132 (2) - Yhhh make into long slider be pro

[Hard]
Long sliders ruin the feel of the "hard" ness if ya know what i mean rite
00:08:743 (2,4) - Blanket lmaooo
00:09:953 (5) - No long slider here it doesnt fit ;-; (then make 00:10:437 - into note again)
00:13:582 (7) - ^
00:14:308 (8) - NC but there is so many this is the only one imma say
00:16:001 (13,15) - Ugly overlaps are ugly
00:16:001 (13) - On the above note, make this into a note then slider after it fits vocal better
00:23:501 (13,15) - Ctrl-g flow this is pain
00:42:130 (34) - NOW IS GOOD PLACE FOR LONG SLIDER
01:13:098 (9,10) - Note then slider? Please? Feels nicer imo
01:15:276 (15,16) - Eh i slider broke on this loads of times not sure if placement of rhythm dunno
01:17:211 (19,20) - note then slider ;-;
01:18:421 (21,22,23,24,25,26,27,28,29,30) - You know what im done with this pattern its bad if you ctrl-g it any way even though it seems fine i dunno
01:50:284 - Break time
01:57:493 (3) - Raise a small grid section?
01:58:824 (7) - NC for effect lmao

[Arphi's Insane]
Too hard
00:14:066 (7,1) - This fkn stack feels like c r a p
00:23:380 - Add sound? ;-;
00:37:534 (1,2,3,4) - Dis looks weird it flows good doe but looks out of place amirite
00:38:985 (4,5,1) - Kinda fast snap
00:41:405 (1,2,3) - Lol this flow sucks esp after the 1/1 break
00:46:727 (6,7,8,9,1) - R u mad remove spaced stream
01:01:243 (1,2,3,4,5,1,2,3) - k
01:21:929 - Add sound for consistency
01:24:953 - End spinner dere
I spotted the copypasta
01:39:953 (2,3) - Increase DS pls momentum?
01:57:130 (2,3,4,5,6,7,8,9) - LMAO PLS
Topic Starter
diraimur

Arphimigon wrote:

DOUBLE POST R i p ME
Screw editing last post its been like half a month AND this is completely different topic

[General]
Boring BG. u r nt d 1 2 decid tht ;~;

[Normal] gonna check sumtim cba atm ;w;
Incomplete!
00:08:501 (1,2) - bad blanket whoop de doop
00:09:469 (3) - blah u know what i mean lmaooo
00:10:436 (1,2,1,2) - Pattern is kinda boring ya know repetitive curves for the WHOLE map and blah
00:12:132 (2) - Yhhh make into long slider be pro

[Hard]
Long sliders ruin the feel of the "hard" ness if ya know what i mean rite
00:08:743 (2,4) - Blanket lmaooo except thats not even supposed to be a blanket ;w;
00:09:953 (5) - No long slider here it doesnt fit ;-; (then make 00:10:437 - into note again) dam k
00:13:582 (7) - ^ ^
00:14:308 (8) - NC but there is so many this is the only one imma say kkk
00:16:001 (13,15) - Ugly overlaps are ugly I agree!
00:16:001 (13) - On the above note, make this into a note then slider after it fits vocal better k
00:23:501 (13,15) - Ctrl-g flow this is pain o dam ye thats a lot better
00:42:130 (34) - NOW IS GOOD PLACE FOR LONG SLIDER do n e
01:13:098 (9,10) - Note then slider? Please? Feels nicer imo kk
01:15:276 (15,16) - Eh i slider broke on this loads of times not sure if placement of rhythm dunno tried my b e s t
01:17:211 (19,20) - note then slider ;-; idk it already is like that? ;w;
01:18:421 (21,22,23,24,25,26,27,28,29,30) - You know what im done with this pattern its bad if you ctrl-g it any way even though it seems fine i dunno i like it
01:50:284 - Break time odam
01:57:493 (3) - Raise a small grid section? k ;w;
01:58:824 (7) - NC for effect lmao ayyyy

[Arphi's Insane]
Too hard a
00:14:066 (7,1) - This fkn stack feels like c r a p made something more cra p
00:23:380 - Add sound? ;-; idk wot im doing
00:37:534 (1,2,3,4) - Dis looks weird it flows good doe but looks out of place amirite idk wot to do so i left
00:38:985 (4,5,1) - Kinda fast snap kk
00:41:405 (1,2,3) - Lol this flow sucks esp after the 1/1 break kk
00:46:727 (6,7,8,9,1) - R u mad remove spaced stream added space ty for reminding gotta get that sr [/s]
01:01:243 (1,2,3,4,5,1,2,3) - k k
01:21:929 - Add sound for consistency don
01:24:953 - End spinner dere wow
I spotted the copypasta
01:39:953 (2,3) - Increase DS pls momentum? o k
01:57:130 (2,3,4,5,6,7,8,9) - LMAO PLS l o l i almost changed nothing
Nitrousdragon
Hey bruh, the source is My Little Pony: Friendship is Magic. :P

Also try this BG.
Arphimigon
Dirai srly wtf did u do to my diff
I wanna cri

[Arphi's Insane]
Too hard a
00:14:066 (7,1) - This fkn stack feels like c r a p Now its 20% cooler trust me
00:23:380 - Add sound? ;-; Added sound + extra blanket
00:37:534 (1,2,3,4) - Dis looks weird it flows good doe but looks out of place amirite
00:38:985 (4,5,1) - Kinda fast snap Moved stuff around eh kinda better
00:41:405 (1,2,3) - Lol this flow sucks esp after the 1/1 break I did something which somehow fits even though it sucks lmao
00:46:727 (6,7,8,9,1) - R u mad remove spaced stream r U mad this is amazin
01:01:243 (1,2,3,4,5,1,2,3) - k Kept the basic idea, made it easier to read doe
01:21:929 - Add sound for consistency Good thinking
01:24:953 - End spinner dere Fixed
I spotted the copypasta
01:39:953 (2,3) - Increase DS pls momentum? I did that, but only a l i t t l e
01:57:130 (2,3,4,5,6,7,8,9) - LMAO PLS DW ITS GONE
Now gotta pester dirai to get the fixed ver up
ztrot
http://puu.sh/iG3He/fa1ac453c1.rar try this out for hitsounds it works well with the simple design i only edited the hard but give it a try drop all the contents of this folder into your song folder. Tell me what you think.
Topic Starter
diraimur

ztrot wrote:

http://puu.sh/iG3He/fa1ac453c1.rar try this out for hitsounds it works well with the simple design i only edited the hard but give it a try drop all the contents of this folder into your song folder. Tell me what you think.
Oh, thats pretty cool I think, yeah thank you I guess it sounds a lot better with these hit sounds. (I hope I'm not giving this kudosss wrong.)
Arphimigon
Ye boi

IRC
22:47 *Arphimigon is editing [http://osu.ppy.sh/b/711324 Daniel Ingram - Hearts Strong as Horses [Hard]]
22:47 Arphimigon: reduce leniency to 5 for stacking pls
22:47 diraimur: plz
22:47 diraimur: its only hard
22:47 Arphimigon: so?
22:47 Arphimigon: stack leniency doesnt affect difficulty
22:48 diraimur: 2 confusing
22:48 Arphimigon: i said 5 for areason
22:48 Arphimigon: 00:41:647 (4,5) - this stack
22:48 diraimur: 00:41:647 (4,5) -
22:48 diraimur: yip
22:48 Arphimigon: is the only one affected
22:48 Arphimigon: and its odd without
22:48 Arphimigon: the 1/1 spacing is easy to read if stacked direct
22:48 Arphimigon: 00:40:679 (1,2,3,4) - the different spacings here are also odd
22:49 Arphimigon: id copy and flip the 1 and 2
22:49 diraimur: o d a m
22:49 Arphimigon: thats all imma say
22:49 diraimur: its 00:42:130 (5) - this that is wrong
22:49 diraimur: but if i fix that
22:49 diraimur: then 00:43:824 (4) - is wrong
22:49 Arphimigon: how
22:50 Arphimigon: im not even gonna lie
22:50 Arphimigon: this is a pretty damn decent hard
22:51 Arphimigon: 01:12:130 (7) - NC cus u have seperated all all other patterned sections but there
22:51 diraimur: because it was actually continue of the pattern
22:51 diraimur: 701:10:437 (1,2,3,4,5,6,7,8,9) -
22:51 diraimur: 01:10:437 (1,2,3,4,5,6,7,8,9) -
22:51 Arphimigon: 01:29:066 (1) - and remove this it is odd
22:51 Arphimigon: ye it doesnt fit imo
22:52 diraimur: it was actually 2 notes
22:52 diraimur: i changed it into slider
22:52 diraimur: becauz 2 many notes
22:52 diraimur: and no sliders
22:52 diraimur: what should i do instead of that
22:52 Arphimigon: 01:43:340 (1) - just remove this and skip the downbeat pls
22:52 Arphimigon: instead of wat
22:52 Arphimigon: 01:29:066 (1) - ? i meant just remove the NC
22:52 diraimur: 01:29:066 (1) -
22:53 diraimur: O WHOOPS
22:53 diraimur: your right
22:53 diraimur: iforgot 2 remov
22:53 diraimur: ty
22:53 Arphimigon: 01:45:276 (3) - LOL
22:53 diraimur: but the downbeat ;w;
22:53 Arphimigon: remove it
22:53 diraimur: wat :D
22:53 diraimur: why ;w;
22:53 Arphimigon: the amount of space between that note and the next? its better without the note
22:53 Arphimigon: 1) hard ot hit
22:53 Arphimigon: to*
22:53 Arphimigon: since big momentum and sudden direction change
22:54 Arphimigon: 2) eh just do it
22:54 diraimur: its better than bd's hearts tho
22:54 *diraimur runs
22:54 Arphimigon: 01:45:276 (3) - just make so the start and end dont touch
22:54 Arphimigon: 01:48:663 - Eh id add a note there
22:54 Arphimigon: 01:48:784 - and there idk
22:55 Arphimigon: and maybe on the next section as well
22:55 diraimur: im just gona ye
22:55 diraimur: do that
22:55 Arphimigon: 01:57:130 (2,3,4) - e p i c
22:55 Arphimigon: 01:58:098 (5,6,1) - e p i c
22:55 diraimur: kwk
22:55 diraimur: kek
22:55 diraimur: did u date map
22:55 diraimur: update
22:55 diraimur: with z's hitsounds
22:55 Arphimigon: ye
22:56 Arphimigon: its way cooler after you get used to it
22:56 Arphimigon: 00:12:130 (3,4,5,6) - instead of blankets, id lift 4 and 5 for flow
22:56 Arphimigon: makes hitting the long slider way easier
22:56 Arphimigon: http://osu.ppy.sh/ss/3317021 ye
22:56 diraimur: http://osu.ppy.sh/ss/3317022
22:56 diraimur: o ok
22:57 diraimur: 6'th slider is pretty much kek
22:57 Arphimigon: its not even bad
22:57 Arphimigon: 00:16:243 (7,1) - Make 7 into the NC here cus downbeat
22:57 Arphimigon: 00:17:211 (3,4,5) - e p i c
22:58 Arphimigon: 00:21:566 (5,1,2) - This is a little weird doe
22:58 diraimur: whai
22:59 Arphimigon: it plays weird
22:59 diraimur: idk
22:59 diraimur: i never had problem playing that part
22:59 Arphimigon: well
22:59 diraimur: i can take 1
22:59 diraimur: on top of
22:59 diraimur: 3
22:59 Arphimigon: it plays d i f f e r e n t
22:59 Arphimigon: 00:35:114 (5,6) - Imo better to stack fits vocal
23:00 diraimur: i thought about that
23:00 diraimur: but then
23:00 diraimur: 00:35:598 (1) - is too ar
23:00 Arphimigon: if we both thought it, it must be a good idea
23:00 diraimur: far*
23:00 Arphimigon: nah
23:00 Arphimigon: itll be f i n e
23:00 Arphimigon: k it wont
23:00 diraimur: also since vocals volume goes down a bit
23:00 diraimur: i thought it was pretty much justified
23:00 Arphimigon: both are ye
23:00 Arphimigon: leave then if you feel so
23:01 Arphimigon: 00:45:276 (1,2,3,4,5,6,7) - I think this would be good as slowly increasing DS
23:01 Arphimigon: Im sure you can tell why
23:01 diraimur: i actually thought about decreasing
23:01 Arphimigon: nah
23:01 Arphimigon: this is a build up to an epic moment
23:01 Arphimigon: o/
23:02 diraimur: shud i kiai 00:47:211 -
23:02 Arphimigon: ye
23:02 Arphimigon: u shul
23:02 Arphimigon: 01:02:211 - thing about 1/4s here if you wanna
23:02 diraimur: ye
23:02 diraimur: ill do it
23:02 diraimur: https://osu.ppy.sh/ss/3317022
23:02 diraimur: yay or nay
23:02 Arphimigon: 01:18:179 (1,2,3,4,5,6,1,2,3,4,5,6) - im crying
23:02 Arphimigon: ye
23:02 diraimur: i said
23:02 diraimur: n o
23:03 diraimur: it plays good
23:03 Arphimigon: ill only be able to understand fully though when iplay it
23:03 Arphimigon: wao
23:03 Arphimigon: it plays good?
23:03 Arphimigon: im crying
23:03 Arphimigon: must be the pad
23:03 diraimur: its all about
23:03 diraimur: zig zags
23:03 diraimur: and keeping player checked
23:03 Arphimigon: r u saying i cant do zigzags
23:04 diraimur: i only dislike 01:18:179 (1,2,3) -
23:04 Arphimigon: i dont like 01:20:114 (1) -
23:04 diraimur: d o w n b e a t
23:04 diraimur: 01:20:356 (2) -
23:04 Arphimigon: you dont always need to hit the downbeat
23:04 diraimur: this is more problem than that imo
23:05 Arphimigon: hm
23:05 Arphimigon: i feel like i should just tell you the biggest problem is
23:05 Arphimigon: 01:20:840 (4) -
23:05 Arphimigon: it feels so off with the vocal
23:05 Arphimigon: that i want to kill myself
23:05 Arphimigon: 01:18:905 (4) - unlike this
23:07 diraimur: ctrl g 3 and 4
23:07 diraimur: then 4 and 5
23:07 diraimur: and 6
23:07 diraimur: idk
23:07 Arphimigon: ctrlg 3 and 4
23:07 Arphimigon: then 3 again
23:07 Arphimigon: then move 6
23:07 diraimur: or that
23:07 diraimur: and that
23:08 diraimur: rip one blanket tho
23:08 Arphimigon: o yis omg
23:08 Arphimigon: its like
23:08 Arphimigon: 300% better now
23:08 diraimur: rip pattern
23:08 Arphimigon: wat
23:08 diraimur: it waws exactly copy of
23:08 Arphimigon: im not sure if you followed me correct doe
23:08 diraimur: 01:18:421 (2,3,4,5,6) -
23:09 diraimur: its no longer exact copy
23:09 *diraimur runs
23:09 Arphimigon: its still basically the same
23:09 Arphimigon: same placements
23:09 Arphimigon: flows better
23:09 Arphimigon: etc
23:09 diraimur: http://osu.ppy.sh/ss/3317066
23:09 Arphimigon: oh
23:09 Arphimigon: then ctrl g 5 and 6
23:09 Arphimigon: if u like
23:09 Arphimigon: ye das good
23:10 diraimur: http://osu.ppy.sh/ss/3317067
23:10 diraimur: which downbeat had you told me to remove
23:10 Arphimigon: 01:20:114 (1) -
23:11 Arphimigon: but its good now
23:11 Arphimigon: since it fits the pattern
23:11 Arphimigon: oh the other one
23:11 Arphimigon: 01:43:340 (1) -
23:12 diraimur: how about this http://osu.ppy.sh/ss/3317074 it lfows like shit
23:13 Arphimigon: just remove the sound
23:13 diraimur: and looks like dick
23:13 diraimur: LLOL
23:13 Arphimigon: the vocals are clearly way more emphasised in that part
23:13 Arphimigon: and adding the downbeat sounds weird in itself
23:14 diraimur: that moment when
23:14 diraimur: offscreen slider
23:14 diraimur: maybe ishould just remove heart
23:14 Arphimigon: where
23:14 Arphimigon: o
23:14 Arphimigon: nah
23:14 diraimur: i made heart different
23:14 diraimur: so end and beginning doesnt touch
23:14 diraimur: now its offscreen
23:14 diraimur: and im like
23:15 diraimur: c b a
23:15 Arphimigon: ayy lmao better than my hearts
23:15 Arphimigon: just move it inwards
23:15 Arphimigon: likesmall DS changes better
23:16 Arphimigon: matter*
23:17 Arphimigon: k am i done
23:18 diraimur: k

-- What hurts the most,
-- Was being so close
-- And having so much to say
-- And watching you walk away
-- Never knowing,
-- What could have been
-- And not seeing that loving you
-- Is what I was trying to do

- CMC 2015
Arphimigon
It's been a month u cant deny my kds thnx
IRC Again lol
13:24 Arphimigon: not deathstreams
13:24 Arphimigon: mix of streams and jumps
13:27 *diraimur is editing [http://osu.ppy.sh/b/711324 Daniel Ingram - Hearts Strong as Horses [Hard]]
13:27 diraimur: jesus this sv
13:27 Arphimigon: its fine
13:27 Arphimigon: cus of low bpm that SV is easily justifiable
13:28 diraimur: its only hard tho
13:28 Arphimigon: ye but this is a quite easy hard
13:28 diraimur: i tried to use some stupid slider arts that lok like shit in order to make it feel slower
13:28 diraimur: also on kiais they are 1.2x
13:28 diraimur: idk why
13:28 diraimur: 01:10:437 (1,2) -
13:28 diraimur: i want to kill miself
13:28 Arphimigon: mfw i like this hard
13:29 Arphimigon: thats fine
13:29 Arphimigon: 01:11:647 (5,6) - this isnt asdf
13:29 diraimur: i have to place 1 somewhere else
13:29 Arphimigon: 01:17:453 (4) - slider ends on stronger beat than it start
13:30 diraimur: except that beat is not even almost audible
13:30 diraimur: rather follow vocals
13:30 diraimur: maybe 01:16:243 -
13:30 diraimur: might be a problem
13:30 Arphimigon: i still believe otherwise asdf
13:30 Arphimigon: that slider is fine asdf we listen too different
13:31 Arphimigon: 01:27:614 (3,4) - make dese blanket
13:31 Arphimigon: 01:31:001 (4) - NC this since you nced 01:27:130 (1) -
13:31 Arphimigon: 01:32:937 (1) - offscreen slightly due to stacking
13:32 Arphimigon: 01:37:050 - i'd reduce SV back to 1 after this cus 01:41:405 (3,6) - those suck
13:32 diraimur: its not offscreen it touches hp
13:32 Arphimigon: well then make it not touch HP
13:33 Arphimigon: 00:20:114 (4) - i still feel like this should be a long slider
13:33 diraimur: how do 01:41:405 (3,6) - dese suck
13:33 Arphimigon: they feel too fast
13:34 Arphimigon: 00:37:534 (1,2,3,4) - i'd increase the spacing of this whole pattern to fit the instrumental as well as vocal
13:36 diraimur: immaj ust make them alll 1x sv
13:37 Arphimigon: thats fine
13:37 Arphimigon: i should buff my insane
13:47 diraimur: post for free kds
13:47 *diraimur runs
13:47 Arphimigon: hm okay
Topic Starter
diraimur
s1 pls mod dis mapset
Arphimigon

diraimur wrote:

s1 pls mod dis mapset
riktoi
hi mod was requested for arphimigon's diff

get ready for some sliders
00:36:566 (5) - make into slider
01:16:001 (8) - slider too
01:43:098 (8) - slider yes yes
01:44:308 (9,10) - sliders https://osu.ppy.sh/ss/3505867 (sry i deleted bg on accident don't bulyl pls)????

rank pls so i can dt farm
Arphimigon

riktoi wrote:

hi mod was requested for arphimigon's diff

get ready for some sliders
00:36:566 (5) - make into slider no :3 ruins emphasis on vocal
01:16:001 (8) - slider too no it would end on a downbeat or be 1/4 and that really makes the tapping weird/sudden :3
01:43:098 (8) - slider yes yes same about downbeats asdf
01:44:308 (9,10) - sliders https://osu.ppy.sh/ss/3505867 (sry i deleted bg on accident don't bulyl pls)???? dude thats mapping to nothing and removing punchiness of vocal again

rank pls so i can dt farm yes dude nice memes
Anxient
arphimimemes
21:02 Anxient: lah
21:02 Anxient: 00:10:437 (1,2) - why
21:03 Anxient: at least put 2 downer
21:03 Arphimigon: problem?
21:03 Arphimigon: why
21:03 Anxient: the face that 2 isnt in the direction of 1 pointing at
21:03 Anxient: if that made sense
21:03 Arphimigon: not meant to be
21:03 Anxient: it looks ugly ;w
21:03 Arphimigon: you look ugly
21:03 *Arphimigon runs
21:04 Anxient: you too
21:04 Anxient: <3
21:04 Arphimigon: 2 is ez to hit cus l e n i e n c y
21:04 Arphimigon: or even without
21:04 Anxient: 00:14:308 (1,2,3) - bothers me a little that these arent the same DS
21:04 Arphimigon: 2 snaps makes that slider 3 ez
21:04 Arphimigon: wow nazism
21:04 Arphimigon: fine fine
21:05 Anxient: 00:31:727 (1,2,3,4,5,6,1) - this looks like something you would put in 2010
21:05 Anxient: #notEnoughCurves
21:05 Anxient: beautiful in its own way-circles
21:05 Arphimigon: ...
21:05 Anxient: 00:33:905 (2,3,4) - curve upwards? plays beter ;w
21:06 Anxient: donthurtme
21:06 Arphimigon: uh
21:06 Anxient: no more
21:06 Arphimigon: no it doesnt
21:06 Anxient: oh ok then
21:06 Anxient: carrying on
21:06 Arphimigon: ill curve it sliiightly more upwards
21:06 Arphimigon: but
21:06 Arphimigon: not upwards
21:06 Anxient: ok
21:06 Anxient: 00:34:630 (6,7) - same slider positioning plz
21:06 Arphimigon: woo 6 degrees
21:06 Anxient: woooo
21:06 Anxient: http://puu.sh/jKscH/b28a2d876d.jpg
21:07 Anxient: you cannot escape me
21:07 Arphimigon: wat
21:07 Arphimigon: wtf is that thats terribad
21:07 Anxient: you know
21:07 Anxient: 6 and 7 isnt linear if thats the word
21:07 Anxient: like its not the same sldier
21:07 Anxient: not exactly straight
21:08 Anxient: 00:45:518 (1,2,3,4,5) - plz use polygon circles
21:08 Arphimigon: i did
21:08 Anxient: http://puu.sh/jKsgy/9ade2ae157.png
21:08 Anxient: ???
21:08 Anxient: well w/e
21:08 Arphimigon: inb4 "dds is out by like 0.05"
21:08 Anxient: not important
21:08 Arphimigon: eh redoing it
21:09 Anxient: 00:34:630 (6,7) - btw you know what to do with this?
21:09 Arphimigon: no
21:09 Anxient: le sigh
21:09 Anxient: 00:34:630 (6,7) - http://puu.sh/jKsk8/6bf218280b.jpg and http://puu.sh/jKskx/f1f816b628.jpg
21:10 Anxient: this is the slider when i place them together
21:10 Arphimigon: is it gonna be something im going to reject in mournful recession
21:10 Anxient: its not exactly straifhr right
21:10 Arphimigon: wow
21:10 Arphimigon: really
21:10 Arphimigon: is that it
21:10 Anxient: yes
21:10 Anxient: what did you think lol
21:10 Arphimigon: fixed
21:10 Anxient: ok
21:10 Arphimigon: man this reminds me of my first mods when i was a nazi
21:10 Arphimigon: good ol days
21:10 Anxient: im a nazi when it comes to aesthetics
21:11 Anxient: and then i look at my maps
21:11 Anxient: 00:50:840 (8) - ctrl g maybe?
21:11 Anxient: and yes aprhi i just burned myself
21:11 Arphimigon: thats
21:11 Arphimigon: thats a no
21:11 Arphimigon: no thanks
21:11 Anxient: i know
21:12 Anxient: 01:10:437 (1,2,3,4) - really
21:12 Arphimigon: that part is like
21:12 Arphimigon: bad to map instrumentally or vocally
21:12 Anxient: ok den
21:12 Anxient: btw
21:12 Anxient: are you trying to force every single top player to DT this
21:12 Arphimigon: i wouldnt have done smth that stupid on purpose lol
21:12 Anxient: when this gets ranked
21:13 Anxient: well who knows arphi
21:13 Anxient: because
21:13 Anxient: slow big jumps on DT = pp far
21:13 Arphimigon: >not even od7
21:13 Anxient: with HR
21:13 Arphimigon: DTHR? k
21:13 Anxient: ITS OD 6.9 ARPHI
21:13 Anxient: WHY
21:14 Arphimigon: :^)
21:14 Anxient: 01:43:340 - uhh
21:14 Anxient: was there supposed to be something
21:14 Arphimigon: (^: memes jks illl change if you think of smth betterrr
21:14 Arphimigon: not really
21:14 Anxient: i hate you
21:14 Anxient: add something
21:14 Arphimigon: adding note is like really dim cus
21:14 Arphimigon: vocal is so emphasised then almost hit nothing
21:14 Arphimigon: it feels weirder ;-;
21:15 Anxient: http://puu.sh/jKsCj/26ceece434.jpg
21:15 Anxient: do dis
21:15 Arphimigon: i already chang-
21:15 Arphimigon: uh
21:15 Anxient: chang
21:15 Anxient: e
21:16 Anxient: raacist.
21:16 Anxient: jkjk
21:16 Arphimigon: what noise is that even mapping to
21:16 Anxient: 01:43:340 - sigh
21:16 Anxient: 01:43:824 -
21:16 Anxient: 01:44:066 -
21:16 Anxient: drum
21:16 Anxient: 01:43:824 - drum
21:16 Anxient: 01:44:066 - soft sound
21:17 Anxient: 01:58:824 (1) - and explain this
21:17 Arphimigon: nothing emphasised enough like the previous sounds i mapped to ;-;
21:17 Arphimigon: 01:43:824 - i might add passive there
21:17 Anxient: ok den
21:17 Arphimigon: better idea?
21:17 Arphimigon: low DS central?
21:17 Anxient: what
21:18 Anxient: i didnt even see that note arphi
21:18 Arphimigon: 256 352 then
21:18 Arphimigon: cus u cant see
21:18 Anxient: lol just leave it
21:18 Anxient: im 2noob anyway
21:18 Anxient: now time to attack dirai
21:18 Arphimigon: 01:43:824 - im not adding sounds here actually
21:18 Anxient: ok den
21:18 Arphimigon: almost inaudible, i hate overmapping
21:18 Anxient: overmap?
21:19 Anxient: if the sound is there it aint overmapping my friend
21:19 Arphimigon: if its hardly able to be heard on a careless listen, its inaudible therefore bad to map to in my eyes
21:19 Anxient: ok den
21:19 Arphimigon: if it was like taht
21:19 Anxient: ok staahp
21:19 Anxient: staaaahp
21:19 Arphimigon: id have rekt with 25% just to hear every "sound" that existed on any song
21:19 Arphimigon: so
21:19 Arphimigon: no
21:20 Arphimigon: thnx
21:20 Anxient: okk
21:20 Anxient: i get it
21:20 Anxient: staaahp
21:20 Anxient: ill cry
21:20 Anxient: seriously
21:20 Anxient: ill attack dirai now
21:20 Arphimigon: id rather make u cri and understand than be liek
21:20 Arphimigon: smth else
21:20 Anxient: omg
21:20 Anxient: r00d

diraimemes
21:21 diraimur: get pmd
21:21 Anxient: get rkt
21:21 Anxient: 00:40:195 (6) - might wanna put this somewhere else
21:22 diraimur: like where ;w;
21:22 Anxient: http://puu.sh/jKsWr/1a03ac2a9c.jpg
21:22 Anxient: ?
21:23 diraimur: where is 4
21:23 diraimur: o nvm
21:23 diraimur: i get what u mean
21:24 Anxient: 01:14:308 (1,2,3) - http://puu.sh/jKt18/5f253bacdd.jpg?
21:24 diraimur: o that looks good enough
21:24 diraimur: ye ill do that
21:25 Anxient: kden
21:25 Anxient: 01:16:727 (1,2,3) - same
21:25 diraimur: y
21:25 Anxient: y = why or y = yes
21:25 Anxient: flows better imho
21:26 diraimur: "yes
21:26 Anxient: oo
21:26 Anxient: 01:21:323 (4,5,6) - pisses me off on why this isnt a triangle
21:26 diraimur: idk
21:26 diraimur: 01:19:872 (6,1,2) -
21:26 Anxient: 01:25:921 (1,2,3) - oh my god
21:26 diraimur: i didnt want a straight line here
21:27 Anxient: ooh
21:27 Anxient: ok i get it
21:27 diraimur: wut
21:27 Anxient: 01:25:921 (1,2,3) - this on a hard diff?
21:27 diraimur: y
21:27 *diraimur runs
21:27 diraimur: well its only 1.4x ds
21:27 diraimur: on 140 bpm map
21:27 Anxient: 01:38:985 (1,2,3,4,5) - no stackerino is hurterino
21:27 Anxient: yeah
21:27 Anxient: make it DT
21:27 diraimur: 124*
21:27 Anxient: \;D/
21:27 Anxient: pp
21:28 diraimur: it used to be stack
21:28 Anxient: 01:45:276 (3) - well this appeared out of freaking nowhere
21:28 diraimur: but it was hard to read
21:28 diraimur: LOL
21:28 diraimur: YE I KNOW
21:28 Anxient: ok thats it
21:28 Anxient: nice <3
21:28 diraimur: ty
21:28 Anxient: uploading
Firmatorenio
ANX WHY COULDN'T YOU WAIT JUST 3 MORE HOURS TO GET 2 KDS

[Hard]
00:23:985 (1) - could as well make an unfinished star
01:42:372 (1) - ctrl+g?
01:45:276 (3) - pls remove the crash sound... it fits more on the end of that, not the start
01:58:098 (5) - doesn't fit either

[Bloom's Insane]
00:50:840 (8,1) - wat is flow
01:10:437 (1,2,3,4) - i can't even
01:56:889 (1,2,3,4,5,6,7,8,1) - uhh hitsounds?

crash sounds are weirdly different throughout, whyy?
Arphimigon

Firmatorenio wrote:

ANX WHY COULDN'T YOU WAIT JUST 3 MORE HOURS TO GET 2 KDS

[Bloom's Insane]
00:50:840 (8,1) - wat is flow
Allow me to teach you something
There are two ways you can play this pattern here, lenciency or not leniency wise

Please tell me how those are terrible, clearly you can just snap it simply and do the top one with the low SV rate.
01:10:437 (1,2,3,4) - i can't even I hate this, aaaaand I just made it worse.
01:56:889 (1,2,3,4,5,6,7,8,1) - uhh hitsounds? left on purpose since all the background noises are similar so adding hitsounds here I found no good solution

crash sounds are weirdly different throughout, whyy? i cant hitsound
Topic Starter
diraimur

Firmatorenio wrote:

ANX WHY COULDN'T YOU WAIT JUST 3 MORE HOURS TO GET 2 KDS wow kek

[Hard]
00:23:985 (1) - could as well make an unfinished star k
01:42:372 (1) - ctrl+g? k
01:45:276 (3) - pls remove the crash sound... it fits more on the end of that, not the start ehh sounds fine to me
01:58:098 (5) - doesn't fit either? ehhh yeah I don't know about this one, I'm going to keep it for now I think.
Arphimigon
wh I randomly lose kds on old map
OzzyOzrock
because you were clearly farming it with your friend and it was noticed
Arphimigon
Meh 2 months ago stuff, comes and goes.
I was more looking at the fact that this was (a bit) old and yet still noticed when no one looked at it anyway lol.
Topic Starter
diraimur

OzzyOzrock wrote:

because you were clearly farming it with your friend and it was noticed
xd



also reviving soon tm
Firmatorenio
Arphimigon

Firmatorenio wrote:

*soon intensifies*
Kathex
Hay Everypony
Raking soon too?
*PP PLEASE*
[Firmatorenio's Normal]
  1. 00:21:082 (3) - where that beatiful blanket and stack at 00:18:905 (6) - ?
  2. 00:58:824 (3) - WHAT? </3 :shock: HOW U CAN DO THAT?
  3. 01:57:856 (3,4) - remove it slider dont look good to sound, put circles at 01:58:098 - and 01:58:340 -
  4. 01:58:824 (5) - SPACE TO THE LAST HIT
  5. Where the 3 points sliders?*suricate1 runs*
[Hard]
  1. Probably u can use Stack leniency 2 Cause 1/2 rythm
  2. 00:21:082 (3,5) - ztrot dont teach u to not overlap? :(
  3. 00:42:130 (3) - i dont like it stacked
  4. 01:37:534 (1) - why dont on center? like 01:39:468 (1) -
[Farming Intensifies(Arphy's Insane)]
  1. I hate all Breaks, make me lose my DT rythm GG EZ.. MAP IT!
  2. 00:33:663 (1,2,3,4) - HOW I WILL CAN FARM DT WITH THIS WICKED FLOW?
  3. 00:51:082 (1) - remove the nc and look how ugly is this flow 00:50:840 (8,1) - same : 01:29:551 (8,1) -
GL 8-)
Firmatorenio

suricate1 wrote:

[Firmatorenio's Normal]
  1. 00:21:082 (3) - where that beatiful blanket and stack at 00:18:905 (6) - ? //blanket looked bland, and what stack are you talking about, they're so far from each other on the timeline
  2. 00:58:824 (3) - WHAT? </3 :shock: HOW U CAN DO THAT? //pls i can make other slidershapes if they're too long
  3. 01:57:856 (3,4) - remove it slider dont look good to sound, put circles at 01:58:098 - and 01:58:340 - //remember that this is still a normal, not a hard
  4. 01:58:824 (5) - SPACE TO THE LAST HIT //will look ugly
  5. Where the 3 points sliders?*suricate1 runs* //everywhere tbh
Uh, I'd rather have a hitsound mod tbh
Arphimigon

suricate1 wrote:

[Arphi's Insane]
  1. I hate all Breaks, make me lose my DT rhythm same breaks as on hard, and also they don't play smoothly when mapped, not adding
  2. 00:33:663 (1,2,3,4) - HOW I WILL CAN FARM DT WITH THIS WICKED FLOW? 1) This flow is fine and it's a pretty neat wrist movement, the previous pattern had up and down movements, so going down on this curve shouldn't feel all too awkward. also idc about DT farming
  3. 00:51:082 (1) - remove the nc and look how ugly is this flow 00:50:840 (8,1) - same : 01:29:551 (8,1) - lider leniency makes this eaaaaasily playable, you just want easy DT PP dont you? or even without leniency (i always follow all my sliders except holds) it still plays fine as snaps, keeping
This map wasnt actually designed to be played on DT, it was made after for compatibility, but I won't change core fundamentals for DT. HR maybe though ayy.

-----------------------------------
@CMC
firma can you remove dis 01:38:018 (2,3) - stack here? its the only stack in the whole map, kinda offputting for a normal
dirai can you remove the NCs at 01:26:405 - and 00:47:695 - then update? thanks
-----------------------------------
Topic Starter
diraimur

suricate1 wrote:

Hay Everypony hi.
[Hard]
  1. Probably u can use Stack leniency 2 Cause 1/2 rythm nope.
  2. 00:21:082 (3,5) - ztrot dont teach u to not overlap? :( well, I don't really like it myself too much too, however I'll let it stay until someone else also complains or someone gives a better way to make a pattern there.
  3. 00:42:130 (3) - i dont like it stacked well, I wanted to use 1/2 stacks before kiai, so players can understand that those stacks are 1/2 and have no trouble reading afterwards, else there would be stacks only on kiai which (imo) would be weird. so its kinda like, creating an infrastructure before kiai starts. however, I might change it, I'll let it stay for now.
  4. 01:37:534 (1) - why dont on center? like 01:39:468 (1) - did some changes.
GL 8-) ty.
Thanks for the mod!

Arphimigon wrote:

dirai can you remove the NCs at 01:26:405 - and 00:47:695 - then update? thanks done
ztrot
I've looked over this once again, all the changes i asked for have been adjusted! bubble for you as request of the creator I'm revoking for silly reasons imo but whatever as long as the mapper is happy 8D
Arphimigon
soon tm has arrived
Topic Starter
diraimur

ztrot wrote:

I've looked over this once again, all the changes i asked for have been adjusted! bubble for you as request of the creator I'm revoking for silly reasons imo but whatever as long as the mapper is happy 8D
Sorry ;w;

Will make sure I make best of it.

Edit: k eventually I kinda screwed this up since I didn't know how bubbles worked, basically I wasted ztrot's time for nothing, sorry ztrot. ;w;
pls forgive me
Krfawy
Нормаль
  • Давай, ОД4, пожалуйста! ХD
  1. 00:08:501 (1,2) - По моему то я бы дал серкла и после слайдера.
  2. 00:31:727 (1,2) - Тоже само xD
  3. 01:10:437 (1,2) - И ещё раз .3.
  4. 01:23:985 (1) - Очень короткий слайдер, можешь сделать что-нибудь иное, пожалуйста?
  5. 01:38:018 (2,3) - Не давай стаков в нормале, это очень трудно играть и считать!
  6. 01:58:340 (4) - Я бы дал серкла вместо слайдера. :v
Also would be nice to set AR8.3-8.5 in Insane I believe. L69L
Arphimigon

diraimur wrote:

k eventually I kinda screwed this up
we all screw up the first time we try and rank smth

Krfawy wrote:

Also would be nice to set AR8.3-8.5 in Insane I believe.
meh AR makes no difference to me, let the world take vote
Firmatorenio

Krfawy wrote:

Нормаль
  • Давай, ОД4, пожалуйста! ХD //было в оригинале, дирай менял статы за меня
  1. 00:08:501 (1,2) - По моему то я бы дал серкла и после слайдера. //окей
  2. 00:31:727 (1,2) - Тоже само xD //эм не, не подходит здесь, путает ритмы (00:33:905 (6) - 00:35:840 (1) - )
  3. 01:10:437 (1,2) - И ещё раз .3. //переделал паттерн, но не применено, путает ритм впоследствии (01:14:550 (1,2) - )
  4. 01:23:985 (1) - Очень короткий слайдер, можешь сделать что-нибудь иное, пожалуйста? //ещё один длиннный слайдер? нуок //алсо, спиннер, не слайдер
  5. 01:38:018 (2,3) - Не давай стаков в нормале, это очень трудно играть и считать! это обычно нормально, но я не умею это правильно использовать -:\
  6. 01:58:340 (4) - Я бы дал серкла вместо слайдера. :v //если только один, то почему бы и нет..
I cry tbh xD
Arphimigon
So what is happening now?
Topic Starter
diraimur

Arphimigon wrote:

So what is happening now?
nobody knows yet ;w;
Firmatorenio

diraimur wrote:

Arphimigon wrote:

So what is happening now?
nobody knows yet ;w;
or nopony..?
Arphimigon
Seeing that this map may one day go back for rank...
It fills you with determination.

CMC wrote:

We've got DETERMINATION
To represent the nation
Fooooooooor theeeeeeeeeeeeeee wiiiiiiiiiiiiiiiiiiiiiiiiiiiiin!
EDIT
http://puu.sh/lWR3B/83f6054353.txt near bottom of here IRC mod
ztrot
everything looks good now good luck~
Arphimigon
Lets try again!
HappyRocket88
I was asked to mod this trough PM :u Merry Christmas!


Popping because there's no hitsounds in the easy diff

confirmed here with the Aibat



[ General]
  1. Add to tags "Flight to the Finish" because this was the episode where the song firstly appears.
  2. Add to tags "Songs of Ponyville" because is the album name where the song releases.
[ Easy]
  1. 01:01:727 (3) - This note is so off screen
  2. 00:31:727 (1,2) - Ending the sliders' ends on the red tick plays a bit weird because the vocals suggest that the strong vocals go over the white ticks. It would be better if you made those sliders end here 00:32:695 - and here 00:34:630 - applying to 00:31:727 (1) - and 00:33:663 (2) - respectively.
  3. 00:55:437 (2,3) - Ctrl + G these to don't have the same flow direction of the previous pattern 00:51:566 (2,3) -
  4. 01:34:147 (2,3) - ^
  5. 01:37:534 (1,2,3,4) - The use of 1/1 in this segment flows a bit weird because the vocals / instruments doesn't support a constantly 1/1 rhythm. It would be make more sense if you replaced these two objects 01:37:534 (1,2) - with a 2/1 slider and a note. Consider doing the same here 01:39:469 (3,4) - The whole pattern should look like this
  6. 01:43:340 (3,4) - DS problem here, it should be 1x or 0.97x at max regarding spacing in these two objects.
  7. 01:58:824 (1) - Remove NC here since it's kinda unnecessary according on how you manage the NC in the whole set.
[]
DON' FORGET TO ADD THE HITSOUNDS! :)
[ Firmatorenio's Normal]

  • IMPORTANT
  1. HP +0.1. I know this go in your preferences but it would be way better if you used rounded numbers over Normal difficulties because the current 3.4 looks a bit weird imo.
    []
  2. 00:23:985 (8) - NC here to keep consistency in the way you managed NC in the diff.
  3. 00:57:856 (1,2) - Honestly the way these two sliders flow is a bit bad because, besides the blanket among them is not so clean. It would be better if you tried out something more smoother to improve the readability of those sliders.
  4. 01:23:985 (3) - This slider should end here 01:24:711 - to highlight better the instruments / vocals in this segment.
  5. 01:31:001 (3,4) - Ctrl + G this to improve the rhythm. It's quite awkward to make downbeats in the white ticks and make the sliders tart on the white tick. It would be more intuitive if all the slider started in the white tick as long as this is a lower diff that should lead players to realize where strong beats are. Consider doing the same here 01:27:130 (3,4) - 00:48:421 (4,5) - 00:52:292 (4,5) -
  6. 01:41:405 (1,2,3) - The was you placed these sliders is making a weird flow because isn't really intuitive to the players to follow those sliders when the sliders shapes suggest something different. It would make more sense if you tried out to create a more perceptive flow as well as you did in the previous patterns. What about this?
  7. 01:45:276 (8) - This circle creates an over map pattern because there's no strong beat that needs to be emphasized there. It would be better if you removed that circle and place the spinner exactly in the white tick since the vocals reside there.
  8. 01:45:276 (1) - Remove the clap and the finish of this slider since it sound way over set due to the noisy sound they produce together.
  9. 01:54:469 (3) - Remove the clap of this slider too. ^
[ Hard]
Honestly I really well made hard.
  1. HP + 0.5 just for the sake of having rounded numbers on the diff. I see no reasons by setting the HP over 4.5 since this is the hard diff.
  2. 00:21:808 (6) - This should be properly stacked under 00:21:324 (4) - to keep consistent the DS here.
[ Arphimigon's Insane]

  • IMPORTANT
  1. I honestly thought you were going to rename this diff to don't leave it as a monotonous insane. But I guess there's no problem with it.
  2. Hp + 0.5 same reason as Hard diff.
    []
  3. 00:21:566 (5,6) - The spacing here is rather big comparing to the jumps you managed before and as long as 6 isn't the strong beat, what's the reason of placing it too far?
  4. 00:23:985 (5) - NC here to follow properly the way you managed NC in this diff.
  5. 00:51:566 (1) - Remove NC here just as well as you managed in the first pattern 00:47:210 (1,2,3) - Consider doing the same in these 00:54:953 (1,1,2) -
  6. 01:22:292 (1) - This spinner should start here 01:22:171 - to follow slightly better the vocals.
  7. 01:34:630 (1) - Remove NC here. there's no need to play with new objects when the diffs plays better if you kept consistent the NC
  8. 01:34:630 (1,1) - http://puu.sh/m7se8/c2b7c43dec.png as long as the're not strong beats, what's the need to create such as a big jump here? Consider doing the same here 00:55:921 (2,1)
[]
s y m m e t r y sucks </3
Arphimigon

HappyRocket88 wrote:

[ Arphimigon's Insane]
  1. don't leave it as a monotonous insane. Just had an idea
  2. Hp + 0.5 same reason as Hard diff. ok
  3. 00:21:566 (5,6) - The spacing here is rather big comparing to the jumps you managed before and as long as 6 isn't the strong beat, what's the reason of placing it too far? idk patterning i guess, nerfing!
  4. 00:23:985 (5) - NC here to follow properly the way you managed NC in this diff. sure, why not!
  5. 00:51:566 (1) - Remove NC here just as well as you managed in the first pattern 00:47:210 (1,2,3) - Consider doing the same in these 00:54:953 (1,1,2) - yus will do!
  6. 01:22:292 (1) - This spinner should start here 01:22:171 - to follow slightly better the vocals. sure!
  7. 01:34:630 (1) - Remove NC here. there's no need to play with new objects when the diffs plays better if you kept consistent the NC fixd!
  8. 01:34:630 (1,1) - http://puu.sh/m7se8/c2b7c43dec.png as long as the're not strong beats, what's the need to create such as a big jump here? Consider doing the same here 00:55:921 (2,1) LOL Derp on my side! That should never had been so high!
redid all ncs actually yay
Firmatorenio

HappyRocket88 wrote:

[ Firmatorenio's Normal]

  • IMPORTANT
  1. HP +0.1. I know this go in your preferences but it would be way better if you used rounded numbers over Normal difficulties because the current 3.4 looks a bit weird imo. //my preferences is in fact hp4
    []
  2. 00:23:985 (8) - NC here to keep consistency in the way you managed NC in the diff. //uh no, what good will do a 1-note combo?
  3. 00:57:856 (1,2) - Honestly the way these two sliders flow is a bit bad because, besides the blanket among them is not so clean. It would be better if you tried out something more smoother to improve the readability of those sliders. //the flow is intended, i increased the distance between (1) and (3) though
  4. 01:23:985 (3) - This slider should end here 01:24:711 - to highlight better the instruments / vocals in this segment. //wow, nice
  5. 01:31:001 (3,4) - Ctrl + G this to improve the rhythm. It's quite awkward to make downbeats in the white ticks and make the sliders tart on the white tick. It would be more intuitive if all the slider started in the white tick as long as this is a lower diff that should lead players to realize where strong beats are. Consider doing the same here 01:27:130 (3,4) - 00:48:421 (4,5) - 00:52:292 (4,5) - //my rhythm suits for the song better, as well as i don't find any strong enough beats to accentuate here; just because it's a white tick doesn't mean it's strong enough
  6. 01:41:405 (1,2,3) - The was you placed these sliders is making a weird flow because isn't really intuitive to the players to follow those sliders when the sliders shapes suggest something different. It would make more sense if you tried out to create a more perceptive flow as well as you did in the previous patterns. //huh no, it's an intended pattern, i'll make them look a bit better though
  7. 01:45:276 (8) - This circle creates an over map pattern because there's no strong beat that needs to be emphasized there. It would be better if you removed that circle and place the spinner exactly in the white tick since the vocals reside there. //that vocal needs to be pressured, and just the spinner doesn't give that pressure
  8. 01:45:276 (1) - Remove the clap and the finish of this slider since it sound way over set due to the noisy sound they produce together. //replaced with a whistle; what's up with you people calling spinners sliders?
  9. 01:54:469 (3) - Remove the clap of this slider too. ^ //moved the clap to the head and put a whistle on the end
dirai grab the diff in discord when you're up, dun forget to change hp if you need to
Topic Starter
diraimur

HappyRocket88 wrote:

I was asked to mod this trough PM :u Merry Christmas!
thank you, you too!


Popping because there's no hitsounds in the easy diff
i want to kill myself

confirmed here with the Aibat
why

;-;


[ General]
  1. Add to tags "Flight to the Finish" because this was the episode where the song firstly appears. done
  2. Add to tags "Songs of Ponyville" because is the album name where the song releases. done
[ Easy]
  1. 01:01:727 (3) - This note is so off screen fixed
  2. 00:31:727 (1,2) - Ending the sliders' ends on the red tick plays a bit weird because the vocals suggest that the strong vocals go over the white ticks. It would be better if you made those sliders end here 00:32:695 - and here 00:34:630 - applying to 00:31:727 (1) - and 00:33:663 (2) - respectively. I disagree, I didn't follow vocals.
  3. 00:55:437 (2,3) - Ctrl + G these to don't have the same flow direction of the previous pattern 00:51:566 (2,3) - ayyy ok
  4. 01:34:147 (2,3) - ^ ^
  5. 01:37:534 (1,2,3,4) - The use of 1/1 in this segment flows a bit weird because the vocals / instruments doesn't support a constantly 1/1 rhythm. It would be make more sense if you replaced these two objects 01:37:534 (1,2) - with a 2/1 slider and a note. Consider doing the same here 01:39:469 (3,4) - The whole pattern should look like this yeah thats better i guess
  6. 01:43:340 (3,4) - DS problem here, it should be 1x or 0.97x at max regarding spacing in these two objects. ok i have no idea how i messed that up
  7. 01:58:824 (1) - Remove NC here since it's kinda unnecessary according on how you manage the NC in the whole set. nu its there for effect
DON' FORGET TO ADD THE HITSOUNDS! :)
pls i want to kill miself
[ Hard]
Honestly I really well made hard. ty
  1. HP + 0.5 just for the sake of having rounded numbers on the diff. I see no reasons by setting the HP over 4.5 since this is the hard diff. honestly i dont think its that big of a deal but will do anyway
  2. 00:21:808 (6) - This should be properly stacked under 00:21:324 (4) - to keep consistent the DS here. remade pattern
s y m m e t r y sucks </3
no
ty for mod
HappyRocket88
Recheck


[General]
Ranking Criteria states that if you use non-standard slider velocity changes they MUST be added in the beatmap description to advertise playhers the weird decimals some diffs manage.
[Easy]
I asked too many others BNs about the current size of the CS of this diff and we agreed it should be, at least, 3. This goes to lead new players into a comfortable circle size that not confuse due the spacing this difficulty manages.
00:31:727 (1,2) - Despite you said: "you weren't following vocals" the strong beats reside over the white ticks which should be emphasized to improve the rhythm. Ending the sliders on the red tick play a bit weird imo.
01:39:469 (1) - Remove NC here to have consistency with the way you managed the NC in this diff.[/list]
[Normal]
00:23:985 (8) - I still believe this object should have NC to keep consistency in the way you managed NC.
01:15:759 (4) - Ctrl + J to improve the flow in this segment.
01:31:001 (3,4) - I honestly believe starting the sliders in the red tick doesn't highlight properly the beats. Thus, it would be better if you kept consistency in the way the sliders started in the white tick throughout the kiai. Look how you placed the sliders over the kiai time


vs



This would have played better if you had done same here to don't break the way you built up the patterning on the start of the kiai. If the music and the instruments is the same through the kiai, what's the reason to make different rhythm flows? Consider doing an uniform rhythm in both kiais, this imply to give a look of these patterns. 00:52:292 (4,5) - 01:27:130 (3,4) - 01:31:001 (3,4) - [/list]
[Hard]
I'm honestly confused with the increasing of DS among the notes in the kiai. If there's no SV change, what's the reason of increasing the DS by 0.20x in the notes? It would be better if you increase the SV in the kiai to lead players the kiai will have bigger spacing and some harder patterns. Consider doing the same with both kiais.
[Arphimigon's For the Win!]
00:55:921 (3,4) - http://puu.sh/m9jM5/7ecbe137da.png
01:14:066 (5,6,1) - These should've been stacked as well as the upcoming triplets. Just for the sake of keeping consistency here.[/list]
Arphimigon

HappyRocket88 wrote:

[General]
Ranking Criteria states that if you use non-standard slider velocity changes they MUST be added in the beatmap description to advertise playhers the weird decimals some diffs manage.
just wanna say that i checked and found that there was only 1xSV through all the mapsets... unless im blind (and I am slightly but still)

[Arphimigon's For the Win!]
00:55:921 (3,4) - http://puu.sh/m9jM5/7ecbe137da.png I didnt fix this in the last mod!? ok
01:14:066 (5,6,1) - These should've been stacked as well as the upcoming triplets. Just for the sake of keeping consistency here.[/list]
(this is blue ok) I disagree with this statement cus the non-stack was for flow simplicity and the stacks later were for the patterning but w/e i'll find something for them both to work
ok decided to remove all stacks
HappyRocket88

Arphimigon wrote:

just wanna say that i checked and found that there was only 1xSV through all the mapsets... unless im blind (and I am slightly but still)
Firmatorenino's Normal


Hard
Topic Starter
diraimur

HappyRocket88 wrote:

Recheck


[General]
Ranking Criteria states that if you use non-standard slider velocity changes they MUST be added in the beatmap description to advertise playhers the weird decimals some diffs manage. You wrote it by yourself, "...slider velocity changes must be added in the beatmap description...". There are no sv changes on this whole set.
[Easy]
I asked too many others BNs about the current size of the CS of this diff and we agreed it should be, at least, 3. This goes to lead new players into a comfortable circle size that not confuse due the spacing this difficulty manages. Even though I highly disagree that newer players wouldn't able to play cs 3.5, I'll change it anyway. CS and SV are basically two things that should matter most of the time. If SV is low, CS can be high. If CS is high, SV should be low, since they play the same but only different mapping area you get. Yeah, sensivity and tablet area matters, but its a very subjective thing. I'll lower to CS3 anyway, I'm just not really satisfied with it. (rip whole set being 3.5)
00:31:727 (1,2) - Despite you said: "you weren't following vocals" the strong beats reside over the white ticks which should be emphasized to improve the rhythm. Ending the sliders on the red tick play a bit weird imo. I still didn't understand whats wrong with them, I used 3/2 rhythms for quite a bit on this map and this one is also probably 3/2 unless the song we are listening to are different.
01:39:469 (1) - Remove NC here to have consistency with the way you managed the NC in this diff. whoops, fixed.

[Hard]
I'm honestly confused with the increasing of DS among the notes in the kiai. If there's no SV change, what's the reason of increasing the DS by 0.20x in the notes? It would be better if you increase the SV in the kiai to lead players the kiai will have bigger spacing and some harder patterns. Consider doing the same with both kiais. I'll go ahead and say I disagree with this, just because I've used higher spacing on some parts doesn't mean I should increase SV, in fact if you want to emphasis it more you should use slower SV with higher spacing on kiai's on some songs, and SV is already as high as it is, increasing on kiai would be too unplayable. SV changes aren't necessary things to do anyway.
Sorry if I sound kinda salty, I am just stressed atm... Sorry!

/me runs

/me comes back

also ty, ilu

/me runs again
Arphimigon

HappyRocket88 wrote:

<thing about SVs>
Last time I checked with QATs that meant SV multipliers below 0.5x and above 2x
Because really 1.24 Base SV isnt weird at all or anything but massively changing SV Multipliers IS killer
HappyRocket88
Ok... o_o



I guess I misspelled some words by paraphrasing what Ranking Criteria states. I'm sorry for the misunderstandings. I still disagree with the increasing of SV in the kiai over the hard, but I hope that won't be a big deal when others BNs check it out.
Firmatorenio

HappyRocket88 wrote:

[Normal]
00:23:985 (8) - I still believe this object should have NC to keep consistency in the way you managed NC. //I still don't understand what good it does, I only see 2 ill side effects: ruined looks and slightly increased drain
01:15:759 (4) - Ctrl + J to improve the flow in this segment. //i would, but sorry, not enough space
01:31:001 (3,4) - I honestly believe starting the sliders in the red tick doesn't highlight properly the beats. Thus, it would be better if you kept consistency in the way the sliders started in the white tick throughout the kiai. Look how you placed the sliders over the kiai time
<...>

This would have played better if you had done same here to don't break the way you built up the patterning on the start of the kiai. If the music and the instruments is the same through the kiai, what's the reason to make different rhythm flows? Consider doing an uniform rhythm in both kiais, this imply to give a look of these patterns. 00:52:292 (4,5) - 01:27:130 (3,4) - 01:31:001 (3,4) - //I changed some of them, but not all of them; one actually ruined the looks
dirai there's a tags conflict in my diff to fix, fing the version in discord again
HappyRocket88
Despite I disagree with diraimur's concerns about not-increasing the SV in the kiai in the hard, I don't think it will be a big deal to realize the kiai is more intense than the rest of the diff. I also would suggest ot the next BN take a look of the Normal diff due to some sliders which start in the red tick and some others not. For my eyes, this deserves to be pushed to the bubble page. Good luck!
Arphimigon
Ok I think it's safe for Z now xd
-Kanzaki
gogogo
Arphimigon
zzz
Topic Starter
diraimur
whatever i dont know if there is any point in trying at all
Arphimigon
[i]Shh m9-1, there is all the point!
As CMC said:

CMC wrote:

WE GOT DERMINATION
TO REpREsEnt THE nATION!
Voli
placeholder, will mod this some day
Topic Starter
diraimur
placeholder, will reply Voli's mod once he fills his placeholder.
Arphimigon
placeholder, will also reply to Voli's mod and then proceed to write about all the things dirai rejected and that he shouldn't have actually rejected them
Firmatorenio
I'd put my own placeholder, but am scared they'd mute us for spamming.
Shot another star to increase the chance of some bn coming randomly by 0.0000142843%
Arphimigon

Firmatorenio wrote:

I'd put my own placeholder, but am scared they'd mute us for spamming.
Shot another star to increase the chance of some bn coming randomly by 0.0000142843%
Very specific i m o tbh
Kathex
Sad more one beatmap perfect for get ranked is going to be forgotten because a shit system.... and you try to make this system different, they say ure a totaly nonsense...

R.I.P. dear ponys :(
Topic Starter
diraimur

Kathex wrote:

Sad more one beatmap perfect for get ranked is going to be forgotten because a shit system.... and you try to make this system different, they say ure a totaly nonsense...

R.I.P. dear ponys :(
don't be so negative

oh wait it was me being negative only a few posts ago
Arphimigon
ABUSE DA SYSTEM
Gero
I'll post my mod later, sorry for delay but I'm quite busy in real life.
Topic Starter
diraimur

Gero wrote:

I'll post my mod later, sorry for delay but I'm quite busy in real life.
Hey its fine, I'm not in a hurry and real life takes priority anyway, good luck on whatever youre doing.
thanks for the comment btw~
Arphimigon

diraimur wrote:

real life takes priority
Topic Starter
diraimur

Arphimigon wrote:

diraimur wrote:

real life takes priority
PLEASE, LOL
Arphimigon
pls dont die
pls dont die
pls dont die
pls dont die







pls dont die
Topic Starter
diraimur
bump
Gero
Greetings, sorry for delay.

General

  1. Your current title is wrong, it should be Daniel Ingram - Hearts as Strong as Horses, take this as reference since is the only proof we have.
    Your MP3 quality is not good enough for ranking if you ask me, so I would like you to use this one instead otherwise it's highly probable that someone will complain about this when this set moved out to the Qualify Category. New Offset: 845 (85+)
  2. I'm going to be honest, this break makes no sense and even more with the kiai time there, so I would like that you to replace it on 01:49:147 - this part.
  3. For which reason you've added "hsah" on tags? I typed it on google and that is not even related to My Little Pony.
Easy

  1. I have only one complaint about this difficulty and is about the excessive use of circles and the spacing that makes it confusing in parts such as this 00:51:082 (1,2,3,4,5,1,2,3,4,5) - for your next maps try to don't mix 1/2 rhythms with 1/1 please, take it in mind, The whole difficulty was mapped like this, but well, isn't not a big deal, but if is possible to rework on the pattern I've pointed out above and remember that the same thing goes for the copy paste.
Firmatorenio's Normal

  1. 00:20:840 (2,3) - Nazi* I'm pretty sure that you could improve this pattern, how about to do a blanket here? you should try it.
  2. 00:44:308 (3) - Try to move this slider some grids down since it is outside the mapped area which could be confusing and besides that, probably it would disqualified.
  3. 01:13:824 (8,2) - This kind of overlaps are not suitable for the easiest difficulties since this could be confusing for beginner plays if you ask me, so I highly recommend you to do something else instead.
  4. 01:52:776 (5,3) - Nazi* Stack them in a properly way.
Hard

  1. 00:10:437 (1) - How about if you move this circle to X:256 Y:96? it could improve the aesthetics and if you ask me, it could fits even more better with the symmetrical pattern.
  2. 00:32:211 (2,3) - I know that you're trying to follow the vocal at this part but I realized while I played this, that somehow it feels quite empty so if you add a note here would be great.
  3. 00:33:663 (1,2,3,4) - Wrong spacing and wrong overlaps, what do you think about changing all this together for something like this? this might works even more better than the current one.
  4. 01:14:308 (1,5) - For a few seconds the combo burst is covering the repeat arrow and that's unrankable, try to do something else here.
  5. 01:43:340 (1,2,3) - Stack 3 notes is boring, don't you? how about moving them like this. (01:44:308 (2) - X: 444 Y:68 01:44:792 (3) - X: 68 Y: 68)
Arphimigon's For The Win!

Use 4 as Circle Size, I mean, the BPM is not that high to decrease the Circle Size so much and also the jumps might works better like this.

  1. 00:38:985 (4,5,1) - 4.45? Seriously? 3.62/3.72 are perfectly okay for this kind of jumps, decrease them as you made before on other parts that are technically the same.
  2. 00:40:921 (4,1) - 00:51:566 (2,3) - Antijumps doesn't works great here, so how about to increase the spacing of this? don't you think that isn't quite confusing and weird because the jumps at 1/2 were more dense than the 1/1?
  3. 01:48:542 - I think you forgot to add one note here as you did 01:01:243 (1,2,3) - here since these two are technically the same part of the song.
  4. 01:52:897 - the same thing goes for this.
Ask to HappyRocket for rebubble and after that, you're free to call me back.
Topic Starter
diraimur
Applied everything. (somethings were rather changed in different way though!) Thank you so much for your mod <3

(special thanks for mp3, too)
Firmatorenio

Gero wrote:

Greetings, sorry for delay. //nom :3

Firmatorenio's Normal

  1. 00:20:840 (2,3) - Nazi* I'm pretty sure that you could improve this pattern, how about to do a blanket here? you should try it. //no, this is exactly how i want it; i look at it like the circle is symmetry center for this slider and the one that goes before.
  2. 00:44:308 (3) - Try to move this slider some grids down since it is outside the mapped area which could be confusing and besides that, probably it would disqualified. //yes-okay
  3. 01:13:824 (8,2) - This kind of overlaps are not suitable for the easiest difficulties since this could be confusing for beginner plays if you ask me, so I highly recommend you to do something else instead. //had to remap that part, but applied
  4. 01:52:776 (5,3) - Nazi* Stack them in a properly way. //uh lol wat wth adsf ok
I'm actually surprised no one points out hitsounding /me runs
Voli
modhelp mod of mods
07:59 Voli: firma
07:59 diraimur: and 4 more sliders!
07:59 Firmatorenio: please
07:59 Voli: 00:45:361 (4,5) -
07:59 Voli: blanket
07:59 Voli: 00:46:570 (7) - 2 circles pls
07:59 Firmatorenio: voli go mod it
07:59 *Firmatorenio runs
07:59 Voli: 00:51:167 (1) - pls hitsound consistency
07:59 Voli: no
08:00 Firmatorenio: what do you mean by hitsound consistency
08:00 Voli: 01:20:441 (5,6) - why not circle and then note
08:00 Voli: way better imo
08:00 Voli: o well that HEARTS vocal thing doesnt have a finish and stuff like the last one
08:00 Voli: sounds odd to me
08:01 Voli: 00:47:296 (1) - like dis
08:01 Firmatorenio: please it's much more pressured
08:01 Firmatorenio: has a crash sound
08:01 Voli: well thats just preference tbh
08:01 Voli: dont alter if u dont want
08:02 Voli: 01:20:441 (5,6) - but pls reverse these
08:02 Voli: as in first note then slider
08:02 Firmatorenio: no
08:02 Firmatorenio: i copy rhythm of 01:18:506 (1,2,3,4) -
08:03 Firmatorenio: inb4 change that too
08:03 Voli: ya
08:03 Voli: LOL
08:04 Voli: having 3 sliders paired honestly plays much better
08:04 Voli: esp with the downbeats
08:05 Voli: but rest seems fine 2 me k
08:05 Firmatorenio: 00:46:570 (7) - should i stack them?
08:05 Voli: stack with what?
08:06 Voli: o those notes
08:06 Voli: depends if u use stacks anywhere else in the map
08:06 Voli: if its the only stack then no
08:07 Firmatorenio: i don't know how to make them look good tbh
08:08 Firmatorenio: with and without stacking
08:08 Voli: well i guess u can stack them
08:08 Firmatorenio: no i can't
08:09 Voli: i know i think
08:09 diraimur: voli
08:10 diraimur: post the very small mod youve done on mi map
08:10 diraimur: and then post th mod uve done on firma
08:10 diraimur: and i kds u

also helped dirai fix some small things in his hard diff in irc
Arphimigon

Gero wrote:

Arphimigon's For The Win!

Use 4 as Circle Size, I mean, the BPM is not that high to decrease the Circle Size so much and also the jumps might works better like this. its not about the bpm, its more a stylistic choice, but i countered the high spacing with big circles (that's what I do comfortably, high spacing big circles) and this mapset generally has large circles for its diffs also, so I'm oblidged to attempt to keep this circle size.

  1. 00:38:985 (4,5,1) - 4.45? Seriously? 3.62/3.72 are perfectly okay for this kind of jumps, decrease them as you made before on other parts that are technically the same. lol its even lower, 3.5 now
  2. 00:40:921 (4,1) - 00:51:566 (2,3) - Antijumps doesn't works great here, so how about to increase the spacing of this? don't you think that isn't quite confusing and weird because the jumps at 1/2 were more dense than the 1/1? i changed the first but not the second because I feel like the second isnt very obstructing (but the first is ye)
  3. 01:48:542 - I think you forgot to add one note here as you did 01:01:243 (1,2,3) - here since these two are technically the same part of the song. actually, i didnt, i was on purposefully going for a different rhythm for variance but ye i should probably change it
  4. 01:52:897 - the same thing goes for this. same as above, was intended but changed anyway
Code
osu file format v14

[General]
AudioFilename: hasah.mp3
AudioLeadIn: 0
PreviewTime: 46449
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 8501,31727,47211,70437
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 3.099999

[Metadata]
Title:Hearts as Strong as Horses
TitleUnicode:Hearts as Strong as Horses
Artist:Daniel Ingram
ArtistUnicode:Daniel Ingram
Creator:diraimur
Version:Arphimigon's For The Win!
Source:My Little Pony: Friendship is Magic
Tags:Arphimigon hasah Firmatorenio mlp cmc scootaloo apple bloom sweetie belle Flight to the Finish Songs of Ponyville
BeatmapID:712144
BeatmapSetID:319569

[Difficulty]
HPDrainRate:6
CircleSize:3.5
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2.09999990463257
SliderTickRate:1

[Events]
//Background and Video events
0,0,"icanteven.png",0,0
//Break Periods
2,24270,31062
2,62980,69772
2,109432,110901
2,113303,116224
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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62780,-100,4,1,1,60,0,0
86006,-100,4,1,1,60,0,1
109232,-100,4,1,1,60,0,0


[Colours]
Combo1 : 255,255,128
Combo2 : 222,89,255
Combo3 : 255,79,79
Combo4 : 255,128,64
Combo5 : 255,183,255

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HappyRocket88
The mp3 issue and the metadata thing caught me out of guard. I'm glad Gero popped. XD Some things before proceeding:

General
I'm honestly unsure concerning the gap between the Easy and the Normal. As not taking the SR as a reference, the main rhythm of the Easy is 2/1 and occasionally 1/1 rhythm over the patterns.


vs

The normal which plays with complex 1/2 objects on the whole difficulty, which isn't really friendly for the pass from one diff to another one. Besides the difference of objects is beyong the double of objects comparinmg in a scale from the Easy to Normal.

After being this said, we have two options:
  1. Either Making the Easy difficulty harder by adding some objects.
  2. Making the Normal less tricky with those 1/2 consecutive rhythm over the kiai.
Easy
  1. 01:44:877 Add a note here. This beat is really prominent and should be highlighted as well as you did the in the previous patterns.
Firmatorenio's Normal
  1. 00:54:312 (8,9) Ctrl + G here please. It's clearly audible the strong beat starts here 00:54:554 - . Placing a slider-tail there is way misleading and somehow off in the way you built up this diff.
  2. 01:25:280 Add a note here since you were following closely the vocals here. The current gap of sounds between these two notes 01:24:070 (3,4) without it ends being really awkward for players.
  3. 01:45:361 (8) According to the way you managed the NC, this should have it to keep consistent the NC'ing.
  4. 00:24:070 (8) I'm honestly unsure what you wanted to follow here by placing all the hitsounds. It just sounds really awkward and unfitting since it doesn't follow properly the wave sound the song suggest it should be followed. I do believe removing the whistle and the clap, then changing the additions to Normal would make more sense here.
  5. Talking in rhythmically sense, placing such as a pattern like this 01:02:780 (4,1) - is really hard for Normal players. The main issue is because spinners are the hardest object to pass for new players because they're not used to "spin" as we think they do while placing spinners, Therefore, the length of itself isn't long enough to let them know there would be a short spinner after clicking this object 01:02:780 (4) - . It would make more sense if you extended it more to let them realize it's time for spinnnniiinnngggggggg to give a more friendlier diff here. Just as well as you did here 01:45:361 (8,1) - . Ending it here 01:45:361 (8,1) would hurt no one.
Hard
  1. 00:18:264 (1,2) Not sure if this breaking of DS is intentional though. I think suing the same DS as well as you did in the previous patterns would make more sense here.
Arphi
  1. 00:10:522 (1,2) - 00:11:248 (3,4) - Are they intentional? They don't play but the flow is kinda awkward because the spacing is lowered and suddenly increased which makes an unfitting and stuck pattern compared with all the jumps you managed in the rest of the diff
Let me know what you think and what agreement we can build :idea:
Topic Starter
diraimur

HappyRocket88 wrote:

The mp3 issue and the metadata thing caught me out of guard. I'm glad Gero popped. XD Some things before proceeding:

General
I'm honestly unsure concerning the gap between the Easy and the Normal. As not taking the SR as a reference, the main rhythm of the Easy is 2/1 and occasionally 1/1 rhythm over the patterns.

The normal which plays with complex 1/2 objects on the whole difficulty, which isn't really friendly for the pass from one diff to another one. Besides the difference of objects is beyong the double of objects comparinmg in a scale from the Easy to Normal. while I do agree its kinda weird to jump into one onto another, lets not forget song is merely 124 bpm.

After being this said, we have two options:
  1. Either Making the Easy difficulty harder by adding some objects. will see what others say about it, for now i'll just make it stay as it is.
  2. Making the Normal less tricky with those 1/2 consecutive rhythm over the kiai.
Easy
  1. 01:44:877 Add a note here. This beat is really prominent and should be highlighted as well as you did the in the previous patterns. I'm actually not sure about whenever applying this or not, I might change to slider, but so far I feel like it should be just a note.

Hard
  1. 00:18:264 (1,2) Not sure if this breaking of DS is intentional though. I think suing the same DS as well as you did in the previous patterns would make more sense here. nope, it wasnt intentional, fixed. It was actually a placeholder that I was going to remake sometime but I totally forgot about it, though it wasn't really bad, still remade it because why not \o/
Let me know what you think and what agreement we can build :idea:
thanks for the re-re-check

ilu

/me runs
Arphimigon

HappyRocket88 wrote:

Arphi
  1. 00:10:522 (1,2) - 00:11:248 (3,4) - Are they intentional? They don't play but the flow is kinda awkward because the spacing is lowered and suddenly increased which makes an unfitting and stuck pattern compared with all the jumps you managed in the rest of the diff That pattern was one of the newer ones since that is what I do a lot more now, but it does stand out a bunch from the older patterns. I'll try and neaten up the spacing to fit the old style.
Reworked a few things in that area not just the above said thing so ya!
osu file format v14

[General]
AudioFilename: hasah.mp3
AudioLeadIn: 0
PreviewTime: 46449
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 8501,31727,47211,70437
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 3.099999

[Metadata]
Title:Hearts as Strong as Horses
TitleUnicode:Hearts as Strong as Horses
Artist:Daniel Ingram
ArtistUnicode:Daniel Ingram
Creator:diraimur
Version:Arphimigon's For The Win!
Source:My Little Pony: Friendship is Magic
Tags:Arphimigon hasah Firmatorenio mlp cmc scootaloo apple bloom sweetie belle Flight to the Finish Songs of Ponyville
BeatmapID:712144
BeatmapSetID:319569

[Difficulty]
HPDrainRate:6
CircleSize:3.5
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2.09999990463257
SliderTickRate:1

[Events]
//Background and Video events
0,0,"icanteven.png",0,0
//Break Periods
2,24270,31062
2,62980,69772
2,109432,110901
2,113303,116224
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
845,483.870967741935,4,1,1,60,1,0
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Firmatorenio

HappyRocket88 wrote:

General
I'm honestly unsure concerning the gap between the Easy and the Normal. As not taking the SR as a reference, the main rhythm of the Easy is 2/1 and occasionally 1/1 rhythm over the patterns.
The normal which plays with complex 1/2 objects on the whole difficulty, which isn't really friendly for the pass from one diff to another one. Besides the difference of objects is beyong the double of objects comparinmg in a scale from the Easy to Normal.

After being this said, we have two options:
  1. Either Making the Easy difficulty harder by adding some objects.
  2. Making the Normal less tricky with those 1/2 consecutive rhythm over the kiai.
When i was making my diff, there was no Easy diff planned, i had no lower border to make something between the Hard diff and that border; i thought since Hard spams circles, i'd just replace them with sliders and lower the ar, sv and ds /me runs

Firmatorenio's Normal
  1. 00:54:312 (8,9) Ctrl + G here please. It's clearly audible the strong beat starts here 00:54:554 - . Placing a slider-tail there is way misleading and somehow off in the way you built up this diff. //no, the way i built this diff is exactly the other - making quite a few off-beat sliders among with the on-beat ones that dominate still ever since 00:31:812 - ; about this certain occasion, i used exactly the same slider the two times just before this one
  2. 01:25:280 Add a note here since you were following closely the vocals here. The current gap of sounds between these two notes 01:24:070 (3,4) without it ends being really awkward for players. //not sure if this works, but tried to do something
  3. 01:45:361 (8) According to the way you managed the NC, this should have it to keep consistent the NC'ing. //i do not understand what sense does that make, i finish the previous sequence with this note which makes it part of it; it would also make the triangle look weird
  4. 00:24:070 (8) I'm honestly unsure what you wanted to follow here by placing all the hitsounds. It just sounds really awkward and unfitting since it doesn't follow properly the wave sound the song suggest it should be followed. I do believe removing the whistle and the clap, then changing the additions to Normal would make more sense here. //ok; changed same in many other places too. I don't understand what i'm hitsounding either, i just tried to make something sounding remotely acceptable since the music is not the kind where you can just spam claps every second white tick and get away with it. To be really honest, imho the hitsounding on both higher diffs sounds like just random weirdness that would a typical new mapper make /me runs
  5. Talking in rhythmically sense, placing such as a pattern like this 01:02:780 (4,1) - is really hard for Normal players. The main issue is because spinners are the hardest object to pass for new players because they're not used to "spin" as we think they do while placing spinners, Therefore, the length of itself isn't long enough to let them know there would be a short spinner after clicking this object 01:02:780 (4) - . It would make more sense if you extended it more to let them realize it's time for spinnnniiinnngggggggg to give a more friendlier diff here. Just as well as you did here 01:45:361 (8,1) - . Ending it here 01:45:361 (8,1) would hurt no one. //removed the first spinner altogether, not sure what you are suggesting with the second one though
dirai tell me pls why is there a green line at 01:47:296 - , i don't remember placing it, remove it if it's unneeded in my diff
HappyRocket88
Waiting for Gero's comment about the spread issue.
ztrot
I'm no gero but I'm not seeing any issues with the spread there is a small gap but it falls with in lines of an acceptable set, I would put this through personally.
HappyRocket88
Being that said, I have no more problems to boost this to the ranked page.
Gero
The mapset looks great, I have nothing to say about the spread.

~ Qualified ~
Makyu
Gratz!
fieryrage
01:41:490 (1,2,3,4,5,6,7,8,1) - why is this such a big jump??
HappyRocket88

fieryrage wrote:

01:41:490 (1,2,3,4,5,6,7,8,1) - why is this such a big jump??
I honestly find it suitable because the vocals goes stronger as well as the jumps. It isn't really big when is consistent and flows intuitively throughout the difficulty.
Sieg
Jumps are fine imo.

something that caught my eye within 5 minutes i spend looking at Arphimigon's For The Win!
You should probably pay more attention to why absolutely solid drum rolls here 00:08:586 (1,2,3) and there 00:10:038 (5,6,1) was torn apart. While 00:12:699 (2,3,4) or 00:16:328 (1,2,3) for example is a good usage for them, or even 00:39:070 (4,5,1) with the jump justified by weak->strong lyrics beats.
Also 00:56:006 (3,4,5) - is a bit inconsistent with what you used 5 other times in the difficulty for the same music(jump)->lyrics(plain)->lyrics pattern\song spot.
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