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Jin - Nihonbashi Koukashita R Keikaku

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Total Posts
78
Topic Starter
Akareh
This beatmap was submitted using in-game submission on martes, 29 de octubre de 2013 at 19:05:46

Artist: Jin
Title: Nihonbashi Koukashita R Keikaku
Tags: 自然の敵P ShizennotekiP IA VOCALOID VOCALOID3 pandaikon
BPM: 130
Filesize: 4479kb
Play Time: 01:19
Difficulties Available:
  1. Easy (2,23 stars, 87 notes)
  2. Insane (5 stars, 255 notes)
  3. Normal (4,44 stars, 116 notes)
  4. pandaikon's Hard (4,96 stars, 237 notes)
Download: Jin - Nihonbashi Koukashita R Keikaku
Download: Jin - Nihonbashi Koukashita R Keikaku (no video)
Information: Scores/Beatmap Listing
---------------
Hi!
This song was made by Jin (or shizennotekiP) , who also made Kagerou Days, Imagination Forest and Kisaragi Attention.
Enjoy and mod!
Insane - 100%
Pandaikon's Hard - 100%
Normal - 100%
Easy - 100%
Thanks to pandaikon for his awesome GD!
Mythozz
~ Little Mod


Easy

SPOILER
01:13:228 (1) - Like in Normal I suggest to add some circles before and shorten the spinner (or let it end early)

00:09:536 (1) - I suggest a different pattern which looks better to me, like this :



00:16:921 (1) - Maybe replace this clap hitsound with a finish hitsound (tho you should add a custom hitsound)

00:45:536 (1,2) - I suggest this so it better fits with the new atmosphere of the song :



You could also add some curvy sliders to 00:52:921 (1,2) - , 00:57:536 (2) - and 01:04:921 (3,4) - , but I leave this up to you.


Normal

SPOILER
OD - 1?

01:13:228 (1) - I suggest you to shorten the spinner and add some circles/slider before like in your insane diff (dont need to be so many tho)

00:39:998 (2) - This slider ends on a blue mark, which is always bad, I suggest this instead :





01:00:305 (1,3) - Maybe add a curve to these 2 sliders like this :



Insane
HD -1 ?
Sorry I'm not good enough to play this diff.
Topic Starter
Akareh

Mythozz wrote:

~ Little Mod


Easy

SPOILER
01:13:228 (1) - Like in Normal I suggest to add some circles before and shorten the spinner (or let it end early) I may look at that, but I kinda wanted that section to be insane specific.

00:09:536 (1) - I suggest a different pattern which looks better to me, like this : I did something similar, couldn't do that because of distance snap.


00:16:921 (1) - Maybe replace this clap hitsound with a finish hitsound (tho you should add a custom hitsound) Changed, I'll take a look on custom hitsounds.

00:45:536 (1,2) - I suggest this so it better fits with the new atmosphere of the song :



You could also add some curvy sliders to 00:52:921 (1,2) - , 00:57:536 (2) - and 01:04:921 (3,4) - , but I leave this up to you. Fixed those two and some other throughout the song.


Normal

SPOILER
OD - 1? Okay

01:13:228 (1) - I suggest you to shorten the spinner and add some circles/slider before like in your insane diff (dont need to be so many tho) Same as easy

00:39:998 (2) - This slider ends on a blue mark, which is always bad, I suggest this instead : Done





01:00:305 (1,3) - Maybe add a curve to these 2 sliders like this : Ok



Insane
HD -1 ? Okay, why not.
Sorry I'm not good enough to play this diff.
No problem.

Thanks for the mod! And the stars ;D
wonders
This beatmap has not been uploaded correctly!
Topic Starter
Akareh

angelfix wrote:

This beatmap has not been uploaded correctly!
Well I updated using the BSS like always. I know peppy did some changes to that, so maybe it's a bug? Anyway, I'll reupload the map.
Could you tell me exactly what is wrong with the map?
Thanks for the heads up.
pandaikon
hey, can i do a hard diff for you? :)
Topic Starter
Akareh

pandaikon wrote:

hey, can i do a hard diff for you? :)
Map is completed, but.... yeah, do it. :D
pandaikon
done
http://puu.sh/1fKOB

hope you like it~
Topic Starter
Akareh

pandaikon wrote:

done
http://puu.sh/1fKOB

hope you like it~
Good work, but I think it's equal or even harder than insane? Don't know if there will be problems with that, I'll upload it anyway.

Thanks!
pandaikon
hope you don't mind a mod~

[General]
what about changing your current offset to 2180? sounds better to me
if you will change the offset, remember to change the inheriting sections as well (you can select them all and move their positions simultaneously)

[Easy]
00:30:305 (2) - how about removing this note?
00:31:690 (1) - shorten it by one repeat
01:07:690 (1,3) - they are overlapping and hard to read for the new players. move one of them.

as a notice for future please try to avoid overlapping (like 00:27:998 (1,1) - ), you have a lot of space on the screen, and the new players find really hard to read stuff that overlaps

[Normal]
00:08:498 (3) - move it to 00:08:613 -
00:41:152 - wouldn't a note here be nice :)? you could either put a note or move 00:41:382 (4) -there and add a repeat to it.
00:43:459 (7) - move it on 00:43:228 - sounds kinda better.

[Insane]
00:10:921 (1,2,3,4,5,6) - this kind of stuff is really hard to read on the first couple of tries, try spreading it a little on the map.
00:16:575 (7) - move to 00:16:459 -
00:36:075 (1) - extend it to 00:36:305 - . alternatively you could just put 2 notes instead of that slider
00:38:613 (3) - replace with a note
00:40:690 (2) - extend it to 00:41:152 -
00:44:152 (1) - new combo
00:59:728 (1) - same as above
01:20:152 (1) - ^

also remember to spread your notes on the screen~

nice map, hope you'll get it ranked :)
good luck~~
Topic Starter
Akareh

pandaikon wrote:

hope you don't mind a mod~

[General]
what about changing your current offset to 2180? sounds better to me
if you will change the offset, remember to change the inheriting sections as well (you can select them all and move their positions simultaneously) Offset changed, also changed the inheriting sections

[Easy]
00:30:305 (2) - how about removing this note? I think that's good as is.
00:31:690 (1) - shorten it by one repeat mmm... okay
01:07:690 (1,3) - they are overlapping and hard to read for the new players. move one of them. Okay, I changed the pattern there so it fits

as a notice for future please try to avoid overlapping (like 00:27:998 (1,1) - ), you have a lot of space on the screen, and the new players find really hard to read stuff that overlaps

[Normal]
00:08:498 (3) - move it to 00:08:613 - It sounds wrong for me there, I'll leave it where it is.
00:41:152 - wouldn't a note here be nice :)? you could either put a note or move 00:41:382 (4) -there and add a repeat to it. Moved (4)

00:43:459 (7) - move it on 00:43:228 - sounds kinda better. Okay, but I'll add a note after that.

[Insane]
00:10:921 (1,2,3,4,5,6) - this kind of stuff is really hard to read on the first couple of tries, try spreading it a little on the map. That's fine
00:16:575 (7) - move to 00:16:459 - Sorry, but no. That's fine where it is.
00:36:075 (1) - extend it to 00:36:305 - . alternatively you could just put 2 notes instead of that slider Okay, made that two notes.
00:38:613 (3) - replace with a note That's fine as it is.
00:40:690 (2) - extend it to 00:41:152 - Okay
00:44:152 (1) - new combo ^
00:59:728 (1) - same as above ^
01:20:152 (1) - ^ ^

also remember to spread your notes on the screen~

nice map, hope you'll get it ranked :)
good luck~~
Thanks for your mod and your GD ;D
Nagisawa
From my moddinq que, hello~

  • General
  1. Maybe rename your background. 'BG' or just 'background'
  2. Add a tag 'pandaikon '

  • Easy
    00:14:180 (3) - Let the position of the note will be directly below this slider 00:11:872 (4) - Rearrange it a bit note.
    00:24:333 (1) - finish on sliderstart
    00:28:026 (1) - ^
    00:37:256 (3) - remove finish. it's no need. maybe add a whistle
    00:45:564 (1) - finish on sliderstart
    00:52:949 (1) -^
    00:53:872 (2) - and here some one ^
    00:56:641 (1) - finish on sliderstart
    01:00:333 (1) - ^
    01:11:410 (4) - nc
    01:13:256 (1) - i think if you add a whistle in spinner - it's be better)

  • Normal
    00:14:410 (3) - x:120 y:272 (that does not intersect with other objects.)
    00:24:333 (2) - maybe and this add finish on sliderstart. it's fine
    00:28:026 (2) - ^
    00:39:103 (1) - ^
    00:42:103 (5) - nc
    00:45:564 (2) - finish on sliderstart
    00:49:256 (1) - ^
    00:52:949 (1) - ^
    00:53:872 (2,3,4) - try this: http://puu.sh/1idDe
    00:56:641 (2) - finish on start
    01:13:256 (1) - whistle ^^

  • pandaikon's Hard
    00:02:064 (1) - this note must be start on white tick here 00:02:180 -
    00:16:948 (1) - finish on sliderstart
    01:03:103 - add note
    01:20:180 (1) - maybe whistle?^^

  • Insane
    00:22:487 (8) - then a normal slider approach.
    00:31:718 (1) - finish on sliderstart
    00:38:872 (4) - nc
    01:20:180 (1) - whistle ^^

~not bad map. just have to do a little bit neater.good luck~~
Topic Starter
Akareh

Nagisawa wrote:

From my moddinq que, hello~

  • General
  1. Maybe rename your background. 'BG' or just 'background'
  2. Add a tag 'pandaikon '

  • Easy
    00:14:180 (3) - Let the position of the note will be directly below this slider 00:11:872 (4) - Rearrange it a bit note. Ok
    00:24:333 (1) - finish on sliderstart ^
    00:28:026 (1) - ^ ^
    00:37:256 (3) - remove finish. it's no need. maybe add a whistle Ok
    00:45:564 (1) - finish on sliderstart Ok
    00:52:949 (1) -^ Ok
    00:53:872 (2) - and here some one ^ Ok
    00:56:641 (1) - finish on sliderstart Ok
    01:00:333 (1) - ^ Ok
    01:11:410 (4) - nc Ok
    01:13:256 (1) - i think if you add a whistle in spinner - it's be better)Okay

  • Normal
    00:14:410 (3) - x:120 y:272 (that does not intersect with other objects.) Okay, fixed
    00:24:333 (2) - maybe and this add finish on sliderstart. it's fine ^
    00:28:026 (2) - ^ ^
    00:39:103 (1) - ^ ^
    00:42:103 (5) - nc ^
    00:45:564 (2) - finish on sliderstart ^
    00:49:256 (1) - ^ ^
    00:52:949 (1) - ^ ^
    00:53:872 (2,3,4) - try this: http://puu.sh/1idDe done
    00:56:641 (2) - finish on start ^
    01:13:256 (1) - whistle ^^ ^

  • Insane
    00:22:487 (8) - then a normal slider approach. I don't understand what you mean here, sorry
    00:31:718 (1) - finish on sliderstart Ok
    00:38:872 (4) - nc Ok
    01:20:180 (1) - whistle ^^

~not bad map. just have to do a little bit neater.good luck~~
Wow, so fast! Thanks a lot for your mod ;D
Pandaikon, send me your diff when you fix that.
pandaikon

Nagisawa wrote:

  • pandaikon's Hard
    00:02:064 (1) - this note must be start on white tick here 00:02:180 - fixed
    00:16:948 (1) - finish on sliderstart - why not? done
    01:03:103 - add note -done
    01:20:180 (1) - maybe whistle?^^ - i don't know, i really like that keyboard sound at the end. will think about it.
here. i'm sorry i was too lazy to upload. just open the .osu file and paste everything in it.
here
osu file format v10

[General]
AudioFilename: Nihonbashi Koukashita R Keikaku.mp3
AudioLeadIn: 1004
PreviewTime: 45075
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Nihonbashi Koukashita R Keikaku
TitleUnicode:Nihonbashi Koukashita R Keikaku
Artist:IA
ArtistUnicode:IA
Creator:Akareh
Version:pandaikon's Hard
Source:Jin
Tags:ShizennotekiP VOCALOID VOCALOID3 pandaikon
BeatmapID:184084
BeatmapSetID:59610

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:5
ApproachRate:8
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"video.avi"
0,0,"BG.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
2180,461.538461538462,4,2,0,30,1,0
7921,-100,4,1,0,25,0,0
9305,-100,4,2,0,30,0,0
45306,-100,4,2,0,30,0,1
73256,-100,4,2,0,25,0,0
80180,-100,4,2,0,10,0,0


[Colours]
Combo1 : 255,79,79
Combo2 : 0,128,192
Combo3 : 192,192,192
Combo4 : 255,128,0

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44,252,59179,1,0,0:0:0
44,252,59294,2,0,B|176:208|196:60,1,250
264,144,60102,5,0,0:0:0
264,144,60218,1,0,0:0:0
264,144,60333,2,0,B|372:180|380:296,1,200,0|8,0:0|0:0,0:0:0
280,280,61025,2,0,B|248:316,1,50
108,260,61487,1,0,0:0:0
108,260,61718,1,8,0:0:0
56,120,61948,5,0,0:0:0
76,104,62064,2,0,B|152:124|216:60,1,150
312,40,62641,1,8,0:0:0
384,108,62871,1,0,0:0:0
384,108,62987,1,0,0:0:0
384,108,63103,1,0,0:0:0
312,180,63333,2,0,B|372:188|396:236,2,100,0|8|0,0:0|0:0|0:0,0:0:0
192,268,64025,5,0,0:0:0
60,200,64256,1,0,0:0:0
96,56,64487,1,8,0:0:0
244,48,64718,1,0,0:0:0
244,48,64833,2,0,B|296:112|384:84,1,150
480,196,65410,1,8,0:0:0
384,312,65641,5,0,0:0:0
384,312,65871,2,0,B|292:244|196:288,1,200,0|8,0:0|0:0,0:0:0
80,192,66564,1,0,0:0:0
80,192,66679,2,0,B|164:200|212:136,1,150
352,80,67256,1,8,0:0:0
476,164,67487,5,0,0:0:0
400,292,67718,2,0,B|288:280|252:176,1,200,0|8,0:0|0:0,0:0:0
108,128,68410,1,0,0:0:0
108,128,68525,1,0,0:0:0
220,324,68871,1,0,0:0:0
220,324,69102,1,8,0:0:0
344,240,69333,6,0,B|324:188|364:148,1,100
256,44,69794,1,0,0:0:0
204,184,70025,1,8,0:0:0
56,212,70256,1,0,0:0:0
56,212,70371,2,0,B|80:288|172:296,1,150
312,336,70948,1,8,0:0:0
404,220,71179,5,0,0:0:0
332,88,71410,1,0,0:0:0
180,84,71641,1,0,0:0:0
168,104,71756,1,0,0:0:0
156,124,71871,1,8,0:0:0
156,276,72102,5,0,0:0:0
284,200,72333,1,0,0:0:0
416,272,72564,2,0,B|492:188|416:80,1,200
324,100,73255,6,0,B|268:112|228:80,1,100
116,244,73948,1,0,0:0:0
132,260,74063,1,0,0:0:0
148,276,74179,2,0,B|188:312|240:288,1,100
244,268,74525,2,0,B|284:232|336:244,1,100
336,244,74871,1,0,0:0:0
336,244,74986,1,0,0:0:0
336,96,75332,6,0,B|392:92|424:48,2,100
240,64,76025,1,0,0:0:0
240,64,76140,1,0,0:0:0
144,100,76371,2,0,B|168:148,1,50
76,184,76717,1,0,0:0:0
76,184,76948,5,0,0:0:0
144,256,77179,1,0,0:0:0
144,256,77294,1,0,0:0:0
284,312,77640,1,0,0:0:0
284,312,77871,1,0,0:0:0
356,180,78217,1,0,0:0:0
356,180,78332,2,0,B|304:156|308:96,1,100
108,116,79025,2,0,B|148:188|108:272,1,150
100,284,79486,2,0,B|136:320,2,50
256,160,80179,5,0,0:0:0
Topic Starter
Akareh
Ok, updated with pandaikon's diff fixed.
Flower
Hi~ queue mod~

[General]
Change aritist "IA" into "ShizennotekiP" and put "IA" into the tags.
Vocaloid names must never go in Artist or Source. Instead, use the composer of said song with "Vocaloid" as Artist, the Vocaloid name can go in the tags; more info: http://osu.ppy.sh/forum/p/1767683
[Easy]
I think DS is better with 0.8 as beginners may not be able to handle DS 1.0 with SV 1.2. Well, that's up to you.
00:04:949 (3) - better not make this overlapped under 00:02:180 (1) for it is hard to read for beginners.
00:26:180 (3) - because of the difficulty issue the slider should not repeat for more than once. remove one repeat and add one note.
00:39:103 (1) - The shape can be made better.
00:54:795 (3) - same as 00:26:180 (3)
01:02:180 (3) - ^
01:07:718 (1) - ^

[Normal]
SV 1.6 is a bit hard for Normal. 1.4 may be good. Or you can still use CS 3.
00:05:295 (6) - Avoid the overlapping like this.
00:03:564 (2,3,4) - What do you think about the pattern?
↓This may be a suggestion but not the best. You can consider yourself.
00:04:949 (5,6) - Better make them a single repeating slider since it is hard for beginners to read.
00:06:103 (1) - Same as Easy. Especially, avoid using the 1/2 slider with more than one repeat unless it particularly fits the music.
00:08:180 (2,3) - Suggestion: the pattern is hard to read, and make notes against the "haha" does not fit the music very well. May be delete or keep following white lines is better.
00:11:410 (3,4,5,6) - Don't make tight patterns in Normal. Make a fluent flow looks better.
00:12:333 (5,6) - And make a slider instead.
00:13:026 (1) - Same as 00:06:103 (1)
00:19:256 (4,5) - like this?
I suggest you remap the diff, especially the part before the kiai time. If you feel weird about some 3/4's, simply skip it with a 1/1 rhythm.

[Hard]
Lack of claps. Add every two white lines.
00:04:025 (5,1) - Switch NC
00:08:871 (2) - Unrankable jump. You can even delete 00:08:871 (2,3)
00:10:775 (4) - Weird in Hard level cause difficult for intermediate players. Simply delete it.
00:13:487 and 00:13:948 - add soft whistle
00:30:564 (2) - Overmapped. Delete.

[Insane]
I think better end to Hard since this is a slow song. Using small notes cannot make the map look better. Though, it is possible to make a n Insane diff.
You are too stuck on keeping DS. There is no need in Insane diff. However, you had better make the DS of the stream 0.8 ~ 1.0 or so, unless the jumping fits the music.
Use grid snap lvl 4 instead of 3 or even turn it off in case the pattern is not neat, like 00:23:180 (1,2,3)
I suggest you remap the diff (Though I don't have good idea my self) to make it flows better. You can take http://osu.ppy.sh/b/43603 as an example.

Hope my modding is useful.
pandaikon

Flower wrote:

[Hard]
Lack of claps. Add every two white lines.-added claps
00:04:025 (5,1) - Switch NC - fixed in a bit different way
00:08:871 (2) - Unrankable jump. You can even delete 00:08:871 (2,3) -fixed the spacing
00:10:775 (4) - Weird in Hard level cause difficult for intermediate players. Simply delete it.- it's not that hard to read, so no
00:13:487 and 00:13:948 - add soft whistle- ok
00:30:564 (2) - Overmapped. Delete. - can't really say that is overmapped, lol. but i like the way the way it sounds without that note, so i will think about it. for now, let it be there.
okay, here's the updated diff!
Topic Starter
Akareh

Flower wrote:

Hi~ queue mod~

[General]
Change aritist "IA" into "ShizennotekiP" and put "IA" into the tags.
Vocaloid names must never go in Artist or Source. Instead, use the composer of said song with "Vocaloid" as Artist, the Vocaloid name can go in the tags; more info: http://osu.ppy.sh/forum/p/1767683
Fixed

[Easy]
I think DS is better with 0.8 as beginners may not be able to handle DS 1.0 with SV 1.2. Well, that's up to you. I'll let it with 1.0, thanks
00:04:949 (3) - better not make this overlapped under 00:02:180 (1) for it is hard to read for beginners. Fixed
00:26:180 (3) - because of the difficulty issue the slider should not repeat for more than once. remove one repeat and add one note.
Fixed
00:39:103 (1) - The shape can be made better. Ok, done better, I think.
00:54:795 (3) - same as 00:26:180 (3) Fixed
01:02:180 (3) - ^ Fixed
01:07:718 (1) - ^ Fixed

[Normal]
SV 1.6 is a bit hard for Normal. 1.4 may be good. Or you can still use CS 3. Nah, that's fine
00:05:295 (6) - Avoid the overlapping like this.
00:03:564 (2,3,4) - What do you think about the pattern? Did your suggestion
↓This may be a suggestion but not the best. You can consider yourself.

00:04:949 (5,6) - Better make them a single repeating slider since it is hard for beginners to read. I changed the order, first slider then circle, hope that's easier to read
00:06:103 (1) - Same as Easy. Especially, avoid using the 1/2 slider with more than one repeat unless it particularly fits the music. Changed it a bit.
00:08:180 (2,3) - Suggestion: the pattern is hard to read, and make notes against the "haha" does not fit the music very well. May be delete or keep following white lines is better. Changed the pattern
00:11:410 (3,4,5,6) - Don't make tight patterns in Normal. Make a fluent flow looks better. Changed the pattern, but that'll receive more changes, I'm not sure with that.
00:12:333 (5,6) - And make a slider instead.^
00:13:026 (1) - Same as 00:06:103 (1) Ok
00:19:256 (4,5) - like this?Ok

I suggest you remap the diff, especially the part before the kiai time. If you feel weird about some 3/4's, simply skip it with a 1/1 rhythm. Will think about it, but probably won't remap anything until further modding.


[Insane]
I think better end to Hard since this is a slow song. Using small notes cannot make the map look better. Though, it is possible to make a n Insane diff.
You are too stuck on keeping DS. There is no need in Insane diff. However, you had better make the DS of the stream 0.8 ~ 1.0 or so, unless the jumping fits the music.
Use grid snap lvl 4 instead of 3 or even turn it off in case the pattern is not neat, like 00:23:180 (1,2,3)
I suggest you remap the diff (Though I don't have good idea my self) to make it flows better. You can take http://osu.ppy.sh/b/43603 as an example.
Will think on remaping, but probably I won't do anything untill further modding. Definetly won't delete Insane.
Hope my modding is useful.
Thanks a lot for your mod! Fixed and updated.
Topic Starter
Akareh
Remapped Insane, redownload, please.
69653863

From our queue \( ^_^)/

Red mods means must be fixed. Mods with question marks are only suggestion.

Hi :D

this was one of the hardest song to map i've ever find. But you're mapping it... so... I respect you m(___)m

[General]
  1. Try utilize the Romanised Title column on Song Setup. Use real japanese title on Title and the romanized one on Romanised Title.
  2. Kiai should be on downbeat, not on vocal start (remember, osu! is a rhythm game, every aspects of the beatmap should be mapped on the rhythm, not on the vocal) so move all the kiai sections here 00:45:564 -
  3. More whistle pleaseeeeeeeeee
  4. Volume settings on all diff seems too low. Try raise them up
[Easy]
  1. 00:17:410 (2,4) - Overlap. Rearrange or redesign the slider please
  2. 00:20:641 (1) - Slider reverse more than 1 is not recommended, especially on Easy or Normal.
  3. 00:39:103 (1) - ^
  4. 00:51:103 (3) - ^
  5. 00:56:180 (4) - Add clap
  6. 00:56:641 (1,2) - Not paralelling correctly. Try rearrange (2)
  7. 00:58:949 (3,5) - Add clap
That's all :3

[Normal]
  1. 00:04:949 (5,6) - Bad polarity. Combine these into one slider with one reverse
  2. 00:08:526 (3) - Truly bad polarity >< Remove this slider, it's okay. Instead of forcing to map such unmappable part
  3. 00:22:833 (6) - Another bad polarity. Extend the slider start to 00:22:718 -
  4. 00:29:641 (5,1) - Overlap
  5. 00:43:256 (3) - Why 2 reverses D:
  6. 00:52:949 (1) - Not a nice curve here >< fix please
  7. 01:12:564 (5) - Move into x:316 y:216 for better flow
[panda's Hard]
  1. AR -1
  2. 00:15:679 (1,2) - ...You're mapping to a sound effect, not to the music. This is unrankable. Besides, this starts on blue tick
  3. 00:32:641 (4,5,6) - This decelerated spacing is confusing. Make this more spaced pls
  4. 01:08:871 (5,6) - Unstack please, might confuse players because 01:08:410 (3,4) - are stacked too
That's all pandaikon, nice map :3

[Insane]
  1. 00:04:026 (1,2,3,4) - Better if you stack these, since spacing like this is confusing
  2. 00:50:641 (4,5,6) - ^
[/list][/list]Can't find anything more ¯\('w')/¯

Nice \:D/ good luck akareh!
Topic Starter
Akareh

inverness wrote:

From our queue \( ^_^)/

Red mods means must be fixed. Mods with question marks are only suggestion.

Hi :D

this was one of the hardest song to map i've ever find. But you're mapping it... so... I respect you m(___)m
Wow... thanks :D
[General]
  1. Try utilize the Romanised Title column on Song Setup. Use real japanese title on Title and the romanized one on Romanised Title.
  2. Kiai should be on downbeat, not on vocal start (remember, osu! is a rhythm game, every aspects of the beatmap should be mapped on the rhythm, not on the vocal) so move all the kiai sections here 00:45:564 -
  3. More whistle pleaseeeeeeeeee
  4. Volume settings on all diff seems too low. Try raise them up
Everything in here fixed, I'll add more whistles later.
[Easy]
  1. 00:17:410 (2,4) - Overlap. Rearrange or redesign the slider please
  2. 00:20:641 (1) - Slider reverse more than 1 is not recommended, especially on Easy or Normal.
  3. 00:39:103 (1) - ^
  4. 00:51:103 (3) - ^
  5. 00:56:180 (4) - Add clap
  6. 00:56:641 (1,2) - Not paralelling correctly. Try rearrange (2)
  7. 00:58:949 (3,5) - Add clap
That's all :3
All fixed

[Normal]
  1. 00:04:949 (5,6) - Bad polarity. Combine these into one slider with one reverse
  2. 00:08:526 (3) - Truly bad polarity >< Remove this slider, it's okay. Instead of forcing to map such unmappable part
  3. 00:22:833 (6) - Another bad polarity. Extend the slider start to 00:22:718 -
  4. 00:29:641 (5,1) - Overlap
  5. 00:43:256 (3) - Why 2 reverses D: I'll keep that second reverse, i know it's hard to read for normal, but it points to the next note.
  6. 00:52:949 (1) - Not a nice curve here >< fix please
  7. 01:12:564 (5) - Move into x:316 y:216 for better flow
Everything (except that slider) fixed
[panda's Hard]
  1. AR -1
  2. 00:15:679 (1,2) - ...You're mapping to a sound effect, not to the music. This is unrankable. Besides, this starts on blue tick
  3. 00:32:641 (4,5,6) - This decelerated spacing is confusing. Make this more spaced pls
  4. 01:08:871 (5,6) - Unstack please, might confuse players because 01:08:410 (3,4) - are stacked too
That's all pandaikon, nice map :3

[Insane]
  1. 00:04:026 (1,2,3,4) - Better if you stack these, since spacing like this is confusing B-but i like that spacing there D:
  2. 00:50:641 (4,5,6) - ^fixed here :D
[/list][/list]Can't find anything more ¯\('w')/¯

Nice \:D/ good luck akareh!
Thanks a lot for your mod and for the star! Go, go Panda!
pandaikon
yo

inverness wrote:

[panda's Hard]
  1. AR -1 -no, since it gets really slow and hard to read imo
  2. 00:15:679 (1,2) - ...You're mapping to a sound effect, not to the music. This is unrankable. Besides, this starts on blue tick -well, a good bit of the song is made from sound effects, so i really don't think that is a problem. now the fact that the note is on a blue tick is a pretty annoying issue, but then it's just the song that goes like that. if this would've been a normal/easy i would change it right away, but here i'm not that sure. the rhythm sounds forced when changing that part, so i didn't change anything. if the issue will arise once again i will surely change it, but for now, let it be.
  3. 00:32:641 (4,5,6) - This decelerated spacing is confusing. Make this more spaced pls -no, as this fits there pretty good. hards are more fun that way, right~?
  4. 01:08:871 (5,6) - Unstack please, might confuse players because 01:08:410 (3,4) - are stacked too -oke, changed
That's all pandaikon, nice map :3
thanks for the mod~
here is the map!
yurunneram
Diff one has no probs

Diff 2
00:09:333 (3) - Overlap the slider a bit
00:24:103 (1) - ^
00:24:103 (1) - ^

Diff 3
er... AR is a bit high, don't you think?

Erm, not much... yea not a good mod sorry... ^^"7
Topic Starter
Akareh

yurunneram wrote:

Diff one has no probs

Diff 2
00:09:333 (3) - Overlap the slider a bit
00:24:103 (1) - ^
00:24:103 (1) - ^

Diff 3
er... AR is a bit high, don't you think?

Erm, not much... yea not a good mod sorry... ^^"7
I guess diff 3 is Panda's Hard?
Anyway, I don't think overlapping in Normal is a good idea, so I'll leave it as is. Thanks for checking ;D
pandaikon
ok, so implying that the 3rd diff is mine, i'll have to say that the AR there is fine.

thanks for your mod though :)
ampzz
[General]

Offset was incorrect, change to: 2175
After you do this, everything will have to be re-snapped to the sequent changes in timing.

kiai times would therefore become: 00:45:559 - 01:13:251

[Insane]
Okay, so I'm going to go through a bunch of things which are incorrect with the rhythm on this difficulty which I hope you will come to an understanding as to why I am picking on it.

First off, you'll need to tell me what you want to have as the focus point of your rhythm selection so that I can help you mould this into something which actually makes sense.

After you do that, please ensure to let me know (via in-game or pm) and I'll continue with the rest of the mod as the other difficulties require similar work or just advice on how to alter them to make them appear nice and polished.
Topic Starter
Akareh

ampzz wrote:

[General]

Offset was incorrect, change to: 2175
After you do this, everything will have to be re-snapped to the sequent changes in timing.

kiai times would therefore become: 00:45:559 - 01:13:251

[Insane]
Okay, so I'm going to go through a bunch of things which are incorrect with the rhythm on this difficulty which I hope you will come to an understanding as to why I am picking on it.

First off, you'll need to tell me what you want to have as the focus point of your rhythm selection so that I can help you mould this into something which actually makes sense.

After you do that, please ensure to let me know (via in-game or pm) and I'll continue with the rest of the mod as the other difficulties require similar work or just advice on how to alter them to make them appear nice and polished.
Okay, offset changed and snapped timing sections and notes. As a focus for the rhythm, I am trying to stick to the vocals and the drums of the song, my primary focus in the insane diff are the drums.
Fumika
such a good map but need more work on Hit Sound :)
pandaikon
yo

regarding the hitsounds, i think the claps are used a bit too much.
you could remove all the claps and try something like this: http://puu.sh/q20x

hope this helps!
Topic Starter
Akareh

pandaikon wrote:

yo

regarding the hitsounds, i think the claps are used a bit too much.
you could remove all the claps and try something like this: http://puu.sh/q20x

hope this helps!
I'm a bit busy atm, but I'll look at all the hitsounds during this weekend. Thank's for the idea, panda.

---- Edit ----

Hitsounds changed
theramdans
Hey from mod queue, sorry for the late reply, kinda busy :D

General
Maybe put Jin in tags, since ShizennotekiP is his *her?? another name.

Easy
I dont mod easy :p

Normal
Wow this is already great ^^, but lack of hitsounds :(
Just a suggestion, maybe make HP drain and OD to 5 (+1), and AR to 5 or 6, since the song is not too long :)
Hard GD and Insane
Same as Normal

Sorry if you dont find anything helpful here since i am new at modding,, if so..dont kudos then. :D

Good luck, i will shoot star if possible~~

OMG new page
Topic Starter
Akareh

Rzax wrote:

Hey from mod queue, sorry for the late reply, kinda busy :D

General
Maybe put Jin in tags, since ShizennotekiP is his *her?? another name.

Easy
I dont mod easy :p

Normal
Wow this is already great ^^, but lack of hitsounds :(
Just a suggestion, maybe make HP drain and OD to 5 (+1), and AR to 5 or 6, since the song is not too long :)
Hard GD and Insane
Same as Normal

Sorry if you dont find anything helpful here since i am new at modding,, if so..dont kudos then. :D

Good luck, i will shoot star if possible~~

OMG new page
OMG new mod page

Yeah, I'll add Jin to the tags, why not.
I've made the changes in normal, except the AR, on Insane I've only added +1 to OD. About hitsounds, yeah, I seriosuly need someone to check those for me, I'm terrible with them D:
Thanks for checking!
SuperMoutarde
Hi, from my mod queue. These are all suggestions, feel free to disagree ^^

[Easy]

SPOILER
00:28:026 (1) - maybe make a nice shape with this, it's fairly long
00:31:718 (1) - ^
00:42:795 (1) - ^

00:37:718 (4) - I think this would look better with a curve like this:


00:50:641 (2) - check dist snap
00:54:795 (3) - Not a huge fan of this kind of slider, i would change it

[Normal]

SPOILER
00:19:256 (4) - maybe curve this just a bit
00:19:718 (5) - i would try to align it better with 00:20:410 (1), something like this:

[pandaikon's Hard]

SPOILER
00:38:871 (1) - I would curve this the other way (middle point around 432;232)
00:49:025 (1) - ^

[Insane]

SPOILER
No comment, nice map

Hope it will help, GL with this! :)
Topic Starter
Akareh

SuperMoutarde wrote:

Hi, from my mod queue. These are all suggestions, feel free to disagree ^^

[Easy]

SPOILER
00:28:026 (1) - maybe make a nice shape with this, it's fairly long like this? http://puu.sh/1R51C
00:31:718 (1) - ^ nah, this one is nice
00:42:795 (1) - ^ Made something similar to the one at 00:28:026

00:37:718 (4) - I think this would look better with a curve like this: let's make it like that, then


00:50:641 (2) - check dist snap woops, changed.
00:54:795 (3) - Not a huge fan of this kind of slider, i would change it I think that's fine as is, but why not, I'll make a little curve there

[Normal]

SPOILER
00:19:256 (4) - maybe curve this just a bit curved
00:19:718 (5) - i would try to align it better with 00:20:410 (1), something like this: actually this one is a fail, it WAS supposed to be aligned D:, fixed


[Insane]

SPOILER
No comment, nice map thanks!

Hope it will help, GL with this! :)
Okay, thanks for the mod, fixed things are in blue.
Pandaikon, I summon thee. lol jk :)
pandaikon
yo

i got summoned. cool.

SuperMoutarde wrote:

[pandaikon's Hard]

00:38:871 (1) - I would curve this the other way (middle point around 432;232) - no, i think it's ok as it is. but i made some slight changes to the sliders
00:49:025 (1) - ^ - same as above
played around a bit with the volumes of the hitsounds. now should sound a little bit better

will play around a bit more with my diff to make it better!

diff here
Irreversible
Hey!
Sorry i totally had NO time the last days, but i didn't forget this mod!

So let's start now.

General

You should really use grid size 4 o.o

Easy

I can't see anything wrong here, the only thing what could be better are the slider shapes (for example rounder).

Normal

00:03:564 (2) - why don't you move this to 256/208 ? o:
00:04:026 (3) - i'd place that straight under 2 (not stacking!)
00:18:333 (2,3,4,5,3) - don't really like this placing :O maybe place them a bit diferent xD
00:22:256 (5) - distance snap o,o
00:26:872 (5) - dunno if it's allowed, but move it that the end of 5 is stacked under the end of 4.
00:46:367 (3) - move it to the blue tick and make it 1 tick longer (dunno if it's allowed though, since its normal)
00:48:333 (5) - ^
00:50:180 (3,5) - the way they touch them doesn't look really nice
00:53:872 (2) - move it to the blue tick and make it 1 tick longer (dunno if it's allowed though, since its normal)

The main problem is the touching of the sliders, they doesn't look really nice o: Maybe go over the map, with gridsize 4 and fix it. :DD (no offence :) )

pandaikon's hard

00:32:641 (4,5,6) - maybe make a jump with that? =D
00:37:025 (2,3,4,5) - make a nice pattern with it
Well the rest is okay.. Sometimes i would place some sliders different, but that's just my opinion ^^
00:48:794 (4,1) - for example this, i would ctrl + h the slider xD (and move it back to the place)

Insane

When i played it, i figured out that you use "patterns" for the streams - i would avoid that, since it's a bit weird (only my opinion)

00:03:328 (5,6,7,8,9,1,2,3,4,5,6,7) - This is VERY confusing, why don't you go with the lyrics? Also it seems like the combos aren't right.. but i don't have a suggestion xD (I KNOW I'M OP xD)
00:08:521 (1,2,3,4,5) - avoid things like this, the spacing is weird
00:16:251 (2,3,4,5) - Something like this is hard to click - i recommend a full stream, or something different xD but not something mixed @@
Also avoid curvy-little-sliders
00:31:021 (10) - NC
00:59:636 (10) - ^
01:04:828 (4) - This shape looks a bit.. weird xD



But i like the map STAR! :) good luck and feel free to ask if you don't understand something~
Topic Starter
Akareh

Irreversible wrote:

Hey!
Sorry i totally had NO time the last days, but i didn't forget this mod!

So let's start now.

General

You should really use grid size 4 o.o

Easy

I can't see anything wrong here, the only thing what could be better are the slider shapes (for example rounder).

Normal

00:03:564 (2) - why don't you move this to 256/208 ? o: okay
00:04:026 (3) - i'd place that straight under 2 (not stacking!) ^
00:18:333 (2,3,4,5,3) - don't really like this placing :O maybe place them a bit diferent xD I think that's fine as it is
00:22:256 (5) - distance snap o,o that is snapped fine, o.o
00:26:872 (5) - dunno if it's allowed, but move it that the end of 5 is stacked under the end of 4.
00:46:367 (3) - move it to the blue tick and make it 1 tick longer (dunno if it's allowed though, since its normal) blue ticks aren't a good idea in easy or normal, also, i don't like how that sounds there.
00:48:333 (5) - ^ Okay, that one sounds fine as you suggest, but I don't know.... blue ticks in normal D:
00:50:180 (3,5) - the way they touch them doesn't look really nice Okay, I know what you're saying. I like them as they are, but I'll think about chaning.
00:53:872 (2) - move it to the blue tick and make it 1 tick longer (dunno if it's allowed though, since its normal) You know what? I'll change this one, and wait for other modders to say something.

The main problem is the touching of the sliders, they doesn't look really nice o: Maybe go over the map, with gridsize 4 and fix it. :DD (no offence :) ) My sliders touch perfectly fine if you now what i mean

Insane

When i played it, i figured out that you use "patterns" for the streams - i would avoid that, since it's a bit weird (only my opinion) Well, yeah, I'm not sure about what you're refering to, but I guess that's my mapping style? maybe? I dunno, I always try to make patterns, it's the only way of mapping I know

00:03:328 (5,6,7,8,9,1,2,3,4,5,6,7) - This is VERY confusing, why don't you go with the lyrics? Also it seems like the combos aren't right.. but i don't have a suggestion xD (I KNOW I'M OP xD) Okay, I'll do something else both here and at 00:09:328
00:08:521 (1,2,3,4,5) - avoid things like this, the spacing is weird Spaced that stream
00:16:251 (2,3,4,5) - Something like this is hard to click - i recommend a full stream, or something different xD but not something mixed @@ that's the fun with insanes!
Also avoid curvy-little-sliders i like them curvy sliders tho
00:31:021 (10) - NC Okay
00:59:636 (10) - ^ ^
01:04:828 (4) - This shape looks a bit.. weird xD let's unweirdify it, then (?)



But i like the map STAR! :) good luck and feel free to ask if you don't understand something~
Okay, thanks for the mod, hope mine helps ;D
pandaikon

Irreversible wrote:

pandaikon's hard

00:32:641 (4,5,6) - maybe make a jump with that? =D - nope, a jump there doesn't look good imo.
00:37:025 (2,3,4,5) - make a nice pattern with it - why? it looks ok as it is
Well the rest is okay.. Sometimes i would place some sliders different, but that's just my opinion ^^
00:48:794 (4,1) - for example this, i would ctrl + h the slider xD (and move it back to the place) - modified this a bit, though didn't ctrl+h it
also made some little changes

Akareh wrote:

00:53:872 (2) - move it to the blue tick and make it 1 tick longer (dunno if it's allowed though, since its normal) You know what? I'll change this one, and wait for other modders to say something.
i'll say something. that kind of stuff, even if is allowed, will be too hard for normal players. so yeah.

update here!
Topic Starter
Akareh
Updated with panda's diff, and changed back the slider I moved to the blue tick
Sylith
Nice song

and nice placement :3

But at start, tapping and streaming was little bit confusing cuz slow ar D:
BounceBabe
Hi, M4M!

Hard

00:09:564 (1,2,3,4) - Spacing is broken, first the antijumps then normal spacing between 00:10:487 (3,4) - I advise you to not do this, either stack 1,2,3 or make the spacing normal between each so the spacing between 3 and 4 is more readable
00:15:905 (2) - Should be here soundwise 00:16:021 - , there is no really sound related to it
00:16:487 (5,1) - Big spacing mistake, move it further away please, its just unreadable that spacing
00:27:448 (7,1) - ^
00:28:025 (2,3) - Different spacing than normal, fix this
01:16:717 (5,1) - Unstack them for more visibility


Insane

00:04:021 (1,2,3,4,5,6,7) - First you have these antijump and then a stream, with exactly the same spacing, you should improve this because it is hard to know if its a stream now or not after that antijump
00:08:521 (1,2,3,4,5) - ^

00:18:790 (7) - NC so the combo isnt too long
00:21:790 (5) - Unstack to follow your own pattern
00:30:675 (9) - Should be here 00:30:790 - soundwise
00:43:482 (7) - NC here please for better playing and not too long combo
00:58:251 (6) - NC for antijump
01:02:175 (6,7) - Dont really suits soundwise, make something different
01:03:213 (10,11,12,13) - ^
01:09:559 (6) - NC for new vocal and not too long combo

Thats it, was really hard to map this huh? I think.. not really many beats but its well done!
pandaikon

BounceBabe wrote:

Hi, M4M!

Hard

00:09:564 (1,2,3,4) - Spacing is broken, first the antijumps then normal spacing between 00:10:487 (3,4) - I advise you to not do this, either stack 1,2,3 or make the spacing normal between each so the spacing between 3 and 4 is more readable - no. it looks pretty ok to me
00:15:905 (2) - Should be here soundwise 00:16:021 - , there is no really sound related to it - actually there is, and this sound starts at 00:15:905
00:16:487 (5,1) - Big spacing mistake, move it further away please, its just unreadable that spacing - it's actually pretty easy to read. it also stand for the small pause in the song, so i think it's good as it is
00:27:448 (7,1) - ^ -fixed
00:28:025 (2,3) - Different spacing than normal, fix this-done
01:16:717 (5,1) - Unstack them for more visibility -fine as it is
thanks for the mod :D
updated diff here~
Topic Starter
Akareh

BounceBabe wrote:

Hi, M4M!

Insane

00:04:021 (1,2,3,4,5,6,7) - First you have these antijump and then a stream, with exactly the same spacing, you should improve this because it is hard to know if its a stream now or not after that antijump. Okay, everyone points this. I think that's fine, I had some friends play this song to test that pattern, and they read without any problem.Also, this is supposed to be an Insane. However, if someone else points this again I'll cosinder changing it.
00:08:521 (1,2,3,4,5) - ^ This one is fine
00:18:790 (7) - NC so the combo isnt too long ok
00:21:790 (5) - Unstack to follow your own pattern ok
00:30:675 (9) - Should be here 00:30:790 - soundwise ^
00:43:482 (7) - NC here please for better playing and not too long combo ^
00:58:251 (6) - NC for antijump ^
01:02:175 (6,7) - Dont really suits soundwise, make something different I don't see problems here
01:03:213 (10,11,12,13) - ^ ^
01:09:559 (6) - NC for new vocal and not too long combo

Thats it, was really hard to map this huh? I think.. not really many beats but its well done!
Well, rhythm is kinda peculiar sometimes, but it wasn't that hard to map, really.
Thanks for the mod!, updated with panda's diff fixed.
(also, which map am I suppossed to do a M4M in? lol)
BounceBabe
Topic Starter
Akareh
I'll get to it during the week, I'm slow, though.

-- Edit --

M4M done. Back to waiting for mods D:
- Miomio Chii -
Hi, here is my mod ! :D From Queues.
-------------------------------------------------
-General-
okay.
-Easy-
okay.
My replay

-finish-
-Normal-
okay.
My replay

-finish-
-Insane-
okay.
My replay

-finish-
-pandaikon's Hard-
okay.
My replay

-finish-
(Not play very well, sorry! >.<)
-------------------------------------------------
End of this mod.
:D Good luck to you! ♥
pandaikon
hi Miomio

that's an interesting approach on the modding process. i'll watch your replay and see if anything needs to be changed.

thanks for the mod :D
Topic Starter
Akareh
That's an interesting mod, lols.
Anyway, I watched your replays, I'll check those places where you fail and see if they need changes. Thanks a lot for your time.
StickyPicky
hi ~ :) #modreqs

*just a short mod for easy*

:arrow: Easy

from 00:03:564 (2) - to 00:14:636 remove all claps or else change the claps to whistle >.<
00:07:944 remove this "green line" (control point) ~
00:35:867 / 00:44:180 (2) - add finish ~
00:37:718 add whistle ~
01:13:021 (1) - extend this slider here 01:19:944 ~

*For Normal and Pandaikon's Hard please check the AiMod, many hitobject is unsnapped >.<*
SPOILER
Thats all ~ >.< Goodluck !
pandaikon
newtoniorock8 is right, the objects from my diff were unsnapped. fixed that.
it also says the kiai time is unsnapped, but i added a new kiai time and it remained unsnapped. most likely the kiai times are snapped.

@Akareh: please check all your diffs to see if the objects are snapped or not. also, after snapping them, don't forget to snap the sliders' ends throughout the diff! they usually pop out in AiMod

thanks for the mod, newtoniorock8!

uptaded diff here!
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